Application Form
Participant Name: Tundra Terra
Troop Inventory: (65% alive)
War Path Force400 (260) Marauders: Basic Infantry. Tribal Military Heritage. Constant Bloodlust. Versatile. Sealed combat uniform w/ internal oxygen to resist hostile climes and small arms fire. Relentless Soldiers and Scavengers. Multi-role training in case of squadmate death.
Vehicle Inventory: (50% alive/ 25% recoverable)
200 (130) Reaver Combat Suit: Advanced Combat Armor. Resists 120mm shells at point-blank range. Variety of Heavy Weaponry. Prefers Sustained Battlezones. Human Pack Mule. Modular components for customization and versatility. Neural Connection for better control.
100 (65) Hunters (male & female): Guerrilla troops essentially. Crossbows and snipers. Extreme variety of looted/made weaponry (i.e. mortars, explosive arrows/throwing axes, or hallucinogenic grenades). Light-Medium armor.
60 (39) Blood Shaman: Battlefield Surgeons. Assassin precision training. Marksmen weaponry. Occasionally harvest organs from live opponents. Heavily Armored. Multiple chemical concoctions and poisons. Nightmarish reputation.
40 (26)War Mystics: Psionic Soldiers. Neural implants. Abilities are cross of XCOM2 Psi Soldier and ME Biotics such as pooling power with others to create shielding for allies or to launch the equivalent of artillery strikes at a severe taxation. Can replenish with resting or more likely the draining of an enemy soldier.
1000 (650) Night Hunters: Stealth Special Forces. Older styled, yet silent weaponry. Advanced stealth technology. Loves traps of horrific intent like Harpoon Sentry Turrets. Neuro-toxins. Masks have built-in equipment (i.e. Jammers...). Obsession with capturing POWs. Experts at Infiltration.
160 (104) Snow Reapers: Special Elite Forces. Extreme Initiation Rituals. Reputation for impossible odds. Adaptable. Cold Hearted. Uses any weapon available really. "Die Hard" individuals.80 (40 left/ 20 repairable) CV92 "Crusher": Construction Vehicle. Military Issue. Heavily Armored. Uses either Heated Claws or Arm-mounted Gatling Cannons. Responsible for maintenance, power generation, and other necessary duties. Built-in Fusion Reactor. Can suicide. Uses expendable rods as last resort grenades.
Misc. Inventory: All-Terrain Vehicles
50 (25 left/ 13 repairable) RKT30 "Impaler": 4 Legged walking Artillery. All Terrain. Sacrifices range for exceptional firepower. Compensates misgivings with modified ammunition.
60 (30 left/ 15 repairable) M.A.S.H. (Mobile Army Surgical Hospital): A Blood Shamans home. Mobile hospital with mini-facturing capability for medical supplies. Large rotating base to house the main cannon. Closed Network A.I. provide automatic functioning to let the Blood Shaman work. Roof-bound domes can be either missile batteries or landing pads.
50 (25 left/ 13 repairable) Mobile Barracks/Factory "M8": Massive Large transport. Battleship guns and AA batteries to defend. Produces and maintains the army overall provided with material. Oil synthesizers. Factory bays. Smelting and processing lines. Repair drones. Can be Automated. Central Landing pad only.
40 (20 left/ 10 repairable) GR72 "Blitzer": Full Assault Chopper. Uses modified rockets and gun turret on head-swivel. Modular interior. Mini-facturing capable for extended flight or on site support.
20 (10 left/ 5 repairable) CZY Support Chopper: Transport/Cargo roles. Cluster rocket pods. Often deploys critical supplies to ground troops or carries salvage for recycling at the M8s.
30 (15 left/ 8 repairable) Assault Supply Loader "Savage Ironclad": Massive Landship. Essentially a metal covered and very large Battering Ram with Battleship guns. Smaller broadside turrets. Carries either troops for frontline expansion or supplies for frontline depot/outposts. Deployed into the hottest warzones.
50 ( 25 left/ 13 repairable) Shark APC: Full Assault Armored Personell Carrier. Twin Double-Barreled cannons to rip apart Infantry or Aircraft. Attached missile pods to combat armor. Smoke Launchers for tactical movement.
60 (30 left/ 15 repairable) Breaker Battle Tank: Twin Cannon. Separate Auto-loaders. Pathetic roof AA gun. Explosive Resistant treads. All-Terrain. Powerful front and side armor.
1 LANDSHARK: Largest Battle Walker ever devised. Rarely deployed in large numbers. 3 700mm capable Railguns. 6 250mm Battleship guns. 6 Support treads equipped with CIWS. 12 LRM Missile pods. 4 SRM pods. Frontal 180 degree Shielding. Multiple armor layers with dampening elements and diamond coatings. 6 88mm anti-tank turrets. Central Fusion Core. Forward Command Deck.
2 Big Daddy Satellite MK13: Hi-Rez Surveillance Cameras, 8 EMP projectors,12 synchronized Jammers, 20 5-ton Nukes, Orbital Laser, and 30 Drop Pods. 3 Central Fusion Cores for power.
Characters of Note (optional): Commander Irithaki (Survivability Focus...meaning armor or med the shit out of everything)
Objective: To take part of a glorious war
Extra Notes: Forces are extremely versatile and adaptable. They focus on Self-Sufficiency, Mobility, and Survivability. They have an extremely strong belief in Quality over Quantity.
Questions and/or Comments? Who am I killing?
RP Examples (for non-acquaintances of Vistora):
Do you agree to all terms and conditions set forth by the aforementioned guidelines, including but not limited to the right and responsibility for all participants to wreck shit and have fun doing so? Yes...hate godmods.
#FoCingREC'd
I can shave off a zero off the soldiers if it makes people feel better.
Also quick link: https://www.nationstates.net/nation=tundra_terra/detail=factbook/id=615688