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Ormata
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Posts: 4962
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Thu May 04, 2017 11:52 am

Arengin Union, if you're just going to meme, could you please not quote my entire WIP application?

Thanks.

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Arengin Union
Powerbroker
 
Posts: 8860
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu May 04, 2017 11:56 am

Ormata wrote:Arengin Union, if you're just going to meme, could you please not quote my entire WIP application?

Thanks.

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-King Abraham Markev final words before jumping into a cage to fight a lion.

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Ormata
Senator
 
Posts: 4962
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Thu May 04, 2017 8:08 pm

Would really love it if you deleted your full quote of my application.

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Arengin Union
Powerbroker
 
Posts: 8860
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu May 04, 2017 8:13 pm

Ormata wrote:Would really love it if you deleted your full quote of my application.

geeezzzz fine


btw post coming tomorrow. Almost done
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Ormata
Senator
 
Posts: 4962
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Thu May 04, 2017 8:15 pm

Arengin Union wrote:
Ormata wrote:Would really love it if you deleted your full quote of my application.

geeezzzz fine


btw post coming tomorrow. Almost done


Thank you.

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Imperialisium
Postmaster-General
 
Posts: 13573
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu May 04, 2017 8:24 pm

Dalria wrote:I feel like I needed another character besides my Lannisteresque business leader. I'll get a post up sometime tomorrow!

Name: Mance Severt
Nickname: The Iron Raider
Age: 363
Birth Date: August 18, 25,343 AD
Gender: Male
Planet of Origin: Nova Khal, a world in the Outer Territories
Race/Species: Human
Height: 6'5
Weight: 260
Physical Description or Image:
Social Class: Moderately wealthy due to raiding, plundering, & smuggling.
Titles: Captain
Occupation: Pirate/Mercenary/Smuggler

Hobbies/Pastimes: Strategic board games, studying naval history, rigorous training in spacemanship, and anything to do with mechanics or jury rigging his ship are all the things he usually partakes in for his free time. Mance can be very boring an analytic man or wild and free, you can usually find the old captain somewhere deep within his ship working on his next upgrade or battle plan.

Talents/Skills: Mance is a stalwart commander who has been said to be able to captain a ship through an asteroid field blind-folded. He might not be the most pleasing or charismatic man but he understands how to keep his crews moral up. Besides being an excellent pilot and inspiring commander, he is an avid mechanic. Mance often leaves his captain seat under duress if the ship is injured in anyway.
Religious Beliefs: Mance is a Follower of the Stranger. The Followers of the Stranger are an archaic religious cult who worship "The Stranger", a multidimensional being associated with death & rebirth. They believe that life is but a shell and once death is reached, if the being is worthy, can join The Stranger on the "long journey". The faith puts honor and martial above everything, promising warriors who die in battle will be taken into The Stranger's Immortal Regime until the "great cleanse" or "rebirth" while the common man will be reincarnated as part of the rebirth cycle. Priest of the Stranger, are chosen at birth and have their genitals mutilated, not allowing to bring life into the universe. An honorable death is celebrated, while a dishonorable death due to cravenness, weakness, or sometimes disease is seen as a bad omen. They believe that dishonorable death is caused by The Other, the ancient enemy of The Stranger whom simply consumes life and offers no rebirth. Mance was brought up following The Stranger and holds the value of honor & his martial ability high but has never been a zealous man. A fringe sect of the Followers are known as The Red Death, a horde-like entity of raiders who seek to destroy all life by bringing the "rebirth", they reside in the deep reaches of the frontier. The members of The Red Death are basically made up of young captives who, just as the Priests of the main branch, have their genitals removed. The members also practice things such as body scarification and long fasting periods, believing the body is weak.

Personality: Although Mance is an honorable man, he has turned to a life of piracy and gained a fierce reputation. He is in no way a people person, often locking himself in his cabin until time of sail. He seeks adventure and excitement, this he accomplishes through warfare. They say Mance fears nothing, he has flew his ship into the most dangerous situations possible.

Biography:
Mance was born on Nova Khal, a planet based on backwards ideologies, warfare, and slavery. He was born a slave, under a vicious warlord and used as both a laborer and child soldier. Beaten to exhaustion nearly every day of his life, he triumphed through twelve years of life which is an accomplishment as only a small percentage of child slaves make it past the age of ten.After three more years he was sold as a slave on cargo ship. That ship soon became his life, he learned every aspect of the ship from the navigation system to the engines. He became the first mate of the ship after a pirate attack in which he saved the unconscious captain, repelled the boarding party, and maneuvered the ship out of danger. One day, thousands of imperial ships entered the atmosphere claiming the libertarian of the planet and the annexation into the Imperium. The slave masters fought back but ultimately lost the struggle, causing many of refugee and orphaned slaves.

Mance became incorporated into the navy, having nowhere else to go. He soon became a Rating in the strategic formations of the Navy. The captain of the ship he was assigned to, took a liking to the young boy and took him under his wing. Through years he served the Imperial navy, eventually gaining enough prestige to be the captain of his own vessel. Mance devoted his life to the Imperial navy, every book of strategy he read and every hour he spent studying an interstellar map was for the good of the fleet. He served valiantly in the Copernicus-61 campaign and gained the title of Vice-Admiral after his block aid of a planet forced it to bend to the knee to the Imperium.

After several more years of serving, witnessing things such as religious distress, war, and famine, Mance went AWOL. Unknown to the Imperial government, he commandeered a small vessel and set out to the outer frontier. Years of brutal acquisitions, mutinies, and continued pirating, Mance had acquired a powerful frigate with a hardened and loyal crew. He captained the frigate known as the Reaver's Pride with his new title, The Iron Raider. Mance and his crew have become despised by most men. They became known as ruthless pirates who often sold their captives into slavery as well as taking privateer contracts that no just band of mercenary would take. Although feared throughout the known universe, Mance tries to retain some honor. He tries his hardest to minimize casualties of women and children, as well as giving all captives a chance to join his crew. He has a deep rooted hatred for slavery for obvious reasons, yet continually partakes in the selling and buying of slaves to make a quick buck for the crew.


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Imperialisium
Postmaster-General
 
Posts: 13573
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu May 04, 2017 8:25 pm

Ormata wrote:
Name: Heinrekur Oendolfursson
Nickname: Heinre
Age: 326
Birth Date: 25383
Gender: Male
Planet of Origin: Tartis
Race/Species: Human
Height: 6’0”
Weight: 164 lbs
Physical Description or Image:
    Standing moderately tall, Heinrekur does much for his stature in regards to his peers. Having an interest in the more simple forms of clothing compared to some peers within the Empire, epaulettes are often displayed on his ‘uniform’, as he likes to call it, which is modeled after that of the Imperial Navy from some good time ago. Black hair, kept short, does more to highlight a rather large forehead than detract from it, something which Heinrekur does not really care much for.
Social Class: Nobility
Titles: President
Occupation:
    As President, Heinrekur Oendolfursson possesses sole command of the UNCAF along with directing the movement of the government overall in the enforcement of Coalition law. He acts as the prime ambassador to other nations, setting national and foreign policy. However, Heinrekur also has the power to move-forward bills into the UKNC Senate for direct, majority vote.
Hobbies/Pastimes: Chess, Reading, Marathons
Talents/Skills: Long-Distance Running, Chess, Managerial
Religious Beliefs: None
Personality:
    Heinrekur is, as one might say, a pragmatic person. Calculated, he weighs the arguments of most before making a decision, a fact which should, in his opinion, not have to be stated but must anyways. Believing his system of rule to be the best, he does not think violent expansionism against those who disagree is the answer; in his mind, if they will come-over to his sort of thinking, they will do so of their own accord. The man is nothing if not patient, though that is not to state that he is stupid.
Biography:
    Born on Tartis to a well-off noble family, Heinrekur had strong ties to the military even before his birth. His father was a military man, as was his father, and so on and so on as the old adage goes. His parents were both eager for their son to go on and do great things, or at the very least not embarrass himself, and so from an early age he was surrounded by the best tutors his parents could afford. In part, in all honesty, this was out of perceived responsibility by both of them to provide for their son. He would, at the age of eighteen, be sent to a naval academy. There Heinrekur would train as an officer, earning high marks compared to others there.

    He would go-on to serve on multiple naval vessels, ranging from a petty cruiser to the ships of the line in the Imperial Navy, though not much glory was accumulated during his time there. Never quite the soldier, Heinrekur would divert his attention, some fifty years into his military career, into homeland politics. The spreading of careful rumor was something he took to early-on, along with political assassination and character destruction. Much of his family was killed during this period.

    Following his sixtieth year as an officer, at which point he had risen to the rank of Captain aboard an Imperial Carrier, Heinrekur would go home, running for President and willing in a rigged landslide. His loud opponents would die quickly enough. His quieter ones would be allowed self-imposed exile. Since that point, he has lead the UKNC to autonomy and strength, both in arms and in economics.


If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
(Image)

Territorial Size:
    300 total Solar Systems
    133 total Planetary Systems
    632 total Planets
      2 Alpha-Class (Alpha)
      52 Beta-Class (Continental)
      29 Epsilon-Class (Terraformed)
      120 Gamma-Class (Arid)
      42 Delta-Class (Barren)
      112 Cheti-Class (Alpine)
      74 Omega-Class (Artic)
      12 Zeta-Class (Dead)
      49 Theta-Class (Death)
      84 Iota-Class (Tomb)
      56 Yota-Class (Volcanic)
(Image)

Name of Territory:
    Udes’Kil National Coalition / UKNC
Government:
    Coalition of SAS
Capital World:
    Tartis
Population:
    132 Billion Total
Economy:
    The UKNC is a jack of all trades Coalition, owing this fact to it’s large swaths of territory within the Periphery Worlds and Halo Stars area. With segments of the Coalition being autonomous in terms of resources, planets within these segments are specialized to a good degree. Gas giants are mined judiciously, with little regard to the scale, factory worlds spew toxins into the atmosphere, and other joyous events occur. Manufacturing is of a lesser quality than that of more Imperial goods, though still can be considered acceptable.

    Overall the structure of the economy is a regulated market economy, with corporations paying taxes to the government in return for carte blanche rights to exploit planetary bodies, along with corporate aid given to colonial areas in return for government payouts to said corporations. Taxation can be considered to be on the lean side, with corporations within the UKNC exercising full power within the Coalition.

    The UKNC exports Foodstuffs, Nuclear Material, Weapons Components, Large Hulls, and Colonial Goods to a large degree, though the vast amount of this trade is within the Coalition itself, to worlds on its own outer border who would not otherwise receive attention as they do now. Imports include more advanced technology in the Empire, along with more intense materials such as carbon nanotubes.
Culture:
    The UKNC cultural identity is formed primarily from corporate privateers in the late days of the Great War, when profit was everything in the rebuilding of the area. Corporate crows, as some called them, had flocked to the region in an attempt to rebuild the destroyed planets; at least that was what they had told the government. The culture, now, is that of a simple moniker; better yourself and your family first, pay your taxes, and the rest will follow. Joy is through wealth and work is the key to joy. As such, the UKNC cultural identity is quite enterprising in some ways and very ruthless in others.
Social Structure:
    The social structure in the UKNC is quite simple; personnel are broken-down into the wealth sections of society.

    Class A personnel are the rats in the factory cities, those whose poverty prevents them from getting a decent job and, as such, they create their own industry in the lowest levels of the urbane environment. Often criminals or runners, these individuals are looked down upon by nearly every segment of society for being nearly universally criminal. Marriage to one of these individuals is nearly a sure-fire way for being pronounced dead by one’s family and it is not uncommon for families to go out of their way in killing the betraying child and their Class A lover for daring to go against the social order. While they are capable of moving-up a level, it is often extremely hard and will still incur the wrath of others by the Class A’s daring. It is only through the tenacious effort that individual makes, which is the only way of getting out of their situation, that allows them to stay in a Class B position.

    Prostitution and other interactions with Class A personnel are strictly looked down upon by any above them, though it is not unknown for brothels and the like to be taken advantage of by Class B personnel. The sex trade, while limited socially in terms of scale, is large enough to be a significant issue towards Class A personnel.

    Class B personnel are the next level, the dockworkers and factory overseers who manage equipment and maintain those areas. While it is hard, dirty, and extremely straining work on the individual, they maintain a relative amount of comfort compared to their Class A compatriots. It should be noted that job security when one is at this level is considered to be non-existent. You have no familial ties and your only worth to the company is the work you provide. As such, competition between Class B personnel is fierce and advancement chaotic within the corporate world. Political seats taken by these individuals are lower-level and do offer some job security, though less than what would normally be considered.

    Class C personnel include overmanagers and those who have authority over larger groups of individuals. Provided with some security, these are invariably attempting to climb the social ladder and gain more wealth and influence with those about them. Attempting to please one’s boss at this stage is common and competence between these groups vary. A contested point, Class C personnel are between the safer stages and the very, very dangerous stages of UKNC society. This group can encompass planetary leaders, in fact, with the common idea that the only way to move oneself ahead is to gain power.

    Nobility, ostensibly named as such due to very historical reasons, are often born into wealth in contrast to most others. Raised to do what they do best, manipulate and lead their chosen people either in war or economy, these individuals are invariably well-versed. Whether or not they have actual talent is in the air, though nobility who don’t perform well are also not nobility for very long.
Military and Security Forces:
    Subdivided along Imperial lines the UKNC Armed Forces, or UNCAF, is the joint forces of the Coalition. With often surplus Imperial equipment and ships, the fleet is increasingly populated with more native designs from UKNC bureaus. With over a billion men under arms, along with multiple flotillas, it is nothing if not large.

    The Army, formulated in the last half-century as a gendarmerie-cum-militia and reformed some decades after, operates on every Coalition world with vast recruitment drives. With heavy emphasis on armored warfare, along with overall mechanized ability, the Army communicates heavily with Naval forces for full supremacy on the battlefield. Operating under the assumption that Naval forces can deal with more heavily entrenched targets, the Army is far more likely to engage the more mobile enemy units.

    The UKNC Navy operates massive dreadnoughts from most homeworld areas. These vessels, while horribly inefficient in most power generation, make-up for this fact by firepower with the capability to level planetary bodies, from nuclear warheads to mass drivers to some with laser-based cannons. It should be noted that these dreadnoughts are considered to be top-secret and under no jurisdiction than that of the UKNC. Carriers, smaller in stature by a great deal compared to those operated by other SAS, are often in a support role with the intent to screen battlefleets from enemy attack. Battlecruisers are used in limited numbers, though these are often equipped by Imperial hardware directly.


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If you don't hear from me for a while...I'm inna woods.
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Of the Quendi
Post Marshal
 
Posts: 15449
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Fri May 05, 2017 10:35 am

G-Tech Corporation wrote:...I just now realized the IC is up. Here I was twiddling my thumbs and everything.

:p
Dalria wrote:I'm waiting for the OP to respond to the message meant for the emperor.

Well ... Not to be overly critical but writing an emperor of whom we know he is reclusive and more or less retired might not be the best way to get the ball rolling.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Ex-Nation

Postby The Imperial Warglorian Empire » Fri May 05, 2017 10:53 am

tag, I hope this goes better then usual
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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