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The Phoenix (PT/Post Apoc/OPEN)(OOC)

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

The Phoenix (PT/Post Apoc/OPEN)(OOC)

Postby The Magic Dominion » Mon May 01, 2017 3:35 am


Old-ones speak of times long gone past, thousands of years ago, when the ruins that dot the landscape of our nations and tribes once held grand civilisations of stone and metal. They held secrets we could only dream of - the power to heal wounds, the knowledge of what lies in the seas... The ability to destroy each other in wars so fierce that they could wipe out entire populations. They wielded fire and rage as their weapons, with great structures falling before their vast armies. These stories are what we grow up with, what our mothers tell us before we go to bed. Alas, only rarely do these stories ever bleed into reality for those who hear them, and as these times grow further and further into the past, more of their secrets are forgotten.

We don't know what happened to them. After all, their knowledge was lost, and all stories have been passed down many hundreds or thousands of generations, like a game of whispers. Every culture has changed, each language evolved, each of their large towns crumbled and each of their governments collapsed. We are what's left - the reborn nations of humanity, just coming to prominence. From the ashes, a new society rises.

Like The Phoenix.



Setting:

The Phoenix is set 50,000 years after a cataclysmic event which wiped out all of human society, on the continent once known as Australia. No-one in this time knows what the event was, nor why it happened, but only that it did happen, leaving behind now-crumbling remains of the society that once existed. Between these remains live the newly reforged human societies, in cultures unrecognisable to the ones of 50,000 years ago, and have diverged so far apart that those on different sides of the continent cannot even comprehend what each other are saying, and in states so fundamentally unmanageable that they must remain small or be so decentralised that they might as well be multiple states.

For many years until this point, nomads dominated the entire expanse of continent. Now, tribes are developing, as well as the odd tribal confederation, united by the common need to survive the harsh landscape of this scorched red continent, each wishing to make their mark on the world that has been left behind.

The expanses of desert and forest hold many different predators and dangers. Some of these are recognisable to you - spiders, snakes... Some are less so, like the Once-Humans, who inhabit the deserts, prowling, looking for prey to kill with their large fangs and razor-sharp claws.

Will you take on the tasks of this continent as a new culture and tribe? Will you survive the harshest days and fierce predators? Will you lead your people to victory, or fade away into the annals of a new history?



Explanation of Different Groups:

Tribes:
Image
A guide of approximate areas. To the right is the
average area for a nomadic group, and to the left
is that of a tribal confederation.

Tribes are the main units of authority on the continent. A tribe is a small village which, while settled, retains a lot of their independent and decentralised ways from their nomadic pasts. Tribes have very little land,
but a fairly large population density thanks to the fact that they can work on the infrastructure of their villages and surrounding areas. Tribes are extremely small, and can often be only 2,000km2 (700 square miles) or less.

Tribal Confederations:
When tribes find numerous like minded tribes, they sometimes organise into tribal confederations. This gives them access to more land, population and military power, but they have the added struggle of getting numerous tribal leaders and chiefs to work together without disagreeing too heavily. Tribal confederations get more unstable the larger they become, so while they gain access to more resources, they have the added risk of falling apart. Tribal confederations generally don't exceed 10,000km2, or around 3,800 square miles.

Nomads:
Nomads are disorganised groups that roam around the continent. They can control large areas within which they move regularly, but have only a loose grasp on it, and fairly low populations. They can control an area of approximately 100,000km2, or around 38,000 square miles.

Organisations:
Organisations are groups of people united by (secular) interests, such as anthropology, philosophy or martial arts. They are usually based out of one tribe or another, and sometimes attract members from all over the continent.

Religions:
Religions are generally geographic-based, and unite tribes in mythology or tenets. Note that a religion is unlikely to have survived from our age, and a religion followed on one side of the continent is unlikely to be followed the same way on the other side.



  1. I am OP, which makes me God (though I won't abuse my powers... Honest!). Similarly, if there is ever a Co-OP, they hold godly powers under me too.
  2. It should go without saying, but no godmodding. That includes meta-gaming, controlling others' characters, armies or resources, or generally being overpowered without a reason.
  3. Please try to create original content rather than copying current-day stuff. That goes for languages (if you decide to make one), religions and tribe names.
  4. Nomads can control fairly large areas of land (though not overly large), but have very low populations. Conversely, tribes control very little land, and have higher population densities. If I or a Co-OP deem that a population/area is unrealistic, we reserve the right to ask you to remake your application.
  5. Any player may control as many tribes, nomadic groups or organisations as they feel they can handle, but as a general rule, keep to at most one organisation, one religion and one 'nation'.
  6. Very few materials and artefacts survive from our days, and those that have survived are broken beyond repair. One can study these artefacts, but may not use them in any manner. Technology is still very limited.
  7. At least for the time being, all tribes and cultures must remain on Australia and her surrounding islands, including those at the very far north of the map. I may allow exploration later on, but technology is still fairly limited worldwide, so keep that in mind.
  8. We may accept some slightly more advanced technologies on request.
  9. I may designate a time when tribes may settle and become civilisations. That will happen at a much later date, however.
  10. Time does progress at a fairly rapid rate. A day OOC is a month IC. This may be slowed down if important events which require heavy interaction are taking place, but that is by request only, and the time may not be sped up. Alternatively, if a major event, such as a large-scale diplomatic meeting or a large war, is taking place, consider making a new IC topic for that particular event. It will be linked to in the OOC.
  11. No IC in the OOC, no OOC in the IC.
  12. IC posts must be a minimum of 2 paragraphs of 3 lines each or equivalent. There is no maximum.
  13. Please go into detail with your apps. I want to know as much as you'd happily give me.
  14. IMPORTANT: Have fun. I know this may seem like a long list of rules, but I honestly think that this could be a fun RP.
  15. If you have any questions, ask. Someone will surely be able to answer.
Tribe Application:
Code: Select all
[blocktext][box][b][align=center][size=150]THE PHOENIX[/size]
[size=120]Tribe Application[/size][/align][/b]
[b]NS Name:[/b]
[b]Tribe Name:[/b]
[b]Current Leader:[/b]
[b](optional) Tribal Symbol:[/b]
[b]Location (map or description):[/b]
[b]Government Type:[/b]
[b]Religion Followed:[/b]
[b]Population (no higher than 5,000):[/b]
[b]Other information:[/b][/box]

[box][align=center][b][size=120]Culture Information[/size][/b][/align]
[b]Culture and Language Name:[/b]
[b]History of Culture and Language (what languages did it evolve from etc.):[/b]
[b]Interesting facts about culture:[/b][/box]

[box][align=center][b][size=120]Military Information[/size][/b][/align]
[b]Number of Soldiers (cannot exceed 10% of population):[/b]
[b]Equipment of Soldiers:[/b]
[b]Training of Soldiers:[/b]
[b]Ranks (if any):[/b][/box]

[box][align=center][b][size=120]History[/size][/b][/align]
(Please write at least two paragraphs)[/box][/blocktext]


Tribal Confederation Application:
Code: Select all
[blocktext][box][b][align=center][size=150]THE PHOENIX[/size]
[size=120]Tribal Confederation Application[/size][/align][/b]
[b]NS Name:[/b]
[b]Confederation Name:[/b]
[b]Current Leader:[/b]
[b]Current Ruling Tribe (if any):[/b]
[b](optional) Confederational Symbol:[/b]
[b]Location (map or description):[/b]
[b]Total Population:[/b]
[b]Government Type:[/b]
[b]Religion Followed:[/b]
[b]Number of Tribes (no more than 7):[/b]
[b]Other information:[/b][/box]

[box][align=center][b][size=120]Tribe Information[/size][/b][/align]
[b]Tribe Name:[/b]
[b]Current Leader:[/b]
[b](optional) Tribe Symbol:[/b]
[b](optional) Map:[/b]
[b]Population (no higher than 5,000):[/b]
[b]Other information:[/b]

[hr][/hr]
[b]Tribe Name:[/b]
[b]Current Leader:[/b]
[b](optional) Tribe Symbol:[/b]
[b](optional) Map:[/b]
[b]Population (no higher than 5,000):[/b]
[b]Other information:[/b]

[hr][/hr]
[b]Tribe Name:[/b]
[b]Current Leader:[/b]
[b](optional) Tribe Symbol:[/b]
[b](optional) Map:[/b]
[b]Population (no higher than 5,000):[/b]
[b]Other information:[/b]

(add as needed)[/box]

[box][align=center][b][size=120]Culture Information[/size][/b][/align]
[b]Culture and Language Name:[/b]
[b]History of Culture and Language (what languages did it evolve from etc.):[/b]
[b]Interesting facts about culture:[/b][/box]

[box][align=center][b][size=120]Military Information[/size][/b][/align]
[b]Number of Soldiers (cannot exceed 10% of population):[/b]
[b]Equipment of Soldiers:[/b]
[b]Training of Soldiers:[/b]
[b]Ranks (if any):[/b][/box]

[box][align=center][b][size=120]History[/size][/b][/align]
(Please write at least two paragraphs)[/box][/blocktext]


Nomads Application:
Code: Select all
[blocktext][box][b][align=center][size=150]THE PHOENIX[/size]
[size=120]Nomad Application[/size][/align][/b]
[b]NS Name:[/b]
[b]Nomadic Group Name:[/b]
[b]Current Leader:[/b]
[b](optional) Symbol:[/b]
[b]Location (map or description):[/b]
[b]Government Type:[/b]
[b]Religion Followed:[/b]
[b]Population (no higher than 2,000):[/b]
[b]Other information:[/b][/box]

[box][align=center][b][size=120]Culture Information[/size][/b][/align]
[b]Culture and Language Name:[/b]
[b]History of Culture and Language (what languages did it evolve from etc.):[/b]
[b]Interesting facts about culture:[/b][/box]

[box][align=center][b][size=120]Military Information[/size][/b][/align]
[b]Number of Soldiers (cannot exceed 30% of population):[/b]
[b]Equipment of Soldiers:[/b]
[b]Training of Soldiers:[/b]
[b]Ranks (if any):[/b][/box]

[box][align=center][b][size=120]History[/size][/b][/align]
(Please write at least two paragraphs)[/box][/blocktext]


Organisation Application:
Code: Select all
[blocktext][box][b][align=center][size=150]THE PHOENIX[/size]
[size=120]Organisation Application[/size][/align][/b]
[b]NS Name:[/b]
[b]Organisation Name:[/b]
[b]Current Leader:[/b]
[b]What tribe(s) are their headquarters located in?:[/b]
[b](optional) Symbol:[/b]
[b]Who do they accept into their ranks?:[/b]
[b]What do they do?:[/b]
[b]Brief Overview of History:[/b][/box][/blocktext]


Religion Application:
Code: Select all
[blocktext][box][b][align=center][size=150]THE PHOENIX[/size]
[size=120]Religion Application[/size][/align][/b]
[b]NS Name:[/b]
[b]Religion Name:[/b]
[b]Current Head:[/b]
[b]What tribe(s) are their headquarters located in?:[/b]
[b](optional) Symbol:[/b]
[b]Do they have any written canon?:[/b]
[b]Explain their central tenets:[/b]
[b]Explain their mythology (gods, stories etc.):[/b]
[b]Explain their history:[/b][/box][/blocktext]
THE PHOENIX
Tribal Confederation Application

NS Name: The Magic Dominion
Confederation Name: The Galeadian Confederation, the Galeadians
Current Leader: Merl Natau
Current Ruling Tribe (if any): Tanamo
Confederational Symbol:
Image
Location:
Image
Total Population: 16,490
Government Type: Elective Monarchy
Religion Followed:
Number of Tribes (no more than 7): 5
Other information: The Galeadian Confederation is centred on a set of ruins by the coast of what is now known as the Great Barrier Reef. Three of the five tribes have a coastline, with one being located on an island just off the coast. The other two are inland. The King of the Galeadians is elected upon the previous ruler's death, and can be from any of the tribes around the confederation. They have a warm subtropical climate, with heavy rains during the summer, and dry weather with many forest fires during the winter months. Most tropical cyclones miss the region, and the vertical range makes flooding almost impossible.


Tribe Information

Tribe Name: Tanamo
Current Leader: Merl Natau
Tribe Symbol:
Image
Map:
Image
Population: 3,520
Other information: The Tanamo are built on the coast. As such, they are experts at nautical technologies rather than land-based ones. They mainly farm fish, though they have some crops, such as bananas and coconuts. Their main village is built right on the beach out of palm wood and with palm frond roofs.



Tribe Name: Kateako
Current Leader: Lakko Noyau
Tribe Symbol:
Image
Map:
Image
Population: 2,490
Other information: The Kateako are located on an island with some sparse ruins to the south, but generally is full of full-on forest. The main tribe is located to the north of the island, and specialises in hunting and fishing. While the Tanamo have fish farms, the Kateako prefer wild fish.



Tribe Name: Tayalo
Current Leader: Puli Krawau
Tribe Symbol:
Image
Map:
Image
Population: 2,980
Other information: The Tayalo are more of a hunting tribe. They are especially talented at trapping animals within the ruins to the east of their tribe. Their village, however, is based fairly far from the ruins to the north. While they have a coastline, they leave the farming and cultivation of fish to the Kateako and Tanamo.



Tribe Name: Koroumo
Current Leader: Piti Korau
Tribe Symbol:
Image
Map:
Image
Population: 4,900
Other information: Koroumo is the most holy tribe within the Galeadian confederation. They possess within their territory a mountain which can be seen from the entire confederation named Moxarano. It is said that the rain which waters the entire confederation comes from Moxarano. Other than that, the Koroumo are farmers and provide most of the fruit and wheat for the confederacy.



Tribe Name: Karalo
Current Leader: Lamala Limau
Tribe Symbol:
Image
Map:
Image
Population: 2,600
Other information: The Karalo are a tribe based on a river which flows from Tanamo lands. They rely on the river for farming and fishing, as well as travel, which they do via wood rafts. They make their houses out of paperbark, which when layered creates a decent protection from the elements and predators.


Culture Information

Culture and Language Name: Galeadian
History of Culture and Language: Galeadian evolved from what was the most common language in the area after 'the event' which was English. As the Proto-Galeadians became further isolated from the communities around them, their language evolved further. They have lots of vocabulary for fish, water features, as well as industrial ruins, and while they have very little in the way of vocabulary for geological features (like mountains), they revere them greatly. Galeadian language is completely verbal, with no writing system as of yet.
Interesting facts about culture: In Galeadian culture, weddings are held at the top of Moxarano, both thanks to their religion and the fact that their most significant geographical feature is the mountain. Additionally, common phrases relate to the mountain, such as the exclamation "bless Moxarano!" and other such phrases. Most Galeadians are quite superstitious, and believe in ghosts, spirits and demons. Galeadians value achievement above attempt, and though they are not legally a meritocracy, they generally vote for their monarch by merits. They despise merit that was not earned, and so favours are almost never given.


Military Information

Number of Soldiers: 1,400
Equipment of Soldiers: Fairly basic. Most wear very little armour in battles, and carry wood spears for the most part.
Training of Soldiers: It differs depending on tribes. Most of the tribes train their troops very well, readying them more for survival and hunting than for combat. The exception is the Tanamo, who tend to be more lax with their training thanks to the fact that Tanamo society revolves around fish farming and sailing more than hunting and surviving in forests, like the rest of the Galeadian tribes.
Ranks: Raises in rank are given due to merit rather than time in position or other arbitrary indicators.
  • Chief/Kelat (fixed at 5 chiefs)
  • Captain/Dapu
  • Lieutenant/Laka
  • Elite/Lepa
  • Soldier/Kutat
  • Hunter/Futu


History

Many years ago, the tribes of the Galeadians were divided and separate. However, they were united by the fact that they worshipped the mountain. The Koroumo were the first to suggest a union, as they were tired of other Galeadians infringing upon their territorial integrity. However, the other Galeadians rejected this proposal soundly, as it went against what they believed in at first. As such, they also began a war against the Koroumo tribe. Their disunity caused a lot of infighting, and while they eventually won against the Koroumo, they got nowhere with their campaign. As such, the Koroumo continued to suggest it.

It was not until the reign of Tayam of Karalo that the Galeadian tribes finally began to listen. The harvest had failed the Galeadians, and so many blamed Moxarano for it, and by extension the Koroumo, for tampering in Moxarano's affairs. However, Tayam was not so sure. Legend states that he battled demons while making his way to the Koroumo tribe, where he found many were also suffering their own problems. He took it upon himself to fix the problem. Drawing up a plan to unify the tribes, he suggested it to the other tribes on the basis of economic prosperity for all. They finally agreed, with Tayam becoming the first King of the Galeadians.

After the harvest returned to normal, the Galeadians opted to remain as part of one confederation, in case another bad harvest were to come that they could not overcome on their own. Over time, however, they began to form a mutual respect and brotherhood. As such, the Galeadians opted to make their confederation completely permanent, setting up oral traditions which remain to this day in absence of written ones.


THE PHOENIX
Religion Application

NS Name: The Magic Dominion
Religion Name: Moxaranism
Current Head: Elder Mokano
What tribe(s) are their headquarters located in?: the Koroumo tribe
Symbol:
Image
Do they have any written canon?: No
Explain their central tenets: Moxoranists believe that honesty and openness are central to any successful life. They believe that opening one's home to those in need is the ultimate in openness, and so therefore they are very charitable. Most Moxoranists hate to eat alone, and therefore they attend tribal dinners with their entire tribe almost every day.
Explain their mythology: Moxoranism is a locational religion. It is a faith fairly unique to the Galeadians, though some nearby tribes may adopt it also. Its only deity is Moxorana, the Mountain of Rain, who is the Galeadian central deity and God of Rain, who was said to come to the Galeadian lands out of love for his chosen people. It is said that if his peak cannot be seen, then he is bringing rain from the heavens, and if it can be seen, then he is not bringing rain. Moxoranists believe that offerings of food and beverages will sustain him, and therefore trek up to the top of the mountain to deliver these gifts to him.
Explain their history: Moxoranism's genesis is as old as that of the Galeadians who practice it. Since it is a local religion, based on local landforms, there has always been a certain kind of Moxoranism ever since the Event. However, it became an official religion, with worship, offerings and songs of praise, after the unification of the Galeadian Confederation, when the differing forms of Moxoranism were reconciled.


Accepted Nations



NameSymbolTypeRP'er
The Durzenk people
Image
TribeZjaum
The Galeadian Confederation
Image
Tribal ConfederationThe Magic Dominion
The Merapeblo people
Image
NomadsGreat Confederacy Of Commonwealth States
The Shepara ConfederationTribal ConfederationThe Assorted Saharan Outposts


Accepted Religions



NameSymbolWorshipped inRP'er
AsyantrismThe SheparaThe Assorted Saharan Outposts
The Blood Faith
Image
The MerapebloGreat Confederacy Of Commonwealth States
Moxoranism
Image
The GaleadiansThe Magic Dominion
Seven Git-yon Truths
Image
The DurzenkZjaum


Accepted Organisations

NameSymbolLocated inRP'er
Dralshy'a'aat
Image
The DurzenkCzeckolutania
Last edited by The Magic Dominion on Sat May 13, 2017 6:36 am, edited 16 times in total.

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The Assorted Saharan Outposts
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Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Mon May 01, 2017 8:03 am

Tagging this.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21311
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Mon May 01, 2017 9:35 am

Tagging this, wholly.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Mon May 01, 2017 1:01 pm

THE PHOENIX
Tribal Confederation Application

NS Name: The Assorted Saharan Outposts (TASO)
Confederation Name: Shepara Confederation
Current Leader: Absel Rabsander
Current Ruling Tribe (if any): None, really. They have the same amount of power among the tribes.
(optional) Confederational Symbol: Uh...don't have one currently.
Location (map or description): Consists of small settlements on Repair Island, Shute Island, Tancred Island, Gunn Island, and an incredibly small presence at Shute Harbor. Not even one hundred.
Total Population: 3,500
Government Type: A type of presidential democracy
Religion Followed: Asyantrism
Number of Tribes (no more than 7): five of them.
Other information: So, all of the islands are, of course, seperated from each other. They get around using boats, mostly. They're a very closely United group, and they have to be to be able to live on four different islands. The people in what is now Shute harbor often go out to hunt for food or otherwise to share with the other islands, and they get materials in return. Usually during the voting process only those higher up on the social scale can vote. Currency is usually just trading. A specific item for a certain amount of food. That kinda thing. The leader of the confederation is more of a symbolic thing. He doesn't have much power at all, to be perfectly honest. He's just...there.


Tribe Information

Tribe Name: Ruslair
Current Leader: Farham Archali
(optional) Tribe Symbol:
(optional) Map: They're on Repair Island
Population (no higher than 5,000): 750
Other information: Ruslair is the most...militaristic island out of the four of them. Most of the nation's greatest fighters seem to come from Ruslair, and while they don't have a lot of food growing on the island, they trade materials in exchange for food. Rumor has it that a Ruslair soldier can take five arrows to the chest and still kill about ten men before falling.



Tribe Name: Shulq
Current Leader: Baramar Yilsfi
(optional) Tribe Symbol:
(optional) Map: They're on Shute island
Population (no higher than 5,000): 1,500
Other information: The biggest island out of the four, and most certainly the most populated, Shute island has a decent food source when it comes to fruit, but they don't have much in terms of domesticated animals. They're currently trying to import some from the mainland, but they either die on the way or they just don't adjust to the island's environment. They mostly give fruit to the other islands in exchange for materials of any kind.



Tribe Name: Alsunskir
Current Leader: Albunn Yorshara
(optional) Tribe Symbol:
(optional) Map: They're on Tancred Island
Population (no higher than 5,000): 500
Other information: Being in the middle of Shulq and Ruslair islands, Alsunkir is often a big trading area Amon the two islands, and even traders from Gunn island come every once and a while to sport their goods. This island is actually rather rich compared to the others, though recent laws saying that traders from the other islands have to give up a certain amount of their goods to come to the island have caused controversy.

hr][/hr]
Tribe Name: Galsafra
Current Leader: Almo Hamdall
(optional) Tribe Symbol:
(optional) Map: They're on Gunn Island
Population (no higher than 5,000): 650
Other information: They have some of the smartest people around, surprisingly enough. Unfortunately they also seem to be the most isolated, and keep themselves distant from the other islands. They normally subside off of fish and don't trade with others often unless they need materials for clothes, and even then they may not need to do that if bringing in domesticated animals works out.

hr][/hr]
Tribe Name: Shulbar
Current Leader: Duamail Ishkair
(optional) Tribe Symbol:
(optional) Map: They're on the shore, Shute Harbor, closest to Gunn Island. They don't take up a lot of space.
Population (no higher than 5,000): 100
Other information: Shulbar is more or less just a fledgling colony, inspired by those on Gunn Island. They seemed to share their intelligence and fishing skills, but they mostly hunt land animals instead of fish. They often rely on the other islands for support. Also, fun fact, this is the only tribe in the confederation that has a female leader so far.

(add as needed)


Culture Information

Culture and Language Name: Sheparan
History of Culture and Language (what languages did it evolve from etc.): Language often depends on where you are in the confederation, but it seems to mostly be similar. It evolves from mainly two big languages known as Arabic and English. As they started to populate one island after the other, dialects began to form as well as accents. There are many, many words for water and fish, depending on where you are. As well as boats and otherwise. By now there was the language of Sheperan that we know today.
Interesting facts about culture:There's many different sayings involve the different islands. If someone's going very fast in a certain direction, they'd probably say something like "Wow, they're going all the way too Shulq!" Or something along the lines of that, depending on the direction they're traveling so quickly. Water plays an important role in their society, and they often dunk a baby in water before he's reached a year old. It's different than a baptism, as that's just pouring water on a baby. They quite literally dunk them. They also take hygiene into consideration...very much so. It's common sense to at least take a dip into the ocean for twice a weak just to clean yourself up.


Military Information

Number of Soldiers (cannot exceed 10% of population): 175
Equipment of Soldiers: Mostly wooden spears and knives with the occasional bow and arrow from the hunters.
Training of Soldiers: Most of the tribes have pretty decent training. The ones that do the least amount of training is Shulbar, but that's just because they don't have a lot of people to spare for military use. Ruslair takes it a bit over the top with extensive and extreme military training for their troops. Ruslair's training program, according to some citizens, is similar to a couple circles of hell, to put it in modern terms.
Ranks (if any): There aren't any ranks, really. Just those with more experience than others. Soldiers sometimes mark their experience by putting a type of war paint on their faces. They paint one line for each year they've been in the military.


History
the confederation first started out as enemies instead of allies. At first they were tribes that had once lived on the mainland. There were four tribes instead of five, but they still seemed to be unable to agree on anything after the catastrophic event that had ended the world. All they could do was argue and argue. It got to the point that there's were multiple fights between people of the tribes. Their ideas got in the way and people were actually getting killed.
The people then decided the best thing to do would be to leave each other. Leave the shore and go on different islands. They saw those islands off in the distance, tall ruins that'd eventually be their homes, and they set sail towards the land in the middle of the ocean. There they landed, there they stayed, and there they lived on their own for weeks at a time.
Of course, all was not well. On the island of Ruslair, people were dying of hunger as there was not much food to go around. In a desperate attempt, they went to Alsunkir and, skating to bury the hatchet, asked for some supplies in exchange for materials. They reluctantly agreed, and a trade deal began. Slowly, however, Alsunkir began to realize the position they were in. They could actually benefit from this, given the geographical location of their islands. So, people were sent to the remaining two islands, asking for trade deals.
Every island agreed eventually, as long as there was no bickering. For a long time afterwards, there was peace. There was harmony. The islands got along well enough, and eventually it was actually Alsunkir that'd propose the idea of a confederation. The idea wouldn't be passed for years and years, but eventually the islands had gotten together and agreed, forming the Shepara Confederation. Then real prosperity ensued. The islands were all working together, which they have never really done before, and they even had enough people to spare to send them towards the shore, which they used to call home, and colonize. The islands now look off into the distance, hoping to find someone else out there. Other civilizations...
(Please write at least two paragraphs)


THE PHOENIX
Religion Application

NS Name:
Religion Name: Asyantrism
Current Head: Her holiness, Farride Archoma
What tribe(s) are their headquarters located in?: Every tribe
(optional) Symbol: Mostly water. You know...the waves and stuff.
Do they have any written canon?: Nope! Everything is spoken.
Explain their central tenets: Most of their tenants include trying to be at peace with yourself. A sort of Buddhism kind of thing, you know? Being at one with nature and cleansing yourself of all your sins and carnal wrongs. They are supposed to treat everyone kindly and never do wrong upon one another. Unless they are against you or your religion, of course. Water is an essential part of the religion, and every meal must be served with a glass of fresh water
Explain their mythology (gods, stories etc.): There are two main gods. The moon god, Alkim, and the water goddess, Ulalay. The story says that the water goddess and the moon god were in love with each other, but Ulalay was already forced into a marriage with the god of the earth, Shalweh. Ulslsy wouldn't not be held back, however, and would see Alkim behind her husbands back. For nine days was she able to sneak out and meet her lover, and during those nine days she birthed all types of creatures, such as fish, birds, snakes, insects, and humans. However, Shalweh had figured out that his wife had been cheating on him, and he wasn't going to take that lying down. Shalweh created the Sun, a gorgeous woman who's main purpose was to seduce the moon god. She succeeded, of course, and the moon god was temporarily infatuated with her. During this time, Ulalay was mortified and ran back to her earth husband. Shalweh would slowly banish Alkim from the earth slowly, until there was nothing left of him, but once there was a new moon, Ulalay would slowly bring Alkim back, forgiving him. After a month had passed, Alkim realized his foolishness and cursed the Sun so that no one could look upon her gorgeous form without loosing their sight. He then got back with his goddess lover.
Shalweh was angry and decided to take revenge. Every once and a while, in fits of anger, he causes earthquakes, storms and wildfires against the humans, Ulalay's favorite children. However, Ulalay had made a promise to their children. Once their time with their earth father is over, they will be sent to their Moon father, Alkim, and spend eternity with him in a celestial heaven. As long as they follow her rules, they're allowed into celestial heaven.
Ulalay had said that their earth father had corrupted them, and the only way to cleanse themselves was to allow her to clean them, which is why hygiene is so important in the society. It cleans your body and your soul.
Explain their history:Asyantrism has had ties to the very beginning of this apocalyptic world. Though, it was started by a crazy woman so would only answer to Asantra. She seemed to have preached at the right time, however, as everyone was looking for a god to save them and to look to. She showed up at right time and preached we craziness. She was a prophet of the water goddess, according to herself, and she claimed to be made of pre water. She instructed people on how to worship the goddess and provide offerings, and how to treat those of other followings.
When Asantra died, her last order was to never let the religious practices fall under the control of a man. Since then, women had always been priestesses of the faith, and had lead all of the religious ceremonies around the islands.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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The Magic Dominion
Spokesperson
 
Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Mon May 01, 2017 3:02 pm

The Assorted Saharan Outposts wrote:~snip~

I like it! ACCEPTED!. I'll put you onto the map once I get to my computer.

Have to say, though, you've chosen a very nice small area. It'll be difficult to find, but I'll manage.
Last edited by The Magic Dominion on Mon May 01, 2017 3:09 pm, edited 1 time in total.

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Mon May 01, 2017 4:32 pm

The Magic Dominion wrote:
The Assorted Saharan Outposts wrote:~snip~

I like it! ACCEPTED!. I'll put you onto the map once I get to my computer.

Have to say, though, you've chosen a very nice small area. It'll be difficult to find, but I'll manage.

Oh, I'm sorry about that. Didn't mean to pick a place so small that it'd be hard to find.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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The Magic Dominion
Spokesperson
 
Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Mon May 01, 2017 4:38 pm

The Assorted Saharan Outposts wrote:
The Magic Dominion wrote:I like it! ACCEPTED!. I'll put you onto the map once I get to my computer.

Have to say, though, you've chosen a very nice small area. It'll be difficult to find, but I'll manage.

Oh, I'm sorry about that. Didn't mean to pick a place so small that it'd be hard to find.

Oh no, it's just that it'll basically be a tiny dot on the map. But I can do it.

Either way, I realise that I stupidly placed my tribal confederation in the wrong place, so mine is a bit larger, so yours can be too if you'd like.

For example, this is the place you chose:
Image
Last edited by The Magic Dominion on Mon May 01, 2017 4:41 pm, edited 1 time in total.

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Mon May 01, 2017 4:41 pm

The Magic Dominion wrote:
The Assorted Saharan Outposts wrote:Oh, I'm sorry about that. Didn't mean to pick a place so small that it'd be hard to find.

Oh no, it's just that it'll basically be a tiny dot on the map. But I can do it.

Either way, I realise that I stupidly placed my tribal confederation in the wrong place, so mine is a bit larger, so yours can be too if you'd like.

Nah, it's good. I'm content with my islands. The only problem would be communication between the two. They don't seem to be close together, from what I see.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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The Magic Dominion
Spokesperson
 
Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Mon May 01, 2017 4:48 pm

The Assorted Saharan Outposts wrote:
The Magic Dominion wrote:Oh no, it's just that it'll basically be a tiny dot on the map. But I can do it.

Either way, I realise that I stupidly placed my tribal confederation in the wrong place, so mine is a bit larger, so yours can be too if you'd like.

Nah, it's good. I'm content with my islands. The only problem would be communication between the two. They don't seem to be close together, from what I see.

If you have decent boats, then you might be able to travel down the coast in a few days. That's probably the best way to communicate. Alternatively, the Tanamo tribe has decent enough boats, so if we were to create a midpoint, they might be able to reach that.

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The Magic Dominion
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Founded: Apr 23, 2017
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Postby The Magic Dominion » Mon May 01, 2017 4:52 pm

Map updated,

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
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Postby The Assorted Saharan Outposts » Mon May 01, 2017 5:00 pm

The Magic Dominion wrote:
The Assorted Saharan Outposts wrote:Nah, it's good. I'm content with my islands. The only problem would be communication between the two. They don't seem to be close together, from what I see.

If you have decent boats, then you might be able to travel down the coast in a few days. That's probably the best way to communicate. Alternatively, the Tanamo tribe has decent enough boats, so if we were to create a midpoint, they might be able to reach that.

Either option sounds good to me right now, and thank you very much for updating the map. I know it was probably a pain, but...eh. I like going small, I suppose.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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The Magic Dominion
Spokesperson
 
Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Mon May 01, 2017 9:38 pm

The Assorted Saharan Outposts wrote:
The Magic Dominion wrote:If you have decent boats, then you might be able to travel down the coast in a few days. That's probably the best way to communicate. Alternatively, the Tanamo tribe has decent enough boats, so if we were to create a midpoint, they might be able to reach that.

Either option sounds good to me right now, and thank you very much for updating the map. I know it was probably a pain, but...eh. I like going small, I suppose.

No problem. Small is good. I'm just happy with the amount you have fleshed out your culture. Very impressive.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21311
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Tue May 02, 2017 6:38 am

THE PHOENIX
Nomad Application

NS Name:Great Confederacy of Commonwealth
Nomadic Group Name: Merapeblo Peoples, “People from the Seas”
Current Leader: The Council of Guide Riders
Symbol:
Image
Location: Following the flow of the Isaac river, which changes current every now and again. Every few decades or so, the group makes the dangerous trek towards Clairview, where a holy relic of their ancestors can be found. At least, what little rusted steel and glass remains of it.
Government Type: Council-led collective
Religion Followed: Blood-Faith
Population (no higher than 2,000): 1.366 people
Other information:


Culture Information

Culture and Language Name: Merapeblo, both the name of the culture and the language.
History of Culture and Language: The Merapeblo people are the descendants of the crew of a Peruvian oil-tanker, which ran aground near Clairview some 50.000 years ago. The crew of the ship mixed and integrated with the local population, which had to flee from the immense amounts of pollution that the broken ship left behind. The oil tainted the waters for hundreds of kilometres, and both the local population and the crew had nowhere to turn. Thus, they began a dangerous trek into the Australian countryside, aided by some horses and camels they found along the way. As time passed, they began herding large numbers of cattle to keep them fed, leading these up and down the Isaac river in search for edible grasses. This they continued doing for thousands upon thousands of years. Of course, splinter groups left, their people spread, but this core group of people has wandered up and down the Isaac river for as long as their collective memories go. Their language is a mix of Peruvian Spanish and Australian English, and despite the long, long, long time since their landing, it retains some parallels with those languages. Not unlike the comparisons between our own languages and Proto-Indo European. Those similarities are few and far apart, but when a man greets another with ‘Olo’, you see the small similarities.

Over the years, the religion of these people has formed after the needs of their surroundings. Culture and religion are very much linked in the Merapeblo society. In fact, the two are inseperable. The culture and the religion are as one, and one cannot simply tell where the one ends and the other begins. The religion and the culture favour thrift, being very cautious with the resources you have. When a cow is slain, for example, every last bit of it is used. Even the blood serves a purpose, for soups and red paints. This blood is central to their religion and culture, as it represents how far they are willing to go to save materials and not put anything to waste.
Interesting facts about culture: Merapeblo people are often not trusted by outsiders. This is mostly due to a lack of understanding: their blood religion is often seen as violent and dangerous, and mothers outside the society tell children frightful tales of Merapeblo barbarians coming to take their blood at night. This misunderstanding often leads to Merapeblo not being accepted into foreign cultures, and their religion is often forbidden.


Military Information

Number of Soldiers: 300 riders
Equipment of Soldiers: There are, generally, two types of soldiers in the society. The blood riders are part of the society’s elite. They ride on horseback, and use spears as well as bows to fend off enemies. They are fast, and often serve as scouts because of the speed of the horses they ride. However, the horses take a lot of water, and have trouble crossing desert train and long distances in the heat.

The second kind of soldiers are the wind riders. Despite their name, they are slower than the blood riders. They ride camels, which are more often used to transport goods, mostly because they cannot afford horses. They too use spears and bows, but they are more accustomed to fighting on foot. Camels are good for transport, but they are not well-suited for battle, unlike the horses of the blood rider. There are about 250 wind riders, and 50 blood riders. Blood riders are often sons of powerful chieftains or guides, while wind riders are regular herders in their daily lives.
Training of Soldiers: The training of blood riders goes down from father to son, and every blood rider father has a task to train their sons in the usage of weapons. Wind riders are often given minimal training, but the armed band which they are a part of often gives them the training they need once they become part of a pack. The system is very much bottom-up.
Ranks: The blood riders do not have ranks among themselves, although they do elect a leader to lead them. The various wind rider packs also elect a leader, but they are separated in multiple groups. A blood rider can always command wind riders, and even the wind rider leaders are below the blood riders.


History

(Please write at least two paragraphs)


THE PHOENIX
Religion Application

Religion Name: The Blood Faith
Current Head: None
What tribe(s) are their headquarters located in?: None
Symbol:
Image
Do they have any written canon?: No
Explain their mythology:
(The following is written to sound like an old text: don’t take it as an example of my writing)
In the beginning, there was but the sun. The sun shone brightly, but had nothing to warm. The sun, wishing to see its own reflection, created a plane of water to see her own reflection in. The sun was content, but still found her new mirror lacking. She wished to create a world wherein she could find herself wholly. She wanted to see what she could achieve. Thus, she created plants to eat her sunlight, and animals to eat the plants. And then, she created man to care for the animals, and make the most use of them. However, unbeknownst to the sun, the moon formed behind the water-mirrors, not touched by the sun’s holy rays. The moon did not want to see usefulness and collaboration: the moon wished for glory and conquest. Thus, the moon created blood, the red substance which the sun can never touch. And the moon created hunter-creatures that drank blood and feasted on blood, thus spreading blood through the soil of the earth and into the rivers. The blood turned into gold and iron under the ground, as well as silver, becoming beautiful to tempt men into settling, into wasting resources and destroying the creation of the Sun.

The first men were sinful and wrong, and they adored the moon. They dug up gold and iron and silver for their own, and killed one another for their spoils. They killed animals and cut down trees, spreading the blood of the moon far and wide, poisoning the earth with the red stain. The Sun came to loathe the first men, and with a powerful ray destroyed their cities and villages, returning them to dust. Some still survive to this day, inhabiting villages all over the world. To punish these men, the sun decided to become whip-like, burning down on the people of earth to remind them who their true lady was. Then, too, she sent New Men across the ocean, pure men to worship her. These men would not settle, they would not dig for gold, and they would not come to covet it. They would only use what the Sun had given them, and nothing more. Under their leadership, blood would never come to taint the world again. The Merapeblo are descendants of those New Men, who came into the world pure.
In the Blood Religion, which is named quite inadequately, the Sun is the source of all holiness. She watches over the earth and gives the people all they need. If something comes from the sun, it is good, and for something to be good, it has to come from the sun. Water, people, the earth, all herbivores, are creations of the sun. However, they have to despise the creations of the moon, because they are of evil: war, pain, waste, gold, minerals… All those things are children of the moon, and have to be despised. Blood, a direct creation of the moon, is inherently evil, and has to be rightly disposed of. Before using blood, the Merapeblo leave it in the hot sun for a day, in order to cleanse it of all foul impulses. Blood is never strewn across the earth, for it taints it. He who draws blood from another person is directly rebelling against the sun. Executions, therefore, take horrendous forms: people are buried alive, making sure no foul hunter-animal can feast off his flesh.
Explain their central tenets: The central tenet of the Blood Religion is that nothing goes to waste. When a tree is cut, the whole tree has to be used. When an animal is killed, the whole animal carcass has to serve a purpose. No water can be wasted, and blood has to be spilled as little as possible. As a sign of conquest over the moon, the Merapeblo leave blood to cook in the sun before applying it as paint over their bodies, thus showing that they do not fear the moon and her dark spirits. Being one with nature, respecting nature and her bounds, is also very important, as is respecting all forms of life.
Explain their history: The Blood-Religion was formed in the first few hundred years, although it was a matter of pure practicality back then. Because of the scarcity of goods and the nuclear winter, nothing could go to waste at all. The religion and the stories formed slowly afterwards, because people had to explain why their ancestors held by these harsh rules. Slowly, a whole mythology began to form around this thrifty society, centring around the sun, the ever-present force in their lives. As a logical dipole, the moon was taken as an adversary. Slowly, the stories evolved to fit the needs of the people, and already various versions have taken hold. There are smaller sects of blood cultists, who worship the moon, among the Merapeblo, although that has to be done in secret: most fear the moon and her evil influence.
Last edited by Great Confederacy of Commonwealth States on Tue May 02, 2017 6:39 am, edited 1 time in total.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Duestchstien
Minister
 
Posts: 2819
Founded: Nov 15, 2015
Ex-Nation

Postby Duestchstien » Tue May 02, 2017 2:13 pm

Just gonna tag this, right here.
National Info
Chancellor - Alexei Matrovitch
Vice Chancellor - Dmitri Zdunowo
Capital - Moscow
Population - 404.2 Million
Currency - Roys Ruble (₽)
Active RPs
2024: Age of Superpowers - Nigeria



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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Tue May 02, 2017 3:11 pm

THE PHOENIX
Tribe Application

NS Name: Zjaum
Tribe Name: The Durzenk People
Current Leader: Bain-jimn Welk, Koy Elekeplau
(optional) Tribal Symbol: The black swan and its feathers, the Seven Truths flag, the plus-shaped cross, and bird symbols made by hand all refer to the Durzenk tribe.
Location (map or description): From Lake Muir southwest and south to the coastline.
Government Type: Daskalarchy: led by two kings specifically, but officials and leaders train the smartest of the tribe to take their place once they come of age. Mostly hereditary.
Religion Followed: Seven Git-yon Truths
Population (no higher than 5,000): 4,000
Other information:


Culture Information

Culture and Language Name: West Peninsular, Quuzj'mit
History of Culture and Language (what languages did it evolve from etc.): The only main language and culture that could be the source were Anglican (Australian) and English; Church Latin played a small role. That said, everything down to the grammatical structure was changed over the 50,000 years.
Interesting facts about culture:
Durzenki peoples never talk during mealtime. Durzenki peoples also have no respect for life, including their own. They gladly kill trees and animals.

Military Information

Number of Soldiers (cannot exceed 10% of population): 256
Equipment of Soldiers: Axes, spears, and shields, all made of wood and bits of metal
Training of Soldiers: None, but the leaders of the army have apprenticeships from military Daskalarchs.
Ranks (if any):
Dee-bee Tazj-ka-lak (Axe Daskalarch, General of Offense), Dee-mee Tazj-ka-lak (Shield Daskalarch, General of Defense)

History

The legends say that, when the Old World fell, there were five humans that remained from the chaos: two young men and three young women. When they found each other, one man promised hard work and sacrifice but the survival of humankind. The other promised a life of fun and leisure and thrills, sucking off the teat that was the old society, scavenging for what they needed and enjoying life as best they could otherwise. Two girls travelled with the partygoer, while one remained with the leader. No one knows what happened to the three, presumably faded into oblivion, but the two remaining, the Matriarch and the Patriarch, went on to reestablish agriculture, and they reared a nation together, one that in turn reared many more nations and tribes. This is the heart of the Durzenki philosophy: thrill-seekers are cut off at the root, while tribesmen who are calm, collected, careful, and clever would rise to glory.

When civilization vanished into thin air, the great civilizations of the era would be exclusively determined by the amount of resources controlled by said civilization. With lush forest, consistent rains, and one of the largest sources of fresh rainwater, the area around Lake Muir quickly became a hotspot for agriculture and lumbering. The tribe there, the Durzenk, became one of the most powerful tribes in the area, well regarded for its trade both inland and along the shoreline. While this may or may not be true, the Durzenk claimed that Lake Muir was the site of the original settlement of the Matriarch and the Patriarch. The Durzenk had a very rigid but very open system, where there was a position for everyone but where the position could be filled by one from any part of society, so long as they were smart enough for the position.

Relative to other peoples in the area, the Durzenk are much more technologically advanced, though this doesn't say much. They have a crude writing system, which they hammer into trees or dirt for communication over time. They similarly have a base-5 number system and understand the basics of arithmetic, all the way to exponents but not further. They are expert hole-diggers and home builders, though houses are mainly consisted of tree trunks and branches rather than processed wood. Their axes serve three purposes: to cut trees, dig holes, and fight enemies.


THE PHOENIX
Religion Application

NS Name: Zjaum
Religion Name: Seven Git-yon Truths
Current Head: N/A
What tribe(s) are their headquarters located in?: Durzenk
(optional) Symbol:
Image

Do they have any written canon?:Yes, but it's rarely distributed, and very, very few can read it.
Explain their central tenets:
Zjad: "Debt must be paid in blood."
Brun-so: "Those who mourn will be comforted."
Ugo-yt: "Two empires are at war."
Uzji-ko: "Gifts have been given."
Lido-wa: "Imperfection is sin."
Zjaum: "There is one who wants marriage with all mankind."
Gu-kum: "Death begets life."
Explain their mythology (gods, stories etc.): There is a single creator of all the universe and the seven truths are real. The Matriarch and Patriarch were chosen by said creator. All else is open to interpretation and logical reasoning.
Explain their history: The Matriarch and Patriarch were both Catholic Christians, but, (rightly) unsure that neither the English tongue nor the Roman alphabet would stand the test of time, consolidated the religion into seven "truths," called the Gideon truths from their work in sharing the gospel. When the English and Latin languages passed into distant memory, the seven truths survived, carried in each tribe that stemmed from the Matriarch and Patriarch, each having their own spin. One tribe considers the Git-yon Truths to be a celebration of battle, while some deem the Git-yon Truths to be a series of wise, misinterpreted proverbs. The Durzenki interpretation, through happenstance, is surprisingly close to the original: that a single man killed himself in full view of creation so that the rest of creation could find peace and enjoyment in his suffering.
Last edited by Zjaum on Tue May 02, 2017 3:43 pm, edited 5 times in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Duestchstien
Minister
 
Posts: 2819
Founded: Nov 15, 2015
Ex-Nation

Postby Duestchstien » Tue May 02, 2017 3:18 pm

[blocktext]
THE PHOENIX
Tribal Confederation Application

NS Name: Duestchstien
Confederation Name: Nations of the Risen Sun
Current Leader: Leos the Strong
Current Ruling Tribe (if any): their is a village built from scratch in the center of the confederacy that acts as the capital
(optional) Confederational Symbol: Image
Location (map or description): Eighty Mile Beach and the area surrounding it
Total Population: 21,000
Government Type: Confederacy (essentially there is a councilmof elders and a council of chiefs, they Council of elders is an elective judicial and legislative body, while the council of chiefs is hereditary and is the executive branch)
Religion Followed: Siansim
Number of Tribes (no more than 7): 5
Other information:


Tribe Information

Tribe Name: Caon
Current Leader: Pelum the Wise
(optional) Tribe Symbol:
(optional) Map:
Population (no higher than 5,000): 5,000
Other information: A cultural that closely resembles the Puebla native Americans, they are masters of irrigation and agriculture.



Tribe Name: Maest
Current Leader: Victor the Willful
(optional) Tribe Symbol:
(optional) Map:
Population (no higher than 5,000): 4,000
Other information: A culture closely resembling ancient Egypt, the Maest are masters of construction, engineering, and knowledge. Heros are philosophers and researchers.



Tribe Name: Anstrum
Current Leader: Gael of the Wind
(optional) Tribe Symbol:
(optional) Map:
Population (no higher than 5,000): 4,000
Other information: A culture similar to the Africans of the Sahara, the Anstrum are more religious based, however they also focus on education and Sailing.



Tribe Name: Skali
Current Leader: Dors the Breaker
(optional) Tribe Symbol:
(optional) Map:
Population (no higher than 5,000): 4,000
Other information: Most common compared to the Spartans, the tribe is based off War, women are taught how to do the hard work, while men are taught how to fight. The villages they reside a more like war camps then villages.



Tribe Name: Karos
Current Leader: Massila the Great
(optional) Tribe Symbol:
(optional) Map:
Population (no higher than 5,000): 4,000
Other information: Closely resembling the romans, the tribe is based off engineering and enginuity as well as battle, the villages they reside tend to be more fortified, and the most elaborate of them all.
(add as needed)


Culture Information

Culture and Language Name: the culture is Versian and the language is Versi
History of Culture and Language (what languages did it evolve from etc.): the people are based around knowledge, conquest, and engineering. Of course each tribe has there own types of twists as previously described. The language was originally just English however it evolved to incorporate elements of Latin, learned from great books of philosophy and engineering, it incorporated aboriginal and pacific elements, and a bit of East Asian and german. The culture is based around the need to expand in order to gain more resources, once a nation is self sufficient it no longer depends on any one and is there for unstoppable, with this type of thinking the tribes united. Research became an integral part of the culture, to help with the problem of a low work force, aqueducts and water powered equipment was made to help production become faster. As an example the way Water is obtained is, it is collected out of the ocean by people, sent along an aqueduct, where is is poured into a giant heated bowl, then the evaporated water collects in a massive clay box for a couple of hours then a grate is closed and it starts raining in the box and the water goes through a tube to an aquifer.
Interesting facts about culture:


Military Information

Number of Soldiers (cannot exceed 10% of population): 2,100 (bet you can't guess what tribe they mostly come from)
Equipment of Soldiers: Kinsmen: Leather and Ivory armor, Short throwing spears, spear thrower, knife. Gaurdsmen: Medium Ivory and Leather Armor, Animal Skull Helmet, Short Sword, Large Sheild, Knife. Highmen: Light leather armor, Scythe, Sling, Cut Stone Pellets. Rider: Lance, Sword, Medium Armor, and of course the horse
Training of Soldiers: Soldiers begin training around 13 where they get in physical shape, at 16 they pick one of the specializations. They master that specialization, get tested and if they pass they get to join a Cosmium (a unit of 50 men), Some men are picked for there bravery and knowledge around 14 or 15 to become and Officer and lead a cosmium.
Ranks (if any): Soldier: Basic Soldier, Honored Soldier
Officer: Olmium (leads a Cosmium), Pythan (leads a unit of 250 men), Gremos (leads an army of 500 men


History

The beach became a popular spot to get water and fish, soon many tribes started cogretting there. The tribes united around 110 years ago. They constructed the city of Cornelios with an aqueduct, sewer system, and magnificent lime stone and mud brick buildings, it has a population of 1,700. The nation constructed several smoothed roads connecting the villages. Famous philosophers like Aberos helped construct the government. With this many social and economic advancements occurred. Based off militaries of old, the confederation made a powerful army. Then the Sian (Zy-anh) monks came telling of there gods. Many monasteries and temples were built and the head of the church was moved to Cornelios.

After lots of connecting the confederation a system of marrying away family members became common to continue strengthening the bond. Soon a new God was discovered by Mana, the chief monk at the time, he had a vision that the a god was born in the heavens named Alor, the god of Unity. He became the patron god of the confederation, giving a single religious figure head to the confederation. They obeyed his every command, they built a grand temple in Cornelios, and large port at the beach, expanded their military, and much more. In another vision by a monk he saw the gods taking a bath laughing and joking, drinking and eating. The cobfederation began building great baths for people to come talk and enjoy, the baths were heated by a fire below the floor. Business transactions and such were carried out. Soon a watch tower system and postal service was created and a string of public schools which became mandatory to attend. For it was Apostos who said "An educated populace, is an obedient one".
(Please write at least two paragraphs)
[/block text]

WIP
Last edited by Duestchstien on Tue May 02, 2017 6:17 pm, edited 3 times in total.
National Info
Chancellor - Alexei Matrovitch
Vice Chancellor - Dmitri Zdunowo
Capital - Moscow
Population - 404.2 Million
Currency - Roys Ruble (₽)
Active RPs
2024: Age of Superpowers - Nigeria



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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Tue May 02, 2017 10:52 pm

Great Confederacy Of Commonwealth States wrote:~snip~

Accepted! Glad someone chose nomads! Very excited to see how it goes. Is your position on the map fine?

Zjaum wrote:~snip~

Accepted, but I will add that, for being a single tribe, you do have quite a large area. No problem, it'll just mean that you will have a very empty countryside feel to it, and that much land may be hard to defend by so few people should it come to war. But, that said, I like the style.

I'll wait until Duestchstien's finished their app to accept them, but it's looking good so far.

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Zjaum
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Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Tue May 02, 2017 11:16 pm

The Magic Dominion wrote:
Great Confederacy Of Commonwealth States wrote:~snip~

Accepted! Glad someone chose nomads! Very excited to see how it goes. Is your position on the map fine?

Zjaum wrote:~snip~

Accepted, but I will add that, for being a single tribe, you do have quite a large area. No problem, it'll just mean that you will have a very empty countryside feel to it, and that much land may be hard to defend by so few people should it come to war. But, that said, I like the style.

I'll wait until Duestchstien's finished their app to accept them, but it's looking good so far.

Sure; I'll just say that the military and economic might of the Durzenk scared the ever-living crap out of the other tribes and prevented them from settling in the region, even though it was rich in resources. I may create a federation in the future and invite other tribes into the same area, making the territory a little more dense.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Wed May 03, 2017 12:13 am

Zjaum wrote:
The Magic Dominion wrote:Accepted! Glad someone chose nomads! Very excited to see how it goes. Is your position on the map fine?


Accepted, but I will add that, for being a single tribe, you do have quite a large area. No problem, it'll just mean that you will have a very empty countryside feel to it, and that much land may be hard to defend by so few people should it come to war. But, that said, I like the style.

I'll wait until Duestchstien's finished their app to accept them, but it's looking good so far.

Sure; I'll just say that the military and economic might of the Durzenk scared the ever-living crap out of the other tribes and prevented them from settling in the region, even though it was rich in resources. I may create a federation in the future and invite other tribes into the same area, making the territory a little more dense.

Makes sense. Okay.

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Thu May 04, 2017 4:13 am

Duestchstien wrote:~snip~
WIP

Query - is your app still a work in progress, because I'd be happy to accept it if not.

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Thu May 04, 2017 5:06 pm

Update on IC - I was planning to have it up once we had more interest, but I think I'll do it in a week. Unless anyone wants it closer to now, in which case I can oblige.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
New York Times Democracy

Postby Zjaum » Thu May 04, 2017 7:18 pm

The Magic Dominion wrote:Update on IC - I was planning to have it up once we had more interest, but I think I'll do it in a week. Unless anyone wants it closer to now, in which case I can oblige.

Do you need a Co-OP?
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Da Klan
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Founded: Feb 08, 2017
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Postby Da Klan » Thu May 04, 2017 9:10 pm

Tag

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Thu May 04, 2017 10:04 pm

Zjaum wrote:
The Magic Dominion wrote:Update on IC - I was planning to have it up once we had more interest, but I think I'll do it in a week. Unless anyone wants it closer to now, in which case I can oblige.

Do you need a Co-OP?

I was thinking of getting a co-op when we got to, say, 10 people, but I may get one earlier and work on from there.

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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
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Postby The Magic Dominion » Sat May 06, 2017 5:16 pm

Bump?

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