Regardless, for whichever reason you're on this quest, you're on this quest. And you're on this quest with a whole bunch of people that nine times out of ten you don't even know. Heck, you may even be ancient enemies with some of them, either personally or because of a feud between your races. Like it or not though, you're stuck with them, at least until you're able to get what you came for. But as they say, there are some things that people just can't go through without liking each other at least a little. With great reward comes great peril, and you will certainly be facing peril on these journeys. Will you get what you came for or leave empty handed? Will you find something that you never even knew you needed? Will you bond with your comrades or betray them all the first chance you get? Either way, it's up to you. More races will be added later. Magic is your typical fantasy, DnD magic and stuff.
Now, this story takes place in the land of Edmoria. This is your typical fantasy land. You got your kingdoms, you got your taverns, you got your magic and your quaint little villages. And you got your races.
Elves are extremely long lived, powerful beings that resemble humans with long, pointed ears. They are typically taller and more beautiful than humans, and many a species of elf have a great affinity for magic. Agile and fast, an elf is a powerful ally and dangerous enemy.
Drow: Also called night elves, this is a race of dark skinned, pale-haired elves who have a penchant for dark magic. Although like any elf they can learn any type of magic. Their skin tone varies from the classic blacks and grays, to all sorts of shades of brown and even blue and purple, although that is extremely rare. The eyes are typically red, white or purple and the hair varies from white to blonde and silver. Although sometimes you may get shades of red and light brown. Drow elves are considered evil by many due to their penchant for dark magic and reclusive nature, but this isn't always the case. They are nocturnal and prefer to live in heavily wooded areas. Drows are your elves that make the hardiest warriors as well, unlike many elves who prefer bows, a drow will typically wield a sword or axe, and prefer close range combat. Their swords and armor are highly sought after, although they are distrustful of outsiders as outsiders are distrustful of them. Although the two races have always had a rivalry, Drow are perhaps the elf species that is the most tolerant of dwarves. They like dwarves more than they like high elves. Drow have a strong sense of community and family, and are very protective of their community and each other. They typically live in clans that compose of several related members, multiple clans come together and form villages.
High Elves: High elves are your guys with your blonde hair, fancy robes and snooty attitudes. They think they're all that and a bag of chips, and they excel in the fine arts. They are the master painters, dancers, clothiers and musicians of even the elf world, and they highly value aesthetic beauty. They indeed are superior in both beauty and spiritual power to many other races and they will let you know it. They adore luxury and splendor, and so their cities tend to be grand works of art. They often wear flowing robes with bright colors, typically green and yellow. They are proficient at metalworking, unlike many other elf tribes and the masters of light magic. High Elves typically view themselves as perfect beings and above many other species, particularly they do not like the drow and dwarves. Typical eye colors are blue, green or gold and their weapon of choice are bows and arrows. Hair is typically blonde to strawberry blonde, but it can also be brunette and even true red, skin varies from pale to deep tan.
Sea Elves: Blue, green or silver skinned elves with sleek, sometimes scaly skin and have finned ears instead of pointed ones. Their hands and feet are long and webbed and they dwell under or by the sea. Nevertheless they always spend some amount of time in the water. They are amphibious and can go on land just fine, however their skin will dry out if it's not in contact with water at least every four hours. Of course they are excellent at water and wind magic, their hair is typically black or white and their eyes are typically blue, green or dark and are nearly always large, with an invisible third eyelid over them to protect them in the water. They wear little if no clothing while in the sea, but favor light breezy clothing in sea colors while on land. They have gill slits in either side of their neck that can close up whenever they start to breathe air.
Wood Elves: Forest dwellers, hair typically ranges through all the browns and reds, skin varies from lightly tanned to coppery and dark. Many prefer to wear practical, serviceable clothes in shades of green and red, and simple silver jewelry. Eyes are usually green or brown. The wood elves, these guys know how to party. If you catch them on a good day you are bound to have a good time, and they make the finest and most potent wine among the elf species. Sylvan wine is a highly prized commodity and one of their main money makers. Their society is one of the freest when it comes to love, you can marry somebody of the same gender, you can marry more than one person, you don't even have to marry at all and nobody bats an eyelash. They have to be the least reclusive elf species ever, and actually welcome visitors from other races. However they hold nature very sacred and are very protective of their home. Threaten their home and a wood elf will fight tooth and nail to defend it.
Drow: Also called night elves, this is a race of dark skinned, pale-haired elves who have a penchant for dark magic. Although like any elf they can learn any type of magic. Their skin tone varies from the classic blacks and grays, to all sorts of shades of brown and even blue and purple, although that is extremely rare. The eyes are typically red, white or purple and the hair varies from white to blonde and silver. Although sometimes you may get shades of red and light brown. Drow elves are considered evil by many due to their penchant for dark magic and reclusive nature, but this isn't always the case. They are nocturnal and prefer to live in heavily wooded areas. Drows are your elves that make the hardiest warriors as well, unlike many elves who prefer bows, a drow will typically wield a sword or axe, and prefer close range combat. Their swords and armor are highly sought after, although they are distrustful of outsiders as outsiders are distrustful of them. Although the two races have always had a rivalry, Drow are perhaps the elf species that is the most tolerant of dwarves. They like dwarves more than they like high elves. Drow have a strong sense of community and family, and are very protective of their community and each other. They typically live in clans that compose of several related members, multiple clans come together and form villages.
High Elves: High elves are your guys with your blonde hair, fancy robes and snooty attitudes. They think they're all that and a bag of chips, and they excel in the fine arts. They are the master painters, dancers, clothiers and musicians of even the elf world, and they highly value aesthetic beauty. They indeed are superior in both beauty and spiritual power to many other races and they will let you know it. They adore luxury and splendor, and so their cities tend to be grand works of art. They often wear flowing robes with bright colors, typically green and yellow. They are proficient at metalworking, unlike many other elf tribes and the masters of light magic. High Elves typically view themselves as perfect beings and above many other species, particularly they do not like the drow and dwarves. Typical eye colors are blue, green or gold and their weapon of choice are bows and arrows. Hair is typically blonde to strawberry blonde, but it can also be brunette and even true red, skin varies from pale to deep tan.
Sea Elves: Blue, green or silver skinned elves with sleek, sometimes scaly skin and have finned ears instead of pointed ones. Their hands and feet are long and webbed and they dwell under or by the sea. Nevertheless they always spend some amount of time in the water. They are amphibious and can go on land just fine, however their skin will dry out if it's not in contact with water at least every four hours. Of course they are excellent at water and wind magic, their hair is typically black or white and their eyes are typically blue, green or dark and are nearly always large, with an invisible third eyelid over them to protect them in the water. They wear little if no clothing while in the sea, but favor light breezy clothing in sea colors while on land. They have gill slits in either side of their neck that can close up whenever they start to breathe air.
Wood Elves: Forest dwellers, hair typically ranges through all the browns and reds, skin varies from lightly tanned to coppery and dark. Many prefer to wear practical, serviceable clothes in shades of green and red, and simple silver jewelry. Eyes are usually green or brown. The wood elves, these guys know how to party. If you catch them on a good day you are bound to have a good time, and they make the finest and most potent wine among the elf species. Sylvan wine is a highly prized commodity and one of their main money makers. Their society is one of the freest when it comes to love, you can marry somebody of the same gender, you can marry more than one person, you don't even have to marry at all and nobody bats an eyelash. They have to be the least reclusive elf species ever, and actually welcome visitors from other races. However they hold nature very sacred and are very protective of their home. Threaten their home and a wood elf will fight tooth and nail to defend it.
Dwarves are a short, hardworking, stocky humanoid species. Strongly built and averaging from two feet to four feet in height at the tallest, dwarves are the industrialists of the world. They are master craftsmen and can work metal like no other. They produce the finest armor, weapons, jewelry, anything metal you name it. Many people would pay quite a high price for a dwarven made sword...but it depends if they are willing to sell it to you to begin with. Typically residing in vast underground cities carved out of stone, a dwarven castle and city capital is usually located at the base of a mountain. Most dwarves live under mountains or hills, but hardly ever live above. They have the same skin, hair and eye color variation as any human, although the male dwarves tend to grow long beards.
They take meticulous care of their beards and having a fine, thick, well groomed beard is a sign of pride for any male dwarf. Female dwarves swoon over that sort of thing. Dwarves are very fond of shiny things, especially gold and jewels. If a dwarf ever gives you a piece of treasure, either you paid him very well for it or he really likes you. They are reclusive and distrustful, but get along well enough with humans and enjoy a peaceful trade with them. Elves however are a different story. Nobody knows when or why this huge feud between dwarves and elves started, but it started and has gone on for centuries. The only two species of elf that dwarves seem to even be able to stand being around are the drow, and the wood elves. They especially don't like the High Elves and the feeling is mutual. Dwarves mostly keep to themselves, and rarely venture unless necessary. Many have a strong sense of honor, especially as a warrior and foul is a warrior who fights with dishonor. It's hard to win the friendship of a dwarf but once you have it they are some of the most loyal and dependable friends you will ever meet. Break a dwarf's trust however, and nine times out of ten you will NEVER get it back. Homosexuality is nearly unheard of among them, so nobody really knows their attitude toward it.
They take meticulous care of their beards and having a fine, thick, well groomed beard is a sign of pride for any male dwarf. Female dwarves swoon over that sort of thing. Dwarves are very fond of shiny things, especially gold and jewels. If a dwarf ever gives you a piece of treasure, either you paid him very well for it or he really likes you. They are reclusive and distrustful, but get along well enough with humans and enjoy a peaceful trade with them. Elves however are a different story. Nobody knows when or why this huge feud between dwarves and elves started, but it started and has gone on for centuries. The only two species of elf that dwarves seem to even be able to stand being around are the drow, and the wood elves. They especially don't like the High Elves and the feeling is mutual. Dwarves mostly keep to themselves, and rarely venture unless necessary. Many have a strong sense of honor, especially as a warrior and foul is a warrior who fights with dishonor. It's hard to win the friendship of a dwarf but once you have it they are some of the most loyal and dependable friends you will ever meet. Break a dwarf's trust however, and nine times out of ten you will NEVER get it back. Homosexuality is nearly unheard of among them, so nobody really knows their attitude toward it.
Your typical, boring, run of the mill human. They are the most numerous race on this continent, and typically have the shortest lifespan which is around seventy years. Although of course they live longer sometimes. Humans are some of the weakest on this continent as well, but they have many things going for them. They're adaptable, they are masters of ingenuity and they pick up skills very quickly. Which is why you have humans that are equally skilled at both magic and arms. They can take nearly any situation they find themselves in and are clever enough to use whatever resources they have to make the most of it, which is why they have thriving communities in the far North where it's bitter cold. Humans vary widely in morality, to the evilest of the evil to some of the most kindhearted souls you will ever meet. Many however are greedy beings, who when they see something they want they won't hesitate to take it which has put them in conflict with many other species. Most humans generally however are peaceful people who just want to be left to themselves. Every human wants to make something out of their life, they know their own mortality which is why many wish to leave some footprint in this historical sand. Memory and legacy are very important to them, especially the human rulers. Humans generally care for their families deeply, and will fight to the death for them just as they will their homes and possessions.
Undead humans (or other creatures) that feed on blood to survive and have a number of supernatural powers. Turned by a bite, the transformation process lasts four days in which the body dies and heals, and the soul leaves very briefly before returning to inhabit the body again. Vampires come in many skin tones, much more than a human but they are typically pale white, ruddy or dark skin especially if you are an Original or a descendant of one. Because the very first vampires had dark skin to make them less visible at night, or ruddy skin that reddens when they drink blood. Their attractiveness varies, ranging from stunningly beautiful to monstrously terrifying and everything in between, or perhaps a combination of both. Their fangs come in many shapes and sizes, with the classic two fangs where the upper canines once were being the most common. They have long sharp nails and usually have the ability to transform into bats. Rats and ravens too although this is much rarer. Most vampires have glowing eyes in any number of colors, male vampires almost always have dark sclerae. Female vampires can have this trait too, although it is extremely rare. Typical powers are super speed, elemental powers, dark form, bat transformation and psychic abilities but this varies from vampire to vampire. Of course sunlight and fire is fatal to them, and garlic can be very crippling. They heal much faster and can take far more damage than humans. Full vampires are only made by being bitten by another vampire, which causes the mortal to functionally die and then they are undead when their transformation is complete, as their soul and life force is bound to their body even though many of the life functions no longer work. Although they do need to feed, that is a must. They starve if they do not. Or even worse, go into a frenzy and attack any creature that's nearby. Any creature can become a vampire if they are bitten by one, and many human vampires have vampiric animals as companions. Vampires can't feel pain unless being burned, and don't feel cold unless it's extreme.
The offspring of a non-vampire and a vampire, a hybrid. The most common being human-vampire. However it can also be elf/vampire, dwarf/vampire, a child of any non-vampiric sentient race conceived with a vampire counts as a dhampir. According to the rule, dhampirs are "rare and deliberate." Since vampires are undead and therefore can't conceive naturally, the half human child has to be deliberately conceived on the vampire's part...usually aided by complicated and powerful magic. The ritual required to conceive a dhampir is very dangerous, the vampire (or human woman, in case a human is the one bearing the child) often doesn't survive it. Very few dhampirs survive it too, usually stillborn with monstrous, jellylike bodies or die shortly after birth or in the womb. The ones that do survive however appear as typically an eerily beautiful or strange looking humanoid. The second only known way to make a dhampir is for a vampire to bite a pregnant woman, turning her into a vampire and the child inheriting some of that vampire blood. Why it doesn't turn them both fully is unkown.
Dhampirs typically have prominent vampire features, such as glowing eyes (oftentimes dark sclerae in males, just as in male vampires), long fingernails and fangs. They have the ability to eat normal food and blood, usually subsisting on a combination of both. There are differences though such as their more human colored and warmer skin, the fact that their heart pumps blood and that they can die by human weapons. Unlike their full vampire parents, dhampirs can feel typical pain, cold, warmth and other human sensations. They also bleed if cut, full vampires do not. Dhampirs can also cry and feel sexual sensation without the aid of magic. They typically have vampiric powers, but usually watered down versions. They can go out into the sun without dying, however it is very uncomfortable for them without sunscreen and if they stay over two hours with no sunscreen they start to sunburn really bad (darker skinned dhampirs have far less of a problem with this). A dhampir can choose not to drink blood after they are weaned (they drink a combination of blood and milk as infants) but drinking blood does heighten awareness and make them stronger. Wizard dhampirs, who are the children of vampires and mages are much more powerful than a standard dhampir because in addition to vampiric abilities, they inherit the magic of their mage parents. However dhampirs often have it tough, being considered an abomination by both pure vampires and many non-vampiric races alike, feared by humans and shunned by vampires. There are some who consider dhampirs as the best of both worlds, or even lucky, but the attitude isn't common.
Dhampirs typically have prominent vampire features, such as glowing eyes (oftentimes dark sclerae in males, just as in male vampires), long fingernails and fangs. They have the ability to eat normal food and blood, usually subsisting on a combination of both. There are differences though such as their more human colored and warmer skin, the fact that their heart pumps blood and that they can die by human weapons. Unlike their full vampire parents, dhampirs can feel typical pain, cold, warmth and other human sensations. They also bleed if cut, full vampires do not. Dhampirs can also cry and feel sexual sensation without the aid of magic. They typically have vampiric powers, but usually watered down versions. They can go out into the sun without dying, however it is very uncomfortable for them without sunscreen and if they stay over two hours with no sunscreen they start to sunburn really bad (darker skinned dhampirs have far less of a problem with this). A dhampir can choose not to drink blood after they are weaned (they drink a combination of blood and milk as infants) but drinking blood does heighten awareness and make them stronger. Wizard dhampirs, who are the children of vampires and mages are much more powerful than a standard dhampir because in addition to vampiric abilities, they inherit the magic of their mage parents. However dhampirs often have it tough, being considered an abomination by both pure vampires and many non-vampiric races alike, feared by humans and shunned by vampires. There are some who consider dhampirs as the best of both worlds, or even lucky, but the attitude isn't common.
A harpy is a wind daemon with the head, arms and torso of (usually) a woman, but the lower body, legs, feet, talons and wings of birds. Male harpies exist, but they are much rarer. The wing placement varies, sometimes the wings replace the arms themselves, ending in clawed hands, or the wings grow from the shoulder blades and the arms are normal human arms. They have the talons of birds in place of fingernails and toenails, and they are just as birdlike in behavior as they are in appearance. They can also have feathers on their skin, and some even have feathers in their hair. They are spirits of the storm winds and they are creations of the storm god, symbolizing the destructive nature of the wind. They say that seeing many harpies in the sky is a sign that a storm is approaching, and they can use their wings to conjure and control powerful winds. When a group of them circle together, they can combine and create whirlwinds and tornadoes. More rarely, hurricanes, although this would require quite a large group of them to do so. The Phoenix Harpy is a rare and magnificent creature, and the only species of harpy that is functionally immortal. They reproduce sexually and build nests, as they are social creatures they often roost together. A harpy colony is often built in a very high place, either in the branches of a very large tree or in the caves of mountains, somewhere sheltered from the elements. The nests are massive things, the diameter can be anywhere from six to ten feet. The clutch can vary from one to four eggs (larger clutches are rarer, the largest recording was ten), about a foot tall. The eggs are fiercely guarded until they hatch, and then cared for by their parents. Harpy chicks are naked upon hatching, and will grow a fine layer of down in addition to the hair on their heads. Around three months, most of the down falls off their human parts and stays on their wings and thighs until feathers grow in.
Harpies are thieves (their name literally translates to "snatcher"), and they often swoop in and steal food, prey, or just anything that they're interested in by snatching it in their powerful feet and flying off without ever stopping to land. Harpies are extremely vain and hate getting their feathers ruined. They spend quite a bit of time preening themselves and like to make themselves more beautiful, whether that be with applying things that make their feathers shine or wearing jewelry. Since bulky clothes would way them down, most harpies wear simple knee length tunics (and sometimes loose, short trousers but this is less common), often decorated in some way. Their pride is their feathers and if you have nice feathers, you have bigger hopes of attracting a mate. Harpy children don't become fledglings (able to fly on their own) until they're around seven, but continue to live in the nest until they're around fourteen. They do come back periodically to visit though.
Harpies are thieves (their name literally translates to "snatcher"), and they often swoop in and steal food, prey, or just anything that they're interested in by snatching it in their powerful feet and flying off without ever stopping to land. Harpies are extremely vain and hate getting their feathers ruined. They spend quite a bit of time preening themselves and like to make themselves more beautiful, whether that be with applying things that make their feathers shine or wearing jewelry. Since bulky clothes would way them down, most harpies wear simple knee length tunics (and sometimes loose, short trousers but this is less common), often decorated in some way. Their pride is their feathers and if you have nice feathers, you have bigger hopes of attracting a mate. Harpy children don't become fledglings (able to fly on their own) until they're around seven, but continue to live in the nest until they're around fourteen. They do come back periodically to visit though.
The Nightlands are the most feared region of Edmoria. A dark, foggy shadowy realm where the sun never rises. It shines on every other place in this fair continent but never in those lands. Nobody knows when or why the sun disappeared from the Nightlands, but the common story was that the head of the elf-magi Circle was stricken with grief over the death of his beloved wife, a moon-elf. Coming to the place where she had fallen, it is said that he unleashed his magic in an uncontrolled blaze attempting to end his own life, in despair and anger cursing the land to only see the moon, the image of his beloved's face. He died in a great explosive burst of magic, and being a very powerful mage (perhaps the most powerful during that time), the scorching heat of his curse burned the land as well, turning it from lush and fertile to craggy and cold. That the magic seeped from his bones all around this area and after that, the land was forever shrouded in darkness, the only lights are the moon and whatever light the citizens bring. Only vampires and other night-loving creatures call this place home voluntarily, and it became one of the most dense concentrations of vampires in the entire land. Eventually the rulers of the kingdoms decided to use it as a penal ground, the worst of the worst criminals from every race are sent to there. Those who have committed murders, rapes, those with life sentences. Those who DON'T become prey for the undead population living there oftentimes wish that they had.
Character App:
Name:
Age:
Gender:
Appearance:
Sexual/Romatic preference (optional)
Race:
Bio:
Equipment:
Personality:
Strengths:
Weaknesses:
Skills:
Goals:
Likes:
Dislikes:
Theme Song:
Kingdom/City App:
Name:
Geography:
Brief History:
Imports:
Exports:
Head of State:
Head of Goverment:
Population (how many of each race):
Society:
Taboos: