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Mana Chronicles: The Tournament War (OOC/Sign-ups;)[Open]

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Chrome Legion
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Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Mana Chronicles: The Tournament War (OOC/Sign-ups;)[Open]

Postby Chrome Legion » Fri May 12, 2017 4:58 pm

Mana Chronicles: The Tournament War

IC thread.




World War One marked the final days for the noble aristocracy in Europe, or at least it did for the Mundane world. History took a different path for the Noble Houses of the Arcane world. Great Noble Houses still play games with lives and struggle for power. The only difference is that the conflict was relegated to the shadows. No longer could mages openly influence nations into war with them. More and more as the world turned to technology and machines to fight its wars, the world of the Arcane faded from public view. As the void between the Mundane and Arcane world grew, the struggles of the Mage nobility became a quiet thing. No longer did hundreds of mages face off with armies at their backs, the battles moved to back alleys and boardrooms. Yet it seems there is still one great war left for Magical Houses of Europe.

The great house Rise of France had been waging one of it's many shadow wars against the smaller houses of Alermerci and Gramont. Patiently Rise weakened the lesser houses, bleeding them slowly. Yet they small houses did not give in, they found unity in the face of their greater foe. Unlike the other houses that bowed under force and accepted the Suzerainty of the great and terrible Rise, Almerci and Gramont held out. But they could not last forever, Rise's noose was slowly closing in on them. It was as if dictated by fate that the child heirs of these feuding houses met in battle, not as their elders would, instead on the fields of the International Student-Mage Tournament. It was here that the shadow war was dragged into the light. In the fray Saturninus Rise killed his own classmate, and used forbidden magic to do so. Amélie Aleramici-Gramont, who had been his true opponent used this event as much as she could. Now with indisputable evidence that Rise was using Black magic to fight, Amélie brought her petition for aid to the other great houses. Now it is only a matter of how many will be willing to answer centuries old treaties to fight the mighty Rise.

And so the opening salvos of the first great magical war in generation were fired. Alliances are to taking shape, slowly the mages of Europe are preparing for the storm. Where will you fit into this great conflagration?


The World of Mana


Magic is known to most, but rarely does the mundane world see it as anything but parlor tricks and fancy shows. The governments of the world and the Arcane community themselves are perfectly fine with this grand illusion. It does the great houses no good to have mundane people muddling in their affairs, and with the growth in technology mages are no longer the decisive battlefield advantage they once were. For the most part, the Arcane and Mundane world are perfectly content to stay out of each other's business. It is yet to been seen if the grand illusion can be maintained under the pressures of a true war in the Arcane world.

Magic is typically divided into four main elements; Aquo, Solum, Ignis, and Venta. They are the most common, basic building blocks of magic, but through their combination almost anything is possible. Through more complex study and use of special rituals, magic can be used that seemingly defies these four basic elements, yet in some form they always remain.

Aquo users incorporate water into their magic, be it raging floods, jets that can cut through steel, or even healing by control of the water in someone's body. Aquo mages are excellent supporting forces, but tend to fall behind the others in direct combat.
Solum draws power from the earth. It is the bedrock standing against all attacks. It is the sharpest of blades. It is the creation of mighty buildings that defy the rules of mundane architecture. Solum mages can be found in the front lines, the footsoilders of magical combat, or in the rear constructing mighty fortresses and enchanted weapons.
Ignis is mostly seen as the most inherently destructive form of magic. Ignis is heat, a raging fire to consume any obstacles in your path, but it is also the only point of light in a blinding blizzard. Ignis is the most visible show of magical might, and it's users often find themselves used as weapons of large scale destruction.
Venta is the wind, whether that be it's speed, flight, or even slashing blades. Mages specialized in Venta magics are known for their swiftness, and tend to be the eyes and ears of the houses.

Organizations and great houses of the Arcane World

The Inquisition is a paramilitary and police force created to combat the rising threat of rogue mages in the twentieth century. It drew from many other similar organizations when it was founded in 1933 in the United States. It earn initial renown for helping to defeat Black Mages used by Nazi Germany, and continued in the tumultuous years after the war. They were even incorporated as a NGO in the United Nation charter. Eventually a dark side of the organization started to emerge, as it started to more and more resemble its name sake of the middle ages. As the list of dead innocents and abuses of power grew, it has lost much of its former prestige and is now viewed with fear mistrust by most Mages. It is also one of the few enities in the Arcane World to house a large number of mundane persons, though they are rarely used for front line combat.

A knightly order founded in the time of the Crusades, they originally fought to purge what they saw as the abuses of power by mages in the Near East. Later they started to realize the same corruption existed in Europe, and from their fortress in the mountains of Switzerland they dealt their brand of justice. It was swift and often brutal, but rather fair when compared to other groups in Europe. They have maintained the same ethos into the modern world, and refused to join the Inquisition when it was formed. They have become the shock troops of the magical world, sent in to the most dangerous of situations, normally called in by governments too weak to fight black mages on their own, and ignored by the Inquisition.

The Rise are known for their speciality with Dark and Black Magic-specifically Demon Magic. For centuries, the Rise have terrorized France with their Underworld Armies, and the threat of one rising to wreak havoc over all of France still lingers in the minds of many French Mages. In terms of pure power and tactics, they are unmatched by most of Europe, and are also known for creating some of the shrewdest Dark Mages of modern times. Allies and vassals of the Rise are expected to be open to the darkest of Dark Magic, and must be willing to sacrifice their children to the cause of their House, regardless of their own wishes. In return, they promise untold power and prestige, causing for many Noble Houses to seek for their attention."
Defeating the Rise presents a mighty task for the rest of the European Magical Powers. Despite their suffering internal conflicts in the last thirty years or so, they nevertheless have maintained an image of devastating power, and their leadership remains among some of the most feared in history. Only the bravest and the wisest of Mages have withstood their power, and only after suffering their cruelty and cunning for many years.

House Sanguine was once one of the most powerful great houses. It was a mighty cabal of blood mages that controlled what is now known as Romania. In many ways it parallels House Rise. From it's origins amongst the Dacian peoples, to it's destruction in the eighteen fifties, Sanguine was a solitary, insular house. The most other peoples heard of it was vague rumors of the terrors it inflicted on it's enemies. Slowly more and more horror stories built up. Tales of abominations created to serve the house, vampires spread, but for the time being the Sanguine house was still obsessively christian and stopped the spread of Ottoman forces numerous times. Eventually, as the Ottoman threat started to dwindle, more attention was turned to this black sheep of the European mages. More and more attrocities came to light, and the other Houses of Europe decided it was time to act. House Sanguine was overwelmed, the blood mages were were exterminated, the knowledge they had hoarded declared illegal, and purged. Now the House is nothing but faint whispers and legends, all except for one girl.

House Dariusz is not a noble or great house in the traditional sense. Few of it's members are truly related, and rarely does it have any contact with the other houses. Its seat is in Kraków, which in itself is disputed, since other great houses claim almost the entirety of Poland. Rumors abound say that Dariusz, the founder of the house, known only by that name, still leads it as a lich of great power. No one can confirm this, and on the rare occasion that audiences with the shadow house are granted, only one man is ever seen, Jehoiakim Dariusz. Right now, only one thing is certain about the shadow house, they are moving. The mages of Kraków have been strangely silent, and members of the Inquisition in the area have started to vanish.

House Hofmann is a Franco-German house. It was founded in the late 8th century, following the coronation of Charlemagne, they were the keepers of his weapons and immediate guards of the king.As the crusades came rolling around, house Hofmann was called to cleanse the holy land of demonic presence before sending in the actual soldiers. To achieve its haughty goals, they called upon Balder, an especially pious and powerful crusader that made the Hofmann's name known even to the mundane world. When Balder died, the house then split into two castes, Minor Bloods, those who didn't have much relation to Balder's blood, and Major bloods; Those who had direct descendance from him.During the Renaissance, internal power struggles came to light and progressively, the family descended into all out civil war over an inheritance issue. Any territory they had once conquered in the Holy Land and in Northern Europe prior to that was then lost, and the family almost fell into oblivion following the end of said war.
It was then that Major Bloods started manifesting again. House Hofmann's story then started once again as they became vocal members of the Abusus Ordinis In Virtute, and similar organizations. These days they are mostly renowned as demon and monster hunters, however, power struggles seem to arise as the legitimate heir to the throne is trepidatious about taking it.





And Now The OOC Things


This is a spin-off occurring in the same Universe and timeline as the Mana Academy. Though there may be some cross over of Characters and events, this is intended to be a fully stand alone experience, with a different focus and setting. You do not need to be a member of the Mana Academy RP to join this. This RP will be focused on conflict, and as such it is advisable to maintain more than one characters, as character death is certainly a possibility.

Rules:
1. This is a dictatorship. OP's word is law. I'm fine with criticism of myself and others, but once I've made a final decision accept it.
2. Of Course, follow all site rules.
3. Do not post one liners. Obviously, this is not a location or chat style thread.
4. Keep your characters internally consistent. If your character makes a major shift from what you have shown in the app, it should be through IC development. This also goes for what faction your character joins. A strong willed independent person with a rebellious streak will likely have issues being a servant of one of the more evil houses.
5. Your character's actions will have consequences, be prepared to accept them, good or bad.
6. Standard no god-modding and don't be rude rules.
7. Luminesa is Co-op, same rule apply.




Code: Select all
[b]Character Application. (Remove elements in parenthesis)[/b]

[b]Name:[/b]
[b]Age:[/b] (Limiting this to normal lifespans for now, speak to me for exceptions.)
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Height:[/b] (Imperial|Metric)
[b]Weight:[/b] (Imperial|Metric)
[b]Element:[/b] (ex. Aquo = Water) However, your element may be a special version of that element. Multiple elements are allowed, but there should be one primary focus.)
[b]Personality:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Goals:[/b]
[b]Alignment:[/b] (Which houses or organizations do they support?)
[b]Animal companion or familiar:[/b] (Optional)
[b]Bio:[/b]
[b]Theme:[/b] (This is not mandatory, and just helps to set a tone for a character.)


Code: Select all
[b]Organization or House Application. Remove elements in parenthesis[/b]

[b]Name:[/b]
[b]Age:[/b]
[b]Size:[/b] (Capped at 50 mages with out express permission)
[b]Hierarchy: [/b]
[b]Vassals or subordinate organizations[/b] (If any)
[b]Goals:[/b]
[b]Seat of power or Headquarters:[/b]
[b]Territory of influence:[/b]
[b]Short History:[/b]
[b]Current state and Activities:[/b]
[b]Heraldry:[/b] (Optional)
Last edited by Chrome Legion on Mon Sep 04, 2017 7:02 am, edited 6 times in total.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Fri May 12, 2017 4:58 pm

My Characters and Organizations:
Name: Olivette Hansa
Age: 28, Born March 3rd 1989
Gender: F
Appearance: Dis
Height: 5'6"|167 cm
Weight: 125 lbs|57 kg
Element: Ignis; Olivette is a binder. She has little power on her own, but can easily channel the powers of of other creatures, from demons to dragons. Along with that, she is adept at summoning and controlling the creatures who's power she binds.
Personality:Externally passive, and seemingly uncaring. Her mind always seems to be on other tasks then what she's actually doing, even in the heat of combat. Internally, she is a hedonistic and power hungry mage, willing do just about anything to forward her own agenda. When she isn't focused on expanding her magical or political power, generally she's found "enjoying the finer things in life" Weather that be good food, beautiful men (or women), illicit substances, or indulging her darker fancies. She'll plan her future attempts at grabbing power meticulously, but generally leaves anything else in her life up to her whims. While she bears no hatred towards people in general, she finds few things less sacred than human life, seeing just about anyone else as simply a tool, to be used and tossed aside when they can't be any more.
Likes:Reveling in unadulterated hedonistic bliss, grabbing as much power as she can, usually at the expense of others. Some what ironically for her subservient position, Olivette loves what ever power she has, and is just as cruel of a master as any of the Rise themselves. She has a near insatiable lust for dominating others, in any and every way. It is perhaps that similar cruelty, along with her talents, that has given her a privileged position with the Rise house.
Dislikes:Generally speaking, Olivette is perfectly happy to go along with any plans the Rise might involve her in, though she hates when her opinions are ignored. Though she would never take it out on her Overlords, her servants know to stay out of her way when she comes back from an audience with any of the Rise with a scowl. As much as she has an independent streak, Olivette is loathe to be left to her own devices. She is not a leader naturally, and would likely be lost in a meaningless life with out the direction offered to her the Rise clan.
Goals: Currently Olivette's goals are to recover her body from the custody of House Abendroth, then seek some way to rejoin her patron, Solaine Rise
Alignment: The Hansa house is pledged to the Rise, though Olivette is the only one that truly embraced the House's overlords.
Animal companion or familiar: None as such, though through her magic, Olivette binds the souls and bodies of demons and other magical creatures into the armored gauntlets and boots she wears constantly. Or at least used to.
Bio:For then last century the minor house Hansa has been bound as a vassal to the Great house of Rise, though others might have hated the influence of the larger house Olivette basked in it, quickly abandoning her own family to live with the Rise in their estate. She was quickly picked out as a favorite by the older Solaine Rise, they both shared certain particular tastes. At first the older Rise tried to torment and frighten the younger girl with her cruelty to others, only to find that Olivette was just as likely to join in on the "fun". Often Solaine would drag Olivette to events that where completely inappropriate for her age, only to find the teenager enjoying every minute of it, the drugs, the drinking, oddly though, when ever some man would start to linger around her, it didn't take long for Solaine to appear, rarely with pleasant consequences for who ever she saw as getting to close to her "petit cousin".
Over time she became a reliable enforcer for the will of House Rise. Though always staying loyal to Solaine over the actually Heir, and eventual head of the house. After Solaine's plans at the International Student-Mage Tournament fell through, Olivette bound her own soul to her weapon, then transported it to an area where hopefully her contacts among House Dariusz would recover it. Her body was left in a depleted state. When it awoke in the hands of House Abendroth, the woman had no memories or even the faintest hint of magical power.
Theme: Jane XØ - I Don't Wanna


Name: Amélie Aleramici-Gramont
Age: 16, Born July 23rd 2001
Gender: F
Appearance: Serious version / Adorable version
Height: 5'5"| 165 cm
Weight: 115 lbs|52 kg
Element: Solum | Weapon summoning and extreme strength.
Personality: Superior, Amélie descends from both French and Italian great houses. She doesn't treat those she sees as having lesser blood poorly, instead believing that the great houses should guide lesser mages to glory. Thus she does end up being fairly patronizing to lesser blooded mages, but means well, even if it doesn't really show. She has some mage supremacist ideas, but is not firmly attached to them. Normal she maintains a fairly serious demeanor, but is a closest nerd, geeking out over things from Star Wars to ancient weapon manufacturing techniques. Surprising most people that know her, she really enjoys violence, either fighting and sparring her self, or watching violent sports.
Likes:Finding people that share her fandoms/interests to geek out with. She, like many other noble mages, is used to a life of luxury, and finds joy in the finest things in life. One of her guiltier pleasures is teasing the boys of other nobles houses, her mother having constantly drilled into her that she would only be allowed a noble boy, and her having no real interest in romance at all.
Dislikes:Cheap things, and low standards people might have about quality. As well, people that have low standards for them selves tend to aggravate her. All in all she can be considered rather elitist. Amélie can also bore quickly, preferring things and events to move quickly, never wanting to be still or waiting. She Has a hatred for the House Rise bases in her childhood, and now that she is openly fighting them this has only grown stronger.
Goals: Amélie seeks to free her Houses from in the influence of the Rise, and perhaps remove thier threat for good.
Alignment: Amélie, while certainly not the leader of the forces forming against House Rise, is something of a figurehead. As such she is at the heart of the groups fighting against Rise.
Animal companion or familiar: A semi intelligent construct, in the form of a teddy bear.
Bio: Amélie was born to related to great houses from both France and Italy, and that nobility is core to her being. She sees the noble house of Europe as a great force for both progress, and the greater good, with one exception. Amélie has been raised as the heir to two great houses, as she is the only heir of both the Aleramici and Gramont. She is the product of the two houses uniting to fight against their great enemy, House Rise. For nearly forty years the two smaller houses have been fighting a cold war against the Rise. Slowly, her houses have been bled of their strength, "accidents" claiming the lives of both full blooded members of the house and its juniors. Amélie was at the heart of the events that started this all, she was the one that wittnessed Saturninus Rise use black magic to openly kill his class mate, and was his true target that day. It was then that she made a petition for aid to the other great houses, calling on ancient treaties and agreements dating back to the time of the great mage king Charlemagne. Since that time she has been leading a raiding group from her own House, striking out against Rise when and where they are weak.
Theme: -


Organization or House Application.
Name: Aleramici-Gramont United Houses
Age: For 22 years the houses have been united as one, but their idividual titles of nobility date back to the times of Charlemagne in the 9th century.
Size: The full blooded members of the house number at 12, but lesser blooded or unrelated members outnumber them by almost double.
Hierarchy: The married Heads of Aleramici and Gramont lead the houses with input from the other members, and thier child will eventually assume the role as sole head of the house.
Vassals or subordinate organizations There are a small number of vassal houses and lesser blooded mages that have pledged themselves to the service of the greater Aleramici-Gramont.
Goals: Aleramici-Gramont's goals center around insuring their independance for their house.
Seat of power or Headquarters: The seat of the house is split between the Cities of Pamplona, Spain and Turin, Itally.
Territory of influence The Aleramici hold influence over Piedmont, while the the Gramont hold the area of Navarre.
Short History Though both old Houses, neither Aleramici or Gramont have ever been particulary strong nor influencial. The only reason they are reffered to as great houses is that they have held thier seats continuously since the time of the earliest nobles. They were content with what they had, and focus on helping the development of the magical community under thier care. They would play hosts to other nobles, act as a independant third party, and be a seat of learning in their own right. They avoided meddling in the affairs of others, and were generally left alone themselves. They avoided the greater politics of both the mundane and arcane worlds, knowing that they were small enough that a mistake could lead to thier distruction. Both houses had been close allies with each other for quite some time when the Rise began thier attempted conquest. Instead of the small houses breaking under the pressure, they grew closer, and eventually the heirs of the houses married, fully uniting the small Houses. Their eldest child, and Hier to both Houses is Amélie Aleramici-Gramont
Current state and Activities: With Amélie able to press the other houses of Europe into action, the Aleramici-Gramont union has started to go on the offensive, raiding Rise strong holds and bases all through out southern France. In the mean time, the family's manor in Turin has become something of a inpromtu headquarters for the alliance fighting the Rise in the "Tournament War".
Heraldry: Aleramici Gramont


Organization or House Application.
Name: House Dariusz
Age: House Dariusz was has always been influential in Kraków, though the man that gave the house it's name lived in the mid 1600's.
Size: Unknown, est. 15-30 mages of varying strength.
Hierarchy: Rummors say that Dariusz still rules his house, having banished his mortality by embracing undeath and transforming himself into a lich, however he has never been seen. Only one man greets outsiders seeking an offical audience with the shadow house, and it has been assumed that he, Jehoiakim Dariusz currently leads the House.
Vassals or subordinate organizations None
Goals: It's suspected that House Dariusz wishes to push the foreign Great Houses out of Poland, and reclaim the land for under the banner of a truly polish house for the first in more than a century. But recently there have been hints that although the house may have once had such ambitions, their goals have canged.
Seat of power or Headquarters: Kraków, Poland
Territory of influence Kraków and the surrounding areas.
Short History House Dariusz is one of the last remaining independant Polish Houses. Just as the nation of Poland had been split up and controlled by foreign powers, so had it's mages. Kraków was one exception. Even as the nation fell to outside powers, House Dariusz maintained it's independence. Any time a Great House would try to extend their reach over Kraków or southern Poland, they would meet stiff resistance from the shadow, but could never hunt down or force House Dariusz into open battle. Since the end in open combat between the great houses, Dariusz has been slowly growing it's strength. Though they have not announce a new heir, nor has any child baring the name of the house been seen in recent memory. Instead established mages not connected to other houses have began to take the name of the house as their own. House Dariusz is known in modern times as traders of lost knowledge and artifacts, a trade that has given them much wealth, and a wealth of owed favors.
Current state and Activities: As always, House Dariusz is shrouded by the shadows. Even more than ever now the house is impossible to pin down, and they've started scaling back their trade with the other houses. In addition, Inquisitors assigned to keep an eye on the House and the city it claims have vanished. Sighting of what are believed to be members of House Dariusz moving through Slovakia, though they remain unconfirmed.
Heraldry: Much edgy


Name: Król Dariusz
Age: 393, Born November, 9th 1624
Gender: M
Appearance: Spooky Scary Skeletons...
Height: 5'11|180 cm
Weight: 55 lbs|25 kg
Element: Ignis and Solum. Dariusz is a potent fire mage, and combines that with his earth based magics to give life to the dead, using the fire to give them a new false life.
Personality: Daruisz is nearly ancient, and it shows. Not only in the lich's skeletal apperance, but in his mannerism. His polish is old and formal sounding, and when he diegns to speak other inferior tounges, they take on the same color. He cares nothing for worldly pleasures or short term gains. One can't survive as long as he has while obsesed with such things. He almost never shows himself, and even to the lesser members of the house he leads he nothing but a legend. He can be called brutal, but he never kills, or acts at all with out it being part of a larger plan.
Likes: The preservation of lost magical knowledge, if only for himself. Polish mage independance. Those willing to embrace the same false life he has. Pragmatic people with strong vision and goals. He has a soft spot for the underdog, but won't let it get in the way of his own goals and ambitions.
Dislikes: Action with out thought, or simply for the sake of doing something.
Goals: Dariusz seeks to cast off the foriegn influences on his homeland, but more than that he wishes for the authorities that allowed it to happen be sundered. He sees lichdom as the assention of mages, and envisions ruling this new order of undeath, magic finally conquoring mortality.
Alignment: As head of the house baring his name, his actions are the actions of the greater Dariusz.
Animal companion or familiar: None, the stentch of undeath drives away animals, even magical ones.
Bio: Dariusz was a young noble, and second in line to a house that's original name is lost to time. It is believed that he sacrificed the other members of his family, middling mages at best, to achieve lichdom. The first time such an act had been preformed in many generations. Records of the house and of Dariusz him self are unreliable at best, but it is known that he took over family's death, and the house became known by his name. Before poland was partitioned, House Dariusz was a influential, if still mystirous force. Once Poland lost it's sovereignty, so did it's mages. Yet the seat of Kraków resisted. Dariusz was never defeated in open battle as the others were, both because of his terrible power and bacause he refused to be brought into an open battle. In recent times he has made House Dariusz a a center of the magical black market, dealing in things thought lost, and forbidden knowledge. They have been under the watchful eyes of the Inquisition for quite some time, but nothing has been proven.
Theme: Probably a cliche.
Last edited by Chrome Legion on Sun May 21, 2017 5:37 pm, edited 4 times in total.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Luminesa
Khan of Spam
 
Posts: 61228
Founded: Dec 09, 2014
Inoffensive Centrist Democracy

Postby Luminesa » Fri May 12, 2017 5:39 pm

[code]Organization or House Application. Remove elements in parenthesis
Name: Rise

Age: 885 years (founded May 2nd, 1132)

Size: (Capped at 50 with out express permission) 20

Hierarchy: Blanchefleur Rise is currently the Head of the clan. The next-in-line is the current Heir, Soleil Rise. However, Blanchefleur's family (her remaining siblings) hold more influence do to their age and personal power. After Soleil, the line of succession moves to Eglantine Rise, and then Pierre-Victore. None of the children have any children of their own.

Vassals or subordinate organizations Various local French governments adhere to their rule, in areas around the Alps. They are heavily guarded by said government and have manipulated it to keep away outsiders unless invited. The Hansa and at least three other French clans serve as Vassals, spreading the Ross's power throughout France.

Goals: Their current goals are to take over France, but the methods in which each member wants to rule varies. Under Blanchefleur Rise's power, the plan is to finish conquering France and then to move fully into Spain and Switzerland. They seek to destroy the influence of non-Dark Mages, and the political destruction of all who disagree with their vision.

Seat of power or Headquarters: They are headquartered high in the Alps, though their separate castles are in differing towns. Blanchefleur's residence is closer to the Spanish Alps. Solaine's and Soleil's are in the French Alps.
Territory of influence Most of France and parts of Spain and Switzerland.
Short History House Rise was founded in 1132 in the Alps, by a group of Dark Mages that were first-generation descendants of William the Conquerer. The clan is one of the longest continuously-ruling houses in Europe, and has had significant control over the Alps for almost 900 years. They are notorious for their cruelty, their shrewdness, and their wickedness toward outsiders.

The Rise are known for their speciality with Dark and Black Magic-specifically Demon Magic. For centuries, the Rise have terrorized France with their Underworld Armies, and the threat of one rising to wreak havoc over all of France still lingers in the minds of many French Mages. In terms of pure power and tactics, they are unmatched by most of Europe, and are also known for creating some of the shrewdest Dark Mages of modern times. Allies and vassals of the Rise are expected to be open to the darkest of Dark Magic, and must be willing to sacrifice their children to the cause of their House, regardless of their own wishes. In return, they promise untold power and prestige, causing for many Noble Houses to seek for their attention.

Defeating the Rise presents a mighty task for the rest of the European Magical Powers. Despite their suffering internal conflicts in the last thirty years or so, they nevertheless have maintained an image of devastating power, and their leadership remains among some of the most feared in history. Only the bravest and the wisest of Mages have withstood their power, and only after suffering their cruelty and cunning for many years.

Current state and Activities
Blanchefleur Rise currently leads the clan in its steady hold on France. However, the family is currently facing serious inner turmoil. With Solaine Rise dead, and two of the Heirs-Saturninus and Celestine-also dead, Soleil Rise is the current Heir of the House. He is, however, very reluctant to take his position, and lacks also in a coherent plan to defend himself from his powerful family-members. His cousin, Eglantine, abdicated from her position in the family two years before the series' start, and is currently keeping a low profile somewhere in Southern Europe. Pierre-Victore has yet to declare which side he shall take, should a war break between Soleil and Blanchefleur.

House of Rise:
Image


Soleil's Personal Coat of Arms:
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Eglantine's Personal Coat of Arms:
Image


Teacher App!:

Name: Unknown (Alias is 'Rabbit' or 'Professor Rabbit'.)

Age: 250 (Sounds and seems to be mid-20s.)

Gender: Male (Mask makes it slightly hard to tell)

Height: 6'0"

Weight: 140lbs

Element: Water (Affinity)/Dark (Natural)/ Light (Healing and Affinity)

Appearance:

Wearing Mask (switch cat mask with rabbit mask)
Image

Sighted Without Mask:
Image


Kid Rabbit:
Image


Baí Túzí

Teaches: Basics of Magic

Personality:
An enigmatic person who only allows himself to be seen in a Rabbit mask, "Rabbit", as he is called, does not like to tell a whole lot about himself. He normally maintains a very gentle, cheerful persona around his students, and seems to carry an aura of light around him wherever he goes. His personality, way of speaking (calling the students "dear" and "sweetheart"), and his way of dressing (usually in kimonos) have even caused for many to consider him female. While he is male he will not usually reveal his gender outright, and is often amused by others' attempts to figure him out. His mystique lies in his subtle, elegant charm, which makes him easily approachable as a friend but also respectable as a teacher.

However, underneath this cheer is a web full of dark secrets and emotions. A lifetime of secret pain, violence, and abuse has caused him to hide most of his problems under his masks, both his literal one and his emotional one. In reality, he is severely depressed and chronically lonely, having lived for far longer than most people, and having been betrayed many times. His hard work as a teacher is somewhat fueled by his desire to overcome his depression, though many of his wounds are rather unmendable. He sees himself as irredeemable and wicked, chained to his darker instincts, and as a result often contemplates ending his life.

Yet, his interactions with his students and colleagues keep him alive. His deepest desire is to have a family, which he sees as at least partially-fulfilled at Mana. Hence he is extremely protective of those around him whom he loves. He is also deeply affectionate, though sometimes to the unfortunate point of allowing himself to be abused if it means he will be loved. On a daily basis, he acts as a "mother" to many of the students, who often come from abusive situations themselves, and also as a "counselor" to help his students along. His personality struggles to hold this helping, compassionate persona balanced with his violent, cold persona, though for now it seems his compassion wins more.

Bio:
Not much is known about "Rabbit", but they have dropped some hints about themself. They were born in a large, mountainous village, somewhere, and raised by the town shaman to perform magic. Most of the details after this are blurred, but the Academy does know that "Rabbit" eventually appeared as a student, was a brilliant student, and became a teacher at the Academy several years ago.

Likes: Their students, surprises, the night sky, pranks, romantic comedies (or laughing at them, at the very least), teaching, springtime, and any kind of music.

Dislikes: Students bullying each other, being seen without their mask, Michael Bay movies, most superhero movies, summer, and lazy people.

Theme Song:
https://m.youtube.com/watch?v=tFtJZOYnUZc

RP Example: A priest, a rabbit, and another person walk into a bar, and the other guy says, "That was a terrible pun, have you no shame?"

I answer with utmost confidence, "I like nachos."

THE END. XD


Student App!

Name: Soleil Rise

Age: 16

Gender: Male

Height: 5'1"

Weight: 117lbs

Appearance:
Image


House/Element: Venta/Wind (Affinity)/ Light (Natural)

Personality/Bio:
Gentle, unassuming, and easily-frightened, Soleil is a sweet kid who suffers from a bit of social anxiety. He cares for others, but has a hard time coming close to anyone, due to his dark and mysterious past. There are plenty of rumors about this past of his, which include him being raised by ghosts in a strange, uninhabited forest. It's also supported by the fact that he's a bit of a wanderer-he likes nature, and he has a tendency to wander away from his group, if he sees something that fascinates him. However, when he enters a battle, his personality changes a bit. In a battle against any enemies, he becomes determined and calm, and can become intensely focused on a fight. However, once out of a fight, he oddly becomes his kind, anxious self again.

It turns out that his heritage is actually that of the ancient French clan, House Rise, one of historically-oppressive Dark Mages bent on ruling over the Mundanes. With his mother, Solaine, and his cousins, Saturninus and Celestine, now dead, Soleil is now the heir to his clan. Complications have arisen since he has declared that Elizabeth Tsukiyomi, one of his professors, is his adoptive mother, and so he is currently preparing to face his aunt Blanchefleur, the Head of House Rise, over the issue. In the meantime, he is also spending his time trying to reconcile his desire to be a Jaegar, in order to support Professor Ruta, with his desire to have a happy and peaceful life. Being a pure, selfless character, Soleil has proven he will go to desperate lengths to save the ones he loves, but there are concerns that specks of darkness may lie within his kind, gentle heart.

Soleil's primary ability is his power to create Mana-constructs, a skill he has honed since his early childhood. Due to both his vivid imagination, strong emotional presence, and excellent control over his Mana, he has shown a capability for creating creatures that are both extensions of his will and works of art. His fighting skills need some improvement, but he has generally begun to use his constructs as his weapons and shields as well, however they are useful to him. He does love all of his creations, however, and seems far more interested in creating them for the sake of beauty, rather than for the sake of fighting. Furthermore, as his emotions have become both more stable and complex, he has begun to develop his powers in other ways, though he trains mostly in secret so as to not spoil his work. Being small and light, he is very fast and capable of dodging his opponents pretty easily. However, his body is fragile, and only a couple of powerful attacks are needed to incapacitate him.

Likes: Nature, most animals, heights, dangerous places, sacred things and shrines, ghosts, peace and quiet, the flute, and the colors blue, white, purple, and green.

Dislikes: Loud noises, urban sprawls, crowds, the colors red, orange, yellow, and black, arguing, confrontations, being put on the spot by others.

Theme Song: This sounds about right.

Small RP Sample: HOLY HIGH!!!


Name: Blanchefleur Rise

Age: 42

Gender: Female

Height: 5'10"

Weight: 137lbs

Appearance:
Image

House/Element: Ignis (Affinity)/ Dark (Natural)

Personality/Bio:
The cold, cruel Head of House Rise, Blanchefleur's own siblings fear her for her almost-unmatched wickedness. Extremely intelligent, shrewd, and a powerful Mage, she has been an able leader of her clan for many years now. She manages all of her family's affairs, everything from her siblings' actions regarding their children to deciding who will be the next Heir of the House. She of course favors her own son, Saturninus, and has worked tirelessly to place him as the Heir, in order to consolidate her vision for the House. However, with Saturninus dead, she now has to fight to make sure that the Heir of the House follows her rules, no matter what.

Blanchefleur has always kept a very cold, distant relationship toward all people around her. Even her own son was not safe from her cruel punishments, when he "rebelled" against her. She holds to a personal philosophy of gaining power at any costs, and doesn't waste time with people from whom she cannot gain power or some alliance. She holds no love in her heart, seeing love as a cheap distraction for the powerless masses, and is extremely pragmatic, willing to kill or harm anyone who gets in the way of her goals-even her own siblings, nieces, or nephews.

Likes: Power, her clan's principles, good strategists, Dark Magic, Saturninus, her castle, the colors red, blue, and black, classical music, serpents, and holding power.

Dislikes: Dishonest allies, weak Mages, Light Magic, her dead husband, her siblings, Soleil, her other nieces and nephews, the colors pink and orange, other peoples' castles, non-serpents, other leaders, any opposition whatsoever, disobedience, love, kindness of any sort, flirtatious activity, flirts, and unworthy opponents.

Theme Song: "Wicked Ones" by Dorothy

Small RP Example: I was gonna write something, but the cat ate it.


Name: Eglantine Rise

Age: 18

Gender: Female

Height: 5'8"

Weight: 133lbs

Appearance:
Image

House/Element: Ignis/Fire

Personality/Bio:
Eglantine is the third-oldest of the Rise children, only a few months older than Saturninus, and the most intelligent of the Rise children. A prodigy from a young age, Eglantine learned anything and everything her parents made her learn, including various forms of Dark Magic. However, she refuses to use any of it, though she has managed to avoid having to prove her skills by learning everything as completely as she did. She also read every book in her house, and learned Fire Magic to an extent that her ability at it was only second to Blanchefleur's herself. While originally third in the line of succession, behind Pierre and Celestine, Pierre lost his place as Heir when he was castrated, and Celestine killed herself. Eglantine, however, did not want to undergo the torturous training that Blanchefleur would subject her to, and thus ran away from home, effectively abdicating her position as she was presumed dead by her family.

With Saturninus now dead, however, and with Soleil as the new Heir, she has come from hiding and has begun to learn about her family's situation in the shadows. While she currently has no power to move her family on her own, should she return, her position has the capability to start a civil war between supporters of Eglantine and supporters of Soleil. Secretly, however, she is on the side of her younger cousin and his allies, and seeks to help him in his Heirship and in reforming his clan in the event that he becomes Head. As a powerful supporter, she plans to overturn the power Blanchefleur and the rest of her siblings-including Eglantine's own parents-have over the House's wicked movements and goals.

Calm, collected, and down-to-earth, Eglantine does not worry much about the situations around her, despite her place at the hypocenter of much of the chaos. Her intelligence and her philosophy of "putting everything in its proper place" causes for her to act normally in a very orderly and firm manner toward her opponents, never letting them take advantage of her emotionally or physically. This is not to say, however, she is without her humor. As someone who has lived among the real world for several years-a rarity among the Rise children-she is not bothered by the stuffiness that often accompanies many Noblebloods and often finds it quite silly and pointless. Overall, she is a mature individual, one who has not allowed her family to shape her personality and who has formed an independent mindset to fight the weak nature of many of her aunts and uncles.

Likes: Her cousins Pierre and Soleil, books and reading, the colors blue, green, red, black, and grey, grunge and rock music, strong-willed people, pets, swordfighting, coffee, comics, and discussing philosophy.

Dislikes: Weak-willed people, the colors pink, white, brown, and orange, cruelty, snobbiness, pop music, Blanchefleur, her parents, her clan's principles, men who are not gentlemen.

Theme Song: "Straight On" by Heart

RP Sample: THE WALRUS WAS PAUL.
Last edited by Luminesa on Thu May 18, 2017 5:00 pm, edited 8 times in total.
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and the greatest is love."
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User avatar
Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Fri May 12, 2017 5:43 pm

Tag and stuff, or whatever.

House application
Name: House Hofmann
Age: ~1200 years old
Size: Exact number is unknown, but in Europe, they are 45.
Hierarchy: The hierarchy is split between several factors, there are factions within the House, and divides on blood related issues.

Faction wise: The Abusus Ordinis in Virtute make up a third of the whole house's allegiance, another third is taken by the Jaegers, and another is independent. Those who are independent are typically the underdogs, and the two big factions are often tense, or at an all out war with each other to strive for power.

Blood: The house is split in two in the matter, those who have a major blood link with Balder, and those who have a minor blood link.
The minor blood links, or minor bloods are considered to be peasants, nothing more than sacrifical pawns at best, few are those who actually come to have a good seat of power.
The major bloods are pretty much nobility within nobility, they are the elite and handle the house almost completely.
The Jagtkreuz answers to them and them only.

Vassals or subordinate organizations House Eiko/Jagtkreuz
Goals: House Hofmann formerly protected the kings and emperors of the christian world, now as religious struggles are becoming more and more violent accross the world, they wish to end them and rid the world of its demons. With every possible way they have.
Seat of power or Headquarters: Strasburg-Munich
Territory of influence Southern Germany-Northern France with some bits around the mediterranean.
Short History: House Hofmann is a French-German house that has the most control over northern France while having some territory in the south, it also has the most territory on the German branch along the lines of Bavaria and bordering Austria.

It was founded in the late 8th century, following the coronation of Charlemagne, they were the keepers of his weapons and immediate guards of the king. Until the crusades, house Hofmann remained on the sidelines, not mingling too much with anything beyond the royal lineage, around the time when Charlemagne split his kingdom in three, house Hofmann kept the northernmost parts of the lands and then became somewhat secluded, only intervening when other mages were to threaten the royal family.

As the crusades came rolling around, house Hofmann was called to cleanse the holy land of demonic presence before sending in the actual soldiers. To achieve a nigh perfect extermination, they called upon Balder, an especially pious and powerful crusader that basically made the Hofmann's name known even to the mundane world. During the period where the crusades came, Balder constructed many structures, weapons, relics, artifacts, spells, tomes, you name it. However only a few were recovered once Jerusalem was retaken from Christian occupation. Before his death however, Balder helped create a technique that would then be known as Crusader mode, or Blood Inheritance.

When Balder died, the house then split into two castes, Minor Bloods, those who didn't have much relation to Balder's blood, and Major bloods. Those who had direct descendance from him.

During the Renaissance, internal power struggles came to light when differing ideologies within the family came to clash, from 1450 to 1595, the family was in a constant state of all out civil war with the only ones spared being those that eventually became independent from the family.
Those ideologies were two, one that dictated that protestants were to be left alone and the focus of the family be shifted solely on eradicating demons and monsters from the face of the world, spearheaded by Henry Amadeus Hofmann, and the other that dictated the eradication of anything that wasn't christian, spearheaded by Albert Theodore Hofmann then his son, Alaric in 1584.
Around 1515, when Francois the 1st won the battle of Marignan, and as they had led a hand in that victory, they were given several duchies within southern france.
It was during that period that the House became especially big and powerful with a territory spanning all the way accross the sea, and about fifty years later, even in Northern Europe and Asia.
In 1549, in an attempt to eliminate a high ranking Major Blood, a battalion of Hofmann mages boarded a french missionary ship ship headed for Kyushu, in Japan.
Following that rather fortunate mishap, the battalion eventually came to obtain a small amount of territory owned previously by a smaller house of mages, House Eiko.
Eventually, the Hofmann made House Eiko a vassal, extending their territory all the way to Asia, under the rule of Henry, which then made the balance tip heavily in his favor.
As such, many Japanese mages then came back with the battalion to Europe to swear official fealty to their new lord.

With the Battle of Strasburg in 1595, Alaric was killed and the ideology that Albert had created pretty much vanished until the siege on the Bastille in 1789.
Prior to that, Henry's ideology dictated the every move of the House, however, it was severely weakened after the events of the war and spent two decades rebuilding itself.
That rebuilding came at a cost however, as the Northern lands in northern Germany and southern Denmark started their own little revolution to break free from the House's influence.
It came from 1605 to 1607, the mages barely had enough time to prepare themselves that the war was already on their hands again, and despite lasting a whole two years, their provinces declared independence.
However, not even a year later said provinces united again under another flag to be bore next to the Hofmann, which would make their next vassals.
The Jagtkreuz, which then became their version of inquisition. Anywhere where a monster or a demon was seen, they hunted, and more often than not, their mission ended in success. Their own private army of sorts.

As the French revolution came around, House Hofmann and with them, their vassals sided on the side of royalty, and despite House Eiko not exactly understanding why, they joined in and added their own relics to the war effort.
However, once again, this proved to be a spot of divide within the family.
And so came another time of civil war, albeit shorter than the last, they fought for the same thing the people did.
Between liberty, and royalty.
This time however, the side of royalty failed, and eventually came to distance the family from mundane affairs, even royalty.
Although they still swore oath to the Kaiser.
When the split happened, all of the magical weapons that were once held in royal possession were then owned by House Hofmann, as part of their initial oath. From what initially was a loss turned out to be an immense gain, as once again the Hofmann were the dominant powers in Europe with the fall of several neighboring houses.

Yet with Albert's ideology resurfacing, wariness ensued as nobody knew what exactly would happen.
The year 1810 marked the beginning of this period.
Some were expecting war again, as it had always been that way before, and some, more optimistic expected coexistence, and peace.
However this turned out to be more akin to a cold war rather than an all out one.
Both ideologies knew they had the means to kill each other in minutes, and if they did, it would mean the fall of the Hofmann name in Europe and then Asia.
As both sides basically eyed themselves too much to care about outside affairs, only the Jagtkreuz acted outside of the family members, further consolidating House Hofmann's reputation as being fearless and ruthless hunters.
However, that little cold war that lasted all the way to 1870, when France and Prussia went to war with each other.

Once again, the divide was present between members that wished to pledge their loyalty to Prussia, and those that pledged their loyalty to France.
The result of the war ended in the family being split in half and most of the Major bloods slaughtered.
After this, House Hofmann who were at the top of their hybris, fell into oblivion.
They were never to be seen again, no one could use their relics, only the Jagtkreuz seemed to exist as a separate entity.

When WW1 came, it was time for the Jagtkreuz to take action.
With human emotions drawing demons and monsters, they were called as shock troops to deal with the conflict and protect soldiers from whatever unnatural entity that were to show.
It was around that time that they actually overthrew the vague remnants of the House.
However, within their ranks still stood several Hofmann. And from them came the new Major bloods that would then come to be the new leaders of the Hofmann name, they also were to be the ones to reunite with House Eiko, that had stood on standby not even aware that the European branch had fallen.
From then on, both remnants of either sides agreed that they would not get involved with mundane affairs again.
It was then that other types of Bloods came into the picture.
Current state and Activities:

These days, House Hofmann isn't as weak as they were coming out of the end of the Franco-Prussian war, they took back their monster and demon hunting activities and came to even form a firm for the mundane world to keep a certain amount of funding and technology flowing into their HQ.

However, their wariness is an all time high.
The heir to the throne of the Jagtkreuz, essentially the highest position of power in the family, refused to take it and instead chose to live his life the way he wants, despite being the closest to Balder's initial power set.
As he is the only one that can take the throne and use the Jagtkreuz's vital relics and structures, struggles are constant with neighboring houses and even within their own to find someone of equal power.

However, a certain someone from house Eiko may change everything.


House application
Name: House Eiko
Age: ~800 years old.
Size: 50, most of them being in Japan.
Hierarchy: House Eiko is pretty military in their hierarchy.
The lower ones are cadets, over them are Corporals, Sergeants, Lieutenants and Colonels, and then comes the Shogun. The Shogun is the family head, and isn't set to have their descendants follow.
The next one in line is the one that prove that he is worthy of being Shogun through strategic, physical, intelligence and moral examinations, everyone, even cadets are passed through it to see which one of them may have the necessary skills to become Shogun.
Vassals or subordinate organizations None.
Goals:
House Eiko is odd in their goals, but they mostly aim to help their suzerain in any way they can.
Aside from that, they follow House Hofmann's creed and aim to eliminate demons and harmful monsters.
Seat of power or Headquarters: Fukuoka, Japan.
Territory of influence They mostly reside over Kyushu, without anyone really ever minding their business.
Short History
House Eiko was founded in the Heian period, due to most texts of that period being lost, no one, even the family members know exactly when it happened.
Throughout the centuries they've had a rather peaceful rise to power, they were never numerous enough to actually make a difference with the bigger houses in the country as such, they knew their place and kept to it.
Until the actual contact with House Hofmann, they were mostly considered as a gathering of mages from Japanese nobility that had nowhere else to go.
This, however, never meant they were defenseless, as they fought back dozens upon dozens of monsters that threatened their sanctuary. They actually had a lot of talentful mages, but not enough to attempt a rebellion on the bigger houses, as such, they simply forged relics, structures and other magical things more out of the need to remember their dead, rather than simply creating them for the sake of destruction.

Before the Hofmann came, House Eiko were looking for someone to chaperone them a little better, as they hadn't done much of anything on their own.
Due to this, they very much welcomed the european mages and willingly accepted their belief that all demons should be slaughtered.
They took action in most of the conflicts their suzerain took part in, except the ones within House Hofmann itself, in which case it was isolated.
The only point at which they acted within internal affairs was the French revolution period that they never wholly understood, at which point they had sent most of their relics to their suzerain to help in the war effort.
After which they were recalled as several things started to happen.

In the year 1810, a global demon/monster incursion somehow happened in their fief.
As Satsuma was raided to and fro, they called upon their Suzerain to help, and they sent one mage.
A mage, who, at the time had a power on par with Balder's with less polyvalence but could wield artifacts just as easily.
That mage's name was Aymeric Hofmann.
Despite being of Major blood, he was sent to Japan as punishment for a crime he committed back in Europe that no one had proof against him for. Or at least no solid proof.
Once Aymeric came, as he was one of the first Europeans to ever come to Japan during Sakoku, The Japanese House begged for his help, as the monster attacks grew stronger each day.

Hearing their plea, Aymeric taught them how to use Crusader mode, albeit spinning it a different way.
It was then discovered that House Eiko had ancestors that had powers similar to Balder's and that existed before they could be documented. Allegedly, there are some mentions of them in the Nihon Shoki and Kojiki, but no one actually ever put their finger on it.
Once the incursion subsided in 1820, Aymeric decided to stay and eventually called the rest of his immediate family to Japan, where they spread the Major blood inheritage among House Eiko.
Aymeric's side of the family eventually became a permanent citizen of Japan.

When House Hofmann fell in Europe, the news never got to House Eiko, nor to Aymeric himself, still alive.
They only ever heard of it when the Jagtkreuz took power and asked them to join into their conquest of the suzerain's former lands, to which they gave only silence.
After WW1 however, when House Hofmann came back from its cinders, House Eiko joined back with their suzerain, as vassals, still.
They were, however, due to their loyalty considered as equals and the two houses concluded a pact of sorts.
Current state and Activities:

Currently, House Eiko is still doing the same thing they've always did.
Keep the peace on Kyushu from any unnatural threats.
However, now comes the time where they need to honor their pact.
And they will.

The person they are sending to Europe could quite possible save House Hofmann as a whole.



Character Application. Remove elements in parenthesis

Name: Shino Eiko
Age: 19
Gender: F
Appearance: With dark red hair that lands right under her shoulders tied up in a loose ponytail, Shino sports a rather fit build that makes her seems older than she is. Shino wears practical things, arm and chest guard, plus a combination of light wood/leather armor for protection. Under the single breasted chestguard is a dark green sweater and under it is a white shirt, both plain clothing, but practical.
When fighting, she typically has a relatively battered cloak to hide around the field and mundane people.
Her bow lies on her back most of the time, while her daggers rest around her hips.
Height: 5"6|1M71
Weight: 165lbs|75Kg
Element:Solum - Metal manipulation, her whole gig is to move metal around, she can't create it, but assuming the underground is full of good metal under her feet, she'll be able to pull enough of it out of the earth to create useful things.
Mostly weapons and armor though, but she manages well enough with just that.
Personality: Shino is a ray of sunlight into someone's life. She is typically very jovial and rather heroic when she wants to be. Due to being raised in both Japan and France, she has taken the two customs to heart. Typically, she will hug people whenever she feels like it but will bow to others she doesn't exactly know.
Generally she is rather polite with just about anyone she meets, but can get pretty scornful with certain people.
Romantically speaking however, she is about as aware as a brick, the general knowledge is there, but since nothing ever came her way at all, she doesn't try, and nobody tries either.
In her private life, she plays games mostly, along with reading every once in a while.
Likes: Archery, mangoes, birds, games.
Dislikes: Swordplay, cheese.
Goals: She was sent to Europe to honor a pact, and while it is her initial goal, she seems to have other things in mind regarding House Hofmann.
Alignment: Shino mostly supports the Jagtkreuz, the Hofmann and Eiko Houses. Aside from that, there isn't much she swears fealty to.
Animal companion or familiar: An owl she can share her vision with through a rune. Its name is Tellius.
Bio: Much like a certain someone, Shino lived pretty normally, only taking archery as a hobby rather than an actual need.
She came from Aymeric's descendance and as such swung back and forth between homes in France and in Japan.
However, that isn't the only thing she swung back and forth from. As a combination of both House Eiko and House Hofmann, she was considered the next in line to be the next wife of the head in the family.

During one of her trips to France, she noticed him. The heir.
When she did, she felt something click, like she had to protect him, that no one else could do it better than her and progressively the two became closer. As she came to know him, she noticed more and more things, such as his fighting style, and his distinct lack of ambition to become the head of the family. At first, she didn't exactly understand, it was only when the current head of the family ordered her to kill the heir that she truly understood.
To be the Hofmann, you need to be ruthless, cold blooded, and the kindness and gentleness that she saw in the boy was the complete opposite.

However, she held on to that belief until the two of them fought, as per the order.
And that belief was immediately crushed, as his personality switched blankly to one that was just as cold and ruthless as he needed to be. At that time, she had lost. And all hopes of surviving seemed to be out of the question as he had gone all out with his mana. It was a kill or be killed situation.
Yet the boy snapped out of it as he was about to land the final blow, and for once, showed mercy.
It had been the only time where he had held back.

Next thing she knew, Shino was back in Japan and told never to return to Europe.
However, through a bit of luck and display of skill, the pact that the two houses created was upheld, and she was sent back to Europe once again. However, this time, she intends to make things right.
Theme: Siamès - The Wolf
Siamès - Used to Be
Siamès - No Honey
Heraldry: (Optional)
Last edited by Serah on Sat May 13, 2017 5:04 am, edited 3 times in total.

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Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Fri May 12, 2017 6:33 pm

I was part of the very first part of Mana Academy as The Isles of Lux (I played Ozzy with the regrettable accent), before I dropped off the site completely. That RP was one of the best I've taken part in, and I plan to join this one for sure now that I'm back.

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Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Fri May 12, 2017 6:53 pm

Castriarta wrote:I was part of the very first part of Mana Academy as The Isles of Lux (I played Ozzy with the regrettable accent), before I dropped off the site completely. That RP was one of the best I've taken part in, and I plan to join this one for sure now that I'm back.


Would be great to have you! Mana Academy is also still going.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Fri May 12, 2017 6:58 pm

I see you've added quite a bit of lore... You know, I think I might make an app for the original.

User avatar
Finsternia
Negotiator
 
Posts: 5141
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Fri May 12, 2017 8:25 pm

Organization or House Application

Name: House Abendroth-Hajnalka
Age: 1,041 (founded during the 976) / 1,115 (founded after the Magyar invasion of Hungary)
Size: Exact number of the entire army combined is currently unknown but the elite mages are 8 including the leadership
Hierarchy: Aloysus Abendroth and Mercillia Hajnalka serve as co-rulers for their houses. Allistor Abendroth is the one and only heir for both houses but the other members of House Abendroth and House Hajnalka stand in opposition to this, mainly Aloysus' older brother who was turned down by their late father and Mercillia's brothers who see the marriage to House Abendroth is just a political move to use Hungary as their private soldiers, citing an old prophesy that clearly points the finger towards Allistor. Due to this, the Lord and Lady of the House has been stomping down rebellion since their son's birth, either through diplomacy or turning them into fertilizer for Mercillia's gardens.
Vassals or subordinate organizations:
Both Austria and Hungary's governments are under their leash, with their subhouses used as satellites to control their territory. They have also been in touch with their former vassals and territories, specifically those who were under their imperial days.
Goals: Since Aloysus' rise to lordship, the pair have been keen on the progress of both the mundane and magical worlds. Since then, they've funded researches and projects that would further help both the mundane and magical community. One of their goals was to maintain the relative peace between the other Noble Houses to prevent another large scale war by using the carrot and stick method.
Seat of power or Headquarters: Schönbrunn Palace in Vienna for House Abendroth, Buda Castle for House Hajnalka
Territory of influence: Austria, Hungary, parts of Greece and Turkey, and a third of Poland
Short History:
The roots of House Abendroth could be traced from the legendary Great Sage Disa of Ancient Scandinavia who according to the myths have defeated a demonic incursion by the abomination Hel single handedly by sacrificing herself. Fron then on, they have become travelling settlers until they have established the Margraviate of Austria. They've became counselors and key members for the early years of the fledgling nation until they have scooped in the leadership by puppeting King Rudolf the First of the Habsburgs. House Abendroth became the Habsburgs of the Magical World, an ever looming diplomatic power over Europe.

House Hajnalka can trace their roots as the warrior-mages of the Magyars who were a vital key in conquering the modern Hungarian lands. They continued to serve as the elite soldiers of the monarchy. However, after the creation of the Golden Bull that limits the power of the monarchy, they became the shadow government through their military might. Since then, House Hajnalka were called the roses of Europe, beautiful yet full of thorns.
Current state and Activities:
After the crisis of the International Mage Tournament, the two Great Houses were preparing for any Rise retribution With the capture of Olivette Hansa's nullified body, the thought of the Rise and their allies attacking them were getting closer and closer to reality. And with the eminent ascension to the throne of Allistor Abendroth, their families are in a worse state of disarray.
Heraldry:
The Black Sun of House Abendroth

The Moon Flower of House Hajnalka

Allistor's Personal Insignia
Last edited by Finsternia on Sat May 13, 2017 12:46 am, edited 4 times in total.
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Luminesa
Khan of Spam
 
Posts: 61228
Founded: Dec 09, 2014
Inoffensive Centrist Democracy

Postby Luminesa » Fri May 12, 2017 8:29 pm

Castriarta wrote:I was part of the very first part of Mana Academy as The Isles of Lux (I played Ozzy with the regrettable accent), before I dropped off the site completely. That RP was one of the best I've taken part in, and I plan to join this one for sure now that I'm back.

Welcome back! Feel free to jump back into Mana as well!
Catholic, pro-life, and proud of it. I prefer my debates on religion, politics, and sports with some coffee and a little Aquinas and G.K. CHESTERTON here and there. :3
Unofficial #1 fan of the Who Dat Nation.
"I'm just a singer of simple songs, I'm not a real political man. I watch CNN, but I'm not sure I can tell you the difference in Iraq and Iran. But I know Jesus, and I talk to God, and I remember this from when I was young:
faith, hope and love are some good things He gave us...
and the greatest is love."
-Alan Jackson
Help the Ukrainian people, here's some sources!
Help bring home First Nation girls! Now with more ways to help!
Jesus loves all of His children in Eastern Europe - pray for peace.
Pray for Ukraine, Wear Sunflowers In Your Hair

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Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Fri May 12, 2017 8:42 pm

Serah, I'm going to have to ask you to cut down the numbers. Noble houses should be in the range of 40-45 mages for the very largest. Other organizations could get larger, but even the biggest might only have 400 mages.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

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Finsternia
Negotiator
 
Posts: 5141
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Sat May 13, 2017 12:47 am

Character Application

Name: Lord Aloysus Abendroth
Age: 36
Gender: Male
Appearance: Boop
Height: 6'10"
Weight: 190 lbs
Element: Ignis | Fire and Solar Manipulation
Personality: Quiet, diplomatic, and respectful. He mostly won't respond to aggression, the job of beating people's shit out of them is his wife's. He always wanted to resolve problems in a calm and collective way so that violence won't be involved. But he is not a stranger to bloody strategies when it comes to ruling and leading and will only resort to them when words cannot pierce a person's skin
Likes: Quill pens, full body robes, someplace quiet, Mercillia's tea and sweets, his family
Dislikes: Coffee, paperwork, arguments with hard headed people, Mercillia shouting at him
Goals: To keep the peace, to lead Austria into a better future
Alignment: House Abendroth-Hajnalka
Animal companion or familiar: Asmodeus, a lion whose mane bursts into fire
Bio: Aloysus was the youngest son of the feared Lord Lester Abendroth. Aloysus preferred to be away from the spotlight. He knew that he'll be a minor lord under his brother Brandon's rule and he preferred it that way. Yet the late Lord Lester picked the black sheep of the family as his successor in which Brandon rose in revolt.

He didn't know why his late father chose him to be the heir but it only made his relatively peaceful life more chaotic. Most Abendroth vassals and allies rallied towards Brandon's cause as what Lord Lester had done was a breach on the traditions of the eldest being the heir. Shadow wars have been fought and House Abendroth has weakened significantly as their allies defected to Brandon. But this was just an excuse for the late Lord Lester to strike a deal with the Lord Frederick of House Hajnalka, a marriage between their families.

Lord Lester's plan was to marry Aloysus to the young Mercillia, who was renowned for her temper and prowess. At their wedding day, during the exchanging of vows and rings, Brandon stormed the cathedral where the wedding is being held with an army behind him. Little did he know that it was a carefully placed trap. Aloysus and Lester weren't the ones trapped in the cathedral. They are.

Mercillia, in a burst of rage of having her precious wedding botched, slew Brandon and threw his head towards the traitor lords that have attended and the Hajnalka force made short work of Brandon's army.

Despite being traumatized of their wedding day and their honeymoon, Aloysus loved his wife and son as much as he could. Despite being distanced from his son for trying to provide everything he could ever have, he was a good father and a good husband who tried to keep the peace for his family.

In the present he has presented himself, his wife, and his family as the ally of the Dark Mana Being Rabbit and he's been appealing to the International Mage Commitee to give sanctions towards House Rise and push the legitimacy of Soleil Rise to the throne.
Theme: Here


Character Application

Name: Lady Mercillia Hajnalka-Abendroth
Age: 35
Gender: Female
Appearance: Here
Height: 5'10"
Weight: 175 lbs
Element: Solum | Plant and Lunar Manipulation
Personality: Mercillia is a very passionate and loving woman who would prioritize the needs of others. However, she has a terrible temper that can be easily set off nd have her rampaging in the immediate area to exact retribution upon the offender.
Likes: Gardens, tea, silk, her family, serenity, flowers
Dislikes: Beef, salty food, arrogant people, anyone who would dare lay a finger on her family
Goals: A peaceful life for his son and equality for the common mages
Alignment: House Abendroth-Hajnalka
Animal companion or familiar: Mammon, a stag that could control the earth. Mostly seen in the form of an anaconda who guards Mercillia's gardens.
Bio: Eldest of Lord Frederick's children, Mercillia became the paragon for her brothers and sisters. Well... Not a good paragon for her sisters who wanted to be a proper lady. She was hardheaded, a girl who follows her own rules, a girl who flees away from lessons on how to be a lady. One time when one of her cousins tease her of being a girl who wanted to be a boy, she challenged him into a swordfight with only a sewing needle as a weapon. She went head on and grabbed her cousin's rapier by the blade and pulled it off his hands before blinding him by stabbing his eyes with the needle. For Mercillia, it was a funny thing to teach that boy that whatever someone's gender is, what they can do is the important thing. It wasn't for Lord Frederick who grounded her and locked her in her room for a week.

Mercillia started to shine in tournaments, who became a dreaded player with the wins in her hands. Her most infamous tournament was when she was 16 and her opponent was in a near death situation after being almost ripped to shreds by vines and poisoned by pollens. He was even infected by multiple kinds of toxic fungi and it was a miracle that his life was saved.

Her childish fantasies of being a modern Joan of Arc came to an end with her marriage to Aloysus. She was mad that she didn't even pick who her husband's gonna be. And to be married to Aloysus, a nobleboy who confines himself to his room, was quite an insult to her. But when she got to know her soon to be husband, she came to know his intelligence, his skill with magic, and his gentleness. A gentleness that she haven't seen on other men and the ferociousness of a lion when she was once assaulted.

In her wedding day, she was in a magnificent white dress with pearls and jewels sewn to her gown. As she walked down the aisle, a smile was on her lips like no other. A smile that wasn't the smile of a blood crazed woman but the one who loved truly. When Aloysus' brother barged into the cathedral with an army behind him, Mercillia ripped her dress apart and nearly destroyed the cathedral as gigantic roots with thorns the size of spears broke out of the ground and surge towards him. Wielding the ancestral sword of her family, the Sword of Twilight, she rallied her family and decapitated the should be Abendroth heir in a clean stroke of the blade.

Their marriage turned out to be better than expected, the meek Aloysus learned how to love his dreadful wife and they bore a single child. For seventeen years they would protect Allistor's right to the throne, despite all the opposition.
Theme: Here


Character Application

Name: Allistor Abendroth
Age: 17
Gender: Male
Appearance:
Image
Height: 6'5"
Weight: 180 lbs
Element: Aquo | Ice and Nether Manipulation
Personality: To those who never knew him, Allistor seems like an arrogant douchebag with the temper of his mother in him. However, to his friends, Allistor is another person. He was kind and brotherly, has the tendency to be a pervert and a boy full of sass. He has the fighting spirit and rage of his mother yet he has the calm demeanor of his father. He has the upbringing of a noble and the personality to be a good one, but he never wanted to be one.
Likes: Sweets, spicy food, cold weather, music, playing the piano and violin, dark places, books, stylish clothing that is almost always impractical for the situation and orderliness
Dislikes: Complex buildings, warm weather, plain clothes, bitter food, being woken up early, mud and dirty places, noise and noisy people
Goals: To be a great mage and a good son to his parents and a leader if he comes to the Abendroth throne
Alignment: House Abendroth-Hajnalka
Animal companion or familiar: Glacia, a fragment of the dragon Nidhoggr and agent of Helsdotir
Bio: Born during a blizzard in December 22, 1999, Allistor was the only child of Aloysus and Mercillia Abendroth. His birth was a controversy in the family, after finding out that the late Lord Lester Abendroth was an occultist and finding out the prophesy of a child born of the eclipse and in the coldest of nights. He would bring the winter that the Sage Disa have stopped and will bring a cold wind that shall cut through flesh and bones. When his magical abilities surfaced, the open criticism and blatant attacks against them started. The other Abendroths open fired about the young heir is an abomination, a demon, an inhuman monster. To settle the debate, they had almost every man of every religion come and perform their sacred rites against demonic entities. It didn't work but the controversy still continued, even until now.

To protect Allistor from his relatives' accusations, Aloysus sent him abroad to Mana Academy while he and Mercillia silenced and crushed those who attacked House Abendroth-Hajnalka. These accusations mostly came from those who are the next in line for leadership of the families, brothers, sisters, and cousins who wanted the political power for themselves.

As a sheltered boy during his childhood days, Allistor had problems with adjusting and having friends in the Academy. The presence of new friends like Aria and long known childhood friends like Henry made him more open to interaction, changing him from that snobby rich kid into a more mature young man. He found a sister figure in Annice, a father figure in Professor Rabbit, a younger brother in Soleil Rise, and love in Shaun Calhoun. Yet with war looming all over Europe, Allistor couldn't help but return and aid his parents and with his eighteenth birthday coming soon, chaos is all abound his greedy relatives. Prophesies do wait but a snake will never let go of its prey.
Theme:
The Heirs to Eternity (Passive)
Battle the Lorekeeper
Last edited by Finsternia on Sat May 13, 2017 12:49 am, edited 1 time in total.
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Sat May 13, 2017 2:26 am

Chrome Legion wrote:Serah, I'm going to have to ask you to cut down the numbers. Noble houses should be in the range of 40-45 mages for the very largest. Other organizations could get larger, but even the biggest might only have 400 mages.


Alright, I got the Hofmann down to 45 people.
Kind of messes up the hierarchy I had in mind, but I think I can make it work.

EDIT: Finished Shino's app as well.
Last edited by Serah on Sat May 13, 2017 5:05 am, edited 1 time in total.

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Castriarta
Envoy
 
Posts: 224
Founded: May 01, 2017
Ex-Nation

Postby Castriarta » Sat May 13, 2017 5:56 am

I like the theme I have going from the last app so I'm just going to essentially put that one here and change it up a bit to make it fit this setting/plot.


Character Application. Remove elements in parenthesis

Name: Salvador Alejandro Espinar
Age: 20
Gender: Male
Appearance:
Image

Height: 5'9", 175 cm
Weight: 154 lbs, 70 kg
Element: Earth/Water/Mud/Clay.
Personality: He has a brave and decisive nature. He is a good tactician and a good athlete. Salvador is a person of great cleverness, and is imaginative and creative. Salvador must possess initiative, mobility and flexibility, as well as versatility and a command of any situation, to have achieved what he has achieved and gotten where he has gotten. Other important qualities possessed by Salvador are the following: he is a good walker and runner, he is able to stand up against fatigue, hunger, rain or heat. He knows how to hide, and how to be vigilant. He has conquered the art of dissembling. He has learned never to fear danger. He has learned to behave the same by day as by night. He has learned not to act impetuously. He has learned to have near unlimited patience, to remain calm and cool in the worst of conditions and situations, never to leave a track or trail, and not to get discouraged. He believes that from the moral point of view, he has an undeniable superiority over his foes. This moral superiority is what sustains Salvador. Salvador has a deep running love and passion for humanity and is therefore very easily taken advantage of. He has the strength of habitually placing the interests of the common good above his personal interests when it comes to practical matters; he is far from preoccupied with personal gain and loss and rarely calculates in terms of personal interests; he does not abuse private nor public trust, avoids turning his work to private advantage of one kind or another. At the same time, Salvador is absolutely infuriated by the mistreatment of others and often holds everyone to the same standards he holds himself to.
Likes: Writing, reading, conversing intelligently, training, exercising, accomplishing tasks, and learning.
Dislikes: Monotonous tasks, being completely subordinated to a single person, being told what to think, being given assignments he is not prepared for.
Goals: Espinar's ultimate goals in life are the fulfilment of his entire human personality, and the establishment of a society that permits the full development of human potential. Such a society, according to Espinar, would provide its members "the greatest possibility for the development of their faculties." His goal is to ensure that everyone has "the power to develop and exercise his faculties in order to be free." Espinar once said the aim of his life was "to organize a society in such a way that every member of it can develop and use all his capabilities and powers in complete freedom and without thereby infringing the basic conditions of the society." As an afternote, Salvador also wishes to go down in history as "one of the greats". He wishes to be remembered and honored and revered and loved for his wonderful mind and his complete commitment to the people of the world. Ezequiel wants complete equality between Mundanes, Commonbloods, and Noblebloods, and he wants to shatter the stifling hierarchy and class structure of the Arcane world.
Alignment: He is definitely anti-House Rise, although he believes that the superiority of the Upper Houses over the rest of society should itself be dissolved, and will therefore not support the rise of a different House to the same tyrannical position House Rise has forced its way into now.
Animal companion or familiar: A black panther named Mecali.
Bio: Salvador was the first to acknowledge that the essential features of his perspective had been molded in the context of his Caribbean childhood and youth. He was born in Cuba on 4 January; his parents were both servants of the local Nobleblood lord, as were all Commonbloods in that area. They were completely subordinate to him, and lived in harsh conditions to maintain his colonial lifestyle. However, both his parents were literate, and he described his mother in one of the many journal notebooks he has completely filled with his thoughts over the years, “. . . a reader, one of the most tireless I have ever met.” The opening page of Salvador's current journal reveals the major influences at work: “The Lord's house [Where he spent much of his time] was superbly situated, exactly behind the wicket. A huge tree on one side and another house on the other limited the view of the ground, but an umpire could have stood at the bedroom window. By standing on a chair a small boy of six could watch practice every afternoon and matches on Saturdays . . . From the chair also he could mount on to the window-sill and so stretch a groping hand for the books on top of the wardrobe. Thus early the pattern of my life was set.”

Not only did Salvador, through watching, playing and studying the Arcane, develop at a precociously early age the method by which he later examined all other social phenomena; but also, as a boy, he had responded instinctively to something located much deeper in human experience. The Arcane was whole. It was expressive in a fundamental way of the elements which constituted human existence – combining as it did spectacle, history, politics; sequence/tableau, movement/stasis, individual/society.

The importance of literature in Salvador's formation also stemmed from its resonance with his intuitive grasp of an integrated world. Salvador's “obsession” with the texts of past Commonblood Radicals, particularly those written by the great Yolyamanitzin, was a decisive part of this developing awareness, and it fed directly into his close observations of the personality in society. He absorbed, too, what may inadequately be called the politics of Yolyamanitzin, that sharp analysis of the foolishness and contradictory nature of the Blood Caste. But, more than anything else, Salvador recognized early that literature offered him a vision of society, a unique glimpse of the human forces and struggles which animated history.

Salvador, as a boy growing up in a small caste society, absorbed everything that European civilization (Magical and Mundane) offered to him. He immersed himself in its history and literature, in its classical foundations, in its art and music; but, at the same time he rebelled against his formal schooling, the authority of Queen’s Royal College, the island’s premier institution, and its British and Nobleblood public school masters. He was, as he said many times, “a bright boy”; but he was determined to go his own way and to establish himself independently in the world.

On Trinidad, Salvador Alejandro Espinar met the young Luz Fernanda Morterero, a member of the Cuban youth organization dedicated to gaining equal rights between Commonbloods and Noblebloods. They build up a profound friendship. Together they read Marxist and other radical texts and discuss the actualities. Only a year or so later, Salvador passed the most rigorous tests that either the Mundane or Arcane academies on his island can offer. Salvador sailed to England at the age of 16 with the intention of establishing a revolutionary continuity in Europe and gaining experience to bring back home to Cuba. It was a journey many undertook from the colonies. Some sought education abroad, particularly entry into the professions of law and medicine; others were simply hungry for the experiences of a bigger world than the one which circumscribed the familiar society of their youth. For Salvador, an educated Hispanic man, the move to England was critical if he was to realize his political or intellectual ambitions. He believed he was mature, and confident that his early life in the Caribbean had equipped him with the essential outlook and skills to make his way in the metropolis.

Theme:
Last edited by Castriarta on Sat May 13, 2017 5:57 am, edited 2 times in total.

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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Sat May 13, 2017 6:00 am

Chrome Legion wrote:Serah, I'm going to have to ask you to cut down the numbers. Noble houses should be in the range of 40-45 mages for the very largest. Other organizations could get larger, but even the biggest might only have 400 mages.

What kind of number range would you estimate would be reasonable for a small and obscure house that nonetheless has been around for a long time? (IE, over 1000 years)
Signatures are so 2014.

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Sat May 13, 2017 10:36 am

Utceforp wrote:
Chrome Legion wrote:Serah, I'm going to have to ask you to cut down the numbers. Noble houses should be in the range of 40-45 mages for the very largest. Other organizations could get larger, but even the biggest might only have 400 mages.

What kind of number range would you estimate would be reasonable for a small and obscure house that nonetheless has been around for a long time? (IE, over 1000 years)



Smaller houses would be in the order of five actually powerful mages.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Sat May 13, 2017 10:42 am

Organization or House Application. Remove elements in parenthesis

Name: House Von Kressel
Age: 1,055 (founded in 962)
Size: 40.
Hierarchy:
The hierarchy of the House Von Kressel uses an internal systems of laws and titles. The most influential at their time use their personal crest to indicate their position within the family, and all of the Lords and Ladies who won this right are under the direction of the Great Lord, who acts as the head of the house in such questions. Below the Lords and Ladies, the order of importance comes from the main branch of the family. The more distant from the main branch, less influence one will have.
Vassals or subordinate organizations
Having a huge amount of influence in Germany's government as well as Austria's one, the Von Kressel keeps their influence dividing their seats in the countries they occupy. They have vassal houses in Netherlands (in Haia), Belgium (in Brussels) and Poland (in Poznań). They share their influence in the Austrian government with the House Abendroth-Hajnalka.
Goals:
Their ultimate goal is to preserve their status as one of the Great Houses, reinforcing the rights of the Noblebloods as well eliminating all opposition against the establishment of their presence. Expanding their influence in the Committee and in the academic community by continuously placing teachers and figures of authority in the Habsburg's Imperial Academy, they keep growing their capacity to influence the decisions of smaller Houses and countries around them.
Seat of power or Headquarters: Their main seat of power is Vienna, in Schwarzenberg palace.
Territory of influence:
Germany, Austria, Belgium, Netherlands and one third of Poland.
Short History:
Established in 962 when Otto I was crowned Emperor of some regions around the Germanic area, the Von Kressel became an important part of the political life in that age. Even after the Catholic Church cut the power of the emperor in that area, the Von Kressel would have prosperity. Years later, under the Hohenstaufen rule of the Holy Roman Empire, they've furthered the wishes of the emperors supporting the Ostsiedlung movement, achieving high graces from the emperors at that time.

Using their political knowledge to avoid Napoleon's wrath, they've eliminated the Hirsch, their bitter rivals, and consolidated control ovr South Germany, taking the vassal houses of the Hirsch in the process and furthering their power. It would be in the Congress of Viena, in 1814, that they would show their definitive power: Wilhelm Von Kressel, in the shadows, would support the creation of the German Confederation, a movement clearly devised to help his goals of establishing his power in the area. Years later, his successor, Wilhelm Von Kressel II would see a different situation happening. The war between Austria and Prussia would break out, and the Von Kressel would be absent from the conflict, as they established roots in both countries. It was at this time that their internal laws were established, avoiding the House to split apart.

In 1884, the Von Kressel would participate in the German industrialization effort, years after the support of Belgian control in Congo, using a friendly house that would become their vassal years later. In 20th century, the Von Kressels would be recognized as a "hidden force" inside the structure of the recently created German state, being publicly neutral but privately one of the defining forces in hard moments.

During the Second World War, as the Third Reich would advance vigorously, the Von Kressel placed members inside the Nazi party, an act that helped them to keep untouched through the hard years of the war and to advance on Poland, to the point of falsifying documents of former Polish houses so they could be sent to the extermination camps, while also supporting a tighter grip on Austria. It's also rumored that their support on a tighter grip on Austria came as a way to accumulate more wealth after the Jews were persecuted in the area.

With a Germany divided but a neutral Austria, the Von Kressel changed their seat of power to Austria, while keeping a distant control in the divided Germany. In 1990, when Germany started to organize a reunification, the Von Kressel returned, organizing the division between the Houses and establishing seats in the German territory, even when the House faced resistance, in a period known as Influence Wars.

Current state and Activities:
The confusion at the Tournament didn't go unnoticed. Sarah Von Kressel, notable teacher at Habsburg's brought the question to the family's attention without informer her former apprentice, Henry. They are skeptical towards a real war happening, but are moving in the shadows once more to deal with it in case it happens. Internal tensions are brewing now that Henry, son of the Great Lord Joachim Von Kressel was also nominated a Lord, and would certainly return to Austria if a war happened, as he was one of the participants in the Tournament.
Heraldry:
Von Kressel

Henry's personal crest
Last edited by Kingdom of Irhk on Sat May 13, 2017 10:47 am, edited 1 time in total.
Nothing to see here, move along.

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Sat May 13, 2017 12:37 pm

Castriarta wrote:I like the theme I have going from the last app so I'm just going to essentially put that one here and change it up a bit to make it fit this setting/plot.


Character Application. Remove elements in parenthesis

Name: Salvador Alejandro Espinar
Age: 20
Gender: Male
Appearance:
Height: 5'9", 175 cm
Weight: 154 lbs, 70 kg
Element: Earth/Water/Mud/Clay.
Personality: He has a brave and decisive nature. He is a good tactician and a good athlete. Salvador is a person of great cleverness, and is imaginative and creative. Salvador must possess initiative, mobility and flexibility, as well as versatility and a command of any situation, to have achieved what he has achieved and gotten where he has gotten. Other important qualities possessed by Salvador are the following: he is a good walker and runner, he is able to stand up against fatigue, hunger, rain or heat. He knows how to hide, and how to be vigilant. He has conquered the art of dissembling. He has learned never to fear danger. He has learned to behave the same by day as by night. He has learned not to act impetuously. He has learned to have near unlimited patience, to remain calm and cool in the worst of conditions and situations, never to leave a track or trail, and not to get discouraged. He believes that from the moral point of view, he has an undeniable superiority over his foes. This moral superiority is what sustains Salvador. Salvador has a deep running love and passion for humanity and is therefore very easily taken advantage of. He has the strength of habitually placing the interests of the common good above his personal interests when it comes to practical matters; he is far from preoccupied with personal gain and loss and rarely calculates in terms of personal interests; he does not abuse private nor public trust, avoids turning his work to private advantage of one kind or another. At the same time, Salvador is absolutely infuriated by the mistreatment of others and often holds everyone to the same standards he holds himself to.
Likes: Writing, reading, conversing intelligently, training, exercising, accomplishing tasks, and learning.
Dislikes: Monotonous tasks, being completely subordinated to a single person, being told what to think, being given assignments he is not prepared for.
Goals: Espinar's ultimate goals in life are the fulfilment of his entire human personality, and the establishment of a society that permits the full development of human potential. Such a society, according to Espinar, would provide its members "the greatest possibility for the development of their faculties." His goal is to ensure that everyone has "the power to develop and exercise his faculties in order to be free." Espinar once said the aim of his life was "to organize a society in such a way that every member of it can develop and use all his capabilities and powers in complete freedom and without thereby infringing the basic conditions of the society." As an afternote, Salvador also wishes to go down in history as "one of the greats". He wishes to be remembered and honored and revered and loved for his wonderful mind and his complete commitment to the people of the world. Ezequiel wants complete equality between Mundanes, Commonbloods, and Noblebloods, and he wants to shatter the stifling hierarchy and class structure of the Arcane world.
Alignment: He is definitely anti-House Rise, although he believes that the superiority of the Upper Houses over the rest of society should itself be dissolved, and will therefore not support the rise of a different House to the same tyrannical position House Rise has forced its way into now.
Animal companion or familiar: A black panther named Mecali.
Bio: Salvador was the first to acknowledge that the essential features of his perspective had been molded in the context of his Caribbean childhood and youth. He was born in Cuba on 4 January; his parents were both servants of the local Nobleblood lord, as were all Commonbloods in that area. They were completely subordinate to him, and lived in harsh conditions to maintain his colonial lifestyle. However, both his parents were literate, and he described his mother in one of the many journal notebooks he has completely filled with his thoughts over the years, “. . . a reader, one of the most tireless I have ever met.” The opening page of Salvador's current journal reveals the major influences at work: “The Lord's house [Where he spent much of his time] was superbly situated, exactly behind the wicket. A huge tree on one side and another house on the other limited the view of the ground, but an umpire could have stood at the bedroom window. By standing on a chair a small boy of six could watch practice every afternoon and matches on Saturdays . . . From the chair also he could mount on to the window-sill and so stretch a groping hand for the books on top of the wardrobe. Thus early the pattern of my life was set.”

Not only did Salvador, through watching, playing and studying the Arcane, develop at a precociously early age the method by which he later examined all other social phenomena; but also, as a boy, he had responded instinctively to something located much deeper in human experience. The Arcane was whole. It was expressive in a fundamental way of the elements which constituted human existence – combining as it did spectacle, history, politics; sequence/tableau, movement/stasis, individual/society.

The importance of literature in Salvador's formation also stemmed from its resonance with his intuitive grasp of an integrated world. Salvador's “obsession” with the texts of past Commonblood Radicals, particularly those written by the great Yolyamanitzin, was a decisive part of this developing awareness, and it fed directly into his close observations of the personality in society. He absorbed, too, what may inadequately be called the politics of Yolyamanitzin, that sharp analysis of the foolishness and contradictory nature of the Blood Caste. But, more than anything else, Salvador recognized early that literature offered him a vision of society, a unique glimpse of the human forces and struggles which animated history.

Salvador, as a boy growing up in a small caste society, absorbed everything that European civilization (Magical and Mundane) offered to him. He immersed himself in its history and literature, in its classical foundations, in its art and music; but, at the same time he rebelled against his formal schooling, the authority of Queen’s Royal College, the island’s premier institution, and its British and Nobleblood public school masters. He was, as he said many times, “a bright boy”; but he was determined to go his own way and to establish himself independently in the world.

On Trinidad, Salvador Alejandro Espinar met the young Luz Fernanda Morterero, a member of the Cuban youth organization dedicated to gaining equal rights between Commonbloods and Noblebloods. They build up a profound friendship. Together they read Marxist and other radical texts and discuss the actualities. Only a year or so later, Salvador passed the most rigorous tests that either the Mundane or Arcane academies on his island can offer. Salvador sailed to England at the age of 16 with the intention of establishing a revolutionary continuity in Europe and gaining experience to bring back home to Cuba. It was a journey many undertook from the colonies. Some sought education abroad, particularly entry into the professions of law and medicine; others were simply hungry for the experiences of a bigger world than the one which circumscribed the familiar society of their youth. For Salvador, an educated Hispanic man, the move to England was critical if he was to realize his political or intellectual ambitions. He believed he was mature, and confident that his early life in the Caribbean had equipped him with the essential outlook and skills to make his way in the metropolis.

Theme:


Image

Looks good to me, Accepted.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Saldinado
Minister
 
Posts: 2894
Founded: Oct 16, 2015
Ex-Nation

Postby Saldinado » Sat May 13, 2017 7:53 pm

Organization or House Application. Remove elements in parenthesis

Name: Corleone Family

Age: 107. Founded in 1907. (Or 121 if you included it's first attempts in 1896).

Size: It's true size is unknown, but it is set up to where there is at least one major figurehead in each major city that they reside in which is a total of about 8 figureheads, or "Representatives" as they are called. Of those 8, 2 are stationed off the coast and in the center of Sicily.

Hierarchy:
It is stationed in a way that is similar to that of a spider web so to speak. There are 8 major spheres of power throughout the world, but they all come back towards only 1, which is on the Island of Sicily, Italy.

  • 1st Sphere: Located in the city of Catalina, Sicily; has the smallest amount of influence in it's area, but has a great and powerful presence and influence in the Mainland of Italy and the rest of Europe, the United States, and the Caribbean. Where the Godfather and his Consigliere resides in his compound. Determines the laws and regulations of the entire family members.
  • 2nd Sphere: Residing in the city of Naples, Italy, this part of the family has the opposite effect compared to the 1st sphere. It has a rather small amount of international influence, but a large influence on it's location in the city as well as the region surrounding it. The leader of this part of the group cares more about domestic issues rather than the international ones; the isolationists of the eight.
  • 3rd Sphere: With it's location is Paris, France, this group of the Corleones have a rather greater influence in European affairs. They are the ones to go to with almost all things European, and it has almost always been that way for the past 70 years. The more aggressive group of the family, they have made their presences know quite well around the city's nightlife and crimelife as well. After numerous complaints and warnings about their activities from the rest of the representatives in Europe, they are currently placed on a sanction that limits their activities and economic growth in order to prevent the police from sticking their nose in on them for too long. Though with the increasingly prominent threat from the Rise family along with foreign Noble Houses, only time would tell if this sanction would continue.
  • 4th Sphere: This rather small area located in the center of Sicily, in the city province of Enna, this group is the smallest of the family. They are the group that the rest really talk about or mention as they too are more of an isolationist group with a small amount of influence. The people under their control in the city don't really have a problem with them as they focus more on the wine and food ring rather than any of the rest of the illegal activities, with their most dangerous activity being a maker of ammunition for the rest of Europe.
  • 5th Sphere: Further from the others in Europe in the city of Barcelona, Spain, they are some of the more diplomatic group of the family. They are more laid back as they control more of the hotel resorts and bars of the city and tourists destinations, blending more into the idea of just "businessmen" if anything. They know how to keep their noses clean, and have quite an influential power over the city and the regions around it.
  • 6th Sphere:This family is located in the large and completely different city of New York City, United States, this family has a rather greater influence than the rest of the families when it comes to international and foreign disputes. They have the largest group than the rest of the 8, and are also the main breadwinners for the group due to their location and crime rings of drugs, prostitution, adult film entertainment, and jewelry/diamond selling. With the representative's son of the group being involved with the European fight, they are hoping to use his information to help the combatants and gain as much control as the Paris group, using their sanction as an advantage for them.
  • 7th Sphere: Also located in the United States in the city of Chicago, this group is a rather simple one. It is currently in the middle of a gang war with another organized crime family, while also trying to keep its ass out of trouble from the law enforcement; which has been rather successful due to the amount of dirt that they have on the political and law figures within the city. More focused on the trading and business of guns and ammunition while also "working" with the police to help crack down on the gun violence.
  • 8th Sphere: The last and rather weaker part of the family this group had been around since before the Cold War began in Havana, Cuba and had been thriving off of it throughout the years of the war. With their trading and advancements in arm manufacturing, gambling, and drug trafficking, things were going swell for the group, albeit the large amount of tension and scares due to the war. However after the sanction and trading ban that was put on the country from the United States for the past 50 years, they soon began to show a decrease in production of things as they were now only limited to their gambling rings which are still going strong. However now that the embargo has been lifted off of Cuba by the United States, the group's new representative now has more ambitious plans to try and thrive once again as it did during before and during the Cold War in Cuba, trying using the Europeans as a form a testing group for it's new rebirth.
Vassals or subordinate organizations
They have a large influence over the police departments all across the world; some more corrupt than others thus allowing them to continue on with their days, while also setting out stings for their rivals. They also have a wide range of influence and say in politics as well, mainly with the French and United States government officials as they seem to all take interests in their type of work for all the wrong reasons (or right depending on who you ask).
Goals:
  • Try and expand their crime ring into parts of Europe such as Germany, Belgium, and the rest of Central Europe mainly.
  • Try and establish an official base in the city of Miami, Florida as a trade route for the United States and Cuba.
  • Play the Devil's Advocate, and once again try and revamp their weapons and arms manufacturing in the hue of the war.
  • Do their best to not become fully placed into the war as to pick a side and fight for them. Didn't do it during the World Wars, and won't do it now.
  • Preserve their status and influences over their regions and try to expand their influences without getting in the way of the other Noble Houses.
Seat of power or Headquarters: In the head Corleone Compound on the coast of the Island of Sicily in the city of Catalina. Though smaller headquarters can be found around the world within the 8 Spheres.
Territory of influence:
  • Southern and Central Italy and the island of Sicily
  • Central & Coastal regions of France
  • Southern Spain
  • Cuba
  • The United States, especially throughout the East Coast and Midwest
Short History:

The Corleones first got their start earlier during the years between 1896 and 1900 in Sicily under the man known as Michelangelo Corleone, a descendant of Vittorio Emanuele II. His first attempts at creating the family know as it is today were completely awful as they have lacked the experience and knowledge as of what to do with the use of organized crime; this eventually almost lead to the mafia's near extinction. It wasn't until Michelangelo's brother's son by the name of Victor Corleone that things began to once again make the family's presence seen, but this time with a more revolutionized and take off.

During the earlier stages in the years of 1905-1906, Victor, a Sicilian who had studied and traveled in the cities of Rome, Paris, and New York at the age of 21-30 learning about business and the structures of the government, he examined mainly the United States' form of government, with a European twist to it. And in the summer of 1907, was when he, along with those who he trusted the most, bounded together and once again officially founded the Arcane Mafia know as the Corleone Family once again in Sicily. Their previous goals was to start over from scratch and create an empire that his uncle never could and thus, set of a form of ruling that was rather unorthodox by many, as to have the central power be in the city of Catalina, yet branch off and spread throughout the Island as well as the recent country of Italy and establish a figure head in one of the major cities.

Their first forms of organized crime were a much rather simple and trade-like business that began during the year of 1909 trading wine and fruits with ships and sending it to the Balkans and Northern Africa in return for spices, as well as the magic and academics of the area around them. Next they traveled up to the mainland of Italy where they began to move slowly into the cities such as Rome and Naples as it was closer to the sea and allowed for more access to the ports.
This continued until until 1911 where they finally got a firm stance on where they wanted to be, was when they began to take a more aggressive stance. In Sicily, the family took control and monopolized the ports and half of the wineries on the island, as well as the farming lands, collecting pay for the land and profit made from their wine and grapes, while also allowing farm owners to receive their share of their own profit that made them feel as though they were independent and in control of their businesses. Meanwhile in the rest of Italy and the Balkans, there was another cash crop brewing, which was the ammunition manufacturing and trade, sending weapons towards governments to help aid in the annexation of Tripoli and Dodecanese Islands during the war with Turkey. And soon trying it's hands at sending weapons to Greece and the Adriatic coast.

Between the years of 1912-1914, the Corlones moved their business across seas and established a permanent compound in the United States in New York where they remained silent most of the time.

During the beginning of the First World War, with another compound established in Paris, and now with a new Godfather, the late Victor's son, Emanuel Corleone, things began to grow at an increasing rate as their arms manufacturing ring grew substantially as they supplied weapons for the Italians, as well as the French in Europe, all the while successfully remaining neutral throughout the war. They knew that the Italian government was too unstable to enter the war, and this used that to their advantage to try and take over smaller mafia families, which ironically, lead to them joining a war within a war.

After the first World War, with the entire continent of Europe in destruction, and just finishing a mafia war with smaller families, the Corleones took control of most of the business that were once in the hands of other ones such as prostitution, but had suffered a great amount of damage. With Europe being in the state that it was, and the lack of money being made, with exception of the compound in Spain, they turned towards their group in the West for an expansion of power.
In the United States, where they were victorious, albeit damaged, they slowly began to spread it's influence throughout the city.

During the Roaring 20's, the family began to grow within the area and start bringing over their practices from Europe and towards the United States. Crime rings such as gambling, prostitution and brothels, and night clubs were being created and controlled.During the Prohibition Era, the creation of speakeasies became the family's biggest cash crop. It expanded towards the next valuable city, Chicago, where they became to cash crop of the mafia family. And along with it, more violence as the competition for control in the regions began more prominent. There was constant fighting between rival families, but also the police. Between the years of 1925-1929, more than 1,000 people were either shot, beaten, strangled, or even decapitated and mutilated under the New York representative Francesco Morenzo, who became the new puppet Godfather of the 6th Sphere after the recent death of the previous Godfather, Matteo Corlone due to a gang war.

During the 1930's, things were becoming more and more competitive. The Big 5 Families soon appeared, and thus, more violence erupted from the group. This period, was more of a warring period rather than expansion period in the United States. This became known as the Corleone Compound Wars. From 1931-1939, there was a fight for control and power in the cities of New York and Chicago, with the latter being a hub for criminal and violent activities. One of the worst points of fighting came during the winter of 1938 in Chicago where the Corleones and the Mage family, Almedio clashed after a bar brawl turned shootout. In the end, nearly 30 men from both sides, along with 10 civilians, and 5 police officers were killed during this incident.
In Europe however, the rest of the compounds were slowly beginning to rise up and grow once again. With the increasing political stance of Germany, as well as Italy, after World War 1, that it began to become clear that perhaps another war was on the verge of happening. And so, they too began to prepare for the inevitable by once again increasing it's weapons and arms production and selling them on the Italians and Germans, while in Spain as the Spanish Civil War was in rampant mode, the arms sells to the Fascist and the Republic became increasing and drawing profit from it's conflict.

Soon after, World War 2 came, and the arms production began increasing once more in both Europe and the United States, even having some interactions with the Russians and Japanese. They also used this as a chance to move their territory towards the island of Cuba due to its close proximity to Florida and the United States as well as the Caribbean Sea. Soon after the Second World War, they fully established a compound in the city of Havana Cuba, and during the 1950's, began to grow control of a new ring: The industry ring which were used to house diamonds and drugs for international and domestic trade throughout North America.

During the Cold War, the arms production began to rise in Cuba and the U.S. though soon plateaued since 1962 after the embargo was enacted. And since the 1960's up towards the 1980's they have been going strong expanding their territory over the years, becoming a figurehead for organized crime bosses.

Today, they have been remaining quiet and low, thinking about where to go ext as they now so much more of the world to explore and take control over.

Current state and Activities:
Still thriving and growing, especially throughout Northern Italy, Paris, France, and New York City. It's activities have been more on the quieter side in order to prevent suspicions and any eminent danger from the law enforcement after recent altercations with them.
Heraldry:
Image


Character Application.

Appearance:
Image
Without glasses


Name: Donovan Monzano
Age: 27; Born on December 24, 1990
Gender: Male
Height: 6 ft|183 cm
Weight: 125 lbs|57 kg
Element: Aquo: Uses aquokineses specifically; occasional storms and flooding as well if needed.

Personality:
A rather quiet man, Donovan knows when to keep his mouth shut and keep out of the way, and when to speak and say what's needed to be said. He has successfully been able to separate his feelings and emotions from his work and does what he needs to do in order to bring in the payment. And has a rather special way of doing so as well.
Unlike most of the other men who uses their brute force or just violent tempers to get what they want, he uses something more efficient in his line of work: His intelligence. A rather intelligent and idealistic man, Donovan has learned to use his head and charming and charismatic, and sometimes alluring words to get his point across and make deals and offers among the people of the city of New York. Though, that doesn't mean that he's not the one to fight. If needed, he will do whatever it takes to make sure that everything remains according to plan and that things are in order. Still however, he too has morals and will find things that are seen as a sin or rather disgusting in his eyes, and as a result, will take the law and matter into his own hands to solve problems. With this combination of traits, he has been known or mentioned at least once throughout in the Corleone family in the United States and even in Sicily back in Europe.

Also, he's a very big perfectionist with a milder form of OCD, and as a result, the smallest amount of disorder, disorganization, or the lack of a certain thing from a ritual that he might do every day, or even a miscommunication may send him into an anxious and nervous mood that may cause him to become impatient, irritable, worried, or lastly either one of two thing if severe enough:

One is that he will become anxious to the point of a panic attack.
Two is that he will become livid and angered if the problem is not fixed to the point of using violence to release his stress and nerves.


Likes:
  • Rain; Rain sounds
  • Loyalty; Loyal people
  • Order and Cleanliness
  • Getting the job done with little to no trouble
  • Food and Drinking
Dislikes:
  • The heat
  • Smoking; Smokers
  • Disloyalty; Liars
  • Disorder
  • Hot doing his job correctly
Goals:
  • Try and expand the Corleone's sphere of influence to more parts of Europe
  • Gain not only profits from the other teams, but also try and gain some form of connections
  • Try and not get too involved in the war and stay alive

Alignment:
He only truly pledges his loyalty with the Corleone Family. However, given the amount of action that is going on in Europe, he will try his best to keep his nose somewhat clean and provide anyone who's in need of them, a good and relaxing time during this rather difficult moment of Europe. As long as he himself nor his family doesn't get harmed he will keep quiet and sit on the sidelines being both teams waterboy if needed.

Animal companion or familiar: A small and quiet hedgehog named Theodore or Teo (pronounced like tay-o).
Bio:

Born and raised in a small neighborhood in Just outside of New York City that predominantly Italian and Roman Catholics, Donovan Manzano lived a rather quiet and calm life. His mother and father were both hardworking individuals that did everything that they could to feed and take care of their four children. His father being a business man teaching him the basics as well as the advances of business and management since he was young even up until now, and his mother teaching him her own practical skills such as cooking and cleaning. Being in a very religious household, he had came to grow to learn about the things that were seemed to be immoral, unjust, and rather sinful for not only God, but for humanity itself, and has been committed to helping keep the streets clean of any sinful behaviors that are severe enough to cause him discomfort.
Although a very intelligent boy that got A's and B's throughout his years in school, there was something that was wrong with him. He tended to get into fights with students and even teachers both verbally or physically. He would steal money from the other students and try and persuade his fellow classmates- usually with success- to do his bidding and actions, usually having them deal with the consequences of his actions. When he got into high school, was when he really began to show off his true potential. Using his intelligence and charismatic and alluring or amorous skills, he began to sell things at school during lunch such as snacks. Usually buying cheap goods and selling them twice their original price. Soon after he began to evolve over time from selling not only simple things such as snacks and food, but also severe things such as drugs. Yet to keep his family from being involved with such business practices, he also got a job at a deli and sandwich shop which he used the money to help pay for his family while his "sin money" as some might say went towards his needs and luxurious, yet quiet and simple lifestyle.

By the time he was 16, Donovan had became the business hub within his school in not only his neighborhood, but also the surrounding ones. Soon after he ventured out into the big city where he began to sell his products. At the age of 18, he came into contact with 20 year old Lorenzo Corleone, the son of the late notorious crime boss, Victor Corleone of the Corleone family. However instead of using his drugs, Lorenzo had been observing him for quite a while as Donovan began to pose a threat to their business oddly enough. So he gave the young man an alternative: Stop dealing any form of drugs in the city, join them on the ring and help expand in their areas, or get killed due to being too much of a problem for their family. After about two hours of talking over a cup of coffee, Donovan accepted his offer of joining the Corleone family and helping out as well as being helped out. From the time he was 13 up to his current age of 27, he has been using his cunningness and entrepreneurial mindset, as well as his quiet and introversion, yet romantic and idealistic way of thinking, he began to grow and make his name heard throughout the Corleone House, even across the seas and into Europe where the main house of operations worked and thrived.

Now under the watch of the New York leader of the Corleone family, Lorenzo, Donovan has been creating bigger and more efficient business with his main cash crop for the family being simple, yet profitable areas such as simple as local stores and restaurants, to illegal and legal gambling rings, wine and alcohol-based stores, to even adult entertainment rings; and he also taught them how to make their money without losing too much or get into trouble and how to create business connections and agreements without too much violent methods. With these tips, the family began to grow bigger in terms of wealth and influence. The amount of things that he had done at his age was considered rare for many of them and thus, he was treated as the "ambassador" for the Corleones of New York.

However he would be put to the test this time after hearing the news about the increasing tension between the Great Houses in Europe and the soon-to-be war that was about to happen soon due to the information given by the leader's son, Dominique. With that, Lorenzo turned to Donovan to travel to Europe and try and see if they too can become involved in this "Magical remake of World War 1" as Lorenzo called it, and see if they can help the soldiers and peoples of all sides wind down and enjoy the finer things in life and divulge in their debaucheries for the night and day; maybe even try to once again return back to the family's old days during World War 1 & 2 and be a "messenger" for the Family. Hopefully this will all go to plan as they devised it and not only get himself killed in the process, but also keep them out of the war completely with little to no fighting and bringing on another World War 1.

Only time will tell if this will be true.

Theme:
Rainy Mood
New Beginning
Bolero Cubano (Drinking Song)
Last edited by Saldinado on Sat May 13, 2017 7:57 pm, edited 1 time in total.
You do you. And I'll do me. And we won't do each other. Probably.- Mark Fischbach

We all know that light travels faster than sound. That's why certain people appear bright until you hear them speak.- Albert Einstein

Living is like tearing through a museum. Not until later do you really start absorbing what you saw, thinking about it, looking it up in a book, and remembering-because you can't take it in all at once.- Audrey Hepburn


I believe that if life gives you lemons, you should make lemonade....And try to find someone whose life has given them vodka, and have a party.-Ron White

When life gives you lemonade, make lemons. Life will be all like 'whaaat?'-Phil Dunphy

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Sat May 13, 2017 8:47 pm

Serah wrote:Tag and stuff, or whatever.

House application
Name: House Hofmann
Age: ~1200 years old
Size: Exact number is unknown, but in Europe, they are 45.
Hierarchy: The hierarchy is split between several factors, there are factions within the House, and divides on blood related issues.

Faction wise: The Abusus Ordinis in Virtute make up a third of the whole house's allegiance, another third is taken by the Jaegers, and another is independent. Those who are independent are typically the underdogs, and the two big factions are often tense, or at an all out war with each other to strive for power.

Blood: The house is split in two in the matter, those who have a major blood link with Balder, and those who have a minor blood link.
The minor blood links, or minor bloods are considered to be peasants, nothing more than sacrifical pawns at best, few are those who actually come to have a good seat of power.
The major bloods are pretty much nobility within nobility, they are the elite and handle the house almost completely.
The Jagtkreuz answers to them and them only.

Vassals or subordinate organizations House Eiko/Jagtkreuz
Goals: House Hofmann formerly protected the kings and emperors of the christian world, now as religious struggles are becoming more and more violent accross the world, they wish to end them and rid the world of its demons. With every possible way they have.
Seat of power or Headquarters: Strasburg-Munich
Territory of influence Southern Germany-Northern France with some bits around the mediterranean.
Short History: House Hofmann is a French-German house that has the most control over northern France while having some territory in the south, it also has the most territory on the German branch along the lines of Bavaria and bordering Austria.

It was founded in the late 8th century, following the coronation of Charlemagne, they were the keepers of his weapons and immediate guards of the king. Until the crusades, house Hofmann remained on the sidelines, not mingling too much with anything beyond the royal lineage, around the time when Charlemagne split his kingdom in three, house Hofmann kept the northernmost parts of the lands and then became somewhat secluded, only intervening when other mages were to threaten the royal family.

As the crusades came rolling around, house Hofmann was called to cleanse the holy land of demonic presence before sending in the actual soldiers. To achieve a nigh perfect extermination, they called upon Balder, an especially pious and powerful crusader that basically made the Hofmann's name known even to the mundane world. During the period where the crusades came, Balder constructed many structures, weapons, relics, artifacts, spells, tomes, you name it. However only a few were recovered once Jerusalem was retaken from Christian occupation. Before his death however, Balder helped create a technique that would then be known as Crusader mode, or Blood Inheritance.

When Balder died, the house then split into two castes, Minor Bloods, those who didn't have much relation to Balder's blood, and Major bloods. Those who had direct descendance from him.

During the Renaissance, internal power struggles came to light when differing ideologies within the family came to clash, from 1450 to 1595, the family was in a constant state of all out civil war with the only ones spared being those that eventually became independent from the family.
Those ideologies were two, one that dictated that protestants were to be left alone and the focus of the family be shifted solely on eradicating demons and monsters from the face of the world, spearheaded by Henry Amadeus Hofmann, and the other that dictated the eradication of anything that wasn't christian, spearheaded by Albert Theodore Hofmann then his son, Alaric in 1584.
Around 1515, when Francois the 1st won the battle of Marignan, and as they had led a hand in that victory, they were given several duchies within southern france.
It was during that period that the House became especially big and powerful with a territory spanning all the way accross the sea, and about fifty years later, even in Northern Europe and Asia.
In 1549, in an attempt to eliminate a high ranking Major Blood, a battalion of Hofmann mages boarded a french missionary ship ship headed for Kyushu, in Japan.
Following that rather fortunate mishap, the battalion eventually came to obtain a small amount of territory owned previously by a smaller house of mages, House Eiko.
Eventually, the Hofmann made House Eiko a vassal, extending their territory all the way to Asia, under the rule of Henry, which then made the balance tip heavily in his favor.
As such, many Japanese mages then came back with the battalion to Europe to swear official fealty to their new lord.

With the Battle of Strasburg in 1595, Alaric was killed and the ideology that Albert had created pretty much vanished until the siege on the Bastille in 1789.
Prior to that, Henry's ideology dictated the every move of the House, however, it was severely weakened after the events of the war and spent two decades rebuilding itself.
That rebuilding came at a cost however, as the Northern lands in northern Germany and southern Denmark started their own little revolution to break free from the House's influence.
It came from 1605 to 1607, the mages barely had enough time to prepare themselves that the war was already on their hands again, and despite lasting a whole two years, their provinces declared independence.
However, not even a year later said provinces united again under another flag to be bore next to the Hofmann, which would make their next vassals.
The Jagtkreuz, which then became their version of inquisition. Anywhere where a monster or a demon was seen, they hunted, and more often than not, their mission ended in success. Their own private army of sorts.

As the French revolution came around, House Hofmann and with them, their vassals sided on the side of royalty, and despite House Eiko not exactly understanding why, they joined in and added their own relics to the war effort.
However, once again, this proved to be a spot of divide within the family.
And so came another time of civil war, albeit shorter than the last, they fought for the same thing the people did.
Between liberty, and royalty.
This time however, the side of royalty failed, and eventually came to distance the family from mundane affairs, even royalty.
Although they still swore oath to the Kaiser.
When the split happened, all of the magical weapons that were once held in royal possession were then owned by House Hofmann, as part of their initial oath. From what initially was a loss turned out to be an immense gain, as once again the Hofmann were the dominant powers in Europe with the fall of several neighboring houses.

Yet with Albert's ideology resurfacing, wariness ensued as nobody knew what exactly would happen.
The year 1810 marked the beginning of this period.
Some were expecting war again, as it had always been that way before, and some, more optimistic expected coexistence, and peace.
However this turned out to be more akin to a cold war rather than an all out one.
Both ideologies knew they had the means to kill each other in minutes, and if they did, it would mean the fall of the Hofmann name in Europe and then Asia.
As both sides basically eyed themselves too much to care about outside affairs, only the Jagtkreuz acted outside of the family members, further consolidating House Hofmann's reputation as being fearless and ruthless hunters.
However, that little cold war that lasted all the way to 1870, when France and Prussia went to war with each other.

Once again, the divide was present between members that wished to pledge their loyalty to Prussia, and those that pledged their loyalty to France.
The result of the war ended in the family being split in half and most of the Major bloods slaughtered.
After this, House Hofmann who were at the top of their hybris, fell into oblivion.
They were never to be seen again, no one could use their relics, only the Jagtkreuz seemed to exist as a separate entity.

When WW1 came, it was time for the Jagtkreuz to take action.
With human emotions drawing demons and monsters, they were called as shock troops to deal with the conflict and protect soldiers from whatever unnatural entity that were to show.
It was around that time that they actually overthrew the vague remnants of the House.
However, within their ranks still stood several Hofmann. And from them came the new Major bloods that would then come to be the new leaders of the Hofmann name, they also were to be the ones to reunite with House Eiko, that had stood on standby not even aware that the European branch had fallen.
From then on, both remnants of either sides agreed that they would not get involved with mundane affairs again.
It was then that other types of Bloods came into the picture.
Current state and Activities:

These days, House Hofmann isn't as weak as they were coming out of the end of the Franco-Prussian war, they took back their monster and demon hunting activities and came to even form a firm for the mundane world to keep a certain amount of funding and technology flowing into their HQ.

However, their wariness is an all time high.
The heir to the throne of the Jagtkreuz, essentially the highest position of power in the family, refused to take it and instead chose to live his life the way he wants, despite being the closest to Balder's initial power set.
As he is the only one that can take the throne and use the Jagtkreuz's vital relics and structures, struggles are constant with neighboring houses and even within their own to find someone of equal power.

However, a certain someone from house Eiko may change everything.


House application
Name: House Eiko
Age: ~800 years old.
Size: 50, most of them being in Japan.
Hierarchy: House Eiko is pretty military in their hierarchy.
The lower ones are cadets, over them are Corporals, Sergeants, Lieutenants and Colonels, and then comes the Shogun. The Shogun is the family head, and isn't set to have their descendants follow.
The next one in line is the one that prove that he is worthy of being Shogun through strategic, physical, intelligence and moral examinations, everyone, even cadets are passed through it to see which one of them may have the necessary skills to become Shogun.
Vassals or subordinate organizations None.
Goals:
House Eiko is odd in their goals, but they mostly aim to help their suzerain in any way they can.
Aside from that, they follow House Hofmann's creed and aim to eliminate demons and harmful monsters.
Seat of power or Headquarters: Fukuoka, Japan.
Territory of influence They mostly reside over Kyushu, without anyone really ever minding their business.
Short History
House Eiko was founded in the Heian period, due to most texts of that period being lost, no one, even the family members know exactly when it happened.
Throughout the centuries they've had a rather peaceful rise to power, they were never numerous enough to actually make a difference with the bigger houses in the country as such, they knew their place and kept to it.
Until the actual contact with House Hofmann, they were mostly considered as a gathering of mages from Japanese nobility that had nowhere else to go.
This, however, never meant they were defenseless, as they fought back dozens upon dozens of monsters that threatened their sanctuary. They actually had a lot of talentful mages, but not enough to attempt a rebellion on the bigger houses, as such, they simply forged relics, structures and other magical things more out of the need to remember their dead, rather than simply creating them for the sake of destruction.

Before the Hofmann came, House Eiko were looking for someone to chaperone them a little better, as they hadn't done much of anything on their own.
Due to this, they very much welcomed the european mages and willingly accepted their belief that all demons should be slaughtered.
They took action in most of the conflicts their suzerain took part in, except the ones within House Hofmann itself, in which case it was isolated.
The only point at which they acted within internal affairs was the French revolution period that they never wholly understood, at which point they had sent most of their relics to their suzerain to help in the war effort.
After which they were recalled as several things started to happen.

In the year 1810, a global demon/monster incursion somehow happened in their fief.
As Satsuma was raided to and fro, they called upon their Suzerain to help, and they sent one mage.
A mage, who, at the time had a power on par with Balder's with less polyvalence but could wield artifacts just as easily.
That mage's name was Aymeric Hofmann.
Despite being of Major blood, he was sent to Japan as punishment for a crime he committed back in Europe that no one had proof against him for. Or at least no solid proof.
Once Aymeric came, as he was one of the first Europeans to ever come to Japan during Sakoku, The Japanese House begged for his help, as the monster attacks grew stronger each day.

Hearing their plea, Aymeric taught them how to use Crusader mode, albeit spinning it a different way.
It was then discovered that House Eiko had ancestors that had powers similar to Balder's and that existed before they could be documented. Allegedly, there are some mentions of them in the Nihon Shoki and Kojiki, but no one actually ever put their finger on it.
Once the incursion subsided in 1820, Aymeric decided to stay and eventually called the rest of his immediate family to Japan, where they spread the Major blood inheritage among House Eiko.
Aymeric's side of the family eventually became a permanent citizen of Japan.

When House Hofmann fell in Europe, the news never got to House Eiko, nor to Aymeric himself, still alive.
They only ever heard of it when the Jagtkreuz took power and asked them to join into their conquest of the suzerain's former lands, to which they gave only silence.
After WW1 however, when House Hofmann came back from its cinders, House Eiko joined back with their suzerain, as vassals, still.
They were, however, due to their loyalty considered as equals and the two houses concluded a pact of sorts.
Current state and Activities:

Currently, House Eiko is still doing the same thing they've always did.
Keep the peace on Kyushu from any unnatural threats.
However, now comes the time where they need to honor their pact.
And they will.

The person they are sending to Europe could quite possible save House Hofmann as a whole.



Character Application. Remove elements in parenthesis

Name: Shino Eiko
Age: 19
Gender: F
Appearance: With dark red hair that lands right under her shoulders tied up in a loose ponytail, Shino sports a rather fit build that makes her seems older than she is. Shino wears practical things, arm and chest guard, plus a combination of light wood/leather armor for protection. Under the single breasted chestguard is a dark green sweater and under it is a white shirt, both plain clothing, but practical.
When fighting, she typically has a relatively battered cloak to hide around the field and mundane people.
Her bow lies on her back most of the time, while her daggers rest around her hips.
Height: 5"6|1M71
Weight: 165lbs|75Kg
Element:Solum - Metal manipulation, her whole gig is to move metal around, she can't create it, but assuming the underground is full of good metal under her feet, she'll be able to pull enough of it out of the earth to create useful things.
Mostly weapons and armor though, but she manages well enough with just that.
Personality: Shino is a ray of sunlight into someone's life. She is typically very jovial and rather heroic when she wants to be. Due to being raised in both Japan and France, she has taken the two customs to heart. Typically, she will hug people whenever she feels like it but will bow to others she doesn't exactly know.
Generally she is rather polite with just about anyone she meets, but can get pretty scornful with certain people.
Romantically speaking however, she is about as aware as a brick, the general knowledge is there, but since nothing ever came her way at all, she doesn't try, and nobody tries either.
In her private life, she plays games mostly, along with reading every once in a while.
Likes: Archery, mangoes, birds, games.
Dislikes: Swordplay, cheese.
Goals: She was sent to Europe to honor a pact, and while it is her initial goal, she seems to have other things in mind regarding House Hofmann.
Alignment: Shino mostly supports the Jagtkreuz, the Hofmann and Eiko Houses. Aside from that, there isn't much she swears fealty to.
Animal companion or familiar: An owl she can share her vision with through a rune. Its name is Tellius.
Bio: Much like a certain someone, Shino lived pretty normally, only taking archery as a hobby rather than an actual need.
She came from Aymeric's descendance and as such swung back and forth between homes in France and in Japan.
However, that isn't the only thing she swung back and forth from. As a combination of both House Eiko and House Hofmann, she was considered the next in line to be the next wife of the head in the family.

During one of her trips to France, she noticed him. The heir.
When she did, she felt something click, like she had to protect him, that no one else could do it better than her and progressively the two became closer. As she came to know him, she noticed more and more things, such as his fighting style, and his distinct lack of ambition to become the head of the family. At first, she didn't exactly understand, it was only when the current head of the family ordered her to kill the heir that she truly understood.
To be the Hofmann, you need to be ruthless, cold blooded, and the kindness and gentleness that she saw in the boy was the complete opposite.

However, she held on to that belief until the two of them fought, as per the order.
And that belief was immediately crushed, as his personality switched blankly to one that was just as cold and ruthless as he needed to be. At that time, she had lost. And all hopes of surviving seemed to be out of the question as he had gone all out with his mana. It was a kill or be killed situation.
Yet the boy snapped out of it as he was about to land the final blow, and for once, showed mercy.
It had been the only time where he had held back.

Next thing she knew, Shino was back in Japan and told never to return to Europe.
However, through a bit of luck and display of skill, the pact that the two houses created was upheld, and she was sent back to Europe once again. However, this time, she intends to make things right.
Theme: Siamès - The Wolf
Siamès - Used to Be
Siamès - No Honey
Heraldry: (Optional)


Looks good now. At your leisure you can put up an app for the Main Hoffman character you plan to use.

Saldinado wrote:
Organization or House Application. Remove elements in parenthesis

Name: Corleone Family

Age: 107. Founded in 1907. (Or 121 if you included it's first attempts in 1896).

Size: It's true size is unknown, but it is set up to where there is at least one major figurehead in each major city that they reside in which is a total of about 8 figureheads, or "Representatives" as they are called. Of those 8, 2 are stationed off the coast and in the center of Sicily.

Hierarchy:
It is stationed in a way that is similar to that of a spider web so to speak. There are 8 major spheres of power throughout the world, but they all come back towards only 1, which is on the Island of Sicily, Italy.

  • 1st Sphere: Located in the city of Catalina, Sicily; has the smallest amount of influence in it's area, but has a great and powerful presence and influence in the Mainland of Italy and the rest of Europe, the United States, and the Caribbean. Where the Godfather and his Consigliere resides in his compound. Determines the laws and regulations of the entire family members.
  • 2nd Sphere: Residing in the city of Naples, Italy, this part of the family has the opposite effect compared to the 1st sphere. It has a rather small amount of international influence, but a large influence on it's location in the city as well as the region surrounding it. The leader of this part of the group cares more about domestic issues rather than the international ones; the isolationists of the eight.
  • 3rd Sphere: With it's location is Paris, France, this group of the Corleones have a rather greater influence in European affairs. They are the ones to go to with almost all things European, and it has almost always been that way for the past 70 years. The more aggressive group of the family, they have made their presences know quite well around the city's nightlife and crimelife as well. After numerous complaints and warnings about their activities from the rest of the representatives in Europe, they are currently placed on a sanction that limits their activities and economic growth in order to prevent the police from sticking their nose in on them for too long. Though with the increasingly prominent threat from the Rise family along with foreign Noble Houses, only time would tell if this sanction would continue.
  • 4th Sphere: This rather small area located in the center of Sicily, in the city province of Enna, this group is the smallest of the family. They are the group that the rest really talk about or mention as they too are more of an isolationist group with a small amount of influence. The people under their control in the city don't really have a problem with them as they focus more on the wine and food ring rather than any of the rest of the illegal activities, with their most dangerous activity being a maker of ammunition for the rest of Europe.
  • 5th Sphere: Further from the others in Europe in the city of Barcelona, Spain, they are some of the more diplomatic group of the family. They are more laid back as they control more of the hotel resorts and bars of the city and tourists destinations, blending more into the idea of just "businessmen" if anything. They know how to keep their noses clean, and have quite an influential power over the city and the regions around it.
  • 6th Sphere:This family is located in the large and completely different city of New York City, United States, this family has a rather greater influence than the rest of the families when it comes to international and foreign disputes. They have the largest group than the rest of the 8, and are also the main breadwinners for the group due to their location and crime rings of drugs, prostitution, adult film entertainment, and jewelry/diamond selling. With the representative's son of the group being involved with the European fight, they are hoping to use his information to help the combatants and gain as much control as the Paris group, using their sanction as an advantage for them.
  • 7th Sphere: Also located in the United States in the city of Chicago, this group is a rather simple one. It is currently in the middle of a gang war with another organized crime family, while also trying to keep its ass out of trouble from the law enforcement; which has been rather successful due to the amount of dirt that they have on the political and law figures within the city. More focused on the trading and business of guns and ammunition while also "working" with the police to help crack down on the gun violence.
  • 8th Sphere: The last and rather weaker part of the family this group had been around since before the Cold War began in Havana, Cuba and had been thriving off of it throughout the years of the war. With their trading and advancements in arm manufacturing, gambling, and drug trafficking, things were going swell for the group, albeit the large amount of tension and scares due to the war. However after the sanction and trading ban that was put on the country from the United States for the past 50 years, they soon began to show a decrease in production of things as they were now only limited to their gambling rings which are still going strong. However now that the embargo has been lifted off of Cuba by the United States, the group's new representative now has more ambitious plans to try and thrive once again as it did during before and during the Cold War in Cuba, trying using the Europeans as a form a testing group for it's new rebirth.
Vassals or subordinate organizations
They have a large influence over the police departments all across the world; some more corrupt than others thus allowing them to continue on with their days, while also setting out stings for their rivals. They also have a wide range of influence and say in politics as well, mainly with the French and United States government officials as they seem to all take interests in their type of work for all the wrong reasons (or right depending on who you ask).
Goals:
  • Try and expand their crime ring into parts of Europe such as Germany, Belgium, and the rest of Central Europe mainly.
  • Try and establish an official base in the city of Miami, Florida as a trade route for the United States and Cuba.
  • Play the Devil's Advocate, and once again try and revamp their weapons and arms manufacturing in the hue of the war.
  • Do their best to not become fully placed into the war as to pick a side and fight for them. Didn't do it during the World Wars, and won't do it now.
  • Preserve their status and influences over their regions and try to expand their influences without getting in the way of the other Noble Houses.
Seat of power or Headquarters: In the head Corleone Compound on the coast of the Island of Sicily in the city of Catalina. Though smaller headquarters can be found around the world within the 8 Spheres.
Territory of influence:
  • Southern and Central Italy and the island of Sicily
  • Central & Coastal regions of France
  • Southern Spain
  • Cuba
  • The United States, especially throughout the East Coast and Midwest
Short History:

The Corleones first got their start earlier during the years between 1896 and 1900 in Sicily under the man known as Michelangelo Corleone, a descendant of Vittorio Emanuele II. His first attempts at creating the family know as it is today were completely awful as they have lacked the experience and knowledge as of what to do with the use of organized crime; this eventually almost lead to the mafia's near extinction. It wasn't until Michelangelo's brother's son by the name of Victor Corleone that things began to once again make the family's presence seen, but this time with a more revolutionized and take off.

During the earlier stages in the years of 1905-1906, Victor, a Sicilian who had studied and traveled in the cities of Rome, Paris, and New York at the age of 21-30 learning about business and the structures of the government, he examined mainly the United States' form of government, with a European twist to it. And in the summer of 1907, was when he, along with those who he trusted the most, bounded together and once again officially founded the Arcane Mafia know as the Corleone Family once again in Sicily. Their previous goals was to start over from scratch and create an empire that his uncle never could and thus, set of a form of ruling that was rather unorthodox by many, as to have the central power be in the city of Catalina, yet branch off and spread throughout the Island as well as the recent country of Italy and establish a figure head in one of the major cities.

Their first forms of organized crime were a much rather simple and trade-like business that began during the year of 1909 trading wine and fruits with ships and sending it to the Balkans and Northern Africa in return for spices, as well as the magic and academics of the area around them. Next they traveled up to the mainland of Italy where they began to move slowly into the cities such as Rome and Naples as it was closer to the sea and allowed for more access to the ports.
This continued until until 1911 where they finally got a firm stance on where they wanted to be, was when they began to take a more aggressive stance. In Sicily, the family took control and monopolized the ports and half of the wineries on the island, as well as the farming lands, collecting pay for the land and profit made from their wine and grapes, while also allowing farm owners to receive their share of their own profit that made them feel as though they were independent and in control of their businesses. Meanwhile in the rest of Italy and the Balkans, there was another cash crop brewing, which was the ammunition manufacturing and trade, sending weapons towards governments to help aid in the annexation of Tripoli and Dodecanese Islands during the war with Turkey. And soon trying it's hands at sending weapons to Greece and the Adriatic coast.

Between the years of 1912-1914, the Corlones moved their business across seas and established a permanent compound in the United States in New York where they remained silent most of the time.

During the beginning of the First World War, with another compound established in Paris, and now with a new Godfather, the late Victor's son, Emanuel Corleone, things began to grow at an increasing rate as their arms manufacturing ring grew substantially as they supplied weapons for the Italians, as well as the French in Europe, all the while successfully remaining neutral throughout the war. They knew that the Italian government was too unstable to enter the war, and this used that to their advantage to try and take over smaller mafia families, which ironically, lead to them joining a war within a war.

After the first World War, with the entire continent of Europe in destruction, and just finishing a mafia war with smaller families, the Corleones took control of most of the business that were once in the hands of other ones such as prostitution, but had suffered a great amount of damage. With Europe being in the state that it was, and the lack of money being made, with exception of the compound in Spain, they turned towards their group in the West for an expansion of power.
In the United States, where they were victorious, albeit damaged, they slowly began to spread it's influence throughout the city.

During the Roaring 20's, the family began to grow within the area and start bringing over their practices from Europe and towards the United States. Crime rings such as gambling, prostitution and brothels, and night clubs were being created and controlled.During the Prohibition Era, the creation of speakeasies became the family's biggest cash crop. It expanded towards the next valuable city, Chicago, where they became to cash crop of the mafia family. And along with it, more violence as the competition for control in the regions began more prominent. There was constant fighting between rival families, but also the police. Between the years of 1925-1929, more than 1,000 people were either shot, beaten, strangled, or even decapitated and mutilated under the New York representative Francesco Morenzo, who became the new puppet Godfather of the 6th Sphere after the recent death of the previous Godfather, Matteo Corlone due to a gang war.

During the 1930's, things were becoming more and more competitive. The Big 5 Families soon appeared, and thus, more violence erupted from the group. This period, was more of a warring period rather than expansion period in the United States. This became known as the Corleone Compound Wars. From 1931-1939, there was a fight for control and power in the cities of New York and Chicago, with the latter being a hub for criminal and violent activities. One of the worst points of fighting came during the winter of 1938 in Chicago where the Corleones and the Mage family, Almedio clashed after a bar brawl turned shootout. In the end, nearly 30 men from both sides, along with 10 civilians, and 5 police officers were killed during this incident.
In Europe however, the rest of the compounds were slowly beginning to rise up and grow once again. With the increasing political stance of Germany, as well as Italy, after World War 1, that it began to become clear that perhaps another war was on the verge of happening. And so, they too began to prepare for the inevitable by once again increasing it's weapons and arms production and selling them on the Italians and Germans, while in Spain as the Spanish Civil War was in rampant mode, the arms sells to the Fascist and the Republic became increasing and drawing profit from it's conflict.

Soon after, World War 2 came, and the arms production began increasing once more in both Europe and the United States, even having some interactions with the Russians and Japanese. They also used this as a chance to move their territory towards the island of Cuba due to its close proximity to Florida and the United States as well as the Caribbean Sea. Soon after the Second World War, they fully established a compound in the city of Havana Cuba, and during the 1950's, began to grow control of a new ring: The industry ring which were used to house diamonds and drugs for international and domestic trade throughout North America.

During the Cold War, the arms production began to rise in Cuba and the U.S. though soon plateaued since 1962 after the embargo was enacted. And since the 1960's up towards the 1980's they have been going strong expanding their territory over the years, becoming a figurehead for organized crime bosses.

Today, they have been remaining quiet and low, thinking about where to go ext as they now so much more of the world to explore and take control over.

Current state and Activities:
Still thriving and growing, especially throughout Northern Italy, Paris, France, and New York City. It's activities have been more on the quieter side in order to prevent suspicions and any eminent danger from the law enforcement after recent altercations with them.
Heraldry:
(Image)


Character Application.

Appearance:
(Image)
Without glasses


Name: Donovan Monzano
Age: 27; Born on December 24, 1990
Gender: Male
Height: 6 ft|183 cm
Weight: 125 lbs|57 kg
Element: Aquo: Uses aquokineses specifically; occasional storms and flooding as well if needed.

Personality:
A rather quiet man, Donovan knows when to keep his mouth shut and keep out of the way, and when to speak and say what's needed to be said. He has successfully been able to separate his feelings and emotions from his work and does what he needs to do in order to bring in the payment. And has a rather special way of doing so as well.
Unlike most of the other men who uses their brute force or just violent tempers to get what they want, he uses something more efficient in his line of work: His intelligence. A rather intelligent and idealistic man, Donovan has learned to use his head and charming and charismatic, and sometimes alluring words to get his point across and make deals and offers among the people of the city of New York. Though, that doesn't mean that he's not the one to fight. If needed, he will do whatever it takes to make sure that everything remains according to plan and that things are in order. Still however, he too has morals and will find things that are seen as a sin or rather disgusting in his eyes, and as a result, will take the law and matter into his own hands to solve problems. With this combination of traits, he has been known or mentioned at least once throughout in the Corleone family in the United States and even in Sicily back in Europe.

Also, he's a very big perfectionist with a milder form of OCD, and as a result, the smallest amount of disorder, disorganization, or the lack of a certain thing from a ritual that he might do every day, or even a miscommunication may send him into an anxious and nervous mood that may cause him to become impatient, irritable, worried, or lastly either one of two thing if severe enough:

One is that he will become anxious to the point of a panic attack.
Two is that he will become livid and angered if the problem is not fixed to the point of using violence to release his stress and nerves.


Likes:
  • Rain; Rain sounds
  • Loyalty; Loyal people
  • Order and Cleanliness
  • Getting the job done with little to no trouble
  • Food and Drinking
Dislikes:
  • The heat
  • Smoking; Smokers
  • Disloyalty; Liars
  • Disorder
  • Hot doing his job correctly
Goals:
  • Try and expand the Corleone's sphere of influence to more parts of Europe
  • Gain not only profits from the other teams, but also try and gain some form of connections
  • Try and not get too involved in the war and stay alive

Alignment:
He only truly pledges his loyalty with the Corleone Family. However, given the amount of action that is going on in Europe, he will try his best to keep his nose somewhat clean and provide anyone who's in need of them, a good and relaxing time during this rather difficult moment of Europe. As long as he himself nor his family doesn't get harmed he will keep quiet and sit on the sidelines being both teams waterboy if needed.

Animal companion or familiar: A small and quiet hedgehog named Theodore or Teo (pronounced like tay-o).
Bio:

Born and raised in a small neighborhood in Just outside of New York City that predominantly Italian and Roman Catholics, Donovan Manzano lived a rather quiet and calm life. His mother and father were both hardworking individuals that did everything that they could to feed and take care of their four children. His father being a business man teaching him the basics as well as the advances of business and management since he was young even up until now, and his mother teaching him her own practical skills such as cooking and cleaning. Being in a very religious household, he had came to grow to learn about the things that were seemed to be immoral, unjust, and rather sinful for not only God, but for humanity itself, and has been committed to helping keep the streets clean of any sinful behaviors that are severe enough to cause him discomfort.
Although a very intelligent boy that got A's and B's throughout his years in school, there was something that was wrong with him. He tended to get into fights with students and even teachers both verbally or physically. He would steal money from the other students and try and persuade his fellow classmates- usually with success- to do his bidding and actions, usually having them deal with the consequences of his actions. When he got into high school, was when he really began to show off his true potential. Using his intelligence and charismatic and alluring or amorous skills, he began to sell things at school during lunch such as snacks. Usually buying cheap goods and selling them twice their original price. Soon after he began to evolve over time from selling not only simple things such as snacks and food, but also severe things such as drugs. Yet to keep his family from being involved with such business practices, he also got a job at a deli and sandwich shop which he used the money to help pay for his family while his "sin money" as some might say went towards his needs and luxurious, yet quiet and simple lifestyle.

By the time he was 16, Donovan had became the business hub within his school in not only his neighborhood, but also the surrounding ones. Soon after he ventured out into the big city where he began to sell his products. At the age of 18, he came into contact with 20 year old Lorenzo Corleone, the son of the late notorious crime boss, Victor Corleone of the Corleone family. However instead of using his drugs, Lorenzo had been observing him for quite a while as Donovan began to pose a threat to their business oddly enough. So he gave the young man an alternative: Stop dealing any form of drugs in the city, join them on the ring and help expand in their areas, or get killed due to being too much of a problem for their family. After about two hours of talking over a cup of coffee, Donovan accepted his offer of joining the Corleone family and helping out as well as being helped out. From the time he was 13 up to his current age of 27, he has been using his cunningness and entrepreneurial mindset, as well as his quiet and introversion, yet romantic and idealistic way of thinking, he began to grow and make his name heard throughout the Corleone House, even across the seas and into Europe where the main house of operations worked and thrived.

Now under the watch of the New York leader of the Corleone family, Lorenzo, Donovan has been creating bigger and more efficient business with his main cash crop for the family being simple, yet profitable areas such as simple as local stores and restaurants, to illegal and legal gambling rings, wine and alcohol-based stores, to even adult entertainment rings; and he also taught them how to make their money without losing too much or get into trouble and how to create business connections and agreements without too much violent methods. With these tips, the family began to grow bigger in terms of wealth and influence. The amount of things that he had done at his age was considered rare for many of them and thus, he was treated as the "ambassador" for the Corleones of New York.

However he would be put to the test this time after hearing the news about the increasing tension between the Great Houses in Europe and the soon-to-be war that was about to happen soon due to the information given by the leader's son, Dominique. With that, Lorenzo turned to Donovan to travel to Europe and try and see if they too can become involved in this "Magical remake of World War 1" as Lorenzo called it, and see if they can help the soldiers and peoples of all sides wind down and enjoy the finer things in life and divulge in their debaucheries for the night and day; maybe even try to once again return back to the family's old days during World War 1 & 2 and be a "messenger" for the Family. Hopefully this will all go to plan as they devised it and not only get himself killed in the process, but also keep them out of the war completely with little to no fighting and bringing on another World War 1.

Only time will tell if this will be true.

Theme:
Rainy Mood
New Beginning
Bolero Cubano (Drinking Song)


Looking good.
Image
Last edited by Chrome Legion on Sat May 13, 2017 8:48 pm, edited 1 time in total.
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Sun May 14, 2017 1:09 am

Chrome Legion wrote:
Serah wrote:Tag and stuff, or whatever.

House application
Name: House Hofmann
Age: ~1200 years old
Size: Exact number is unknown, but in Europe, they are 45.
Hierarchy: The hierarchy is split between several factors, there are factions within the House, and divides on blood related issues.

Faction wise: The Abusus Ordinis in Virtute make up a third of the whole house's allegiance, another third is taken by the Jaegers, and another is independent. Those who are independent are typically the underdogs, and the two big factions are often tense, or at an all out war with each other to strive for power.

Blood: The house is split in two in the matter, those who have a major blood link with Balder, and those who have a minor blood link.
The minor blood links, or minor bloods are considered to be peasants, nothing more than sacrifical pawns at best, few are those who actually come to have a good seat of power.
The major bloods are pretty much nobility within nobility, they are the elite and handle the house almost completely.
The Jagtkreuz answers to them and them only.

Vassals or subordinate organizations House Eiko/Jagtkreuz
Goals: House Hofmann formerly protected the kings and emperors of the christian world, now as religious struggles are becoming more and more violent accross the world, they wish to end them and rid the world of its demons. With every possible way they have.
Seat of power or Headquarters: Strasburg-Munich
Territory of influence Southern Germany-Northern France with some bits around the mediterranean.
Short History: House Hofmann is a French-German house that has the most control over northern France while having some territory in the south, it also has the most territory on the German branch along the lines of Bavaria and bordering Austria.

It was founded in the late 8th century, following the coronation of Charlemagne, they were the keepers of his weapons and immediate guards of the king. Until the crusades, house Hofmann remained on the sidelines, not mingling too much with anything beyond the royal lineage, around the time when Charlemagne split his kingdom in three, house Hofmann kept the northernmost parts of the lands and then became somewhat secluded, only intervening when other mages were to threaten the royal family.

As the crusades came rolling around, house Hofmann was called to cleanse the holy land of demonic presence before sending in the actual soldiers. To achieve a nigh perfect extermination, they called upon Balder, an especially pious and powerful crusader that basically made the Hofmann's name known even to the mundane world. During the period where the crusades came, Balder constructed many structures, weapons, relics, artifacts, spells, tomes, you name it. However only a few were recovered once Jerusalem was retaken from Christian occupation. Before his death however, Balder helped create a technique that would then be known as Crusader mode, or Blood Inheritance.

When Balder died, the house then split into two castes, Minor Bloods, those who didn't have much relation to Balder's blood, and Major bloods. Those who had direct descendance from him.

During the Renaissance, internal power struggles came to light when differing ideologies within the family came to clash, from 1450 to 1595, the family was in a constant state of all out civil war with the only ones spared being those that eventually became independent from the family.
Those ideologies were two, one that dictated that protestants were to be left alone and the focus of the family be shifted solely on eradicating demons and monsters from the face of the world, spearheaded by Henry Amadeus Hofmann, and the other that dictated the eradication of anything that wasn't christian, spearheaded by Albert Theodore Hofmann then his son, Alaric in 1584.
Around 1515, when Francois the 1st won the battle of Marignan, and as they had led a hand in that victory, they were given several duchies within southern france.
It was during that period that the House became especially big and powerful with a territory spanning all the way accross the sea, and about fifty years later, even in Northern Europe and Asia.
In 1549, in an attempt to eliminate a high ranking Major Blood, a battalion of Hofmann mages boarded a french missionary ship ship headed for Kyushu, in Japan.
Following that rather fortunate mishap, the battalion eventually came to obtain a small amount of territory owned previously by a smaller house of mages, House Eiko.
Eventually, the Hofmann made House Eiko a vassal, extending their territory all the way to Asia, under the rule of Henry, which then made the balance tip heavily in his favor.
As such, many Japanese mages then came back with the battalion to Europe to swear official fealty to their new lord.

With the Battle of Strasburg in 1595, Alaric was killed and the ideology that Albert had created pretty much vanished until the siege on the Bastille in 1789.
Prior to that, Henry's ideology dictated the every move of the House, however, it was severely weakened after the events of the war and spent two decades rebuilding itself.
That rebuilding came at a cost however, as the Northern lands in northern Germany and southern Denmark started their own little revolution to break free from the House's influence.
It came from 1605 to 1607, the mages barely had enough time to prepare themselves that the war was already on their hands again, and despite lasting a whole two years, their provinces declared independence.
However, not even a year later said provinces united again under another flag to be bore next to the Hofmann, which would make their next vassals.
The Jagtkreuz, which then became their version of inquisition. Anywhere where a monster or a demon was seen, they hunted, and more often than not, their mission ended in success. Their own private army of sorts.

As the French revolution came around, House Hofmann and with them, their vassals sided on the side of royalty, and despite House Eiko not exactly understanding why, they joined in and added their own relics to the war effort.
However, once again, this proved to be a spot of divide within the family.
And so came another time of civil war, albeit shorter than the last, they fought for the same thing the people did.
Between liberty, and royalty.
This time however, the side of royalty failed, and eventually came to distance the family from mundane affairs, even royalty.
Although they still swore oath to the Kaiser.
When the split happened, all of the magical weapons that were once held in royal possession were then owned by House Hofmann, as part of their initial oath. From what initially was a loss turned out to be an immense gain, as once again the Hofmann were the dominant powers in Europe with the fall of several neighboring houses.

Yet with Albert's ideology resurfacing, wariness ensued as nobody knew what exactly would happen.
The year 1810 marked the beginning of this period.
Some were expecting war again, as it had always been that way before, and some, more optimistic expected coexistence, and peace.
However this turned out to be more akin to a cold war rather than an all out one.
Both ideologies knew they had the means to kill each other in minutes, and if they did, it would mean the fall of the Hofmann name in Europe and then Asia.
As both sides basically eyed themselves too much to care about outside affairs, only the Jagtkreuz acted outside of the family members, further consolidating House Hofmann's reputation as being fearless and ruthless hunters.
However, that little cold war that lasted all the way to 1870, when France and Prussia went to war with each other.

Once again, the divide was present between members that wished to pledge their loyalty to Prussia, and those that pledged their loyalty to France.
The result of the war ended in the family being split in half and most of the Major bloods slaughtered.
After this, House Hofmann who were at the top of their hybris, fell into oblivion.
They were never to be seen again, no one could use their relics, only the Jagtkreuz seemed to exist as a separate entity.

When WW1 came, it was time for the Jagtkreuz to take action.
With human emotions drawing demons and monsters, they were called as shock troops to deal with the conflict and protect soldiers from whatever unnatural entity that were to show.
It was around that time that they actually overthrew the vague remnants of the House.
However, within their ranks still stood several Hofmann. And from them came the new Major bloods that would then come to be the new leaders of the Hofmann name, they also were to be the ones to reunite with House Eiko, that had stood on standby not even aware that the European branch had fallen.
From then on, both remnants of either sides agreed that they would not get involved with mundane affairs again.
It was then that other types of Bloods came into the picture.
Current state and Activities:

These days, House Hofmann isn't as weak as they were coming out of the end of the Franco-Prussian war, they took back their monster and demon hunting activities and came to even form a firm for the mundane world to keep a certain amount of funding and technology flowing into their HQ.

However, their wariness is an all time high.
The heir to the throne of the Jagtkreuz, essentially the highest position of power in the family, refused to take it and instead chose to live his life the way he wants, despite being the closest to Balder's initial power set.
As he is the only one that can take the throne and use the Jagtkreuz's vital relics and structures, struggles are constant with neighboring houses and even within their own to find someone of equal power.

However, a certain someone from house Eiko may change everything.


House application
Name: House Eiko
Age: ~800 years old.
Size: 50, most of them being in Japan.
Hierarchy: House Eiko is pretty military in their hierarchy.
The lower ones are cadets, over them are Corporals, Sergeants, Lieutenants and Colonels, and then comes the Shogun. The Shogun is the family head, and isn't set to have their descendants follow.
The next one in line is the one that prove that he is worthy of being Shogun through strategic, physical, intelligence and moral examinations, everyone, even cadets are passed through it to see which one of them may have the necessary skills to become Shogun.
Vassals or subordinate organizations None.
Goals:
House Eiko is odd in their goals, but they mostly aim to help their suzerain in any way they can.
Aside from that, they follow House Hofmann's creed and aim to eliminate demons and harmful monsters.
Seat of power or Headquarters: Fukuoka, Japan.
Territory of influence They mostly reside over Kyushu, without anyone really ever minding their business.
Short History
House Eiko was founded in the Heian period, due to most texts of that period being lost, no one, even the family members know exactly when it happened.
Throughout the centuries they've had a rather peaceful rise to power, they were never numerous enough to actually make a difference with the bigger houses in the country as such, they knew their place and kept to it.
Until the actual contact with House Hofmann, they were mostly considered as a gathering of mages from Japanese nobility that had nowhere else to go.
This, however, never meant they were defenseless, as they fought back dozens upon dozens of monsters that threatened their sanctuary. They actually had a lot of talentful mages, but not enough to attempt a rebellion on the bigger houses, as such, they simply forged relics, structures and other magical things more out of the need to remember their dead, rather than simply creating them for the sake of destruction.

Before the Hofmann came, House Eiko were looking for someone to chaperone them a little better, as they hadn't done much of anything on their own.
Due to this, they very much welcomed the european mages and willingly accepted their belief that all demons should be slaughtered.
They took action in most of the conflicts their suzerain took part in, except the ones within House Hofmann itself, in which case it was isolated.
The only point at which they acted within internal affairs was the French revolution period that they never wholly understood, at which point they had sent most of their relics to their suzerain to help in the war effort.
After which they were recalled as several things started to happen.

In the year 1810, a global demon/monster incursion somehow happened in their fief.
As Satsuma was raided to and fro, they called upon their Suzerain to help, and they sent one mage.
A mage, who, at the time had a power on par with Balder's with less polyvalence but could wield artifacts just as easily.
That mage's name was Aymeric Hofmann.
Despite being of Major blood, he was sent to Japan as punishment for a crime he committed back in Europe that no one had proof against him for. Or at least no solid proof.
Once Aymeric came, as he was one of the first Europeans to ever come to Japan during Sakoku, The Japanese House begged for his help, as the monster attacks grew stronger each day.

Hearing their plea, Aymeric taught them how to use Crusader mode, albeit spinning it a different way.
It was then discovered that House Eiko had ancestors that had powers similar to Balder's and that existed before they could be documented. Allegedly, there are some mentions of them in the Nihon Shoki and Kojiki, but no one actually ever put their finger on it.
Once the incursion subsided in 1820, Aymeric decided to stay and eventually called the rest of his immediate family to Japan, where they spread the Major blood inheritage among House Eiko.
Aymeric's side of the family eventually became a permanent citizen of Japan.

When House Hofmann fell in Europe, the news never got to House Eiko, nor to Aymeric himself, still alive.
They only ever heard of it when the Jagtkreuz took power and asked them to join into their conquest of the suzerain's former lands, to which they gave only silence.
After WW1 however, when House Hofmann came back from its cinders, House Eiko joined back with their suzerain, as vassals, still.
They were, however, due to their loyalty considered as equals and the two houses concluded a pact of sorts.
Current state and Activities:

Currently, House Eiko is still doing the same thing they've always did.
Keep the peace on Kyushu from any unnatural threats.
However, now comes the time where they need to honor their pact.
And they will.

The person they are sending to Europe could quite possible save House Hofmann as a whole.



Character Application. Remove elements in parenthesis

Name: Shino Eiko
Age: 19
Gender: F
Appearance: With dark red hair that lands right under her shoulders tied up in a loose ponytail, Shino sports a rather fit build that makes her seems older than she is. Shino wears practical things, arm and chest guard, plus a combination of light wood/leather armor for protection. Under the single breasted chestguard is a dark green sweater and under it is a white shirt, both plain clothing, but practical.
When fighting, she typically has a relatively battered cloak to hide around the field and mundane people.
Her bow lies on her back most of the time, while her daggers rest around her hips.
Height: 5"6|1M71
Weight: 165lbs|75Kg
Element:Solum - Metal manipulation, her whole gig is to move metal around, she can't create it, but assuming the underground is full of good metal under her feet, she'll be able to pull enough of it out of the earth to create useful things.
Mostly weapons and armor though, but she manages well enough with just that.
Personality: Shino is a ray of sunlight into someone's life. She is typically very jovial and rather heroic when she wants to be. Due to being raised in both Japan and France, she has taken the two customs to heart. Typically, she will hug people whenever she feels like it but will bow to others she doesn't exactly know.
Generally she is rather polite with just about anyone she meets, but can get pretty scornful with certain people.
Romantically speaking however, she is about as aware as a brick, the general knowledge is there, but since nothing ever came her way at all, she doesn't try, and nobody tries either.
In her private life, she plays games mostly, along with reading every once in a while.
Likes: Archery, mangoes, birds, games.
Dislikes: Swordplay, cheese.
Goals: She was sent to Europe to honor a pact, and while it is her initial goal, she seems to have other things in mind regarding House Hofmann.
Alignment: Shino mostly supports the Jagtkreuz, the Hofmann and Eiko Houses. Aside from that, there isn't much she swears fealty to.
Animal companion or familiar: An owl she can share her vision with through a rune. Its name is Tellius.
Bio: Much like a certain someone, Shino lived pretty normally, only taking archery as a hobby rather than an actual need.
She came from Aymeric's descendance and as such swung back and forth between homes in France and in Japan.
However, that isn't the only thing she swung back and forth from. As a combination of both House Eiko and House Hofmann, she was considered the next in line to be the next wife of the head in the family.

During one of her trips to France, she noticed him. The heir.
When she did, she felt something click, like she had to protect him, that no one else could do it better than her and progressively the two became closer. As she came to know him, she noticed more and more things, such as his fighting style, and his distinct lack of ambition to become the head of the family. At first, she didn't exactly understand, it was only when the current head of the family ordered her to kill the heir that she truly understood.
To be the Hofmann, you need to be ruthless, cold blooded, and the kindness and gentleness that she saw in the boy was the complete opposite.

However, she held on to that belief until the two of them fought, as per the order.
And that belief was immediately crushed, as his personality switched blankly to one that was just as cold and ruthless as he needed to be. At that time, she had lost. And all hopes of surviving seemed to be out of the question as he had gone all out with his mana. It was a kill or be killed situation.
Yet the boy snapped out of it as he was about to land the final blow, and for once, showed mercy.
It had been the only time where he had held back.

Next thing she knew, Shino was back in Japan and told never to return to Europe.
However, through a bit of luck and display of skill, the pact that the two houses created was upheld, and she was sent back to Europe once again. However, this time, she intends to make things right.
Theme: Siamès - The Wolf
Siamès - Used to Be
Siamès - No Honey
Heraldry: (Optional)


Looks good now. At your leisure you can put up an app for the Main Hoffman character you plan to use.

Saldinado wrote:
Organization or House Application. Remove elements in parenthesis

Name: Corleone Family

Age: 107. Founded in 1907. (Or 121 if you included it's first attempts in 1896).

Size: It's true size is unknown, but it is set up to where there is at least one major figurehead in each major city that they reside in which is a total of about 8 figureheads, or "Representatives" as they are called. Of those 8, 2 are stationed off the coast and in the center of Sicily.

Hierarchy:
It is stationed in a way that is similar to that of a spider web so to speak. There are 8 major spheres of power throughout the world, but they all come back towards only 1, which is on the Island of Sicily, Italy.

  • 1st Sphere: Located in the city of Catalina, Sicily; has the smallest amount of influence in it's area, but has a great and powerful presence and influence in the Mainland of Italy and the rest of Europe, the United States, and the Caribbean. Where the Godfather and his Consigliere resides in his compound. Determines the laws and regulations of the entire family members.
  • 2nd Sphere: Residing in the city of Naples, Italy, this part of the family has the opposite effect compared to the 1st sphere. It has a rather small amount of international influence, but a large influence on it's location in the city as well as the region surrounding it. The leader of this part of the group cares more about domestic issues rather than the international ones; the isolationists of the eight.
  • 3rd Sphere: With it's location is Paris, France, this group of the Corleones have a rather greater influence in European affairs. They are the ones to go to with almost all things European, and it has almost always been that way for the past 70 years. The more aggressive group of the family, they have made their presences know quite well around the city's nightlife and crimelife as well. After numerous complaints and warnings about their activities from the rest of the representatives in Europe, they are currently placed on a sanction that limits their activities and economic growth in order to prevent the police from sticking their nose in on them for too long. Though with the increasingly prominent threat from the Rise family along with foreign Noble Houses, only time would tell if this sanction would continue.
  • 4th Sphere: This rather small area located in the center of Sicily, in the city province of Enna, this group is the smallest of the family. They are the group that the rest really talk about or mention as they too are more of an isolationist group with a small amount of influence. The people under their control in the city don't really have a problem with them as they focus more on the wine and food ring rather than any of the rest of the illegal activities, with their most dangerous activity being a maker of ammunition for the rest of Europe.
  • 5th Sphere: Further from the others in Europe in the city of Barcelona, Spain, they are some of the more diplomatic group of the family. They are more laid back as they control more of the hotel resorts and bars of the city and tourists destinations, blending more into the idea of just "businessmen" if anything. They know how to keep their noses clean, and have quite an influential power over the city and the regions around it.
  • 6th Sphere:This family is located in the large and completely different city of New York City, United States, this family has a rather greater influence than the rest of the families when it comes to international and foreign disputes. They have the largest group than the rest of the 8, and are also the main breadwinners for the group due to their location and crime rings of drugs, prostitution, adult film entertainment, and jewelry/diamond selling. With the representative's son of the group being involved with the European fight, they are hoping to use his information to help the combatants and gain as much control as the Paris group, using their sanction as an advantage for them.
  • 7th Sphere: Also located in the United States in the city of Chicago, this group is a rather simple one. It is currently in the middle of a gang war with another organized crime family, while also trying to keep its ass out of trouble from the law enforcement; which has been rather successful due to the amount of dirt that they have on the political and law figures within the city. More focused on the trading and business of guns and ammunition while also "working" with the police to help crack down on the gun violence.
  • 8th Sphere: The last and rather weaker part of the family this group had been around since before the Cold War began in Havana, Cuba and had been thriving off of it throughout the years of the war. With their trading and advancements in arm manufacturing, gambling, and drug trafficking, things were going swell for the group, albeit the large amount of tension and scares due to the war. However after the sanction and trading ban that was put on the country from the United States for the past 50 years, they soon began to show a decrease in production of things as they were now only limited to their gambling rings which are still going strong. However now that the embargo has been lifted off of Cuba by the United States, the group's new representative now has more ambitious plans to try and thrive once again as it did during before and during the Cold War in Cuba, trying using the Europeans as a form a testing group for it's new rebirth.
Vassals or subordinate organizations
They have a large influence over the police departments all across the world; some more corrupt than others thus allowing them to continue on with their days, while also setting out stings for their rivals. They also have a wide range of influence and say in politics as well, mainly with the French and United States government officials as they seem to all take interests in their type of work for all the wrong reasons (or right depending on who you ask).
Goals:
  • Try and expand their crime ring into parts of Europe such as Germany, Belgium, and the rest of Central Europe mainly.
  • Try and establish an official base in the city of Miami, Florida as a trade route for the United States and Cuba.
  • Play the Devil's Advocate, and once again try and revamp their weapons and arms manufacturing in the hue of the war.
  • Do their best to not become fully placed into the war as to pick a side and fight for them. Didn't do it during the World Wars, and won't do it now.
  • Preserve their status and influences over their regions and try to expand their influences without getting in the way of the other Noble Houses.
Seat of power or Headquarters: In the head Corleone Compound on the coast of the Island of Sicily in the city of Catalina. Though smaller headquarters can be found around the world within the 8 Spheres.
Territory of influence:
  • Southern and Central Italy and the island of Sicily
  • Central & Coastal regions of France
  • Southern Spain
  • Cuba
  • The United States, especially throughout the East Coast and Midwest
Short History:

The Corleones first got their start earlier during the years between 1896 and 1900 in Sicily under the man known as Michelangelo Corleone, a descendant of Vittorio Emanuele II. His first attempts at creating the family know as it is today were completely awful as they have lacked the experience and knowledge as of what to do with the use of organized crime; this eventually almost lead to the mafia's near extinction. It wasn't until Michelangelo's brother's son by the name of Victor Corleone that things began to once again make the family's presence seen, but this time with a more revolutionized and take off.

During the earlier stages in the years of 1905-1906, Victor, a Sicilian who had studied and traveled in the cities of Rome, Paris, and New York at the age of 21-30 learning about business and the structures of the government, he examined mainly the United States' form of government, with a European twist to it. And in the summer of 1907, was when he, along with those who he trusted the most, bounded together and once again officially founded the Arcane Mafia know as the Corleone Family once again in Sicily. Their previous goals was to start over from scratch and create an empire that his uncle never could and thus, set of a form of ruling that was rather unorthodox by many, as to have the central power be in the city of Catalina, yet branch off and spread throughout the Island as well as the recent country of Italy and establish a figure head in one of the major cities.

Their first forms of organized crime were a much rather simple and trade-like business that began during the year of 1909 trading wine and fruits with ships and sending it to the Balkans and Northern Africa in return for spices, as well as the magic and academics of the area around them. Next they traveled up to the mainland of Italy where they began to move slowly into the cities such as Rome and Naples as it was closer to the sea and allowed for more access to the ports.
This continued until until 1911 where they finally got a firm stance on where they wanted to be, was when they began to take a more aggressive stance. In Sicily, the family took control and monopolized the ports and half of the wineries on the island, as well as the farming lands, collecting pay for the land and profit made from their wine and grapes, while also allowing farm owners to receive their share of their own profit that made them feel as though they were independent and in control of their businesses. Meanwhile in the rest of Italy and the Balkans, there was another cash crop brewing, which was the ammunition manufacturing and trade, sending weapons towards governments to help aid in the annexation of Tripoli and Dodecanese Islands during the war with Turkey. And soon trying it's hands at sending weapons to Greece and the Adriatic coast.

Between the years of 1912-1914, the Corlones moved their business across seas and established a permanent compound in the United States in New York where they remained silent most of the time.

During the beginning of the First World War, with another compound established in Paris, and now with a new Godfather, the late Victor's son, Emanuel Corleone, things began to grow at an increasing rate as their arms manufacturing ring grew substantially as they supplied weapons for the Italians, as well as the French in Europe, all the while successfully remaining neutral throughout the war. They knew that the Italian government was too unstable to enter the war, and this used that to their advantage to try and take over smaller mafia families, which ironically, lead to them joining a war within a war.

After the first World War, with the entire continent of Europe in destruction, and just finishing a mafia war with smaller families, the Corleones took control of most of the business that were once in the hands of other ones such as prostitution, but had suffered a great amount of damage. With Europe being in the state that it was, and the lack of money being made, with exception of the compound in Spain, they turned towards their group in the West for an expansion of power.
In the United States, where they were victorious, albeit damaged, they slowly began to spread it's influence throughout the city.

During the Roaring 20's, the family began to grow within the area and start bringing over their practices from Europe and towards the United States. Crime rings such as gambling, prostitution and brothels, and night clubs were being created and controlled.During the Prohibition Era, the creation of speakeasies became the family's biggest cash crop. It expanded towards the next valuable city, Chicago, where they became to cash crop of the mafia family. And along with it, more violence as the competition for control in the regions began more prominent. There was constant fighting between rival families, but also the police. Between the years of 1925-1929, more than 1,000 people were either shot, beaten, strangled, or even decapitated and mutilated under the New York representative Francesco Morenzo, who became the new puppet Godfather of the 6th Sphere after the recent death of the previous Godfather, Matteo Corlone due to a gang war.

During the 1930's, things were becoming more and more competitive. The Big 5 Families soon appeared, and thus, more violence erupted from the group. This period, was more of a warring period rather than expansion period in the United States. This became known as the Corleone Compound Wars. From 1931-1939, there was a fight for control and power in the cities of New York and Chicago, with the latter being a hub for criminal and violent activities. One of the worst points of fighting came during the winter of 1938 in Chicago where the Corleones and the Mage family, Almedio clashed after a bar brawl turned shootout. In the end, nearly 30 men from both sides, along with 10 civilians, and 5 police officers were killed during this incident.
In Europe however, the rest of the compounds were slowly beginning to rise up and grow once again. With the increasing political stance of Germany, as well as Italy, after World War 1, that it began to become clear that perhaps another war was on the verge of happening. And so, they too began to prepare for the inevitable by once again increasing it's weapons and arms production and selling them on the Italians and Germans, while in Spain as the Spanish Civil War was in rampant mode, the arms sells to the Fascist and the Republic became increasing and drawing profit from it's conflict.

Soon after, World War 2 came, and the arms production began increasing once more in both Europe and the United States, even having some interactions with the Russians and Japanese. They also used this as a chance to move their territory towards the island of Cuba due to its close proximity to Florida and the United States as well as the Caribbean Sea. Soon after the Second World War, they fully established a compound in the city of Havana Cuba, and during the 1950's, began to grow control of a new ring: The industry ring which were used to house diamonds and drugs for international and domestic trade throughout North America.

During the Cold War, the arms production began to rise in Cuba and the U.S. though soon plateaued since 1962 after the embargo was enacted. And since the 1960's up towards the 1980's they have been going strong expanding their territory over the years, becoming a figurehead for organized crime bosses.

Today, they have been remaining quiet and low, thinking about where to go ext as they now so much more of the world to explore and take control over.

Current state and Activities:
Still thriving and growing, especially throughout Northern Italy, Paris, France, and New York City. It's activities have been more on the quieter side in order to prevent suspicions and any eminent danger from the law enforcement after recent altercations with them.
Heraldry:
(Image)


Character Application.

Appearance:
(Image)
Without glasses


Name: Donovan Monzano
Age: 27; Born on December 24, 1990
Gender: Male
Height: 6 ft|183 cm
Weight: 125 lbs|57 kg
Element: Aquo: Uses aquokineses specifically; occasional storms and flooding as well if needed.

Personality:
A rather quiet man, Donovan knows when to keep his mouth shut and keep out of the way, and when to speak and say what's needed to be said. He has successfully been able to separate his feelings and emotions from his work and does what he needs to do in order to bring in the payment. And has a rather special way of doing so as well.
Unlike most of the other men who uses their brute force or just violent tempers to get what they want, he uses something more efficient in his line of work: His intelligence. A rather intelligent and idealistic man, Donovan has learned to use his head and charming and charismatic, and sometimes alluring words to get his point across and make deals and offers among the people of the city of New York. Though, that doesn't mean that he's not the one to fight. If needed, he will do whatever it takes to make sure that everything remains according to plan and that things are in order. Still however, he too has morals and will find things that are seen as a sin or rather disgusting in his eyes, and as a result, will take the law and matter into his own hands to solve problems. With this combination of traits, he has been known or mentioned at least once throughout in the Corleone family in the United States and even in Sicily back in Europe.

Also, he's a very big perfectionist with a milder form of OCD, and as a result, the smallest amount of disorder, disorganization, or the lack of a certain thing from a ritual that he might do every day, or even a miscommunication may send him into an anxious and nervous mood that may cause him to become impatient, irritable, worried, or lastly either one of two thing if severe enough:

One is that he will become anxious to the point of a panic attack.
Two is that he will become livid and angered if the problem is not fixed to the point of using violence to release his stress and nerves.


Likes:
  • Rain; Rain sounds
  • Loyalty; Loyal people
  • Order and Cleanliness
  • Getting the job done with little to no trouble
  • Food and Drinking
Dislikes:
  • The heat
  • Smoking; Smokers
  • Disloyalty; Liars
  • Disorder
  • Hot doing his job correctly
Goals:
  • Try and expand the Corleone's sphere of influence to more parts of Europe
  • Gain not only profits from the other teams, but also try and gain some form of connections
  • Try and not get too involved in the war and stay alive

Alignment:
He only truly pledges his loyalty with the Corleone Family. However, given the amount of action that is going on in Europe, he will try his best to keep his nose somewhat clean and provide anyone who's in need of them, a good and relaxing time during this rather difficult moment of Europe. As long as he himself nor his family doesn't get harmed he will keep quiet and sit on the sidelines being both teams waterboy if needed.

Animal companion or familiar: A small and quiet hedgehog named Theodore or Teo (pronounced like tay-o).
Bio:

Born and raised in a small neighborhood in Just outside of New York City that predominantly Italian and Roman Catholics, Donovan Manzano lived a rather quiet and calm life. His mother and father were both hardworking individuals that did everything that they could to feed and take care of their four children. His father being a business man teaching him the basics as well as the advances of business and management since he was young even up until now, and his mother teaching him her own practical skills such as cooking and cleaning. Being in a very religious household, he had came to grow to learn about the things that were seemed to be immoral, unjust, and rather sinful for not only God, but for humanity itself, and has been committed to helping keep the streets clean of any sinful behaviors that are severe enough to cause him discomfort.
Although a very intelligent boy that got A's and B's throughout his years in school, there was something that was wrong with him. He tended to get into fights with students and even teachers both verbally or physically. He would steal money from the other students and try and persuade his fellow classmates- usually with success- to do his bidding and actions, usually having them deal with the consequences of his actions. When he got into high school, was when he really began to show off his true potential. Using his intelligence and charismatic and alluring or amorous skills, he began to sell things at school during lunch such as snacks. Usually buying cheap goods and selling them twice their original price. Soon after he began to evolve over time from selling not only simple things such as snacks and food, but also severe things such as drugs. Yet to keep his family from being involved with such business practices, he also got a job at a deli and sandwich shop which he used the money to help pay for his family while his "sin money" as some might say went towards his needs and luxurious, yet quiet and simple lifestyle.

By the time he was 16, Donovan had became the business hub within his school in not only his neighborhood, but also the surrounding ones. Soon after he ventured out into the big city where he began to sell his products. At the age of 18, he came into contact with 20 year old Lorenzo Corleone, the son of the late notorious crime boss, Victor Corleone of the Corleone family. However instead of using his drugs, Lorenzo had been observing him for quite a while as Donovan began to pose a threat to their business oddly enough. So he gave the young man an alternative: Stop dealing any form of drugs in the city, join them on the ring and help expand in their areas, or get killed due to being too much of a problem for their family. After about two hours of talking over a cup of coffee, Donovan accepted his offer of joining the Corleone family and helping out as well as being helped out. From the time he was 13 up to his current age of 27, he has been using his cunningness and entrepreneurial mindset, as well as his quiet and introversion, yet romantic and idealistic way of thinking, he began to grow and make his name heard throughout the Corleone House, even across the seas and into Europe where the main house of operations worked and thrived.

Now under the watch of the New York leader of the Corleone family, Lorenzo, Donovan has been creating bigger and more efficient business with his main cash crop for the family being simple, yet profitable areas such as simple as local stores and restaurants, to illegal and legal gambling rings, wine and alcohol-based stores, to even adult entertainment rings; and he also taught them how to make their money without losing too much or get into trouble and how to create business connections and agreements without too much violent methods. With these tips, the family began to grow bigger in terms of wealth and influence. The amount of things that he had done at his age was considered rare for many of them and thus, he was treated as the "ambassador" for the Corleones of New York.

However he would be put to the test this time after hearing the news about the increasing tension between the Great Houses in Europe and the soon-to-be war that was about to happen soon due to the information given by the leader's son, Dominique. With that, Lorenzo turned to Donovan to travel to Europe and try and see if they too can become involved in this "Magical remake of World War 1" as Lorenzo called it, and see if they can help the soldiers and peoples of all sides wind down and enjoy the finer things in life and divulge in their debaucheries for the night and day; maybe even try to once again return back to the family's old days during World War 1 & 2 and be a "messenger" for the Family. Hopefully this will all go to plan as they devised it and not only get himself killed in the process, but also keep them out of the war completely with little to no fighting and bringing on another World War 1.

Only time will tell if this will be true.

Theme:
Rainy Mood
New Beginning
Bolero Cubano (Drinking Song)


Looking good.
Image


Hofmann is written with one f, and two n.

I'll get around making the Hofmann character soon enough.

User avatar
Imperial--japan
Postmaster-General
 
Posts: 11545
Founded: Nov 24, 2010
Ex-Nation

Postby Imperial--japan » Sun May 14, 2017 11:54 am

Organization or House Application.

Name: House von Falkenhausen
Age: Originally borne during the reign of Emperor Frederick I Barbarossa in the year 1174, and established as a reward by Emperor Frederick I unto a Knight under his command for their efforts in the fourth Italian Wars.
Size: 41 Mages
Hierarchy: The 'Count' or 'Countess' would be the official Head of the house. Succession is marked by Absolute Cognatic Primogeniture.
Vassals or subordinate organizations Claiming to be the foremost House that promotes the advancement of Magical research, a number of scholars and those of a bookish disposition seek solace the practice what they desire within the borders of House von Falkenhausen's influence. In addition, a few minor houses have been officially dismantled by the House in order to maintain their official area of influence. New houses have since been established in their stead.

They also have a significant number of German politicians in their pocket, and influences the German government, often competing with House von Kressel.
Goals: Perfection of Time Magic and the general advancement of all forms of magic. Unofficially, they also research forbidden magics and offer solace to wanted mages and Dark/Black mages in return for payment of some form. The payment can be monetary or in the form of knowledge, which they prefer. They would also like to collect the various relics of other noble houses for prestige and additional research into any magical significance.
Seat of power or Headquarters: Berlin, Germany
Territory of influence: Map
Short History: A minor house for most of its existence following its establishment at the end of the Italian Wars, House von Falkenhausen rose to dominance in the Brandenburg region upon the end of the Franco-Prussian war and the establishment of the German State. Few other houses were as prepared to support a Unified Germany as house von Falkenhausen was, but following the Prussian victory, the House used its then considerable influence and gathered favors to demand tribute and relics from a variety of German and French Houses. Given a decade, von Falkenhausen became THE foremost house in Eastern Germany.

With the end of WW1 and the establishment of the Weimar Republic, von Falkenhausen saw the Republic as an abhorrent and illegitimate government, forged by traitors that refused to see the war through to the end. As such, von Falkenhausen monetarily supported the Nationalsozialistische Deutsche Arbeiterpartei. It paid off when Adolf Hitler rose to power, and von Falkenhausen were rewarded for their dedication to the restoration of a 'Greater Germany'. As for their magical activities during this time, they often clashed with other houses whose political views were opposite to their own. With their seat of power secured, von Falkenhausen absorbed a variety of minor houses, further expanding their wealth and influence in the region, and expelled any houses that refused to become their subordinates.

Respecting the rules of keeping the majority of Magic a secret from the masses, von Falkenhausen's interference in WW2 was limited to monetary support, aiding the Reich in its research of Magical technology to aid its Black Mages, and looting Relics and artifacts from many nations. Von Falkenhausen's methods of research were said to be abhorrent by what few could claim to have witnessed it, but most physical evidence was destroyed by the House itself as the Soviets drew closer. Before the Oder was crossed, von Falkenhausen fled to Denmark and set up its House there temporarily, and remained quiet in the country for most of the cold war, often only being referenced in sporadic reports detailing missing objects and research projects being compromised by foreign agents.

When Germany reunified in the 90's, the House's built up wealth over the last four decades proved beneficial upon enacting what they called the 'Reclamation'. In a mass movement of their resources, the Noble House returned to Berlin and once more offered Overlordship to the Noble Houses that remained. Few were eager to accept the masters that abandoned them, but it proved no matter. In the span of a week, von Falkenhausen moved to destroy all the houses formerly considered their subordinates (with the exception of those that pledged themselves again). In the chaos of the Reunification and families reuniting, as well as attacks against the former GDR buildings, it was easy to get away with.

Today, von Falkenhausen has established its exclusive influence over Eastern Germany, and has since calmed its aggressive actions since reclaiming its lost territory. Now, they're known for being a House that offers asylum to those with more questionable Magical backgrounds (ie. Black Mages, Dark Mages) in return for knowledge and wealth.
Current state and Activities: House von Falkenhausen is currently offering asylum to any mage that 'needs assistance' with that term being very broad. They have a standing recruitment offer to most mages that can 'contribute to the vast wealth and knowledge of the von Falkenhausen's'. Lastly, though known for their 'Time Magic', it is rumored the house has been investing massively into a massive project having to do with that same study of magic.
Heraldry: Here
Last edited by Imperial--japan on Sun May 14, 2017 1:24 pm, edited 4 times in total.
Grand Britannia wrote:
Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


/pol/ shitposted someone into the presidency, it's too late for you.

User avatar
WhatsamattaU
Minister
 
Posts: 2007
Founded: Aug 22, 2016
Ex-Nation

Postby WhatsamattaU » Sun May 14, 2017 12:08 pm

TAG.

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Sun May 14, 2017 6:54 pm

Irhk, I-J, and Fin, you're all Accepted. Irhk and fin though, be aware that since you have such large territories your control over them will be limited. Also, at your leisure please make a Character app for the primary Character you'll be using.
Image
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

User avatar
Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Sun May 14, 2017 8:19 pm

Character Application. Remove elements in parenthesis

Name: Lord Henry Von Kressel
Age: 18
Gender: Male
Appearance:
Here.
(With yellow eyes.)

Height: 6'1|1,85
Weight: 180 lb|82 Kg
Element: Lava, which can be decomposed in Earth and Fire.
Personality:
Slowly eliminating his initial shyness, Henry became a determined person, a respectable fighter and often became the one who spoke for a part of his friend back at Mana Academy. But the Academy is now behind him, as he licensed himself temporarily from his studies to deal with the growing tension in Europe, using the knowledge he accumulated during his apprenticeship under his uncle, Vladimir, working actively to find a solution.
Likes:
His friends, Rabbit, the legacy of his uncle, books, music, Schloss Hellbrunn, diplomacy, peace.
Dislikes:
Traditionalists, the Rise, Dark Magic, supremacists.
Goals:
To end the growing tensions in Europe, so he can return and finish his graduation at Mana. Opening the path for a new kind of lordship inside his family and actively working alongside his allies to make a better Europe, and ready himself for the possibility of assuming the position of Great Lord of his House.
Alignment: House Von Kressel (partially), House Abendroth-Hajnalka.
Animal companion or familiar: Fawkes, his phoenix and his dog, Kaiser.
Bio:
Born to Joachim Von Kressel and Anneliese Hohenzollern, Henry Wilhelm Aldrich Bartolomaüs Gerhold Vulkanstein Hohenzollern Von Kressel was the first child born in a new era for Europe. The shadow of a century which brought constant war and physically divided Germany was getting distant, and Henry was the hope of his father to become the symbol of the consolidation of the Von Kressel's power and influence in Europe. However, from a young age the boy showed himself contrary to his father's beliefs. Upon realizing that his methods wouldn't work and that Henry was a tool too important to be lost, Joachim reluctantly sent him to his brother, Vladimir to be trained.

At six years old he was sent to live with Vladimir at Schloss Hellbrunn, in Salzburg, receiving education in Mana control, combat while also perfecting his mind to devise strategies with his gifts. Two years later, Vladimir would realize his brother's plans, and changed the agenda of Henry's training. Instead of training him to follow, he trained Henry to be an independent thinker, an active reader and researcher of many aspects involving Europe's politics and honing his combat skills with the help of Sarah, Henry's aunt.

However, the boy lacked the spark to fight for what he believed it was right. His skills were never put to the test. Vladimir decided that he needed to see the world, experience it, in a desperate attempt to give Henry the final push. When he turned sixteen, he was sent to Mana.

In two years of studying in America, Vladimir's effort proved to be effective: Henry survived through the Signas Incident, and grew more mature as the time went by. By the time Lynefleur attacked Mana, Henry was already ready to hold his own in a fight, and apparently started to develop a talent regarding the organization of his forces in battle.

In the International Tournament in Paris, Henry was called to represent Mana Academy in battle, and had a decent success until the investigation regarding Ambrosia's appearance resulted in the fight against Solaine Rise. Her death grabbed the attention of European's eyes towards the ones involved in the effort. Once more, Henry was involved.

Upon his return to Mana, he discovered that he inherited his uncle's lordship. No more he was a representative of the crest: He was the crest. Now, as a Lord, he couldn't ignore the growing tensions in Europe, specially when they involve one of his friends, Soleil Rise.
Theme: I'll look for one.
Last edited by Kingdom of Irhk on Sun Oct 07, 2018 8:05 pm, edited 3 times in total.
Nothing to see here, move along.

User avatar
Chrome Legion
Senator
 
Posts: 4085
Founded: Nov 18, 2011
Ex-Nation

Postby Chrome Legion » Sun May 14, 2017 11:40 pm

Kingdom of Irhk wrote:Character Application. Remove elements in parenthesis

Name: Lord Henry Von Kressel
Age: 18
Gender: Male
Appearance:
(Image)
(With yellow eyes and smaller lips.)

Height: 6'1|1,85
Weight: 180 lb|82 Kg
Element: Lava, which can be decomposed in Earth and Fire.
Personality:
Slowly eliminating his initial shyness, Henry became a determined person, a respectable fighter and often became the one who spoke for a part of his friend back at Mana Academy. But the Academy is now behind him, as he licensed himself temporarily from his studies to deal with the growing tension in Europe, using the knowledge he accumulated during his apprenticeship under his uncle, Vladimir, working actively to find a solution.
Likes:
His friends, Rabbit, the legacy of his uncle, books, music, Schloss Hellbrunn, diplomacy, peace.
Dislikes:
Traditionalists, the Rise, Dark Magic, supremacists.
Goals:
To end the growing tensions in Europe, so he can return and finish his graduation at Mana. Opening the path for a new kind of lordship inside his family and actively working alongside his allies to make a better Europe, and ready himself for the possibility of assuming the position of Great Lord of his House.
Alignment: House Von Kressel (partially), House Abendroth-Hajnalka.
Animal companion or familiar: Fawkes, his phoenix and his dog, Kaiser.
Bio:
Born to Joachim Von Kressel and Anneliese Hohenzollern, Henry Wilhelm Aldrich Bartolomaüs Gerhold Vulkanstein Hohenzollern Von Kressel was the first child born in a new era for Europe. The shadow of a century which brought constant war and physically divided Germany was getting distant, and Henry was the hope of his father to become the symbol of the consolidation of the Von Kressel's power and influence in Europe. However, from a young age the boy showed himself contrary to his father's beliefs. Upon realizing that his methods wouldn't work and that Henry was a tool too important to be lost, Joachim reluctantly sent him to his brother, Vladimir to be trained.

At six years old he was sent to live with Vladimir at Schloss Hellbrunn, in Salzburg, receiving education in Mana control, combat while also perfecting his mind to devise strategies with his gifts. Two years later, Vladimir would realize his brother's plans, and changed the agenda of Henry's training. Instead of training him to follow, he trained Henry to be an independent thinker, an active reader and researcher of many aspects involving Europe's politics and honing his combat skills with the help of Sarah, Henry's aunt.

However, the boy lacked the spark to fight for what he believed it was right. His skills were never put to the test. Vladimir decided that he needed to see the world, experience it, in a desperate attempt to give Henry the final push. When he turned sixteen, he was sent to Mana.

In two years of studying in America, Vladimir's effort proved to be effective: Henry survived through the Signas Incident, and grew more mature as the time went by. By the time Lynefleur attacked Mana, Henry was already ready to hold his own in a fight, and apparently started to develop a talent regarding the organization of his forces in battle.

In the International Tournament in Paris, Henry was called to represent Mana Academy in battle, and had a decent success until the investigation regarding Ambrosia's appearance resulted in the fight against Solaine Rise. Her death grabbed the attention of European's eyes towards the ones involved in the effort. Once more, Henry was involved.

Upon his return to Mana, he discovered that he inherited his uncle's lordship. No more he was a representative of the crest: He was the crest. Now, as a Lord, he couldn't ignore the growing tensions in Europe, specially when they involve one of his friends, Soleil Rise.
Theme: I'll look for one.


Character is also accepted. I think I've spammed enough Anime thumbs ups on this page. This will have to do.
Image
The year’s at the spring,
And day’s at the morn;
Morning’s at seven;
The hill-side’s dew-pearled;
The lark’s on the wing;
The snail’s on the thorn;
God’s in His heaven—
All’s right with the world!

hi!

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