The great house Rise of France had been waging one of it's many shadow wars against the smaller houses of Alermerci and Gramont. Patiently Rise weakened the lesser houses, bleeding them slowly. Yet they small houses did not give in, they found unity in the face of their greater foe. Unlike the other houses that bowed under force and accepted the Suzerainty of the great and terrible Rise, Almerci and Gramont held out. But they could not last forever, Rise's noose was slowly closing in on them. It was as if dictated by fate that the child heirs of these feuding houses met in battle, not as their elders would, instead on the fields of the International Student-Mage Tournament. It was here that the shadow war was dragged into the light. In the fray Saturninus Rise killed his own classmate, and used forbidden magic to do so. Amélie Aleramici-Gramont, who had been his true opponent used this event as much as she could. Now with indisputable evidence that Rise was using Black magic to fight, Amélie brought her petition for aid to the other great houses. Now it is only a matter of how many will be willing to answer centuries old treaties to fight the mighty Rise.
And so the opening salvos of the first great magical war in generation were fired. Alliances are to taking shape, slowly the mages of Europe are preparing for the storm. Where will you fit into this great conflagration?
Magic is known to most, but rarely does the mundane world see it as anything but parlor tricks and fancy shows. The governments of the world and the Arcane community themselves are perfectly fine with this grand illusion. It does the great houses no good to have mundane people muddling in their affairs, and with the growth in technology mages are no longer the decisive battlefield advantage they once were. For the most part, the Arcane and Mundane world are perfectly content to stay out of each other's business. It is yet to been seen if the grand illusion can be maintained under the pressures of a true war in the Arcane world.
Magic is typically divided into four main elements; Aquo, Solum, Ignis, and Venta. They are the most common, basic building blocks of magic, but through their combination almost anything is possible. Through more complex study and use of special rituals, magic can be used that seemingly defies these four basic elements, yet in some form they always remain.
Aquo users incorporate water into their magic, be it raging floods, jets that can cut through steel, or even healing by control of the water in someone's body. Aquo mages are excellent supporting forces, but tend to fall behind the others in direct combat.
Solum draws power from the earth. It is the bedrock standing against all attacks. It is the sharpest of blades. It is the creation of mighty buildings that defy the rules of mundane architecture. Solum mages can be found in the front lines, the footsoilders of magical combat, or in the rear constructing mighty fortresses and enchanted weapons.
Ignis is mostly seen as the most inherently destructive form of magic. Ignis is heat, a raging fire to consume any obstacles in your path, but it is also the only point of light in a blinding blizzard. Ignis is the most visible show of magical might, and it's users often find themselves used as weapons of large scale destruction.
Venta is the wind, whether that be it's speed, flight, or even slashing blades. Mages specialized in Venta magics are known for their swiftness, and tend to be the eyes and ears of the houses.
Organizations and great houses of the Arcane World
This is a spin-off occurring in the same Universe and timeline as the Mana Academy. Though there may be some cross over of Characters and events, this is intended to be a fully stand alone experience, with a different focus and setting. You do not need to be a member of the Mana Academy RP to join this. This RP will be focused on conflict, and as such it is advisable to maintain more than one characters, as character death is certainly a possibility.
1. This is a dictatorship. OP's word is law. I'm fine with criticism of myself and others, but once I've made a final decision accept it.
2. Of Course, follow all site rules.
3. Do not post one liners. Obviously, this is not a location or chat style thread.
4. Keep your characters internally consistent. If your character makes a major shift from what you have shown in the app, it should be through IC development. This also goes for what faction your character joins. A strong willed independent person with a rebellious streak will likely have issues being a servant of one of the more evil houses.
5. Your character's actions will have consequences, be prepared to accept them, good or bad.
6. Standard no god-modding and don't be rude rules.
7. Luminesa is Co-op, same rule apply.