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The Storm of Ishva (Interest Thread)

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Vitainia
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The Storm of Ishva (Interest Thread)

Postby Vitainia » Tue Apr 18, 2017 10:08 pm

The Storm of Ishva

In the vast forests of Trabanus, there exists the three tribes of Ishva.

Although there has been decades of strife, as of recently, they have ceased fighting each other with curses, slander, and the ilk. Well, for the most part.

Being united under a common enemy does wonders, and there is a shred of hope that with their combined power, they can repel the likes of the Arbaloth.

The Arbaloth are terrible beasts, and the mere act of uttering Their name is an unspeakable taboo, for that is the guttural word that They shriek before they eviscerate their prey—it is enemies that they had lacked, as They once had no competition. If even necessary, it is the custom to simply refer to the Arbaloth as “It.”

Few have survived an encounter with it, and they say that although the Arbaloth is as dimunitive and small as a cat—a ludicrous thought—They emanate an aura of ethereal horror, the type that makes them wish to pour hydrofluoric acid on their eyes for the very fact that such beauty exists. Some say They have inky black tentacles, while others say that They have gaping toothed maws. But in reality, they have both, and so much more. Why not?

The foolish ones say that They do not exist, and that They are but lies and myths to control them. After all, they have not seen Them, and if they have not seen Them with their very own eyes, how do they know They exist? But of course, coming from the foolish, it is a most senseless notion to delude yourself into thinking They do not exist.

It is also the most senseless notion that expect the three tribes to actually be peacefully united after centuries of territorial-based struggles. How can they? The people cannot simply stand to forget the lost, the fallen, and the blood that has been spilled. Even though they share the land, the air, and even a language...

The truth is that they have been as divided and hateful as before.

Perhaps you had once hailed from the swamps of Veshna, the caverns of Karabu, or the fields of Nesani.

Perhaps you were a hunter, a healer, or a mentor... or even an Elder Spirit!

An interesting fact about life—and death, too—is that there are infinite possibilities.

How will you deal with that?

As I had mentioned earlier, there are three tribes. They consist of Veshna (occupiers of swamp territory), Karabu (occupiers of cavern territory), and Nesani (occupiers of plains territories). Despite their geographical differences, they somehow live in a very close proximity from each other, which was actually caused by experimentation from ancient wizards of centuries past.

Even though this is probably cultural appropriation, the species of those in the three tribes are somewhat humanoid, albeit with unlikely major differences. The aforementioned ancient wizards were fond of certain fauna, you see.

The people of Vishna have green blood, gills (finfaces), and a tendency to breathe through their skin. Of a somewhat solitary nature, they tend to stay indoors and rarely socialize with others, unless it’s mating season. While their “military” is considered the weakest, they have the advantage in edible resources.

The people of Karabu have yellow blood, horns, and sensitive eyes. Some perceive them as secretive due to their habitat, but they actually live in a complex matriarchal society lead by the elected “queen.” It’s hard for them to find food in the harsh winters (even moreso than for the others), but in times of battle, they have the strategic advantage. They are the only ones that can navigate the caverns without needing a lantern.

The people of Nesani have red blood and increased magical potential. They live in a democratic society with a chief and a vice-chief, and one out of thirty are able to commune with the dead or have a similar ability. Due to their land being the largest and flattest, they have the advantage in trading and the “novelty arts.” The only reason their magical potential is notable is because no other species has it. Most Nesanians don’t have it, either.

Elder spirits are not bound to one place, and are incorporeal ghosts. Although their numbers are few, their knowledge is many. They are typically summoned by Nesanian mages in their pursuits for knowledge, and after a few hours, have a deep desire to return to the afterlife.

What exactly is an Arbaloth? Fuck if I know, but the wizards probably have something to do with that.

The OP is me. The Co-OPs don’t exist yet, but I’m looking for some.

No godmodding and no metagaming.
Try to be active, if possible.
Use proper grammar.
Posts should be one paragraph (seven sentences long) at the minimum.
RP examples are mandatory.
Magic is a rare gift for a reason.
This is a medieval-esque setting.
There is no cake.
Have fun.

Code: Select all
(delete all things in parentheses)

[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Tribe:[/b]

[b]Species:[/b]
[b]Appearance:[/b]

[b]Personality:[/b]
[b]Biography:[/b]

[b]RP Sample (link or spoilers please):[/b]

[b]Is there cake?[/b]
Last edited by Vitainia on Tue Apr 18, 2017 11:03 pm, edited 3 times in total.

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Vitainia
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Postby Vitainia » Wed Apr 19, 2017 9:04 am

IC Thread:

Archive:

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Vitainia
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Postby Vitainia » Thu Apr 27, 2017 9:27 am

fistbump

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Iffria
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Postby Iffria » Thu Apr 27, 2017 1:39 pm

Are you still waiting for someone to make an app?

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Vitainia
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Postby Vitainia » Thu Apr 27, 2017 2:05 pm

Iffria wrote:Are you still waiting for someone to make an app?

Yeah, or for someone to get interested.


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