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Your nation in EU4

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Kennlind
Diplomat
 
Posts: 886
Founded: Jun 14, 2017
Ex-Nation

Your nation in EU4

Postby Kennlind » Mon Jul 24, 2017 11:10 am

Use the template below.

Code: Select all
Name:
Primary Culture:
Government Type:
State Religion:
Idea 1:
Idea 2:
Idea 3:
Idea 4:
Idea 5:
Idea 6:
Idea 7:
Traditions:
Ambition:


Name: Kennlind
Primary Culture: English (British)
Government Type: Constitutional Republic
State Religion: Protestantism
Idea 1: Western Arms - +10% Infantry Combat Ability
Idea 2: Paramilitaries - -10% Mercenary Maintenance
Idea 3: The Last White Africans - +1 attrition for enemies
Idea 4: The Great Savannah - +1 Colonist
Idea 5: Efficient Spending - +15% National Tax Modifier
Idea 6: Colonial Ties - +1 Diplomatic Relations
Idea 7: Farmer Communities - -10% Development Cost
Traditions: -10% stability cost, +5% trade efficiency
Ambition: Patriotism - +33% National Manpower Modifier
don't use anymore // Eglaecia

User avatar
Crysuko
Negotiator
 
Posts: 7452
Founded: Feb 26, 2013
Left-Leaning College State

Postby Crysuko » Mon Jul 24, 2017 11:32 am

Name: Crysuko
Primary Culture: Passani
Government Type: Beauracratic despotism
State Religion: protestentism
Idea 1: Regimental police: +5% discipline
Idea 2: people's defence force: additional fort garrisons
Idea 3: defending the revolution: +10% infantry combat ability
Idea 4: black stations: -10% military tech cost
Idea 5: redistribution of wealth: +10% national tax modifier
Idea 6: national service +15% forcelimits modifier
Idea 7: deny the merchant: +15% blockade efficiency
Traditions: +10% production efficiency, 5% manpower modifier
Ambition: Bleed Red - +15% morale, 2.5% discipline

hopefully not overpowered
Quotes:
Xilonite wrote: cookies are heresy.

Kelinfort wrote:
Ethel mermania wrote:A terrorist attack on a disabled center doesn't make a lot of sense, unless to show no one is safe.

This will take some time to figure out, i am afraid.

"No one is safe, not even your most vulnerable and insecure!"

Cesopium wrote:Welp let's hope armies of 10 million don't just roam around and Soviet their way through everything.

Yugoslav Memes wrote:
Victoriala II wrote:Ur mom has value

one week ban for flaming xd

Dumb Ideologies wrote:Much better than the kulak smoothies. Their texture was suspiciously grainy.

Official thread euthanologist
I USE Qs INSTEAD OF Qs

User avatar
Tyskylvania
Spokesperson
 
Posts: 127
Founded: Jul 24, 2017
Ex-Nation

Postby Tyskylvania » Mon Jul 24, 2017 12:21 pm

Name: Tyskylvania
Primary Culture: Tsyklvanian (Scottish/Irish)
Government Type: Enlightened Despotism (Monarchy)
State Religion: None
Idea 1: Adaptability
−25% Core-creation cost
Idea 2: Resilient State
−10% Reduce inflation cost
Idea 3: Bookkeeping
−1 Interest per annum
Idea 4: Defensive Mentality
+20% Fort defence
−10% Fort maintenance
Idea 5: Scientific Revolution
−10% Technology cost
−10% Institution embracement cost
Idea 6: Smithian Economics
+10% Production efficiency
Idea 7: Experienced Diplomats
+2 Diplomatic reputation
Traditions: -10% Production cost, -10% advisor cost
Ambition: Shrouded Rose: +2 Year prestige, +75% spy network construction.
Last edited by Tyskylvania on Sun Jul 30, 2017 7:49 am, edited 1 time in total.
The Queendom of Tyskylvania

A semi-feudal, absolute monarchy of Vikings and northmen. Led by Empress Sahk’ni Dovákīn, it is a major power in its world and regularly finds ways to improve the nation.

"For Crown and Realm."

User avatar
Tyskylvania
Spokesperson
 
Posts: 127
Founded: Jul 24, 2017
Ex-Nation

Postby Tyskylvania » Sun Jul 30, 2017 7:49 am

(BUMP)
/SKIP
The Queendom of Tyskylvania

A semi-feudal, absolute monarchy of Vikings and northmen. Led by Empress Sahk’ni Dovákīn, it is a major power in its world and regularly finds ways to improve the nation.

"For Crown and Realm."

User avatar
The Akha Peoples
Civil Servant
 
Posts: 8
Founded: Jul 29, 2017
Ex-Nation

Postby The Akha Peoples » Sun Jul 30, 2017 5:29 pm

Name: Akhat
Primary Culture: Akhad
Government Type: Constitutional Republic
State Religion: Žonahai
Idea 1: Law of Harmony - +2 Tolerance of the true faith, +10% Church power
Idea 2: Great White North - +1 Attrition for enemies
Idea 3: Acceptance - +3 Tolerance of heathens
Idea 4: Songs of Glory - +1 Yearly prestige, +2.5% Discipline
Idea 5: Blood of the Earth - −1 National unrest
Idea 6: Spread our Seed - +33% Colonial range, +1 Colonists
Idea 7: Til the Last Breath - +20% Manpower recovery speed
Traditions: +10% Morale of armies, +20% Religious unity
Ambition: −15% Land maintenance modifier


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