OP: The Imperial Warglorian Empire
Co-OP:
IC: Yet to come
The situation is as follows: The land of Yakuz has been left alone for centuries, left to it's own indigenous countries,
who thought that they were the only people in the world, and that the island was the only piece of land in the world. Why the indigenous peoples decided not to explore the rest of the world? They didn't want to, didn't want to explore out into the out known, they already had everything they needed, plus they kept bickering with each other in their own tiny region nations, and the explorers that were sent out never returned, either because there wasn't any land for thousands of kilometers, or they were attacked by pirates. Why many other foreign powers decided not to exploit the vast resources of Yakuz? Because there were other lands to colonise at the time,
and they had massive wars with each other.
However, the Age of Colonialism was coming to and end, as the blank areas of the map were being filled out. The only place now not under some sort of foreign influence? Yakuz. Now, the Imperial Powers either fund government expeditions, or fund Company expeditions, to exploit the new area, and see what they can find. The natives know nothing of the outside world, thinking that they were the center, the only people in the world, on their land which was the only living place for the entire world. Or so they thought. Now,
they will fill the wrath of their ignorance, for they have no idea what's gonna strike them
who thought that they were the only people in the world, and that the island was the only piece of land in the world. Why the indigenous peoples decided not to explore the rest of the world? They didn't want to, didn't want to explore out into the out known, they already had everything they needed, plus they kept bickering with each other in their own tiny region nations, and the explorers that were sent out never returned, either because there wasn't any land for thousands of kilometers, or they were attacked by pirates. Why many other foreign powers decided not to exploit the vast resources of Yakuz? Because there were other lands to colonise at the time,
and they had massive wars with each other.
However, the Age of Colonialism was coming to and end, as the blank areas of the map were being filled out. The only place now not under some sort of foreign influence? Yakuz. Now, the Imperial Powers either fund government expeditions, or fund Company expeditions, to exploit the new area, and see what they can find. The natives know nothing of the outside world, thinking that they were the center, the only people in the world, on their land which was the only living place for the entire world. Or so they thought. Now,
they will fill the wrath of their ignorance, for they have no idea what's gonna strike them
You can either play as a civilisation from the isolated land of Yakuz, or as a Government or Private/Government Company Owned Expedition sent to take over/assimilate the land of Yakuz. Both have their tech level limitations,
as shown here:
Yakuz Natives can only select from these tech levels:
-Cavemen Era (Self-explanitory)
-Classical Era (Swords, Spears made of bronze and iron, along with elephants, chariots, and such, think Roman Empire, Ptolemic Egypt,
Han China, and etc)
-Middle Ages (Knights and Samurai)
-Renaissance Era(More advanced technologies, except firearms)
Strict Rule for the Natives, Natives cannot have firearms, the most advanced projectile weapon you could have would be crossbows,
bows, trebuchets, and those extremely big and very primitive cannons (unless the foreigners supply them with such)
Imperialist Tech Levels:
-Renaissance Era(Same as above, except including early firearms)
-Pike and Shot Era (Where bombards, pike formations, and early muskets are more used)
-Musket Era (Where line formations of Muskets, Bayonets, Dragoons, more effective cannons, and giant wooden battleships are used)
-Imperialist Era (Where rifled muskets with percussion caps, lever action rifles, early machine guns, rifled howitzers, and single shot bolt actions rifles are used)
Note: For those in the Imperialist Era of tech, line formations is still a viable strategy
as shown here:
Yakuz Natives can only select from these tech levels:
-Cavemen Era (Self-explanitory)
-Classical Era (Swords, Spears made of bronze and iron, along with elephants, chariots, and such, think Roman Empire, Ptolemic Egypt,
Han China, and etc)
-Middle Ages (Knights and Samurai)
-Renaissance Era(More advanced technologies, except firearms)
Strict Rule for the Natives, Natives cannot have firearms, the most advanced projectile weapon you could have would be crossbows,
bows, trebuchets, and those extremely big and very primitive cannons (unless the foreigners supply them with such)
Imperialist Tech Levels:
-Renaissance Era(Same as above, except including early firearms)
-Pike and Shot Era (Where bombards, pike formations, and early muskets are more used)
-Musket Era (Where line formations of Muskets, Bayonets, Dragoons, more effective cannons, and giant wooden battleships are used)
-Imperialist Era (Where rifled muskets with percussion caps, lever action rifles, early machine guns, rifled howitzers, and single shot bolt actions rifles are used)
Note: For those in the Imperialist Era of tech, line formations is still a viable strategy
Natives can start out with a maximum of 3 regions. And Imperialists will have to RP landing on the shores of the land. Expansion either is done via diplomatic situations, or by taking it over via pure military force.
The Imperialist Forces can only have a maximum of:
-10,000 Foot Infantry (whether they be equipped with swords or guns, be elite or militia relies on you)
-500 Cavalry
-1 Machine Gun per every 1,000 infantry (example, If I have 5,000 infantry, I can only have 5 Machine guns)
-5 Artillery for every 1,000 infantry (same rule for the machine guns, except 5 per 1,000)
-10 Warships (None of these ships can be above the level of Battleship, so only frigates, destroyers and corvettes and such)
Note: Rifles can only be single shot (except lever actions like the Winchester Rifle), and line formations in battle is still a viable strategy of the era.
The Native Forces Can only have a maximum of:
-100,000 Foot Infantry (whether they're bows, spears, swords or more is up to you)
-20,000 Cavalry
-100 Ships
The rest of the troop resources can be as plentiful as you want, just make it a reasonable number, same with the Imperialists
-10,000 Foot Infantry (whether they be equipped with swords or guns, be elite or militia relies on you)
-500 Cavalry
-1 Machine Gun per every 1,000 infantry (example, If I have 5,000 infantry, I can only have 5 Machine guns)
-5 Artillery for every 1,000 infantry (same rule for the machine guns, except 5 per 1,000)
-10 Warships (None of these ships can be above the level of Battleship, so only frigates, destroyers and corvettes and such)
Note: Rifles can only be single shot (except lever actions like the Winchester Rifle), and line formations in battle is still a viable strategy of the era.
The Native Forces Can only have a maximum of:
-100,000 Foot Infantry (whether they're bows, spears, swords or more is up to you)
-20,000 Cavalry
-100 Ships
The rest of the troop resources can be as plentiful as you want, just make it a reasonable number, same with the Imperialists
The map is a guide, so you know where to go and such, if you want to know territory of what is claimed and such, then consult the boxes that have nations in them
1. No godmodding, metagaming, etc, the usual
2. No predicting your enemy's movements, losses, decisions, and etc
3. No advancing the tech levels of the current age beyond this current time, meaning if it's 1875, no cars or engines or anything else yet to be invented yet (looking at you Traansval)
4. Some Non-human species are aloud, such as humanoid-animal hybrids, but no giant bugs and such
5. All posts have to be at least one paragraph long, unless you are in dialogue
6. Realistic range and accuracy with weapons, a scout cannot shoot a guy 2 kilometres away
7. No OOC in the IC
8. You must warn me if you're going to be inactive for a certain amount of time, if you don't, you will have 5 days until you are kicked
9. No WMDs that can destroy entire armies
10. You cannot bring outer land and such into Yakuz, this entire RP will be entirely set in Yakuz, there will be no action on other continents, only Yakuz[
11. Limited Magic is aloud (perhaps fireballs, seeing the future, lightning from hands, healing, but nothing like meteors falling down from the sky or monsters from the sea rising up
2. No predicting your enemy's movements, losses, decisions, and etc
3. No advancing the tech levels of the current age beyond this current time, meaning if it's 1875, no cars or engines or anything else yet to be invented yet (looking at you Traansval)
4. Some Non-human species are aloud, such as humanoid-animal hybrids, but no giant bugs and such
5. All posts have to be at least one paragraph long, unless you are in dialogue
6. Realistic range and accuracy with weapons, a scout cannot shoot a guy 2 kilometres away
7. No OOC in the IC
8. You must warn me if you're going to be inactive for a certain amount of time, if you don't, you will have 5 days until you are kicked
9. No WMDs that can destroy entire armies
10. You cannot bring outer land and such into Yakuz, this entire RP will be entirely set in Yakuz, there will be no action on other continents, only Yakuz[
11. Limited Magic is aloud (perhaps fireballs, seeing the future, lightning from hands, healing, but nothing like meteors falling down from the sky or monsters from the sea rising up
- Code: Select all
(Please remove all words with brackets, including this one)
Name: (Name of your nation/company)
Leader: (Appearance long with this in the form of a link or picture in spoiler would be most appreciated)
Leader Position Name: (Führer? President? Prime Minister?)
State Religion:
Tech Era:
Flag/Symbol:
Type of Government: (Empire? Republic? Nomads?)
Nation or Company:
Type of Company: (if Company, are you Trading? Military? Manufacturing?)
Ideology: (Fascist? Capitalist? Communist?)
Army: (For maximum numbers, look at the Military Forces Section, same for Navy)
Navy:
History: (At least one paragraph long)
Reason for coming to Yakuz:
#Imps1745 (Do not remove this)
- Code: Select all
Name: (Name of nation)
Leader: (Appearance long with this in the form of a link or picture in spoiler would be most appreciated)
Leader Position Name: (Chieftain? Warlord? Emperor?)
State Religion:
Tech Era:
Territory: (Maximum 3 Regions)
Flag/Symbol:
Type of Government: (Monarchy? Theocracy? Federation?)
Ideology: (Fascist? Capitalist? Communist?)
Army: (For maximum numbers, look at the Military Forces Section, same for Navy)
Navy:
History: (At least one paragraph long)
Stance of Foreigners:
#InfNats58 (Do not remove this)
(This app is for those who want to make special characters)
Name:
Occupation:
Age:
Appearance: (Description or picture, picture is preferable)
Allegiance:
Nationality:
Rank: (If in armed forces)
Notable Equipment:
Personality: (optional)
Biography: (At least one paragraph long)
Name:
Occupation:
Age:
Appearance: (Description or picture, picture is preferable)
Allegiance:
Nationality:
Rank: (If in armed forces)
Notable Equipment:
Personality: (optional)
Biography: (At least one paragraph long)
Name: Warglorian Reich/Warglorian Expansionary Expeditionary Force
Leader: Führer of the Wargloria Reich-Klaus Adler
Leader of the Expedition-Hans Landa
Leader Position Name: Führer
State Religion: Secular
Tech Era: Imperialist
Flag/Symbol: http://i.imgur.com/2Z9aCPL.png
Type of Government: Fascistic Military Democracy
Nation or Company: Nation
Type of Company: N/A
Ideology: Fascist
Army:
-10,000 Soldiers
Infantry Uniform
-500 Cavalry
Cavalry
Navy:
-6 Troop Ships
-4 Warrior Class Ironclad Frigates
History: The Reich had started all the way back in 1508, where a union of different Regional Kingdoms and City States decided to unite into a single nation, becoming the Kingdom of Gloraros. At first, it reigned peacefully, incorporating different other nations into it's ranks diplomatically, but all that changed in 1557, when King Dresden I came to the throne, and decided to put Gloraros into the warpath. He, along with his next 3 heirs, went on an Imperial Crusade across the mainland. And every heir that came was more tyrannical then before. The worst being the 2 year reign of King Dresden IV, whose policies and conquests lead to the Kingdom turning into a state of poverty for the poorer classes, and becoming a complete tyrant. By 1623, the Dresden line was overthrown in a mass revolution, which transformed Gloraros from a Kingdom into a Republic. It soon returned back into it's peace loving ways, liberating many of the former territory taken during the Dresden Regimes.
However, like many Republics, it started to be filled with corruption and inner fightings, as well as being pressured by now more powerful neighbours, until in 1789, it collapsed, and was brought into a state of anarchy. In this state of anarchy, different warlords in the now dead Republic sprang up, all fighting each other for control of Gloraros. In this state of anarchy, Gloraros's neighbours were able to take control of much of the Republic. It seemed that all hope was lost, but then there was another Warlord Party: The Warg. The Warg were one of these many Warlord regions, this one made up of much of the former Gloraros Military, and they soon made a bid for power, going out to conquer the rest of the Warlords, and unite them once again into one nation. It was bloody, but the other regions could not hold out against the remains of the veteran military forces which the Warg held. Finally, by 1791, the last of the Warlords were annexed by the Warg, and together they formed the Warglorian Reich, a new militaristic nation, bent on retaking their former glory.
They soon started to recuperate from the war, until they had completely recovered by 1796, becoming a mighty military nation. Soon, Wargloria went on a mass military crusade, recapturing much of it's former territory, and even invading many of it's former enemies. By 1815, Wargloria had officialised itself as a powerful military power in the region. By 1830, it was full into the Industrial Revolution and the colonial game, competing with other powers. By 1875, it had become a mighty global power, and now it sets it's sights on one of the last none claimed territory in the world: Yakuz.
Reason for coming to Yakuz: Expansion for the Reich
#Imps1745 (Do not remove this)
Leader: Führer of the Wargloria Reich-Klaus Adler
Leader of the Expedition-Hans Landa
Leader Position Name: Führer
State Religion: Secular
Tech Era: Imperialist
Flag/Symbol: http://i.imgur.com/2Z9aCPL.png
Type of Government: Fascistic Military Democracy
Nation or Company: Nation
Type of Company: N/A
Ideology: Fascist
Army:
-10,000 Soldiers
Infantry Uniform
-500 Cavalry
Cavalry
Navy:
-6 Troop Ships
-4 Warrior Class Ironclad Frigates
History: The Reich had started all the way back in 1508, where a union of different Regional Kingdoms and City States decided to unite into a single nation, becoming the Kingdom of Gloraros. At first, it reigned peacefully, incorporating different other nations into it's ranks diplomatically, but all that changed in 1557, when King Dresden I came to the throne, and decided to put Gloraros into the warpath. He, along with his next 3 heirs, went on an Imperial Crusade across the mainland. And every heir that came was more tyrannical then before. The worst being the 2 year reign of King Dresden IV, whose policies and conquests lead to the Kingdom turning into a state of poverty for the poorer classes, and becoming a complete tyrant. By 1623, the Dresden line was overthrown in a mass revolution, which transformed Gloraros from a Kingdom into a Republic. It soon returned back into it's peace loving ways, liberating many of the former territory taken during the Dresden Regimes.
However, like many Republics, it started to be filled with corruption and inner fightings, as well as being pressured by now more powerful neighbours, until in 1789, it collapsed, and was brought into a state of anarchy. In this state of anarchy, different warlords in the now dead Republic sprang up, all fighting each other for control of Gloraros. In this state of anarchy, Gloraros's neighbours were able to take control of much of the Republic. It seemed that all hope was lost, but then there was another Warlord Party: The Warg. The Warg were one of these many Warlord regions, this one made up of much of the former Gloraros Military, and they soon made a bid for power, going out to conquer the rest of the Warlords, and unite them once again into one nation. It was bloody, but the other regions could not hold out against the remains of the veteran military forces which the Warg held. Finally, by 1791, the last of the Warlords were annexed by the Warg, and together they formed the Warglorian Reich, a new militaristic nation, bent on retaking their former glory.
They soon started to recuperate from the war, until they had completely recovered by 1796, becoming a mighty military nation. Soon, Wargloria went on a mass military crusade, recapturing much of it's former territory, and even invading many of it's former enemies. By 1815, Wargloria had officialised itself as a powerful military power in the region. By 1830, it was full into the Industrial Revolution and the colonial game, competing with other powers. By 1875, it had become a mighty global power, and now it sets it's sights on one of the last none claimed territory in the world: Yakuz.
Reason for coming to Yakuz: Expansion for the Reich
#Imps1745 (Do not remove this)
Imperial Nations and Companies
-Warglorian Reich/Warglorian Yakuz Expeditionary Expansionist Force/Imperialist Era-The Imperial Warglorian Empire
Native Nations
-The Great Empire of Aydinir/Éxan Khshāyarvan Aydīniru/Renaissance Era/Assurhan (23), Djyazhoar (22), Ezhid (14)-Shahinay
Characters