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Adventure Quest (OOC, Open)

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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Adventure Quest (OOC, Open)

Postby Nuridia » Wed Aug 30, 2017 10:24 pm

We all love a good old fashioned adventure quest. You know, when a ragtag bunch of people from all walks of life suddenly have to band together to save the world and maybe gain prizes along the way? Now, your motivations may be differing. You may be a true altruist who only wants to help others. You may want untold riches, or to increase your knowledge, or to gain some type of power? To fall in love, maybe even simple thrill of adventure or companionship. Perhaps you want to immortalize yourself forever in the hearts of generations as a great hero, and so you are on this quest to seek glory and immortality.

Regardless, for whichever reason you're on this quest, you're on this quest. And you're on this quest with a whole bunch of people that nine times out of ten you don't even know. Heck, you may even be ancient enemies with some of them, either personally or because of a feud between your races. Like it or not though, you're stuck with them, at least until you're able to get what you came for. But as they say, there are some things that people just can't go through without liking each other at least a little. With great reward comes great peril, and you will certainly be facing peril on these journeys. Will you get what you came for or leave empty handed? Will you find something that you never even knew you needed? Will you bond with your comrades or betray them all the first chance you get? Either way, it's up to you. More races will be added later. Magic is your typical fantasy, DnD magic and stuff.

Now, this story takes place in the land of Edmoria. This is your typical fantasy land. You got your kingdoms, you got your taverns, you got your magic and your quaint little villages. And you got your races.

Elves are extremely long lived, powerful beings that resemble humans with long, pointed ears. They are typically taller and more beautiful than humans, and many a species of elf have a great affinity for magic. Agile and fast, an elf is a powerful ally and dangerous enemy.

Drow: Also called night elves, this is a race of dark skinned, pale-haired elves who have a penchant for dark magic. Although like any elf they can learn any type of magic. Their skin tone varies from the classic blacks and grays, to all sorts of shades of brown and even blue and purple, although that is extremely rare. The eyes are typically red, white or purple and the hair varies from white to blonde and silver. Although sometimes you may get shades of red and light brown. Drow elves are considered evil by many due to their penchant for dark magic and reclusive nature, but this isn't always the case. They are nocturnal and prefer to live in heavily wooded areas. Drows are your elves that make the hardiest warriors as well, unlike many elves who prefer bows, a drow will typically wield a sword or axe, and prefer close range combat. Their swords and armor are highly sought after, although they are distrustful of outsiders as outsiders are distrustful of them. Although the two races have always had a rivalry, Drow are perhaps the elf species that is the most tolerant of dwarves. They like dwarves more than they like high elves. Drow have a strong sense of community and family, and are very protective of their community and each other. They typically live in clans that compose of several related members, multiple clans come together and form villages.

High Elves: High elves are your guys with your blonde hair, fancy robes and snooty attitudes. They think they're all that and a bag of chips, and they excel in the fine arts. They are the master painters, dancers, clothiers and musicians of even the elf world, and they highly value aesthetic beauty. They indeed are superior in both beauty and spiritual power to many other races and they will let you know it. They adore luxury and splendor, and so their cities tend to be grand works of art. They often wear flowing robes with bright colors, typically green and yellow. They are proficient at metalworking, unlike many other elf tribes and the masters of light magic. High Elves typically view themselves as perfect beings and above many other species, particularly they do not like the drow and dwarves. Typical eye colors are blue, green or gold and their weapon of choice are bows and arrows. Hair is typically blonde to strawberry blonde, but it can also be brunette and even true red, skin varies from pale to deep tan.

Sea Elves: Blue, green or silver skinned elves with sleek, sometimes scaly skin and have finned ears instead of pointed ones. Their hands and feet are long and webbed and they dwell under or by the sea. Nevertheless they always spend some amount of time in the water. They are amphibious and can go on land just fine, however their skin will dry out if it's not in contact with water at least every four hours. Of course they are excellent at water and wind magic, their hair is typically black or white and their eyes are typically blue, green or dark and are nearly always large, with an invisible third eyelid over them to protect them in the water. They wear little if no clothing while in the sea, but favor light breezy clothing in sea colors while on land. They have gill slits in either side of their neck that can close up whenever they start to breathe air.

Wood Elves: Forest dwellers, hair typically ranges through all the browns and reds, skin varies from lightly tanned to coppery and dark. Many prefer to wear practical, serviceable clothes in shades of green and red, and simple silver jewelry. Eyes are usually green or brown. The wood elves, these guys know how to party. If you catch them on a good day you are bound to have a good time, and they make the finest and most potent wine among the elf species. Sylvan wine is a highly prized commodity and one of their main money makers. Their society is one of the freest when it comes to love, you can marry somebody of the same gender, you can marry more than one person, you don't even have to marry at all and nobody bats an eyelash. They have to be the least reclusive elf species ever, and actually welcome visitors from other races. However they hold nature very sacred and are very protective of their home. Threaten their home and a wood elf will fight tooth and nail to defend it.


Dwarves are a short, hardworking, stocky humanoid species. Strongly built and averaging from two feet to four feet in height at the tallest, dwarves are the industrialists of the world. They are master craftsmen and can work metal like no other. They produce the finest armor, weapons, jewelry, anything metal you name it. Many people would pay quite a high price for a dwarven made sword...but it depends if they are willing to sell it to you to begin with. Typically residing in vast underground cities carved out of stone, a dwarven castle and city capital is usually located at the base of a mountain. Most dwarves live under mountains or hills, but hardly ever live above. They have the same skin, hair and eye color variation as any human, although the male dwarves tend to grow long beards.
They take meticulous care of their beards and having a fine, thick, well groomed beard is a sign of pride for any male dwarf. Female dwarves swoon over that sort of thing. Dwarves are very fond of shiny things, especially gold and jewels. If a dwarf ever gives you a piece of treasure, either you paid him very well for it or he really likes you. They are reclusive and distrustful, but get along well enough with humans and enjoy a peaceful trade with them. Elves however are a different story. Nobody knows when or why this huge feud between dwarves and elves started, but it started and has gone on for centuries. The only two species of elf that dwarves seem to even be able to stand being around are the drow, and the wood elves. They especially don't like the High Elves and the feeling is mutual. Dwarves mostly keep to themselves, and rarely venture unless necessary. Many have a strong sense of honor, especially as a warrior and foul is a warrior who fights with dishonor. It's hard to win the friendship of a dwarf but once you have it they are some of the most loyal and dependable friends you will ever meet. Break a dwarf's trust however, and nine times out of ten you will NEVER get it back. Homosexuality is nearly unheard of among them, so nobody really knows their attitude toward it.


Your typical, boring, run of the mill human. They are the most numerous race on this continent, and typically have the shortest lifespan which is around seventy years. Although of course they live longer sometimes. Humans are some of the weakest on this continent as well, but they have many things going for them. They're adaptable, they are masters of ingenuity and they pick up skills very quickly. Which is why you have humans that are equally skilled at both magic and arms. They can take nearly any situation they find themselves in and are clever enough to use whatever resources they have to make the most of it, which is why they have thriving communities in the far North where it's bitter cold. Humans vary widely in morality, to the evilest of the evil to some of the most kindhearted souls you will ever meet. Many however are greedy beings, who when they see something they want they won't hesitate to take it which has put them in conflict with many other species. Most humans generally however are peaceful people who just want to be left to themselves. Every human wants to make something out of their life, they know their own mortality which is why many wish to leave some footprint in this historical sand. Memory and legacy are very important to them, especially the human rulers. Humans generally care for their families deeply, and will fight to the death for them just as they will their homes and possessions.


Undead humans (or other creatures) that feed on blood to survive and have a number of supernatural powers. Turned by a bite, the transformation process lasts four days in which the body dies and heals, and the soul leaves very briefly before returning to inhabit the body again. Vampires come in many skin tones, much more than a human but they are typically pale white, ruddy or dark skin especially if you are an Original or a descendant of one. Because the very first vampires had dark skin to make them less visible at night, or ruddy skin that reddens when they drink blood. Their attractiveness varies, ranging from stunningly beautiful to monstrously terrifying and everything in between, or perhaps a combination of both. Their fangs come in many shapes and sizes, with the classic two fangs where the upper canines once were being the most common. They have long sharp nails and usually have the ability to transform into bats. Rats and ravens too although this is much rarer. Most vampires have glowing eyes in any number of colors, male vampires almost always have dark sclerae. Female vampires can have this trait too, although it is extremely rare. Typical powers are super speed, elemental powers, dark form, bat transformation and psychic abilities but this varies from vampire to vampire. Of course sunlight and fire is fatal to them, and garlic can be very crippling. They heal much faster and can take far more damage than humans. Full vampires are only made by being bitten by another vampire, which causes the mortal to functionally die and then they are undead when their transformation is complete, as their soul and life force is bound to their body even though many of the life functions no longer work. Although they do need to feed, that is a must. They starve if they do not. Or even worse, go into a frenzy and attack any creature that's nearby. Any creature can become a vampire if they are bitten by one, and many human vampires have vampiric animals as companions. Vampires can't feel pain unless being burned, and don't feel cold unless it's extreme.


The offspring of a non-vampire and a vampire, a hybrid. The most common being human-vampire. However it can also be elf/vampire, dwarf/vampire, a child of any non-vampiric sentient race conceived with a vampire counts as a dhampir. According to the rule, dhampirs are "rare and deliberate." Since vampires are undead and therefore can't conceive naturally, the half human child has to be deliberately conceived on the vampire's part...usually aided by complicated and powerful magic. The ritual required to conceive a dhampir is very dangerous, the vampire (or human woman, in case a human is the one bearing the child) often doesn't survive it. Very few dhampirs survive it too, usually stillborn with monstrous, jellylike bodies or die shortly after birth or in the womb. The ones that do survive however appear as typically an eerily beautiful or strange looking humanoid. The second only known way to make a dhampir is for a vampire to bite a pregnant woman, turning her into a vampire and the child inheriting some of that vampire blood. Why it doesn't turn them both fully is unkown.

Dhampirs typically have prominent vampire features, such as glowing eyes (oftentimes dark sclerae in males, just as in male vampires), long fingernails and fangs. They have the ability to eat normal food and blood, usually subsisting on a combination of both. There are differences though such as their more human colored and warmer skin, the fact that their heart pumps blood and that they can die by human weapons. Unlike their full vampire parents, dhampirs can feel typical pain, cold, warmth and other human sensations. They also bleed if cut, full vampires do not. Dhampirs can also cry and feel sexual sensation without the aid of magic. They typically have vampiric powers, but usually watered down versions. They can go out into the sun without dying, however it is very uncomfortable for them without sunscreen and if they stay over two hours with no sunscreen they start to sunburn really bad (darker skinned dhampirs have far less of a problem with this). A dhampir can choose not to drink blood after they are weaned (they drink a combination of blood and milk as infants) but drinking blood does heighten awareness and make them stronger. Wizard dhampirs, who are the children of vampires and mages are much more powerful than a standard dhampir because in addition to vampiric abilities, they inherit the magic of their mage parents. However dhampirs often have it tough, being considered an abomination by both pure vampires and many non-vampiric races alike, feared by humans and shunned by vampires. There are some who consider dhampirs as the best of both worlds, or even lucky, but the attitude isn't common.


A harpy is a wind daemon with the head, arms and torso of (usually) a woman, but the lower body, legs, feet, talons and wings of birds. Male harpies exist, but they are much rarer. The wing placement varies, sometimes the wings replace the arms themselves, ending in clawed hands, or the wings grow from the shoulder blades and the arms are normal human arms. They have the talons of birds in place of fingernails and toenails, and they are just as birdlike in behavior as they are in appearance. They can also have feathers on their skin, and some even have feathers in their hair. They are spirits of the storm winds and they are creations of the storm god, symbolizing the destructive nature of the wind. They say that seeing many harpies in the sky is a sign that a storm is approaching, and they can use their wings to conjure and control powerful winds. When a group of them circle together, they can combine and create whirlwinds and tornadoes. More rarely, hurricanes, although this would require quite a large group of them to do so. The Phoenix Harpy is a rare and magnificent creature, and the only species of harpy that is functionally immortal. They reproduce sexually and build nests, as they are social creatures they often roost together. A harpy colony is often built in a very high place, either in the branches of a very large tree or in the caves of mountains, somewhere sheltered from the elements. The nests are massive things, the diameter can be anywhere from six to ten feet. The clutch can vary from one to four eggs (larger clutches are rarer, the largest recording was ten), about a foot tall. The eggs are fiercely guarded until they hatch, and then cared for by their parents. Harpy chicks are naked upon hatching, and will grow a fine layer of down in addition to the hair on their heads. Around three months, most of the down falls off their human parts and stays on their wings and thighs until feathers grow in.
Harpies are thieves (their name literally translates to "snatcher"), and they often swoop in and steal food, prey, or just anything that they're interested in by snatching it in their powerful feet and flying off without ever stopping to land. Harpies are extremely vain and hate getting their feathers ruined. They spend quite a bit of time preening themselves and like to make themselves more beautiful, whether that be with applying things that make their feathers shine or wearing jewelry. Since bulky clothes would way them down, most harpies wear simple knee length tunics (and sometimes loose, short trousers but this is less common), often decorated in some way. Their pride is their feathers and if you have nice feathers, you have bigger hopes of attracting a mate. Harpy children don't become fledglings (able to fly on their own) until they're around seven, but continue to live in the nest until they're around fourteen. They do come back periodically to visit though.


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The Nightlands are the most feared region of Edmoria. A dark, foggy shadowy realm where the sun never rises. It shines on every other place in this fair continent but never in those lands. Nobody knows when or why the sun disappeared from the Nightlands, but the common story was that the head of the elf-magi Circle was stricken with grief over the death of his beloved wife, a moon-elf. Coming to the place where she had fallen, it is said that he unleashed his magic in an uncontrolled blaze attempting to end his own life, in despair and anger cursing the land to only see the moon, the image of his beloved's face. He died in a great explosive burst of magic, and being a very powerful mage (perhaps the most powerful during that time), the scorching heat of his curse burned the land as well, turning it from lush and fertile to craggy and cold. That the magic seeped from his bones all around this area and after that, the land was forever shrouded in darkness, the only lights are the moon and whatever light the citizens bring. Only vampires and other night-loving creatures call this place home voluntarily, and it became one of the most dense concentrations of vampires in the entire land. Eventually the rulers of the kingdoms decided to use it as a penal ground, the worst of the worst criminals from every race are sent to there. Those who have committed murders, rapes, those with life sentences. Those who DON'T become prey for the undead population living there oftentimes wish that they had.


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Last edited by Nuridia on Thu Aug 31, 2017 12:32 pm, edited 4 times in total.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 12:00 am

WIP

Character App:
Name: Fliegel Ripador
Age: 57 (young for his race, about early twenties)
Gender: Male
Appearance: Slender and lithe, Fliegel is six foot five with long, pointed ears that he has pierced with numerous earrings. He has large hands with long, slender fingers and limbs. His skin is pale blue and he has long, wavy flaxen blonde hair that reaches his waist. It's often tied back in a braid or ponytail. He has a long, thin face and red eyes, a long, sharp nose and full lips. He has the androgynous look of many elves and he's often been called quite beautiful for a man. Many actually think he's a woman upon first seeing him until he turns around or they hear him speak. He has his left nostril pierced with a silver ring. He wears boots, loose trousers and a long robe about mid-thigh, topped with an ankle length over-robe and sometimes a cloak. Not to mention his famous pointed hat.
Sexual/Romatic preference (optional): Homosexual
Race: Drow elf
Bio: Fliegel is the eldest of two sons born to Tangelika (Tangie) Ripador and Jonik Ripador in Old Kaldune, a bustling Drow village in the heart of Blackbone Forest. Both of his parents were warriors and well respected among the drow community, and while his younger brother Faegel took after them, Fliegel took more after his paternal uncle Ehlark, who studied magic voraciously. The bubbly, book loving young elf knew from an early age that he wanted to be a wizard and under his uncle he studied voraciously toward that goal. He trained in his magic almost every day, and very early became one of the most powerful wizards in his village. He was always very close to his brother and the two boys were highly protective of one another, even though whispers swirled around that they weren't related. Because while Faegel got the typical Drow coloring of deep brown, nearly black skin, Fliegel got the much rarer blue skin even though none of his parents had it. The two were often together, with each supporting the other in his endeavors. His childhood was a very happy one, and he hoped to become High Enchanter (the highest position in the land that a magical being can achieve) one day. One night when the older elf was a teenager, Fliegel and his brother were going through the woods, and Fliegel sent Faegel off to go gather some berries. When the older elf was alone, he was beset by another group of three older elven boys. He tried to fight them off but they ended up dragging him away to a cave. They had seen him with a "friend" of his some time before, and apparently didn't like that. What happened is not something that the older elf likes to talk about...but it was something no person should ever experience and he was never the same after that. Faegel returned to their meeting spot and couldn't find his brother, and so the young child found him hours later, in a cave crying. Faegel was confused and scared, he asked what happened but Fliegel said nothing and merely pulled the child to him, crying. They walked home in silence, and it was days before Fliegel finally confessed to his brother what had happened. He had wanted to shield him from that. Fliegel was of course depressed after that, his family was angry and at a loss for what to do for him. But they supported him the best they could, and he gradually started to return to his old self. Of course something like that never goes away, and to this day he's still not fully healed from it. It helped that the three boys were caught and severely punished for their misdeeds, thrown in prison. He lives his life trying not to sink back into that despair, which is why every day he tries to find at least five things that make him happy. He's gone on adventures, gaining more power and a reputation and eventually...taken other lovers. Real lovers, living his life the best way he can. But of course no matter how he tries to hide it, those who care enough to look see his pain.
Equipment: Wizard's staff, spellbook, knives, map, provisions.
Personality: Fliegel is cheerful, dramatic and lighthearted, always joking about something. He has a silly, fun-loving personality and sees no shame in the pursuit of pleasure (not necessarily sexual). He's dreamy and sometimes wanders off focus, his mind wanders often and many think he's ditzy as hell. He tends to joke and quip in serious situations, but is actually fighting seriously. Actually he is highly intelligent and astute, and a schemer. He may act silly but he's always planning his next move, which is dangerous because nobody ever suspects it. Childish and playful, he often comes off as less mature than his brother. He adores colorful, flamboyant clothing and spells and is never seen anywhere without at least one of his pointed hats. He's also bluntly honest and rarely thinks before he speaks so he can come across as insensitive. He's a peacock and pretty vain, and doesn't really give two shits about most strangers. Those closest to him however thinks that his personality is an effort to protect himself from the trauma he suffered. It's something he rarely talks about, and even though it happened long ago it still haunts him to this day. He's definitely the team dad, always mother-henning over everyone but rarely follows these rules himself. He will make sure his team is straight though. Above all, he loves his younger brother Faegel, who often is the one mother-henning over his more foolish and silly brother. His brother is one of his greatest weaknesses, if he is in danger he will go to great lengths to save him even at risk to himself. He's extremely loyal to those he cares for and once he likes you he's a true and loyal friend.
Strengths: Magic, he's an extremely powerful wizard. His intelligence and ability to think on a dime. His staff is his main form of transportation, as he can fly on it like a witch's broomstick.
Weaknesses: His tendency to not take things seriously. He's not good with weapons, his brother is a big one.
Skills: In addition to magic, Fliegel is also very good at martial arts, using his agility to his advantage so he can fight without magic or weapons. He
Goals: To keep everyone he cares about safe. To find love and be the most powerful wizard in Edmoria. To find a way to fully recover from his past.
Likes: Magic, bright colors, music, his brother, nice clothes.
Dislikes: Anybody hurting his brother, liars, rapists.
Theme Song:


Character App:
Name: Faegel Ripador
Age: 52
Gender: Male
Appearance: He has the long, pale gold hair and red eyes of his brother, but Fae's hair is straight and reaches his mid-back. Although his is more white with a faint gold tinge. Either left loose with a couple of braids here and there, or is tied back in a topknot so enemies can't grab a hold of it. He has deep brown, smooth skin bordering on black. He is very muscular and strongly built, and he's half a foot shorter than his elder brother. He has the same long face as Fliegel, but is square jawed and has few pale scars on his face and body from his fights although this has not detracted from his handsomeness. Many women would swoon over his looks. Nearly always wears armor, usually in black and silver. Although sometimes he likes to wear tunics in shades of orange and green, with loose green or black trousers and lace up boots.
Sexual/Romatic preference: Heterosexual
Race: Drow elf
Bio: The second child of Tangie and Jonik Ripador, Faegel grew up in a loving family and large extended clan. From his earliest days he was a warrior at heart. This made his parents fiercely proud as they were both warriors as well and were more than happy to train their eager son. He learned to wield a sword as soon as he could stand, but his preferred weapon was always the battle ax. He dreamed of becoming a famous hero and adventurer and wanted to learn as much as he could to be a mighty warrior. In between training however he found time to be a kid, and during those times he clung to his older brother Fliegel. The two were each others' best friends and did everything together. Fae worshipped him. They were also fiercely protective of one another, even from their own family although they rarely needed to do that. When Fliegel found out that he was attracted to men, Faegel was the first person he told. The younger elf didn't mind at all, unlike how much of drow society. Faegel would often work with his aunts and uncles in the blacksmith shop when he wasn't sparring or playing with his friends, and made his first weapon, which was a knife, when he was still young. He vowed to forge his own weapon so that he could become the ultimate adventurer.
One night, as a child, Faegel's life changed. The idyllic image of the world was shattered, when something terrible happened to his adored older brother. When the young elf found him, he was frightened and wanted to know what was wrong with him, because Flieg wouldn't really look at him and wouldn't stop crying. The elfling remembered pointing to his brother and begging his parents to "fix him, he's broken." And they tried, and made some headway. But they couldn't...not fully. It wasn't until Fliegel told Faegel what happened that Faegel understood the seriousness of it when he got older. He was angry, he wanted to hurt the bastards who hurt his brother, but they were punished by the authorities. Even though Fliegel has assured him many times that it wasn't his fault, Faegel sometimes blames himself. "I should have been there. I shouldn't have left him alone, I should have stayed." even though he was a child at the time and thus there wasn't really anything he could have done. He trained harder from that day forward, so he could protect his family and all he cares about. As he got older he would travel around the continent, sometimes with his brother and sometimes alone. He gained a bit of a reputation as a hero, doing quests and changed many's mind over the image of drow.
Equipment: Battle axe, sword, dagger, two sets of armor, clothes, cloak, maps, some healing supplies and of course water and food.
Personality: Faegel is much more serious and mature than his older brother Fliegel, and isn't as flighty. He's down to earth and grounded and once he's focused on a goal he's focused on that single goal and hates being distracted. He's often the anchor to reality for his flighty big brother, so much so that people mistake Fae for the elder. Doesn't help that he looks older as well. He's a fierce warrior and is very honorable, he always tries to do the right thing no matter what. Although he is hot tempered as well and sometimes doesn't know when to stop fighting, so Fliegel often has to make sure he calms down and doesn't get himself hurt. Around friends or beautiful women, he can be quite laid back and easy going despite his imitating appearance. He cares deeply for the lives of his friends and fellow soldiers, and loves his brother above everything else. He's fiercely protective of his brother, especially around strange men and hasn't approved of many of Fliegel's lovers. But all he wants is for his brother to find somebody that he can love. For his part, Faegel hopes to find a strong warrior bride and have many children.
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Last edited by Nuridia on Thu Aug 31, 2017 10:07 pm, edited 4 times in total.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 1:05 am

Character App:
Name: Herrul Blackpave, known better as Herrul Ironhand
Age: 35
Gender: Male
Appearance: (prosthetic iron hand and forearm, longer beard, blue-black hair) Image
Sexual/Romatic preference (optional): Demisexual
Race: Dwarf
Bio: Herrul Blackpave is the second of four children of King Amrol Blackpave and his wife Queen Yousourra Blackpave. Amrol is better known as Amrol Bluebeard or simply Bluebeard because of his deep midnight blue hair and beard. Herrul has an older brother, Hubrur, a younger brother Hedgrid, and a younger sister named Thokcha (meaning sky-iron in the dwarven tongue, named after meteoric iron). He grew up in the Aramdoud, one of the largest and most powerful Dwarf-kingdoms. It's built almost entirely of stone underneath Mount Doud, in fact its name is literally: "land of Doud" in Dwarfish. His life was one of privilege and splendor, and he was a dwarf prince in every sense of the word. Even though Herrul isn't heir to the throne, he never truly wanted the crown. He was proud of his lineage and title but much preferred to go off and do his own thing. He has a good relationship with his siblings, and was best man at both of his brothers' weddings. Herrul would often go up to the surface, unlike most dwarves he wanted to go out and see as much of the world as he could. Plus he was one of the people his father would send as ambassadors on foreign missions and he often did well. But when he feels disrespected he acts very offended. He is one of the proudest warriors among the dwarves and is a fierce and able fighter, leadinf his people through many many battles. In one such battle his hand and forearm were severed by an enemy's sword, and the dwarves were able to forge him a replacement made of dwarven-iron, which does not rust. Magic was used to make it function like a real limb, although the magic has to be renewed ever so often. This prosthetic is what gave him the name Ironhand, and he didn't let his disability slow him down one bit. Herrul is unusual in the fact that he is unmarried at his age, especially being a dwarven prince. His parents tell him that his marriage is a matter of the state, but Herrul wishes to wait for the right one to cross his path. And somebody who will care for him despite his title and missing hand.

Equipment: Two-headed spear, double edged sword. Dwarf shield. Leather cloak, food and water.
Personality: Herrul is immensely proud of his title and often insists that people refer to him as Prince, to the annoyance of those around him. He is gruff but compassionate, honorable af with a strong sense of justice. A straight savage with one liners, he can say some stuff that will destroy your will to live. Doesn't let his disability slow him down, acts like he doesn't care about his group but cares a shit ton.
Strengths:
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Theme Song:
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Skylus
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Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 2:24 am

Character App:

Name: "Prince" Sabel Riverstrat

Age: 50 (around 19)

Gender: Male

Appearance: Sabel stands around six feet tall, wears a light blue tunic with tan pants and black dragon-skin boots, cerulean eyes, blonde hair that reaches his shoulders. He bears a scar that begins just to the left of his left eye, runs down in a jagged fashions and ends up missing his mouth altogether, slices through his chin and ends just before the lifeline in his neck. He received it while on a hunting expedition with his father and he was unconscious for three days afterwards. Being the Prince of the High Elves, Sabel will be carrying Royal Armor on him, but he will wear it only when necessary.

Sexual/Romatic preference (optional) Straight

Race: High Elf

Bio: Sabel was born to King Greadal Riverstrat and Queen Lavia Riverstrat at the center of the High Elves' territory. Being the only child of the High King, Sabel was showered greatly with gifts when he was younger. Surprisingly, he ended up not being "all high and mighty" towards the other races, instead, Sabel became friends with the Princes and Princesses of the other races and thus bonds were forged. He earned his facial scar one day when he was out hunting and he never saw to he being healed, saying that it "suited him". He received the best schooling possible and he knows all the customs of the other races. He saw his first battle at the age of 37 (around 12 years old, I guess), and that changed him greatly. Sabel reached maturity a few months before this RP shall start and because of this, his father gave him an ancient sword and shield that had been in the family for countless generations.

Equipment: Bow, 50 arrows, one handed ancient sword, ancient war shield, food, water, medical supplies

Personality: Sabel is not very lenient on his title, preferring that everyone call him by his name; he is usually easy to get along with, but when other High Elves call him out for being so nice, he usually fights them; Sabel has only been to battle once, but it did change him greatly and this will show at random times

Strengths: can fight with just about any weapon, is well versed in lore, can speak many languages, can move around trees with ease, is good with animals

Weaknesses: poison, can't stand the sight of blood, gets into the wrong situations sometimes and pays dearly

Skills: He can strike a tree from 50 yards away with his bow; he is well trained in the art of sword-fighting, which is very unusual for a High Elf, let alone one from his standing; Sabel is well versed in many different languages; he is very good to animals and understands them

Goals: To prove himself to the world that he's more than the heir to the High Elves' throne; to become somewhat rich on his own terms; to perhaps slay a Dragon or two because why not

Likes: Weapons, food, horses, all other races save for Vampires and other High Elves

Dislikes: Snakes, annoying people, people who ask him to sign things due to his royalty status, other High Elves for being snotty, Vampires

Theme Song: https://open.spotify.com/track/6b9Ld97Y8oT0ztLyq5M2Ob
Last edited by Skylus on Fri Sep 01, 2017 6:59 am, edited 3 times in total.
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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 2:31 am

Skylus wrote:
Character App:

Name: "Prince" Sabel Riverstrat

Age: 50 (around 19)

Gender: Male

Appearance: Sabel stands around six feet tall, wears a light blue tunic with tan pants and black dragon-skin boots, cerulean eyes, blonde hair that reaches his shoulders. He bears a scar that begins just to the left of his left eye, runs down in a jagged fashions and ends up missing his mouth altogether, slices through his chin and ends just before the lifeline in his neck. He received it while on a hunting expedition with his father and he was unconscious for three days afterwards. Being the Prince of the High Elves, Sabel will be carrying Royal Armor on him, but he will wear it only when necessary.

Sexual/Romatic preference (optional) Straight

Race: High Elf

Bio: Sabel was born to King Greadal Riverstrat and Queen Lavia Riverstrat at the center of the High Elves' territory. Being the only child of the High King, Sabel was showered greatly with gifts when he was younger. Surprisingly, he ended up not being "all high and mighty" towards the other races, instead, Sabel became friends with the Princes and Princesses of the other races and thus bonds were forged. He earned his facial scar one day when he was out hunting and he never saw to he being healed, saying that it "suited him". He received the best schooling possible and he knows all the customs of the other races. He saw his first battle at the age of 37 (around 12 years old, I guess), and that changed him greatly. Sabel reached maturity a few months before this RP shall start and because of this, his father gave him an ancient sword and shield that had been in the family for countless generations.

Equipment: Bow, 50 arrows, one handed ancient sword, ancient war shield, food, water, medical supplies

Personality: Sabel is not very lenient on his title, preferring that everyone call him by his name; he is usually easy to get along with, but when other High Elves call him out for being so nice, he usually fights them; Sabel has only been to battle once, but it did change him greatly and this will show at random times

Strengths: can fight with just about any weapon, is well versed in lore, can speak many languages, can move around trees with ease, is good with animals

Weaknesses: poison, can't stand the sight of blood, gets into the wrong situations sometimes and pays dearly

Skills: He can strike a tree from 50 yards away with his bow; he is well trained in the art of sword-fighting, which is very unusual for a High Elf, let alone one from his standing; Sabel is well versed in many different languages; he is very good to animals and understands them

Goals: To prove himself to the world that he's more than the heir to the High Elves' throne; to become somewhat rich on his own terms; to perhaps slay a Dragon or two because why not

Likes: Weapons, food, horses, all other races save for Vampires and other High Elves

Dislikes: Snakes, annoying people, people who ask him to sign things due to his royalty status, other High Elves for being snotty, Vampires

Theme Song:

Accepted :)
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Vulkata II
Minister
 
Posts: 2357
Founded: Jun 08, 2016
Ex-Nation

Postby Vulkata II » Thu Aug 31, 2017 2:40 am

Tag,

Also author, have we met before?
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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 2:59 am

Vulkata II wrote:Tag,

Also author, have we met before?

I have no idea. If we did, welcome back.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 3:09 am

Are you going to be putting up locations any time soon?

you put up one already, the Nightlands, i think you came up with a Dwarven kingdom....

Hmmm...For the High Elves...maybe their territory will be called "The Beneranus Fen" or something.
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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 3:12 am

Skylus wrote:Are you going to be putting up locations any time soon?

you put up one already, the Nightlands, i think you came up with a Dwarven kingdom....

Hmmm...For the High Elves...maybe their territory will be called "The Beneranus Fen" or something.

Yeah. I'll be putting locations up soon. But since I'm shitty at kingdom lore, I decided to let the players make their own kingdoms and I'll add them to the roster. Makes it easier for them to play royals.

I like your character, btw. If he's friends with all the races' royalty, he'd probably know Herrul.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Thu Aug 31, 2017 3:15 am

Is it fine if we create our own factions without an app just for character purposes?
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 3:21 am

Higher Japan wrote:Is it fine if we create our own factions without an app just for character purposes?

I guess that's fine. But this is a really character driven app so what are you gonna do?
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Thu Aug 31, 2017 3:30 am

Nuridia wrote:
Higher Japan wrote:Is it fine if we create our own factions without an app just for character purposes?

I guess that's fine. But this is a really character driven app so what are you gonna do?


Something minor, the faction doesn't play an active part but is just used as a back drop for the backstory.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Thu Aug 31, 2017 3:51 am

Name: Arcania
Age: 30 / Unknown
Gender: Female
Appearance: https://i.pinimg.com/236x/f4/fe/98/f4fe ... acters.jpg
Sexual/Romatic preference: Ace
Race: dhampir, mage/vampire
Bio: Born out of an illegal relationship between a powerful mage and a vampire king, Arcania was left alone to a poor family that always worried about their next meal. From young, she was thought solid morals and was told that stealing was a crime regardless of cause and reason. Due to her lack of toys, she spent most of her days playing in the forests and exploring the vast forests that surrounded her broken down house. One day, while exploring the forests, she came across a small shrine made out of stone that had a small grail which was empty. Looking into the grail, she suddenly saw flashbacks of a time long gone, from another person's point of view but not much else was seen. For a few more months, she spent time pondering about the message before deciding to return to the grail, only to find it filled this time. Taking her chances and drinking from the grail, she passed out only to find herself reliving the memory of one of her ancestors. When she woke up, she found that the spell which bound her magical powers, had already been broken from the grail.

With this newfound power, she decided to practice her magic in the hopes of getting somewhere where she could give her parents luxury and comfort. When her father was drafted into the army for another empty war, she followed him to the city and began to make a small living with her magic tricks, bringing her mother along and selling their house for any gold. Life for her then was tough, barely scraping in enough to live for the moment until she could find success. One day, the kingdom had come under siege by monsters of magical origin. During that time, she was doing a trick when one suddenly bit through her crowd. Picking up a staff from a fallen old man, she slammed it down into it's head, immediately causing it to scream in pain before it blew up. At that moment, a mage from the Order of Mages had been nearby coincidentally.

After the short siege which was quickly put down, she was found by the mage who had been there that day, and under his encouragement and assistance had been drafted into the Order of Mages. During her training, she was admired even by the supervisors for her skill, although rumors spread to her that they knew of the grail that she drank years ago in her youth. She skipped through most of the training and was given the rank of a mage. Eventually, rumors also began to spread of the Order having a hidden agenda. Wishing that these were fake and having faith that she would be able to dispel these rumors, she illegally launched her own investigation while secretly acting like a model mage for the order, unwavering and unquestioning loyalty which made her even more suspicious.

Eventually, finding the truth behind the Order, she along with a substantial amount of mages formed 'The Light Alliance' to combat the order. The two orders were locked into a war for a few decades, before finally ending with the alliance being taken down and Arania going into exile and entering an eternal sleep. Years later, she finally awoke once again, sad to see that the Order is still standing, their crimes remaining unexposed, she sets out once again on another quest to expose the darkness hidden within the order.
Equipment: Wizard's staff, Maps, Food
Personality: Born from into a poor family, she was one who despite her situation financially, was thought to uphold morals regardless and follow them through regardless, which meant that she had a sense of justice instilled into her from a young age. As such, she carries with her a no- nonsense attitude and a strong sense of justice and equality.
Strengths: She is trained heavily in magic and has almost mastered black and white magic along with elemental magic.
Weaknesses: Due to her morals, she refuses to take part in anything illegal. Due to her training she is also weak without her staff
Skills: Black, white and elemental magic
Goals: Find the truth behind the Order of Mages and to reverse the spell on the Nightlands
Likes: Justice, equality, use of magic with no regard for division
Dislikes: The Order of Mages, Injustice, Belief of magic being divided into good and evil.
Theme Song:
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 3:58 am

Code: Select all
Here is what you'd use for the roster/characters apps.


It's [code] [./code] (re move period)

you also might want to have a character roster too.

Also to make the thread less cluttered, maybe the apps can be spoilered?
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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 4:03 am

put a spoiler on my app
here's the code for the various apps
(I'm just trying to be helpful, I'll back off if you want me to.)

Code: Select all
Character App:
Name:
Age:
Gender:
Appearance:
Sexual/Romatic preference (optional)
Race:
Bio:
Equipment:
Personality:
Strengths:
Weaknesses:
Skills:
Goals:
Likes:
Dislikes:
Theme Song:



Code: Select all
Kingdom/City App:
Name:
Geography:
Brief History:
Imports:
Exports:
Head of State:
Head of Goverment:
Population (how many of each race):
Society:
Taboos:
Proud Member of OCReMix.org and Pixel Mixers
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Song-Lu
Spokesperson
 
Posts: 115
Founded: Aug 30, 2017
Ex-Nation

Postby Song-Lu » Thu Aug 31, 2017 4:45 am

Character App:

Name: Wormwood

Age: 500 (looks like a teen/young adult though)

Gender: Male

Appearance:
Image

Sexual/Romatic preference: Pansexual

Race: Vampire

Bio:

Before he became vampire, he was a normal, human prince of a small but wealthy kingdom governed by his wise father. However, the kingdom's territory shrunk in size over time due to other kingdoms conquering their lands. The first and only one in line, his father called forth the best maesters and artisans to groom the perfect heir. The prince was more than happy to comply, his father was stern but fair, just like the way he rules over his demesne. However, the queen, the prince's mother died at childbirth. The prince swore to his father to make his kingdom great again, find a princess strong enough to live and rear his children, and continue the bloodline his ancestors started long ago. He was doing great, but he did best at the art of war. By the time the king died, the prince crowned himself king. But unlike his father, he was cruel and ruled with an iron fist. He abused his subjects and spent money on useless things. Yet one thing that he hungered for aside from luxury is power. Remembering the kingdoms that conquered the former lands of his kingdom, he declared war and called for blood. One by one, nations fell to his hand, impaling his enemies in metal stakes. Such horrible acts would earn him the nickname "Impaler". However, due to his pride, he underestimated his enemies in a battle and was decisively defeated. The prince-turned Impaler's kingdom crumbled after his defeat without him knowing, as the defeated impaling king walked away from the battlefield wounded and haggard. One day, he found a vampire and begged to take away his life, for he felt regret due to his cruelty and pride that led to his kingdom's fall. The vampire however, knew mercy (or perhaps not) and turned him into a vampire. After four days, the vampire forgot his name, his past, everything, save for the skills he accumulated. For some reason, he named himself Wormwood, and wandered in the lands of Edmoria gambling.

Equipment:
- A canteen of blood
- A compact crossbow
- A pouch of compact poison-tipped crossbow bolts (70)
- A long knife
- A pouch of money
- Medical supplies
- Maps

Personality:
- Laidback
- Stubborn
- Cocksure
- Brassy
- Forgetful
- Reckless
- Sadomasochistic
- Analytical
- Underhanded (not always though)

Strengths:
+ Vampire Physiology: Can regenerate at inhuman speeds, unnatural senses, no need to eat nor drink for sustenance, access to magical powers, etc.
+ Deadshot: Thanks to his enhanced senses as a vampire, has a wicked aim when he uses his compact crossbow or any ranged weapon he comes across
+ Intelligent: Deep knowledge of history, arts and stuff thanks to his apparent immortality
+ Cunning: Quick-thinking, witty and shrewd. Can formulate strategies and improvise on the fly.
+ Lucky: As lucky as a gambler can get.

Weaknesses:
- Vampire Physiology: Sunlight burns him to crisp, allergic to garlic and holy artifacts, will have to drink blood to sustain himself
- Cocksure: While it has its benefits, like being ballsy, this too can cause him to make reckless decisions. Not that it matters.
- Stubborn: Thanks to his self-assured attitude, he's become stubborn and somewhat a little bit closed-minded. What goes into his mind, he rolls with it and doesn't stop rolling unless you give him a really good reason.

Skills:
- Gambling
- Archery
- Swordplay
- Vampiric Abilities
- Swindling
- Torture

Goals:

Perhaps he was bored. He will die (haha) to do something very interesting. All this time he's been gambling, stealing, whoring, kidnapping and torturing people for fun and swindling. Whether he wins or fails, such things have grown a little bit stale on him.

Likes:
- Blood (naturally, he's a vampire after all)
- Gambling
- Shiny stuff
- music
- reading
- philosophy
- crows and ravens
- Goat's milk
- kidnapping and torturing people for fun

Dislikes:
- children getting hurt (soft spot)
- sunlight and garlic
- narcissistic people
- mistletoe (idk why)
- existensial boredom

Theme Song:
Last edited by Song-Lu on Thu Aug 31, 2017 4:46 am, edited 1 time in total.

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 4:52 am

This Wormwood guy seems to be a fun person.

IC when?
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Thu Aug 31, 2017 5:32 am

Name: Excio
Age: 25
Gender: Male
Appearance: https://i.pinimg.com/736x/cc/86/45/cc86 ... -armor.jpg
Sexual/Romatic preference: Ace
Race: Human
Bio: Born from parents who were part of the Order of Mages, despite both of his parents being mages he was unable to perform magic of any sort. As such, from young his parents begun to train him instead in more physical types of fighting, settling for training more to advance his skill in sword fighting over any other types. Once he was older and of age, he officially joined the Order as part of the Knights of Justice, and was quickly promoted up until he was accused of treason. At that time, his parents had managed to use their connections to at least make sure that he lives in the order, but he still restarted from the bottom up until he managed to acquire the rank of Captain of the Knights.

He would be secretly enlisted with consent to be part of a secret elimination and investigation division which was formed to take out any remainders of the Light Alliance. He also quickly advanced through the ranks as well, gaining the title of 'Grand Commissioner', meaning that he was in charge of operations against the remnants of the fallen alliance. After many operations, he was informed of a sighting of Arcania, the leader of the alliance. With this new info in hand, using his position, he had been granted power and could separate from the Order's control until Arcania was finished off.
Equipment: Enchanted sword, Maps, Provisions, Short sword few inches smaller than his main sword, A small metal sphere with a sapphire in it.
Personality: Born into the order from a long line of mages, Excio from a young age had been thought about the darkness and light of magic, and the dangers of using the darkness. As such, he has a xenophobic nature when it comes to dark mages, but still upholds a sense of justice and belief that all that rebel against the Order, should die regardless of their magical uses.
Strengths: Great in sword fighting and has good magical defense
Weaknesses: Unable to use magic for defense nor attack
Skills: Trained in elimination methods for mages, able to track most down easily with connections
Goals: To end the last member of The Light Alliance, Arcania and anyone associated with her.
Likes:
Dislikes:
Theme Song:
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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Oprain
Spokesperson
 
Posts: 143
Founded: Jun 17, 2017
Ex-Nation

Postby Oprain » Thu Aug 31, 2017 6:05 am

Character App:
Name: Forgrimm Bloodaxe
Age: 61
Gender: Male
Appearance: White beard, Bold
http://9images.cgames.de/images/idgwpgsgp/bdb/2001890/bigimage.jpg

Sexual/Romatic preference:Asexual
Race: Dwarf
Bio: Forgrimm is the only son of Ferolax. He grew up in an old Dwarven Clan. He became a Fierce fighter, He received his axe when he was 20 years old. When he was a young dwarf, Forgrimm cleared the tunnels of all kind of animals… and other things. One day he left the mountain on a mission with gold prospectors, during the mission, the gold prospectors where attacked by animals, but Forgrimm made sure that the dwarfs did not get hurt, and killed the animals. Back in the mountain Forgrimm became a warrior,because he saved this dwarves. Now is he a respectable warrior in clan and sometimes he leaves the mountain on a mission.
Equipment: Axe, Boots, leather pants, leather gloves, pipe, Food and water.
Axe: https://vignette4.wikia.nocookie.net/drakensang/images/9/9a/ForgrimmsAxe.jpg/revision/latest?cb=20090412194828&path-prefix=en
Personality: : Forgrimm is a tough Dwarven warrior who can take a fair amount of punishment and also knows how to hand it out. He is not keen on ranged weapons and prefers to rely on his axe, which he also uses to stun or knock his enemies to the ground. He is very stubborn. He will not be friendly too strangers. But when you become his friend, he will be very loyal to you.
Strengths: he has High courage, high Vitality(it takes long before he is dead or knocked down), He has high willpower and a lot of energy.
Weaknesses: he cannot fight with ranged weapons. He does not use a strategy, he attacks without thinking. He is very stubborn.
Skills: He can forge a bit but he is better in fighting. He tries to improve his blacksmith skills
Goals: Serve the Clan
Likes: Fighting, his axe, beer
Dislikes: Elves( He calls them treehuggers), talking, everyone who is attacking him.
Theme Song:

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Tomia
Post Marshal
 
Posts: 15710
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Aug 31, 2017 9:07 am

Tag

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The Land of Golden Blobfish
Ambassador
 
Posts: 1195
Founded: May 14, 2014
Ex-Nation

Postby The Land of Golden Blobfish » Thu Aug 31, 2017 10:11 am

Tagged, will have both a character and kingdom app up by friday evening
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Kanura
Political Columnist
 
Posts: 4
Founded: Aug 30, 2017
Ex-Nation

Postby Kanura » Thu Aug 31, 2017 11:18 am

Tag! You're it!

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Thu Aug 31, 2017 11:34 am

If you want CO-OPs, or whatever, just say so.

I believe CO-OPs can make "skips" if needed, not sure about "first posts", though.
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Like to draw, play piano, play video games.
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VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 12:32 pm

Thanks Skylus. And I'm going over apps now. Also added a new race, harpies.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Aug 31, 2017 1:49 pm

Higher Japan wrote:
Name: Excio
Age: 25
Gender: Male
Appearance: https://i.pinimg.com/736x/cc/86/45/cc86 ... -armor.jpg
Sexual/Romatic preference: Ace
Race: Human
Bio: Born from parents who were part of the Order of Mages, despite both of his parents being mages he was unable to perform magic of any sort. As such, from young his parents begun to train him instead in more physical types of fighting, settling for training more to advance his skill in sword fighting over any other types. Once he was older and of age, he officially joined the Order as part of the Knights of Justice, and was quickly promoted up until he was accused of treason. At that time, his parents had managed to use their connections to at least make sure that he lives in the order, but he still restarted from the bottom up until he managed to acquire the rank of Captain of the Knights.

He would be secretly enlisted with consent to be part of a secret elimination and investigation division which was formed to take out any remainders of the Light Alliance. He also quickly advanced through the ranks as well, gaining the title of 'Grand Commissioner', meaning that he was in charge of operations against the remnants of the fallen alliance. After many operations, he was informed of a sighting of Arcania, the leader of the alliance. With this new info in hand, using his position, he had been granted power and could separate from the Order's control until Arcania was finished off.
Equipment: Enchanted sword, Maps, Provisions, Short sword few inches smaller than his main sword, A small metal sphere with a sapphire in it.
Personality: Born into the order from a long line of mages, Excio from a young age had been thought about the darkness and light of magic, and the dangers of using the darkness. As such, he has a xenophobic nature when it comes to dark mages, but still upholds a sense of justice and belief that all that rebel against the Order, should die regardless of their magical uses.
Strengths: Great in sword fighting and has good magical defense
Weaknesses: Unable to use magic for defense nor attack
Skills: Trained in elimination methods for mages, able to track most down easily with connections
Goals: To end the last member of The Light Alliance, Arcania and anyone associated with her.
Likes:
Dislikes:
Theme Song:

Accepted.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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