by North America Inc » Sat Mar 25, 2017 1:49 pm
by Austria and Bavaria » Sat Mar 25, 2017 5:01 pm
by North America Inc » Sat Mar 25, 2017 5:37 pm
Austria and Bavaria wrote:Interested, but using the Disney "Canon" as the primary source is a deal breaker for me.
by Eridanus 3 » Sat Mar 25, 2017 6:29 pm
by North America Inc » Sat Mar 25, 2017 6:51 pm
Eridanus 3 wrote:It's a little early for this, but...
TAG.
Also:
1. Nice Era choice, although I'm pretty lacking when it comes to the period that immediately follows the Battle of Endor in the new canon.
2. No problems here.
3. Having done one of these myself, all's good.
4. If we can do a PoD at 19BBY, then why not? I jest.
5. The real question: Can I build the Citadel?
6. The excitement rises!
7. I have reservations about this. See below.
Would you be interested in this?
-Yes. Yep. Definitely. Of course. Da. Ja. Si. Oui. Yessir.
What can I improve or change?
-Personally, I'd increase the scale from just one hidey-hole in the Unknown region to the entire galaxy. Also Imperial players would have resupply routes to get reinforcements from the Core worlds, and it looks like the Rebels will be having a hard time stopping them.
So I'd make the map larger. I'd have the time set DIRECTLY after the Battle of Endor (so as to remove most of the cannon-legends controversy).
What would you add or want to see?
-A bigger map, a more in-depth naval tech/ship system, and a ground combat overhaul.
Honestly, I would defenitely prefer this to be set around the beginning of when the Rebels TV series starts (3ish years BBY), so as to give players (esp. Rebels) the chance to have their individual cells, and for Imperial players to have a solid hold over their sectors.
For example:
An Imperial player would be in control of a sector of Imperial Space, with their leadership being a Moff or Grand Moff. If we wanted to include the Imperial head at Coruscant, the Emperor would be in charge of that sector.
A Rebel player, on the other hand, would be at the helm of a single Rebel cell, or a collection of several smaller, local cells. The head of the Rebel faction would be the Yavin/Dantooine group, with Jan Dodonna and the more "famous" rebel leadership being set.
My answer as to who I would be playing depends on what the end result is. I am probably going to be an Imperial, but if you seem fond of the above idea, who knows?
In any case, looking forward to it.
by Eridanus 3 » Sat Mar 25, 2017 7:54 pm
North America Inc wrote:1. The issue with the having the whole galaxy is that their is MILLIONS of systems from the Core Worlds to Wild Space, it would be a logisitcal nightmare. What would we use as a standard production unit, a cluster?
2.The issue with that is that it gives the Imperials a large advantage as this rp has a large focus on production and industry and having cells across the galaxy would give them a large disadvantage.
3.I plan to over hall the naval system, but tpwhats the issue with ground forces?
4.I have never scene Rebels, beside the Thrawn and Vader scenes, what is in that era that attracts you?
5.Thats a nice idea, but I wonder once again how logisitcs would work.
Thanks for the support!
by North America Inc » Sat Mar 25, 2017 8:33 pm
Eridanus 3 wrote:North America Inc wrote:1. The issue with the having the whole galaxy is that their is MILLIONS of systems from the Core Worlds to Wild Space, it would be a logisitcal nightmare. What would we use as a standard production unit, a cluster?
2.The issue with that is that it gives the Imperials a large advantage as this rp has a large focus on production and industry and having cells across the galaxy would give them a large disadvantage.
3.I plan to over hall the naval system, but tpwhats the issue with ground forces?
4.I have never scene Rebels, beside the Thrawn and Vader scenes, what is in that era that attracts you?
5.Thats a nice idea, but I wonder once again how logisitcs would work.
Thanks for the support!
1. Planets still. I've done it before and made it work fairly well.
2. And the issue otherwise is that we would then be dealing with the Imperials for reasons unexplained not being able to access their Core shipyards, and the massive economic powerhouses more central to galactic operations. It isn't a disadvantage if you focus on having the Rebels be, well, Rebels. Sneak around, raid supply lines, attack targets of opportunity. Know what battles you can and cannot win.
3. There never was a lot of diversity as far as ground combat goes. Plus, the Star Wars universe gives armor an increased role, and armored units aren't always walkers, etc. There also is the question of fitting in the Stormtrooper Corps within the system. Basically, there are a few gaps that, while not a problem in Mass Effect, could be an issue here.
4. There isn't much confusion about what is going on. The Empire is strong, the Rebellion is gaining steam, and the manner in which the GGW is fought is clearly defined. Personally, there is more to go on, in my opinion. I'm also a fan of the increased number of possibilities for the success and failure of both sides. That time period is when the war could be won or lost by either side.
5. The logistics would be fairly simple, as they wouldn't need to really be handled. There would be no need to share credits or anything like that. The main thing would be an established chain of command, which is crucial, so that if one faction of a certain alliance needed something, they could request it from a fellow faction. I.e: If a was an Imperial faction, and I determined a need for more light patrol craft in order to find a particularly elusive Rebel cell, I would pass the request on to a fellow Imperial faction, where my request would be confirmed or denied.
Were I to complicate things, I would have it so that the Coruscant/ Core Oversector would be able to directly take units from any subordinate group, and assign them where they saw fit (since they would be the Emperor himself). The Rebels, on the other hand, could only ask for support between each individual cell, and only cells that they are aware of.
If that were the case, then the Imperials would have a -%50 effectiveness debuff to every ship that was from another sector. The Rebels, on the other hand, would not receive any penalties for transferring units.
That's just one example of something you could do with such a tiered system. There are no doubt many more options.
by North America Inc » Sat Mar 25, 2017 8:40 pm
New United States of Columbia wrote:I am interested. May I join?
by New United States of Columbia » Sat Mar 25, 2017 8:45 pm
by North America Inc » Sat Mar 25, 2017 8:47 pm
by The Imperial Regions of Commerce » Sat Mar 25, 2017 8:48 pm
The Daily Standard:
by Plzen » Sat Mar 25, 2017 8:54 pm
by North America Inc » Sat Mar 25, 2017 8:56 pm
The Imperial Regions of Commerce wrote:no disney canon plox
by North America Inc » Sat Mar 25, 2017 8:59 pm
by New United States of Columbia » Sat Mar 25, 2017 9:01 pm
by North America Inc » Sat Mar 25, 2017 9:04 pm
New United States of Columbia wrote:I guess the reason people hate the Disney canon was it basically tossing out original and deep work only to replace it with cheep versions of that former canon.
Also before I post my faction is there anything you want to know? Any rules to follow like hard numbers of x (factories/ships/armies/tanks/etc.)?
by New United States of Columbia » Sat Mar 25, 2017 9:20 pm
North America Inc wrote:Can you post the TG with the species description again?
There will be a shop style for beginning units like what there was in Mass Effect, so no hard numbers as of now.
by North America Inc » Sat Mar 25, 2017 9:22 pm
New United States of Columbia wrote:North America Inc wrote:Can you post the TG with the species description again?
There will be a shop style for beginning units like what there was in Mass Effect, so no hard numbers as of now.
It's a reptilian warrior race. Very old fashioned/primitive by Star Wars standards but still advanced enough to have hologram communicators and blasters. They're from a temperate world that's still growing but also fighting a slaver band that they are currently in a stalemate with them. They're a patriarchal, religious group who deeply value their gods and goddesses and despise foreigners (and considering who their current foreign group is...). Currently I'm thinking their religion revolves around some form of Dragon Worship and their archetectual style and fashion would be sort of Medieval/Colonial. I'm thinking they'd have several cities spread across the planet where their factories are producing most of these guns and armor and the rest are mostly small cities/large towns ruled by feudal kings serving under the High King.
Not much but maybe we could go back and forth?
by New United States of Columbia » Sat Mar 25, 2017 9:24 pm
North America Inc wrote:New United States of Columbia wrote:It's a reptilian warrior race. Very old fashioned/primitive by Star Wars standards but still advanced enough to have hologram communicators and blasters. They're from a temperate world that's still growing but also fighting a slaver band that they are currently in a stalemate with them. They're a patriarchal, religious group who deeply value their gods and goddesses and despise foreigners (and considering who their current foreign group is...). Currently I'm thinking their religion revolves around some form of Dragon Worship and their archetectual style and fashion would be sort of Medieval/Colonial. I'm thinking they'd have several cities spread across the planet where their factories are producing most of these guns and armor and the rest are mostly small cities/large towns ruled by feudal kings serving under the High King.
Not much but maybe we could go back and forth?
That's an interesting idea, but how do you plan to translate that to the intergalactic scene?
by North America Inc » Sat Mar 25, 2017 9:27 pm
New United States of Columbia wrote:North America Inc wrote:That's an interesting idea, but how do you plan to translate that to the intergalactic scene?
They succeed in the fight against the slavers, sneak aboard some of their starships, take over, and chase them back to their home world/space station to finish them off for good before staking the ships to a nearby faction to get help figuring out how the fire lands they work and how to make some of their own. From there... who knows.
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