Age of Imperialism, Empires, and Expansion
CURRENT MONTH AND YEAR
July, 1813
1 IRL DAY = 3 IC MONTH
Allow me to set the stage.
The year is 1810, on earth, an earth of an alternate past, for while the continents are the same, the nations are not. Other nations, some like ours, some so vastly different you don't recognize them. Cultures and Religions like ours, and some totally different. On this "Alternate Earth", the humans of the Earth have progressed at the same technological rate, but their nations and cultures are some what different.
Often times, you enter a thread and you are thrust into a war. That is not this thread, you can definatly fight wars, but you can also have Diplomatic Relations, establish alliances, conduct trade, create colonies, send spies into other countries, assassinate leaders, host Gala's or Balls, there is very little that limits you here.
Your nation can be based off a Real World/Old World Nation, it can be a Real World/Old World Nation, or you can make a completely new nation altogether.
Here is the App:
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[box][b]
Nation name:[/b]
[b]National Ideology:[/b]
[b]Nation's Leader(s):[/b]
[b]National Government Type:[/b]
[b]National history:[/b]
[b]Language:[/b]
[b]National Religion:[/b]
[b]National Race/Culture/Identity:[/b]
[b]Territory (Consult the link to the map on the OP):[/b]
[b]Capital City:[/b]
[b]Population:[/b]
[b][u][size=200]
MILITARY STATISTICS[/size][/u][/b]
Head General:
Generals Staff:
Military strength:
(Please provide a Total Standing Army size)
(There are 7 different levels of Standing Army or Manpower; Disarmed Nation, Volunteer Only, Limited Conscription, Extensive Conscription and Service by Requirement, All Adults Serve and Scraping the Barrel. Each provide a certain amount of manpower, 1%, 1.5%, 2.5%, 5%, 10%, 20% and 25% respectively. Each of them have their own effects. For 5% and under, there are no ill effects. For above, penalties begin to occur in the domestic sector, disunity begins to increase and moral drops drastically. 1% has no bonuses if forced into it, if not, it shares the effects of 1.5%. 1.5% has greatly increased domestic output, strong unity and great moral. 2.5% has slightly increased domestic output and good unity. 5% has no effects.)
1. List the Branches of your Military (Marines, Army, Navy, Special Units, Cavalry, etc.) and their Manpower Size:
2. List size of naval forces (Ship wise, state the Manpower of your navy in Number 1), if any:
3. List amount of artillery, if any:
[b][u][size=150]ARMAMENT[/size][/u][/b]
[b][u]Infantry:[/u][/b]
Primary Weapon:(You can use a real world weapon, make your own, or rename a real world weapon)
Secondary Weapon:(You can use a real world weapon, make your own, or rename a real world weapon)
Melee Weapon:
Uniform:(Please Provide Pictures or Description)
Pack gear: (Rations, Ammo, Tools, etc.)
Greatest Strengths:
Greatest Weaknesses:
Specialty:(entrenching, anti cavalry, fast reload, etc.)
[b][u]Cavalry:[/u][/b]
Primary Weapon: (You can use a real world weapon, make your own, or rename a real world weapon)
Secondary Weapon: (You can use a real world weapon, make your own, or rename a real world weapon)
Melee Weapon:
Uniform: (Please provide picture or Description)
Pack gear: (Rations, Ammo, Tools, etc.)
Greatest Strengths:
Greatest Weaknesses:
Specialty:(entrenching, anti cavalry, fast reload, etc.)
[b][u]Artillery:[/u][/b]
Cannon Type(s):
Mortar Type(s):
Rockets:(yes/no)
Howitzer Type(s):
Shell types:
Men per artillery crew:
Mules/Horses:
[b][u]Ships[/u][/b]
1. Ship Class:
2. armament:
3. Crew:
(If you have multiple ship classes, repeat 1, 2, and 3 for each ship class)
(Here is a list of Ship Classes:
http://i.imgur.com/gc9R73v.png
This does not include Steam Frigates or Ironclads, those don't have a limit on Guns or size.
Accompaniments: (Marines, etc)
Please remember to post this to the Archive Thread
Here is the App for Factions/Groups
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[b]Faction Name:[/b]
[b]Faction HQ:[/b] (If no capital city, please specify a bunker or other installation where you mainly operate.)
[b]Number of Members:[/b]
[b]Government of the Faction:[/b]
[b]Leaders:[/b]
[b]Group Ideology:[/b]
[b]Major Locations:[/b]
[b]History:[/b]
Here is the App for Alliances:
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Nations in Alliance: (Must have all alliance members consent)
Name of Alliance:
Goal of Alliance:
Rival Alliance: (If applicable)
Here is the Map: https://drive.google.com/open?id=1bnCrLaiNqeivLXUbw_OdZgLNDbE&usp=sharing
Here is the IC Thread:https://forum.nationstates.net/viewtopic.php?f=31&t=426159
Here is the Archive Thread:https://forum.nationstates.net/viewtopic.php?f=31&t=426089&p=32702125#p32702125
Rules:
1. I, Nuverikstan, am the OP. What i say is law, and whoever i appoint as a CO-OP will share this power. However, i will wish to consult the RPers in all matters, for no man rules alone.
2. Try to be realistic. Its the 19th Century, no nation should have a population of hundreds of millions, armies of millions, or automatic weapons (Yes i know, gatling and puckle guns...). If you need help, consult me.
3. Try to keep it civil.
4. No controlling other people's attacks, unit reactions, or anything of the like.
5. No shrugging off enemy actions like they don't affect you; it is okay on occasion to have a counter, or to intercept the enemy's master stroke, but you are not meta, and you will be unable to defend against all their blows.
6. In addition, don't Metagame, which means don't use information you know in OOC in IC. Meaning, if someone says in OOC "I'm gonna invade you", don't immediatly make a post in IC where you prepare for a invasion, when there was no way your nation in IC could know about the attack. If you desire to make an action that you do not want to reveal to everyone, send it to me in a telegram. I will review it and determine if it is feasible. However, if someone is spying on you, they will have a chance to determine your plans.
7. No spamming or posting out-of character in the IC thread, keep OOC in the OOC
8. No Non-Human Species....
9. Realistic accuracy and things of that nature; your scouts won't be able to open fire at other troops at 2 miles range, no matter how good they are with their guns.
10. Last but not least, no superweapons. You may design your own weapons if you so feel the need, but I'd prefer images be provided for realism, and you CANNOT have a weapon that can kill an entire army.
So, i have given you all of the resources i have, i have laid out the stage, and i have laid out the rules.
Now, its up to you, to have fun....