OP - Atrilan
IE - Entitaria
CO-OP - Pacificora
"War does not determine who is right - only who is left."
- Bertrand Russel
This roleplay is based on fictional international politics, you act as a union (or empire, confederacy, whatever you want to call it) of two nations to start. You can expand your union through means of negotiation or war. This is the second reset in the Modern War series, with some changes. It begins in the year 2030, with each page being six months. The Geneva Conventions, Outer Space Treaty, Antarctic Treaty, etc. are completely cannon. You may resign from these, but not without repercussions.
- No unjustified war, this means that you must state your wargoal as well as having a reason in your declaration of war. It can be full annexation, unless it is players which you will run off of the warscore system - Higher infamy
- No Out Of Character in the In Character forum. You will clog up the other forum and this is a big pain in the ass for me, who has to ask, and the mods, who have to find and remove your post. - Warning, Ban
- Keep use of Weapons of Mass Destruction to an extreme minimum. You should rarely, if ever, use them against a player. This game is for fun, nuclear war may be likely in real life if a war broke out but dammit keep your weapons down. - Warning, Ban
- No godmoding. Do I even need to explain this one? Don't act like you can take over the world and get salty when your ass gets kicked. This was a big pain in the ass in the second reset, Modern War. This doesn't happen too much in this one, due to Entitaria, but still. - Ban
- Message must at least contain five paragraphs. This is actually far too little, but the bare minimum. - Warning, Ban
- Don't do messages for one thing. By this, I mean don't just write a paragraph for responding to an email or something. Do multiple sections each with a different purpose. For instance, addressing a war, another section making laws, another section about a space program, and so on. - Warning, Ban
- Improper grammar is unacceptable, including applications. If you can't write English properly, you will be removed. Improper English is a good excuse to deny an application - Warning, Ban
- No apocolyptic weaponry. There is no warning for this, if you're stupid enough to try to destroy the world with antimatter or activate the ring of fire and expect no one to get pissed, then you have issues - Ban
- No stealing another nation's technology without you occupying all of their major nations. You can't send a spy to a nation to steal their technology, that is cheap and complete bullshit. - Warning, Ban
- Let war build up before it breaks out. This applies to players mostly. When some guy puts a toe onto your land, don't declare. Wait until tensions rise to a reasonable level to declare. - Warning
- No using multiple accounts. No need to explain, don't try to help yourself by controlling half of the nations in the game by puppetting. - Ban
- If you are quoting someone, only quote the part that you are commenting on. No penalty for this one, it just makes it a lot less cluttered and more obvious to what you're responding to. - None
- No halting the expanse of other unions into neutral territory for no good reason. Just because you hate The Kingdom of Jelly, doesn't mean you can stop the Kingdom of Jelly from growing. - Warning, Ban
- Don't be a piece of shit. Seriously, if you're acting toxic then get the hell out, I don't want you here and neither does anyone else. - Ban
- Word of OP and IE is law, unless there is good reason to debate in a civil manner. Don't bitch and moan when you get something you don't like unless you are willing to back it up. - Warning
- Do not post just about war, you have nation to run. Calm your erection for war and do other things as well - Warning, Ban
- You will be kicked after two weeks of IC inactivity, no questions asked. You may revive your nation until a month, where it will be permanent and you will need to reapply. - None
- If you're sending a letter, you need to write it out, not say something like "My minister sent the Kingdom of Jelly a letter to join the Peanut Butter Alliance." Nothing will happen, but you'll be ignored - None.
- All other common sense rules. - Diverse Punishment
You may only start out with one Class-A or B nation. The Class-A/B nations are as followed: United States, Brazil, Spain, United Kingdom, France, Germany, Italy, Turkey, Egypt, South Africa, India, China, Russia, Japan, Australia, Saudi-Arabia, and Indonesia. The nations of United States, United Kingdom, France, China, Russia, and India MUST belong to a player with good posts. You will be automatically banned from playing as them if you do not fit this criteria. The nations you sign up as MUST be similar and bordering each other. Unless your nation is an island, in which case pick the closest landmass with similar culture. You cannot join as a nation being invaded.
- Code: Select all
[DO NOT REMOVE : 68954012663]
[b]Nationstates Name[/b] -
[b]Union Name[/b] -
[b]Countries in Union (two)[/b] -
[b]Type of Government[/b] -
[b]Military Might[/b] -
[b]Head of State[/b] -
[b]History[/b] - (optional)
Nationstates Name - Atrilan
Union Name - French Union
Countries in Union (two) - France and Switzerland
Type of Government - Parliamentary Republic
Capital - Paris
Population - 80 Million
Military Might - 400K Active, 400K reserved
Head of State - Zachary Axalis
Title - President
Religion - Secular
Flag - Nationstates Flag
History - How your nation came to be after 2016. I would recommend skimming through the IC to involve any activities your nation has been up to.(optional)
Can't think of a good union? Well, I got bored and came up with a bunch!
Holy Arabian Caliphate - Saudi Arabia and Jordan
United Siamese Kingdom - Thailand and Malaysia
Democratic Union of Rhodesia - Zimbabwe and Zambia
Nationalist Sultanate of Anatolia - Turkey and Greece
East African Federation - Tanganyika and Kenya
Democratic Republic of Adriatica - Croatia and Slovenia
Greater Arab Emirates - Oman and the United Arab Emirates
Federal Republic of Turkistan - Kazakhstan and Uzbekistan
Peaceful Annexations: You have to hold a conference with the country you are annexing and give realistic reasons why they should join you, it may fail depending on the significance of the country. This is very hard to do, and should only be done to nations which have the same type of culture, nations you have heavy influence over, or nations that you are an extreme threat to. This cannot be done with Class-A/B Nations.
War Annexations: Send a realistic amount of troops, may fail depending on the significance of the country. You don't take the whole country, you have to take regions. Just google the regions of the country you are trying to invade, you can take several provinces at once for weak countries. TAKING THE CAPITAL DOESN'T MEAN YOU'VE TAKEN THE COUNTRY. You have to take most of the economically or territoriality significant parts of the country you are fighting for them to surrender. Obviously, annexing nation after nation will sour your reputation in the international community.
For player V player wars, it relies on a warscore system. This is dependent on how much damage you do during the war, meaning if your enemy capitulates faster you will be incapable of taking as much land. You will get at least 500 warscore upon declaring, surrender will lower national unity depending on how fast it is executed. Each region/province costs 100 warscore to take.
The International Entity is an unbiased person who does not control a nation, but works on behalf of uncontrolled nations. In Modern Warfare, Germany could say "Sicily wants to join Germany". This is way too overpowered and makes the player control more then just their nation. Terrorist attacks (Or something like a trade embargo) are also controlled by the IE, one can be launched on a nation that has a very sour international reputation.
Infamy is a system that works according to how malicious or benevolent your nation has been. Wars and policies alike affect this, with the former having a much larger impact. It works on the following:
- Half of the infamy will be given upon war declaration, the other half will be given upon land takings
- Infamy for land annexation is only 2/3 in the case of a defensive war.
- Wargoals will affect infamy gain dramatically
- More infamy dependent on how much damage is done or how many die
- No infamy lost in a white peace or loss
- Defensive wars give reduced infamy in land claims
- Declaring a multi-war gives +1/5 of total.
- Breaking the Geneva Conventions gives +10 Infamy per major offense
- Civilian casualties count as 1.25 a soldier's while injuries count as 0.5 a soldier's
- 75 infamy for Class-A nations
- 50 infamy for Class-B nations
- 25 infamy for Class-C nations
- 15 infamy for Class-D nations
- 10 infamy for Class-E nations
Infamy events: Depending on the amount of national unity your nation has (see National Unity) and infamy, these events will happen. The following is based off of the average of 50 National Unity.
30 - Terrorist attack
45 - Soldiers begin to refuse to fight (-0.5% per infamy point above 45)
50 - Coup d'etat attempt
70 - Nations start to band together
80 - Revolution, including riots in the streets
90 - Start losing countries that joined peacefully
100+ - Massive Civil War
The National Unity system relies on multiple factors in your nation. Lower national unity decreases soldier effectiveness (100% would be 1.25) and decreases the level required for infamy events to occur. These are the factors that go into it:
- Loss/victory of a war and how fast you surrendered/won
- Diverse/common culture
- Taking away of individual freedoms
- Type of government
- Et cetera