N E W - I L V E R M O R N - A L L I A N C E

*While strolling pass the counter, something catches your eyes.
*A couple of people seem to be disputing about a large dusty map laid out on a table...
Welcome to the Atlas Map!
Hello and welcome to the map of Atlas!, the world where the New Ilvermorn alliance exists!
*Impending monologue*
The world of Atlas is currently in the colonial era with nations sending explorers out in the uncharted to find new lands while expanding their own. The nations of this world are in a state of peace at the time, not yet bordering each-other as they don't find reason for war...
On this day it shall be seen if the new ruler wishes to peacefully expand and explore or conquer through blood, magic and iron...
On this day alliances will be made and wars might happen, on this day peace shall end and war will begin, on this day some kingdoms shall become empire and others will fall... On this day colonization shall begin, on this day... Atlas shall be reborn!
*End of monologue*
The map is meant for fun, but it can be taken seriously. Feel free to use it for some form of regional role-play.
The time is currently set to: The Colonial Era - This means that at this time the world is still very much developing. There are no weapons like tanks or the latest guns are only gunpowder muskets. Ships are used for mass travel in the World of Atlas.
•You may take as much territory as you want but you may only have 3 cities.
•If we run out of space, the map will be expanded or another map will be provided.
Please Telegram Oglician if you want a spot on the map!
The Map
Hello! Its me Oglician i am proud to finaly after a "Way to long" amount of time present to you... The application... Its still progress... Now to participate in the rp you will have to apply for it! (And of course you must be on the map)
- Nation name:
Nation leader name(optional):
3 Choosen bonuses(See below):
Also, you may be thinking "is there any rules". Well of course there is. No foul language, No disturbing images, No Godmoding(Not that you could actualy...) and No fighting, don't take this waaay to seriously. and preety much anything else which can get you in trouble anywhere else on Nationstates.
Bonuses:
- -Way of the Orange: 20% stronger when defending in own territory
-Explorers of lands: 30% stronger in battles in territories nobody owns
-Great Expanders: Gets to place a fourth city in the beggining
-Powerful Conquerors: Gets extra 1 musketman regiment when conquering a city
-Wise traders: Can trade in any trade center, no matter how far away.
-Church Affinity:Enemy revolt strenght 50% lower
-Holy sites: Can place Holy sites which act as small cities. (Holy sites produce 10 gold and 5 manpower, they cannot build anything, but revolts can still happen in holy sites. It costs 500 gold and 200 manpower and 100 BM to create a holy site)
-Religious Zeal: +10% army strength when fighting against a nation which is occupying at least one of your cities)
-Absolutism: Stability is not affected by conquering cities.
-Great sailsmen: Starts with 2 Galleys and 1 Transport
-Cheap construction: Maintnance for units 40% less. Army strenght 20% less.
-Good enough: Maintnance for units 80% less. Army strenght 50% less.
-No comment: Maintnance for units 100% less. Army strenght 80% less.
-Quality equipment: Maintnance for units 50% more. Army strenght 25% more.
-Speed is key!: All cavalry-type units gain +20% attack. All Cannon-type units loose 10% attack.
And thats about it for now, i will add things latter, just wanted to start it since everyone was so patient...




