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1875 Era War: Colonial War for Yakuz (OOC/OPEN)

A staging-point for declarations of war and other major diplomatic events. [In character]
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The Imperial Warglorian Empire
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1875 Era War: Colonial War for Yakuz (OOC/OPEN)

Postby The Imperial Warglorian Empire » Mon Apr 24, 2017 8:21 am

Welcome to 1875 Era War: War for Colonial Yakuz. This is a classic Imperialist Foreigner VS Technologically Inferior Local. The below will hold more information about the setting, technology, and objective of the game.

OP: The Imperial Warglorian Empire
Co-OP:

IC: Yet to come

The situation is as follows: The land of Yakuz has been left alone for centuries, left to it's own indigenous countries,
who thought that they were the only people in the world, and that the island was the only piece of land in the world. Why the indigenous peoples decided not to explore the rest of the world? They didn't want to, didn't want to explore out into the out known, they already had everything they needed, plus they kept bickering with each other in their own tiny region nations, and the explorers that were sent out never returned, either because there wasn't any land for thousands of kilometers, or they were attacked by pirates. Why many other foreign powers decided not to exploit the vast resources of Yakuz? Because there were other lands to colonise at the time,
and they had massive wars with each other.

However, the Age of Colonialism was coming to and end, as the blank areas of the map were being filled out. The only place now not under some sort of foreign influence? Yakuz. Now, the Imperial Powers either fund government expeditions, or fund Company expeditions, to exploit the new area, and see what they can find. The natives know nothing of the outside world, thinking that they were the center, the only people in the world, on their land which was the only living place for the entire world. Or so they thought. Now,
they will fill the wrath of their ignorance, for they have no idea what's gonna strike them


You can either play as a civilisation from the isolated land of Yakuz, or as a Government or Private/Government Company Owned Expedition sent to take over/assimilate the land of Yakuz. Both have their tech level limitations,
as shown here:

Yakuz Natives can only select from these tech levels:
-Cavemen Era (Self-explanitory)
-Classical Era (Swords, Spears made of bronze and iron, along with elephants, chariots, and such, think Roman Empire, Ptolemic Egypt,
Han China, and etc)
-Middle Ages (Knights and Samurai)
-Renaissance Era(More advanced technologies, except firearms)

Strict Rule for the Natives, Natives cannot have firearms, the most advanced projectile weapon you could have would be crossbows,
bows, trebuchets, and those extremely big and very primitive cannons (unless the foreigners supply them with such)

Imperialist Tech Levels:
-Renaissance Era(Same as above, except including early firearms)
-Pike and Shot Era (Where bombards, pike formations, and early muskets are more used)
-Musket Era (Where line formations of Muskets, Bayonets, Dragoons, more effective cannons, and giant wooden battleships are used)
-Imperialist Era (Where rifled muskets with percussion caps, lever action rifles, early machine guns, rifled howitzers, and single shot bolt actions rifles are used)

Note: For those in the Imperialist Era of tech, line formations is still a viable strategy


Natives can start out with a maximum of 3 regions. And Imperialists will have to RP landing on the shores of the land. Expansion either is done via diplomatic situations, or by taking it over via pure military force.


The Imperialist Forces can only have a maximum of:
-10,000 Foot Infantry (whether they be equipped with swords or guns, be elite or militia relies on you)
-500 Cavalry
-1 Machine Gun per every 1,000 infantry (example, If I have 5,000 infantry, I can only have 5 Machine guns)
-5 Artillery for every 1,000 infantry (same rule for the machine guns, except 5 per 1,000)
-10 Warships (None of these ships can be above the level of Battleship, so only frigates, destroyers and corvettes and such)
Note: Rifles can only be single shot (except lever actions like the Winchester Rifle), and line formations in battle is still a viable strategy of the era.

The Native Forces Can only have a maximum of:
-100,000 Foot Infantry (whether they're bows, spears, swords or more is up to you)
-20,000 Cavalry
-100 Ships
The rest of the troop resources can be as plentiful as you want, just make it a reasonable number, same with the Imperialists


Image
The map is a guide, so you know where to go and such, if you want to know territory of what is claimed and such, then consult the boxes that have nations in them


1. No godmodding, metagaming, etc, the usual
2. No predicting your enemy's movements, losses, decisions, and etc
3. No advancing the tech levels of the current age beyond this current time, meaning if it's 1875, no cars or engines or anything else yet to be invented yet (looking at you Traansval)
4. Some Non-human species are aloud, such as humanoid-animal hybrids, but no giant bugs and such
5. All posts have to be at least one paragraph long, unless you are in dialogue
6. Realistic range and accuracy with weapons, a scout cannot shoot a guy 2 kilometres away
7. No OOC in the IC
8. You must warn me if you're going to be inactive for a certain amount of time, if you don't, you will have 5 days until you are kicked
9. No WMDs that can destroy entire armies
10. You cannot bring outer land and such into Yakuz, this entire RP will be entirely set in Yakuz, there will be no action on other continents, only Yakuz[
11. Limited Magic is aloud (perhaps fireballs, seeing the future, lightning from hands, healing, but nothing like meteors falling down from the sky or monsters from the sea rising up


Code: Select all
(Please remove all words with brackets, including this one)
Name: (Name of your nation/company)
Leader: (Appearance long with this in the form of a link or picture in spoiler would be most appreciated)
Leader Position Name: (Führer? President? Prime Minister?)
State Religion:
Tech Era:
Flag/Symbol:
Type of Government: (Empire? Republic? Nomads?)
Nation or Company:
Type of Company: (if Company, are you Trading? Military? Manufacturing?)
Ideology: (Fascist? Capitalist? Communist?)
Army: (For maximum numbers, look at the Military Forces Section, same for Navy)
Navy:
History: (At least one paragraph long)
Reason for coming to Yakuz:
#Imps1745 (Do not remove this)


Code: Select all
Name: (Name of nation)
Leader: (Appearance long with this in the form of a link or picture in spoiler would be most appreciated)
Leader Position Name: (Chieftain? Warlord? Emperor?)
State Religion:
Tech Era:
Territory: (Maximum 3 Regions)
Flag/Symbol:
Type of Government: (Monarchy? Theocracy? Federation?)
Ideology: (Fascist? Capitalist? Communist?)
Army: (For maximum numbers, look at the Military Forces Section, same for Navy)
Navy:
History: (At least one paragraph long)
Stance of Foreigners:
#InfNats58 (Do not remove this)


(This app is for those who want to make special characters)
Name:
Occupation:
Age:
Appearance: (Description or picture, picture is preferable)
Allegiance:
Nationality:
Rank: (If in armed forces)
Notable Equipment:
Personality: (optional)
Biography: (At least one paragraph long)


Name: Warglorian Reich/Warglorian Expansionary Expeditionary Force
Leader: Führer of the Wargloria Reich-Klaus Adler
Leader of the Expedition-Hans Landa
Leader Position Name: Führer
State Religion: Secular
Tech Era: Imperialist
Flag/Symbol: http://i.imgur.com/2Z9aCPL.png
Type of Government: Fascistic Military Democracy
Nation or Company: Nation
Type of Company: N/A
Ideology: Fascist
Army:
-10,000 Soldiers
Infantry Uniform
-500 Cavalry
Cavalry
Navy:
-6 Troop Ships
-4 Warrior Class Ironclad Frigates
History: The Reich had started all the way back in 1508, where a union of different Regional Kingdoms and City States decided to unite into a single nation, becoming the Kingdom of Gloraros. At first, it reigned peacefully, incorporating different other nations into it's ranks diplomatically, but all that changed in 1557, when King Dresden I came to the throne, and decided to put Gloraros into the warpath. He, along with his next 3 heirs, went on an Imperial Crusade across the mainland. And every heir that came was more tyrannical then before. The worst being the 2 year reign of King Dresden IV, whose policies and conquests lead to the Kingdom turning into a state of poverty for the poorer classes, and becoming a complete tyrant. By 1623, the Dresden line was overthrown in a mass revolution, which transformed Gloraros from a Kingdom into a Republic. It soon returned back into it's peace loving ways, liberating many of the former territory taken during the Dresden Regimes.

However, like many Republics, it started to be filled with corruption and inner fightings, as well as being pressured by now more powerful neighbours, until in 1789, it collapsed, and was brought into a state of anarchy. In this state of anarchy, different warlords in the now dead Republic sprang up, all fighting each other for control of Gloraros. In this state of anarchy, Gloraros's neighbours were able to take control of much of the Republic. It seemed that all hope was lost, but then there was another Warlord Party: The Warg. The Warg were one of these many Warlord regions, this one made up of much of the former Gloraros Military, and they soon made a bid for power, going out to conquer the rest of the Warlords, and unite them once again into one nation. It was bloody, but the other regions could not hold out against the remains of the veteran military forces which the Warg held. Finally, by 1791, the last of the Warlords were annexed by the Warg, and together they formed the Warglorian Reich, a new militaristic nation, bent on retaking their former glory.

They soon started to recuperate from the war, until they had completely recovered by 1796, becoming a mighty military nation. Soon, Wargloria went on a mass military crusade, recapturing much of it's former territory, and even invading many of it's former enemies. By 1815, Wargloria had officialised itself as a powerful military power in the region. By 1830, it was full into the Industrial Revolution and the colonial game, competing with other powers. By 1875, it had become a mighty global power, and now it sets it's sights on one of the last none claimed territory in the world: Yakuz.
Reason for coming to Yakuz: Expansion for the Reich
#Imps1745 (Do not remove this)


Imperial Nations and Companies
-Warglorian Reich/Warglorian Yakuz Expeditionary Expansionist Force/Imperialist Era-The Imperial Warglorian Empire


Native Nations
-The Great Empire of Aydinir/Éxan Khshāyarvan Aydīniru/Renaissance Era/Assurhan (23), Djyazhoar (22), Ezhid (14)-Shahinay


Characters
Last edited by The Imperial Warglorian Empire on Sat Apr 29, 2017 8:07 am, edited 5 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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The Traansval
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Postby The Traansval » Mon Apr 24, 2017 1:10 pm

Can i app as a nation of Foreign Settlers who have broken away from the mother country. They'd pretty much act like Natives, having to fight off the Imperials, but also having Imperial Tech and also sometimes fighting the natives too. Pretty much USA and South Africa IRL.

Edit: Also, whats the tech level. Because by 1875 in our timeline we had the Lebel and the Mauser Commision Rifle. Both of these used Smokeless (Ehhh, the Commission is not truely 100% smokeless but i digress) and used Magazines (Lebel had a Tube like on a Winchester Repeater, Commission had a En Bloc Clip). Also, Steam Ships are in use for Imperials correct?
Last edited by The Traansval on Mon Apr 24, 2017 1:34 pm, edited 2 times in total.

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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Mon Apr 24, 2017 5:50 pm

The Traansval wrote:Can i app as a nation of Foreign Settlers who have broken away from the mother country. They'd pretty much act like Natives, having to fight off the Imperials, but also having Imperial Tech and also sometimes fighting the natives too. Pretty much USA and South Africa IRL.

Edit: Also, whats the tech level. Because by 1875 in our timeline we had the Lebel and the Mauser Commision Rifle. Both of these used Smokeless (Ehhh, the Commission is not truely 100% smokeless but i digress) and used Magazines (Lebel had a Tube like on a Winchester Repeater, Commission had a En Bloc Clip). Also, Steam Ships are in use for Imperials correct?

Steam ships are for Imperials
And i'd prefer if you used only single shot bolt action for now please until a further date
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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The Imperial Masonic Dominion
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Founded: Nov 06, 2016
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Postby The Imperial Masonic Dominion » Tue Apr 25, 2017 12:12 am

Tag

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Apr 25, 2017 4:51 am

bump
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Rannoria
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Founded: Sep 25, 2015
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Postby Rannoria » Tue Apr 25, 2017 10:52 am

tag lol
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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The Imperial Masonic Dominion
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Founded: Nov 06, 2016
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Postby The Imperial Masonic Dominion » Tue Apr 25, 2017 10:56 am

(Please remove all words with brackets, including this one)

Name: The Kingdom of The Imperial Masonic Dominion

Leader: King Thomas IV of House Vincentine
https://s-media-cache-ak0.pinimg.com/or ... e1ac09.jpg

Leader Position Name: King

State Religion: Orthodox Christianity

Imperial Flag: https://www.nationstates.net/images/fla ... 911205.jpg

Flag of House Vincentine:
http://vignette1.wikia.nocookie.net/age ... 0613145328

Type of Government: Empire ruled by Absolute Monarchy

Nation or Company: Nation

Type of Company: N/A

Ideology: Absolute Monarchy (Only God is above The King)

Army:
-10,000 troops

Uniform:
http://i1065.photobucket.com/albums/u39 ... e01819.png

Main Army Weapons:
-Remington Rolling Block 1871 in 50-70
http://cdn1.ima-usa.com/media/catalog/p ... 74__01.jpg

-Rifle Bayonet:
http://www.mosinnagant.net/finland/images/finn9130.JPG

-Rast and Gasser Revolver
http://14544-presscdn-0-64.pagely.netdn ... _m74-1.jpg

-Officers Sabre
http://www.coldsteel-uk.com/store/1815- ... -large.jpg

Heavy Weapons:
-10 Gattling guns
-50 75 mm breechloading Reffye Feild Cannon

-500 Cavalry

Uniform:
http://www.iconastas.co.uk/docs/Photo57.jpg

Main Cavalry Weapons:
-Cavalry Carbine
http://media.liveauctiongroup.net/i/243 ... 259047D560

-Cavalry Kilij sword
http://i194.photobucket.com/albums/z259 ... cytrtj.jpg

-Cavalry Lance
http://waterloo200.org/wp-content/uploa ... 00x500.jpg

Navy:
-6 troop ships
-4 Warrior Class Ironclad Frigates

History:

https://www.nationstates.net/nation=the ... /id=758610

Reason for coming to Yakuz: To Exapnd the empire and trade with more nations to sustain the economic boom experienced in The Mason homeland and to gain more colonies due to increased Imperial and national sentiment.

#Imps1745 (Do not remove this)
Last edited by The Imperial Masonic Dominion on Sat Apr 29, 2017 3:03 pm, edited 5 times in total.

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The Traansval
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Postby The Traansval » Tue Apr 25, 2017 8:37 pm

hhh
Last edited by The Traansval on Sat Apr 29, 2017 10:29 am, edited 8 times in total.

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The Traansval
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Postby The Traansval » Tue Apr 25, 2017 8:46 pm

So to elaborate a little on my weapons: The Army's smallest organization unit (Organization is a huge beast which i will do later) is a Company of 50 men (Not including the commanding officer). 45 of the men will be Rankers, with Mauser Single Shots. 5 will be NCO's with Winchesters. The 45 will do the standard formation, firing by rank with single shots, which the NCO's form a small line to provide rapid fire if the enemy get too close or if suppressing fire is needed.

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Shahinay
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Founded: Mar 02, 2016
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Postby Shahinay » Wed Apr 26, 2017 4:25 am

How big exactly is Yakuz? I guess that it has a size of a medium continent, like Australia, not some tiny archipelago. If so, because of its remote location Yakuz was disconnected from the outside world for thousands, maybe tens of thousands years. It would probably had many endemic species, unseen in any other place of the globe, and natives would probably have a distinctive appearance, different from any other race known for colonizators.
Correct me if I'm wrong

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Prussia and Saxony
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Postby Prussia and Saxony » Wed Apr 26, 2017 9:55 am

Tag.
*Nation does not reflect IRL political views.

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Shahinay
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Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Wed Apr 26, 2017 10:27 am

Name: In Aydinirian language: Éxan Khshāyarvan Aydīniru
English translation: The Great Empire of Aydinir

Leader: Khshāyara Cifrinah III Zhisūdrif
Image


Leader Position Name: Khshāyara - Empress

State Religion: Traditional Aydinirian religion, Aydinirianism. In Aydinirian language called Chahtini Jaerish, meaning the Right Path. It is a polytheistic religion with several holy texts like Hwadāmi (Knowledge/Wisdom) and many gods and goddesses, among which the Tribunal (Azhiram) is the highest. On Tribunal consists:

- Radhevar - Leader of the Divines, god of fire, time, wisdom and knowledge, source of authority, patron of rulers and all those gifted with leadership skills
- Ishār - Godess of beauty, sexuality and fertility, creation but also all passions, destruction and war. Patron of artists and warriors, wife of Radhevar.
- Ghrezdan - god of secrets, night and hidden knowledge and magic, parton of philosophers, sorcerers and poets

Territory: Assurhan (23), Djyazhoar (22), Ezhid (14)

Population: 33 million

Current Capital: Djyazhoar
Image


Other major cities:
- Aḱaran
Image
Image

- Ezhid
Image
Image

- Assurhan
Image

- Ḱivarā
Image

Flag/Symbol:
Image

In the center: black ńarmad, huge bird of prey, simmilar to eagle or hawk, but much larger. Aydinirian national animal.
Above and below ńarmad: Imperial motto, "Éxan Khshāyarvan Aydīniru. Hwadāmi, varīśdāmi ag dzaraman". (In English: The Great Empire of Aydinir, Wisdom, strength and victory.)

Type of Government: Absolute monarchy

Ideology: Absolute monarchy with elements of theocracy and imperial cult (like in Ancient Rome or Egypt). Khshāyar, the Emperor, possess absolute and unlimited power and is considered and worshiped as one of the Gods, descendant of Radhevar and Ishār.

Tech level: Renaissance Era
Very advanced blacksmithing, military tactics, math, architecture, art, astronomy and medicine. Lack of gunpowder, cannons and advanced shipbuilding.

Army:
Aydinirians are a warrior culture, they believe that life is a constant battle, with enemies, obstacle of Fate and your own weaknesses. Traditional martial arts are extremely popular among the population and almost all of Aydinirians of both genders are military trained. Imperial professional army is characterized by an excellent traning, discipline and morale. Best of the best serve also in some elite units and military orders.

Core of the Imperial Army
- Tar̄aidaya (archers, light infantry)
Equipped with light leather armour, war bows and long curved daggers
Image


- Ellashidaya (crossbowmen, light infantry)
Equipped with light yet durable and tough scale armour, crossbows and long curved daggers
Image


- Zoagharidaya (swordsmen, heavy infantry)
Equipped with metal armours, shields, curved swords or chamzhirs, type of a saber and Aydinirian national weapon
Image


- Makhasidaya (spearmen, heavy infantry)
Equipped with long spears made of Qalya Tree and metal, shields and metal armours. Excellent against cavalry.
Image


War elephants and siege machines are also in use.

Special Elite Units
- Chérāya Ishāraz (light infantry, assassins)
Daughters of Ishār are a women military order devoted to more brutal aspect of Ishār. They usually fight with bhossyą, ceremonial kind of spear or small blades and act similar to assasins. They are known for great fighting skills and diversionary activities.
Image


- Ŝarhatanidaya (cavalry)
In the Yakuz many endemic species are living, among which is Ŝarhatan, great reptilian animal, lizard in the size of horse. It was domesticated by some nations. In Aydinir riders of ŝarhtans are an elite cavalry unit.

- Varharńaghanaya (heavy cavalry)
Imperial elite cavalry, excellent cataphract unit, both riders and horses equipped in the best heavy Aydinirian armours, great at crushing charges. They have no mach in all of Yakuz, but maintaining their bigger number is very expensive.
Image

- Grivpanûvar (heavy infantry)
Personal guard of the Emperor itself. Only the best of the bests are given honour and privilege to serve and protect Aydinirian God-Emperor.
Image


There is also Anûshaya Khshāyaraz, Eyes of the Emperor - almost all-powerfull military order which serves the purpose of secret police and imperial intelligence agency. Agents of Anûshaya are prestent in all corners of Aydinir and are eyes, ears and mouths of the Emperor, they observe everything and know everything, eliminating every threat for the holy reason of state. They are one of the pillars on which lies the absolute rule of Emperors.
As old Aydinirian proverb says: Where the Emperor cannot go, He will send His Eyes.

Navy:
According to legends in ancient times Aydinirians had advanced knowledge of shipbuilding, but over the centuries it vanished. Now the Empire possess a war fleet of about a hundred ships of medieval technology and a trade fleet, able to sail on the shallow waters around Yakuz, but unable to do oceanic journeys.
Image


History: My normal history (https://www.nationstates.net/nation=sha ... /id=622076) seems to be a little bit unmaching to this settings, so I will modify it for the needs of this RP. As a prequel:

According to the ancient legends ancestors of Aydinirians came to Yakuz about 8000 years ago from Īdunniya, land far away across the Sea. They sailed on their great red ships through the ocean, escaping from their orginal homeland which is believed to be destroyed during the War of Gods. Along with this mythical land vanished their civilization and almost all of it's people, but the legends say that thanks to divine intervention some managed to flee from the armageddon, under the lead of the youngest son and daughter of Emperor and sailed to the unknown.

Eventually, they found a new, rich and undiscovered land and named it Yāqaussa, meaning "new beginning" in their ancient tongue. They turned their eyes from the Sea behind and looked at the vast lands before them. They settled, creating their first cities across the coastline and founding the Empire which was intended to be a succesor of their past. And thus Aydinirian nation was born.

Land of Yakuz turned out to be not only rich and fertile, but also full of native peoples and tribes, although all of them were less advanced than Aydinirians. At first Ezjotaze, or People of the East, as Aydinirians called them in their pride, left them alone and Aydinirians did the same to them. But as a young empire was developing, need for expansion was born. Cities opened its gated and through them Aydinirian legions marched to conquer barbarians and bring civilization to them. Tribes fell one after another and their land were incorporated to the emerging Empire. Those who opposed were quickly eliminated, pacified or captured to work as slaves and build palaces and monuments for the glory of divine Khshāyars.
However those who submit and bend their knees before mighty Khshāyars were granted with quite a big freedom. Authorities of new provinces were made out mostly of the local Ezjotaze, their languages, cultures and believs were not oppresed, at least as long as they were no threat to the internal sability of the Empire. The only thing they had to do was to annualy make an oath of fidelity to the Emperor (or rather to His/Her monument) with the participation of Aydinirian official, who could certify it. Rulers of the provinces had to once a year make a journey to the Imperial capital, during the festival of Dashanar, to meet Emperor in person, make an oath and bring Him/Her their gifts. There were ups and downs but Aydinir lasted.

And so the Empire prospered and expanded for hundreds of years. At the zenith of it's glory Aydinir controlled most parts of the Central Yakuz (I think mostly about this green, purple/dark blue and light blue areas on the map). But 300 years ago a great civil war broke out, called War of Dragons. After a death of Khshāyar Curūsh IV, His oldest child, son Nahar was going to sit on his ancestors' throne, but his younger sister Nérin gathered her supporters, captured city of Sakhapur and crowned herself the Khshāyara. Civil war was incredibly brutal and lasted for over 150 years, long after both Nahar and Nérin died. At the end, granddaughter of Nahar won, but the once powerfull empire was in ruin. Cities were burned, lands desolated, countless former privinces declared indpendence and countless subjected tribes threw the yoke of bondage.

For almost all of her reign and reign of her son, Ravanis, Aydinirians were healing their wounds, slowly rebuilding their former glory. Three years ago Ravanis' daughter, Cifrinah sat on the throne. Empire is stable and prosperous again, but Aydinirians are still only a shadow of their former self.

Appearance: Aydinirians have very distinctive appearance, differend than any other nation of Yakuz. They are very high, slim, long legged, have olive complexion, large almond-shaped eyes, usually in green, yellow or brown colour, and red, brown or black hair. They are widely considered as very attractive. The average high is unusuall, about 1.95m for both women and men.

Stance of Foreigners: Curious but suspicious. Aydinirians are very proud and ethnocentric nation. It is likely that they will look down on this strange forgieners, in the same time will be willing to establish kind of warm business relations with those who will show respect to them, but any act of disrespect or interference in internal affairs of the Empire will result in hostile reaction.

#InfNats58
Last edited by Shahinay on Sat Apr 29, 2017 9:05 am, edited 9 times in total.

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The Traansval
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Founded: Jun 26, 2016
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Postby The Traansval » Wed Apr 26, 2017 4:29 pm

Would the Aydinirians be hostile to the Transvaal.

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Shahinay
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Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Thu Apr 27, 2017 2:52 am

It depends on which lands the Traansval claimed and how the first contact between Traansval and Aydinir would look like

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The Traansval
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Postby The Traansval » Thu Apr 27, 2017 11:54 am

Shahinay wrote:It depends on which lands the Traansval claimed and how the first contact between Traansval and Aydinir would look like

I'd like to claim 43 through 46, hence why the official name is South Yakuz Republic. If we're not directly touching each other then the Transvaal would likely sue for trade.

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Rannoria
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Founded: Sep 25, 2015
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Postby Rannoria » Thu Apr 27, 2017 12:02 pm

Can I play as an imperialist/foreign power aiding the natives?
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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The Traansval
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Founded: Jun 26, 2016
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Postby The Traansval » Thu Apr 27, 2017 12:22 pm

Rannoria wrote:Can I play as an imperialist/foreign power aiding the natives?

Aid me plz.

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Shahinay
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Posts: 105
Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Thu Apr 27, 2017 12:29 pm

The Traansval wrote:
Shahinay wrote:It depends on which lands the Traansval claimed and how the first contact between Traansval and Aydinir would look like

I'd like to claim 43 through 46, hence why the official name is South Yakuz Republic. If we're not directly touching each other then the Transvaal would likely sue for trade.

Yeah, it seems we are not bordering, so theoretically Aydinir would be intrested in trade exchange as well. Since your colonists are in Yakuz for about 5 years I think, some rumors about strange forgieners from across the Sea would probably spread to Aydinir up to this point. Anûshaya and the Empress know something as well, at least this rumors, but I doubt we have met yet. So everything depends on our first contact and how we will play it.
We have to arrange it!

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Shahinay
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Postby Shahinay » Thu Apr 27, 2017 12:30 pm

Rannoria wrote:Can I play as an imperialist/foreign power aiding the natives?

Heh, some of your guns would be pretty useful XD Aydinir is a very rich land - gold, gems, exotic luxury objects

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The Traansval
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Postby The Traansval » Thu Apr 27, 2017 12:34 pm

Shahinay wrote:
The Traansval wrote:I'd like to claim 43 through 46, hence why the official name is South Yakuz Republic. If we're not directly touching each other then the Transvaal would likely sue for trade.

Yeah, it seems we are not bordering, so theoretically Aydinir would be intrested in trade exchange as well. Since your colonists are in Yakuz for about 5 years I think, some rumors about strange forgieners from across the Sea would probably spread to Aydinir up to this point. Anûshaya and the Empress know something as well, at least this rumors, but I doubt we have met yet. So everything depends on our first contact and how we will play it.
We have to arrange it!

Might send some Merchants in a Schooner around, ladden with some nuice spices and such.

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Shahinay
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Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Thu Apr 27, 2017 1:02 pm

The Traansval wrote:
Shahinay wrote:Yeah, it seems we are not bordering, so theoretically Aydinir would be intrested in trade exchange as well. Since your colonists are in Yakuz for about 5 years I think, some rumors about strange forgieners from across the Sea would probably spread to Aydinir up to this point. Anûshaya and the Empress know something as well, at least this rumors, but I doubt we have met yet. So everything depends on our first contact and how we will play it.
We have to arrange it!

Might send some Merchants in a Schooner around, ladden with some nuice spices and such.

Allright, seems fine for me. Question - in which language Traansvalans (?) speak? Dutch? Because we will have a serious language barier, you have never encountered Aydinirian language, and my people have no idea about yours

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The Traansval
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Postby The Traansval » Thu Apr 27, 2017 1:21 pm

Shahinay wrote:
The Traansval wrote:Might send some Merchants in a Schooner around, ladden with some nuice spices and such.

Allright, seems fine for me. Question - in which language Traansvalans (?) speak? Dutch? Because we will have a serious language barier, you have never encountered Aydinirian language, and my people have no idea about yours


Mainly Dutch with a bit of Afrikaan thrown in.

As to the language barrier, we can play Charades.

Also, its Transvaal/Boers. Not Traansval/Traansvalians. Transvaal = Trans (Above) Vaal (Vaal River). Traansval is my account name, Transvaal is the shorter nickname for the South Yakuz Republic.
Last edited by The Traansval on Thu Apr 27, 2017 1:22 pm, edited 1 time in total.

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Rannoria
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Postby Rannoria » Thu Apr 27, 2017 2:03 pm

The Traansval wrote:
Shahinay wrote:Allright, seems fine for me. Question - in which language Traansvalans (?) speak? Dutch? Because we will have a serious language barier, you have never encountered Aydinirian language, and my people have no idea about yours


Mainly Dutch with a bit of Afrikaan thrown in.

As to the language barrier, we can play Charades.

Also, its Transvaal/Boers. Not Traansval/Traansvalians. Transvaal = Trans (Above) Vaal (Vaal River). Traansval is my account name, Transvaal is the shorter nickname for the South Yakuz Republic.

Did you know, apparently the Afrikaans word for "bed" is "bed on boat" or something like that in Dutch? It's because the guys who came to South Africa were sailors and stuff the word they used for one thing became the other thing.

That's what my South African friend explained to me, anyway.
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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Crimetopolis
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Founded: Feb 10, 2016
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OOC: Big Traders, Inc.

Postby Crimetopolis » Thu Apr 27, 2017 10:50 pm

Name: Big Traders, Inc!
Leader: Melvin Rockingham
Leader Position Name: CEO
State Religion: Religious tolerance
Flag/Symbol: A U.S. Flag with with a dollar sign instead of the stars.
Type of Government: Corporate trading firm
Nation or Company: Big Traders, Inc!
Type of Company: Trading
Ideology: Capitalism
Army: Mercenary guards. They each carry a Winchester 1873 carbine and two Frontier Bulldog double action revolvers.
Navy: Kerosene powered ships manned by mercenary sailors. Arms same are soldiers
History: (At least one paragraph long) Founded by Axel Miller in 1820, his keroseene motor powered moto ships have spread Big traders, Inc! goods and service all over the world.
Reason for coming to Yakuz: To ally with the Roman , Greek, or Amazon faction and trade guns to them for gold , silver, and diamonds,
#Imps1745 (Do not remove this)[/code][/spoiler]




Name: Melvin Rockingham
Occupation: Field CEO Big Traders , Inc.
Age: 23
Appearance: Bald, whiie , clean shaven, gray-eyed, tall, thin.
Allegiance: His company
Nationality: Tekno Republikan
Notable Equipment: tinted welder's goggles, white coveralls, white great coat white drover's hat. Personal Arm: Four Frontier Bulldog double action.44-40 revolvers, Winchester 1873 .44-40 carbine.
Personality: Business like, likeable, humane.
History In 1868. he orchestrated a massacre of Comanche Indians after they raided his Big Trader's Inc.Store branch at Owl's Glen. This got him promoted to field CEO.
]
Last edited by Crimetopolis on Fri Apr 28, 2017 8:00 am, edited 1 time in total.

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The Traansval
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Founded: Jun 26, 2016
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Postby The Traansval » Sat Apr 29, 2017 6:47 am

Rannoria wrote:
The Traansval wrote:
Mainly Dutch with a bit of Afrikaan thrown in.

As to the language barrier, we can play Charades.

Also, its Transvaal/Boers. Not Traansval/Traansvalians. Transvaal = Trans (Above) Vaal (Vaal River). Traansval is my account name, Transvaal is the shorter nickname for the South Yakuz Republic.

Did you know, apparently the Afrikaans word for "bed" is "bed on boat" or something like that in Dutch? It's because the guys who came to South Africa were sailors and stuff the word they used for one thing became the other thing.

That's what my South African friend explained to me, anyway.

Thats pretty cool. I really only know Afrikaans and Dutch from google translate, i just find the history of both nations/cultures fascinating so i use em a lot in NS.

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