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Legends of Eroris: Arrival [Archive]

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Ironsbad
Minister
 
Posts: 2666
Founded: Dec 21, 2015
Ex-Nation

Postby Ironsbad » Sat Jun 25, 2016 6:09 pm

Silas O'shire/Orurk-Ga-Zakkur
Image

Race: Reach/Orc hybrid
Gender/Sex:30
Age: Male
Class: Bard
Equipment: Three-string lute, steel sword, leather armor, a cloak, a small bag of coins, a mask
Skills: Adept in Illusion and Journeyman in conjuration, skilled in light armor and one-handed, knows stealth and speechcraft
Weaknesses: Relies on illusions when fighting, strong minds or those who have defenses against his magic, offensive magic, and numbers
Bio: Born from a human farmer and a orc shaman who cheated on her husband out of rage. In order to escape the wrath of the tribe, she left the Divide for the Reach when the war was finally over between the Akuonate and the forces in Eroris and they were forced in the refugee camps that used to dot the valleys all over the lands.

She helped Silas in the realm of conjuration and learned how to use spirits to tell stories to wayward travelers but also summon rats or other things to scare people into getting their help for them to " banish" the creatures. They would travel around the Reach till they come to the county of Atlas where she fell in love with an illusionist that got married when Silas was only 8. He taught him how to play songs and cast illusion spells. Silas wasn't the fastest learner but he was very creative and learned to mix his magic with his songs.

He soon left his parent's home and traveled along the Reach as a performer and casual thief, buying books on illusion and conjuration and eventually some people fancied him a master of both. When he reached the age of 25, he came back to the county of Atlas to find his parents gone and his hovel was torn down. He decided to lives in the alleyways while helping the poor and the desolate of cities and live a nomadic bard's life, trying to lay down a plan to try and help the people and make his own nation where there would be no need for kingdoms and nations at war.


RP Sample: http://forum.nationstates.net/viewtopic.php?p=28122411#p28122411

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Personality:Ambivert leaning on the introvert, he is famously altruistic and has a soft spot for the poor and downtrodden
Likes: music, altruism, secrecy
Dislikes: the nobility, the Empire, the Akounate
Voice:
Theme Song:
(Feel free to add anything else!)
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Sindrya
Senator
 
Posts: 4155
Founded: Jan 06, 2015
Ex-Nation

Postby Sindrya » Mon Jun 27, 2016 11:47 am

Felix Sturluson
Image

Race: Previously a Nord, but has since been transformed into a Lich.
Gender/Sex: Male, but Lich can't have sex. Unless you don't mind the "boning" joke. Yohohohoho!
Age: Stopped counting after 110. Probably 150.
Class: Mage
Equipment: A staff with a glowing blue orb, the plate armor seen on his appearance picture, some old Nordic coins, and some pieces of meat. Not for him, but the stray cats loves them.
Skills:
  • Ice Magic: The only branch of magic he could use and master. Got extremely proficient and creative in using it, since being alive for a long time really makes you think what you could do with your magic. It's also the very reason why he became a Lich in the first place. His proficiency got to the point where making complicated ice structures was just a simple hand gesture to him. His creativity reached the point where almost all of his answers to any problems always include ice.
  • Dispel Magic: Can only dispels magical spells that are of lesser order than his mastery, and also Ice-based. For example, if someone tries to freeze him, he can easily shatter the ice encasing him.
  • Magic Resistance: Only resistant towards Fire-based spells that are weaker than his level. Fire-based spells of the same or higher order can hurt him, and has the possibility to even return him to mortal state.
  • Melee Combat: He can actually fight with only his staff. Being composed of mostly only bones also made his moves lighter, allowing him to strike quicker.
  • Agility: Having a body composed of mostly just bones allows him to moves faster than "meaty beings".
  • Extreme Durability: Due to the "Ice Preservation Magic", his body cannot be destroyed by any attacks, unless said attacks are high-level Fire-based or Lightning-based spells

Spell List:
  1. Ice Constructs: A type of Ice Magic that allows him to mold structures from ice. He normally uses it by naming the spell with "Ice Construct: [structure name]". Like "Ice Construct: Sword" or "Ice Construct: Spear". Though his proficiency had gotten him to the point of making "Ice Construct: 72 Ice Swords" with a simple hand gesture. Larger structures still took time to mold, but usually not more than seven seconds. Always used for offensive, defensive, and/or supportive function.
    1. Sanshu no Jingi: Yata no Kagami (Three Great Treasures: Mirror of Yata): One of his three strongest Ice Construct spells. Creates a massive ice shield that is extremely hard and can repel most attacks.
  2. Freeze: Allows him to freeze multiple opponents at the same time (regular Ice Mages can only freeze one to two opponents at the same time). Enemies with a sufficient Magic Resistance or Dispel Magic can resist this.
    1. Ice Age: A variant version. Allows him to covers anything in an area surrounding him in ice, freezing non-magic resistant units. (Yes I stole this from Aokiji)
  3. Frostbite: Drawing away the body heat from a target/multiple targets, and replaced it with an intense cold, making their skin covered in frost and entered a state of permanent refrigeration should it/them not exposed to a source of heat immediately. Enemies with a sufficient Magic Resistance or Dispel Magic can resist this.
    1. Cold Touch: A more mellowed out version of Frostbite, that instead of perma-freezing opponents, it only slowed them down by straining their muscles with a cold temperature. Enemies with a sufficient Magic Resistance or Dispel Magic can resist this.


Weaknesses:
  • Earth-based and Lightning-based spells
  • Spells that burns away his mana (bane of every mage, actually)
  • Prone to throw his very being into any danger just because he wanted to get rid of this curse.
Bio: Born and raised in the coldest reach of Norravagg, in a town called Frosthold, young Felix grew up not like most boys his age. When other young Nord lads aspired to be strong, winter-resistant brave warriors of Norravagg, young Felix instead developed an innate talent for magic, a talent only a few Nords would have. There are, well, several sentiments from Nord warriors regarding mages, as they viewed mages for cowards that can only fight from a distance, so he was always being ridiculed by his peers. Learning to sharpen his magical talent to prove himself to others that a mage can fight bravely, too, his talent eventually focused on the element of Ice from all of elemental magic types. By the age of 18, as most of his peers became strong warriors, he himself became quite the famous mage, shaping his proficiency and creativity with Ice Magic. He often went around helping anyone he can help with his magic.

However, the disaster that turned around his life and reduced him from a human to a long-living Lich happened at the age of 22. It was a simple magical accident, really. He didn't expect that "Ice Preservation Spell" can actually preserve the body and soul of the user. He just happened to pick up the book with the label of "One of 11 Legendary Ice Magic Spells". When he learned and activated the spell, an explosion went off from around him, so instead of preserving his natural human form, it preserved his skeleton-y, burnt-out form. Turned out the explosion was an assassination effort of his peers that became jealous at the prospect of him becoming a famed mage. Their effort was failed in essence, but this only provided them a new chance to drive him out. They said that he summoned a Lich, and that the Lich had killed its summoner, it's going to murder everyone in Frosthold, even though the Lich was verily Felix' own self. So he was driven out, forced to live his life as a vagabond.

He eventually ended up at the forest outside of his town, the one that stood between Frosthold and Argin. He lived there with the forest inhabitants, that didn't become scared at the sight of him. In fact, some of the wolves in the forest actually liked him, since they always licked his body and all. There, he lived out his live, using the stock of resources from the forest and cautiously avoiding wanderers that went through his part of the forest. He still picked up information from those wanderers, keeping himself in touch with the rest of the world, while also trying to find himself a way to undo this "curse", because a mortal being has no business in being immortal. For a while, he felt content with living like this.

However, when the flames of the new Era has blown, he was somehow feeling the need to pull himself out from his shell of a world. He felt the need to "go out and explore". He felt the need to watch the era changes, not knowing why. Maybe he felt there would be a mage that could be strong enough to undo his "curse" and return him to the world of the mortal. Maybe he became bored and wanted to be in contact with fellow humans. Whatever it is, he knew that he had to move out, so he set his sights on the nearest town. Argin.
RP Sample: My newest best post up to this day.

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Personality: Playful, since living for a very long time can bore you to no end if you were not playful; Also prone to crack lame skull jokes, and very considerate. He held a contempt for people that pursues immortality, having tasted immortality himself. Protective to those he hold dear.
Likes: Cats, giving out head pats (he thought of everyone as younger than him, so he had no qualms in giving them out to even an adult, it's just that nobody thought a Lich was going to pat their heads), jumping head first into any possible danger (mainly because he thought if the danger was dangerous enough, he could break the curse), and skull jokes.
Dislikes: Dogs (mainly because they always lick his whole form since, you know),
Voice: Reuben Langdon
Theme Song: MAN WITH A MISSION - Seven Deadly Sins
(Feel free to add anything else!)
  • He usually glows blue.
  • Aside from that hood, he also wears a cloth mask that covers all the way up to his eyes.
  • He has an addiction to petting cats.
  • He is always being prosecuted once anyone saw his face, mainly because Liches are supposed to be "bad and evil".
  • Developed a strange complex that occasionally makes him long for a companion.
  • He also eats fruits occasionally, even though he has no stomach. Yohohohoho!
The PIE! - Don't Remove; For Tracking
Call me Sin.
Self Entitled Wanderer of the Multiverse. Yep, that's me.
Also a Secret Praiser of Baeyonetta.
Member of The Council of the Multiverse community. Click me to find out more!
Accomplished Member of the The Age Of Neophytos RP Group
Current: Returned. Somewhat.
Praise The Lord. Moth Waifu is back! Part Three exists!
Sonitusia wrote:It's not cheating if it's family~

Abserdia wrote:
Sindrya wrote:
*muffled drums and cymbals in the distance*

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Wattson.
I REVIVED THIS RP, IGOR! I REVIVED IT!

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Krytonus
Minister
 
Posts: 2096
Founded: Feb 20, 2014
Ex-Nation

Postby Krytonus » Mon Jun 27, 2016 4:12 pm

Kallm Venyar
Image

Race: Half Nord, Half Reachman.
Gender/Sex: Male/Male.
Age: 17.
Appearance: Six feet tall, built lean. Tanned, despite his lack of ever going anywhere warm, and with long, curly hair. Long, slender fingers, and missing his right pinkie. His chest and back are scarred and burned, and there is another bad burn on his forehead, which he tends to hide beneath his hair.
Class: Ranger.
Equipment: Leather armour, enchanted to be warm and help prevent illness with steel pauldrons, elbowpads and kneepads. Boots enchanted to muffle steps. Large green cloak with fur-lined hood, enchanted for warmth. Quiver with 29 arrows. Steel Dagger, engraved, simply enchanted to help when skinning animals. Longbow, with more delicate enchanting to help hit targets and fly further. Pack with a bedroll, compact one person hunting tent (also enchanted for warmth), waterskins, some dried meats and herbs, firestarting kit, some unused cloth, a small book on enchanting, cheap map and expensive starchart, several furs and pelts, several feathers for new arrows and a quill with ink.
Skills:
  • Archery: Grew up with a bow, and will probably die with one too.
  • Hunting: Profession and passion.
  • Tracking: Comes naturally with hunting, but also good for people.
  • Skinning: Not sure this will come in handy, but he's good at it.
  • Survival: Not as applicable in warmer areas, but in his own area, Kallm is a true survivalists, knowing everything from which berries to eat to where one is likely to run into a bear.
  • Navigation: Knows the stars well, so good at judging at least what general direction to go.
  • Enchanting: Raised by an enchantress, and uses it in his everyday life. However, not well versed in advanced enchanting as he never attended any schools, but can do what he knows well.
  • Illusion: He also knows a few basic illusion spells for hunting and general life, such as creating lights, sounds, images, muffling his footsteps and becoming invisible for a short time.
  • Negotiating: He's very charismatic, and very understanding, when he wants to be. Good at defusing situations, when he can.
  • Stamina: Not a skill per se, but he has excellent stamina.
Weaknesses:
  • Close Quarters: He can certainly hold his own in a brawl or two, but when it comes to armed combat, Kallm really prefers to use a bow. From very far away.
  • Closed Off: Kallm isn't one to talk about his past. Instead, he bottles up what he needs to share the most deep inside, and can become cold and blunt when probed for answers.
  • Nine fingers: Missing a pinkie can be surprisingly annoying.
  • Hermit: Living in a small village on the edge of civilization means that Kallm can sometimes miss social cues, or misinterpret them. He means well.
  • Dragons: He is terrified of dragons, for obvious reasons. Don't expect him to be of much help fighting them.
Bio:
Kallm was born in the tiny town of Logfall to a Nord hunter an a travelling merchant from the Reach.

Logfall is a very small village consisting of, essentially, a lumbermill, a traders and a few houses. It is located right on the edge of civilisation and surrounded by thick forests of strong Nordic pines. It was established purely for logging. However, Logfall was also interesting for one reason: Dragons. Logfall is located at the base of the northern mountain range, particularly close to a large dragon roosting. As a matter of fact, the town of Logfall has been burnt down a total of seven times. However, there have been no attacks for a long time after the two parties essentially agreed on territories. If the citizens of Logfall did not enter "Dragon Territory", the dragons would leave them alone. Even so, dragons are a common sight in Logfall.

Growing up in the small town, Kallm learned to hunt and use a bow at an early age and how to survive in the forests for several days at a time. He spent most of his time hunting for pelts with his father and learning to read and use magic with his mother, who dabbled as an enchantress. With these two vastly different parents, he learned to use both together, enchanting his weapons and casting simple illusion spells to get the edge on prey.
Living in such a small town, Kallm did not have many people to play with and spent most of his time in the woods, hunting, reading or studying the stars. Although his family did not have much money, they had a happy life.

This all changed when Kallm was 16.

He was hunting in the mountains with his father. They had been tracking a huge white bear for several days, knowing that the pelt would be worth enough to keep them happy for the next few months. However, as they tracked the bear further and further into dragon territory, they were blinded by ambition. As they trekked through a deep snowy gorge, they found themselves face to face with a dragon. It was a huge, old silver beast, scarred and battle-weary, but it was still a dragon. It gave no warning, clearly intent on killing them both, and lashed out.

No matter how good a hunter you were, you were no match for a dragon.

But that didn't mean they wouldn't go down fighting.

They fought valiantly, loosening arrow after arrow into the beast. They ducked and weaved around the hulking thing, using their speed to their advantage, but it was hopeless. One wrong move and it was over. Eventually the dragon hit Kallm's father, with a long sweep of its tail. It closed in quickly, smoke billowing from it's maw, ready to scorch the man to ash. Kallm did the only thing he could; he leapt in the way, loosening his last arrow. It lodged itself in the huge scaled beast's eye and the dragon roared with fury. It tore into Kallm, claws like knives tearing up his chest, arms and legs. As he reared back to finish Kallm off with a final spray of dragonfire, Kallm's father jumped at the beast, grabbing onto it's neck and stabbing with his last dagger. The sudden interruption threw off the dragon's aim. Kallm was only caught by the edge of the fires, burning part of his face and a lot of his upper torso. While the dragon was distracted with brutally slaughtering Kallm's father, Kallm quickly cast an invisibilty spell and crawled away to safety.

It was a long, painful trip home. Kallm was badly injured and suffered a lot of blood loss. He had lost one of his pinkies. His clothes had been ripped up and he had lost his bow. It took him over a week staggering through the mountains, surviving off of berries and tree bark to get home. When he arrived, he found the town holding a silent vigil for Kallm and his father, after a search party had found their charred belongings. Struck with guilt and grief over abandoning his father to die, Kallm snuck into his house to take everything he needed and disappeared into the wilderness.
RP Sample:

It was a cold night.

Of course, they were all cold nights in Norravägg, but tonight the statement was especially true. There was a sharp, biting wind that seemed to seek out exposed skin with the sole purpose of stealing any warmth retained there. Icicles hung from the trees like blades, and everything was bathed in a cold, blueish moonlight.

Kallm rubbed his hands together and scooted closer to his fire, nestled under the boughs of a great old tree, illuminating it's many boughs with fiery reds. The smell of roasting rabbit hung in the air as the fire crackled to itself. Kallm's breath mixed with the smoke as it rose up to the sky. Kallm followed smoke with his eyes, lifting his head to gaze at the stars above. The sky was completely clear, free of any clouds and giving Kallm an unprecedented view of the many constellations, twinkling brightly among the deep blue of the sky like thousands of silver fish in a deep, calm ocean. Kallm smiled to himself as he connected invisible lines and created images only he could see, memorised long ago on a star chart. To the East, Dīs Pater reached out for his love, Étaín, surrounded by her Wolves, infinitely out of reach. a particularly bright star making it look like he was weeping. High above him, a waxy full moon bathed the forest in white light.

Kallm poked at the rabbit that was roasting on his spit, checking it's progress. It looked to be about finished. He plucked one of the legs from the body and bit in, savoring the rich juices as they dribbled down his chin. The meat was hot, and brought some much-needed warmth to Kallm's body.

In the distant, a wolf howled and Kallm turned towards it, muttering a quick prayer to Étaín, crossing his chest, though he could not see the wolf: that would truly be good luck. Unfortunately, all Kallm could see was the never-ending stretch of Nordic Pines, looming above and casting dark shadows over his camp.

Kallm sighed with satisfaction as he finished the rabbit and yawned, crawling backwards into his little tent. The enchantment of warmth began working immediately, and as Kallm nestled himself in among his furs, he thought that maybe it wasn't that cold after all.


Personality: Kallm is a very kind and quick to adjust person, always bringing warmth to a room as if he were a lit fireplace. Cheerful and friendly, he tends to get along well with most, and can easily put people at ease. A very witty person, he's always ready with a quip.
Very submissive, Kallm is generally happy to follow other people's lead, though if he feels that something is wrong or whoever is in charge isn't pulling their weight, he won't hesitate to speak out. Kallm will always try to find the peaceful solution, and finds himself caring about people a lot more than he should. When he gets angry, he can be blunt and vocal about his anger, but usually it is not long lasting and if he doesn't get over it immediately, he just simmers quietly to himself. He's also generally rather open minded, and will usually consider other's opinions, even when he disagrees. Terrified of dragons.
Likes:
  • Banter.
  • Hunting.
  • Enchanting.
  • Reading.
  • Peace and quiet, every now and then.
  • Small spaces.
  • The outdoors (particularly areas similar to his home).
  • The night sky.
  • Honesty.
  • Bread. (It was a luxury in his little village).
Dislikes:
  • Show-offs.
  • Crowds.
  • Sand.
  • Dragons.
  • Fire.
  • Tomatoes. (Foul!)
Theme Song: Homestuck Vol 8: Flare.

The PIE! - Don't Remove; For Tracking
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I thought I made a mistake once, but I was wrong.

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Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Mon Jun 27, 2016 7:00 pm

Otto von Automat
Image

Race: Reachman
Gender/Sex: Male | Masculine
Age: 23
Class: Knight
Equipment:
  • Knight -- A scale-mail vest under a tabard displaying his coat-of-arms, layered over a brown cotton tunic and dark brown trousers. He wears leather gauntlets with steel plates protecting the backs of his hands. He wears knee-high leather boots, with three buckles each. He has a cavalier hat with six feathers, two midnight blue, two orange and two white.
  • Wyvernbrand -- Wyvernbrand is a blade forged from the tooth of the wyvern Favnir who pillaged the Reach until an unlucky guardsmen managed to slay the beast with a god-guided bolt. The fang was melted down and mixed with steel, and was painstakingly crafted by the House of Anjou as the family's heirloom. The blade appears to be a standard steel longsword at first glance, but upon closer inspection, the blade is elegantly engraved and the pommel holds a magical focus.
Skills:
  • Swordplay -- Years of training in secret from his family and his service with the Reach military have made him incredibly adept at swordplay.
Weaknesses:
  • Incapable of Magic -- Though Otto hails from a house well known for it's production of potent mages, some cruel twist of fate left him incapable from birth of harnessing magic like his peers.
  • Naivety -- Despite the unfortunate circumstances that led Otto into becoming Otto, he is naive, and has not yet experienced the world's true hardships. While some may see this idealistic vigor as a strength, most see it as a weakness.
Biography: Otto von Automat was not always Otto von Automat, no, he was born Gilbert A. Anjou, of the House of Anjou in Reach. The Anjous were all skilled and famed mages within the aristocracy, and are considered one of the greatest mage clans to ever grace the face of Eroris. From the moment he was born, Gilbert could not summon a scrap of mana. The Anjous tried everything from alchemy to blood magic to make their heir a mage of renown. They spread lies about his ability, but by then his fate was decided by the patriarch. He would be cast out and his name stricken from the records. Gilbert would no longer exist. And so it was done, and Gilbert was no-more.

He had always wanted to be a knight. From the moment the nurse first told him the tales of brave knights and damsels in distress, he wanted to be a knight. And so it was. In the night, after he had been tutored, he would go into the courtyard and spar with the thorn bushes. At first it was with a broken broomstick. Then some years later a wooden sword. Then a he had had his father commission him a sword for his twelfth birthday. He had built an entire secret training room. Then came the designated day, and he was cast out from his family--his name nothing but a cruel lie. In a moment of spite, he stole the Wyvernbrand, the Anjou heirloom only ever given to the current head of the household.

Years later, the now self-styled Otto von Automat arrived in Summerset in time for a tournament held by Count Wiking. The reward for winning the tournament was the title of Knight, and a plot of land in the county. Warriors from all over had come to attend the tournament, but none could stand up to Otto's vicious blows, and one by one he defeated his opponents and rose to fame for his skill. Upon winning the tournament, the Count Wiking asked for his name. He replied: "I am Otto von Automat, sir, and I have come to serve my homeland." Since then, Otto has become somewhat of a symbol of knighthood in Reach.


RP Sample: ATHENA: Fall of Europe, Edwin's Home for the Extraordinarily Gifted: Season Zwei!

Personality:
Likes:
Dislikes:
Voice:
Theme Song:
(Feel free to add anything else!)
The PIE! - Don't Remove; For Tracking
Otherwise known as Nornsmark for official, region-ey things.

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Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Tue Jul 05, 2016 6:55 am

Sven "The Bear" Lindholm
Image

Race: Nord
Gender/Sex: Male
Age: 36
Class: Templar
Equipment: Steel Plate Armor (full set, except helmet), a pair of steel axes (called Claw and Fang), Bear's Paw, and a long, brown cape made of bear fur, used to heat him under colder climates and some supplies.
Skills: Endurance, fighting, traveling
Weaknesses: Magic, archery, alchemy
Bio:
A traditional Nord born in Ålereid, he was known for his uncommon height and unparalleled strength even as a teenager. With that, no career would be more natural for him than the soldier one. Years would pass and his renown would grow as one of the most fearsome warriors of the Northern Realms, known to break shields with one swing of his axe, and to be an unstoppable force when in battle.

His service in the army rendered him famous among the more militaristic circles, who even considered promoting him in case the realm entered a war. He boosted the morale of those among him with an iron arm and determination.

His life had everything to be good: He married with the love of his life, mounted a good farm near the capital, and retired from the more active circles of the military. He enjoyed his calm life, with the usual job, and liked the pace he lived.

However, tragedy struck him, and the Bear would never be the same. His house was attacked while he was away, and everything was burned to the ground. While in shock, he was caught off guard, and half of his face burned as a sign of the revenge they did and how they were powerful to the point of putting the Bear down.

Now, he had nothing: His wife and kids were dead, and he was a shadow of the soldier he once was. He systematically hunted down every single person who destroyed his life, and the myth only grew: Now the Bear was blind with rage and grief, and no shield blocked his iconic axe from hitting the target.

After he got his revenge, he set out traveling the world alongside his domesticated giant wolf companion, Ulfang, as a saddened and quiet mercenary.
RP Sample:
Mana Academy: viewtopic.php?f=31&t=377083

Personality:
After his wife's death, he became a silent, grieving man caring for very little things in the modern world and cares for very little things. After his family was killed by fellow Nords, he often finds prejudice alone.
Likes: Children, quietness, his wolf
Dislikes: Noise, boasters, fire
Voice: Sandor Clegane
Additional information:
His height is estimated to be 2,10m, and the burned half of his face is covered by his long hair and beard.
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Last edited by Kingdom of Irhk on Sat Jul 09, 2016 6:32 pm, edited 3 times in total.
Nothing to see here, move along.

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Lancearc
Post Marshal
 
Posts: 15439
Founded: May 16, 2012
Ex-Nation

Postby Lancearc » Thu Jul 07, 2016 8:23 am

Rudin Beiwraek
Image

Race: Mayaar
Gender/Sex: Male
Age: 61
Class: Warrior
Equipment: -A long, heavily weighted spear
-A smaller one-handed war axe for out of formation fighting or close quarters
-Mail Armor
Skills: His skill in close individual combat with axe in hand and fighting alongside disciplined formations with his spear has been finely honed ever since his youth, and has only been more refined with his service in a mercenary company. He possesses magical skill greater than most as a Mayaar, but it is not as trained as many of his folk, he only able to cast basic to intermediate spells of destruction. He is quite a friendly fellow, able to approach most anyone with a smile and speak to them as a comfortable friend, putting them at ease and having them do the same. He is physically fit and able to endure the longest drilling and marches thanks to his upbringing.
Weaknesses: His temper can be brought to boil despite his typically friendly demeanor by anyone who dares to insult his upbringing, or those that tend to believe they are far and away superior to him or the small folk of the world. When this happens he looks for a fight immediately. It can also be said that if he is not a good friend with someone and attached to them loyally, he often attempts to manipulate them and use them to achieve his end goals, or grapple for power with them.
Bio: Rudin was brought up as nothing more than a dedicated hard worker and a boy with noble core values. This was likely due to a man who never revealed himself as anything more than a friend of his late father's, a great warrior and someone he strives to emulate, by the name Goll Morvayne. As a younger boy Rudin never asked many questions about his mother and father, instead focusing on doing right by his foster parents and enjoying a childhood of games and relative safety on a farm in The Vale with 2 other children, a brother and sister of the farmer and his wife. The farm was just on the outside of a small village known as Osfragoth. Goll, as the boy's godfather and the man who had taken him up after his parents' deaths, stayed nearby in the village. He would often ride to the farm and visit, sometimes helping the farmers with their daily chores, bringing news and gifts to Rudin. He would ask how he was liking life, his home, his brother and sister. As Rudin grew older, he began to ask questions about his parents. What were they like, what his father did, if his mother was beautiful. Goll told him that his father was formerly a successful and wealthy merchant that owned a luxurious estate in Isnhrion, but lost it all when he began to run with bad influences who promised to make him twice as rich trying to fix gambling games, and as his money was siphoned he turned to drinking. It all seemed quite tragic to Rudin, and he didn't ask much more about his parents.

The boy was growing well on the farm, staying strong due to the menial labor he was often tasked with by his parents alongside the other two children, wrestling games with local boys, and other tests of strength. He wasn't like many other Mayaar who valued their magic and intellect so highly, he seemed more disposed towards strength and prowess in physical combat, while also acknowledging the power of magics. Goll Morvayne eventually began to bring weapons and books with him on his rides, and would take Rudin with him back to the village to drill and study, honing his body and mind as he told him he knew his father would want. Rudin struggled to read initially, but had always been phyiscally strong, and so oftentimes became frustrated and angry when he was sat down to read instead of spending more time training his abilities with steel in his hand. He did learn however, of ancient histories and famed heroes, and of the use of some of his magical power. Goll continued to stay with him throughout much of his life, taking a keen interest in his friends' son and how he grew as a man.

The day came that Rudin no longer wished to live a simple farmer's life, petitioning to Goll an idea of his own. He wished to join up with one of the mercenary companies that operated in Eroris, which Goll initially discouraged. He warned him of the great danger, the sometimes low morals, and how difficult it truly was to kill, to swing your weapon at another human being simply because you were paid to. Rudin was adamant in his insistence though, and Goll eventually had to give in after a month or so of opposition. They joined a smaller company known as The Sapphire Swords, after Goll had a long read on their leader, finding him to be a more noble man than they could hope to find elsewhere. They joined as the company was then employed by the Ashen Empire, and Goll stayed by the side of his young charge faithfully, even in the thick of what little fighting they encountered, typically against troublesome bandits and other criminals threatening the countryside and the commoners. In one of these skirmishes the leader of their company was surrounded and killed, leaving the leadership role to his lieutenant.

Goll quickly earned a distrust of the man. He read him as motivated by wealth rather than duty or a noble cause, and soon the sellswords learned this. He often cited their employment to the Ashen Empire as a reason to justify taking from poor villages they passed through, threatening the commoners if they refused. Eventually the tension boiled over after their new head slit the throat of a young boy after his father had stubbornly refused to hand over his valuables and stored food to the Sapphire Swords. Some men attacked their leader, others attacked the men that attacked him, and soon the company was in chaos. Goll and Rudin were stuck in the middle of near one thousand men in a free-for-all, burning the village, raping women, leaving corpses scattered across the countryside. The two companions fought for their lives in the middle of the meat grinder, cutting down anyone who dared approach with weapon drawn.

Rudin was wounded in their escape when the blade of a longsword cut into his left eye, leaving a deep scar and blinding him. They did escape with their lives however, and Goll did what he could to ensure the wound did not fester and bleed out. Rudin now wears a bandage over the wound, and he and Goll are left without much direction at all, wandering the roads of the Eroris for now.
RP Sample: Here.



Personality: A generally friendly fellow with a temper, loves a drink and conversation by a fire. Does enjoy getting to know people truly. Always looking to better his place in the world and that of his trusted friends and comrades. Loyal to those he respects.
Likes: Helping commoners in need, fighting for 'the right cause', conversation, sparring
Dislikes: Tyrants and those that take advantage of commoners, criminals, disloyalty, abandoning those he fights alongside
Voice: Ser Jaime Lannister, the Kingslayer :p
Theme Song: Scarborough Fair
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User avatar
Everhall
Senator
 
Posts: 4258
Founded: Sep 23, 2014
Left-Leaning College State

Postby Everhall » Fri Jul 08, 2016 6:15 pm

Phaerl the Sword
Image


Race: Mayaar

Gender/Sex: Female

Age: 59

Class: Spellsword

Equipment: Light Elven Armor, An Ancient Family Broadsword: Dragonfang

Skills: Highly persuasive and cunning, once she wants something, she won't stop until she gets it. Skilled in both the art of the sword and magic

Weaknesses: Hubris, Phaerl is unbearably full of herself; She has a tendency to be very wroth when stressed

Bio:

Phaerl has had average life for an average Yaar. She was born in the year 5E 140 to a Mayaar family living near Isnhrion. For reasons Phaerl doesn't know, she happened to end up in the care of her uncle, Lhoris, who would care for her in her early years. During her childhood, Phaerl developed a love of swordsmanship. In the small castle town that she and her uncle lived, she was able to easily defeat many of her sword masters earning her respect and recognition in and around her home. However good she was, her Uncle disapproved in the act. He expected Phaerl to become a mage or a spellsword just like any other Mayaar. So, when she was a mere twenty, still young in a Mayaar point of view, she was shipped off to the High Citadel of the School of Kuruth, on the border of the Reach and the Vale.

There, Phaerl developed her skill in the arcane arts, mastering expert destruction, and restoration spells with ease. Will in school Phaerl had a knack for being better than anybody else. She was easily able to perform complicated feats of magic that far exceeded the skills of many of her masters. This, coupled with her skill with the sword earned her the name Phaerl the Sword. All this fame and attention, as always, went to her head. Her hubris was the dread of anyone who had the "honor" of working with her.

In 5E 170, with news of the Akounateen landings breaking, Phaerl left the School of Kuruth in order to join the Ashen Legions. During the many battles with the Akounate during the war, Phaerl proved herself as a brilliant sword master and mage, earning her the admiration of some and the hatred of others. It served Phaerl well. With the initial invasion of the Akounate over, Phaerl reentered the School of Kuruth hardened and experienced. There she would stay until a letter arrived that would change the life of her.... And the empire....

RP Sample: I made the Damn OP look at that shit! It's amazing!


Personality: She is fun-loving and kind, though untrusting and arrogant. She is reckless in her dealings, mostly because she can get away with it.

Likes: Her Uncle, The Ashen Empire, Ancient Valyars, the unknown, her own success, Kuruth, people

Dislikes: The Kingdom of the Reach, the Akounate, bandits (really), Tales of Alaro Ashen

Voice: Saphire from TES Skyrim

Theme Song: The Oblivion Opening Song
(Feel free to add anything else!)
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Almrick Varian
Image


Race: Reachman

Gender/Sex: Male

Age: 28

Class: Warrior

Equipment: Steel Broadsword; Light Royal Armor of the Varians

Skills: One-handed combat, Light Armor, His smarts, His Ambition, Has the right name

Weaknesses: Quite the Drunkard, Almrick Varian is a lustful and womanizing man. This has earned him quite the quite the reputation as Almrick the Seducer. His lack of arcane abilities.

Bio:

Almrick Varian was the result of the marriage of Phaaran Varian, brother to the Emperor Omoris Varian II, and Gertred, a lowborn Nordic woman from Norravägg. His father had originally been betrothed to the High King of Norravägg's daughter, but with her death he chose the woman he loved over the woman he was forced too. Almrick, alongside his sister, Anora, were born in 5E 171 to a happy couple. His uncle, the Emperor Omoris Varian II, took the two young Reachmen under his wing, as he taught them the intricacies of Elven life.

Almrick always found these lessons boring in comparison to his sister. In magic, where most Reachmen excel, he was a complete failure. In his spare time, he often would walk past the gates of the Ember Tower into the Snow or Nordic districts of Isnhrion. There he would make friends and enemies all the like, and there it would be where he learned how to fight.

Swift on his feet, Almrick was a masterful warrior. The Nords, already a warrior culture, accepted this Reachman into their mists, "The best damn swordsman I've seen!" They would say afterwards. Meanwhile at home, Almrick continued to fail in his studies, his sister Anora was obviously the favorite of her uncle. In this, Almrick and his cousin, Ruven, heir to the Empire, had in common. They quickly became fast friends.

Upon coming of age at the age of sixteen, Almrick set out, with all the gold he could carry, on a journey to tour all of Eroris. He didn't come back for sometime. That was because during his travels in Norravägg he had become a mercinary, feeling at home at the Nordic homeland and somewhat supportive of the talk of succession. Almrick would not go back to the Ember Tower... At least until he heard of his uncle's impending death...

RP Sample: STOP ASKING ME!


Personality: Warm and humorous, a drunkard and a luster, what more do you need to know?

Likes: Norravägg, Ruven, Women, Drinks, more women, what you do to make babies, The Empire, Loyalty, Swords, Nords

Dislikes: Anora, The Akounate, Most Priests of The Ascended, his uncle

Voice: Sean Bean

Theme Song: ?
(Feel free to add anything else!)
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Anora Varian
Image


Race: Reachman

Gender/Sex: Female

Age: 28

Class: Battlemage

Equipment: Mage's Robes; A powerful staff passed down to her by her Uncle

Skills: Conjuring, Destruction Magic; Deception and planning; she has the right surname.

Weaknesses: Anora has never been out of her comfort zone and has not been exposed to the real world. She's naïve of the true nature of the world.

Bio:

Born the child of Phaaran Varian, brother to Omoris II, and Gertud, a lowborn Nord, Anora is the twin sister of Almrick Varian. Along with her brother, she was taken under the wing of the Emperor Omoris Varian II at a young age. She and her brother were trained in the ways of the arcane, being taught many powerful spells. Anora, unlike her brother, was a protégé, a true master of the secrets of the arcane. She always knew her brother envied her success.

Her Uncle, the Emperor, took a liking to the young Anora. He allowed her to roam through the library for hours on end, discovering the many secrets held within. She loved to read, she absolutely adored it. It paved the way for her to be accepted into the School of Kuruth, at the insistence of the Emperor.

There, Anora tuned her skills with the forces of magic, using it to summon the spirits of the earth to do her bidding. She was given High Honors, as was expected as the Emperor's niece, and was awarded many academic awards for her studies. Anora's life was good and well, it was great... Until a letter arrived from Isnhrion, telling of her beloved Uncle's approaching death...

RP Sample: If you ask me again......


Personality: Quite the spoiled brat, you could say about Anora. Handed life on a silver plater. Given all the chances to excel in magic. She will not hesitate to get rid of anyone that stands in the way of her goals. That is a promise.

Likes: The Empire, her Uncle, Magic, Nature, Gold, Parties, Flattery

Dislikes: The Reach, The Akounate, Ruven I, Almrick, people who don't know they're place.

Voice: Elenwen - TES Skyrim

Theme Song: ?
(Feel free to add anything else!)
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Ruven "The Young Eagle" Varian
Image


Race: Mayaar

Gender/Sex: Male

Age: 62

Class: Emperor Class; Combination of Magical and Martial attacks to quickly overwhelm the enemy

Equipment: The Armor of Alaro Ashen Himself (THE LEGEND!), an broadsword used by his Great Grandfather, Iolas Varian.

Skills: Leadership, Magic, Swordsmanship, his good looks, his family name.

Weaknesses: Is quite naïve in his judgements, trusting people who should not be trusted. It is easy to gain his trust, but hard to regain it when you lose it.

Bio:

Born as the eldest son of the Emperor Omoris Varian II and Empress Alves Varian in year 138 of the Fifth Era, Ruven Varian was destined to be the Emperor of the Ashen Empire. As heir to the Ember Throne Ruven was given the greatest of education and scholars. He was trained in the ways of diplomacy, and philosophy. He excelled in the arts of magic and swords play, greatly impressing his father, the Emperor.

As with all Varians, Ruven was sent on a tour of Eroris at the age of twenty, touring the continent of Eroris and meeting new peoples and new friends. Ruven absolutely loved the beauty and complexity of Eroris, soaking everything in detail by detail. With war once again flaring the the Reach in late 160, Ruven was forced to return home from his tour of Eroris, with many a knowledge that would help him in the war. In the war with the Reach Ruven was a colonel in the Imperial Army, involved in many offenses against the Reachmen. Even with the young Prince, now known as "The Eagle" the Empire was unable to win in the war with the Reachmen. It faced much larger challenges with the landing of the Akounate in 170. The regiment that the young prince was in was utterly destroyed in the war with the Akounate. Fortunately for the Prince, he had been wounded in a skirmish just before the destruction of his regiment and had been recalled home. This would be one of Ruven's major regrets for years to come.

Ruven continued to live his life out in Isnhrion, now planning for the day that the Akounate would once again attack the borders of the Empire. With his father falling ill in 198, it is only a matter of time before the Young Eagle ascends to the throne...

RP Sample: *Pulls gun* I TOLD YOU NOT TO ASK ME THAT! *BANG!*


Personality: Kind and charming, the Young Eagle is that classic Knight on a White Steed, caring for others and the Empire. Although he is that, he puts too much trust on the people who serve him leaving him open to deception and intrigue.

Likes: The Ashen Empire, His Mother, Stories of Alaro Ashen, Kindness, The People

Dislikes: The Akounate (REALLY BIG TIME!), The Reach (BIG TIME), Some Nords, bullies, Bandits, Whoever the Hell Assassinated Alaro III.

Voice: Rhagar Targayran (Just imagine the voice of that guy)

Theme Song: Meh.
(Feel free to add anything else!)
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Hastiaka
Minister
 
Posts: 2296
Founded: Sep 20, 2014
Ex-Nation

Postby Hastiaka » Sat Jul 09, 2016 1:47 am

Vulre Morqen
Race: Maayar
Gender/Sex: Male
Age: 145

Class: Healer
Equipment:
Skills: Restoration magic, Charisma and manipulation.
Weaknesses: Hand to hand combat, anything that has to do with melee.
Bio: Vulre Morquen was born to a upper class noble family in the capital city of Ishnrion. When he was a young elf, his father- a legion Legate, was killed in combat during a brief skirmish. drunkard. The death of his father affected him and would eventually lead him to aspire a political career; so that he can finally end all wars and unite the world with peace.

At age twenty, Vulre was enrolled in the Imperial university and undertook political science and philosophy and decades later, he managed to graduate with full honors. he was sponsored by a nobleman and at the age of 98 years old, he was granted a position in the Wise Council.
RP Sample: TES: Ascension

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Last edited by Hastiaka on Sat Jul 09, 2016 1:47 am, edited 1 time in total.

User avatar
Greater Corea
Diplomat
 
Posts: 775
Founded: Feb 18, 2013
Democratic Socialists

Postby Greater Corea » Tue Jul 12, 2016 8:21 am

Arlen Varian
Image

Race: Mayaar
Gender/Sex: Male
Age: 58
Class: Warrior
Equipment: Frequently uses his Elven sword forged by a blacksmith known to most as the master craftsmen for the Imperial Family as well as a full set of Elven armour and Shield specially decorated with the Symbol of the Imperial Family. He is rarely seen without his necklace showing his faith to Yvlovus.
Skills: Swordfighting, Archery, military command and speech
Weaknesses: Is extremely compassionate and often finds it difficult to attack without being provoked. More competent in defending against an advancing enemy.
Bio: Born in the 141st year of the 5th Era, Arlen is the youngest son to the recently deceased Emperor and youngest brother to the current Emperor Ruven. Due to his young age he often found himself becoming the shadow of his elder siblings success but as he aged he proved himself to be an excellent scholar. Often matching and even sometimes beating his elders at archery and swordfighting he has proven himself to be a worthy adversary to even the strongest opponent.

As his brothers did before him he went on the tour around Eroris on the 20th year of his birth. During his time he witnessed both the wonders and horrors to be seen in the vast lands he called home. However his tour was cut short when the war between the Reach and the Ashen Empire started. In the war the somewhat inexperienced Arlen was assigned to lead a century of 100 Legionnaires as Centrurion, a mixed group of mostly Mayaar and Reachmen hastily assembled and improperly briefed. These men collected from destroyed Centuries found themselves at great odds, unable to fight together and without proper leadership the group began to break down. The obvious tension due to the fact that the Reachmen were seen as incompetent fighters in the war by the Mayaar as they were fighting their own kind. However, during one skirmish Arlen placed the Reachmen ahead of the Mayaar legionnaires and the Reachmen quickly proved their worth defusing the tension within the group. As the war went on this group of misfits and strangers became one of the few mostly intact fighting groups of the war. After the war the group would be assimilated back into the Cohorts but upon strong request by Arlen they were granted special status as some sort of Imperial Guard to Arlen.

It was not long after the war that yet another war started but this one would see no major victory and Arlen would be a man forever changed by the events of the war. Leading troops this time as a Tribune to the Primus Pilus Aquilan he was assigned to fight the invading enemy head on by being a part of the counter attack. The attack proved to be nothing short of a massacre with very few legionnaires making it out alive. Arlen himself fought on the battlefield witnessing his brothers-in-arms fall at his feet with no mercy. Arlen himself slew many of the enemy but it was not enough and soon he was ordered to retreat. On his way back to the Capital his men were ambushed constantly and when they finally arrived within the great walls of the Great City it was only days when the Akounateen invaders would attack. Arlen watched as his remaining comrades fell to the blades of the invaders and when he was told to retreat he stood his ground with his remaining men guarding the Palace from the invaders. It would not be enough, Arlen and their men barely made it out alive but not after defeating many of the enemy. Finally listening to the order to retreat to higher ground he would watch helpless as his home burned at the hands of the invaders. After the sacking of Isnhiron Arlen grew a hatred of the Akounateen invaders and volunteered to lead men to Akounateen camps to lead on raids. His raids proved mostly successful killing the invaders in their sleep and taking their weapons. Arlen himself took a weapon as his prize keeping it in his satchel for the war before hanging it up at his residence.

After the war Arlen saw that the 20 survivors of his Guard were given a raise in pay and permanent residence in the Isnhiron. Arlen was given the rank of General soon after the war. The Empire having lost many officers during the wars required those that had prior military experience to rise to the higher ranks to fill the empty spaces and Arlen was seen as a perfect candidate. As his father grew ill in the 198th year he offered what help he could trying his best to visit his father every day. However once his father passed away he mourned his death for many weeks, once he had finished his loyalty now lay in his oldest brother Ruven.
RP Sample: Sig and TES.
Personality: Compassionate and Brave, he is kind to those that deserve it.
Likes: Reachmen, Elves
Dislikes: The Akounate
Voice: idk
Theme Song: None m8
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Shnercropolis wrote:
Greater Corea wrote:
...Corea was attacked by some enemy and thus troops stay high for defense porpoises.

aww yeah.
http://www.guns.com/wp-content/uploads/ ... ins-5.jpeg

Greater Corea wrote:
Ranoria wrote:...

"He's dead Jim"


:( "Spock, If I get back, we really need to talk about your bedside manner."

Male, 18 yrs old

User avatar
Kaelmar Unionen
Attaché
 
Posts: 82
Founded: Dec 15, 2015
Ex-Nation

Postby Kaelmar Unionen » Thu Aug 18, 2016 9:52 am

Inigo "The Shadow Walker"
[img](link%20to%20image%20for%20appearance%20if%20you%20got%20one)[/img]

Race: Half-Raj/Half-Nagi
Gender: Male
Age: 30s-50s
Appearance: http://i.imgur.com/EJRLZgo.jpg?1 Can't really decide if the father's Raj and mother's Nagi and vice versa, so the beauty lies in the beholder
Class: Assassin/Thief/Bard combination
Equipment:
- 2 Hookblades (http://vignette4.wikia.nocookie.net/ass ... 1117035307)
- 1 Dagger (http://vignette2.wikia.nocookie.net/eld ... 1229205226)
- 1 Sword (http://vignette3.wikia.nocookie.net/eld ... 0214212144)
- Bow & Arrows (http://vignette2.wikia.nocookie.net/eld ... h-down/270?
- Throwing knives (http://vignette3.wikia.nocookie.net/ass ... 1212202302)
- 1 Light Armor set (http://i.imgur.com/1KfYoda.png)
cb=20120512225549)
- Various Lethal/Non-Lethal Bombs (http://vignette2.wikia.nocookie.net/ass ... 1029035049)
Skills: Inigo is a Master Assassin, capable of extraordinary acrobatic feats and versed in the application of deadly arts. Trained extensively, he's able to overcome any obstacle, human or terrain, climb the tallest towers and jump from the highest ledges without a hint of fear. He's also trained in stealth assassination techniques, hand-to-hand and weapons combat, and blade throwing. His noncombat skills include climbing, urban acrobatics, eavesdropping, interrogation, and pickpocketing. He also has extensive knowledge of current politics and religion, which helps him better understand his opponents. Finally, whenever he's off-duty Inigo usually heads to the nearest tavern and plays either the guitar and/or violin, making him a known Bard.
Weaknesses: When Inigo is in a bad mood, He has a rebellious nature, often showing himself impetuous, demanding, arrogant, and impatient.
Bio: Little Inigo was found on the roadside by a Raj-Assassin Brotherhood and despite his slightly weird appearance, the Assassins quickly adopted him as one of their own and soon from an early age he was being trained to become a skilled killer and musician at the same time whilst getting the hang of various weapons and fighting styles. But not only did he learn how to fight, Inigio was taught how to appreciate books and especially learning, the art of speech and manipulation; finally Inigio recited the Maxim and Tenets of the Creed; "Nothing is True, Everything is Permitted", "Stay your blade from the flesh of an innocent", "Hide in plain sight" and "Never compromise the Brotherhood", these words would have a huge impact and never would they leave him...

After completing successful assassinations and missions regarding theft & deceit, Inigio travelled from the seemingly unknown and mystical Akounteen to other continent of Eroris, since he was a fully fledged Assassin and was now ready to accept any contract, whether they would be assassinations or theft, whether the contractors would belong to this alliance or the other, it didn't matter; as long as the Brotherhood wasn't compromised, staying hidden and no innocents were harmed, great amounts of money could be made. But now, when Eroris is in great turmoil after the death of the recent Emperor, who knows which side Inigio must choose, whether he likes it or nor...
RP Sample: http://s15.zetaboards.com/Hanover_Repub ... 274/2/#new

Personality:
Likes:
Dislikes:
Voice: https://www.youtube.com/watch?v=ekxHU5cLXbA
Theme Song:
http://www.youtubemultiplier.com/57b464 ... evived.php
(Feel free to add anything else!)
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