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The Elder Scrolls: Aftermath [OOC | OPEN | Reboot]

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The Armed Republic of Dutch Coolness
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The Elder Scrolls: Aftermath [OOC | OPEN | Reboot]

Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 3:00 pm

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THE ELDER SCROLLS: AFTERMATH


IC Thread | Previous RP | Archive Thread



Co-op: Uhh...



...he laughed and swung his sword, running into the rain of Kyne to slaughter their Ayleid captives, screaming, "O Aka, for our shared madness I do this! I watch you watching me watching back! Umaril dares call us out, for that is how we made him!" And it was during these fits of anger and nonsense that Pelinal would fall into the Madness, where whole swaths of lands were devoured in divine rampage to become Void, and Alessia would have to pray to the Gods for their succor, and they would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole.

The Song of Pelinal, Volume 6: On His Madness




War. It is, perhaps, too often seen as some sort of final solution for all of one's troubles. One swiftly crushes its foes, wiping out the opposition with but a few blows, ending the problem forever. And so they go to war. They forget about the cost.

Forty years ago, the Empire and the Aldmeri Dominion went to war once again. The two mortal enemies clashed, and the Dominion was pushed back towards the Summerset Isles. The Empire hailed it as a great victory. They forgot about what it had costed them. In the north, Skyrim was divided, the victorious Imperial forces, returning from the southern front unable to retake the land they had lost up in the cold. Without the manpower to consolidate on their victory, Elsweyr remained an empty no-man's land, restored to an independent, but fragile, divided state. Many had perished in the Great War, and many of the smaller towns back in Cyrodiil found themselves with a shortage of men to yield the crops, entire villages dying of starvation. Peryite's many plagues ran rampant across the continent, killing many in its path.

The Bosmer of Valenwood, many of them having sided with the Empire against their Aldmeri overlords, found themselves ending up as nothing but a puppet state of their supposed allies, their dreams of independence crushed once more. At the Summerset Isles, what was left of the Aldmeri Dominion's governing powers were overtaken in a coup similar to the one they themselves had undertaken several years prior, the Thalmor once again enforcing their rule and teachings over the Aldmeri lands. The battered Dominion dug in, reinforcing their borders, bracing themselves for any further attacks against them that might follow.

Remaunes Cardes II, hailed as victor of this Second Great War, was felled by disease. His only child far too young to ascend the throne, power was handed over to the Elder Council. and the late Emperor's cousin, having had at least some experience on statesmanship several years prior, in Skyrim. Having to deal with more and more rebellious nobles by the month, it was a wonder that the Empire remained standing, if barely. The Cardes regent was killed by assassins, murdered in her sleep. The last Emperor's only child, Alessascia Emeveria Marilotta Cardes, was rapidly instated as the Empress at the fragile age of seventeen, and still rules to this day, although many question how much it is the people around her that rule, rather than the Cardes child.

Three years have passed since the death of the Regent. According to some, it is a miracle the Empire still stands. It's ancient enemy still a presence in the southeast, and surrounded by independent territories, their motives uncertain, the fact that the Empire still stands may be seen as the legacy of Cyrodiil's rulers of old. Their realm is now under attack not from the outside - although one might question for how long that is - but from the inside. It has become increasingly common for nobles to rise to power, attempting to seize the throne for themselves, as in the corners of society, there are hushed whispers of Daedric Princes and the powers that they promise those willing to aid their cause, although no one seems to know what exactly that is.

As the leafs fall off of the trees and the cold winds of winter come, nothing is certain but for one thing. It will be a long, long winter indeed.




"I am Cyrodiil come."

Reman I



Hi, and welcome! As you might've gotten out of the intro text, this RP is set quite a while (well, depending on the length of your lifespan...) after the events of the last Elder Scrolls game, Skyrim. This Roleplay is set as a sequel of this roleplay, and the events presented above have all been influenced by events that happened there. That is not to say that you, as a newcomer, can't join this - the contrary! This is set 40 years after the 'original' (which was set about a 100 years after Skyrim), and below you'll find a summary of the most important things that have happened - both of which shouldn't make it too hard for you to create a character and jump right into the action!

This OOC thread is intended for both discussion of the RP, planning things concerning this RP, asking questions addressed to the OP (and any potential co-ops), but also for general discussion between participants, be it about the Elder Scrolls universe, or something else entirely - basically, don't be afraid to talk about whatever, and if there's any questions, just ask!




The World


Image



I've divided this into two pieces so that it's easier for the 'veterans' to read. Underneath the first spoiler you'll find the text that was found in the OP at this spot, describing what happened between Skyrim and the setting of The Elder Scrolls: Ascension. Underneath the second spoiler, you'll find everything that's happened since then, or at least, the most important stuff!

The Dragonborn's done all the quests and such from The Elder Scrolls V: Skyrim, and during the Civil War he sided with the Stormcloaks - racist Nord bastard that he is! With the Emperor assassinated by the Dark Brotherhood, Cyrodiil slowly erupts into Chaos once again as Councillors begin vying for power, although the Elder Council manages to agree on sending more Legionaries towards Skyrim to aid the remaining troops in an effort to reclaim the province - successfully so, the Imperial Legion managing to claim Markarth, Falkreath, Riften, Morthal, and Solitude - keeping the vital link between High Rock and Cyrodiil in Imperial hands.

For roughly 40 years the play for power in Cyrodiil regularly changes into open conflict, not much different from the Stormcrown Interregnum not more than 200 years before. The Aldmeri Dominion, still suffering from its losses during the Great War, is unable to invade but assassinates several key political figures. Eventually, the civil war is ended as Remaunus Cardes, claiming to be sent to claim the throne by the Worldy God Reman Cyrodiil and the hero-god Tiber Septim (and even naming himself after the former), ascends the throne, pushing his claim by his recovering of several of the Divine Crusader's relics, formerly lost once more following the Oblivion Crisis. Getting rid of the opposition, the guy cements his power in the Empire. Following that, he sets his eyes upon Skyrim, seeking to reunite the Empire of old as best as he can in order to combat the Aldmeri Dominion.

Remaunus Cardes proceeds to invade the parts of Skyrim that remain independent, wiping out what remained of the Stormcloak rebellion and replacing the local government with Imperial nobility. Following that, the newly crowned Emperor sets for High Rock, cementing the province's allegiance to the Empire by several marriage contracts - wedding the Breton High King's daughter as well as several other notable families wedding into the Imperial family with the Emperor's relatives. With High Rock in his pocket, the man (the legend!) moves for the Skyrim-Hammerfel border, towards the city of Orsinium - securing the aid of the Orcs by promising them their own province should the Aldmeri threat be dealt with, the Imperial Legion's ranks swelling with Orsimer recruits.

With that done, he returns to Cyrodiil (smug grin and all), attempting to restore relations with Hammerfel, rather than outright seizing it sending more Imperial "advisers" as well as supplies, in return for the province's aid in the coming Second Great War. Relations with Morrowind and Argonia are not restored, the Emperor unwilling to waste his resources on stopping the conflict between the two former provinces of the Empire, the conflict ever at a standstill, House Redoran forming the bulwark against the Argonian tide.

Que even more years later, Emperor Cardes' grandson, Remaunus Cardes III has risen to the throne, and the Imperial Legion is almost at its largest since the Great War. With the aid of the Orsimer and Hammerfel promised to the Empire, the Empire prepares for the Second Great War, intent on defeating the Aldmeri Dominion once and for all...
War found its way to Tamriel once more. Supplying rebellious Bosmer, based around Arenthia in Valenwood, the Empire attacked the Aldmeri Dominion, intent on ending their rivals forever. Rallying the aid of other rivals of the Dominion, such as forces from Hammerfell, Orsinium, rebel Khajiit, and through circumstance even the Maormer, the Empire succeeded in driving the Aldmeri forces out of the lands of Elsweyr and Valenwood, driving them back to their homeland, the Summerset Isles or Alinor. The Isles came under siege, but the invaders were repelled, retreating but still claiming their victory as they returned to their homes.

The Thalmor seized control of the Dominion again, only a scant few years after the successful coup committed against them at the onset of the Second Great War, the Dominion's new Queen naught but a puppet, the Dominion digging in, reinforcing its cities and navy as it tries to recover from its grievous losses. Valenwood was granted independence, ruled over by a council settled in Arenthia, the city where their rebellion started, although in truth the Imperial 'ambassador' or 'envoy' has more to say about what actually happens. Elsweyr is independent again, split into its two Kingdoms. Up in the North Skyrim lies divided, the ancient holds of The Pale, Winterholdt, and Eastmarch lost to the Empire, taken over by the rebel lord Ylgim Skycrown.

Upon his return to Cyrodiil, the Emperor Remaunes Cardes II married, although his one and only child, a daughter, was born many years later, leaving much speculation as to whether or not he is the actual father of the child or not. Felled by disease, his cousin Esthael Cardes was named Regent until the child got of age, ruling in her stead. The Empire clung together, if barely, until she, too, died, murdered by assassins of unknown origin. The child, then seventeen, was named Empress at once as several small rebellions rose, lords from throughout Cyrodiil seeking to claim the Ruby Throne for themselves. Their uprisings squashed by the Legion, she remained in power, although largely delegating her tasks to others, mostly to those seated on the Elder Council.

Now, three years after the ascension of the Empire's new ruler, the situation remains dire, the Empire itself fragile, the Great War having taken its toll on the once great realm, as well as its neighbors and foes. Uprisings and cults appear to be more common than ever, and the legitimacy of the Empress' claim to the throne is something much discussed, be it questioning her actual descent, her unhealthily pale and gaunt appearance, and from the way many of her tasks have been delegated to the extravagant parties held in the Imperial City at her behest more than often. The fragile Empire, combined with the fractured, unstable Tamriel as a whole, make the future nothing but uncertain - who knows what could ever happen?




Rules & Application



As always, there are some rules in place - these shouldn't be too hard to follow, I believe, and are pretty much common sense, but here they are anyway!

Follow the site's rules.
Don't godmod/metagame/etc.
Use correct grammar and spelling.
Minimum IC post size should be one paragraph compromising of at least 4 lines.
Don't be an ass.
Players can not achieve CHIM, nor can they use Console Commands (looking at you, Vivec) or the Creation Kit. No reloading old save games!
You're allowed three characters total - none of them should be Canon characters, and if they're related only distantly so (exceptions for minor characters).
Have fun!




Current no-no's for character creation:
Dragonborn (or people that can shout in general), Shezzarines, etc.
No races that aren't playable in the game (this might be up for discussion, but generally, no)
No leaders of Companions/Fighters Guild/College of Winterhold/etc




And here's the app form, if you'd like to join.

Code: Select all
[size=135][b](CHARACTER NAME HERE)[/b][/size][floatright][img](link to image for appearance if you got one)[/img][/floatright]
[b]Race:[/b]
[b]Gender/Sex:[/b]
[b]Appearance:[/b] What do you look like? Description or picture. You may delete this part of the app if you did a picture in the [float right] tags!
[b]Class:[/b] What is your class? Check the Elder Scrolls wiki or UESP for more info if required!
[b]Equipment:[/b] What equipment do you use? Equipment includes armor, weapons, and any other gear you might use.
[b]Skills:[/b] What are you really good at?
[b]Weaknesses:[/b] What are you really bad at/What are your weaknesses?
[b]Bio:[/b] Two paragraph minumum.
[b]RP Sample:[/b] One or more. You can also write one for this RP specifically.

(please remove all text in this app that isn't within the bold tags)
(everything underneath is optional)

[b]Personality:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Theme song:[/b]
[b]Voice:[/b]
(feel free to add something else to this list yourself!)
Last edited by The Armed Republic of Dutch Coolness on Sun Mar 26, 2017 5:45 pm, edited 2 times in total.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 3:00 pm

Useful links



The Elder Scrolls: Aftermath
[url]IC Thread[/url] - The In-Character thread for this RP!
Archive Thread - put your accepted character apps here.

The Elder Scrolls

The Unofficial Elder Scrolls Pages
The Elder Scrolls Wiki
The Imperial Library
Name Generators
Map of Tamriel
In-game maps

Misc
Last edited by The Armed Republic of Dutch Coolness on Sun Mar 26, 2017 5:46 pm, edited 2 times in total.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 3:00 pm

Reserved 2/2
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Remnants of Exilvania
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Iron Fist Consumerists

Postby Remnants of Exilvania » Wed Mar 22, 2017 3:05 pm

Damn you Holländer! :(
Last edited by Remnants of Exilvania on Thu Mar 23, 2017 1:02 am, edited 1 time in total.
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Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Zanera
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Postby Zanera » Wed Mar 22, 2017 3:15 pm

Allius Redfist
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Race: Imperial
Gender/Sex: Male
Class: Warrior
Equipment: Imperial Legion Armor, Imperial Sword, Imperial Shield, watersack, Imperial gauntlets, Imperial Boots, Imperial Officers' Helmet, a cool red cape
Skills: Command and Leadership, Large-scale/small-scale combat, swordsmanship, limited archery ability
Weaknesses: Limited archery ability, is limited in many ways by his profession, may be able to handle himself in a fight but highly prefers fighting alongside his men, dreads to think what might happen to his mind should he lose his entire unit in battle
Bio: Allius came from a middle-class background, being born of a Nord mother and an Imperial father in Bruma. While Allius was taught some Nord traditions, he was mostly instilled with the values of an Imperial. Allius was always interested in the Imperial Legion, although his first few jobs were logging, a farmhand, and a store clerk. Being a store clerk in the Imperial City, Allius' attention was turned towards a recruiting post, and a few months later Allius was being trained as an Imperial Legionnaire. His unit stayed in Cyrodiil for a few weeks before being deployed to Skyrim. Fighting a few skirmishes, Allius' unit took very few losses. When his unit was called to a real battle, they fought hard, and lost many men, and it seemed there was no clear winner. Demoralized, Allius could only be happy that he fought well enough to continue living, and that he had helped kill much of the enemy.

His unit and another were on patrol on the border between Imperial and Stormcrown territory. It was odd that two units were needed to Allius then, but when a large force of Stormcrowns attacked, he then saw why. Allius saw it as extremely poor commandship, as there was a ruined tower the units could easily fall back to, regroup, and fight the Stormcrowns off. It turned out that another four units were supposed to charge in from the Stormcrowns' flank, but they had got attacked by a couple of trolls and their attack was delayed. The two units were losing men fast because of a counterattack that would ultimately come too late. When the commanding officer was felled by an arrow, Allius decided that everyone should break off and make for the ruined tower. There, they regrouped as planned and were now holding, if only slowly whittling down now. When the counterattack did come, there were only four men left, including Allius. Soon the Stormcrowns were either killed or captured, and Allius had sustained many injuries. Going to a field hospital for first aid, Allius was then shipped off to Solitude for further recovery.

Allius was neither thanked nor reprimanded for his actions, and he decided to remain mostly quiet through the healing process. When Allius was ready for battle again, he found himself being promoted to Tribune and sent back to Cyrodiil. Allius thought that maybe the Legion had sympathies with Allius' experience, but it turned out there was just as much fighting in Cyrodiil as there was in Skyrim. His unit was soon deployed to combat various uppity nobles across Cyrodiil, and it was actually a weird change of pace for Allius. Although Allius was uncomfortable now fighting in Cyrodiil against a new enemy of a different caliber, he soon feel into a groove necessary of a commanding officer. Allius had lost a few men, and no one blamed him. Everyone else thought that was the cost of battle and war, while Allius took much longer to get with that line of thinking. Allius accepted what losses may come under his command, as long as it wasn't an obvious blunder on his part, which thankfully, there had been none. Allius wrote the letter himself to the widows and unmothered and unfathered children that they were now widows and unmothered and unfathered children, unable to visit them in person due to the constant deployment of his unit. He had at least hoped the legionnaire delivering the letter had a sense of sympathy.

If Allius lost his unit because of his poor leadership and/or any poor tactical ability, he didn't know how he'd take seeing his own men being killed one by one because of that.

RP Sample:
The leaking daylight cast itself unto the earth once more, throwing itself onto everything in sight, leaving a red color. As the sun set below the hills until there was no longer any residue light, the stars blinked on across the sky, and the crescent moon freely gave its light to the earth. The woods were alive with the howling of wolves and the rustling of night-creatures. The chirping of birds was replaced with the chirping of insects, and the darkness played tricks on the eyes as if the trees themselves were living, breathing, terrible beings. With one's eyes a poor tool, the ear picked up what the eye could not. The rustling of leaves in the wind could be a prowling predator, and perhaps the scurrying of a small rodent was the sound of a large bear bumbling towards you. The calm water of a lake was another heaven on earth, but to touch the stars hear would only reveal the false illusion.

The trail was overgrown, just a long patch of tall weeds and young trees going to the dilapidated fishing house just down the shore. There used to be a thriving community here, but now after all the anger and hate and hope and fear and joy, there was only one man left to remember any of it at all. This man considered himself half-dead, just a remnant of the memories and the spirit wrapped up in this old town, a living story left by the universe for anyone to come by and talk to. This man did not go to church, for he thought he was an abomination on the Lord's earth, for he was undead. The church was unsafe anyhow. The rafter were practically pulp, and another snow could collapse the roof.

No one had come by to visit the town, or see the man. The only reason one couldn't say the town was abandoned was because of the residence of this one man. He lived in this town still. He grew his own food, since the grocery store had not received a shipment in many years. He fixed his own house with whatever was left at the general store, and sometimes, although reluctantly, he'd take what used to be someone else's property. He had always had well water, so he need not worry about water. He had books, many books, but many days he was out and about the town, sometimes deciding to clean a wildflower garden of its weeds, or fixing a fence no one but him would ever see fixed. He himself needed to remember what the town was like. He walked around town, remembering his old routes, his old neighbors, his old friends. Sometimes he was stricken with grief, sometimes he calmly accepted it. There were times when his feet took him towards the lake, where he used to fish and swim and picnic and party. Tonight was another one of those nights. The man did not fear anything in the woods, nor did he ever use a light when he found himself walking along that old road through the woods.

Saying goodbye to the memories once more, the man left the lakeside once again.


Personality: Allius has a stern personality while commanding in battle, while out of it he makes sure his troops obey the rules and upkeep their equipment, but otherwise is lax. He can be sorrowful over the death of a legionnaire.
Likes: Being on top of a situation, the Empire, the Imperial Legion, the Emperor/Empress, rabbit stew
Dislikes: Losing an unnecessary amount of men, the Dominion, what's left of the Thalmor, squabbling nobles, power-hungry politicians, carrot stew
Theme song: Seems fitting enough.
Voice: The voice you'd expect from a Nord but the accent you'd expect from an Imperial
(feel free to add something else to this list yourself!)
Last edited by Zanera on Thu Mar 23, 2017 3:54 pm, edited 9 times in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 3:37 pm

Zanera wrote:teg
will be epp lader

Excellent!
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Rodez
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Founded: Oct 18, 2016
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Postby Rodez » Wed Mar 22, 2017 3:38 pm

do u even bastard


Rodez wrote:Braden Jurault
Race: Breton
Gender/Sex: Male
Class: Archer (Oblivion)
Equipment:
-Ancestral glass bow of the Juraults
-Steel shortsword
-Steel arrows (x30)
-chain-mail armor
-fine tunic
-hunting tunic
-Ring of Camlorn
-His white destrier mare, Muirene

Skills: Somewhat oddly for a noble, especially a Breton, Braden excels with the bow. His mastery of archery is such that he is capable of hitting targets, moving or otherwise, at great distances, and can even shoot fairly accurately at shorter distances while on the move. An articulate and booming orator, Braden is also skilled at moving the hearts of large crowds, whether it be the masses of a city or soldiers defending a wall. He has also developed a talent for writing and penmanship, which goes hand in hand with his oratory endeavors.

Weaknesses: Braden is just a mediocre swordsman at best, and has little magical skill to speak of. In addition, he is also quite paranoid, which can often endanger his friendships. Indeed, it has grown worse with age - Braden finds it increasingly difficult to trust anyone aside from his wife Sallona.

Bio: When the Breton hedge knight Enmon Jurault spent the night in the Imperial City some forty years prior, one of the serving girls at the inn presented him with, to his enormous surprise, a baby boy. The woman steadfastly refused to divulge the circumstances of the lad's birth, saying only that she had been payed well to not ask questions - however, the infant was a burden she could no longer care for.

Being young, and not hardened from war like many of his compatriots, Enmon relented and adopted the boy as his son, naming him Braden. Enmon returned north to his home in High Rock, where local conflicts were beginning to consume the province. After the ravages of the Second Great War and the resulting upheaval, Enmon was raised to Baron and granted a small castle with an accompanying estate not far from Camlorn. There, at Hendrick Hall, Braden was raised alongside his half-brother Guillaume. Braden was informed of his adopted status as soon as he was old enough to understand; his parents always maintained that he was the biological son of a destitute legionnaire and a bar wench.

A rivalry soon developed between the two half-brothers, which became unhealthy as they entered their teenage years. When Braden was seventeen and his brother nineteen, they came to blows over the love of a gorgeous merchant's daughter, Lucille. Guillaume rushed his brother, sword raised, while Braden calmly notched an arrow and shot his charging half-brother through the heart.

Livid and distraught, his adoptive parents had little choice to banish him, forcing him into the post in the Legion. Braden proved an unsatisfactory swordsman but impressed his officers with his archery. This being a valued skill in Valenwood, his posting, Braden was soon made a junior officer himself, and a garrison commander some years after that. He developed a solid reputation as a leader of men while fighting bands of Dominion loyalists deep inside Valenwood. It was here that his ability to inspire men to greater deeds blossomed. By the time he retired from the Imperial Legion at the age of thirty-three, he had attained the rank of Legate, though he spent only a short while actually holding a command of this size.

Braden purchased a house in Anvil and married an Imperial noble, Sallona Tulaennius. He dabbled in commerce for a few years while his wife gave birth first to a girl, Elienne, and then to a boy, Tristan, two years later. Between decent mercantile earnings and a substantive pension, they were quite well off

It was a little over a year ago when Braden received a most unexpected letter from Camlorn: His adoptive parents had both died within a year of each other, but in Enmon's will Braden was listed as the sole heir of Hendrick Hall and the modest Jurault fortune. Braden promptly moved his family to High Rock and settled down in the castle of his childhood. Almost a year later, Braden is still adjusting to his new role as a relevant Breton noble, having never had the expectation of being Baron. He is also beginning to realize the potential of his current position given the Empire's slow descent into chaos. In his paranoid broodings, Braden has discovered ambition he never knew he possessed.

And at the back of his mind, as it has been all his life, lies the prodding question of just exactly who his biological parents were. Perhaps Hendrick Hall will divulge an as-yet unknown secret.

RP Sample: Take a looksy at the original RP, within the first several pages of the IC


Personality: Braden is neither compassionate nor cruel, simply pragmatic to a fault. Certainly, his oratory skills can give one the impression that he is warm, but this illusion holds less water in private conversation, where he often struggles to contain his annoyance or impatience. Braden possesses a snarky sense of humor, but this has slowly waned as his paranoia has waxed.
Theme song: https://www.youtube.com/watch?v=l3vbjHdl-KM
Age: 38
Last edited by Rodez on Fri Mar 24, 2017 9:57 am, edited 1 time in total.
Formerly known as Mesrane (Mes), now I'm back
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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 3:45 pm

Rodez wrote:do u even bastard

Apparently, I do. Accepted, of course!
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The Olog-Hai
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Founded: May 12, 2015
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Postby The Olog-Hai » Wed Mar 22, 2017 4:01 pm

This got up fast...
It appears I'm an INTP-T. You're not gonna get much more about me.
Wenglesy wrote:Might as well submit now to the obviously superior forces of Legyon fun Genital.

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Rygondria
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Founded: Nov 12, 2012
Inoffensive Centrist Democracy

Postby Rygondria » Wed Mar 22, 2017 4:06 pm

I as debating whether to make A sorcer in Hammerfell trying to become the sorcer king of the Red Guard, Think a more serious version of jafar. That or a Ambitious merchant trying to buy land in either Elsweyr or in the Coast of Nibenay to from his own little merchant republic.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 22, 2017 4:40 pm

The Olog-Hai wrote:This got up fast...

Gotta go fast, or something like that.

Rygondria wrote:I as debating whether to make A sorcer in Hammerfell trying to become the sorcer king of the Red Guard, Think a more serious version of jafar. That or a Ambitious merchant trying to buy land in either Elsweyr or in the Coast of Nibenay to from his own little merchant republic.

I think the latter would work better? Although getting independence would be an act of rebellion against the local authorities, of course ;)
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Rygondria
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Inoffensive Centrist Democracy

Postby Rygondria » Wed Mar 22, 2017 4:43 pm

The Armed Republic of Dutch Coolness wrote:
The Olog-Hai wrote:This got up fast...

Gotta go fast, or something like that.

Rygondria wrote:I as debating whether to make A sorcer in Hammerfell trying to become the sorcer king of the Red Guard, Think a more serious version of jafar. That or a Ambitious merchant trying to buy land in either Elsweyr or in the Coast of Nibenay to from his own little merchant republic.

I think the latter would work better? Although getting independence would be an act of rebellion against the local authorities, of course ;)

Even in Elsweyr ?

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Brusia
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Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed Mar 22, 2017 7:27 pm

Drusus Scipionus
Race: Imperial
Gender/Sex: Male
Appearance: Drusus
Class: Knight
Equipment: Heavy Imperial armor, enchanted ebony longsword and shield, healing potions
Skills: Very talented strategist and tactician, skilled swordsman, quite rational and intelligent
Weaknesses: Having spent almost all of his life in the Legion, Drusus understands little about the complexities of the Imperial politics his new position as General has now immersed him in. He is also a solitary person with a cold and seemingly unfeeling demeanor, which doesn't make him a very likable fellow to those outside of the people who know him in the Legion.
Bio: Born in the Imperial City to a military family, Drusus spent the bulk of his childhood preparing to follow in his father's footsteps and join the Legion. When he came of age he did precisely that, and soon found himself deployed right into the midst of the fighting in Skyrim. Drusus spent his time in Skyrim studying every text on strategy and tactics he could find, working hard at every duty he was assigned to, and fighting even harder. His dedication (and the low survival rate for the Imperial officers in the conflict) helped him to quickly rise through the ranks, and a mere decade after joining the Legion he attained the rank of Legate.

One day, three years after Drusus had been promoted to Legate, the newly appointed General of the Legion in Skyrim decided he wanted to quickly earn some glory for himself, and against the advice of all of his junior officers, ordered an assault on one of the rebel Lord Skycrown's heavily defended fortresses. The General was a political appointee, with no field experience and little knowledge of tactics, and on the army's arrival to the fortress ignored recommendations put forward by the Legion's scouts to attack the fortress through a hidden sewer entrance, and instead ordered a full frontal assault against the fortress.

The battle began just as poorly as everyone other than the General knew it would, and the Legion sustained heavy casualties in a futile attempt to take the well-defended fortress walls. However, fortune began to change for the Legion when the General decided he wished to see for himself why the soldiers were failing to fulfill his orders, and took an arrow to the face as he approached. The General died instantly, and as the highest ranking surviving officer, Drusus was given command of the Legion. Once in command, he immediately proceeded to take a contingent of the most elite soldiers in the Legion into the sewers the scouts had found earlier, and personally led them through the sewers and into the fortress, where after a few minutes of intense fighting they managed to get the gates open, enabling the Legion to swarm into the fortress and conquer it. Against all odds, Drusus managed to pull victory out of the jaws of defeat, and provided the beleaguered Empire with a sorely needed boost to morale.

Unfortunately, that victory came at a heavy price, as the many casualties the Legion sustained left them highly vulnerable to counterattack. Knowing he didn't have the manpower to successfully defend the fortress, he allowed his men to loot whatever they could carry on their backs, then razed the fortress and began a forced march through hostile territory back into Imperial lands. Knowing Skycrown's forces had him heavily outnumbered and that the odds of the Legion surviving another battle in their current state were slim at best, he worked with spies to help cover the Legion's tracks, and devised a plan to flood Skycrown with false reports of the Legion's location to minimize the risk that they would be intercepted. Fortunately for the Legion, the plan worked, and the false reports sent Skycrown on enough wild goose chases that he failed to intercept the Legion, and the Imperials managed to return to their territory with no additional losses.

Shortly after their return, a relief force arrived from Cyrodiil arrived and presented Drusus with an Imperial summons. It seemed news of his victory had reached the ears of the Empress herself, and she wished to personally commend him for his actions and offer him a promotion to the rank of General. Though he didn't wish to leave his men while the threat of retaliation on the part of Skycrown still seemed high, Drusus knew that one did not simply ignore an Imperial summons, and so made his way back home. He arrived in the city a few days ahead of schedule to a hero's welcome, as people happily cheered a rare piece of good news. He was permitted to stay in the Palace until his appointment with the Empress, and as virtually every politician in the city wanted "a word" with him, Drusus learned that the Empire's political situation was becoming less and less stable every day. As the days dragged on, he received various offers from a number of factions, and even a few cults, who evidently wanted the hero of the hour, and the man who was soon to be promoted to General, to join their side. It was becoming clear that the Empire was on the brink of a coup, or possibly even a civil war, and that Drusus wasn't going to be able to ride out the political strife from the sidelines. Sooner or later he'd have to choose a side, but who exactly he would choose to side with would only be determined in time...
RP Sample: viewtopic.php?ns=1&f=31&t=384650

Personality: Rational, cold, and withdrawn; though he cares greatly about the health and welfare of his men and for the Empire he serves.
Likes: Studying tactics and strategies, serving the Empire, the Imperial Legion, wine
Dislikes: Politics, the Skycrown rebels, incompetence, insubordination
Theme song: https://www.youtube.com/watch?v=qzig0qI7SFg
Voice: https://youtu.be/gLoaKByIH30?t=44s
Last edited by Brusia on Wed Mar 22, 2017 7:45 pm, edited 1 time in total.

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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Wed Mar 22, 2017 7:43 pm

Since the ruler of Valenwood is basically an Imperial puppet, would there be at least a legion allowed in Valenwood?

Never mind, I have something else.
Last edited by Zanera on Wed Mar 22, 2017 10:31 pm, edited 1 time in total.

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Hastiaka
Minister
 
Posts: 2296
Founded: Sep 20, 2014
Ex-Nation

Postby Hastiaka » Thu Mar 23, 2017 1:33 am

Does anyone have a good sounding name for the Altmer refugee colony in Skyrim? I'm running out of names :P

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Xah
Chargé d'Affaires
 
Posts: 412
Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Thu Mar 23, 2017 1:55 am

Two quick questions about this all:

1) I note there is no 'class', per se, for smithing or trading characters, are these professions acceptable for characters?

2) Whereabouts in Tamriel is this set? Or is it all over?
The Fibonacci series, as easy as 1, 1, 2, 3




Atheist, socialist, humanist, educated, European; in short, an American conservative's boogyman.

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The Armed Republic of Dutch Coolness
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Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Mar 23, 2017 2:25 am

Zanera wrote:Since the ruler of Valenwood is basically an Imperial puppet, would there be at least a legion allowed in Valenwood?

Never mind, I have something else.

Even though you have something else, apparently: yes. Perhaps not a full Legion, but definitely a presence.

Xah wrote:Two quick questions about this all:

1) I note there is no 'class', per se, for smithing or trading characters, are these professions acceptable for characters?

2) Whereabouts in Tamriel is this set? Or is it all over?

1) That is perfectly fine! I like it, really. You can just put in "blacksmith" or something - it's more there for that RPG-y feel and to get a bit of an understanding what your character is capable of.

2) All over, yep!

Brusia wrote:Drusus Scipionus

Cool stuff, accepted!
Last edited by The Armed Republic of Dutch Coolness on Thu Mar 23, 2017 3:17 am, edited 1 time in total.
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Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Thu Mar 23, 2017 4:28 am

The Armed Republic of Dutch Coolness wrote:
Brusia wrote:Drusus Scipionus

Cool stuff, accepted!

Thanks :)

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Thu Mar 23, 2017 5:01 am

I'll wait with getting an Archive thread up until we see a few more apps.
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Xah
Chargé d'Affaires
 
Posts: 412
Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Thu Mar 23, 2017 5:10 am

Haeigr Flamehair
Image

Race: Nord

Gender/Sex: Female

Appearance: Unusually for a native Nord, Haeigr has dark red hair, leading to her acquiring 'Flamehair' as a nickname. This is off-set by her bright blue eyes and pale skin more typical of her fellow Nords. Above average height, Haeigr has a well built upper torso and muscular arms from years attending the forge

Class: Blacksmith

Equipment: Usual collection of tools, oxen cart with portable forge, Dwarven warhammer. Nordic armour

Skills: Smithing. A keen interest in Dwemer artifacts and their operation. Handy with a hammer too.

Weaknesses: Not combat trained in any sense, so her skill with blade and bow is limited. Her temper is as firey as her hair, sometimes getting her into trouble.

Bio: Born and bred in Skyrim, Haeigr is the natural product of what happens when a Nordic blacksmith doesn't get the son he was hoping for but is pleasantly surprised when his only daughter turns out to be the son he never had. What some might call her obsession with Dwemer artifacts stems from the time she was trapped in a Dwemer ruin for two days when she was barely a teenager. Despite the mortal danger, her interest in the things she saw down there has remained with her for life. Twice now she has ventured out to explore the many sites around Skyrim, each time barely escaping with her life, but with a sackful of Dwarven metal to craft with.

Whatever opinion Haeigr holds on the Skycrowns and 'Skyrim is for the Nords', she has managed to suppress, carefully cultivating an open shop and a willingness to trade with any paying customer. Her diplomatic nature is only broken when she feels someone is not taking her seriously, usually because of her gender. The target of her ire is often well aware of her feelings towards them, once their ears stop ringing.

RP Sample: The smithy was filled with the rhythmic sounds of metal on metal and the dull glow from red hot coals was all but outshined by the sunlight streaming in through the open door. Twisting the thin strip of metal from side to side and examining the colours on the surface cast from the light, Haeigr lifted the proto-sword and slid it back into the heat. As she wiped her sweaty hands on her apron a couple of men, dressed in tattered armour, entered from outside, their eyes casting around the room at the wares on show. One of them spotted Haeigr and nudged the other, a glint appearing in his eye. "Ho there woman," the man started. "Could you fetch the master of the forge, the menfolk have business to discuss."

The other smiled. "And if you could get us some mead, that'd be great."

Haeigr's eyes flashed dangerously, she knew the two, itinerant warriors looking for work; they'd been in town a few days and this wasn't the first time she'd heard their comments, but the first time they'd dared to come into the forge to say them. Outside, she had to guard her tongue, lest her business suffered, but this was her world and there was no one else around to worry about. "You know damn fine well that this is my forge," she said. "If you're here to buy, then speak your piece, otherwise get out before you get hurt."

The two men laughed and the first one stepped forwards. "I can't see for the life of me why this place comes so highly recommended," he said. "How good can it get, with a woman in charge?"

He laughed again and turned to face his friend and as he did so, Haeigr hefted the hammer she'd recently been using and casually dropped it on the man's foot. As he screamed in pain from the heavy weight, the other man scowled and began to step forwards, only for Haegir to use the nearby tongs to pick up a piece of glowing coal and flick it expertly at him. Instinctively, the man caught the lump; just to shout in pain and drop it again as it burnt his fingers.

Haegir lifted another hammer down from the rank beside her and took a few steps forwards. “Get out of my forge, and don’t even think about looking for work in his town. If you come in here again, I’ll make sure it’s more than singed fingers and bruised toes you leave with.”

As the two men departed with curses, Haeigr sighed. No doubt the good guard sergeant will be in soon, advising her not to aggravate potential customers. Seems like there’s never any winners when people are bastards.


Personality: Charismatic and friendly for the most part, especially when dealing with customers, but has a fierce temper when agitated and not afraid to speak her mind.

Likes: Well crafted metal, people with appreciation of her skills, heat and the smell of the forge

Dislikes: Mistreatment of tools, unappreciative customers, being treated lesser due to her gender
The Fibonacci series, as easy as 1, 1, 2, 3




Atheist, socialist, humanist, educated, European; in short, an American conservative's boogyman.

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New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu Mar 23, 2017 8:49 am

Orzuk Chief-bane
Race: Orc.
Gender/Sex: Male.
Appearance: Orzuk.
Class: Knight, preferring to fight in melee and in heavy armour.
Equipment: Orcish Armor, Orcish Shield, Orcish War Axe.
Skills: Hand-to-hand combat, melee weapons, and leadership.
Weaknesses: Orzuk never excelled in diplomacy and has no skill in speech, being a leader himself, speech could prove to be critical in his endeavors. Orzuk prefers to express himself the Orcish way; through brute force. His left eye was also blinded in combat, lessening his perception.
Bio:
Orzuk lived within one of the many Orc strongholds within the Dragontail Mountains, being recognized as one of the "Iron Orcs". His was the Blacktusk tribe, and so was he a Blacktusk Orc. The tribe lived like the many other Orc tribes; raiding and pillaging the Breton countryside became their hobby, and they disliked many outsiders, even their fellow Orc-brethren who lived in cities whom they consider "city Orcs", which are no better than the outsiders themselves.

Orzuk was originally called "gro-Logrog", meaning "the son of Logrog", and until he took the authority of the clan from the previous chieftain did he earn the name "Chief-bane". Orzuk was fiercely loyal to his previous chieftain, until he began to make deals and peace with the Bretons, causing unrest within the tribe. Conflicts occured between the tribe members until Orzuk finally stepped in and challenged his former chieftain to a duel which he won. He ruled the Blacktusk tribe with an ironfist, and alongside his personal advisor which he always kept close dearly had he managed to rally a few tribes to back him up in his grand scheme.

RP Sample: Republics of Dust.

Personality: Strong-willed, ambitious, and cunning, but at the same time hot-headed and impatient, although not reckless.
Likes: Honourable fights and battles, strong women, honourable warriors from any race.
Dislikes: Dishonourable fights and battles, weak women, dishonourable warriors, magic-wielders (which he sees as dishonourable), and the damned racist Bretons.
Theme song: I'm using this theme for every Orc/Ork race I'm playing, no matter which universe.
Voice: Tremble before me!
Last edited by New Minahasa on Sat Mar 25, 2017 5:14 am, edited 2 times in total.

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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Thu Mar 23, 2017 10:27 am

Lovely app, Xah, consider your app accepted! :)

Looking forward to seeing more of your Orc Chieftain Minahasa.
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The Grene Knyght
Minister
 
Posts: 3274
Founded: May 07, 2016
Left-wing Utopia

Postby The Grene Knyght » Thu Mar 23, 2017 11:31 am

Might join this later if I have time. Gonna kill of my character in Traven's Reign first because why not
[_★_]
(◕‿◕)
Socialist Women wrote:Part of the reason you're an anarchist is because you ate too much expired food
Claorica wrote:Oh look, an antifa ancom being smartaleck
Old Tyrannia wrote:Bold words from the self-declared Leninist
Currently
Reading
2015: x=-8.75,y=-6.56
2016: x=-8.88,y=-9.54
2017: x=-9.63,y=-9.90
2018: x=-9.88,y=-9.23
2019: x=-10.0,y=-9.90
2020: x=-10.0,y=-10.0
2021: x=-10.0,y=-10.0
     
PRO: Socialism, Communism, Internationalism, Revolution, Leninism.
NEUTRAL: Anarchism, Marxism-Leninism.
ANTI: Capitalism, Liberalism, Nationalism, Fascists, Hyper-Sectarian Leftists.
Portal Nationalist | Proletarian Moralist

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
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Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Mar 23, 2017 3:07 pm

Xah wrote:Haeigr Flamehair

Great app, I love it! Accepted!
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Discord available on request as well
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Such a cool time I select, looking out my window, and that's that

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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Thu Mar 23, 2017 3:15 pm

I'm sorry it's taking so long, I suddenly found myself managing a global empire that only exists in an online RP OOC.

Done Señor Dutché.
Last edited by Zanera on Thu Mar 23, 2017 3:56 pm, edited 1 time in total.

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