
Music toSavePeacekeep the Galaxy To
The View of Palaven
NEWS
Development Period - Back by popular demand, its the development period. Having an economy of more than 2700K, you can only spend 40% on infrastructure, 4000 you can only spend 30%, 5K only allots you 25%, and 6500 and above only allows 20%. This includes and loans you have been given.
Update 1.02 has Launched!
Update 1.01 has Launched!IC ETA Tomorrow: 3:00 P.M, 23rd March 2016, Pacific Standard Time.In-Character Forum is up!Grace period. In most modern developed worlds, creation of infrastructure is now a secondary concern. However in other nations like China and India, billions are spent trying to catch up the West. To reflect that, the first three months in the game any nation with over 3500 can only 1/5 of their economy on infrastructure. Any nation with 2700, 1/4.
CODEX is now up. Please post Application there and remember to regularly update it.
Research Process and Application is now up!
Faction goals have launched!
Watch out for the Black Market in the next update!
Quote of the Week:
"I AM OMEGA" -Aria
Said a month before a coup forces her out.
C-Sec's Red Tape and Regulations. Basically the same rules as the previous ones.
1. The Word of Myself(The OP) and my Appointed Co-OPs are Law.
2. If you have problems ask the community.
3. Utilize Common Sense. Think about your stuff before posting it.
4. The Rule of Cool applies here. This is pretty much as AU as it will get. If you want the Alliance Prime Minister and a Salarian Dalatrass to hook up, fine by me.
5. Steamrolling is not allowed. Give players a chance to respond. If a player is habitually absent well..
6. Players who are not active at least once per week will have their factions put under limited OP control. After two weeks the Faction will be under complete OP control and it is open to new players.
7. That being said, if you have real world issues. Come to me. I will do my best to keep your Faction safe during your absence. Real Life happens and we all understand.
8. If you want to fight with an Individual, take it to TG.
9. No Spamming. Respect the Threads and everyone who posts in them.
10. This is the internet, however, lets keep any rage we have IC with our characters.
11. Don't post links to your NSFW blog. We don't want it. Keep the stuff you link to PG-13. Also, please ask before advertising for another RP. I will most likely say yes, but this is not a commercial slot
12. Please, for the love of the Enkindlers, try your best to spell correctly. It is frustrating when a player misspells simple everyday words.
Welcome to the Citadel of OPs. It's the secret headquarters of the Council of OPs.
OP: North America Inc
Co-OP: Greater Istanistan
Co-OP: G-Tech Corporation
Introduction:
Welcome to Mass Effect:: Delayed Arrival! A Role Playing Experience that lets you conquer the galaxy, save your homeland, and engage in diplomatic warfare. As the title might imply, this RP takes place within the Mass Effect Universe; the physics, equipment, and the factions are all based on the lore created by Bioware. There has been multiple incarnations of this Role Playing Experience in the past, with this one being the first one I have had the pleasure to lead. My number one priority is to service the role player, and ensure that they you all have an enjoyable experience. Craft your faction the way you want to play and lead them to total galactic victory! How you do this is all up to you.
Scenario: One of the major criticisms I had with the beginning of Mass Effect 3 was that it totally glossed over the Arrival DLC. The DLC makes it point to have the Reapers only seconds away from arriving before you destroy the Alpha Relay, yet in the trilogy they arrive the same time whether or nor the Assignment was completed. In-Universe this is glossed over by the 103rd Marine Division, making the entire mission inevitable whether or not the player completes it. It almost makes the deaths of 300,000 Batarian deaths almost worthless in the long scheme of things. Instead in this RP, Shepard indeed was able to delay the Reapers, and they will not come in five months. The galaxy can breathe sigh in relief, as the Reapers have been held back for some time. The Reapers will not come back in the next five months, but after that date the chances of them arriving steadily increases. On the sixth month, the chances of the Reapers returning is a two percent chance. On the seventh month it is four percent, eighth month it is six percent, and so on and so forth.
The date is January 1st 2186, and the Collector threat is over. The Alpha Relay has been destroyed and Shepard has surrendered to galactic authorities. This is where our story begins.
Shepard: Commander Veronica Shepard is a N7 graduate, ex-Spectre Operative, and Vanguard Class Biotic. She was a Spacer born to Admiral Hannah Shepard of the Alliance Navy, and War hero of the Skyllian Blitz. She is no Paragon or Renegade, she is instead a Pragmatist. What that means is that she goes by the information she has and makes a decision; she is not perfect and is a human being with flaws like the rest of us. Binary ideas like good and evil, does not exist in this wild galaxy; instead there is only gray. She is the perfect image of a Wild Card.
Her Decisions:(to reflect her Maverick-style, all her decisions were decided by a coin toss)
Mass Effect 1:
Administrator Anoleis was turned over. Batarian leader Balak was killed in action, and hostages were saved on the asteroid. The Rachni Queen was determined to be too dangerous, and eliminated at Noveria. Urdnot Wrex, a mercenary, was convinced to stand down on Vimire, but Kaiden Alenko was killed in action during an engagement with the Geth. The Council was saved, along with the Destiny Ascension, but at the cost of heavy casualties for the Alliance Fleet. Anderson was chosen as the new council member.
Mass Effect 2:
Veetor was interrogated by Cerberus, but was eventually turned over to the Migrant Fleet. All companions had their loyalty missions completed. The confrontation with Miranda and Jack, ended with the Commander taking the side of Lawson. While the Tali and Legion depute ended in neutral terms. Maelon's data was saved for future study, and Tali Zorra vas' Normandy was acquitted of all charges by the Fleet. During the Collector Base attack, 50 % of the crew members were lost and the Collector Base was saved for future study by Cerberus. Three Squad Members are KIA: Cerberus Operative Miranda Lawson, Justicar Samara, and Grunt. Liara is now the new Shadow Broker and of course the Alpha Relay is destroyed.
Mass Effect-Factions:
As of now, Veronica Shepard is in Vancouver waiting to be heard by Tribunal. In six months, the Tribunal will convene and court marshal the Commander. She will serve only two years in prison, do to her iconic status and connections to Admiral Hackett. If the Reapers are to arrive while she is in prison, then she will she die on Earth. If this does not occur, when the Reapers arrive, she will be reinstated.
Recession and Prosperity: The economy is full of ups and downs is it not. That's the cycle of business, and well what do you expect. During the monthly roles, the 5 biggest economies (excluding the Geth) shape the way in which profit margins are developed. When three out of the five nations score a rating of 8 or higher, prosperity will be initiated. For the next three months , all productivity is increased by 10% for all factions and the cost of units goes down by 5%. The only faction not effected by this is the Geth due to their isolation. This can be added to if it happens again within three months.
If 3 nations generate 10s, then this will be compounded to six months, productivity goes up to 15%, and cost of units goes down 10%.
Now if the three major economies generate low rolls of 4 or down, then the economy goes into a recession. Now as you might expect productivity goes down 10% and cost of units go 5% up due to inflation. It lasts once again three months and the Geth are not effected.
If 3 nation generate two or lower, a depression occurs. It last 6 months, productivity goes down 15%, and cost of units rise 10%. If a score of 8s is achieved during a recession or depression, the economy goes back to normal.
Faction goals: See below.
Logistics: As most of us will already know, each faction starts off with a certain quantity of credits to spend. Each credit represents 500 Million Credits of in game(Mass Effect) currency. However, each faction has a requirement on what they spend these credits on. Example: The Batarian Hegemony will start with 3000 credits. They must spend at least 1500 of those credits on military. They can spend more if they choose to, but the have to spend at least that much. Dreadnoughts, are to be kept strictly at the appropriated levels at game start. However, I will allow you to spend credits to have up to two dreadnoughts under construction. I'll put a disclaimer next to the Dreadnought unit regarding this.
Next major thing, that was in the last format, but it has been expanded here. Production Capacity. We last had it so that small worlds couldn't support mass quantities of construction, and that has returned. Each planet has a base Production Capacity. This will likely have to be adjusted for considering the different expenses being used for units in this RP. Additionally, each planet now has a base income which can be unlocked by settling on the planet either by placing an Urban Area on it or, if it can't have urban areas, by building at least one mining complex and one industrial center on it. (Clause under review
Nuxipal had this interesting idea of Exploration. The discovery of new worlds to colonize and exploit. We all know that the Terminus systems are vast and mostly unexplored. A sufficiently secure Terminus faction can try to unlock dormant Mass Relays leading them to new unexplored regions of space. But beware, The Citadel Council has ruled this to be illegal since the Rachni Wars. As such, any Council species caught doing this will face punishment by the Council. Citadel races can explore as well however, there are countless stars in the clusters you already live in. You can send exploration craft to discover new systems which may or may not hold life, habitable planets, or just large asteroid belts which you can exploit for resources.
Enjoy:
North America Incorporated
Credit goes to Nuxipal for the Logistic Portion of the Introduction
Mass Relay Links:
Codex
In Character
Galaxy Map
Citadel Sub-IC
Monthly Roles
App Structure:
- Code: Select all
Faction:
Leader (No party members):
Citadel Council member Y/N or N/A:
Brief description of diplomatic relations:
Military state of readiness:
History:
Infrastructure and Claimed Worlds:
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
RP Example:
Questions and Suggestions:
Mandalorian
Quick explanation. Once you've decided that you want the Elcor, say, and are ready to fight the Batarians, consult the price tables below and your starting Credit and Infrastructure in order to build your faction. Purchase from there within the starting cred limit. Roughly stick to canon, but overall you've got a lot of latitude. We expect far more detail for custom factions, such as Batarian Warlords and Corporations, than we do for heavily established factions, such as the Turian Hierarchy. Leaders can be OCs in the event of there being no real detail. The Mass Effect wiki is one of your best friends here. Use it to choose planets - again, roughly within canon - for settlement and construction. Please note that groups purporting to be mercenaries must act as mercenaries, not just conquering armies (however, you can change to a legitimate government at a later time if you choose to).
Also don't mention Mandalorian, it's not even the same universe!
Factions:
Established Factions:
1.Human Systems Alliance - OPEN
2. Asari Republics - Nuxipal
3. Turian Hierarchy - Greater Istanistan
4. Salarian Union - Argentumurbem
5. Batarian Hegemony - The Soviet Union of Mother Russia
Omega - divided between Versail *
6. Krogan (Urdnot Clan) - Brotherhood Steel the 2nd
7. Cerberus - North America Inc*
8. Quarian Flotilla - The National Dominion of Hungary*
9. Volus Protectorate - Elerian*
10. Hanar Primacy - Tolyanskaya
11. Elcor Courts - The Volus
12. Geth Collective - G-Tech Corporation *
13. Illium Trade Bloc - Lunas Legion*
14. Heshtok Vorcha - Ironsbad *
Independent Factions:
15. Jas'arian Empire - Kinistian*
16. The Grey Company (Individuals)- Brusia
17. People's Alliance for Prosperity- Versail*
18.Confederation of Independent Geth SubnetsNeo-Heretics- Celivaia
19. Turian Hierarchy of Macedyn- Vladivostokava
Dead Factions:
Helios Confederation- The corporate states of Astavar
The Silaris Republic- Segmentia
The Akhiraan Organization- The Flame Dawn
Beltrán Crime Syndicate- Rygondria
Mandate of Athame- The Orson Empire
The Empire of the Hand - Eridanus 3
Reservations are good for 24 hours unless people give justification for their tardiness.
* Have confirmed their continued interest.
Starting Stuff:
What all the factions actually start with in terms of infrastructure, dreadnoughts, basic income, and spending cash. Not that the Basic totals are outside of the income generated by the free infrastructure or any other considerations. These reflect a basic level of income that the faction generates.
Store
Infrastructure
"Never forget that your weapon was made by the lowest bidder."
Here is your Glorified Taxi Service.
"Firstly I'm a man's man, a courageous man, who's not afraid to be out in the field, looking my enemy square in the eye through the scope of a high-powered sniper rifle from the next town over." -Anonymous Grunt as to why he didn't join the navy.
Upgrades
In case you want to improve your stuff. Ships and land units may only have two upgrades applied to them unless a Faction has Free upgrades appropriated to them or otherwise specified..
Factions' Advantages and Disadvantages: