Role players will take the mantle of a high ranking position within the Galactic Imperium. Whether it be a politician, head of a Great House, or military officer to name a few. Vying to gain power within the Imperium or secede from it to achieve your own ends. It is recommended to work with other role players to achieve your own ends.
It is the 26th Millennium, and the Galactic Imperium stretches across the Milky Way Galaxy, an Empire of fifteen million planets, stations, outposts, and asteroid colonies. For twenty thousand years it has endured. Against numerous foes of all sorts. Giving rise to an unprecedented Golden Age for Humanity. The Pax Imperialis has lasted for thousands of years, yet the façade is cracking, being chipped away slowly. The Imperium is decaying, failing, as economic and social stagnation take hold. This is not readily perceptible to the average Imperial citizen. But it is happening.
The Imperium is centered on the world of Nova Terra, a city planet, and capital of the Empire. Home to 800 Billion people the planet is almost entirely covered in thousands of meters of cityscape. Stretching from dangerous Under City to the glittering spires of the top levels. The Imperial District is the only region that still retains natural fauna and native wildlife. Covering much of the Central continent and within it's confines sits the Imperial Palace.
The Imperial Dynasty, The Imperial House of Valkyran, also resides on the Imperial World of Odin. Odin is a paradise world of beauty and untarnished environment. Opposite of the built up and completely urbanized world of Nova Terra.
1. Reserve all rights as the OP
2. Follow all NS staff and site rules
3. Be fair and respectful
4. No godmodding or metagaming
5. Rules are subject to revision
6. Co-Ops are to be treated as if talking to the OP
7. Feel free to be creative just again...see rule 4
The Imperium is the Galactic political entity that stretches the breadth and width of the Milky Way Galaxy. The light of civilization and the only sovereignty in known space. Semi-autonomous states of a bewildering array do exist but are more or less vassal/protectorate appendages of the Empire. The Imperium internally is divided up into Sectors and Oversectors held by Governors and High Governors; Protectorates and Semi-Autonomous States; and the territorial possessions of the Empire's Great Houses. Therefore planets are often classified not only by terrain but their political position within the Imperium. The Imperium, excluding SAS and Protectorates, is organized under the Imperial Government into Oversectors which are 600 by 600 cubes of space. Those are sub-divided into Sectors of varying sizes depending on stellar density but do not exceed 300 by 300 light years. High Governors have Viceroyal powers in that they have prime administrative authority over the Sector Governors.
Protectorate: Worlds that are essentially self-governing in all aspects but external affairs.
Semi-Autonomous State (SAS World): A world that is self-governing and has its own limited military force. Usually because it covers more than one star system. Officially allowed to have a Representative/Senator in the Imperial Senate.
Colony: A world that is not officially an Imperial World and dependent on external support until it became self-sufficient enough to gain higher status. These are often harsh worlds with limited populations operating for a specific purpose like miners or pioneers. Typically chartered and have minimal Imperial oversight if at all.
Spacer Domains: Stations, colonized asteroids, and void based communes are classified as Spacer Domains and have to send tithes to the Empire to allow them to be bestowed with charters allowing them free travel anywhere within Imperial territory.
Gaia/Alpha Class: Rare natural gems of worlds, paradise worlds.
Continental/Beta Class: Terrestrial planets
Terraformed/Epsilon Class: Worlds that have been terraformed through artificial means
Arid/Gamma Class: Planets that are terrestrial but arid climate
Barren/Delta Class: Most planets with an atmosphere are just barren rock
Alpine/Cheti Class: Mountainous worlds, often mineral rich
Artic/Omega Class: Freezing worlds of snow and ice
Dead/Zeta: Lifeless worlds that are either atmosphere less
Death/Theta Class: Worlds where the very environment is hostile to non-natives
Tomb/Iota Class: Technically a sub-class of a world that once had life or an atmosphere and now doesn't.
Volcanic/Yota Class: Hellish worlds of fire and unstable tectonic activity
The Imperial Senate & Government
The Emperor is the prime executive authority within the Empire, and used to be a completely Absolute Monarchy, however four thousand years prior the Imperial Senate was formed out of increasing social and political pressure. Comprised of the Upper House or House of Magnates that is composed of the Great Houses (higher nobility) and SAS Representatives; The Lower House made up of the Imperial Governorates. The Imperial Senate effectively runs the day to day business of the Empire and is the prime legislative body.
Occupying the Celestial Throne is the Emperor. The Imperial House of Valkyran has held the throne for most of the Empire's history. It is the prime executive authority in the Empire and the Commander-In-Chief of the Imperial Military; though day to day top level decision making his done by the Joint Chiefs.
The Imperial Military
The Imperial Military is answerable to the Emperor as Commander-in-Chief, The Joint Chiefs who have operational authority and top level administrative powers, and the Imperial Senate where civilian and economic matters are concerned. The Imperial Military is divided into the Imperial Navy, Army, Guard, Praetorian, Logisticae & CyberTroops (Military research, development, exploration, logistics), and Imperial Intelligence (sub-divided into Navy, Army, Security for Imperial property and offices, and black ops). The Joint Chiefs are appointed by the Emperor, and are made up of officers from all the Imperial military branches.
The Imperial Navy is responsible for all void and aerospace warfare. The Army is the planetary fighting force of the Empire and garrisons worlds across the Milky Way Galaxy. The Guard also named Imperial Stormtroopers is an elite shock troop Corps typically deployed for specific operations. The Praetorians are the personal force to protect the Imperial Household, Palace, and person of the Emperor. The Logisticae fills in the auxiliary rolls of the Imperial military while Imperial Intelligence is the primary information collection agency.
Ranks and Further Information
Augustian's grandson, Karellian, was the first Emperor to deploy the fleet with the intent to ravage an entire planet from orbit. Sacking and devastating Procyon Primaris, the capital of the defunct Star Kingdom of Orion, in what would be the Imperial Navy's first major engagement against an internal opponent. Emperor Karelus I formally ratified the Militari Centralum in Perpetuito which abolished the rights of nobles, Protectorates, SAS's, and colonial militia forces from having their own first rate combat fleets. While also centralizing the command structure of the Navy with the formal founding of the Admiralty on Nova Terra. As before the rank of Admiral was a purely war time rank and replaced the now ancient rank of Commodore. During this time the Navy was constantly battling piracy and smugglers as the Imperium carried out great waves of colonization into the Periphery.
The Navy under Emperor Siegan I, became the primary space enforcers of the Lex Imperialis when it was introduced during his reign, and in t he following civil wars dealing with the Imperial successions of Kysteria and Amadira a centralized academy system was formed across the Galaxy. The Navy escorted colonizing vessels into the Magellanic Clouds and were at the forefront with the war against the OSB. During which time the Rank of Grand Admiral was introduced and the Navy had to recover from massive losses despite ultimate victory being achieved. Losing tens of billions of spacers, pilots, and officers in the titanic struggle.
The Imperial Navy is organized from the top down into strategic, sector, and reserve units. The strategic formations of the Navy are not assigned to a specific region of space but usually given an Imperial Warrant to pursue specific goals, patrol specific regions, or conduct certain operations. These formations are known as Armadas (numbered) and broken down into several numbered Fleets. The Sector fleets are the fleets assigned to Oversectors and their sector sub-units. Often these formations adopt the name of the sector they are assigned too, many wearing them with pride as esprit d'corps or putting them on the campaign banners of their ships to show how many areas, battles, or actions they've participated in. The Reserve Fleets are numbered but always with the letter 'R' given before their numeric designation. Below the Fleet level are flotillas and squadrons. Squadrons typically number a dozen ships in total while flotillas are usually taskforces assigned for specific operations.
The Imperial Marine Corps, Gunheads (by their Navy counterparts), or Void Troopers are subordinate to the Navy and assigned to protect Navy ships, stations, installations, and property. Trained in Marine Corps Academies, first founded under Emperor Archedammus I, as before the Navy provided their own security and did not have a distinct organization specializing in it. Marines are often in competition with their Army counterparts when operating in the same theater since on occasion their actions may overlap. On more than one occasion full on brawls between battalions have occurred in the mess halls over trivial matters of whose unit has racked up more kills over their formation's history.
The Imperial Army, Jarheads, Mudsloggers, and a myriad other flattering or insulting names. The Imperial Army's history places it as the oldest branch in the Imperium under the technicality that Emperor Augustian formally referred to the Imperial Army in the first year of his reign. The Imperial Army originally being the amalgamation and generic term for the extremely wide array of forces that came under the Imperium's banner. Originally having authority over their Navy counterparts till the Act of Separation formally dissolved any inter-rank authority save under specific monarch decree.
The Imperial Army has fought across thousands of star systems since the Imperium's founding, and went head to head with the OSB in over thirty-million recorded engagements across the Galaxy. The Army garrisons worlds and locations across the Imperium. Operating over one hundred Academies and specializing in dozens of terrestrial and EVA environments. It is the most diverse branch in the Imperial military, a common joke being, "The Army has a soldier for that," as a reference to the high degree of specialized formations existing within its organization.
The Army is organized into fireteams, squads, platoons, companies, battalions, Regiments/Brigades, Divisions, Corps, Armies, System Armies, Sector Armies, and Theatre Armies. The lowest unit ranging down to a pair of troopers at minimum to the top level possessing up to a few billion soldiers.
The Imperial Guard, Imperial Stormtroopers, and other names refers to the elite corps of troops fanatically loyal to the Emperor, Celestial Throne, and Imperium. Routinely recruiting orphans into their ranks, the Guard is often fanatical in their devotion, which can put them at odds with other organizations. A Guardsman's life is a Spartan one, enduring a tough and rigorous recruitment and training regimen, followed by often being posted to the most hazardous warzones in the Galaxy. The end result is a cold, efficient, devoted warrior who will take orders without question and carry on fighting even if suffering crippling casualties. As such Guardsmen are often only sent in to deal with civilians when in extreme situations do to the fact they have a record for dispensing harsh, often casualty strewn, policies for those breaking Imperial Law. Guardsmen at the tactical level resemble their Army counterparts, organized into fire teams, squads, platoons, and companies. But as you move into the strategic realm they differ. Guard battalions are often purely combat formations, support battalions instead replaced by support brigades on Guard ORBAT's, Guard Regiments and Divisions are often permanent formations with long campaign histories. Usually given honorifics by reigning monarchs for their actions. The top level organization is the Legion ranging from 50k to one million Guardsmen.
The Guard originated during the reign of Emperor Valorian, replacing the older Imperial Palace, Household, and Royal troops (dating back to the Nova Terran Imperium or pre-Galactic Imperium nation).
The Imperial Intelligence Bureau or II for short is the amalgamation of the various intelligence agencies in the Imperium. Until the reign of Emperor Valorian and his son, Valerius, the different branches had their own distinct Intelligence commands. However, in an effort for greater coordination they where all amalgamated into one central agency under the Emperor. The II is the most fluid branch in the Imperial military and as such its teams, sections, and divisions vary wildly from one to the other.
Chief Operator (Handler)
Era of Old Earth
Spanning from Pre-History to the 22nd Century AD the Era of Old Earth was a time when humanity was confined to the Sol System and the only habitable planet of Earth. By the Mid-21st Century Earth was plagued with resource wars, famine, and all manner of conflict. It was this desperation that launched the first automated mining stations and research facilities on The Moon, Mars, and the Asteroid belt. Progressing to permanent habitats on the Moon and Mars by 2080. By 2100 Humanity was choking Earth as overpopulation reached critical levels and the first generation ship left Earth for the Alpha Centauri system. Many more would follow for other neighboring stars. But by 2175 Humanity had discovered a very primitive form of FTL using an Alcubierre drive. Allowing ships to reach systems up to 5 Light years away in a single calculated jump. Some of these new ships arrived in systems before the surviving generation ships arrived and the local group of stars was colonized.
The United Federation Era
The limits of Human FTL and navigation limited Humanity to the local bubble of stellar systems. However even then great leaps in colonization where forming. Along with this came the first colonial wars as more developed worlds began to show signs of increased planetary consciousness to themselves as separate from Earth. Eventually culminating into the damaging Great Colonial Schism which was a series of wars from 2314-2347AD. Bringing an end to the United Federation and formally dissolving the United Nations and their parliamentary system. In exchange establishing the United Earth Directorate. A corporate conglomerate.
The Corporate Era
The rise of megacorporation's taking control of entire worlds replaced the former nations of Earth as the leaders of humanity. Great economic gains where made at the cost of social and civil liberties. But the corporations ruled with an iron fist as they are what funded the Earth military which won the Great Colonial Schism. It was not until the Martian Revolt of 2399 and the subsequent struggle that the corporations lost political and military power. Being replaced by the Terran Republic which returned to the ideals of democracy. Primitive Terraforming technology was introduced during this time to remake Mars and many other worlds into fully hospitable planets.
The Terran Republic saw a restoration of the democratic ideals of the of democracy. However this too ended when a coup led by the victorious Admiral Julian Apostaric, victor of the Frontier Wars against the rebellious human settles of the Sirius Star system during the Sirian Insurgency. Founding the short lived Terran Hegemony that only lasted till 2477 with the murder of Apostaric and his entire family by Wilhelm von Ravenstar. Founding the Terran Empire with a constitution granting social and economic freedoms along with technological advances with the introduction of the Warp Engine.
Diaspora and Terran Empire
The Diaspora and Empire go hand in hand as the Imperial fronted Warp Engine allowed humans to make calculated jumps that where cost effective at distances of up to 15 light years before needing refueling. Along with increased navigation computers allowed humanity to colonize much of the Orion Arm. The Ravenstar monarchs, good or bad, reigned over a momentous time in human history. The drawback was that the Empire was being outpaced by the rate of exploration and colonization with hundreds of worlds settled. The introduction of more advanced terraforming techniques hastened the amount of time it took to transform a world and also make it more Earthlike than ever before. It was in the beginning of this era that the Original Twenty, referencing the original Twenty worlds that managed to be founded without Imperial control took place. Forming nascent states out of the reach of the Empire. Ultimately this led to the Great War when the Empire learned and sought to conquer the Original Twenty. The result was the nuclear bombardment of Earth and the destruction of seven of the Original Twenty along with widespread damage to the Empire. Fragmenting humanity and Earth began to be lost to obscurity.
Spacer Era & Rise of the Galactic Empire
By 3600AD many of the warring states in the Orion Arm had been absorbed by the Star Kingdom of Orion (British Empire in space) centered on Procyon Primaris. The other three major Galactic dominions arising from the newly colonized arms of the Galaxy being the Sagittarius Star Empire (modeled on the German Empire/Prussia), Cygnus Interstellar Hegemony (Asian themed), and the Perseus United Systems (Western Democracy themed). Further advances like the Positron Matrix to create true artificial intelligences, various FTL drives allowing anything from a few dozen light years to thousands in a matter of hours, and all manner of biological enhancements.
In 5786AD the world of Nova Terra was the capital of the regional power, the Novan Imperium, that as the larger four Empires engaged in a bitter struggle for power managed to eclipse them all. Slowly absorbing them all until it was the sole Galactic power left. Styling itself the Galactic Imperium.
Age of the Imperium
The Era of the Empire is the longest period of Human civilization. Stretching over twenty-thousand years absorbing all of known space. Launching a wave of exploration, colonization, economic growth, and technological explosion. In a way the Galactic Imperium was expected, greater FTL and technology allowing for a practical galaxy wide government to form.
Humanity under the Imperium is varied, with most worlds having high standards of life and the average life span at roughly 250 years. Many worlds are either self-sufficient or heavily specialized. Industrial worlds producing trillions in goods, to Agricultural worlds producing enough food stuff to feed entire star systems, to worlds devoted to the advancement of human knowledge. Imperial Medicine and Bionics allow those with the means to acquire it can greatly extend their life span.
Humanity is also more varied, many of the oldest Human worlds have populations that mirror their environments or possess unique traits and therefore forming different races. Alien populations, a minority, are generally extended the same privileges as humans if they assimilate into Imperial culture.
In 25,659: The Imperium launches massive campaigns in attempts to curb or destroy the rising amounts of piracy and sedition among dozens of worlds. The Copernicus-61 campaign led by Crown Prince Valerian himself proves to be the culmination of this as it crushes the newly created System Confederation that attempted to secede with over a hundred other worlds.
25,660: Crown Prince Valerian vanishes. Leading to the Emperor withdrawing from most public affairs and the Imperial Crown Princess Valeria assumes to be heir incumbent. Verina converts to Terraism, a Human supremacy religion that is rising rapidly throughout the Imperium. Terraism holds Earth as a Lost Holy World and that Humanity's destiny is to inherit the universe. It's belief in a divine being to arrive creates a zealous movement and several religious military orders.
25,662: Senate Passes the Act of Restitution. Effectively enlarging Great House and SAS territories to 300 systems. Due to the still stagnating Imperium and its slow loss of control.
25,663: Verina is ordained as Protector of the Faith and put in charge of the newly unified Holy Orders of Terra.
25,666: Purging of Caliv IV. Holy Orders commit genocide on the Perdatus Gulf world because they hold the native religion of Al-Islar as heretical.
25,667: Perdatus Gulf conflict ends after 171 years. The Perdatus Gulf Sector and surrounding regions are desolate and in ruin.
25,680: Assault on Octaranos VIII occurs when the Holy Orders of Terra destroy the offshoot Protestanata Faith. Senate Passes the Act of Religious Toleration. Ordering the Holy Orders to lay down their arms.
25,684: After four years and resistance from the Holy Orders and Terraism followers the Senate overturns the Act of Religious Toleration.
25,691: Disaster at Hesperidium: Senate gathering on Hesperidium ends in terrorism attack that kills four hundred senators and over a thousand others. Senate's Act of Religious Unity proclaims Terraism as Imperial Faith by the now Terraism majority Senators.
25,692: Wars of Religion kick off across the Imperium and all its subset territories. Devastating over a hundred thousand worlds.
25,699: Wars of Religion end with a weakening Imperium as many planets proclaim themselves independent (nominally), any open attempts are quickly crushed by the Imperial military.
25,709: Current Year.
Augustian I (5786-5957): First Galactic Emperor
Tiberan I (5957-6112): Founds the Imperial Library on Nova Terra.
Karelian I (6112-6192): Sacked Procyon Primaris during the Polaris Rebellion that engulfed eighteen worlds. Procyon Primaris is abandoned for two hundred years.
Flavian I (6192-6404): Ascended the throne young, and a patron of science, it was during his reign that advancements in life sustaining technology leapt forward.
Augustian II (6404-6733): Supposedly attempts to resettle Earth, but the veracity of this claim is not backed up by official records. Died during shuttle accident.
First Interregnum (6733-6734)
Karelus I (6734-7001): Funds colonization into the Periphery.
Karelus II (7001-7452): Assassinated on Procyon Primaris. Half the world is glassed in vengeance by his son Ludveg.
Ludveg I (7452-7502)
Karelus III (7502-7776): Avid explorer whose ship vanishes in the periphery. Shake ups in the Imperial military follow this event. Ascension of his grandson.
Siegan I (7776-8283): In the first year of his reign he centralizes the judicial code of the Empire. Introducing the Lex Imperialis though only Imperial Worlds are bound to it.
Kysteria I (8283-8613): First Galactic Empress to reign with absolute authority. The War of the Pragmatic Sanction is waged for forty-nine years by rebellious worlds refusing her authority.
Amadira I (8613-9124): Clone of Kysteria, Second War of Pragmatic Sanction ends in victory for the Loyalists.
Leopolld I (9124-9164): Abdicates.
Archedammus I (9164-9665): Passes the Imperial Sanction allowing equal gender inheritance throughout the Empire and bans cloned monarchs from taking the throne. Extends the Lex Imperialis to Colonies.
Karelus IV & Fyorian I (9665-9880; 9665): Twin sons of Archedammus, engage in short civil war, Karelus is victorious and amends the Imperial Sanction on twin inheritance. Specifically the eldest is whoever 'leaves the mother first,' or is chosen by the reigning monarch.
Kysteria II (9880-10,097): Dies childless.
Second Interregnum (10,097-10,099)
Stephon I (10,099-10,226): Dies without legal heir, throne passes to nephew.
Oserian I (10,226-10,543): Imperial probes begin exploration of the Magellanic Cloud but begin to rapidly lose contact. A second attempt occurs but suffers the same fate. Project abandoned to colonize the Magellanic Cloud.
Caldorian I (10,543-10,651): Reforms Administration and establishes Oversectors to reduce bureaucratic inefficiency.
Septima I (10,651-11,145): Formally retains the planet Odin as a private property of the Imperial House.
Alexandyr I (11,145-11,337): Conquers newly discovered alien empires in the Periphery. In his reign a thousand worlds are brought into the Imperial fold. Dies on campaign.
Zaeyra I (11,337-11,700): Wife of Alexandyr I and comes to power.
Alexandyr II (11,700-11,760): Murdered by his wife Theodora who is in turn killed by their Uncle Pertinius.
Third Interregnum (11,760-11,810)
Baelan I (11,810-12,402): Ends the longest Interregnum in Imperial history and reforms the Empire. Reducing the Noble Houses from over 10,000 to just under a 1,000 Great Houses with the lesser nobility placed under them. Lex Imperialis is now enforced on all worlds of the Empire.
Borrealis I (12,402-12,618): First colony established in the Magellanic Cloud.
Baelan II (12,618-12,927): Third attempt at mapping the Magellanic Cloud proves huge success. Alien ruins are discovered in several systems.
Balaerius I (12,927-13,444): The Outer Space Beings invade via the Magellanic Cloud, possibly the culprits to the alien ruins there, and invade the Milky Way Galaxy. The Imperium wages the greatest war in its history up to that point to stop them.
Baelan III (13,444-13,598): The Outer Space Beings are defeated in a climactic struggle in the Nova Terran star system. But the Emperor is slain commanding the Imperial forces. The Throne passes to a his greatest military officer and chosen successor.
Valorian I (13,598-15,111): A Solarian descendant, hence the long lifespan, and brings about the Pax Imperialis. Purges the Outer Space Beings from known space. Abdicates and takes his starship for unknown territory.
Valerius I (15,111-16,248): Son of Valorian and marries a Human noblewoman from Sagittar Prime.
Valerian I (16,248-17,003): Half-Solarian and half- Human Emperor.
Valeria I (17,003-17,922): Establishes a list of protected planets as natural reserves.
Valeria II (17,922-18,730): Temporarily removes the Imperial capital to Sagittar Prime.
Kysteria III (18,730-19,550): Establishes Terraism as the State Religion (a human supremacy faith). This causes the Imperial Schism and plunges the Empire into a hundred years of religious turmoil between its supposedly atheistic bureaucracy and various religions within the Imperium. She later repeals her decision.
Talaszar I (19,550-20,347): Establishes the Imperial Senate in the Proclamation Imperial in the year 19,606.
Romeran I (20,347-20,420): Assassinated on Kaldar VI by religious fanatics in a bombing that took out several blocks and killed over a hundred thousand people.
Valerian II (20,420-21,291): Launches wave of Anti-Religious Imperial sentiment.
Polaran I (21,291-22,152): First Emperor to be checked by the Imperial Senate and generally seen as the first Emperor to not exert complete control over executive matters without Senatorial support via majority on matters of Imperial Policy.
Romeran II (22,152-22,701): Attempts to curb Senatorial power and fails. Emperorship and Senate in precarious balance of power.
Valerian III (22,701-23,023): Forced to Abdicate under Senatorial pressure in favor of his more popular brother.
Kaeldyr I (23,023-23,670): Act of Consolation establishes Senate as a purely legislative body. Emperorship reduced to executive position with some judiciary powers. Imperial High Court formed to take the Emperor's stead as final judicial say.
Valerius II (23,670-24,319): Generally seen as the beginning of Imperial decay as economic stagnation begins to spread across the Imperium. An ineffectual Emperor unable to shore up a weakening position and fragmenting dominion.
Quintara (24,319-24,767): Ineffective Empress who hardly left the Imperial leisure complexes on Odin.
Valerian IV (24,767-25,225): Last 'good' Emperor who tried to revitalize the Imperial government. His successor however let his progress be reversed.
Koronus I (25,225-25,614): Lazy, incompetent, and left the Senate to run the Empire.
Baldor I (25,614-Present): Current Emperor as of 25,709.
- Code: Select all
Nickname: (If applicable)
Planet of Origin: (make up one if you wish)
Physical Description or Image:
Social Class: (Noble or not, talk about economic background here)
Titles: (rank, nobility title, any official or legal title)
Occupation: (What do you do)
Religious Beliefs: (If applicable, feel free to make a faith of your homeworld)
If Great House or a leader of a Faction like a SAS, Colony, Et Cetera
Name of Territory: Example- The Star Duchy of Aquarius or Republic of Zira
Government: (Star Feudalism, Republic, Democracy, Imperial Governorate, etc)
Economy: (jack of all trades, do you specialize in specific goods? Preferred economic system?)
Culture: (Any unique cultural traits?)
Territorial Size: (How many settled planets/moons/stations, broken down into what kind: Arid, Alpine, Continental, Desert, Artic, Barren, Dead (No Atmosphere), Death World (everything wants to kill non-natives), Oceanic, Terraformed (not natural and extremely expensive, needs Imperial permission), Gaia (rare natural gems of worlds)
Military and Security Forces: