By Tomia and Zarkenis Ultima
-New header image pending-
A long time ago, there was the Age of Gods, when our ancestors lived in perpetual reverence towards the Eight Tribes of the Gods of Earth, and the natural arts such as magic and divination were commonplace. Beasts born of God and Man alike roamed the land, and kings and heroes engaged in glorious combat for the favor of their deities. The greatest of them were the demigods, humans sired by the Gods themselves to serve them and their chosen people. These men, be they commoners, or kings, or heroes, were all lovingly nurtured by the Earth and allowed to thrive on its surface, and all was well. The Age of Gods, despite its strife and its tribulations, was an age where mankind prospered under the guidance of the Gods, living up to the grand ideals that they represented.
However, as with most things, the Age of Gods came to an end. There were two key events that led to this decline. The first was the advent of the Church, which led people towards the worship of a single entity, fostering not the boisterous ideals upheld by the Gods, but rather values of servitude and submission towards a transcendent being that was not a God of Earth. Thus, with the loyalty of their human subjects lost to this new cult, the Eight Tribes left and went into a deep slumber, leaving mankind to their devices.
The second event was the rise of the supernatural arts. Alchemy. Metallurgy. Engineering. These arts differed from the natural arts in that they utilized the resources of nature to create something that did not belong in nature, solely for the benefit of mankind. While the supernatural arts had existed for almost as long as man himself, they had not been exploited excessively and had generally co-existed with the natural arts. However, they suffered from a drastic rise in popularity among humans at some point during the Age of Gods, leading to an ever-diminishing dependence on the Gods, which resulted in the loss of the loyalty that humans once held towards their deities, further sealing the end of the Age of Gods. What’s more, the reckless spreading and advancement of these arts brought about what is known as the Age of Man.
During the Age of Man, with no Gods to guide them and with the false belief in the possibility of transcending their world ingrained into their heads by the monotheistic faiths, mankind entered a stage of accelerated progress. Man spread across the entire world, relentlessly extracting resources and destroying the landscape for their supposed benefit and to prove their dominance. They had forgotten the struggles of survival and had become so accustomed to their selfish idea of comfort that they were willing to do anything to uphold it. All the while, the Earth agonized, but it was paid no heed. The warning signs were all ignored or dismissed as inconsequential. Finally, the Earth grew tired and decided that it was time for the Age of Man to end.
The Earth’s wrath came swiftly and without allowing any reaction whatsoever, leaving mankind once more grimly aware of its impotence as it could do nothing but watch. The land burst open, spilling out the blood of the Earth, while the seas sought to swallow everything and the skies howled and poured their light upon mankind in anger. In the end, humanity’s imposing caves of steel were reduced to nothing, and all of their progress and comfort was stripped away in a heartbeat. Indeed, it was a miracle in itself that mankind managed to survive such a cataclysm in the first place, or so the humans considered it, though in reality, a few of them survived because they were given a second chance. The Earth spared them, and in order to prevent them from going down the wrong path again, the Earth awakened the Eight Tribes from their slumber, sending them to guide mankind once again.
This marks the start of the age we live in now, the Second Age of Gods. Though the land has changed much since the previous ages, due to the cataclysm brought about by the Earth, the returned Gods still lead the people they had once chosen, with each of the Eight Tribes ruling over a different part of the world. The beasts of old have surfaced once more, some in reaction to the return of magic and mystery, others as a tool of the Earth to keep mankind under control, and still some others being born into this age from the union of Gods or Men and other creatures, much like in the Age of Gods. Likewise, heroes have risen to face these beasts and explore the new world. Most importantly, the Gods have revived the practice of mating with humans, leading to the resurgence of demigods. As mankind was nearly extinct by the end of the cataclysm, and due to the divine blood mixing in with their own, most humans have some divinity inside of them, though not to the degree of a demigod, allowing them feats of might far greater than those accomplished by the people of the Age of Man. Pure humans are about as rare as half-bloods, that is, half-Gods and half-Humans.
After decades of war and infighting between the different groups controlled by the Eight Tribes, along with a strange increase in the number of beasts roaming the lands and a proliferation of splinter groups that seek to disrupt the subjects of the Eight Tribes or otherwise hinder the Gods, a neutral association was created: the White Tower. Founded by eight powerful Half-Bloods, each hailing from one of the different areas ruled by the Eight Tribes, the White Tower embraced the task of exterminating beasts and thwarting the agendas of separatist factions, all while often acting as a mercenary group aiding one or another of the Eight Tribes’ chosen ones in times of war. Due to these activities, the White Tower quickly prospered and became a group of great renown. Nowadays, the White Tower is comprised of many humans, pure-bloods, half-bloods, and even demibeasts who seek to serve the Gods and attain glory.
In a world reborn full of heroes and monsters, who will weave the threads of fate?
Hello! And welcome to this roleplay by yours truly. Second Age of the Gods is a high fantasy roleplay which takes place 300 years after a world-changing cataclysm and will focus on the White Tower’s members and their exploits, and we hope that you’ll have fun participating. Please take the time to read through everything in this post, it isn’t that much. Of important note is that, while this roleplay is heavily based off of mythology, not everything that you do needs to have a mythological background, so feel free to be a bit creative if you want. Without further ado, here are the rules:
Rules
1. The OP (Zarkenis Ultima) and Co-OP (Tomia) are the highest authorities of this thread.
2. Respect your fellow players (and any lurkers, too).
3. Godmodding is forbidden. If you need to do something to another player’s character, either work it out here or in private.
4. Make sure that your posts are understandable and are at least five lines in length.
5. Likewise, posts must be PG-13 and follow all of the site’s rules.
6. Delete every parenthesis in your apps. Seriously. Now you can’t claim I didn’t tell you to.
7. Try to stay active. If you disappear and other players are waiting on you, actions may be taken to progress those scenes.
8. Lastly, this is a roleplay. We’re here to have fun, so, have at it.
A chat owned by the OP can be found here.
The In-Character Thread can be found here.
Character Application
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[b][u]Name:[/u][/b]
[b][u]Alias:[/u][/b] (If any)
[b][u]Age:[/u][/b]
[b][u]Gender:[/u][/b]
[b][u]Race:[/u][/b] (If custom, please provide link unless the race application is in the same post. For half-bloods and demibeasts, post what God/monster they are descended from)
[b][u]Class:[/u][/b] (Humans and pure-bloods may have up to two. Humans, pure-bloods and demibeasts may put down “None” as their class choice in case they do not want to have any particular class’ abilities; if this is the case, they may still change to a class later)
[b][u]Rank:[/u][/b] (You may choose between red, blue and purple, with red being the lowest and purple being the third highest. If you wish your character to be on probation period with another established hero, put down ‘Apprentice’. You can also make a character who is meant to be a future member but is not a member currently; if this is the case, put down ‘None’)
[b][u]Appearance:[/u][/b] (Description or image. If image, post links only)
[b][u]Bio:[/u][/b]
[b][u]Abilities:[/u][/b] (Here’s one of the meatier parts of the application. Put down [i]everything[/i] that your character can do in this field. Their skill with certain weapons, their prowess at certain types of physical or intellectual activities. Whether or not they can cook a mean rabbit stew. For magicians, put down the set of spells they have available, as well as their casting mechanisms. For shapeshifters, describe what traits of their guardian spirit they can take on and what powers are granted by these. For duelists, tell me about their special moves or whatnot. For demibeasts in general, describe the powers that they gain through their monster parent’s blood. For godlings, put down the domains they are able to manipulate through their divine inheritance)
[b][u]Companions:[/u][/b] (This section of the application is for you to put down any pets or, more importantly, any tamed beasts, divine beasts or guardian spirits that accompany your character. Describe their appearance, their abilities,and also their behavior and personality, if applicable)
[b][u]Equipment:[/u][/b] (Describe any supplies, armor, weapons and other gear that your character carries. If your character is a Holder, describe the artifacts they posses, the abilities that they grant and the uses that they have)
[b][u]Likes:[/u][/b] (Doesn’t have to be long, just put down a few stuff that your character likes. This is so that you don’t have to fill out a ‘personality’ field that will likely become obsolete at some point in the roleplay anyway, assuming your character goes through significant character development)
[b][u]Dislikes:[/u][/b] (Same as above)
[b][u]Theme Song:[/u][/b] (Optional)
[b][u]Additional information:[/u][/b] (For anything that you feel doesn’t fit elsewhere)
Race Application
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[b][u]Race Name:[/u][/b]
[b][u]Race Appearance:[/u][/b] (Description or image. If image, post links only)
[b][u]Race Description:[/u][/b] (Write the race’s innate abilities, strengths, weaknesses, habits, culture, etc)
[b][u]Race Lore:[/u][/b] (Describe the origins of your race and their current situation)
[b][u]Available Classes:[/u][/b] (You may either pick classes from those available to humans and pure-bloods, or make up your own, so long as they are balanced. There is no hard limit to the number of available classes for a race, but try not to exceed four. If no single class [or the race itself] is too overpowered, you may say that members of this race can have up to two classes)
[b][u]Additional information:[/u][/b] (For anything that you feel doesn’t fit elsewhere)
Faction Application
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[b][u]Faction Name:[/u][/b]
[b][u]Faction Location:[/u][/b] (Doesn’t need to be exact, just a cardinal direction will do, so that others can see where the faction lies in relation to everyone else)
[b][u]Faction Description:[/u][/b] (Your faction’s habits, traditions and peculiarities)
[b][u]Faction Lore:[/u][/b] (The history of your faction, from its conception to the present day; you don’t need to write everything, but do give us a general picture)
[b][u]Faction Races:[/u][/b] (Feel free to just write “All of them” if your people aren’t particularly racist)
[b][u]Additional information:[/u][/b] (For anything that you feel doesn’t fit elsewhere)