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Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sun Jan 15, 2017 7:25 pm

Biography


Maghrl
(Maghrl’laundersando’tamil’reumaur)


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SYNOPSIS
GENDER: Male

SPECIES: Squib

AGE: 26 standard years

APPEARANCE: Maghrl is a squib, a species of short, furred hagglers from the outer rim who specialize in scrap and salvage, their natural inclination and skill being to discover valuable things in what others see as junk. Their fur helps this, being extra sensitive and even able to discern detail from their environment by rubbing against it. Maghrl himself has vibrant purple fur and bright blue eyes, that are always inquisitive and curious. He's just over a meter tall, meaning he'd only be about stomach height to most humans. His ears are large, and swivel to keep track of sounds almost constantly. While its hard to see, he does have a small tail, curled similar to a shiba inu and similarly fluffy. His clothing is obvious Jedi robes and tunic, though his have been added to and modified to include a myriad of pockets, bags, pouches, and et cetera. His habit of collecting means he wants as much space on his person as possible to carry objects. Besides that his belt always has his two lightsabers, along with various tools so if he finds something he wants to tinker with he always can.

OCCUPATION: Jedi Knight, Roboticist

EDUCATION & TRAINING: Educated and Trained by the Jedi Order in a variety of topics: Galactic history, basics of piloting starships, diplomacy, meditation, philosophy, the Force, swordsmanship all the things you could expect a Jedi knight's education and training to entail.

APPLICATION LINK: viewtopic.php?p=30887464#p30887464

BIOGRAPHY
Maghrl was born on the Squib planet of Skor II in the Outer Rim, a virtual unknown almost backwater of a world at the time(It was one of the planets that had remained loyal to the old republic to the last, and retreated from galactic politics during the Empire to return with the establishment of the New Republic). It was a planet of scavengers and what most would consider trash collectors. They have an intense rivalry based on both philosophy and occupation with the nearby Ugors, who also collect junk and scrap it. All squibs are part of two intergalactic institutions, the Squib Polyanarchy and the Squib Merchandising Consortium. Together they are basically how the Squib species exerts itself on an intergalactic stage, the Polyanarchy ruling the planet and Consortium conducting their business. Squibs were born traders, their size and cute looks usually making other species easy to convince to give things for less or buy things for more. Barter is such an important thing to Squibs its almost a physical need, and a religion for them. They even have holidays just to celebrate bartering.

Going back to Maghrl, he was born on the outskirts of the capital to a happy family. Being on the outskirts of the city, most of it was made of junkyards and scrapyards, the most common job being to sort through it all. Maghrl, like all squib, loved that sort of environment to search through and collect oddities. For Maghrl, this included the broken pieces of an old lightsaber and crystal, likely a relic from before the war that had ended up in the trash along with much of the Order's computers, bits, and various other bits from the Temple. Besides that discovery, his life was quite boring and mundane, doing just about what you'd expect for a growing Squib to do, up until roughly his tenth birthday.

On that day Skor II got a special visitor, a Jedi Knight recruiting for the New Order created after the fall of the Empire. Force sensitivity among Squibkind wasn't hugely common, but the order needed adherents to repair the damage following the destruction of the old one. Maghrl was discovered, partly because he literally ran to the Jedi (He'd read about and long admired what he knew about the goals of the old Order) and showed him the broken lightsaber he'd found long ago. For some reason he thought that would be proof enough for them to take him, and believed that for years until he spoke to that knight years later. It was a good thing he had latent force talent then, or he'd have been sorely disappointed.

He's spent the next about 15 years under the New Order's tutelage, after his parents gave them permission to take him in and nurture the talent he had, leading to Maghrl reaching the rank of knight by his 25th birthday. He, like most new knights are relatively weak in power, but continue their studies and focus to increase and tap into that latent personality more and more as time goes on. The rank means the order trusts him to be his own operative and representative for the order if needed, and to send him out to do tasks for them, right now primarily to visit the various Jedi ruins around the Galaxy to find things useful to them recreating the order.

As a result he ended up wandering around heavily, meeting all sorts of creatures and picking up random souvenirs whenever they caught his fancy. Some places he's been include Kashyyk, Coruscant, Jeddah, Nar Shaddaa, Mandalore, and Ossus. He had his own ship too, up until it was left on a Nar Shaddaa landing pad for a few weeks upon his disappearance.

When it comes to personality, Maghrl is very much like his squib brethren: Mischievous, inquisitive, curious, weird sense of value, loyal to a fault, and always loving to barter. His formative years on Skor II then with the temple have left him a kind, empathetic being and curious about people and history. He also loves especially to tinker with robotics and mechanical things, always carrying his tools with him to do so. He attaches much higher value to those things than anything else. Though don't let him barter in a place where you own things, he'd probably try offering you things you already owned as objects to barter with. He's a bit silly like that, so don't take it too seriously. He has a hard time sitting still, which is one reason he sometimes struggles connecting with what the Jedi call the “Living Force”.

SPECIALIZED SKILLS
  • Weapon Finesse – Lightsaber
  • Robotics/Mechanics
  • Force Training

SUPERNATURAL CHARACTERISTICS
  • Telekinesis: able to pick up objects at a distance, and move them around. This can be either large objects or many small objects. This includes throwing them, pushing objects, general applications of force using the Force instead of normal limbs. He can also do this to attempt levitation or improve his jump distance or height, but it requires more power than otherwise would be used.
  • Precognition: During battle it lets him often see the attacks coming at him before they reach, helping him block. It also lets him with enough focus and application of energy to have minor visions, though unlikely of anything of consequence unless he really focuses. He also sometimes gets prophetic dreams.
  • Mind Trick: Can trick weak willed individuals into believing what he wants to be true, is actually true. This ranges from the users identity, if they even existed, to the loyalty of the one being tricked. Useful and can be used to improve his persuasion by using application of the force.
  • Force Healing: He can heal minor wounds and broken bones, but first would need to set them. He mostly performs this on himself in battle to keep himself moving and strong, knitting together damage to his body as he receives it.

APARTMENT PICTURE

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Image Credit: Siamon89 (Tarik Keskin)


Handler: Holy Lykos

Last edited by Cerillium on Sun May 21, 2017 4:07 pm, edited 1 time in total.

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Cerillium
Senior P2TM RP Mentor
 
Posts: 12454
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Tue Jan 24, 2017 5:27 pm

Biography


Venla the Bold


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SYNOPSIS
GENDER: Male

SPECIES: Huvidu-Zaan

AGE: 60 Solar years(35 Huvidan years), just out of young adulthood.

APPEARANCE: The mammalian part is reminiscent of something mixing a bear and otter, with large, triangular pointed ears that come from the sides of her head. A short and expressive snout with a purple tinted nose, and bright inquisitive eyes. The fur is brown, thick and slightly oily, obviously built for an oceanic or marine environment rather than an existence solely on land. She stands about 8.5 feet tall, though most of the length is her body rather than limbs much like an otter, and despite the size she still seems sleek and is obviously a strong swimmer and able to lift quite a heavy load of needed. Her hands and paws are built for swimming, webbed but with wicked claws meant for rending flesh. Her teeth are that of an omnivore, with forward sharp teeth and more hidden grinding ones.

The most distinctive feature that would set her apart from simply being a giant alien bear/otter is the fungal look to what seems like an infestation, but at the same time normal. It is especially thick over the left side of her head and down her neck then shoulders, though most of the ‘infestation’ was hidden internally. The whole thing had a slight purple glow and coloration to it, even tinting her fur a slight purple due to its prevalence over her form. Tendrils of the fungal substance are able to come from her form through some natural way, and able to deftly manipulate things her normal limbs simply would be unable to reach or use. They aren’t nearly as strong and can be broken off, though it would hurt Venla and it would take a while to regrow the lost matter.

Like most her species she wears little clothing, only a loose sort of tunic to let her fur and fungal tendrils breath, as she like most her species would overheat easily in much more than that.

OCCUPATION: Xenologist/Xenolinguist, (previously stationed at Xo'Lokako Research Base)

EDUCATION & TRAINING: equivalent of Bachelor's in Xenology and Linguistics

APPLICATION LINK: viewtopic.php?p=30887464#p30887464

BIOGRAPHY
Huvidu-Zaan rose on a watery world in the outer rim of their galaxy, far from the rise and fall of stellar empires. Sometime a million years before the rise of the Huvidu-Zaan Stellar Collective, some sort of disaster ended up reducing these powers to remnants along the edges of the galaxy, with new races slowly taking up the mantle as they reached for the stars. It was from their homeworld of Huv that this species arose, and eventually the individual known as Varla Karlenian. Largely free of large predators, the planet would to most be considered a paradise. It is largely covered in water with only archipelagos forming the landmass of the world, leading most life to be oceanic or amphibious in nature.

A Huvidu-Zaan is a composite being, made up of a mammalian host body (termed the Huv), and a fungal symbiote(the Zaan). Separately, both are moderately intelligent, though not sapient organisms. Together though, their intelligences commingle and create a singular sapient individual. This is partially a result of countless years of evolution on their watery homeworld, and the fact their physiologies have become so closely linked that they even share a reproductive cycle, each Huv born with a Zaan already growing and spreading through its host. It’s a symbiotic relationship, the two uniting into one individual. Huv are strong and long lived hosts (Many last into two centuries of life going by Solar years), and Zaan dexterous and protective of their bodies. A Zaan’s tendril may be severed by the core is housed within the brain of a Huv. Indeed, the Huvidu-Zaan never even realized they were born of the union of two organisms until they reached their industrial age and began unlocking the secrets of their homeworld Huv.

Huv are strong, fast, and resilient by themselves, and long lived. Their exposure to Zaan created a longer lifespan and nursed their intelligence to bloom. They do the manual labor of the Huvidu-Zaan, the fungal tendrils not strong enough to lift the heavy things required for industry and logistics. Since they are the more mortal part of the body, most of the intelligence ends up being housed in the Zaan as they age, as well.

Zaan can, however, outlive their hosts. As the Huv body begins to decay and wither the consciousness slowly is transferred entirely to the Zaan. The downside of course is that they lose their mobility and strength. The Huvidu-Zaan have taken to using these leftover fungal tissues to construct biotic computers and systems which they can interface with directly. Most Huvid-Zaan colonies have a large mass of central Zaan working as one unit (usually with a single dominant personality), acting as colonial administrators. Huvidu-Zaan colonies as a result are usually named after the Zaan running the systems of the colony, for example Baldarak’s Freehold in the Wyltshyr system.

The Huvidu-Zaan named Venla happened to be born on that planet. It was a kind of world termed a Gaian world by humans, one fit for species of all types to reside on comfortably. As a result the multispecies Huvidu-Zaan Stellar Collective has increasingly moved governmental structures from the homeworld to it, and multiple species call it home with Huvidu-Zaan making up the Majority.

Venla grew up in the city of Balman’s Chain, a set of islands off the main continent with a large human population, with a mix of cultures that proved to surprise Venla. One species having so many differences even into the space age was largely unheard of, but the individualistic humans refused to give up their old cultural and tribal ties. The Huvidu-Zaan by contrast had a largely unified culture, even as they spread across the galaxy.

Her exposure to such varied culture lead to her later interest in learning about them and exploring the galaxy. She also showed aptitude at learning language, so after her education at the University of Baldarak’s Freehold she ended up working in Linguistics for the Collective, recording languages and dialects for their later records and use. But Venla was not really cut out for desk work of that kind, and applied to work at one of their observation posts above primitive worlds. This would be for a doctorate in Xenology, which she was just starting to work on.

She got her wish, and was sent to Xo’Lokako to study aliens known as the Xo’Lokakoi, who’ve recently proven to be antagonistic against attempts to enlighten them, so the program had recently been scaled back. The primitives, whose technology was late Iron age, and approaching a medieval society, had previously shown to share the same ideals as the Huvidu-Zaan roughly, so it was a surprise when approached with the opportunity to bring them up to galactic level of technology to be met with weapons. The delegation barely escaped. Luckily the natives only assumed they were some kind of demons, though a shift in culture to the species has led them as a whole to become increasingly xenophobic for some reason.

Venla’s been assigned to find out why, given the opportunity to go to the surface of Xo’Lokako to the Empire of Qru-tali as it seems to be spearheading this shift after the ascension of a new ruling family. This was cut short by her shuttle crashing on the surface mysteriously, as she was transported to Gallimaufry.

She along with a few allies returned within the day though, to finish her mission.

SPECIALIZED SKILLS
  • Xenology- She has the equivalent of a Bachelor's degree in Xenology, and its her main discipline. She’s working her way to a master’s degree.
  • Linguistics – She’s focused on the linguistics of alien languages as a concentration of her degree
  • Huvidu-Zaan martial arts

SUPERNATURAL CHARACTERISTICS

    APARTMENT PICTURE

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    Image Credit: Siamon89 (Tarik Keskin)


    Handler: Holy Lykos


    User avatar
    Cerillium
    Senior P2TM RP Mentor
     
    Posts: 12454
    Founded: Oct 27, 2012
    New York Times Democracy

    Postby Cerillium » Tue Jan 24, 2017 5:51 pm

    Biography


    Sidney "Sid" Bechet


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    SYNOPSIS
    GENDER: Male

    SPECIES: Human
    AGE: 37 (Born March 27th, 1919)

    APPEARANCE: Dark Reddish-brown hair with a streak of grey from his right temple and around his ear., hazel eyes. Medium-dark brown skin, with darker brown freckles dotting his face and practically all over his body. His features are relatively sharp, indeed his whole form is rather tall and gaunt, almost having the appearance of being extreme thin despite the obvious musculature. He lets his hair grow out in rather unkempt tangle of curls that cascade down on either side of his shoulders. Major hat hair. The mass of hair tends to contain bits of twigs and leaves in it, as well. He usually has a flower of some kind tucked into the brim of his hat.

    He dresses in a rather unkempt outfit in dark greens, tans, and browns. He wears largely old army gear from the Spanish Civil War. The khaki jacket is either improperly buttoned or left unbuttoned. His dark green pants are very worn, and are tattered and don't quite reach his ankles. The undershirt is practically always untucked too. Over the two he has a long trench coat, tattered at the bottom fringe. He always wears his army boots. Something that keeps his hair down is an old Republican hat with a red star on the front. Unkempt is a common theme. He really needs to find a tailor too.

    When going into dangerous situations, Sidney will usually bring along an M1 Garand slung over his shoulder by a strap, along with a colt revolver in a holster on his belt. No melee weapons usually, or armor. Most he has is boxing tape on his fists.

    OCCUPATION: Gardener/ Amateur Botanist, former Vampire/Undead Hunter and Hamon Adept

    EDUCATION & TRAINING: American High School, Hamon training with Mentors, Gun training with during Spanish Civil War

    APPLICATION LINK: viewtopic.php?p=30887472#p30887472

    BIOGRAPHY
    Having a calm life before the appearance of his hamon abilities, he lived in the Brooklyn borough of New York City. His family was supportive, and his father being a hamon user himself took it upon himself to teach Sid. They usually trained outside of the city in some of the remaining forests, building Sid's love for the wilderness. The style he learned was one that was a mix of Native American and European styles, with a focus on the natural world and plants.

    He became a huge fan of the boxing scene of the time, practicing it with his friends and realizing he could apply his hamon to it at this time. Sid also realized his ambidextrous nature young, and used that to his advantage when learning boxing. It was difficult to fight a boxer who constantly switched up his stance so easily. He made bits of money from street boxing, and started having ambitions to join a proper league once he was grown.

    Unfortunately, Sidney's father passed away young from a car accident, so after a certain point most of his Ripple knowledge came from his own practice and experimentation. He also had to give up Boxing dreams to take care of his family. He took up odd jobs, along with simple service industry jobs. Given their already rather middling state the great depression hadn't affected his family overly much.

    When growing up, he increasingly fell in with the communist/socialist scene of New York, admiring the general lack of any sort of racism among the members, and his political views eventually became rather socialist. Around the time the Spanish Civil war broke out, and the rise of the fascist governments of Europe, Sid and various other members decided to volunteer to fight in the war on the side of the Republicans. Whatever happened during his time fighting, he came back with a limp and a slightly more bitter attitude.

    He only reappeared in New York around the time it was obvious the war was going against the Republicans. His time among the Spanish Hamon users had also taught him his Bullet Charge ability, for use against vampires who had infiltrated the Nationalist front of the Civil War. Vampire activity had been picking up since the close of the first World War, and Sid had seen that first hand in Spain.

    He bought a house on the outskirts of New York City, and reconnected with the local Hamon community with the intent of helping them fight vampires and their kin in America. This move was a bit strange, considering he'd never been very passionate about this fight until his return from Spain. For a few years he practiced his skills, and honed them. Aside from that he largely kept to himself, with his few childhood friends being the only ones allowed to visit his home.

    Around 1938 Sid, among various other hamon users from around the world were called together on what promised to be one of the last major purges of Vampirekind ever needed. The potential source for Vampirism and the undead scourge had been discovered in Egypt. After a few months, and some really stupid and strange shenanigans, the hamon users and a few allies managed to defeat this threat and went their separate ways. Sid became pen pals with a French Hamon user, but contact was lost with the outbreak of World War Two. While Sid would have loved to enlist to go fight the fascist scourge in Europe, sickness among his family kept him in New York.

    With the War's close he would lose his mother as well. By then the last vampires were either going into hiding or being slain, and most hamon organizations were drifting apart. With no real enemy there was no reason to keep together. There was also no real reason except tradition to continue teaching the art of using hamon either, so its use dwindled. Sidney went years without using a bit of ripple energy, and would start to forget many of the finer techniques he had refined.

    So He settled into suburban life, starting a greenhouse and garden in and around his home. He never married, but did have a few flings here and there. But it was a rather boring life. Sidney got into botany, learning the science behind the plants he'd often used to help trap and defeat vampires. While he was too old to go to college by that point, nor had the money for it the aging hamon user started learning through books and directly studying his plants.

    It was about the mid fifties when things started to get interesting again for Sidney. While tending to his plants he began hearing a voice, Old and creaky sounding, right in his ear. Giving him advice about gardening and caring for plants, for whatever reason. Sid thought he was merely going crazy, until he started seeing the apparition too. Given his background among the supernatural of his world it wasn't too startling. He'd apparently inherited some sort of power from a recently deceased comrade from the Spanish Civil war. A Spanish National who'd moved to the USA following the collapse of the Republican front, much like Sid. Unlike Sid the man hadn't shown much supernatural influence except maybe an excessively good green thumb.

    Turns out his green thumb was magic after all.

    As its like to do, stand users are gravitated to other stand users. Luckily the ones he met were rather nice. They explained the power to him and the rules they'd figured out, and parted ways. Rather uneventful. Sidney thought himself much too old to really get into any sort of fight against evil with supernatural abilities, so he and Amaranth tried getting used to now being attached to each other. Neither liked the disruption of their routines, but luckily for them:

    Things were going to get much, much more interesting. And a bit more insane.

    SPECIALIZED SKILLS
    • American (NYC) Boxing, switch-hitter out-boxer
      Firearms: Pistol
      Firearms: Rifle Marksman :

    SUPERNATURAL CHARACTERISTICS
    • Hamon Bullet Charge (Unused for years, only remembers theory)
    • Hamon Overgrowth: Sid charges the environment around him to promote the growth of any plants in a certain radius, up to twenty meters. The plants grow in a manner he desires, meaning he can create shields from trees and weapons, though at its strongest he just has the plants grow wild, creating difficult terrain to fight in. This works only in a small radius, and doesn't work where there is no plant life. Difficult to direct plants more than "Grow in this direction" and intense strain to Sidney. More effective in short bursts. Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities.
    • Hamon Healing: Similar to the forced hamon breathing technique(Jab someone in the diaphragm to make them breathe in a desired way), but performed in a less aggressive manner where Sid simply touches and charges the recipient full of hamon to accelerate their healing. Its not quite as effective as forced hamon breathing for instantaneous results, but the improved metabolic rate accelerates the healing process and dulls pain at the expense of a large sum of energy either on Sid or the recipient's side. Can be reversed to stop a heart and put someone out of misery. This ability involves direct contact, and expenditure of large energy. Does not regenerate missing limbs or body parts. short contact only transfers a small amount of energy, longer contact helps healing faster but is more draining. Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities. Distance range is short.
    • Hamon Boxing: In simplest terms, Sid's background has lead to him combining his youthful interest in boxing, before his radicalization and time in Spain, with his current skill at Hamon. He charges his limbs and head with hamon, increasing his speed and power. He fights with a more aggressive and street fighting sort of style, no limit to kicking, headbutts, or chokeholds, pretty dirty fighting in general. Like his normal boxing, he fights ambidextrously, and with focus on movement and quick hitting over decisive blows. He's older and slower than he used to be. Rather draining in a prolonged fight. Leaves him vulnerable to counter attacks and methods to dispel ripple energy without harming the individual involved. Like other hamon powers, relies on Sidney's breath. If he can't breathe he can't use these abilities. Distance range is short.
    • Stand Manifestation - Amaranth
        Strengths:
      • The Hiding Amaranth (Chloro/Xylokinesis): The Stand itself has the ability to create and manipulate plants and wood to create practically anything, though the range of direct manipulation is limited to about ten meters around the stand or the user. It can create anything either the user or stand desires, from houses to constructs to weapons made of wood. The combination of this along with 「The Never Fading One」 means they rarely lack the material to use this ability.
      • The Wandering Pack (Chloro/Xylokinetic Constructs): These are practically anything the stand creates that have a distinct form, from houses to animal constructs. The constructs when created in the form of an animal take on aspects of that creature. Wolves run on all fours and hunt in packs, birds fly through the air and tweet. But they ultimately listen to orders from the stand user and stand itself. These are created from real materials and are vulnerable to both physical and stand attacks. When far away from their master they work under their own direction and the orders previously given, and most are intelligent enough to improvise, but aren't particularly smart enough to puzzle out anything complex.
      • The Never Fading One (Forest Creation/Manipulation): This is a largely automatic ability under the stand's control, where it creates forest and jungle wherever it goes. These are usually dark and dangerous, full of traps and dangerous terrain such as brambles and nastiness. Usually the epicenter is the safest place and the location of the stand. Given these are real plants and trees, they will stay even as the stand moves on, potentially creating miles of forest maze around itself before creating a proper center where it would wait with its user for any approaching dangers. They tend to also create dilapidated houses that look like they're from a forgotten, ancient era.
      • Weaknesses: Fire can damage, and affects the apparition like if it was made of wood. The constructs are independent and he cannot see through them so they work under their own power. They are generally fairly weak but have numbers. His stand itself is lumbering and rather slow, and the spread affect goes slow for forest creation. The forest itself is physical, not a stand manifestation, and so are most of the constructs, thus can be hurt by physical things.
      • Restrictions: Not under Sidney's control at all. Independent minded and still getting used to its new stand master. Very few can fully perceive it. Supernatural beings can in some way. Stand Users can as if they were normal, while the stand is manifesting. Gods and Greater Beings are able to as well. Mundanes are entirely unable to perceive a stand.

    APARTMENT PICTURE

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    Handler: Holy Lykos

    Last edited by Cerillium on Tue Jan 24, 2017 9:04 pm, edited 1 time in total.

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    Cerillium
    Senior P2TM RP Mentor
     
    Posts: 12454
    Founded: Oct 27, 2012
    New York Times Democracy

    Postby Cerillium » Tue Jan 24, 2017 8:00 pm

    Biography


    Chrysanthe


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    SYNOPSIS
    GENDER: Female

    SPECIES: Augmented Human

    AGE: 1,872 (chronological); appears to be in her early 20s

    APPEARANCE: Chrysanthe is petite, standing 5'1". Her pale skin hides multiple faded scars from her life as a gladiatrix, but not the marks from the decorative branding she chose as part of her new identity as a Conservator (a modified ouroboros). Her white-blonde hair, blue eyes and altogether elfin features make her look slightly more supernatural than the average human, but the difference can only be pointed out when standing next to a mundane, and only by the most discerning of people.

    OCCUPATION: Conservator

    EDUCATION & TRAINING: Gladiatrix training. Basic field medicine with her powers.

    APPLICATION LINK: viewtopic.php?p=30888774#p30888774

    BIOGRAPHY
    As an illegitimate daughter of a Roman centurion and a Scordisci Celt slave/hairdresser, she was secretly given away as a slave to the headmaster of a gladiatorial school to prevent dishonoring the centurion. When she was old enough, she was put to work to help the gladiators clean their weapons. She grew particularly close to one, a Greek, who gave her the name Chrysanthe after the color of her hair. He gave her some advice about fighting to buy her freedom; it was his plan as well, but he was saving up prize money to live in addition to buying his freedom.

    Fortunately for her, she'd grown up in a period that allowed female gladiators, and she took to his teaching like a fish to water, becoming skilled with the spatha, the Roman long sword. Before her first fight, however, she was approached by Fate herself, who stated that she would die in the ring and offered her a chance to serve a higher power. False memories of her death were planted in the audience, and she was taken away to train in other forms of fighting for another six years. She officially became a Conservator in 163 AD, at the age of 22.

    The spatha and armor gauntlets are callbacks to her past as a gladiatrix; the fire-breathing disco-tortoise was adopted from another Resident who since left Demens Towers (how could she, an animal lover with an affinity for fire, not???); and Dora's cigarette lighter was given to her when her Sister also left at Fate's command.

    SPECIALIZED SKILLS
    • Swordsmanship
    • Polyglot (Latin, Galatian Celtic)

    SUPERNATURAL CHARACTERISTICS
    • Thermokinesis
    • Disintegration
    • Time Manipulation
    • Superhuman Speed
    • Healing Factor

    APARTMENT PICTURE

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    Handler: Tiltjuice

    Last edited by Cerillium on Tue Jan 24, 2017 8:01 pm, edited 1 time in total.

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    Cerillium
    Senior P2TM RP Mentor
     
    Posts: 12454
    Founded: Oct 27, 2012
    New York Times Democracy

    Postby Cerillium » Tue Jan 24, 2017 8:09 pm

    Biography


    Nivea A'delvi


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    SYNOPSIS
    GENDER: Female

    SPECIES: Nevidian

    AGE: 25

    APPEARANCE: She's basically a 5' 6" pale Nevidian woman with short white hair and blue eyes. Those unaware would probably mistake her as being completely human at first glance, but that's the case with most people of her species. She tends to keep tidy and generally seems to have some wit to her.

    OCCUPATION: Freelance Contractor (courier)

    EDUCATION & TRAINING: Mostly either self-taught or taught by family members and the local school house, some additional training was also given by employers.

    APPLICATION LINK: viewtopic.php?p=30889081#p30889081

    BIOGRAPHY
    Coming from an alternate Earth's deep subterranean, the Nevidus were a rather peculiar folk. With origins rather unclear and speculative, and relations with the rest of humanity on the surface having been detached for at least 2 millenniums. It was stated that in an age of prophetic level of strife among the Nevidus civilization, that the underground people shall Return to the surface to reunite with their surface dwelling brethren and grant them salvation from the strife that they endure. At least that was the wishful thinking, as the surface of Earth was one that they would then find to be just as bad as the world they had departed from.

    Nivea was born to a small family in the Nevidan city of Bisith (found below Las Vegas), in a household with her parents and grandparents. Though it became more fractured when her mother had died tragically of illness when Nivea was age 4. Which forced her father to work very long hours in the shipping and packing business in the city's canals, so long in fact, that Nivea hardly saw her father enough to have really felt his parenting. Though that didn't mean he didn't loved her, she knew that part to be quite true.

    Instead it was her grandparents that ended up parenting her the most, telling her plenty of their own life experiences, and teaching her what they knew while at it. She was of course educated a tad more formally but what education the city provided, and she has made plenty friends and acquaintances throughout her life. She eventually left her childhood home at age 19 to move more inwards towards the city's proper, to start on her own and be independent as a freelancer, just as she had wanted.

    After a few years of working in and out with various employers in the City, doing various kinds of honest freelance jobs, she did eventually find stable living. Though as 6 years went by, she had slowly witnessed the decay that was happening in her City, the same kind of decay that was affecting every Nevidan city at that point. It had gotten so bad that she was becoming concerned about heading out anymore, knowing what kind of people were now prowling about. On a fateful night though, it was finally announced by the highest authority in the city that it was time for the prophetic Return to begin commencing, and it was on that same night that Nivea had gotten an mysterious and troublesome job from her current employer.

    Unbeknownst to her, her employer had set her off to deliver a package for the Secularist Movement that has been causing trouble for the City's radical inquisition. And in an intercepting struggle for her package, she had left two inquisitors slain, having known that they would've likely killed her anyway for the trouble. And after still delivering the package that she never gotten to learn anything about, she was eventually apprehended and quickly set on her way to the chopping block the following afternoon of that day... At least until the mission team for her arrives.

    She'll never know what would become of the Return, nor of the surface. There were bigger plans in mind for her.

    SPECIALIZED SKILLS
    • Knife fighting
    • Navigation
    • Coercion

    SUPERNATURAL CHARACTERISTICS
    • Nevidian Dark Vision

    APARTMENT PICTURE

    Image
    Image Credit:


    Handler: Chedastan


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    Postby Cerillium » Tue Jan 24, 2017 8:25 pm

    Biography


    General Romulus Aphrodisiac


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    Image Credit:

    SYNOPSIS
    GENDER: Male

    SPECIES: Enhanced Human with enchanted implants

    AGE: 34 now in the case of the timeskip (countless millennia old from time dilation to his home dimension)

    APPEARANCE: He's an 8'3" tall man who is very tan, and bald. He sports a trimmed dark-haired beard on his face, and his body is very muscular and fit for a General. He perpetually has a set of darkly colored gauntlets that are fused to his hands, and his suit of power armor is highly reflective of any light, and is adorned allover with the face of Wilhelm XXIX and other marks that designate it as the General's suit of power armor. He can easily look menacing and powerful, but at the same time appeared humbling and inspiring.

    OCCUPATION: Former General of the Wilhelm Imperium

    EDUCATION & TRAINING: Wilhelm Imperium Modern Major General Academy of Hackory

    APPLICATION LINK: viewtopic.php?p=30889081#p30889081

    BIOGRAPHY
    Romulus hails from the Wilhelm Imperium's agriculture province of the Madeleine Heartlands, which is located in a infinitely sized flat-world dimension where the Wilhelm Imperium makes its domain, among with infinities of other domains and realms. It's a dimension where warring and campaigning are constantly waged for biddings for power and control. And where petty gods argue amongst themselves for which part of the pie they get to keep as they have their mortal followers die in innumerable amounts for their cause. It's a place where the god, Maccabees, and his Wilhelm's Imperium reign supreme over all else along with the dimension's other successful empires.

    Romulus was born having never known his mother, and was lazily raised at a young age by his uncaring father who was the province's Governor, and countless nannies that luckily cared more about his wellbeing than his father ever would. Eventually he was sent to the Wilhelm Imperium Modern Major General Academy of Hackory at age 8, learning everything about the might of the Wilhelm Dynasty and the Imperium, and its many foes over the millenniums.

    He grew up to be very eager to serve the Imperium, and eventually when time came for former General Titus Everest to die of old age, Romulus was the first to be nominated as Titus' successor by Wilhelm XXIX himself, after having served in the Imperium's army many years prior to after having been enlisted at age 16. He had trained his whole life up to that point to have the position, and having served in many of former General Titus Everest's campaigns. And it was having been amused by his initiative and history, that Wilhelm XXIX had made him the new General on the spot, and tasked him as he did with his predecessor, and that was conquer the known frontiers of the Imperium to create even more frontiers to conquer. And to maintain control of existing provinces. As it was duty for all Generals of the Wilhelm Imperium.

    After years of conquering the frontiers, and wiping out dissidence with no slowing down. Romulus' known career will finally come to a climax, at least as far as history after that will say about him. After having almost completed with the task of wiping out the Prismites that had been a thorn of the Imperium for several Wilhelms, Romulus had gotten close, very close. But on the faithful day of the final blitz against them, the weather had turned violent, the Prismite Warlocks have been messing with the weather in a last ditch effort to prevent their utter genocide. But as the blitz commenced, the Imperium's seer determination overpowered all odds, and on the final hour of the day's cycle, Romulus had cornered the last Prismite Arch-Warlock. Having spent its lifetime fighting a hopeless war against the Imperium, the Prismite chose to sacrifice itself by doing the forbidden, which was tearing a thread through space time.

    As the thread tore, a tear enveloped, sucking Romulus into it before he could kill the last Arch-Warlock. Being hurled into countless universes and realities, and only narrowly avoiding being stretched to oblivion. Crossing over to too many dimensions and back. Romulus was eventually hurled to his final destination, here in the PLverse. He's unaware of what exactly happened to him, and forever will be unknowing of the extent of what had occurred, and what has happened in his absence back in the Imperium. Time of course had already past far too late for his own time back home. He is remembered millennia later as the fabled General of Wilhelm XXIX, the one that was lost destroying the last of the Prismite Menace.

    With his abrupt entrance to the Building though, a new fresh chapter had since begun for him. One of much higher purpose in the grand scheme of things, one that he only hoped his people back home will proud of him for as he continued to fight for their sake even as they since believed him for dead. He had made numerous indispensable allies since his arrival to the Building, and only wants to be ready and steadfast for when the final precious hour comes.

    SPECIALIZED SKILLS
    • Swordsmanship
    • Strategy and Tactics
    • Ability 3 and Points Spent

    SUPERNATURAL CHARACTERISTICS
    • Imperium's Perseverance: It's a series of implants that provides damage resistance and damage output increase when Romulus is in very bad shape or very neared death. He'll still feel all the pain he receives, and that could put him in shock. If he hasn't already passed out, he'll become more suicidally determined the longer the fight drags out, and anything sufficiently powerful enough will still straight up kill him.Must be in great pain in order for the ability to have effect.
    • General's Grace: Can regenerate from wounds, even grievous ones, and be healed faster. He can live far longer than the average human by a millennium. And also allows him to hit more without physically damaging himself as much. He'll still still feel all the pain he receives, and it still won't protect him much from anything sufficiently powerful enough. And damage done to his memory will likely be permanent. Can take time to regenerate, and lost memories from brain damage never really heal unless restored through other means.

    APARTMENT PICTURE

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    Handler: Chedastan


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    Postby Cerillium » Tue Jan 24, 2017 9:01 pm

    Biography


    Otto Maximilian Von Klaus


    Image
    Image Credit: Wikimedia photograph of Wilhelm Bittrich

    SYNOPSIS
    GENDER: Male

    SPECIES: Avatar of a Chaos God of War

    AGE: primordial

    APPEARANCE: It's said that Klaus' face bears an uncanny resemblance to Willhelm Bittrich's. His shoulders are broader and his gait and mannerisms aren't as crisp as Bittrich's. He wears his hair closely cropped along the sides and back. Sparkling blue eyes and a mischievous smile wrap up the genial picture.

    OCCUPATION: Leader of his cultists (known only as Men); Currently serving Demens

    EDUCATION & TRAINING: [REDACTED]

    APPLICATION LINK:

    BIOGRAPHY

    "Much could be said about my Brother's downfall. We must begin with that, of course, because recounting the time before would touch upon every age of man. Suffice to say, there came a time when the matrix of his Being crumbled and his failure earned him banishment. He was reformed in Germany in 1910 and endured WWI as well as The German Revolution of 1918 according to his documents, unaware of what he was prior. These events shaped his newly young mind. Hitler's rise to power gave him (and countless other Germans) hope. He joined the military and two weeks later his family was told that he'd died in an accident.

    I devised to have Klaus recruited by Chaos cultists working within the military's ranks. In an explanation that would take oh so fucking long to go into, he was united with his Greater Daemon, Krieger, and went on to become one of Himmler’s best, a Machiavellian Einsatzgruppe officer (Standartenführer). In reality, he worked for his newly embraced god as part of an effort to obstruct and manipulate; his position gave him the authority he needed. All the while, he thought himself nothing but a standard cultist. Krieger shielded him from the truth of his being - the time was not yet ripe.

    His history first ties in with Minerva Blackwater's at this point. Klaus seemed maniacal in his desire to murder Minerva (a British a Special Operations Executive), and he wasted untold resources in an insane attempt to eradicate her and her "Lads". He gave her the moniker
    unsterblich Miststück (loosely translated: Deathless Bitch) although he secretly admired her tenacity and drive. She was finally captured while freeing elderly "rats" from a rail car, and Klaus was alerted and boarded a train to finally "put a bullet into her head". Tragically, he never had that opportunity. She was brutalized beyond recognition and died in a horse stall at the hands of his own men, a dishonorable death for so mighty a warrior.

    The condition of his worst enemy caused Klaus to psychologically snap. He'd seen many horrors but nothing had left him prepared for what they'd done to Minerva. In that instant, Krieger revealed the full truth of his being to him. Klaus' first act as a god was to restore life to her. It was never his intention to curse her with a daemon (Purna), nor was the daemon selection within his control. To this day, he has never told her how she came to be possessed by a Greater Daemon, or how life was restored to her, but she was a cursed thing now beholden to Chaos. She awoke to find him weeping beside her and, though he did not disclose all that had happened, she joined him in secretly undermining Nazi Germany although she loathed him for what he was.

    He was forced to remain hidden. Fate was not yet ready for his Time. And so he continued on as a cultist until I was able to place him under Atosh, the Indian Splinter of our pantheon. The same splinter of the same god from which Klaus is. Everything went according to plan after that."
    - Frederich Richter, personal notes

    "He's a failed god or a glorified public nuisance. Take your pick. He's clinically insane and wickedly clever. He puts it to use in ways I shudder to think of. He'll kill you with his knowledge, or he'll save you, or he'll simply bend his will to twisting the world around you to better kill you or save you. If all else fails, whack him with your shoe and pray to your god that he doesn't detonate." - Minerva Blackwater, addressing Ilpsitch the Wyvern

    Klaus now resides in the Chaos Quarters with his wife Minerva, and their two children, Sophie and Nash.

    SPECIALIZED SKILLS
    • Swordsmanship
    • Strategy and Tactics
    • Firearms
    • The fiddle and violin, which he plays as a master's level

    SUPERNATURAL CHARACTERISTICS
    • Gestalt psychic field
    • Extensive morphing abilities
    • Hammerspace creation
    • [REDACTED]
    • [REDACTED]
    • Telepathic ties with fellow cultists, daemons and gods

    APARTMENT PICTURE

    Image
    Image Credit:


    Handler: Cerillium

    Last edited by Cerillium on Sat Feb 04, 2017 1:27 am, edited 2 times in total.

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    Postby Cerillium » Fri Feb 03, 2017 8:03 pm

    Biography


    NST 3v1
    (Neste Trilb)


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    Image Credit:

    SYNOPSIS
    GENDER: Female

    SPECIES: Higher Construct

    AGE: apparent age: 30; actual age: unknown

    APPEARANCE: Neste is capable of mimicking a variety of creatures but she most commonly adopts human or lizard form.

    Lizard: technically, not an actual lizard. She's mammalian, and has the breasts to prove it. The N-Series overall reptilian appearance is based upon a now-extinct sophont species; it's utilitarian in nature. Neste, like all of her sisters, stands roughly 5' in height and weighs 110 pounds. Her coloration is predominantly white due to age and time in stasis (pigments fade over time). Her eyes, which have been described by others as "soulful" or "doe eyes", are golden in color due to the deposition of the lipochrome in the iris; the eyes are similar to human eyes in that the white conjunctiva is visible. Her ears are thin and elongated, and she's capable of swiveling them (doing so is considered undignified). Her short horns are a soft cream in color. She is currently tail-less and sans the normal mane of feathers that constructs grow and shed once a year. N-Series are toe walkers; the foot is elongated and the heel doesn't touch the ground.

    Human: Neste appears to be in her twenties, although she is actually much older due to long periods of stasis. Her height and weight are the same as in lizard form. She's typically pale skinned although she's capable of adjusting her skin tone. Her dark hair hangs in curtains to frame her face (perfect to hide behind) when not pulled back and held in place by clips; it tends to curl at the ends. The human form is the least draining form a construct can take.

    True Form/Construct Form: A cross between reptilian and human, this form is seldom seen by anyone. Considered an intimate form, they regress to this state when housed in the Exoskeletons.

    Several characteristics are present regardless of her form. A series of ports, used to interface with her exoskeleton and other Swithwardian tech, runs bilaterally down her spine. The ports remain in a closed state unless she's interfacing with something; they're a soft blueish color and frequently mistaken as tattoos by those unfamiliar with biotech. Her number series is tattooed near her clavicle as well as the on her right side inguinal region. The numbers and letters are accompanied by NiSci glyphs. She has small, greyish dots splattered on each side of her head and along her neck, and freckling her fingertips and palms; these are sensory organs.

    Exoskeleton: Scel, despite seeming like a separate being, is in fact a facet of Neste herself. Overseers form their Exos similar to a caterpillar's cocooning process. The exoskeleton tends to take on a personality of its own.

    OCCUPATION: Force Commander, Demens Chosen

    EDUCATION & TRAINING: REDACTED

    APPLICATION LINK: viewtopic.php?p=30892536#p30892536

    BIOGRAPHY

    Construct background:
    Higher constructs (machina mortifero) are engineered creatures containing a storehouse of genetic information gathered from various sources. The higher construct is able to absorb genetic samples from unfamiliar or new species, sequence it, and intertwine it with their own strands. In this manner, the universe is cataloged and preserved. Unfortunately, these constructs were fashioned at a time when the Nifidium Convocation acquired data and leveled planets through nefarious means. Neste is a weapon in that regard, capable of sweeping through a setting to process genetic material in order to warp biomatter it into a drone swarm under her direct psionic control. N-Series were built for the singular purpose of annihilation.

    The Overseer construct program was short lived (lasting only a few centuries) before it was deemed too expensive to maintain. All N-Series were slated for destruction. The emergence of a new enemy, the Ba'a (machine species), necessitated the need to restore them to their exoskeletons. They were reconditioned to be more effective. The majority of N-Series were destroyed by the Ba'a war machine, or else crippled to the point of uselessness. Many of these damaged constructs found homes within the diplomatic branches but a few intact ones, like Neste, were kept in service much longer than necessary.

    While in circulation (a state whereupon the construct operates as a ghost in a shell), the N-Series does not age. She loses her sapience and the ability to think freely. Some do have "breakthrough" moments while in circulation, but these constructs are subjected to reprogramming if such a state is detected.

    The Overseer construct program is still operating in the Nifidium Convocation, although the Convocation no longer engages in genocide (unless provoked) and prefers to regulate itself to the role of star shepherds and lore keepers. Some witherwards have removed themselves from the Convocation in a bid for freedom. Swith Witherward, where Neste was assigned, gained its independence in 2012. Neste and her sisters were "freed" rather than destroyed. A law was passed shortly thereafter prohibiting them from touching screwdrivers (anti-machine reconditioning was a bad idea on the Nifid's part).

    It is important to note that higher constructs were never intended to be self-aware; they were intended to operate similar to any programmable machine. Few witherwards see them as sophont beings. Even within Swith Witherward, there is division amongst scientists with one camp accepting the construct's sophont state while the other insist that the construct is nothing but an AI or else simply mimicking sophont behaviors. In truth, not all N-series are sophont; it is only the NS*, NR*, and NL* batches that posses this quality.


    Neste:
    Despite her age, Neste has only a total of 30 years outside her exoskeleton; she's socially stunted. Couple that with two decades of being treated like a tool whenever she ventured into society, and you'll find yourself with a timid, self-doubting and mistrustful creature prone to irrational fears. Like all her sisters, Neste is overly curious, and eager to learn and please.

    Neste served with the military as an Overseer before rotation to diplomacy. She was assigned to Lord Grevin Sage for two months before her selection to serve in an ambassadorial capacity (bad idea, sending an N to a planet that might possibly contain a lot of machines). She is unaware of how she arrived in Bielefeld and has gaping holes in her memory.

    It wasn't until Brother Septimus Itum arrived that Neste came out of her shell and ceased lurking in the shadows. Through some heavy, mutual soul searching via memory examination and the Carnival's tents, she discovered that they shared a similar desire to step away from the monsters they were in their past in order to become more. It's not until recently that Neste came to understand that the emotions the cyborg invoked in her were actually love (a foreign concept to a species that is told they're incapable of such things). She forgives him his flaws and accepts that those things are part of who he is.


    SPECIALIZED SKILLS
    • Piloting
    • Polyglot
    • Construct martial arts (blade weapon)

    SUPERNATURAL CHARACTERISTICS
    • Psionics
    • Null
    • Overseer Spawn

    APARTMENT PICTURE

    Image
    Images of her biogarden



    Last edited by Cerillium on Sun May 21, 2017 4:30 pm, edited 1 time in total.

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    Postby Cerillium » Fri Feb 03, 2017 8:17 pm

    Biography


    Septimus Alsius Itum


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    Image Credit:

    SYNOPSIS
    GENDER: Male

    SPECIES: Human, modified (cyborg)

    AGE: 2000+ (chronological); mid-40s (physical)

    APPEARANCE: Septimus stands at five feet, ten inches with a thin build and tanned skin. He has heavy scarring and burn marks on the right side of his face and his right eye has been replaced with a cybernetic ocular implant. The cyborg's hair is thick and black, with grey flecks beginning to betray his age, and combed with a slight-left offset parting for cleanliness of appearance. He shaves, though prefers to keep his facial hair at a thin scruff. He can be seen wearing both normal Terran clothes - preferring suits, collared shirts, dress pants, and dress shoes over casual-wear - as well as the traditional robes of the Confederation that he wore when he was a member of its government. The red scarf and sash are priceless to him, as they were knitted by his mother.

    OCCUPATION: Diplomat and Political Strategist, representing O.C. Demens and his Chosen

    EDUCATION & TRAINING:
    • Class IV (equivalent to a PhD) Philothanatologist; Alma Mater is "Schola Academia Kashtilag Zone IV" (Philothanatologist, 4)
    • Trained in Politics and Foreign Relations under the Regent Board; Mentors were Consul Yarick Brutus and Captain Emily Ophelia (Diplomat, 4; Enhanced Interrogation Techniques, 4)

    APPLICATION LINK: viewtopic.php?p=30894796#p30894796

    BIOGRAPHY

    Septimus Itum was the youngest member of the Regent Board of the Confederation of Agymnum, a highly-advanced multiversal empire spanning nearly two dozen planets spread across several universes and connected via a series of warp gates and teleportation portals. Agymnum was a meritocratic technocracy, whose citizens were highly educated and whose primary output was research rather than some physical good for trading. Seekers of knowledge, the state and its citizens sought to explore the far reaches of the known universes, contact various civilizations, share knowledge, and record all sorts of data - useful and useless - for future denizens of the world.

    Few noteworthy events occurred during his 1,200 year existence. The destruction of planets, birth of stars, and expansion of Agymnum is considered insignificant, as all these had been occurring long before he was born and would be going on long after he died. He spent much of his childhood as most people in Agymnum did, studying hard in the state-funded Schola Academia and eventually selecting a specialization for research and creative development. His selection was in the study of the biological cessation of existence and the possibilities there were for preventing it and reversing it, or philothanatophy (lit. "love of death").

    Following his graduation with honors from the Schola Academia, he worked in Mobius Research Conglomerate for several centuries before eventually being recruited by the Regent Board as a future ruler. While groomed by the current Regent Board members, he continued research in philothanatophy privately and eventually received the permission and funding to create Lazarus LLC, which he founded alongside his research fellows from his Academia days.

    Upon the death of the Counsel of the Regent Board, everyone surviving was promoted up one level and thus Septimus took up his mantle as the newest official member of the Board, becoming its primary diplomatic officer and ambassador. He spent his next 800 years in this position, expanding trade, networking with various nations, and continuing research with Lazarus LLC when he had spare time. The particular project he was working on prior to his unfortunate disappearance was an experiment in attempting to resurrect a dead person whose memories and personality had been stored (in binary) in the Infinity Circuit.

    With his arrival in Bielefield, Septimus found himself clinging to one of the few reminders of his old world: Neste Trilb, a construct hailing from Swith Witherward, a protectorate of the Nifidium. He later accompanied Neste to the Carnal Carnival, where he confronted his demons and died before being reborn as a result of her tail and a nifty cloning process. Following these and other adventures, he became close to Neste and later admitted his love for her, with the two becoming an official couple shortly before Septimus was elected to office as one of three district representatives for the Market District in Bielefield.

    Following the Building's transportation to Gallimaufry, Septimus became involved in local negotiations with Urbem Ascalon before disappearing during an experiment conducted with the assistance of Neste and Nila Trilb, with the intention of subduing his unruly processor. He later re-emerged following Demens revealing himself and several of his Chosen as the "Natives" inhabiting the Island.

    SPECIALIZED SKILLS
    • Shooting (pistols, rifles)
    • Piloting Confederation Transport Craft
    • Melee Combat (Polearms)
    • Enhanced Interrogation Techniques

    SUPERNATURAL CHARACTERISTICS

      APARTMENT PICTURE

      Image
      Image Credit:


      Handler: Highfort

      I wear teal, blue & pink for Swith
      There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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      Postby Cerillium » Fri Mar 10, 2017 9:58 pm

      Biography


      Devine


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      Image Credit:

      SYNOPSIS
      GENDER: Doesn't identify with gender (male)

      SPECIES: Human

      AGE: Unknown

      APPEARANCE: Perpetually changing style, wardrobe, and makeup keep the Residents guessing. Perhaps only Devine's roommate knows their true appearance

      OCCUPATION: Fashionista, negotiator, glorified accountant

      EDUCATION & TRAINING:
      • PostApocalyptia, aka Rigel

      APPLICATION LINK: viewtopic.php?p=30915440#p30915440

      BIOGRAPHY
      Good lord, where does Devine even begin? Postpoc wasn't exactly your getaway resort planet, just the opposite, it was that shithole where even criminals avoided at all costs. How Devine survived is a combination of intelligence, wit, and exquisite taste. That's right, precious, Devine managed in this backward dustball for a good while til some Vagabonds had to turn things up and make his life all that more complicated. Oh wait, that was Archaeologists' Association. Whatever, semantics. What does matter is that these bitches needed a babysitter and Devine was it. One job went awry and we got our asses planted on Galli and from there, we... screw it honey, if you wanna know more then ask me. Devine ain't got time for 20 questions and a fucking pop-quiz!

      SPECIALIZED SKILLS
      • Negotiation
      • Firearms
      • Close Quarter Combat

      SUPERNATURAL CHARACTERISTICS
      • Fabulous

      APARTMENT PICTURE

      Image
      Image Credit:



      Last edited by Cerillium on Fri Mar 10, 2017 9:58 pm, edited 1 time in total.

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      Postby Cerillium » Fri Mar 10, 2017 10:04 pm

      Biography


      Calani Marliten


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      Image Credit:

      SYNOPSIS
      GENDER: Female

      SPECIES: Human

      AGE: 28

      APPEARANCE: Look down. I do not mind.

      OCCUPATION: High-class escort, actress, and glorified trader of information

      EDUCATION & TRAINING:
      • Consorts' Lodge, PostApocalyptia

      APPLICATION LINK: viewtopic.php?f=31&t=399914&p=32371924#p32371924

      BIOGRAPHY
      Things were fortunate for me. My family was well off, I could do what I wanted and felt was right. My sister went off to be a scientist. From her, I saw the importance of knowledge; but my mind took me in a different direction. On Postpoc, the Consorts’ Lodge is second to none in seeing value in the abstract, even if being an artist in the usual sense of the word isn't what they teach you to do. I make a good living in trading my services and the Lodge’s prestige for useful information. Not every payment involves me lying on my back, though - I couldn't look the head of the Lodge in the face if it were; and Devine would probably throw me out for taking up the room all the time.

      Even so, the Lodge teaches you all about getting the best value for the information you’re after, and how best to build a relationship so you get that best value over time. Whatever you're best at, they build and build on it and wrap it all up in a cloak of refinement and culture. When finished, people like me get turned loose on Rigel, to set ourselves up as traders and collectors of information. We keep neutral, because everyone can use a completely trusted messenger - or, at least, trusted enough only to use what we discover for the Lodge, not for our clients. If you do well enough, you earn your freedom from the Lodge - and that’s how I wound up meeting Zsa Zsa Devine on that last job. But if you’d like to know more, feel free to ask either one of us.

      SPECIALIZED SKILLS
      • Amatory arts
      • Acting ability

      SUPERNATURAL CHARACTERISTICS
      • None

      APARTMENT PICTURE

      Image
      Image Credit:


      Handler: Tiltjuice

      Last edited by Cerillium on Sun Aug 27, 2017 3:48 pm, edited 1 time in total.

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      Postby Cerillium » Fri Mar 10, 2017 10:14 pm

      Biography


      Mathias Strand


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      Image Credit:

      SYNOPSIS
      GENDER: Male

      SPECIES: Human

      AGE: 35

      APPEARANCE: Caucasian, 6'0", 182 pounds, pale white, bespectacled, often wearing a headscarf.

      OCCUPATION: Naturopath and botanist

      EDUCATION & TRAINING:
      • Academy of Naturopaths, Postpoc

      APPLICATION LINK: viewtopic.php?p=30925611#p30925611

      BIOGRAPHY
      On Postpoc, Mathias was a drifter by nature who traded family and the bustle of the Ticaret Oasis for a more solitary existence in the Great Khan area five years ago. Although he maintained lodgings in the city proper, he generally struck out to find his own way with the desert nomads, cycling from group to group. Having built trust, bit by bit, he familiarized himself with their speech, ways and traditions, and with what they knew of the wildlife.

      On Galli, he finds himself confronting an entirely new and unexpected set of challenges. Here, he trusts in Esma and the other Vagabonds alone, and hopes that they in turn trust him through their shared experiences back on Postpoc.

      SPECIALIZED SKILLS
      • Acupuncture
      • Botany

      SUPERNATURAL CHARACTERISTICS
      • None

      APARTMENT PICTURE

      Image
      Image Credit:


      Handler: Tiltjuice


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      Cerillium
      Senior P2TM RP Mentor
       
      Posts: 12454
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      Postby Cerillium » Fri Mar 10, 2017 10:33 pm

      Biography


      Henry Lawson



      SYNOPSIS
      GENDER: Male

      SPECIES: Human

      AGE: 20

      APPEARANCE: Henry has an otterish-body-- Moderately muscular swimmer's body with a height of about 5"8' and weighs about 120 pounds. Has black hair with a grayish-white shine or sheen on his tips. His eyes are an interesting color of a lilac or pastel purple (whether or not these are contacts are natural makes people guess and curious about it). Fair-skinned with a light tan. Wears a pair of big-rimmed "nerd" glasses as his peers tease him about with an ear piercing on his left ear. Prefers to wear jock-like jackets with jeans and beanies, graphic tank tops with shorts and flip flops for casual wear, and for something semi-formal: rather classy and elegant, but still comfortable and versatile. Like a cardigan sweater with a shirt and tie underneath with brown pants and dress shoes.

      OCCUPATION: Veterinary Technician (prior)

      EDUCATION & TRAINING:
      • A university in New England (Specifically New York) where he got his Bachelor's in Biology and Master's in Animal Science. Got his Associates as Veterinarian Technician while in Texas

      APPLICATION LINK: viewtopic.php?p=30940147#p30940147

      BIOGRAPHY
      Born in the great hipster city of Austin, Texas, Henry Lawson's parents were some of the wealthiest people in the state, both being real estate tycoons throughout Texas. For the past 12 years of his life, he and his family, which were living the dream. He went to some of the best schools in the city and made lots of friends with the local elites' children; only due to his parents forcing him to, making them more like acquaintances rather than friends. But other than that, everyone was happy and enjoying life. At a young age, Henry was a musical prodigy, learning how to play the piano and violin at 3 and the saxophone at 7. His parents have taught him some of the things that they learned in real estate and business at the age of 10 when he fully understood the concept of it. They thought that by doing that, that Henry will follow in their footsteps and carry on the real estate empire they build.

      Since a young age, Henry always loved animals and and his dream was to work with them. He could name almost animal or that he saw and what they ate, lived, and almost everything that you can think of due to the large amounts of time reading books about them and going to museums of science and natural history. And with the family, dog, he became more close friends with him as well as other animals rather than other children or people in general. Something that his family never understood.

      But all that soon came to an end. There was a large economic crash in Texas, resulting in the housing prices to fall drastically and people to move out, which resulted in the Lawson family to lose nearly lose their billion dollar empire and even file for bankrupt. This was a sudden and drastic effect of the crash was that they family had to sell their house, land, and all their belongings. His parents were forced to get minimum-waged jobs and Henry was forced to go from the award-winning private schools of elites to the average public school at the age of 13, something that was basically hell to him due to the amount of bullying and harassment that both his private and public school friends due to his sudden economic class change. And without nobody to help him, Henry used music and the comforting of animals as a coping mechanism for his pain and despair.

      As time passed, Henry gotten use to his change. He excelled in school and was the number one student in every class and grade up until he went to high school. When he graduated high school as valedictorian, he was awarded with a scholarship to one of the best colleges in the country for animal science and biology. His dream to work with animals were starting to become a reality. Now, he's has his degree in Animal Sciences and with that, hopes to prove that he can make it without the help of his family or selling and buying houses. And do what he always wanted to do.

      SPECIALIZED SKILLS
      • Virtuoso/Creativity (Includes cooking)
      • Athleticism/Endurance
      • Zoopathy

      SUPERNATURAL CHARACTERISTICS
      • None

      APARTMENT PICTURE

      Image
      Image Credit:


      Handler: Saldinado


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      Cerillium
      Senior P2TM RP Mentor
       
      Posts: 12454
      Founded: Oct 27, 2012
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      Postby Cerillium » Sun May 21, 2017 4:35 pm

      Biography




      Mezran, Son of Jag'oth, of the House of StoH'raQ



      Image
      Image Credit:


      SYNOPSIS

      GENDER: Male

      SPECIES: Klingon

      AGE: 35

      APPEARANCE: Cranial ridges on Klingons' forehead and nose are most noticeable. Mezran has a dark tan complexion, dark-brown eyes, ragged and sharp yellow teeth. Like most Klingons, his hair is a thick brown-black mixture often unkempt and fall close to his shoulders.

      OCCUPATION: Former Captain of the Hegh'Ta, resident warrior

      EDUCATION & TRAINING: To be part of the Klingon Defense Force, all prospects must complete an intense and exhaustive three year course in Klingon Academy. Those of noble blood or family name vouched for, or family name held in high regard, may advance to the Command and Tactics Institute.

      APPLICATION LINK: viewtopic.php?f=31&t=399914&p=31019282#p31019282


      BIOGRAPHY

      Mezran was born under a proud House with growing influence on Qo'Nos during - and after - the Dominion War. Never had the family seen such honor and riches bestowed upon them as the House took part in many frontier battles. Mezran, at the start of the war, entered the Klingon Defense Forces as a lowly foot soldier, bringing honor to his father and House however and whenever the opportunity presented itself when faced with the Jem'Hadar. His involvement in many ground assaults against the Jem'Hadar earned him a battlefield promotion and soon found himself as chief tactical officer on a Klingon Battlecruiser, the Hegh'Ta. The warship would be part of the Allies' final push into enemy territory at the Battle of Cardassia. The ship, her captain, and its crew were lauded for their success and survival of one of the most costly wars in Klingon history. Soon after, Mezran was promoted as the Hegh'Ta's commander, while his superior moved upward to commanding a fleet of his own.

      After the war in 2377, Mezran and the House of StoH'raQ would pledge its loyalty to the empire and support of Chancellor Martok in his bid to secure his power against the House of Duras, a family of traitors. The civil war was brief, but victorious, and the House of StoH'raQ was given additional bounties for its participation. In 2379, the Hegh'Ta joined the 3rd fleet on its assault against the Holy Order of the Kinshaya, in retribution for their attack against an unarmed Klingon farming colony at the fringes of Klingon space. In 2381, on a routine border patrol (silent running), the Hegh'Ta was caught in an unidentified phenomena. Ordering the helmsman to veer off, the maneuver would prove useless and the vessel pulled into what could only be classified as a vortex by visual sensors.

      It was all Mezran can remember from it, as he found himself in a strange city with humans populating the area. Since then, adapting to life among the Residents has proven easy for the Klingon, filled with equally strange beings and even those claiming themselves paranormal (Klingons do not believe in superstition, although his inflexible view has seen some improvement, especially during the last two TribbleQuests).

      Mezran is a proud warrior and like many Klingons, hold honor (and especially personal honor) in highest regard. He, like most of his kind, are quick to insult, but also quick to anger, and also quick to be amused by those that can stand on their own. This is not to say that Mezran is incapable of forming friendships, as Klingons are wholly loyal and any debt incurred would be paid back. Mezran holds the ideal of "the flame the burns shortest, burns brightest", and in keeping with the warrior society he was raised in, is unafraid of sacrificing himself in glorious, and honorable, combat.

      Since his arrival to Bielefeld (and now Gallimaufry), he has befriended few and set upon adventures including trips to his homeworld. He has added a few people in his house that he considers family (Chrys, Rudolf, and Hans), allies (Tavana, Neste, & Septimus) and fellow warriors (such as Torsii, during the brief changeling hunt on the island). The proud warrior hopes to induct a few more honorable people into his house as well as more stories to enrich the proud family name. In matters of the heart, Mezran’s desire for a mate is nothing short of comical at the moment; as he yearns for the powerful Tavana and stares in awe with absolutely no clue how to win her over (and because the Mincivet hasn’t figured out how yet either).


      SPECIALIZED SKILLS
      • Combat
      • Tactical Analysis
      • Leadership
      • Basic engineering (Trek based)

      SUPERNATURAL CHARACTERISTICS
      • Klingon Physiology

      APARTMENT PICTURE

      Image





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      Cerillium
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      Founded: Oct 27, 2012
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      Postby Cerillium » Sun May 21, 2017 4:42 pm

      Biography




      Giovenith


      Image
      Star3Catcher aka Giovenith


      SYNOPSIS

      GENDER: Female

      SPECIES: Deity

      AGE: 20

      APPEARANCE: Giovenith stands at 5 feet, 2 inches, weighs around 98 pounds, and is slight. She has pale skin, dark lavender eyes, and short, often frizzy white hair which lights up with colors when acting in accordance with her divine domain. She is rarely seen wearing anything besides her light pink sweater-dress, white and purple stripped tights (with navy blue shorts pulled over under skirt - no panty shots for you!), light purple legwarmers, bright pink sneakers, and headband with a ceremonial winged gem pin attached. She has a small degree of dragon physiology, able to unhinge her jaw, swallow and digest bones and raw meat, possesses elevated biting strength, and can communicate instinctually with most dragon species.

      Voiced by Lacey Chabert, a la Eliza Thornberry; "I'll tell him where and when I decide to tell him, okay?" "I told you, they don't allow chimps in school!"

      OCCUPATION: Freelance artist

      EDUCATION & TRAINING: Homeschooled with a high school education

      APPLICATION LINK: viewtopic.php?f=31&t=399914&p=31009920#p31009920


      BIOGRAPHY
      Giovenith was born in a pocket dimension on December 8th, 1996 to the Creator Greater Being Pearlelei, the fourth of the Being's parthenogenic divine offspring and second daughter. She was brought to life to be the goddess of the rewards of victory (safety, culture, satisfaction, art, etc.) in the Triitetclo-Cloerith pantheon. Born with a physical body that aged at a normal rate and slowly developed power over time, Giovenith was raised both on earth and in her mother's Heaven, learning normal skills like reading and writing along with the etiquette needed to peacefully coexist with the other pantheons of the universe. Her childhood was wholesome, cozy, and loving.

      At age 15 though, Giovenith found herself having to leave her family and home as her mother's assistance was needed in the recent flair up of the God War. She was assigned the task of hiding away with a whistle containing part of the Greater Being's essence to be used in the event that the latter's consciousness was scattered, a very important backup when facing against Devourer Greater Beings. She was given "the fog," an enchantment meant to induce eccentricity in order to protect her thoughts, and sent to Vafflehelm (the original city of PL). Almost immediately upon arrival she was hit by a truck, but her life was saved by the force of the whistle and she escaped the hospital soon after to live with the local alley cats, where she was discovered by Bones and Co. and offered a home at the Building. It took time to reveal her full nature and purpose for being there, but eventually Giovenith opened up (if in a somewhat confusing way) and informed her new friends of the God War her mother was participating in. Eventually Pearlelei gave the all clear to take back the whistle and remove the fog from her daughter, who was now welcome to come home, but Giovenith decided to stay with the community she had come to love.

      Throughout her life at the Building, Giovenith has gone through many adventures and grown up a great deal along the way. She is learning from her elders what it may mean to be a god, helping her friends fight off destructive forces, and dealing with new adult experiences such as love. Personality-wise, Giovenith in notoriously sugar, spice, and everything nice, a happy and optimistic girl with childish streak and a desire to do good. She is an artist in all sorts of mediums from painting, to origami, to fashion, and there are very few aspects of her life she does not incorporate this into. She often comes across as eccentric but is generally fun to be around. That said she does have her moments, possessing a bit of a buried selfishness from her nature as a deity and not always understanding when she can't or shouldn't help someone. She has a paradoxical discomfort with being too grown-up too quickly while also deeply desiring to be a "classy lady" who is strong and comfortable with her adult femininity.


      SPECIALIZED SKILLS

      • Artistic skill
      • First Aid

      SUPERNATURAL CHARACTERISTICS
      • Papyrokinesis
      • Healing
      • Magic Sensing
      • Reflection travel

      APARTMENT PICTURE

      Image


      Handler: Giovenith



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      Cerillium
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      Postby Cerillium » Sun May 21, 2017 4:47 pm

      Biography




      Willow Streaks


      Image
      Image Credit: Star3Catcher aka Giovenith


      SYNOPSIS

      GENDER: Male

      SPECIES: Sapient pegasus-pony

      AGE: 22

      APPEARANCE: Willow stands at 3.5 feet from hooves to top of head (1.0668 meters, 10.5 hands) and weighs around 600 pounds (272.155 kilograms). His coat is dark grey, his eyes blue, and his mane and tail black. He sports something of a mop top, and when left unattended, his mane's bangs tend to obscure his eyes. Willow is considered very short and petite for a stallion of his age, described sometimes as a babyface or youthful/effeminate "pretty boy." He appears to subscribe to beatnik subculture, often wearing a black turtleneck and wristbands, and occasionally a beret. His cutie mark is a black and white star superimposed on dripping black paint splatters, shown here.

      OCCUPATION: Painter

      EDUCATION & TRAINING: Flight School graduate (equivalent to a high school education, with a slant towards meteorology)

      APPLICATION LINK: viewtopic.php?f=31&t=399914&p=31009920#p31009920


      BIOGRAPHY

      Willow Streaks was born on December 7th, 1994 to fiery tennis athlete Sapphire "Saphy" Striker and her sweet-tempered children's sports coach husband, Winning Streaks II, in Cloudsdale, Equestria. He is his parents' only child. Despite growing up in "jock culture," Willow was never very good at sports or other physical activities due to both his very small build and natural meekness. Though his parents were very accepting and supportive of anything their son wanted to pursue, they often signed him up for various different children's sports teams in a well-meaning attempt to help him find his fit and foster his self-image. But clumsy when under pressure, afraid of confrontation, and easily prone to crying, Willow failed at every single one even when trying his best, and the frequency of these failures and the bullying that resulted from them took a toll on his self-esteem. Willow spent much of his childhood feeling like a burden to others and inadequate, causing him to withdraw and develop an introverted, asocial personality.

      In his time secluded from the world, Willow found a comfort in arts and crafts. Unlike the world of athletics, there were no rules or winning or losing, no necessity to have constant grit, and no need to improve to anyone's standards or pace but his own. It helped him purge his negative emotions and soothe himself with imagery that made him feel safe and happy, like colorful fishes swimming through cool blue water, or a colorful road leading to a far away place filled with alien beings to whom he was actually useful and capable. He was happiest when it was just him and his own imagination. One day during flight camp he was one of many witnesses to Rainbow Dash's first sonic rainboom, which caused a wave of excitement among the other children to earn their own cutie marks in fast flying. Not caring for fast flying but wanting to fit in, Willow joined a race but, being a weak flyer, crashed into a house painting sight and caused a mess. At first saddened by the trouble he caused, he was cheered up by seeing that the mess he created looked nice, and his cutie mark did appear - a mark for abstract painting.

      With a life goal in focus, Willow slowly developed better confidence throughout his teens and early adulthood, his quiet meekness giving way to cynicism and fiery skepticism, though underneath it all he retains a sensitive and tender heart. He also honed his artistic abilities and by the time he was 14, his mother had used her athletic connections to secure him several sponsors and spots in upcoming elite art shows in order to kickstart a career far ahead of most beginners. Having made enough money from his first few shows to begin living independently, he graduated early at 15 and moved to Ponyville (three years prior to Twilight Sparkle). His art career took off and he soon made a name for himself outside of his mother's influence, eventually working his way up to make the Equestrian equivalent of around $77,000 a year off his art. He first met and befriended Sterling Venture at age 18 when the latter helped him out of a pile of snow during Winter Wrap-Up, and despite the two's seemingly opposite personalities, they quickly warmed up and eventually became best friends. One day, the two of them decided to put together a teleportation spell in one of Sterling's books only for a wayward chipmunk to botch the spell and send them tumbling into the human world where they were welcomed into the Building. Willow took up residence with godling and fellow artist Giovenith, and immediately began to investigate ways to return to Equestria, but has since found himself just as invested in his new life here at the Building as his old, especially upon learning of the imminent God War.

      Personality-wise, Willow is a bona fide Jerk With A Heart Of Gold, often intially coming across as cynical, asocial, and a bit pretentious, but past that carries a sincere and strong desire to care for his friends, a passion for beauty, and a dedication to the goodly principles of ponykind. He is highly skeptical to a fault, immediately and intolerably dismissive towards anything he views as superstitous or impossible sometimes to the point of denying evidence in front of him, and can become very frustrated and caustic when confronted with something that doesn't make sense to him. He is a bit of a neat freak, and like most beatniks, has a love for jazz and coffee. He is patriotic towards Equestria, and like all ponies, worships the alicorn Princesses as gods, especially Celestia.


      SPECIALIZED SKILLS

      • Artistic skill
      • Meteorological knowledge

      SUPERNATURAL CHARACTERISTICS
      • Atmokinesis
      • Flight
      • Daemon Friend



      APARTMENT PICTURE

      [Shared apartment with Giovenith]
      Image


      Handler: Giovenith



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      Cerillium
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      Posts: 12454
      Founded: Oct 27, 2012
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      Postby Cerillium » Sun May 21, 2017 5:32 pm

      Biography


      Myra Bones


      Image
      Image Credit:

      SYNOPSIS
      GENDER: Female

      SPECIES: Half-Dragon, human in appearance.

      AGE: 19

      APPEARANCE: Myra is shy, but not overly so. She's not incredibly physically fit, and failed P.E. because she couldn't do pull-ups or other upper body exercises as well as the other girls. She's thin, with sallow skin and dark hair and eyes. She stands 5'3".

      OCCUPATION: Oracle, Demens Chosen

      EDUCATION & TRAINING: REDACTED

      APPLICATION LINK: viewtopic.php?p=30892536#p30892536

      BIOGRAPHY
      Myra is the daughter of Morag Bones, who has business in Bielefeld. He's seldom home and Myra is left to her own devices while he's away.

      She was born in Ireland. She was a fairly good student, except for P.E. and she has a love for language and writing. She moved to Bielefeld with her father and nothing changed. He was still too busy for her, still away for long periods of time, and still an absentee parent when she needed him most. She desires nothing more than to prove worthy of his love, and doesn't understand why his work comes first. She keeps the house tidy, always in anticipation of him returning home. She doesn't realize what he is and doesn't know know what she is. Sadly, her time of discovery is coming. She'll eventually learn that he hid her away in Bielefeld on the off chance she might develop some draconic abilities.

      Her love for literature means that books are her best friends. An avid reader, Myra is often found at the public library or browsing the books in the building's library. She loves dragons and has a small collection of stuffed toy dragons and figurines.

      Myra was drafted to fill the role of an Oracle, though she agreed to it hesitantly. Extensive (and painful) training went in to her physical preparations for it.


      SPECIALIZED SKILLS
      • Orb Transference and Mastery
      • Writing
      • Interview/interrogation
      • Myra is a natural polyglot. She speaks several languages and picks up on new languages easily. She can not write in languages that the non-Latin alphabet

      SUPERNATURAL CHARACTERISTICS
      • Innate resistance to magic, uncontrollable.
        Strengths: it takes powerful magic to affect her, and she can not be physically manipulated through it. It gives her a bit of immunity regarding magic-caused illness as well.
        Weaknesses: the resistance only applies to things which can affect her. For example, if someone uses magic to drop a car on her, the magic controlling the car can't be resisted. Her skin can't be burned by a magical fireball, but her clothing can catch on fire as a secondary effect, thus she takes damage from the burning clothing.
        Restrictions: uncontrollable, which means healing spells or potions are useless
      • Draconic ability

      APARTMENT

      Image
      Her father's apartment




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      Cerillium
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      Postby Cerillium » Sun May 21, 2017 5:44 pm

      Biography


      Hanselmann "Hans" Fleischer-Schaefer


      Image
      Image Credit:

      SYNOPSIS
      GENDER: Male

      SPECIES: Cursed Immortal (former human); host to the Bloodthirster, Rache.

      AGE: Unknown

      APPEARANCE: Hans retains his WWII grey wool Nazi uniform (the swastikas have been replaced by his god's symbol) though this has recently been replaced by the uniform issued to all Demens Chosen.

      OCCUPATION: Covert

      EDUCATION & TRAINING: Former Nazi officer; uncountable eon's worth of service to Chaos.

      APPLICATION LINK: viewtopic.php?p=30892536#p30892536

      BIOGRAPHY
      Character Background/Biography: Although tasked by Klaus to thwart the Nazi party from the inside, he frequently was placed in positions that required him to murder innocents. (erm... this character used to be Cer's. I don't have access to his old bio. I'd like to keep it the same.)

      Hans was brought to Bielefeld by Klaus and Atosh in order to assist in thwarting a Drone invasion. He proved his value during a subsequent Cthulhu invasion, and remained on, taking over as Cultist Leader once Klaus had returned to godhood.

      His personal life remains very simple. He cares for his animal-loving brother, Rudolf. He found himself falling into love with Chrys the Conservator, despite her marriage to Dia, and his attempts to woo her are unceasing despite them living together as a couple.

      The recent bane of his existence was the Untermenschen Sicherheitspolizei - or USiPo - where he unhappily served as Director.


      SPECIALIZED SKILLS
      • REDACTED - character abilities used to sort IC screwups in training RP

      SUPERNATURAL CHARACTERISTICS
      • REDACTED - character abilities used to sort IC screwups in training RP


      Handler: Swith Witherward stole him from Cer

      I wear teal, blue & pink for Swith
      There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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      Cerillium
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      Posts: 12454
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      Postby Cerillium » Sun May 21, 2017 7:08 pm

      Biography


      Minerva Blackwater


      Image

      SYNOPSIS
      GENDER: Female

      SPECIES: Cursed Immortal (former human); host to the Keeper of Secrets, Caputapurna.

      AGE: unknown

      APPEARANCE: She is best known for her vibrant red locks and, when off duty, a skin tight, neck to toes leather outfit (replete boots). Typically, the hair is tied into a bun to keep it from her face. Pale, with hazel eyes, she stands 5'7".

      OCCUPATION: Building Commander, Demens Chosen; deity assassin

      EDUCATION & TRAINING: Catholic education; Special Operations Executive (SOE); training through Chaos

      APPLICATION LINK: viewtopic.php?p=30892536#p30892536

      BIOGRAPHY
      Minerva was born in India in 1918. That was the year the Flu Pandemic began its deadly spread. Her father, Basil Blackwater, was an officer in the Brisith Navy. He died before her birth and her mother succumbed to the flu a month before her due date. Minerva, named after her own mother, was placed on the dead woman's body shortly after delivery; she wasn't expected to live. Fate had other plans. Minerva spent her early years in a Catholic orphanage before being sent to relatives in London.

      Britain declared war on Germany in 1939, and Minerva rose to the challenge. She was assigned as a Special Operations Executive (SOE) in 1940, and her job was espionage, sabotage and reconnaissance in occupied Europe against the Axis powers, and to aid local resistance movements. She specialized in underground railroads to move supplies (and fleeing Jews) in Nazi-occupied territories. Her assignment also brought her to the attention of Maximilian Klaus, a notorious Einsatzgruppe officer (Schutzstaffel (SS) paramilitary death squads of Nazi Germany) who was often hindered by her determination to protect Jews.

      Klaus seemed maniacal in his desire to murder Minerva, wasting untold resources in an insane attempt to eradicate her and her "lads". He gave her the monicker unsterblich Miststück (loosely translated: Deathless Bitch) although he secretly admired her tenacity and drive. She was finally captured while freeing elderly "rats" from a rail car, and Klaus was alerted and boarded a train to finally "put a bullet into her head". Tragically, he never had that opportunity. Minerva fought to protect an elderly woman despite overwhelming forces, and her "churlish" behavior resulted in rape and sodomy of both her and the woman. She was used up and left for dead in a horse stall. Her final moments of life were spent curled around the woman in an effort to comfort her.

      The condition of his worst enemy caused Klaus to psychologically snap. He'd seen many horrors but nothing had left him prepared for what they'd done to Minerva. To this day, he has never told her how she came to be possessed by the Greater Daemon, Perna, or how life was restored to her, but she was a cursed thing now beholden to Chaos. (See below for curse information.) She also discovered that Klaus wasn't what people thought, and she joined him in secretly undermining Nazi Germany although she loathed him for what he was.

      Minerva worked her way up through Chaos ranks until she was the leading cultist in charge of her god's forces. Her work (and Chaos' influence over Mankind throughout history) has meant that she has walked in the distant past as well as the far future. Prior to her current assignment, Minerva was Chaos' top god killer.

      She was brought to the current timeline by Charumati, an avatar of her god, and set to work in infiltrating the city, ferreting out enemy movements and organizing Chaos forces. Her lads are fiercely loyal to her and assist her in her efforts. Her most recent events brought her face to face with Yellow King as well as the Drone Empire. (It should be noted that in a prior RP on a another forum, Minerva and Klaus where charged with killing Cthulhu. After they finished him, they worked their way down the list of Great Old Ones, sparing Azathoth and leaving off with Nctosa and Nctolhu in order to work for Charumati.) During this time, she came to realize that she had feelings for her old nemesis, Klaus.

      Her rank of Captain is merely a term of respect. She was, by nature of her death, nonsexual (despite Klaus' damn efforts to court her). The irony is that she the top cultist for the God of Lust and Hedonism.

      Years have passed, and Minerva was instrumental in helping Klaus return to godhood. She overcame her issues and accepted him as her lover. Currently, she helps him in raising his daughter, Sophie, and their adopted son, Nash.


      SPECIALIZED SKILLS
      • Spec Ops
      • Pilot - fixed wing
      • Pilot - rotary
      • First Aid

      SUPERNATURAL CHARACTERISTICS
      • Shadow Travel
      • Purna's Curse -
        -Continuum Manipulation
        -Spatial-Temporal Lock
        -Dimensional Manipulation
        -Spatial Displacement
        Minerva does not easily exist within the Space-Time Continuum. Every moment within it causes her excruciating pain - She inwardly ages her entire life cycle every twelve hours, dying an excruciating death riddled by cellular breakdown and with organs and bones consumed by cancerous lesions at the completion of each cycle. Any use of Purna's power hastens this cycle. The cycle can be staved off for the sake of missions, but this comes at the cost of her control of the daemon - her humanity dwindles. The cycle ceases if she slips out of Time and Space - Purna's natural habitat.

      APARTMENT

      Image




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      Cerillium
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      Postby Cerillium » Sun May 21, 2017 7:19 pm

      Biography


      Mepsidadelti "Meps" Heltamip


      Image
      Credit: Crocatiel by Jesseth

      SYNOPSIS
      GENDER: Female

      SPECIES: "Eudadoti" (or so she calls herself)

      AGE: 32

      APPEARANCE: A quasi-anthropomorphic, multi-hued bipedal "reptile" with golden eyes. She can, in a pinch, gallop along on all four limbs (though it's comical to watch), and she can climb though her heavier bottom weighs her down. She's not lithe at all. Typically, she stands with wrists crossed and arms pressed to chest. She stands barely 4' in height though she can stretch out her back legs and lift her heels to reach a respectable (heh) 4'5".

      OCCUPATION: Oracle

      EDUCATION & TRAINING: Convocation Academy of Sciences

      APPLICATION LINK: viewtopic.php?p=28458021#p28458021

      BIOGRAPHY
      Meps is an unassuming creature with a warm heart and a bookish mindset. Introversion is a species trait, though she won't turn down an invitation to coffee. Her background is maintenance, and she's happiest when her hands are kept busy.

      Some of her species were brought to Galli years ago. They settled in the Outermark. Meps is a citizen there, and familiar with the particular dangers (and xeno species) that inhabit that strange land. She tended the Outermark's Gate for years until an accident caused the device to malfunction. Meps pushed a fellow technician out of harms way but was, herself, sucked through the portal. She has been roaming ever since (and the Gate has yet to be repaired sufficiently). Her only goal, really, is to return to Gallimaufry.

      This quasi-NPC will eventually teach a PC how to repair the gates. I chose who. Selection won't be based on the character's interest in it or their skills. Rather, it will be based on the player's ability to keep to setting canon without changing tech or established protocols. It should be noted that Attendant characters live boring lives, do not have much opportunity to engage in chatter, and are used by the OP and CoOPs as tools when needed, regardless of whatever plans the player has for their PC that day. Don't volunteer a character unless you're willing to surrender them at times. Warning: the process will change them.



      SPECIALIZED SKILLS
      • Gate maintenance
      • Databall/Orb maintenance]

      SUPERNATURAL CHARACTERISTICS
      • Psionic (augmented by Guardian)
      • Color change

      APARTMENT

      Image




      User avatar
      Cerillium
      Senior P2TM RP Mentor
       
      Posts: 12454
      Founded: Oct 27, 2012
      New York Times Democracy

      Postby Cerillium » Sun Aug 27, 2017 3:47 pm

      Biography


      Zan Kraken


      Image
      Image Credit:

      SYNOPSIS
      GENDER: Male

      SPECIES: Mon Calamari

      AGE: 31

      APPEARANCE: 5' 8" with typical reddish-brown skin and yellow eyes. Uncharacteristically for Mon Calamari, he has somehow managed to grow a thin neckbeard. Wears a red hat that reads "MAKE THE GALAXY GREAT AGAIN", which he insists on wearing even in extreme situations.

      OCCUPATION: Scientist (focus in chemistry), Researcher, Mechanic, Techie. Last employed by the Balmorran Roughcuts.

      EDUCATION & TRAINING:
      • Mon Cala University
      • His father's garage

      APPLICATION LINK: viewtopic.php?f=31&t=399914&p=32302196#p32302196

      BIOGRAPHY
      Data below was extracted and pieced together by the Rebel Alliance from a broken, discarded datapad which contained Zan Kraken's personal journals.

      I've been told that keeping a journal is important these days, because records of our people may survive on the holonet long after we've outlived our usefulness to the Emperor. I've never really been any good at writing personal stuff but I suppose I'll try now. My name is Zan Kraken, and I was born in 26 BBY on the planet Dac. My mother was an accountant and my father was a mechanic that marketed himself towards off-worlders. Much of my childhood was spent in the garage, playing with my father's tools and messing with scavenged robot parts.

      My interest in biology and chemistry emerged at a young age when I was given a microscope for my tenth hatching day, I used to spend hours just analyzing random samples out of the water all around me. I began to spend a lot more time on the surface, admiring the way everything about the way science works changes when you're out of the water. I started learning strategy games like dejarik, and it was around then I realized that I was a cut above the other teenagers, intellectually speaking. That didn't earn me a lot of friends; the dumb ones ignored or bullied me and the smart ones resented that I was better than them. I found companionship in the form of little robots I made and certain holonet groups, for the most part.

      I pursued higher education with funding from some of my father's off-world business partners. They were interested to see what I could do for them once I had formal training, and that was my first taste of what it was like to be bound to someone else's whims. I don't like to compare it to the Empire slavery that was to come, but it's worth mentioning. My thesis paper, funded by that company, analyzed the potential of Whaladon eggshells as a potential binding agent in lightweight construction frames. The actual chemistry of it was my focus, but it didn't stop a minor controversy from Whaladon activist groups from rising up against me. They didn't have too long to whine, though, because the subjugation of Dac by the Galactic Empire followed soon after. My family and neighbors were forced into manual labor by the Empire, my scholastic achievements are the only thing that brought me to the point I'm at now, trapped in an Empire lab developing whatever meaningless garbage they want. At least when the Whaladon people were on my ass, they recognized my work. Now, I'm just another faceless labbie keeping the ships flying on time and being jostled between projects like one of a billion pawns on a galaxy sized chessboard. What they don't realize is that even a pawn can become a queen if they could just get to the other side of the board...

      The following is transcribed from various conversations with Alliance officials while Kraken was aboard Rebel ships for diplomatic visits.

      Well, frankly I don't know what the final straw was. The last few weeks of my time in the lab are all a blur. Long story short, sir, is that I ended up on Balmorra and I know for a fact that I left no trace. I wiped clean all the info from the tech I ran away with, the datapad and stuff. While I was wandering around job fairs, I ended up finding a paper in my pocket from Sergeant Hackle, inviting me to join the Balmorran Roughcuts. No, I didn't know who he was! And I certainly didn't know the history he had with the Alliance! He was just a guy offering a hefty sum of money for jobs that aligned with Rebel interests, and I certainly had no love left for the Empire.

      The only other two people who ended up staying with the group Hackle recruited after the first mission were Mefis and Nuu'yan, a Devaronian Force-sensitive swordsman and a Noghri sniper. I didn't really fit in, no, not in the fighting part of it all. But I wasn't useless! I actually did a fair bit with my blaster, you know! I even hacked into the Empire's prison roster on Balmorra. Our group managed to convince some sympathizing factory owners to supply us with enough weapons and equipment to start a revolution on Balmorra...which we're still ready to go through with, by the way. Obviously the biggest feat you all have recognized is when I saved the engine room on the way here the first time, when Hackle sent us to ask for a partnership with the Alliance. You have extensive logs on this already, why do you need me to...okay, fine, basically everything in the ship's internals were going haywire when the Empire ships were chasing our cruiser. I pried into the core and undid the damage and juiced the shields up enough to keep us going long enough for a jump. I was barking orders to the other engineers too, and they didn't really thank me after we landed. It was just like school so long ago, they were annoyed that a random nobody showed up on their ship and made them look like chumps in front of their commander. I know it doesn't matter, but you asked! Can we move on to why you asked me he-[DATA EXPUNGED]

      SPECIALIZED SKILLS
      • Chemistry Mastery
      • Computer and Cybersecurity Expertise
      • Mechanics and Tinkering Knowledge

      SUPERNATURAL CHARACTERISTICS
      • Underwater Affinity

      APARTMENT PICTURE

      Image
      Image Credit:


      Handler: Reventus Koth

      Last edited by Cerillium on Sun Sep 03, 2017 9:01 am, edited 1 time in total.

      User avatar
      Cerillium
      Senior P2TM RP Mentor
       
      Posts: 12454
      Founded: Oct 27, 2012
      New York Times Democracy

      Postby Cerillium » Sun Sep 03, 2017 9:01 am

      Biography


      Desmond Beckett


      Image
      Image Credit:

      SYNOPSIS
      GENDER: Male

      SPECIES: Human

      AGE: 39

      APPEARANCE: Broad-shouldered. Dark brown hair beginning to silver. Blue eyes. Residual skin scarring from well-treated but severe burns, mainly on his arms above the wrist. Scars from broken bones and repeated surgery on his legs, abdomen, and lower back. Crooked nose, as though it had been broken at a fairly young age and set imperfectly. Tall, but fairly lithe. Mouth seems stuck in a permanent grimace.

      OCCUPATION: Mechanic, general repair/handyman

      EDUCATION & TRAINING:
        College degree in mechanical engineering.
        Decades of hands-on experience in various mechanical disciplines.
        Basic military training.

      APPLICATION LINK: viewtopic.php?p=32442976#p32442976

      BIOGRAPHY
      Des was conscripted into the army at age 27 from his mundane engineering job, as a large international conflict began to ramp up. By the time he was 29 and the year was 2060, he was hard at work in the repair shop of a small Forward Operating Base on the edge of a conflict region. A turning point in his life occurred on a day that began like many others - he'd been hard at work repairing an infantry transport vehicle suffering from power issues, and was about ready to close it up and run through the usual checklists when it's squad entered the shop. They were scheduled for patrol, and the alternate vehicle they'd been assigned was an ancient piece of scrap with less protection, and more importantly, no A/C, so if they could get their normal vehicle back ASAP, well...that'd be great. Confident in his work, Des skipped the normal checkout protocols, and turned over the vehicle to the squad. 100 meters out of the shop, the fuel cell blew violently. He rushed to the scene, and was able to pry open the shell of the vehicle thanks to the standard-issue mechanic's strength-enhancing exoskeleton and drag two of the squad members out, suffering severe burns on his forearms in the process. On his way back in for another, the FOB's communications tower (weakened by the blast) fell and crushed the lower half of his body. The exoskeleton saved him from being ground beef from the chest down, but he still broke both legs in multiple places, several ribs, and his back. The three survivors of the incident were airlifted out, but one died in the air and another never awoke from a medically induced coma, leaving Desmond as the sole survivor. Just a day later, the entire FOB is destroyed in a surprise attack, unable to summon backup rapidly without its communications tower, taking any records of his repair work along with it. As the army and the families of the squad members thank him and name him a hero for risking his life to save those inside the vehicle, Desmond is crippled inside by perpetual doubt. Did he make a mistake in the repair? Would the checks have caught it? He's sure that he missed something in his work, that the explosion was his fault, and that the blood of everyone else in the FOB is on his hands. Despite receiving advanced medical care, Des is left with chronic physical pain, on top of his self-blame, and feels lost in life.

      In search of something, anything to distract him, he sets out on a new adventure. Nearly a decade of rehab, enduring pain, being toted around as a war hero, and general misery has passed, and it's the golden age of Mars colonization. In the year 2070, Desmond erases his old life, changes his name, lies about his medical issues, and buys a spot on board the next colony transport to the Red Planet. There, he lives a hard life, but a busy one, servicing everything from suits to stations. The reduced gravity proves a miracle for his scarred bones, and the constant flow of challenging work distracts him from the ghosts of his past. They are but buried though, not dead, and the others in the bunk room hear him churning in his sleep, as old memories refuse to let him rest at ease. No one dares rush his work, for the mild-manned and quiet being is known to fly into a rage if the suggestion he cut even a single corner is made within earshot. Desmond insists on being entirely meticulous with his work, eternally aware that lives are always on the line, and the smallest mistake could cost more of them.

      SPECIALIZED SKILLS
      • Advanced mechanical creation/repair skills
      • Medical knowledge
      • Ability to assess and understand unfamiliar equipment

      SUPERNATURAL CHARACTERISTICS
      • Pending

      APARTMENT PICTURE

      Image
      Image Credit: Ionen




      User avatar
      Swith Witherward
      Senior P2TM RP Mentor
       
      Posts: 30314
      Founded: Feb 11, 2012
      Democratic Socialists

      Postby Swith Witherward » Mon Sep 25, 2017 11:06 am

      Note: This archive will close shortly in order to make way for canon change. It will remain unlocked for a time in order for us to pull data/code. This post will be edited to provide a link to the new archive.

      Do not post here.

      Thank you.
      Senior P2TM RP Mentor

      How may I help you today?
      adhouse
      Role Play
      & Writers Group
      Why is everyone a social justice warrior?
      Why didn't any of you choose a different class,
      like social justice mage or social justice thief?
      Anti-intellectual elitism: the dismissal of science, the arts, and humanities and their replacement by entertainment, self-righteousness, ignorance, and deliberate gullibility.
      - sauce

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