NATION

PASSWORD

Pirates Against the World [OOC Interest]

A staging-point for declarations of war and other major diplomatic events. [In character]
User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Pirates Against the World [OOC Interest]

Postby Kedri » Mon Aug 14, 2017 7:04 am

This is an RP about Kedri, an archipelago in chaos. For the longest time, it was once a hideout and refuge for pirates and other societal outcasts and criminals. Now, many Kedrians realize the need to modernize and forsake piracy as an outdated, inefficient and barbaric lifestyle to feed the national economy. The Council, once a group of pirates elected to represent the interests of their respective clans, have "swallowed the anchor", or retired from piracy, in other words. Now they just simply call themselves the Council, and serve as a provisional government. This does not mean that most pirates have abandoned their lifestyle, and the Council has no power to enforce changes in the system, and now is a government in exile. The Council is reaching out to the international community to help them overthrow the old order and to set up a modern, civilized democracy.

Anyone up?

Full Name of Nation:
Short Name:
Form of Government:
Head of State:
Head of Government: (if different)

Whose side are you on? (Pirates or the Provisional Government?)
What do you hope to gain from the war?
RP Sample #1:
RP Sample #2: (optional)
Any additional information:
Last edited by Kedri on Thu Aug 17, 2017 2:21 pm, edited 1 time in total.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Mon Aug 14, 2017 7:56 am

Kedri wrote:This is an RP about Kedri, an archipelago in chaos. For the longest time, it was once a hideout and refuge for pirates and other societal outcasts and criminals. Now, many Kedrians realize the need to modernize and forsake piracy as an outdated, inefficient and barbaric lifestyle to feed the national economy. The Council, once a group of pirates elected to represent the interests of their respective clans, have "swallowed the anchor", or retired from piracy, in other words. Now they just simply call themselves the Council, and serve as a provisional government. This does not mean that most pirates have abandoned their lifestyle, and the Council has no power to enforce changes in the system, and now is a government in exile. The Council is reaching out to the international community to help them overthrow the old order and to set up a modern, civilized democracy.

Anyone up?


Question: is this MT (your sig says otherwise so I am asking). If the answer is yes, this RP has a lot of potential.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Aug 14, 2017 8:00 am

Good evening,
I'd be up for joining this roleplay, but after skimming over your factbooks for a bit, there are two important questions:
    1. Could you please provide a map of sorts and a few sentences about the climate in the area, please?
    2. Which techlevel are we in? Skimming the factbooks made me think around 18th century PT with a dash of fantasy.

Thanks for a reply.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Mon Aug 14, 2017 8:19 am

It is MT with a little bit of fantasy. I RP'd it as a PT nation, and you could say it exists in the modern era but is technologically primitive, but the provisional government want to modernize the nation. Some pirates have acquired MT weapons and ships either from their days before turning to piracy or they stole them from others, and its usually only the wealthiest pirates have them. The provisional government is MT, and has managed to raised a few small bands of militiamen, but they lack the funds or resources to afford many MT weapons and infrastructure.

Kedri is on the region's map, and I never made a map for Kedri, though I can try and do so if you want. Kedri is a tropical archipelago. The main island (also called Kedri), has white sand shores, a densely forested interior with a central dormant volcano. Aside from a harbor town that functions as the heart of all sorts of shady activities, there really isn't much in terms of civilization on that island. The other islands are much smaller, and most are flat with a few palm trees here and there, either mostly or entirely covered in sand, with some of the isles having swamps or marshes on them. There are also many coral islands, as well. None of these islands are regularly inhabited, though pirates like to bury their treasure on these islands, and some crews or clans move onto an island and make it their hideout. One fairly important isle, known as San Ortiz, contains its own port, which is mostly used by pirates as a place to restock on supplies. I'll get to work on the map.
Last edited by Kedri on Mon Aug 14, 2017 8:21 am, edited 1 time in total.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Aug 14, 2017 9:38 am

Kedri wrote:It is MT with a little bit of fantasy. I RP'd it as a PT nation, and you could say it exists in the modern era but is technologically primitive, but the provisional government want to modernize the nation. Some pirates have acquired MT weapons and ships either from their days before turning to piracy or they stole them from others, and its usually only the wealthiest pirates have them. The provisional government is MT, and has managed to raised a few small bands of militiamen, but they lack the funds or resources to afford many MT weapons and infrastructure.

Kedri is on the region's map, and I never made a map for Kedri, though I can try and do so if you want. Kedri is a tropical archipelago. The main island (also called Kedri), has white sand shores, a densely forested interior with a central dormant volcano. Aside from a harbor town that functions as the heart of all sorts of shady activities, there really isn't much in terms of civilization on that island. The other islands are much smaller, and most are flat with a few palm trees here and there, either mostly or entirely covered in sand, with some of the isles having swamps or marshes on them. There are also many coral islands, as well. None of these islands are regularly inhabited, though pirates like to bury their treasure on these islands, and some crews or clans move onto an island and make it their hideout. One fairly important isle, known as San Ortiz, contains its own port, which is mostly used by pirates as a place to restock on supplies. I'll get to work on the map.


Thanks for the quick reply - consider me signed up! ; )
If you need a place for the government in exile to stay, I heard, that Dumhach on the OileƔnra-Archipelago, an archipelago belonging to my nation, is beautiful this time of the year.

I'm currently debating with myself how to participate: Do I play someone, who delivers modern weapons to the wealthy and sometimes not-so-wealthy pirates through shady means, or a Selkie Humanitarian Mission (either with or without military support), or maybe even a group of treasure hunters searching for... well, treasure.
There are countless of possibilities, maybe even for multiple of these at once!
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Fatatatutti
Postmaster-General
 
Posts: 10966
Founded: Jun 02, 2006
Ex-Nation

Postby Fatatatutti » Mon Aug 14, 2017 9:56 am

What say ye to a Fish-class submarine poking around (strictly for reconnaissance, of course)?

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Mon Aug 14, 2017 10:23 am

Sign me up as well as long as this RP will be slow paced and have some level of quality ;).

We would need to talk about what Nifon could gain by intervening. Considering that Nifon is a maritime nation, there will be for sure a lot of reasons why Kojiro could aid the council.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Mon Aug 14, 2017 10:46 am

I might have a little trouble with the map, so development will have to wait or someone else can feel free to make one.

@New Aeyariss

Maybe the Council could offer free fleet basing rights and let Nifon keep whatever they take from the pirates if Nifon helps them.

@TheSelkie

The Council is currently located on a different island in the archipelago, and at the very least control that isle, but they may take what you offered into consideration.
Last edited by Kedri on Mon Aug 14, 2017 10:49 am, edited 1 time in total.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Mon Aug 14, 2017 10:48 am

Maybe the Council could offer free fleet basing rights and let Nifon keep whatever they take from the pirates if Nifon helps them.


I was thinking more along the lines of pirates posing a threat to Nifonese shipping. Nifon on it's own is a maritime nation that is heavily reliant on SLOCs; a threat posed by pirates would most likely bring fire and furry from the Kaigun. Though basing rights wouldn't be unwelcome.

What sort of forces are the pirates fitted with?
Last edited by New Aeyariss on Mon Aug 14, 2017 10:49 am, edited 1 time in total.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Mon Aug 14, 2017 11:06 am

New Aeyariss wrote:
Maybe the Council could offer free fleet basing rights and let Nifon keep whatever they take from the pirates if Nifon helps them.


I was thinking more along the lines of pirates posing a threat to Nifonese shipping. Nifon on it's own is a maritime nation that is heavily reliant on SLOCs; a threat posed by pirates would most likely bring fire and furry from the Kaigun. Though basing rights wouldn't be unwelcome.

What sort of forces are the pirates fitted with?


Depends. Many of them are your standard 18th century pirates. Most of them have wooden ships, flintlock pistols, cutlasses, etc. Some are fully modern with warships, machine guns, etc. While others are somewhere in between with eyepatches, peglegs, and cutlasses, while using modern ships and modern firearms.

Generally, those with the best equipment tend to be highly respected and wield the most influence. Kedrian pirates organize themselves into clans, which were originally alliances of crews who came together for defense, but ended up becoming like their own nations. Kedri was essentially a loose confederation of those clans who were united against foreign powers, but would still fight each other. The Pirate King was a ceremonial figurehead who was there to provide some semblance of unity among the clans and all crews would pay a portion of their plunders to him. The Pirate King was overthrown and the position was abolished after a civil war due to the blunders he made as well as the issue that whatever clan the Pirate King happened to belong to would get special treatment. While in theory an elected position, it could frequently be bought, or someone else could take over by deposing the King, and another issue is that the the King served for life unless he resigned.

Now, since there is no longer a King, the clans no longer have anything to unify them. There was the Council, originally an institution put in place to represent the interests of all of the clans, now has renounced piracy and declares itself as the de jure government, despite not being able to enforce this. After the removal of the Pirate King, both the person and the position, it was meant to serve the same purpose he did, which was unifying the clans and hold the confederation together.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Aug 14, 2017 11:16 am

Kedri wrote:I might have a little trouble with the map, so development will have to wait or someone else can feel free to make one.

@New Aeyariss

Maybe the Council could offer free fleet basing rights and let Nifon keep whatever they take from the pirates if Nifon helps them.

@TheSelkie

The Council is currently located on a different island in the archipelago, and at the very least control that isle, but they may take what you offered into consideration.


Hm... that would be alright.
Still, deciding between Humanitarian Mission, treasure hunters and people supporting the pirates. I personally would be along the lines of the last one, I have experience with that.

Kedri wrote:
New Aeyariss wrote:
I was thinking more along the lines of pirates posing a threat to Nifonese shipping. Nifon on it's own is a maritime nation that is heavily reliant on SLOCs; a threat posed by pirates would most likely bring fire and furry from the Kaigun. Though basing rights wouldn't be unwelcome.

What sort of forces are the pirates fitted with?


Depends. Many of them are your standard 18th century pirates. Most of them have wooden ships, flintlock pistols, cutlasses, etc. Some are fully modern with warships, machine guns, etc. While others are somewhere in between with eyepatches, peglegs, and cutlasses, while using modern ships and modern firearms.

Generally, those with the best equipment tend to be highly respected and wield the most influence. Kedrian pirates organize themselves into clans, which were originally alliances of crews who came together for defense, but ended up becoming like their own nations. Kedri was essentially a loose confederation of those clans who were united against foreign powers, but would still fight each other. The Pirate King was a ceremonial figurehead who was there to provide some semblance of unity among the clans and all crews would pay a portion of their plunders to him. The Pirate King was overthrown and the position was abolished after a civil war due to the blunders he made as well as the issue that whatever clan the Pirate King happened to belong to would get special treatment. While in theory an elected position, it could frequently be bought, or someone else could take over by deposing the King, and another issue is that the the King served for life unless he resigned.

Now, since there is no longer a King, the clans no longer have anything to unify them. There was the Council, originally an institution put in place to represent the interests of all of the clans, now has renounced piracy and declares itself as the de jure government, despite not being able to enforce this. After the removal of the Pirate King, both the person and the position, it was meant to serve the same purpose he did, which was unifying the clans and hold the confederation together.


So that means, that I can't throw highly advanced weaponry at the poorer pirates and be done with it - training of crews and technical personell, if possible with weaponry fit for people more used to more primitive means of fighting and/or unused to fighting with modern weaponry, which would mean quite a few things, which could be troublesome for people... that reminds me, what are the educational standards on these islands?
And how were the richer pirates, those with the modern ships, kept from simply using their vessels against their fellow pirates and carve out their own little kingdom? Or in other words, why didn't they?
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Mon Aug 14, 2017 11:45 am

The Selkie wrote:
Kedri wrote:I might have a little trouble with the map, so development will have to wait or someone else can feel free to make one.

@New Aeyariss

Maybe the Council could offer free fleet basing rights and let Nifon keep whatever they take from the pirates if Nifon helps them.

@TheSelkie

The Council is currently located on a different island in the archipelago, and at the very least control that isle, but they may take what you offered into consideration.


Hm... that would be alright.
Still, deciding between Humanitarian Mission, treasure hunters and people supporting the pirates. I personally would be along the lines of the last one, I have experience with that.

Kedri wrote:
Depends. Many of them are your standard 18th century pirates. Most of them have wooden ships, flintlock pistols, cutlasses, etc. Some are fully modern with warships, machine guns, etc. While others are somewhere in between with eyepatches, peglegs, and cutlasses, while using modern ships and modern firearms.

Generally, those with the best equipment tend to be highly respected and wield the most influence. Kedrian pirates organize themselves into clans, which were originally alliances of crews who came together for defense, but ended up becoming like their own nations. Kedri was essentially a loose confederation of those clans who were united against foreign powers, but would still fight each other. The Pirate King was a ceremonial figurehead who was there to provide some semblance of unity among the clans and all crews would pay a portion of their plunders to him. The Pirate King was overthrown and the position was abolished after a civil war due to the blunders he made as well as the issue that whatever clan the Pirate King happened to belong to would get special treatment. While in theory an elected position, it could frequently be bought, or someone else could take over by deposing the King, and another issue is that the the King served for life unless he resigned.

Now, since there is no longer a King, the clans no longer have anything to unify them. There was the Council, originally an institution put in place to represent the interests of all of the clans, now has renounced piracy and declares itself as the de jure government, despite not being able to enforce this. After the removal of the Pirate King, both the person and the position, it was meant to serve the same purpose he did, which was unifying the clans and hold the confederation together.


So that means, that I can't throw highly advanced weaponry at the poorer pirates and be done with it - training of crews and technical personell, if possible with weaponry fit for people more used to more primitive means of fighting and/or unused to fighting with modern weaponry, which would mean quite a few things, which could be troublesome for people... that reminds me, what are the educational standards on these islands?
And how were the richer pirates, those with the modern ships, kept from simply using their vessels against their fellow pirates and carve out their own little kingdom? Or in other words, why didn't they?


The only education standards are proving competency in order to be a ship captain, which you can usually obtain the education from outside Kedri or be taught ny a captain. My vital industries and occupations such as shipbuilding and surgeons were often brought to Kedri against their will due to their expertise.

As for the latter question, that is a good one. I never gave that much thought, but most of them would belong to a clan, and those that may not actually lead a clan still hold very high positions within them. The clans often have their own territorial claims. Clan politics work similar to national politics in that a leader could be overthrown and replaced, or elected democratically. The clans are essentially their own nations, and pirates are free to start their own clans at any time.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Aug 14, 2017 11:56 am

So, basically, they did, if by another name - that's good. Sounds workable.
As for the educational standards, okay, I already have a few things in mind, which could be done to support the pirates in the ways of equipment. Surprisingly effective things, I hope.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Mon Aug 14, 2017 12:46 pm

I have high doubts weather even poorest pirates in the modern times would not have access to at least WW II era rifles, not to mention cheap AK clones that are in abundance on black market. In Pakistan, tribal forces build those in their garages.

If you want a XVIII century RP I would not see much issue; I would be, actually, quite happy to RP an expedition against the pirates launched by one of the Nifonese shoguns. But the point is that putting a XVIII century warship against Yugumo class DDG is not only ridiculous (why use wind when diesel engines are in abundance) but also useless considering tech difference. it will be, just outright, senseless slaughter, when XVIII century pirates would attempt storming a ship defended by Nifonese mercenaries armed to teeth with modern day weaponry.

After all I have been itching to pull my katana from the the saya for quite a while for now ;).

I think that with all due respect to you - you are the RP, this is your nation - it should happen with either XVIII century tech or with fully modern technology (though 1520-30 would be an ideal date for me, because I could use the characters from Jinshin monogatari). Then again you are free to reject my feedback.
Last edited by New Aeyariss on Mon Aug 14, 2017 12:51 pm, edited 4 times in total.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Wed Aug 16, 2017 6:57 am

I'm in college and and I have to work, so I may not be able to post very frequently. Just a heads up before I get the RP started.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Wed Aug 16, 2017 8:22 am

Kedri wrote:I'm in college and and I have to work, so I may not be able to post very frequently. Just a heads up before I get the RP started.


Don't worry, we all have our issues.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Thu Aug 17, 2017 12:00 pm

I was going to go ahead and throw up the IC, but I realized I never made any applications, unless you are okay with this being a role play anyone can participate in.

Also, the RP might be in two parts: one about exterminating the pirates and helping the Council regain control of the islands, and the second half will focus on setting up a new government.
Last edited by Kedri on Thu Aug 17, 2017 12:01 pm, edited 1 time in total.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Thu Aug 17, 2017 12:06 pm

Kedri wrote:I was going to go ahead and throw up the IC, but I realized I never made any applications, unless you are okay with this being a role play anyone can participate in.

Also, the RP might be in two parts: one about exterminating the pirates and helping the Council regain control of the islands, and the second half will focus on setting up a new government.


That still leaves one question open: Will it be MT-Pirates in an MT-Environment, PT-Pirates in an MT-Environment, MT-Pirates in a PT-Environment or PT-Pirates in a PT-Environment?
(Sorry if that question sounds a bit dumb...)
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Atkemri
Minister
 
Posts: 2591
Founded: Apr 14, 2017
Inoffensive Centrist Democracy

Postby Atkemri » Thu Aug 17, 2017 12:37 pm

Sign me right up.
ATKEMRIAN NATIONAL NEWS: Atkemrian police arrest ringleaders of massive human trafficking ring. 22 aressted with more predicted in the next few months.\150 people freed from the ring

ASP Foundation
No NS stats are used
A 16 civilization, according to this index.
Join my new NS super server!

User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Thu Aug 17, 2017 2:24 pm

The Selkie wrote:
Kedri wrote:I was going to go ahead and throw up the IC, but I realized I never made any applications, unless you are okay with this being a role play anyone can participate in.

Also, the RP might be in two parts: one about exterminating the pirates and helping the Council regain control of the islands, and the second half will focus on setting up a new government.


That still leaves one question open: Will it be MT-Pirates in an MT-Environment, PT-Pirates in an MT-Environment, MT-Pirates in a PT-Environment or PT-Pirates in a PT-Environment?
(Sorry if that question sounds a bit dumb...)


Well, it is pretty tricky. I guess we could settle for a middle ground where maybe it is the beginning of the Industrial Revolution, and after a humiliating defeat in their previous war, some of the pirates realize the need to modernize and how impractical piracy is as the primary source of a nation's income. So it is still PT, but there is some technology and the difference shouldn't be as large.

Also, I edited to OP to include an application.
Last edited by Kedri on Thu Aug 17, 2017 2:25 pm, edited 1 time in total.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
Atkemri
Minister
 
Posts: 2591
Founded: Apr 14, 2017
Inoffensive Centrist Democracy

Postby Atkemri » Thu Aug 17, 2017 3:58 pm

So how PT are the pirates? Are they like 17th century pirates or modern pirates with WW2 to the middle of cold war equipment.
ATKEMRIAN NATIONAL NEWS: Atkemrian police arrest ringleaders of massive human trafficking ring. 22 aressted with more predicted in the next few months.\150 people freed from the ring

ASP Foundation
No NS stats are used
A 16 civilization, according to this index.
Join my new NS super server!

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Fri Aug 18, 2017 8:24 am

Kedri wrote:
The Selkie wrote:
That still leaves one question open: Will it be MT-Pirates in an MT-Environment, PT-Pirates in an MT-Environment, MT-Pirates in a PT-Environment or PT-Pirates in a PT-Environment?
(Sorry if that question sounds a bit dumb...)


Well, it is pretty tricky. I guess we could settle for a middle ground where maybe it is the beginning of the Industrial Revolution, and after a humiliating defeat in their previous war, some of the pirates realize the need to modernize and how impractical piracy is as the primary source of a nation's income. So it is still PT, but there is some technology and the difference shouldn't be as large.

Also, I edited to OP to include an application.


So, basically it's the middle of the 18th century and the pirates lost a war?
Okay, but I would recommend moving to the other side of the period, to the end of the Industrial Revolution, to the 1860s, when the first iron-clad warships appear and make the wooden-hulled vessels obsolete with their steam power and armour. There's a technological difference, which explains how they lost the war, but it's not a too large of a technological difference that they can't catch up.
And the modernization would leave quite a few options for development open as well, making Kedri a 'late bloomer' in the industrial sense, if you will (not to mention plot options).
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Kedri
Ambassador
 
Posts: 1011
Founded: May 25, 2012
Ex-Nation

Postby Kedri » Sat Aug 19, 2017 6:40 pm

The Selkie wrote:
Kedri wrote:
Well, it is pretty tricky. I guess we could settle for a middle ground where maybe it is the beginning of the Industrial Revolution, and after a humiliating defeat in their previous war, some of the pirates realize the need to modernize and how impractical piracy is as the primary source of a nation's income. So it is still PT, but there is some technology and the difference shouldn't be as large.

Also, I edited to OP to include an application.


So, basically it's the middle of the 18th century and the pirates lost a war?
Okay, but I would recommend moving to the other side of the period, to the end of the Industrial Revolution, to the 1860s, when the first iron-clad warships appear and make the wooden-hulled vessels obsolete with their steam power and armour. There's a technological difference, which explains how they lost the war, but it's not a too large of a technological difference that they can't catch up.
And the modernization would leave quite a few options for development open as well, making Kedri a 'late bloomer' in the industrial sense, if you will (not to mention plot options).


I like that suggestion. I'll go with it.
Kedri is a nation of 18th century pirates who know water-bending. Throw in some steampunk, as well. Tech level is PT/FanT.
Kedrians abandon piracy and become a modernized country, founded by reformed criminals who forsook piracy and the citizens are descended from pirates, and still retain some of their heritage such as speech, accent, politics.

User avatar
The Selkie
Post Marshal
 
Posts: 18546
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sun Aug 20, 2017 12:59 am

Kedri wrote:
The Selkie wrote:
So, basically it's the middle of the 18th century and the pirates lost a war?
Okay, but I would recommend moving to the other side of the period, to the end of the Industrial Revolution, to the 1860s, when the first iron-clad warships appear and make the wooden-hulled vessels obsolete with their steam power and armour. There's a technological difference, which explains how they lost the war, but it's not a too large of a technological difference that they can't catch up.
And the modernization would leave quite a few options for development open as well, making Kedri a 'late bloomer' in the industrial sense, if you will (not to mention plot options).


I like that suggestion. I'll go with it.


Thanks.
Then, if you allow me:

Full Name of Nation:
    The Lands of the Selkie.
Short Name:
    Selkie-Lands.
Form of Government:
    See below.
Head of State:
    The Elder Council, in the widest sense of the word.
Head of Government:
    Not applicable, unless you count the city's and town's mayors as such.

Whose side are you on? (Pirates or the Provisional Government?)
    The Pirates.
What do you hope to gain from the war?
    Maintaining and keeping open the trade routes flowing through the area, maybe winning a new friend in the process, and making a buck in the process (see below).
RP Sample #1:
RP Sample #2:
Any additional information:
    By the time of the RP, the Free Lands of the Selkie do not yet exist. In their stead, there is a loose confederation of the Fifteen Tribes led, in the widest sense of the word, by the Elders. Each and every of the towns and cities is permitted to act as they see fit and in this case, it is to work together to solve a common problem, namely piracy, which is starting to attack the important trade vessels... and striking a deal with the pirates might be more profitable then fighting them.

EDIT: Modified my app to make room for an idea I had, hope no one minds.
Last edited by The Selkie on Sun Aug 20, 2017 1:16 am, edited 1 time in total.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

User avatar
Bluelight-R006
Senator
 
Posts: 4317
Founded: Mar 31, 2017
Civil Rights Lovefest

Postby Bluelight-R006 » Sun Aug 20, 2017 1:01 am

Sounds interesting, yeah sure I'll join


Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Arakhkhar, Google [Bot], Greater Marine, Heldervin, New Kiwi Repupirikana, The Daeva, The Indios Bravos, Usca, Wolfstruppen

Advertisement

Remove ads