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Academy of Villains - Archive Thread

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Kractero
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Academy of Villains - Archive Thread

Postby Kractero » Thu Feb 18, 2016 8:01 pm

Academy of Villians


Image

Not an accurate depiction

Pre-Reboot


Post-Reboot



WELCOME TO THE QUAGMIRE


INTRODUCTION

You always knew you were different, even if you didn't know that what made you different was setting you up for this. Growing up, you were never like the others, because unlike them, you had a unique ability that's either a gift or a curse depending on how you look at it. It isn't known how you have this ability, but because of it, you've landed yourself here, at a place where you can learn to master it, to control it. Or maybe you don't have an ability at all, or you haven't found it yet, but you're here purely because of skill. Don't worry. We'll make a proper villain of you yet.

You never asked to come here, but you came here by need. Because you can't control your powers, because you need protection, or because of some other reason. Where is 'here', exactly? We have a couple home bases. The stealth coated, massive airship known as the Jupiter, and the smaller but more powerful flying weapons platform called the Zeus. You'll learn more about them later, they'll be your home after all, for the next years.

The point is, anyone with a superpower can be a good guy, but it takes talent to be a villain. That's why you're here, to learn how to best use your power, and also to learn how to master the art of villainy. It's more complicated than just throwing on a costume and giving yourself a cool name. But don't worry, that's why we, the League of Villains, are here for you.

There are, of course, different types of villains. We like to split them into categories. First, you have Alphas. They're the leaders, the ones who are best at both making plans and working with others to execute them. If they weren't villains, they'd likely be CEOs or other successful people in the normal world. Then we have Betas, or what we like to call Dragons. They're the best at actually executing the plans that the Alphas design. The ones who actually rob banks, or fight superheroes, and usually the ones with the strongest powers. Third, we have Deltas, who might not have powers. But don't underestimate them. They do the behind the scenes stuff that helps out the other classes. The hackers, smugglers, and brokers of the world, Deltas make their impact from the background. Separate from the rest of the structure, we have Etas. They're a mix of the Betas and Deltas, and they handle covert operations. The other classes are Inquisitor, who work directly under the staff, Engineer, the ones who design new technology for the school, and Biologist, who work on biological experimentation projects. The last three ranks can't be gained at entrance, but can be assigned due to good performance in another class.

ENROLL

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[spoiler=Name of Character -Nation Name] [b][size=120]Academy of Villains Application[/size][/b]

[b]Name:[/b]

[b]Age(Between 14 and 19):[/b]

[b]Gender:[/b]

[b]Appearance:[/b]

[b]Dimension:[/b]

[b]Nationality:[/b]

[b]Hometown:[/b]

[b]Abilities(If any):[/b]

[b]Bio:[/b]

[b]Personality:[/b]

[b]Preferred Class(Optional):[/b]

[b]MBTI(Optional):[/b][/spoiler]




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[spoiler=Name of Character -Nation Name] [b][size=120]Academy of Villains Teacher Application[/size][/b]

    [b]Name:[/b]

    [b]Alias:[/b]
     
    [b]Age:[/b]

    [b]Gender:[/b]

    [b]Dimension[/b]

    [b]Appearance:[/b]

    [b]Subjects Taught[/b]

    [b]Nationality:[/b]

    [b]Hometown:[/b]

    [b]Abilities/Equipment:[/b]

    [b]Bio:[/b]

    [b]Position within the League of Villains:[/b]

    [b]Personality:[/b]

    [b]MBTI(Optional):[/b][/spoiler]


RULES:

1: Generally, don't be a dick OOC. But you certainly can ICly.

2: As per usual, word of OP is law.

3: No coups(without permission)

Credits to UFL
Last edited by Kractero on Sun Jul 03, 2016 7:38 pm, edited 23 times in total.

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Kractero
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Founded: May 08, 2011
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Postby Kractero » Thu Feb 18, 2016 8:06 pm

Accepted Students


Alphas:
Academy of Villains Application

Name: Coilin MacAengus

Age(Between 14 and 19): 16

Gender: Male

Appearance:
(Image)
Imagine this guy in a wheelchair.


Nationality: Irish

Hometown: Dublin

Abilities(If any): Telepathy, Telekinetic (Weaker, can't manipulate anything heavier than himself in his chair, and at the max, it's very hard for him to focus), Clairvoyance

Bio: Coilin was born in Oslo to a single mother, named Aileen, who was the heiress to a large, yet still modest (It's still Ireland, after all) family fortune. She would have been completely disinherited for having Coilin, if it wasn't for the fact that her father died on the same day that the child was born, and she had kept her pregnancy a secret due to being at university in Norway. She came home to Dublin a year later, a young yet quiet Coilin on her arm and a business degree in her pocket. Sadly, by the time she got there, it would seem her younger brothers and sisters had already blown the family fortune, their shares and hers (which they got through some legal BS) on partying and drugs. She spent the next few years, a decade and a half to be specific, building a rather small-yet-recognizable 'family-owned' grocery store empire.... that served as a front for her gun and drug smuggling empire. She single-handedly created herself the first Irish crime family that controlled much of Ireland. During this time, Coilin was growing up under the tutelage of a constantly drunk nanny and his less-than-happy-about-being-thrown-out-of-the-family-business uncles and aunts. At age five, he was crippled by 'falling' out of a tree, and has had to be constrained to a wheelchair for the rest of his life. Needless to say, Coilin was a sheltered boy, that read a lot, and only had social interaction when he went to his preppy private school. A few years ago, at age twelve, Coilin discovered that he was 'gifted', meaning he figured out he was a freak that could read people's minds, lift things without touching them, and never got lost. When the rest of the school found out a year later, Coilin's mother pulled him out of the school. She knew she had to clear this up, but didn't know how. Coilin suggested a 'hijacked' plane crash into the school in an unfortunate accident, and that any students that happened to not be there be... the poor victims of a psychopathic maniac whose master was 'Fate'. The story of the Doherty Dublin Private School Crash and the 'Fated Death' killer quickly drowned out any story about a cripple that could supposedly push someone away with their mind. Seeing her son was going to obviously go into the new family business, and certainly expand it, Aileen decided that he would need a... different kind of school. Hearing through the black, gnarled grapevine about a school for up-and-coming villains, she knew immediately where Coilin had to go...

Personality: Warm and charismatic on the outside, with perhaps a bit of an irritating snarkiness about him, but when angered he turns cold, calculating, and almost certainly psychopathic.

Preferred Class(Optional): Alpha

MBTI(Optional): ISTJ

Academy of Villains Application

Name: Venus Vergy

Age(Between 14 and 19): 19

Gender: Female

Appearance:

Nationality: French

Hometown: Beaune, France

Abilities(If any):
Bio: Venus was born in Beaune, France, as a part of the decaying Vergy family of nobles. Out of the sphere of French politics, Venus lived a relatively isolated life in the French wine-growing countryside, engorging herself upon the books at the local libraries (which the town did not have much of). This knowledge allowed her to skip grades in elementary school, but entering secondary schooling at an early age did not do well for her social status, allowing her to isolate herself from her peers. She discovered her powers in the 6th grade, at the age of nine, where she caused one of her bullies to fall for her, much to her disgust. She decided that love was a useless emotion, only serving to help her accomplish her education and plans. Her mother would soon realize this, as Venus wasn't one to hide things from her parents (although she would after this). Realizing her daughter was gifted, her mother needed to find a special school for her, sending her to various boarding schools before finding an interesting one: "The Academy of Villains", located in distant Nepal.

Personality: A Kuudere. Does not condone or approve love.

Preferred Class(Optional):

MBTI(Optional): INTJ

Academy of Villains Application

Name: Salazar Lucia

Age(Between 14 and 19): 17

Gender: M

Appearance: http://lh3.ggpht.com/-jDlDzomlwzM/UxMECvKhDUI/AAAAAAAAF3w/-APIni5T4UA/genius_thumb1.png?imgmax=800

Nationality: Welsh

Hometown: Cardiff

Abilities(If any): extreme intelligence, technopathy, Holmes vision

Bio:
Salazar Lucia has always been above and beyond those who surrounded him, to where he considered himself peerless. Truthfully, in the U.K., he very well may have been. Whilst the rabble went throughout their habitual lives, Salazar observed. He discovered three key points, which he terms the Failings of Humanity. One, humans were generally creatures of habit, to stupid to change their ways that would lead them to their end. Two, humankind chronically choose the wrong people to lead, getting themselves in worse situations. The final, most important point, however, was that ignorance thrived within the lowest stages of humanity. To remedy, a true leader would have to step up and become a villain, destroying the dredges and not allowing choice to the general populace. 2 years after he made Cardiff a tasting ground, branding him as a villain hidden in the shadows (as be had been using a powerhungry politician as a puppet), he was recruited for the academy, in a roundabout way.
Personality:
Lazy, Antisocial in a few ways, arrogant, assumes everyone other than him are idiotic sheep that require being led
Preferred Class(Optional): Alpha, but of course

MBTI(Optional): This is a choice now?! AWESOME!! INTP BTW

Academy of Villains Application

Name:: James Ashcraft

Age(Between 14 and 19):: 16

Gender:: Male

Appearance:: http://vignette2.wikia.nocookie.net/fin ... 0122172255

Nationality:: Japanese

Hometown:: Tokyo

Abilities(If any):: Limited time manipulation, mostly slowing down and speeding up things around him. He can also use it for speeding himself up, slowing and reversing bullets. James is also highly intelligent and crafty, able to bend people into doing his will and quickly come up with solutions for difficult situations. However, his powers come at a cost though, the more he changes time, the more effort it takes and if he changes too much, James could pass out or even die.

Bio:: James was born in Tokyo where he was raised by a struggling mother and never knew who his father was. When he was eight, his mother was crippled for life by a mysterious gang, with James unable to do anything about it. This is when his powers first manifested, as a desire to not be helpless and to do something. James was soon sent to his tough uncle who raised him to be both powerful in mind and in body. It was a difficult life, but a seemingly happy one. However, James's life was shattered again when his uncle was killed by the same mysterious gang that had crippled his mother, with James unable to do anything about it yet again. Luckily for him. an invitation from the Academy came, and knowing he might be in danger, James saw no other option but to accept and go to where hopefully he could be safe.

Personality:: James is a distant, quiet person who prefers to be alone and often brushes off people who try to approach and befriend him. However, James has a softer, kinder side which rarely comes out due to his difficult life and frequent use of powers.

Preferred Class(Optional):: Alpha

MBTI(Optional):

Academy of Villains Application

Name: Valerie Lockhart

Age: 18

Gender: Female

Appearance:(Image)
This is what she looks in armor

Nationality: British

Hometown: London

Abilities(If any): Before her accident, Valerie had an incredibly gifted mind, an expert in toxicology and worked with Anton on trans-dimensional research. Afterwards, she founded her own field, a fusing of death and magic know as necro-arcane arts. Unlike techno-organics, which focuses on the blending of technology and living cells using the alien life-form as a catalyst, necro-arcane arts focus on using the alien life-form as a base while augmenting it's abilities using magic. She's also a talented actress and has an indomitable will, preventing her from being controlled through force.

Due to the parasite permanently fusing to her, Valerie's body has been transformed to peak human capabilities. In addition, her blood is now an incredibly deadly toxin which comes in three stages. First comes agony, where the toxin targets the victims pain receptors, giving the feeling of intense pain akin to being stuck by lightning. Next comes paralysis, then necrosis. The toxin can take up to three days to kill. Currently, there is no none cure save for the natural healing process of symbiotes.Valerie is immune to all toxins, venoms, and poisons, and while she doesn't have a healing factor per say, she can drain the life force of her victims or parasitic drones through physical contact.

The parasite has a few modes of attack, primarily various melee attacks, which means her fighting stye revolves around getting close and attacking ferociously. Knives and swords can be generated from the parasite and hardened into weapons strong and sharp enough to pierce most armor. The parasite has tendrils, used for mobility and pulling enemies close. The suit can also generate spines anywhere on the body, allowing her additional protection. She can fire arcane blasts (for precise ranged attacks), acid (for heavy armor), and webbing from her hands (to stop people from fleeing or to close the gab between her and them). Gas can also be released from the suit either to form a thick, black cloud of nebulous smoke or a light green gas which, depending on the dose, can either incapacitate or kill through inhalation. It grants her night and infrared vision.

Finally, the parasite can form others much easier than Anton can create symbiotes. While his process can take a full day assuming he has the necessary ingredients, Valerie can create up to five parasites at any time, so long as she has the necessary biomatter or blood. These parasites fuse with their hosts, reanimated corpses or controlling people. Those fused are given augmented abilities at a cost. They function under her will, having some sentience but ultimately following her verbal or telepathic commands. These parasites can also lend their strength to Valerie, temporarily boosting her abilities and allowing to heal wounds. These parasitic drones will eventually die once all the biomatter has been used up, or once she recalls them back to her.

Weaknesses: The parasite is exactly that, a parasite. Something that feeds off her life-force to sustain itself. Therefore, if she doesn't absorb blood or bio matter every 24 hours, the suit will begin to feed off of her, making her require twice the amount of nutrients to avoid being sick. Normally this is achieved from the blood bags she keeps with her, but will prove difficult if she's captured. Extended use of the suit's combat or defensive capabilities requires more sustenance, often forcing her to drain the blood from her enemies after the end of the battle through proboscises that emerge from her palms, or from membranes that expand from her feet.

Because the weapons are generated out of magic fusing part of the parasite into something strong and sharp enough to pierce armor, they cannot be thrown. Valerie, while skilling in CQC, is not an expert shot, and so relies on most of her ranged attacks being area attacks at medium range. The gas and acid has a limited amount available at once, and regenerates naturally over time.

Anton's symbiote and Valerie's parasite are the weakness of each other. The parasite forces the symbiote to begin to revert to it's natural state, slowly giving Anton less and less control. The symbiote begins to cure the parasite, slowly purging the creature from Valerie. It is unclear what would happen if the two of them both attempted to use their suit to merge with the others, but the result wouldn't be pretty.

Finally, creating drones requires her to let down her defenses, making her incredibly vulnerable to attack.

Bio: Valerie had a normal enough life in England. She attended school, did acting on the side, and excelled at both.

Personality: Valerie's an extrovert, willing and able to make friends. She is very passionate, caring deeply for her allies and those she deems equals or friends. She's willing to make exceptions to rules, and doesn't let reason alone make her decisions. She is stubborn, believing that her way is the best way, and often refuses help, believing in her own ability to get out of most any situation.

Her goal end goal is similar to Anton's: the protection of Earth from trans-dimensional threats. However, after very nearly falling under the thrall of an alien parasite, she doesn't believe isolating Earth would be enough. She instead advocates invading dimensions, and as such is focusing on a way to create an army of parasites to conquer or cripple other dimensions.

Preferred Class(Optional): Alpha

MBTI(Optional): N/A

Academy of Villains Application

Name: Anton Greaves

Age: 19

Gender: Male

Appearance:
(Image)

This is what he looks in his armor

Nationality: American

Hometown: San Francisco

Abilities(If any): Anton possess a superior mind, capable of processing events nine times faster than a normal human. He is a master strategist, coming up with a plan for every contingency. Being genetically altered, he is the peak human specimen and possesses a healing factor that can burn out most poisons, with the most lethal toxins leaving him violently ill for a couple hours. He is also a scientist, pioneering a new field: techno-organics. He has total control over his mind, making him immune to mind control and allowing him to create powerful telepathic "ports" where people can tap into his thoughts, increasing coordinations between his techno-organisms or allies.

The symbiote increases his abilities to superhuman levels, and it's armor grants him flight. The symbiote also is capable of releasing techno-organic tendrils which can be shaped into weapons or stay as tendrils. The armor is reactive, staying liquid so Anton has mobility but hardening when hit by kinetic energy. The suit is also able to counter and direct most energy attacks.

His weaknesses: Just because his mind can process faster does not mean he can react fast enough to protect himself, even with his enhanced reflexes. His healing factor can't heal him from very traumatic brain or heart wounds. If the telepathic link between his symbiote and him is cut, the symbiote will be removes, the shock of which would leave him in a comatose state. This can only be done if Anton wants this willingly, or if an extremely advanced telepathic warrior can get past his defenses and knows where to pull him apart. Although he cannot be compelled telepathically, he can still be manipulated by those playing his emotions and trust.

His suit can be broke through if his enough times. Magic is also effective against it, as the suit has no natural countermeasures against it yet.

Bio: Anton was born in specialized chamber, the combination of a psychic mother and a technomancer father. Their goal was to create a child with physic and technological powers, as well as possess a genius level intellect. Unforunately, their conversion process wasn't perfect, granting Anton the increased intelligence, but limited superpowers. He possessed psychometric abilities, shatter-point vision, and could create powerful telepathic ports in his mind, but nothing else. To subvert this, they focused on "feeding" his mind with information, allowing Anton to have spent all his learning before he emerged from the tube. Once he was released, he had the body of a 21 year old, but was only truly alive for a day.

He spent the next few years trying to find his niche. He originally tried to go into robotics, but found that AI's often lacked ingenuity necessary to adapt. He tried going purely into genetics, but found that even a perfect genetic specimen could be outclassed by machines. To rectify this, Anton created a new field with his parents: techno-organics. The field strived to learn way to combine nano-machines with living cells, creating things that could think like a human but transcend and survive in places humans couldn't. To prevent them from destroying humans or outpacing them, Anton ensured that the these techno-organic lifeforms were symbiotes. They would gain energy from bonding with a host, allowing the host to use the symbiote's power while the symbiote lived off telepathic energy or thoughts. Because Anton was both psychic sensitive and possess an incredible mind, he combined with the symbiote.

When he did so, he saw a vision of other worlds, each threatening to use humanity for it's own ends. Refusing to allow humans to be controlled, exploited, or killed, Anton set forth to create new symbiotes and other techno-organic marvels to help humanity protect itself. Unfortunately, the process of creating these inventions requires human test subjects, something that is hard to come by willingly as Anton is unwilling to work for one government. So he has joined this Academy in hopes that he will find a way to come across more human test subjects, or an alternative way to create what he sees as humanity's salvation.

Personality: Anton is a good humored man who likes people, going out of his way to talk to people. He is willing to make friends, but due to his paranoia finds it hard to confide in anyone for fear that they would use this to harm him in some fashion. Logic rules his mind more than passion, and thus is willing to sacrifice all but the closest of allies if needed for his plans, and willing to sacrifice anything to protect the planet.

Despite him being a villain, Anton truly believes he has done nothing wrong. He believes that there are threats out there that could threaten the survival of the human race, such as alien races or alternate realities. In order to protect them, Anton believes the best option is to help humans reach their full genetic potential, with bionic implants to help the boost past their human limits. Unfortunately, he hasn't yet perfected the technique, and human test subjects have been less than forthcoming. So if he must sully his name to protect the human race, so be it. He will become a villain.

Preferred Class(Optional): Alpha

MBTI(Optional): N/A

Academy of Villains Application

Name: William "Bill" Cifer

Age: 19

Gender: Male

Appearance: Bill

Nationality: American

Hometown: Boring, Oregon

Abilities: None of his powers are at full strength because he doesn't have the right eye.

Apportion- Teleporting people and larger objects takes a lot more energy and causes his eye to bleed.
Illusion Manipulation- The bigger the illusion the bigger the strain.
Intangibility
Intuitive Aptitude
Levitation
Clairvoyance
Telekinesis- The bigger the object the bigger the strain.
Telepathy
Pyrokinesis
Advanced Level Regeneration- At full power upgrades to Master Level.
Possession- Leave his body vulnerable/ strong-minded people can fight him.
Dimensional Awareness

Bio:
William was living an average life in his completely average hometown, or at least as normal as the citizens thought it was. During the day it was an everyday town but during the night, that was when all the strange things occur, especially in the woods. The elders of the town always warned the citizens to never go out in the woods at night but the younger generations tend to not listen, always pushing the limit of how long they would stay in the woods at night. This is where William comes in.

William was always a by-the-books kind of guy, always following the rules and respected the town elders. His friends always teased him about how he was a stuffy stick-in-the-mud and had no sense of adventure. By the time he turned 16 he got tired of all the teasing and ridicule and decided to go out with his friends on night. It just so happened that that was the night his friends want to push the record for how long they could stay in the woods. They would all brag about who would stay out the longest and how far in the woods they would go. Not wanting to be left out this time William made a claim that he would stay out the longest and was determined to prove it. Eventually he and his friends stayed out close to midnight, which was the longer than anyone had ever stayed in the woods, and they were excited about that. Unfortunately that's when the trouble hit.

Turns out that not only were there supernatural forces in those woods as some of Williams friends found out the hard way, there was also heavy alien influences. Trying to escape from some of the monsters they had come across, William and what remained of his friends ran to what they thought were ancient ruins but was actually an alien spacecraft. The aliens captured William's group and held them captive for a couple of weeks, no one went looking for them because of the legends that the elders had told about a prophecy foretelling the event.

The aliens had been working with a combination of supernatural and demonic forces and combining it with their own technologies created a set of mystic eyes enchanted with demonic energy from an alternate dimension, they were trying to create an entire person but somehow got stuck at the eyes. Learning to improvise the aliens decided to use the humans they captured as test subjects for the eyes to test their power. The first series of test were on William's friends and ended up killing them in the process. Seeing their deaths William and his best friend, Andrew, went into fits of rage. The alien noticed this emotional pattern and decided to test the eyes on both of them at the same time. Unfortunately the power of the eyes were some much that the human brain couldn't handle them so William and Andrew lost their other eye as well.

On the bright side the operation was a success and the boys could control the power of the eyes separately, although it drove William insane. So much so that he used his the combined power of both eyes through a spiritual link to kill of the aliens and completely decimate the ruins. The eye scarred William to the point where his personality did a complete 180 and he was very dangerous. He was about to go back and destroy his town before Andrew stopped him with the power of his eye. The resulting battle cause a cataclysmic event that would have destroyed the town, maybe even more, if Andrew hadn't sacrificed himself to seal the explosion of paranormal activity within himself and turning himself to stone so the blast wouldn't escape. William escaped the sealing but now had the urge for complete chaos. Unfortunately he can't complete this task without the help of the other eye, but one eye can't undo the powers of the other without help. So William change his name to Bill, because his friends normally using that name along with anything else they could think of when having fun with him, and moved around the world for three years trying to find a way to boost the powers of his eye. Having caused some strange things around the world brought unnecessary attention to him by heroes and he had to go into hiding. Eventually he found the Academy of Villains, which he thought was the perfect place to hide while still searching for a way to break his friends seal.

Personality: Bill is completely insane due to the power of his eye. He is very eccentric, psychotic, sadistic, but most importantly annoying. Feeling that he cam get away with anything he breaks or bends as many rules he can get away with. He finds a way to make fun of anything even if he's the only person who finds it funny. But he's really a nice guy when you get to know him, if you consider a narcissistic megalomaniac who loves the screams of the innocent and torments children for fun and nice guy. He's also a bit of a masochist at time, enjoying the pain since it reminds him that he is still alive. Not a lot can make Bill mad due to his fixed state of insanity, but when someone does find and push one of his buttons Bill doesn't hesitate to strike out at them.

Preferred Class(Optional): Alpha

MBTI(Optional): I don't feel like looking for one for him.

Academy of Villains Application

Name: Justice Alvarez

Age(Between 14 and 19): 18

Gender: Female

Appearance: (Image)

Nationality: American/Guatemalan

Hometown: Seattle

Abilities(If any): The ability to induce lust in others through eye contact or physical touch. It's more overt to the person being influenced when it's done through physical touch, but eye contact is more draining. If she uses her abilities on others for too long at one time, the intended effect will happen to her also.

Bio: Justice was born in Seattle to an Egyptian-American father and a Guatemalan woman, who originally raised her to be very religious and 'proper'. She lived normally until she hit puberty, which was when she developed her abilities. At the time, she was average in everything, getting average grades and being on route to get into an average college, but her life got more interesting when all the boys and girls started throwing themselves at her romantically, because of her accidentally using her abilities on them. When her parents finally found out why this was happening, they declared that she was a demon and threw her out of the house at only fourteen years of age, leaving her to drift around and live with various boyfriends and girlfriends before she was contacted by a mysterious man about joining this academy.

Personality: On the outside, Justice is one of the most confident ones at the school and as a result can be controlling or overbearing at times. But she's good at managing relationships and popularity, and she wants everyone to like her, a result of insecurity that came after being abandoned by her parents. On the inside she has a lot of doubts about herself, such as if anyone truly loves her or if they're just all attracted to her, and she still feels bad about her abilities deep down and about her bisexuality.

Preferred Class(Optional): Alpha

MBTI(Optional):

Academy of Villains Application

Name:Catherin Erden

Age: 16

Gender: Male

Appearance:

Dimension: Earth

Nationality: British

Hometown: Essex

Abilities:
Enchanting: Being a skilled enchanter like my father and mother, I am able to enchant almost anything I lay my eyes on with a wide variety of magics.
That's about it, really. I'm adding my own equipment section here for reference.
Equipment: I carry my crystal staff around, obviously. I also have my really weird enchanted robes, and my dagger just in case.

Bio: I was not in fact born in Essex, technically, though my house is there. See, my house is really a doorway to a pocket dimension Father and Mother made in their spare time. Simple stuff, they tell me. I went to a normal school, but I didn't really ever leave school - even home time was magic lessons, magic lessons, and more magic lessons. Then the... Thing happened. You can see various crossed out and scribbled over paragraphs covering the page - it also appears to have been rather wet at one point. I'm afraid I can't describe what happened, my apologies. So here I am, and Father with me.

Personality: I would describe myself as friendly. Kinda. I'm pretty good at studying, so that's sorta my comfort zone, but I can interact with other people when I want to. Honestly I don't really have a life goal right now, so that's a topic of conversation something that lets me be pretty normal.

Preferred Class: I kinda have to say one of Father's classes, do I not? AP Magic would probably be my favorite of the many classes he has taught in his lifetime.

MBTI(Optional):
Last edited by Kractero on Sun Apr 03, 2016 4:24 am, edited 25 times in total.

User avatar
Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Feb 20, 2016 9:30 am

Betas:
Academy of Villains Application

Name:
Raven "The Reaper" Blackrose

Age:
17

Gender:
Female

Appearance:
Here she is

Nationality:
Canadian - Métis (don't judge by the picture)

Hometown:
Winnipeg, Canada

Abilities(If any):
Semi-Immortal - Raven does age, as such she can not die from old age. Her aging process has just recently stopped. Though she can not die from old age, she can still be killed if mortally wounded. Raven does poscess a healing factor, though not the strongest as it takes more time than other healing factors to heal wounds (time varies on severity of wound, she can regenerate a severed limb but it takes a couple days). But her healing factor does give her immunity to all contaminants.

Beyond Human - Raven is beyond human, beyond the peak mental and physical condition that humans can achieve, but still not being "super-human".

Avian Manipulation - Raven is able to control any type of bird. Raven is capable of taming any bird, which results in a mental bond which allows her to communicate with them, understand how they feel, and perceive through their senses.

Animal Morphing - Raven can morph into only one animal, the one that matches her name, a raven.

Dark Wind Manipulation - Raven is capable of harnessing the dark wind. Which is the most powerful type of wind manipulation. Though all that power comes with a price. Dark wind is difficult to control, and can go out of control. Raven is capable of harnessing the dark wind on herself, increasing her speed, granting her flight (without being a raven), and providing protection.

Weapon Summoning - Raven is able to summon her scythe no matter where she is. And when summoned, she can call it back, meaning it will come to her even if she can not reach it. Also, she can repair her scythe when she is contact with it.

Death Sense - Raven has always had the ability to see when people where going to die, or due to die. It is not perfect, as she only sees the deaths through dreams, she can only see natural deaths (mainly... On occasion she does dream of murder and such) and they are often of random people she doesn't know. When awake though, she can still sense it, she can see a black rose on the back of the neck of people who death is close to (ie going to die soon) though again this isn't perfect as it sometimes doesn't appear for her.

Bio:
Death. Death always has been with Raven. Since the moment she was born, death has been in her footsteps. Her mother died shortly after giving birth to her. She was born strange compared to the rest of humanity. Her eyes had always been an icy blue and her skin deathly pale.

Her father was a very paranoid and spiritual man, and saw her not as his daughter, but the daughter of death itself. As such, he never treated her with love and compassion. He died under mysterious circumstances when Raven was 5 years old.

With the death of her father, she was taken to an orphanage, which housed her for a few years, before it was burnt to the ground when she was 7. She was then moved to another orphanage, which again, burnt to the ground, this time when she was 10. The last orphanage she was sent to, like the previous two, burnt down leaving no survivors when she was 13. Raven had nothing to do with any of the orphanages catching fire, but she did have a dream a few nights before each incident and was able to stay away from each orphanage when they went a blaze.

After the third fire, orphanages, and foster homes where scared to let her in. So she spent the next few months living in the streets, and turned to crime to survive. She discovered all of her abilities through accident, and used them to get what she needed to survive. Until the Academy recently came and took her into their ranks, providing Raven with a home. For now.


Personality:
Seemingly cold, silent unless she needs to be heard, lacks a sense of humour, only cares for a select few. She prefers the company of her ravens and birds to that of other beings.

Preferred Class(Optional):
Beta... not really charismatic.... or a leader....

MBTI(Optional):

Academy of Villains Application

Name: Sorrow

Age: 16

Gender: Male

Appearance:Human Form: Thin, tall, and pale, with green eyes. Covered in scars, and covers his body completely to cover them. Wears a mask that looks like solid smoke, with just eyeholes. To those able to see magic, a shadow hangs over him, and two pulsing lights orbit him. Wyvern Form: Black scales, with red iridescence visible in light. About 13 feet long, 5 feet of tail, and a 18 foot wingspan. Long flats scales cover his main body, and they make rattling and whistling sounds during flight.

Nationality:Unknown, from the fey dimension

Hometown: None

Abilities: Can manipulate shadows, and wield blood energy, but at the cost of his strength and health. Can shift into the form of a wyvern. Can cast bardic magic through whistling.

Curses: Must obey any commands given by a dragon. Is cursed to loathe himself, to believe that everything is his fault. Cannot feel pain properly.

Bio: Doesn't remember anything before age 7, but spent a lot of his childhood being studied in a laboratory, from his point essentially torture. Managed to escape, and spent his time robbing stores for food and such, carving statuettes out of stone, and killing people.

Personality: Normally quiet and somewhat happy, but gives no value to life. Rapidly switches between emotions. Hates the sun, but loves flying in thunderstorms. Afraid to shift or show powers in front of someone, worried that it'll put him back into a laboratory.

Preferred Class:Beta

MBTI:(I tried to do this, but the character broke the system.)

Academy of Villains Application

Name: Neytiri Yao Long

Age: 16

Gender: Female

Appearance: (Image)

Nationality: Taigawanese

Hometown: Chengxi

Abilities(If any):
> Can easily open portals into other realities but cannot control where they send her.
> Use electricity-based attacks at the cost of physical exhausting herself after extended use.
> Can run faster then most normal humans for short distances.
> Can climb most trees and wooden posts/buildings
> Can drop to all fours and walk/run like a predatory cat (Racial ability)
Bio: Neytiri was born in the slums of Chengxi, one of Thessia's sprawling mega cities. Seeking better living conditions then what was found in the shanties found in the outskirts of the ancient city, she resorted to stealing money to buy the things she wanted. As she grew old enough to understand moral conventions, she disregarded them completely, and during her sixteenth year, began to rob banks and other financial institutions in order to get the money she needed to survive. During one such robbery, she was on the verge of being apprehended by the police when she opened a tear into another reality. Seeing this as her only oppertunity to escape, she entered this tear, which swiftly closed behind her, clipping the fur on the end of her tail. Finding herself in a new reality unfamiliar to her, Neytiri used the skills she had picked up in her youth to survive in the forest, becoming little more then a predatory cat to those few who saw her. After accidentally opening further tears in this new reality and using what at the time were new electricity-based powers to cause overloads in settlements near her location with little control, she was found by security elements of the academy, who lulled her into allowing them to apprehend her in exchange for teaching her how to control her abilities.

Personality: Neytiri exhibits what one might consider a shady personality due to her personal experiences. She will steal small objects and currency at any oppertunity, and can be very confrontational if caught doing so. She is quick to react violently if accused of doing something she has not done; In her speech and especially towards humans, she is arrogant, preaching how she believes her race are superior to Humanity, going as far as say how easily she can kill them and that she can eat them if she wanted to.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name:Lilith Reynard

Age:17

Gender:Female

Appearance: Human Form: 5'4", Pale skin, long puffy red hair. Green vines seem to sprout out of her back, forming a cloak over her. Bright orchid flowers sprout along the vines, changing color with mood. | Fox Form: Tiny, vines sprouting from back and weaving themselves in with the fur, through the tail, and forming themselves into wings. | Kytha and Lytha: Foot long psudodragons, lavender skin, and swirling eyes, with vines sprouting from their backs, formed into wings, a lotus flower growing on their heads, Kytha with a black lotus, and Lytha with a silver petaled lotus.

Nationality: Kitsune

Hometown: Wilderness.

Abilities:
Galathain: Vines sprouting themselves from back, can be shaped into oddly strong armor or weapons, or can be used as hands, capable of picking up large or easy to grab objects, but not fine manipulation. Vines can be used as cover and blend themselves into natural vines.
Kitsune: Able to change from a human to a fox. In fox form, light enough to fly on plant wings.
Kytha and Lytha: Psudodragon servants, able to carry messages, teleport to anywhere they've seen or had described to them well enough, communicate with people telepathically, though they have issues talking to anyone but Lilith, and can fly. Can influence people's emotions without them noticing.

Bio: From another dimension, managed to get into this dimension through a wall of vines and a touch of luck. It took her four years to find the organization, and to get in. She doesn't remember any of her past before that.

Personality:Main personality: Very quiet, untrusting, keen to fault herself, fearful of everything. Secondary personality: Strong, evil, overconfident, controlling. Secondary Personality/intelligence directs Main personality/intelligence, taking over when it thinks it necessary.

Preferred Class:Beta or Alpha

MBTI:

Academy of Villains Application

Name: Cadence "Caddie" London

Age(Between 14 and 19): 16

Gender: Female

Appearance: (Image)

Nationality: Unspecified.

Hometown: She mentioned living somewhere where it snowed half the year and there were fir trees everywhere.

Abilities: Creating and manipulating heat, fire, or anything molten. Using her powers, she also has the ability to incinerate herself and reform in a body of extreme heat or molten substances.

Bio: The moment she was born, anyone could tell that Cadence London was not a normal girl. While her mother, father, and her brother all had brown hair, she had bright red hair. Because of this, many considered her unrelated to the rest of the London family, a middle class average family. By the time she was 8, she'd already figured out her abilities. She lit the fireplace and dead bark, watching her powers burn through the simple fuel. At the age of 11, she discovered how to incinerate and reform herself. She discovered this after a group of boys had cornered her behind the school, threatening her with knives and makeshift stick spears. She squeezed her eyes shut and suddenly she was somewhere very different, very far away. It seemed to be some sort of scientific fission station, and she quickly made her way back home safely. Around the age of 14, Caddie and her family decided to go out for dinner on Christmas eve. While they were there, two robbers broke into the building armed with guns and the like. They threatened to kill everyone in the building unless the money was handed over. Everyone panicked, trying to escape, and the men started shooting. As Caddie and her brother escaped out of the building, their parents were nowhere to be found. Rushing back to the building, the two could see through the window that their parents had both been shot, their bodies being dragged along with others to the back room. This angered both children to the point the girl went on an uncontrollable slaughter, killing anyone who stood in her way. She killed the men as slow as she could, her brother only watching from the doorway. They knew they couldn't stay, and from that point, they started running from town to town and state to state until they got to the Academy two years later.

Personality: Brave, courageous, confident, feisty, and can sometimes have a rather short or uncontrollable temper...she can be shy and kind around those she cares about, though.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name: Iris Jankovic

Age(Between 14 and 19): 17

Gender: Female

Appearance:


Nationality: Greek/Serbian

Hometown: Belgrade

Abilities(If any):

Bio: Iris was born in Belgrade to a Serbian father and a Greek mother. Her father and mother had a terrible relationship, with his father being an alcoholic, gambler, and abusive towards Iris and her mother. Her mother worked two jobs to keep the family up, and was even willing to enter prostitution to get extra money that her husband would toss away. The terrible family life allowed Iris to be outside a lot, especially in the sun and the light. Her powers would develop due to this exposure to the sun, as it was innate from her birth but needed development.

Her powers would fully manifest in her elementary school, when a group of bullies forced her to look directly into the sun. She was fearful that she would lose her vision, but instead, she could see perfectly and turned on the bullies, generating light which would be shone in their eyes and transformed into thermal energy, unintentionally spreading a fire which damaged a good portion of the school. Her father was angry, beating her, and her mother, out of sympathy, sent her away to live with her uncle in Helsinki, Finland. Her plane would be intercepted by a group which employed superhumans for their own interests. She was beat, and among other things, while she worked as their power source (cords hooked to her body to draining her of charge that she gets from the sun), all while living with her unaware uncle.

Personality: Iris is somewhat of an extrovert and can make friends. She can get easily curious and persistent over something she gets interested in. She can be stubborn, and is passionate to the things or people she loves. She is not afraid of the dark, like some light users.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name: Tyler London

Age(Between 14 and 19): 17

Gender: Male

Appearance: (Image)

Nationality: Unspecified.

Hometown: Unspecified.

Abilities(If any): Creating and manipulating ice, the cold, anything frozen really. Basically, the opposite elemental abilities as Caddie. He can also form and reform as long as he's in an icy or snowy environment. If he's in an area as such, he's practically unharmable unless the ice or snow around him is melted.

Bio: Tyler was born as a rather ordinary child with an ordinary life, not even knowing of his powers for a majority of his childhood. He was 9 years old when he learned of his powers, the same year as his sister. He made snow ice the roads where he wanted, coating their world with white glory. For the most part, he tried not to give in to the wealth of his powers, unlike his sister. He knew that if he exposed himself, nothing could ever be the same. He only wanted to help, after all, and all his powers really seemed to be able to do was nothing or harm, no good. The night his parents were killed, he could only feel grief. His sister was the one to feel the anger and vengeance, but he only wanted to help the injured or others. He didn't have the power to stop her that night, and because of it, they'd been running for two years until they came to the Academy. He refuses to speak to anyone about that night unless it were his sister.

Personality: He's more of the quiet and reserved type. He's more kind and generous than his sister is, and sees better to helping others before himself. The only reason he's really at this school was to protect his sister, and for his past...

Preferred Class(Optional):

MBTI(Optional):

(abbreviated is fine)Academy of Villains Application

Name: Dagon Argrave, Azrael

Age(Between 14 and 19): 18

Gender: Male

Appearance:
(Image)
In Costume
When not in the armor, walks around in a red hoodie, black jeans, and black boots.

Dimension: BA's Earth

Nationality: Unknown, seems American

Hometown: Unknown

Abilities(If any): As a result of the Archangel program, Dagon's strength, speed, agility, stamina, reflexes and senses are above that of even the greatest human specimen. He has an amazing healing factor, allowing him to heal from any injury and allows for immunity to telepaths, drugs, and poisons. Dagon is also an expert swordsman and gunfighter, able to put human fighters to shame. His true strength, however, lies in his ability to use his variety of skills and weapons.

Dagon's armor also grants him access to the Archangel feats, skills made to mimic those of archangels. Currently, these skills include teleportation circles to any coordinate of space or time, angel time (slowing down the perception of time mixed with super speed so he can react quicker to combat scenarios), flight, absolute nullification (unable to be affected by anything aside from mundane damage), shatter-point (the ability to find the weak point in any construct, both organic and inorganic), and the activation of the Sword of Sin and Salvation. However, Dagon has reason to believe there are more skills, waiting to be unlocked.

Finally, due to the strange mix of the arcane and science, Dagon's mind can "read" the fourth wall. This allows him to gain limited foreknowledge of events, and learn about people and creatures where he otherwise would not, all thanks to a narrator he calls Doc.

Equipment: The Suit of Sorrows is a techno-organic armor fused with arcane energy. Created originally as a means of keeping the rampant healing factor in check, the Suit syphons the life-force of the wearer to repair and power itself. The Suit has a variety of functions, most of which have not been discovered. However, he knows it can absorb and reflect magical and energy based attacks, increase his physical abilities, line-of-sight teleportation, scan his surroundings, and transform into street clothes. The Suit also is capable of projecting realistic holograms over Dagon, complete with audio. Dagon uses this to show the face he presents as his, a Caucasian male with brown hair and brown eyes. Finally, the Suit has hammer-space poaches - a form of infinite storage named after the holes cartoon characters could pull hammers from.

His weapons are the Sword of Sin and the Sword of Salvation. The Sword of Sin is a magic flaming blade which burns bright when facing evil entities. It can morph into a pistol or a variety of explosive and heavy weapons. Equipment it forms are black with red runes. It is also capable of making those injured by it face the pain of the sins they've inflicted as an Archangel feat. The Sword of Salvation is a magic blade with a cold aura which glows blue when in the presence of good. It can morph into a pistol, or a variety of more precise weapons and gadgets. Equipment it forms are light grey with blue runes. As an Archangel feat, it is also able to force those who the sword passes through to tell the whole and unconditional truth. Both weapons are extremely sharp and can pierce most normal armors and shields, as well as through normal magical barriers and wards.

Weakness: Dagon was created to be a soldier useful in any scenario. As a result, he's a jack of all trades, master of none. Meaning badass specialists can prove a problem if he fights them on their terms. For example, while he can use minor spells, he'd lose a wizard duel against most students of the academy. While his physical capabilities are high, he can still be injured in the same manner as humans. Even his armor can sustain enough damage to allow damage to occur to Dagon's body. After taking enough damage to wear away the wards, his armor would do little more than attempt to cushion the blows, and his bones would slowly break under the constant barrage of attacks. It is particularly weak to legendary weapons from the monster dimension. Entrapment and threats to his friends also works as ways to defeat him without having to deal with his considerable might.

His healing factor is awesome, but takes time. The more damages, the more time it takes. Plus, he feels pain, and while he's usually able to get past it, major damage can render him solely focused on his own regeneration.

Finally, the Archangel feats and armor, while incredible, are fueled by his life-force. Normally, this just means the healing factor is kept in check, but while using the feats his healing factor is actually halted to that of a normal human. This means that should his armor fail, he can't heal himself until a short period of time after he stops using the feat. The period of time usual lasts about half an hour, but can increase depending on the scope and duration of the feat.

Bio: Imagine, soldiers who could strike with the fury of the heavens, someone who made their enemies feel as if Judgement Day had come early for them. This was the idea behind the Archangel program, a secret military project designed to be the perfect blend of genetics, technology, and magic. By augmenting a person's DNA to give them superhuman capabilities, altering their brains to make them unquestioningly loyal, then giving these individuals techno-arcane weapons and armor, the Archangels were set upon the world to preform impossible missions and black bag operations as the organization saw fit. However, they weren't perfect. Due to the nature of their missions, the Archangels would often take serious injuries performing their duties, which meant weeks or months in a healing chamber. Enter Archangel-7.

He was to be the first in a new wave of Archangels. Aside from the usual genetic alternations, Archangel-7 would also receive a powerful healing factor, allowing him to stay in active use for longer. Ironically, the healing factor would prove fatal if left unchecked. As a result, Archangel-7 was given an experimental set of techno-arcane armor and weapons which were powered with his own life-force. Full of amazing abilities, Archangel-7 would have every tool at his disposal. He was now a one-man special ops team, capable of fulfilling any and all roles for any mission. He was given the codename Duma, after the archangel of silence, because of his efficiency and his tendency to only speak when absolute necessary.

Duma was proving quite the asset, so the scientists decided to experiment on him further. They had recently discovered the "fourth wall," a sort of barrier between the fabric of reality that oracles and sages used to create their prophesies. While these magic users had been doing this naturally for centuries, scientist could now pinpoint where this "wall" was. Soon they began theorizing of what would happen if you linked someone's mind to this wall, hoping to create a soldier who would have a sort of precognition, able to avoid harm before it touched them. Because the scientists had no idea what kinds of adverse affects would happen to a human test subject, and knowing that Duma possessed an amazing healing factor, they decided to mess with Duma's mind. Through a complex procedure, Duma's mind was tied to the fourth wall. At that point, a rush of ideas and forces invaded Duma's psyche. Eventually, Duma sprang from the table, he mind suddenly clear. He remembered everything, every horrible act he had every committed, and it was all because of the Archangel program. Duma was dead. Arising from it's broken psyche was Azrael, the archangel of vengeance. And he knew who he'd bring to justice first.

Donning his suit, Azrael killed everyone inside of the testing chamber. As security forces rushed in, he barged past them, heading not for the exit, but for his brothers and sisters. He reached the cryochambers, and released the other Archangel. Manipulating the fourth wall, he freed their minds from obedience and together, they destroyed all traces of the Archangel program as best they could. As the complex was reduced to rubble, the Archangels went their separate ways, each trying to atone for their deeds in their own way. Some left to hunt down the remnants of the program, others went to live normal lives. Azrael chose the third option. When he was connected to the fourth wall, something happened. He didn't know what it was, but he knew he would play a role in whatever it was. Taking the name given to him by the narrator, Dagon said goodbye to his family and moved on.

Traveling to the UK, he stayed at the Badass Academy as an observer. Here, he made some close friends, something he had never done thanks to the Archangel program. He also learned what it was he felt the day he was connected to the fourth wall: it's deterioration. Monsters had entered the world of man, and he had to stop it. He was then the most experienced student of Badass Academy, ready to help defend the world with his new found friends.

After years of fighting, Badass Academy finally finished the war, restoring order to the Veil and beating back the overlord. However, when they sealed him away, he promised that he would return, with help from another from beyond this dimension. Worried, Sentinel sent Dagon across dimensions to those most capable to extra-dimensional travel. After several trips, he has landed here, with little memory of the briefing Sentinel gave him. He only knows to head to the Academy of Villains, and hope he can remember what the rest of his mission is.

Personality: Loves to talk, very happy, makes jokes. Occasionally they're funny. He tries his best to help those he deems his friends, which is deemed through character and actions rather than who can get him farther in life. Is open to relationships, but is hesitant to get into one due to the nature of his existence here, and how the last one he was in left him with an arch-nemisis.

Preferred Class(Optional): Beta

MBTI(Optional):

Academy of Villains Application

Name: Alice Hargreaves

Age: 17

Gender: Female

Appearance:
(Image)
I wasn't always like this, you know. It's the nightmares that do it.


(Image)
Do you want this to stop? I do. I've wanted it to stop for years. I can't stop it... But maybe you can.


(Image)
Oh, believe me. When I'm Hysterical, you'll know.


Nationality: British

Hometown: London

Abilities: Alice has the ability to shrink and grow herself on command. She can also fall into a deep sleep, in which she visits Wonderland(an alternate dimension, first visited by Alice Pleasance Liddell). Hysteria will be covered in Personality.

Bio:
Happy unbirthday, darlings. Shall we dance?

Alice Hargreaves is the direct descendant of the original Alice Liddell. A Legacy, she inherited her powers from her mother, who inherited them from her mother, the Alice gift passed down the line along with the name. As a young girl, she absorbed the tales of Wonderland with a fascination beyond reasoning. She was a cheerful, imaginative child, and grew up to be quite the popular young woman among her peers. When she turned thirteen, she began slipping into Wonderland in her dreams, and began to bring back items--the White Rabbit's watch, the Queen's scepter, her Vorpal blade(the only object she did not eventually return), a pack of cards, and even the Duchess's severed head!

She grew up to be an attractive young woman, and in her later teens, she found herself besieged by potential suitors, but turned them all down, utterly uninterested in the institution of marriage and thinking them to be little more than mindless, hormone-addled boys(and a few girls as well).

One of them was a bit more than that, however.

Finally managing to finagle a date out of the girl, he seemed captivated by her tales of Wonderland. Inside, however, he simply thought her a slight madwoman, that much easier to have his way with. Not seeing the signs, she fell into his trap easily...

Unfortunately for him, his actions that night had consequences.

When the exhausted, violated, and weeping girl's tears changed to blood, he knew something had gone horribly wrong. When her skin rapidly began to pale, he became frightened. And when blood mysteriously began to spatter her now snow-white skin and dress and a bloody blade appeared in her hand, he turned to run...

But Alice had become Hysterical for the first time, and it was far too late.

Locked away for her crime, she remains incarcerated to this day, and hopes desperately that one day she'll be released...

Personality: Pleasantly British, Alice is social among those she likes and can be quite charming. She also has a bit of a snippy, sarcastic side, which has gotten her into trouble on more than one occasion. And then there's her alternate personality...

Hysteria.

A mixture between an alternate personality and an alternate form, Hysteria is a mood that comes over Alice on occasion, transforming her into a strange, mad version of herself, as shown in Appearance. When Alice becomes Hysterical, she begins to spin out of control, becoming a psychopathic madwoman who attacks in a berserker rage, able to keep herself on her feet through sheer determination.

If Alice becomes Hysterical, pray to whatever gods you hold dear. No one can help her now.

Preferred Class: Beta

MBTI: INFP

Academy of Villains Application
Name: Jennifer Lockhart
Age(Between 14 and 19):: 17.
Gender:: Female
Appearance:: http://vignette4.wikia.nocookie.net/ste ... 1222010103
Nationality:: American
Hometown:: Seattle, Washington
Abilities(If any):: Conjuration: Jennifer possesses the ability to conjure inanimate objects at will, things such as weapons, armor, etc. However this power comes with several limitations. First, the longer she keeps a construct, the more strain it puts on her especially if it's larger. Also, with larger constructs it may take longer to create it as well. However if dire situations arise she can bypass both of these restrictions but as a severe cost to
Bio:: Jennifer led a fairly normal life in Seattle until the age of 7 where an accidental misuse of her then developing powers caused a serious accident that killed dozens of innocent people. Partly out of guilt, but mostly out of a desire to stay hidden from the eye of the government Jennifer hid her powers for the time being becoming reclusive and antisocial as well as frequently angry.

Later when she was 16, she mysteriously left home with no one knowing where she went. There was no trace of her for almost a year. When Jennifer returned, she seemed much more friendly and a lot more tempered emotionally. In addition her powers were much more controlled with Jennifer not caring about trying to hide them anymore. She didn't say anything about what happened in that year and still to this day has kept it a secret. Later, Jennifer received an invitation to the Academy of Villains and figuring that it could be useful to her, decides to accept.

Personality:: Jennifer is a serious, but fairly friendly person with a dry sense of humor and biting sarcasm that often appear in conversations. However, she can also be ruthless and cold sometimes, using people for her own personal gain without any remorse.
Preferred Class(Optional):: Beta
MBTI(Optional):

Academy of Villains Application

Name: Benson Adler

Age(Between 14 and 19): 15

Gender: Male

Appearance:
(Image)

Nationality: American

Hometown: Portland, Oregon

Abilities(If any): Superspeed

Bio: Benson, from Portland, mostly grew up as a loner who kept to himself. Almost a stereotypical nerd, but not quite, he was more of a creative type growing up. He didn't have a lot of friends, but he didn't want to have tons of friends considering that he sees himself as superior to most others. He gained the League's attention when he used his ability to rob a bank in Oregon.

Personality: Benson is ruthlessly efficient, not just in school or work but in life. He cares the most about setting goals and then getting those goals done in the fast and best way possible. He doesn't usually care for other people, because in his mind, they're too inefficient for him, and they'll drag him down. He sometimes has a near complete lack of social skills.

Preferred Class(Optional): Beta

MBTI(Optional): Probably INTJ

Academy of Villains Application

Name: Heather 'Poppy' Malone

Age: 17

Gender: Female

Appearance: (Image)

Nationality: American

Hometown: Olympia

Abilities: Phytokinesis
She can exude a red mist from her skin that puts people into a deep sleep, further earning her the name Poppy

Bio: Heather grew up in an abusive household, and her experience at school wasn't that much better--her red hair earned her a lot of teasing, and sometimes the bullying became physical as well as verbal. After her abilities developed, at the age of 13, it became even worse, and in a fit of anger she used her newfound powers to murder several of the bullies--and her abusive mother. After this, she ran away, and caught the attention of Anastasia. She graduated the sole survivor of her 'class', after having her free will and mind cruelly broken with the brutal techniques used against her.

She has worked for Madame Anastasia ever since.

Personality: Seductive at times, but actually quite sweet when you get right down to it. Has a serious love of plants. (duh)

Preferred Class: Beta

Academy of Villains Application

Name: Grace Kadus (though everyone just calls her Kadus)

Age(Between 14 and 19): 17

Gender: female

Appearance: Tall yet slim, with a very well-featured face, deep blue eyes and shoulder-lenghh, wavy chestnut hair. She wears light body armor most of the time, decorated by a dizzying array of knives and guns. Her voice is changeable (see powers), and she rarely wears makeup.

Nationality: Irish

Hometown: County Mayo

Abilities(If any): super speed, strength and intelligence; imunity to electric damage, ability to change her voice and speak ridiculously loudly at will, extremely good shot. This is all mainly because she is a cyborg, with a skeleton made of titanium and a lot of adaptations made to her muscles and organs.

Bio: Born to a relatively normal family in the West of Ireland, Grace didn't live an action-packed life until the age of 7...when she went to Greece on holiday. She was promptly knocked over by a car, and rolled over by said car: over and over again.
When she awoke, she was strapped down to a table, and everything was different. She felt stronger: sharper somehow, as if she'd only now been truly welcomed into the land of the living. With a hiss, she jerked up: breaking the straps and rising from the table. Various guards tried to stop her escape: various guards died in the attempt.
Little is known of the next few years in her life, largely because she is being written by an author who needs to finish writing quickly in order to get out. However,, please rest assured that she ended up working for a lotof shady people who were willing to hire a young girl as an assassin. Terrorists mostly. For this reason, her mind became rather scarred, and she developed her skills from someone who was simply strong and fast into an extremely skilful fighter. She found that now, when she remembered something she could either remember it completely or choose to do away with it at will: it was very useful.
In fact, the only person who she ever found could play fun and games with her head was met in England: a boy called Karl Linton. Rather than doing such a thing in anger, however, they quickly became good friends though they never (despite Grace's secret wishes) had any romantic relationship.
At the age of 14, she joined the academy for villains, however did not survive their very long. Question, it appeared, was not too happy to receive advice (worse still, orders) on how to run his school from a 14-year old girl from very rural Ireland, cyborg or not. Coupled with her constant mocking of the guards when handling security risks, and invocations to the subject that in order to 'learn basic skills' as she put it they should 'watch and observe' her (and 'ask questions at the end'), her arrogance quickly got her transferred to the base in her home country.

This proved a bad move on Questions part because it was found that the man known only as Mr. Moore, who ran the Irish base, wasn't quite as hateful. He was over 70, and seemed to dote on Grace like she was his long-lost granddaughter. She quickly was given more responsibilities and became known as one of the best individuals for missions and other combative situations.

Due to the magic of the internet, Grace always kept in contact with Karl. And so it was that when Karl asked for her help to get some of his friends back, sending her his location in the process, she (without asking) requisitioned a plane from the Irish base and decided to join him.


Personality: Kind to her friends, though arrogant and (extremely) scornful by what she believes are inferiors who for whatever reason happen to be in a position of superiority.

Preferred Class(Optional): beta[/b]

Academy of Villains Application

Name: Violet (She has never known her true name, so she goes by a nickname given to her by Meire.)

Age(Between 14 and 19): 16

Gender: Female

Appearance:
(Image)

Nationality: Unknown.

Hometown: Unknown.

Abilities(If any):

Demonic Energy Manipulation(Doing this can cause extreme fatigue. Depending on the amount of strain, it can even cause death.)
Elemental Wing Manifestation(Demonic)
Supernatural Condition
Weapon Creation
Teleportation
Invisibility (She has very little control over this ability. When she becomes embarrassed, flustered or spooked, she becomes invisible on instinct.)

Bio: She has always been a fun and playful person. Without her, Meire and Lance would have killed each other by now. She awoke in a word of fire as a small child. She was no more than five years old. She didn't know where she came from. Not even a name. She found Meire shortly after she had awoken. He was fighting another demon. A demon who matched his strength. This demon was Lance. Ever since they met, the two have been rivals.

Eventually, they took notice to the young girl. She was alone. She had no family. She needed help. That was the first time that Meire and Lance had stopped fighting. They stopped fighting in order to help her. Ever since that day, the three of them have been great friends. They remained friends even after Meire had become the ruler of their plane.

After Meire's death, their's shortly followed. Although, they did retain their memories upon entering the new world.

Personality: She is a fun loving person. Ever since she was a child, she always loved to manipulate others including her two friends. She sees it as her job to preserve their friendship no matter the cost. They are everything that she has, and she won't let anything get in the way of that. Even though she seems to be very capable of emotion, she doesn't understand love. Most of the time, she can be very cheerful.

Preferred Class(Optional): Beta.
MBTI(Optional):

Academy of Villains Application[/size]

Name: Meire (His surname is currently unknown.)

Age(Between 14 and 19): 18

Gender: Male.

Appearance:
(Image)

Nationality: Unknown.

Hometown: Unknown.

Abilities(If any):
  • Can heal others by transferring their wounds onto himself.
  • He can occasionally change form into a small-large fox depending on his concentration.
  • Enhanced Condition
  • Weapon Creation. (Only various swords)
  • Elemental Wing Manifestation.(Fire)
  • Enhanced Senses
  • Teleportation
  • Fire Manipulation
  • In life or death situations, he can surpass his human limitations and temporarily regain his Demon Form. During this time, he becomes even more vulnerable than before since his body sacrifices its natural defense for greater speed and attack. Afterwards, he will usually collapse from exhaustion and fall unconscious.
  • Due to him being in a world outside of his own, many of his abilities require a high amount of concentration and cause him to feel extreme fatigue.

Bio: He was originally from a world of demons. Fire was the only thing that they knew. Fire and darkness. When demons went on a rampage through his village, he was the only survivor. He could have helped them, but he was too late. Everything was destroyed. As he stood there in shock, one of the creatures took a chance to attack him. The blow was fatal. He layed there in the dirt as his blood puddled around him. Everything was becoming so distant...so dark. Right when the life faded from his eyes, something unexpected happened. There was a bright flash of light and he woke up.

He was in a new world. Everything was so strange. So unfamiliar. When he tried to remember what happened, he cringed in pain as he suffered from a severe migraine. All he could remember was a name, Meire. His body felt steange to him. A different sort of strange. He was somewhat human. After his death, he was gifted a new life in a new world. He no longer knew what he was, who he was, where he came from. All he knew was that somehow everything had changed and he was going to have to adapt.


Personality: He is typically quiet and antisocial. Due to his actions and tone, he appears to suffer from depression. He loves to be alone. The silence allows him to be at peace with himself. Most of his past can't be remembered, but he will occasionally regain some memories.

Preferred Class(Optional): Alpha would be best for him, but he has many trust issues. Beta would suit him, but he doesn't like to follow the commands of others.
MBTI(Optional):

Academy of Villains Application

Name: Rachel Gimik

Age(Between 14 and 19):
18
Gender:
F
Appearance:
Wip
Nationality:
Canadian
Hometown:
Toronto, Ontario
Abilities(If any):
Teleportation, Flight, hovering, super strength
Bio:
Wip
Personality:
Excitable, crafty, a bit off her rocket, charming, no knowledge of boundaries
Preferred Class(Optional):
Beta likely
MBTI(Optional): ooh... Definite ESTP

Academy of Villains Application

Name: Sylth

Age(Between 14 and 19): 14

Gender: Female

Appearance: Human form: 5' 6", Starvation-level thin, pallor skin, and a very androgynous body, bones easily visible, very scarred across right face, arm, and upper body. Silver hair, streaked with black, shoulder length. Wyvern form: 10' wingspan, 3' tall, 9' long, silver scales, with black wings. In all forms, her eye color is normally dark red-purple, turning into a lavender when happy, excited, or greedy, turning dark red when hungry or angry, and turning silver when fearful or tired.

Nationality: American

Hometown: Austin, Texas

Abilities: Can turn into a small wyvern (4 winged dragon, no legs) | when she is angry or fearful can pass though walls/other barriers | can survive on a pint of blood a week (for maximum flight speed) | When passionate, summons a thunderstorm.

Bio: Born into a nondescript family and stayed with them for all of 10 years. Separated in a rainstorm, she was swept away by floodwaters. Afraid and nearly dead, Sylth managed to awake her powers, but lost most of her memory. Building a personality and role from the mythos around dragons and such that she could remember, she lived by stealing from others and killing animals, taking what she wanted and building up a small hoard. Surviving through her fear, she managed to kill her first human, a girl roughly of the same age, at 13. Others soon followed, till Sylth was killing almost once a month, moving around constantly so that it wouldn't be as noticed. Nearing the fourth year of her ascent into dragonhood, she managed to find the school, get inside, and start trying to figure out what it was, if there were people there that she could use... or kill...

Personality: Greedy, vicious, doesn't really understand the concept of friendship or romance, models herself and her personality on dragons of lore and mythos.

Preferred Class: Dragon (Beta)

MBTI:INFJ

Name: Ryunnosuke

Alias: Nightshade

Age: Unknown, looks about 19.

Sex: Male

Nationality: Japanese

Birthplace: A village outside Kyoto, Japan.

Powers: Immortality (sold his soul to the Devil for it, but this is a breakable contract*, umbrakinesis (shadow manipulation), super-speed, flight, demon manipulation, dragonic form, expert swordsmanship (his weapon is the Hellblade), pyrokinesis, and he is a master of disguise.

Bio: Ryunnosuke was born to unknown parents in a small village in Kyoto, with his parents dying a month after he was born. Before his mother died, however, she hid the boy in a rice-field, desperate and afraid that her baby would not survive and would die as they did. He was instead found by a traveling nomad who thought the bundle in the basket was a loaf of food someone had left out. When he saw it was a baby, he decided to take the baby in, seeing that nobody wanted him.

As a child, Nightshade was cheerful, boisterous, and adventuresome-quite a handful for the man who wanted a quiet, simple life as a weaver. Other nomads the man traveled with saw the boy as trouble, and slowly began to spread rumors about his origins, suggesting that he may be an evil spirit, or an oni of some kind. Their prejudices spread to their children, who began to fight with Ryunnosuke. Eventually, as he became a teenager, he grew tired of this. It became worse as his father did not want his son to fight, and constantly told him that he shouldn't try to stand-out from the other children, as it would only hurt him further. One day, Ryunnosuke actually found an old sword someone had abandoned in a cave, and he began to imagine himself as a samurai, a knight destined to do great things. He kept the sword and even began to pray to the ghost of the warrior who it had belonged to, wanting to make that dream a reality. After a long time of contemplation, training, and more fights with children, he eventually decided he would leave the world of the nomads behind. His weary father gave him his blessing, hoping something good would come from his son if he left, and so he left.

When he left, he eventually traveled back to the village where he was born, and found that he had a twin brother. This brother had been living with his own adoptive father, but tragedy had recently struck his twin. A dispute with a noble family, and the twin's love for the daughter of the head noble, had left his adoptive father dead, and his adoptive aunt had also abandoned him, feeling he really was a bad omen (the twin had received the same prejudice Ryu had received). Ryu decided that he and the brother (who had also learned to swordfight) should work together to kill the nobles that had ruined the older twin's life. Somehow, they managed to find the Devil, and they both gave their souls to him, giving the brothers immortality and enhanced supernatural powers. However, as the plan was carried-out, and the targeted nobles were mostly dead, the older twin realized what he had done and vanished in shame. Meanwhile, Ryu was caught and imprisoned.

He remained in that prison for several years, until he realized the full extent of his powers. Armed with his frightening powers, the sword the Devil had made them (the Hellblade), and with a growing God-complex, he attacked his prison-guards, who had bullied him for his quietness and submissiveness while he was in jail, and killed them. He then initiated a prison-break, during which apparently a mother who was a prisoner had left her baby daughter behind. Remembering how he himself had been abandoned, Ryunnosuke adopted the girl as his own, deciding to take her with him and to see if somehow he could find peace away from the rest of the world, since now the world knew he had powers and that he shouldn't be messed with.

However, because of his crime, he was put on the run by the daimyo, who feared this one upstart could cause a peasant rebellion throughout the country. Samurai were sent to hunt him down, though for years he and his daughter (whom he named Miko) hid in peace under the guise of farmers. However, when things became dangerous, Ryunnosuke realized he could not care for the girl, because he would put her in danger. So he left her with the family and went on the run. Years later he returned, after it seemed the headhunters had presumed him dead, and he was able to live in the village near his daughter, who was now an actual miko (a Shinto priestess) being raised by monks at a local temple. However, the headhunters got wind, and one night when Ryu was going to visit his daughter at the temple, he found it had been burned to the ground. The monks had gotten away, but only because Miko had held-off the guards while they escaped. Yet the cost of this was that she lost her life, crushed under the burning rubble. Devastated, Ryu buried her privately and wondered if he really was the failure everyone said he was, if he couldn't protect young Miko. Finally, he was found by the headhunters, but when he was, he decided that if they really thought he was a demon, that he would indeed become one. He used his dragonic powers for the first time and killed the guards, leaving blood and gore everywhere. Seeing the flowers that he had buried on Miko's grave-nightshades, flowers he had found nearby-he decided he would name himself Nightshade, as a symbol that he was leaving his old self behind, that he would ascend to godhood and change the world entirely. Ever since that day, he has wandered the world, causing chaos and slowly bringing empires under his thumb from behind the scenes...

Personality: Nightshade is extremely intelligent, witty, and savvy, never one to let someone play him for a fool. He loves attention, and always tries to make a statement with everything he does, as a result. His sense of justice is extremely twisted, as he sees all of the world as corrupt and wants to remake it in his own image. His best skills are his abilities to smooth-talk his opponents down, and to make plans that are capable of bending, should problems arise with them, hence he comes off as a bit laidback as well.

Appearance:

Human:
(Image)

Dragon:
(Image)

Favorite Subject: Beta

)Academy of Villains Application

Name:: Morgan

Age(Between 14 and 19):: 17

Gender:: Male

Appearance::

Nationality:: French

Hometown:: Paris

Abilities(If any):: Morgan is extremely skilled at stealth especially with his power of cloaking shield generation, which creates a shield that makes him completely invisible to all but the kennest eyes and cameras. But, this ability has limitations. Although he can move while having the shield on, if it is too sudden or too quick, the shield is broken and exposed. Also, the shield is quite fragile and if given a direct hit will most likely shatter, leaving Morgan exposed. In case stealth fails though, Morgan is extremely skilled with using small pistols, knives, and other assorted weapons though he prefers to keep a low profile

Bio:: Morgan was initially a lonely, odd, and somewhat reclusive kid. That is until he met a friend who taught him to be outgoing, friendly and social, especially to females. Unfortunately, this also led to the side effect of him being extremely perverted, with him getting kicked out of many schools in many different countries. In addition, as he happened to make people angry all the time with his inappropriate acts and almost childlike demeanor, he was forced to hide and escape quite a bit. Regardless of this, Morgan has never toned down or stopped his actions, and still always kept a cheerful attitude. His powers manifested when he was tinkering with an experimental invisibility generator and it exploded, causing him to obtain his powers. After getting expelled, kicked out, and generally ran out of numerous places, James decided to go to the only place that might accept him and his skills, the Academy of Villains

Personality:: Morgan is a sweet, cheerful and enthusiastic person who is also extremely perverted. He often overestimates his own abilities in attracting women and often gets rejected and come out looking creepy as a result. In addition, Morgan often uses his powers for acts of pervesion, and somehow gets caught and escapes almost every time from certain doom.

Preferred Class(Optional):: Beta or Delta.

MBTI(Optional):
Last edited by Kractero on Sat Apr 02, 2016 10:01 pm, edited 24 times in total.

User avatar
Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Mon Feb 22, 2016 5:52 pm

Deltas:
Academy of Villains Application

Name:Ink

Age: 15

Gender: Female

Appearance: Waiflike, short, with a half-moon scar on her forehead and one shattered leg. Paper-white skin, with hair as black as ink. One eye appears frosted over, the other one looks like it's made of obsidian.

Nationality: American

Hometown: Atlanta, Georgia.

Abilities: Libromancy
Has a Spinetail Mobula pet decked out with technology allowing it to fly, acting as a mount. Can hold two person, and has armor that can deflect weaker bullets and resist strong shot.

Bio: Ink was born with a disease predicted to kill her in a couple of months, but her family got her onto a testing list for a possible lifesaving treatment. Unfortunately, this only postponed her date of death. Now fated to die around age 15, she went through life uncaringly, often getting herself into trouble, even breaking into the Georgia Aquarium and stealing a baby mobula ray, claiming to her parents that she bought it off the internet. Discovering her magic at age 13, she was as reckless with that as she was with stealing, procuring bits and pieces of things she liked.

Personality: Insane, assigns no value to life, extremely bitter.

Preferred Class:Delta

MBTI:None

Academy of Villains Application

Name: X3, AKA 'Xaver'

Age(Between 14 and 19): Ageless

Gender: Technically genderless, but usually has the form of a female

Appearance: Image

Dimension: Presumably Earth-I.

Nationality: Kyrgyz

Hometown: Bishkek

Abilities(If any): Xavier specializes in defense instead of attacking, despite being able to use weapons proficiently. She can create force fields around someone, which vary from being able to deflect light hits to being as strong as stone, depending on how much energy she expends to create them. She can also expend her own energy to heal someone, at the risk of causing harm to herself if she's already tired. She also possess highly superior strength to humans, and her pain tolerance is extremely high. She can change her form if the League shifts her programming.

Bio: Project X was one of the experimental projects of the Asian branch, a part of the same line of projects to create supersoldiers that resulted in some members of the League being cloned. The project saw many of the top scientists working for the League coming together to create a life form that would be resistant to damage and would be able to be used in multiple roles. The result was X1, X2, and X3. They looked human, but in reality they were techno organic, partly made from true organic matter and partly from organic computers, and capable of doing security work very well. A problem, however, was that these experimental fighters required drinking blood from real organisms to keep functioning correctly. Not only that, but the two who were created as bodyguards, X1 and X2, became attached to the ones they were meant to protect and serve, and began to drink their blood. This led to them being labeled as defective, and all three of them were stored away in one of the cryostasis rooms of the Jupiter until recently, when one of the students accidentally released X3 and the school allowed it to happen to see if the project is salvageable.

Personality: Of the three who were created by the League, Xavier is the one who is the most different than what the project's goal was. She has a tendency to become attached to one person and to focus too much on that one person to do her job correctly. How the rest of her personality develops depends on how the person who releases her treats her, because her mind was erased before being put into cryogenic stasis.

Preferred Class(Optional): Delta

MBTI(Optional):

Academy of Villains Application

Name: Ananias Atrol

Age(Between 14 and 19): 19

Gender: M

Appearance: http://img-cache.cdn.gaiaonline.com/9ce4b9216a314928b880953d412e2d66/http://i1305.photobucket.com/albums/s545/ShapeShifterRave/characterfrommagithelabrynthofmagic_zpsedef0852.jpg

Dimension: This earth

Nationality: Egyptian.

Hometown: Cairo

Abilities(If any):
Sensory manipulation: Whilst he cannot create illusions if things that are not there, he can mess up your senses to move them around in all 6 senses. For instance, let's say you were stabbed. He very well can make you see the attacker in front of you when it is behind you, the stab feel like it's coming from your side when he is stabbing you in the stomach, and your smells and hearing make it seem like he is in other places as well. This of course has limits, being he has to have you in his field of vision. And no, vision through binoculars does not work.

Blade Master: Swords, Bowie knives, throwing knives, etc... Consider him proficient in them

Aura Reading: No, he does not read minds, but he can most certainly read your intentions.

Bio: From a young age, Ananias had a not so easy time of it. Homeless, orphaned, running away from the homes, just not a good time. His abilities, however, helped him out quite a lot. From stealing food to running away, making your target perceive you where you are not is quite useful.

When Ananias was 13 however, fortune struck. He joined up with a renegade group doing terrorist acts, stealing, and all around being rowdy. It was his kind of thing. They, however, got on the wrong side of the league of villains. How did Ananias get away with his life you ask? Well, betrayal could be the reason, but can you really betray those who already betrayed you?

Here's how it went down... He had a bounty on his head. The group wanted to cash in. Ananias didn't want any of that, so after... Erm...disposing of his pursuers, he got in contact with someone from the League. Cue cleansing. Thus, at the wonderful age of 15, Ananias joined the League.

Now, after 4 years of being a problem child as no Alpha could deal with him for more than 2 days, he was sent to the Academy. He is here not only to master his abilities, but also in the hopes that SOMEONE out there can deal with him.

Personality:
Flirtatious, thinks himself as charming, a bit of a trickster, klepto
Preferred Class(Optional):Eta

MBTI(Optional): ESFP? Maybe?

Academy of Villains Application
Name: Marissa Diaz

Age(Between 14 and 19):17

Gender: Female

Appearance:
Image



Nationality: Portuguese/Spanish

Hometown: Loures, Portugal

Abilities(If any):

Bio: Marissa grew up in Portugal relativley innocent, she lived a normal life with her family and friends. When she was nine, her father got her hooked to playing video games on the computer, where she began hacking to get an advantage over the other players. One of these games was a simulation game called NationStates. She was able to write scripts and DDoS the whole gaming server very easily, with no security being able to stop her. Her parents did become aware of her illict behaviors, but largely ignored it. In high school, she was invited to join a "Computer Club" which turned out to be a bunch of whistle-blowing hackers. In cooperation with Edward Snowden, the club helped reveal the NSA's tendency of spying on United States citizens, brought down the Portuguese government (and bailed out by one of her classmate's rich fathers), and added a downloadable virus.exe on Google's page. She is fluent in many global languages. Eventually, her actions got the attention of the academy, which she accepted.

Personality: Marissa is a nice, kind girl. She is somewhat social but very shy towards romantic advances. She can easily make friends. She spends a large portion of her time on the computer, whether it is hacking, playing games, browsing social media, or viewing the news.

Preferred Class(Optional): Delta

MBTI(Optional):

Academy of Villains Application

Name: Avia Alkeyeva

Age(Between 14 and 19): 16

Gender: Female

Appearance:
Image

Nationality: Kazakh

Hometown: Astana

Abilities(If any):

Bio: As a child, Avia demonstrated the ability to easily treat and cure those that were sick, which caused her to be employed at an early age to the Kazakh government. Garnering attention of the Russians, while in a Kazakh hospital, she was kidnapped and sent to St. Petersburg when she was seven. She was experimented on but unfortunately (or was it) but did not retain any powers.

The Elder Kita (Nikolai's father) would eventually end this operation when another girl revealed the project to the world (Marissa Diaz), and Nikolai would free her from the rogue cell of the Russian government (when she was eight). This would spark a friendship between the two (albeit internet), and it would continue until today. She seems him as a close friend (somewhat older brother, but not as a love interest).

Personality: Eager to help, sociable. Spends time reading and in the infirmary, her room is built specially tailored to be inside the infirmary.

Preferred Class(Optional): Delta

MBTI(Optional):

Academy of Villains Application

Name: Nikolai Kita

Age(Between 14 and 19): 19

Gender: Male

Appearance:
Nationality: Russian-Japanese

Hometown: Saint Petersburg, Russia

Abilities(If any):
[list=][*]Healing
[*]Inverse Healing
[*]Enhances fighting aspects of others[/list]
Bio:Nikolai grew up as average as he could with his father serving as a high-rank in the Russian security. He grew up average, unaware of his powers, until he was running a foot race in 6th grade. He managed to boost his own speed, and when his rival tripped to the ground, he healed him. Of course, his father managed to hide this and compensate all the people at the school...but he had realized his powers at this moment. His father did as well, and worked to train and harness it.

At the age of nine, he was with his family (excluding his dad) in Grozny, where they were attacked by Chechnya nationalists. All of them were killed except for him, and he slayed all the terrorists with his first bout of inversed healing. His dad would have to hide this again. and they became closer, with his father serving as his only blood-related relative (aside from cousins).

Preferred Class(Optional):

MBTI(Optional): ISFP

Academy of Villains Application

Name: Patrick O'Bannon, Pat for short, though Patty was his pet name from his former mistress.

Age: 17

Gender: Male

Appearance: Image

Nationality: N/A

Hometown: The Mists of Morngard, a realm where helper spirits stay without a master.

Abilities: As a servant spirit, Pat can become intangible, hover, and is impervious to most forms of mundane harm, the most of which can knock him down or away. Magic and magical implements can cause him actual pain, and with the correct spells he can be banished back to Morngard, but most of the time he is unable to be harmed. He also has the abilities to see people's auras.

In combat, he plays support roles. He can intercept harm, teleporting to wherever his master is and take the damage for them. He can project forcefields which extend 1 meter around the target, preventing things from coming in or out. He can move the forcefield, essentially making mobile cover. He can heal people through magic, and in times of trouble he can teleport all willing participants back to a place predetermined 12 hours earlier. He can also fire magical energy bolts from his hand, but he'd not very accurate unless at mid to close range. He also has limited telekinesis. All of these abilities cause him strain with overuse, eventually leaving him intangible and spending all of his energies to keep himself on this plane of existence. These abilities are easier to use on the one he is bound to, but can extend to others with his master/mistress's permission.

Out of combat, Pat has several various skills that a personal servant might have, such as cooking, cleaning and entertaining, usually through story telling or magic tricks he picked up from Amara.

Bio: Like most of my characters, most of the details will be revealed in the IC. The gist is that he was formerly the assistant of Amara Fey, a powerful sorceress who used him for various tasks, mostly to protect her harm with his various abilities. Recently, she released him from her service due to mysterious circumstances, leaving him without a mistress. He is looking for someone he can serve who's he believes in, which lead him to . If he can't find someone within the year, he'll be sent back to Morngard, waiting until some summons him, something he wants to avoid at all costs.

Personality: He is very submissive and timid, trying to avoid confrontation at all costs. However, if his master/mistress is in trouble, he is willing to do anything an everything to keep them out of harms way. He is cautious with agreeing to serve someone, as once he agrees he's bound with them for life. He's moderately emotional, trying to keep them from distracting those he deems as superior, but will spill his guts to anyone with more power than him who asks him, so long as his master/mistress hasn't told him other. Although he believes that he has a say in who he serves, he physically can't disobey his master/mistress once bonded with them.

Preferred Class(Optional): Eta, I guess? I don't know where bodyguards fit

MBTI(Optional): N/A

Academy of Villains Application

Name: Mercury Valentin

Age(Between 14 and 19): 19

Gender: Female

Appearance:
Image

Nationality: American

Hometown: Dallas, Texas

Abilities(If any):

Robokinesis: Mercury can use her mind to control mechanical parts, like telekinesis. The more moving parts, the larger the strain is on her to do this. This also works for overriding electronic systems that control mechanical objects.

Tech Adaption: Mercury has the ability to quickly learn tech knowledge at a faster than normal rate. As in, if she takes something apart she can learn how it works and rebuild it from scratch. The same goes for weapons.

Dimension Jumping: The bracelet that Mercury has is able to create unstable portals to other dimensions when charged enough. These portals typically stay open for one minute and deplete the bracelet charge. So far she hasn't found any way in this dimension to charge the bracelet, though. It had to be charged before she gained it by using the large hardon collider.

Bio: Mercury lived normally with her rich CEO dad in Texas until she was fourteen and she thought it would be a good idea to break into a government experiment happening at Texas Tech University. The experiment was to create a device to allow access to other dimensions, and when the researchers were getting close to finishing it, Mercury broke in and stole it, using her abilities to take down the security systems and walk right in and take it. However, she screwed up when she first used the experiment, not understanding how it worked, and this caused her to be transported to an alternate post apocalyptic reality where she had to fight for survival for five years before managing to get out. When she got back, she realized that time hadn't passed in this dimension(she still aged tough) and she was arrested and sent to a super maximum security prison in the USA. She spent about half a year there before staging the biggest breakout in American history, retaking her bracelet, and slipping away to Dallas, where her father sent her to this school to avoid her getting recaptured. She's one of the top ten most wanted Americans and one of the most wanted people in the world because of her stealing this experimental bracelet.

Personality: She used to be more outgoing, but the time she spent in the alternate dimension took a serious toll on her. She places survival as the most important thing, and even though she's friendly to those who take the initiative to approach her first, she's wary of close relationships because most of the people who she was previously in close relationships with are either dead or will never see her again. She's a realist who believes in attaching statistics to everything to see if things will be successful or not. Even though it's not apparent from the outset, there's many layers to her personality, and very few have seen her as she truly is on the inside.

Preferred Class(Optional): Delta

MBTI(Optional):

Academy of Villains Application

Name: Valerya Ivanovitch

Age: 16

Gender: Female

Appearance: 5' 8", wide-shouldered, pale skin. Burn marks all over, in a rough pattern, some covered by a large firebird tattoo. Has black hair and yellow eyes. In firebird form, as a firebird.

Nationality: Russian.

Hometown: Not really from a town, from a set of ranches in Siberia.

Abilities: Really good weapon maker, esp. firearms. Can change into a firebird, but only for a very short time, as it starts to burn her up. Firebird form very powerful.

Bio: Descended from Ilya Ivanovitch and the first Firebird, distant cousin to Larissa Ivanovitch. Co-Namesake with Larissa Ivanovitch. the Firebird story-dimension is in a sort of civil war between two differing familiy branches, both Larissa and Valerya were disowned for trying to bridge the gap, and could both be killed if they went into the dimension. Both managed to get away from Siberia and spend a couple of years robbing banks and such. She acts as Larissa's protector, and knows how her medicines work.

Personality:Cold, somewhat cruel. Really quite, almost as if she notices nothing, unless worried about Larissa.

Preferred Class: Delta

MBTI:

Academy of Villains Application

Name: Mathew 'Mad' Hatter

Age(Between 14 and 19): 18

Gender: Male

Appearance:
Image

Nationality: English, Scottish

Hometown: Edinburgh

Abilities(If any): Summoning of hats of all shapes and sizes, defying the law of gravity when it comes to tea, summoning of gratuitous amounts of tea, summoning of the Vorpal Blade through his hat, Hysteria (Charli approval needed), switching of his accent to literally any on the planet (Depending on personality)

Bio: Young Mathew Hatter was born to a rather happy couple, on a rainy day, in the Edinburgh Insane Asylum. His mother was, strangely, a nurse that had fallen in love with the insane yet strangely charismatic Johnny Hatter, Mad's father. The young son of a mad Hatter and a certainly infatuated nurse, Mathew was in for the time of his life while growing up. He was taken and raised by his mother, with weekly visits to his father for much of his life. They had great chats, talking about the wonderful land of Wonderland, and it's astoundingly eyesnatchingly dangerously insane inhabitants, such as the Queen and the Bandersnatch and Johnny's best friend the Dormouse.

And, on the nights where Hatter senior was drunk on tea, and in a sour mood, he would talk of the Jabberwock, and the War, and... Alice.

His friend and best tea drinking companion, Alice.

They were the fun years, the years Mad remembers most, in his time of confusion and imprisonment.

For, one day, Johnny Hatter died, and the Legacy of the Mad Hatter passed to Mathew, and on that day, Mathew passed from the world of normalcy, of humanity, of sanity...

And into Wonderland.

For the Queen always needed a Hatter.

And Alice always needs a friend.

Personality: Insane, bi-polar, talks to himself, has several personalities (One of which may be the Highlander), kind of like Rachel, except not psychopathic.

Preferred Class(Optional): Pfffff, I dunno. Delta?

MBTI(Optional): ALL OF THEM!

Academy of Villains Application

Name: Saira al-Shah

Age(Between 14 and 19): 17

Gender: Female

Appearance]:Image

Nationality: Pakistani, Sindhi

Hometown: Gwadar

Abilities: Extreme intelligence and a form of clairvoyance that allows her to know exactly how a machine works almost on contact. This also means that she usually knows how to make exactly what she wants.

Bio: Saira was born to two poor Sindhi parents in the town of Gwadar, on the coast of the Indian ocean. She grew up with the smell of salt water, motor oil, and hashish smoke in her nostrils. And she loved every bit. Her father was a mechanic, while her mother was a runner of an opium/drug den, and she helped both whenever she could. She made better boats and cars and motorbikes with her father, racking in the money for him, while for her mother she kept the buildings guards guns functioning and firing efficiently, just in case. All at the age of seven. She was a rambunctious girl who loved the sea, and her parents, and the machines that infested the world.

And then the Taliban took over.

The Taliban, being the hard-core extremists they were, did not like her mother's profession. On the first tour through Gwadar, members tore Saira's mother from their house, along with the other workers of the opium den, and executed her publically. Next, were the dissenters. Meaning her father, the husband of a drug whore and demoness. As soon as they were done with killing them in the eye of the public... they had to decide how to dispose of their progeny. Saira, though, did not like that idea. She quickly, very quickly, ran to the boat she had been making with her father, the engine and basic functions of the craft having been completed. She gave her little boat it's maiden voyage that day, hoping to land in India.

Sadly, a machine is nothing more than the sum of it's parts, and little Saira's craft was missing a few. The Taliban helicopters found her shoveling water from the sinking vessel a day later, and took her as a captive. seeing how useful she was, they decided to put her to work, using her as a slave to complete their ambitious building plans, such as a power station in Karachi.

And, because she was a child of a demon... who cared whether or not she was pure?

Personality: At first appearing to be rather reserved, that is only due to her former slavery. Once she warms up, though, she's energetic, a little OCD, easily distracted, happy, a little flirty if she's drunk, and out-going.

Preferred Class: Delta

MBTI: ENTP

Etas:
Academy of Villains Application

Name: Natalya 'Raven' Furan (haha Merlin, see what I did there?)

Age: 17

Gender: Female

Appearance: Image

Nationality: Russian

Hometown: Moscow

Abilities: No superpowers, if that's what you mean... But she could be described as a ninja assassin. She's fast, faster than you can believe, and just as stealthy. She has skills with two katanas(who she fondly refers to as 'the girls'), throwing pretty much anything(stars, daggers, et cetera). And let's not forget the martial arts skills... If she's after you... Basically, run.

Bio:
As a young girl, she was an orphan on the streets of Moscow, learning how to survive... Until she came across some very nasty people. To make a long story short, three very nasty boys. Who thought she was pretty.

One thing led to another, and I'm pretty sure I don't have to spell out the result of that.

Her screams attracted the attention of a woman named Anastasia, who found her after she had been left in an alley, shivering and alone with a gash on her cheek(which ended up being a scar), and took her in. Anastasia, however, had an agenda of her own... She taught children to become killers, and she trained Natalya to be an assassin through... ah... questionable methods, including forcing her to fight with other trainees --to the death. The first thing the girl did when her training was complete was hunt down and slaughter the three boys who had abused her, and with that, she caught the eyes of the Academy...


Personality: Cold and calculated at first, but call her the Ice Queen--once you manage to get her to thaw, she'll be your friend forever.

Preferred Class: Eta

MBTI: ISTJ-T

Academy of Villains Application

Name: Zayne Riddle

Age(Between 14 and 19): 19

Gender: Male

Appearance:
Image


Nationality: American

Hometown: Destroyed

Abilities(If any):
Darkness Manipulation
Dark Energy Manipulation
Shadow Manipulation.

Bio: Not much is know about Zayne, mainly because he wants it that way. When he discovered his powers he knew he was destined for great things and he didn't want his past getting in the way of it. In order to cover up any loose ends that could come back to haunt him, Zayne destroyed his hometown at the age of 15. With that part of his past out of the way, he wandered the world while he grew more powerful.

Personality: Zayne is highly intelligent and a specialist in strategy and tactics. He prefers to analyze the situation before taking action. However if he gets angry, he loses his temper quickly and strikes out at his surrounding area.

Preferred Class(Optional): Alpha

MBTI(Optional): INTJ

Academy of Villains Application

Name: Tylee 'Ty' Ferris

Age(Between 14 and 19): Apparently 18

Gender: Female

Appearance: http://orig12.deviantart.net/5855/f/2012/142/f/d/punk_girl_by_a_aqua_chan-d50oiq7.png

Nationality: French

Hometown: Lyon, France

Abilities(If any): First of all, Tylee was genetically engineered to age very fast and then to either not age once she reaches her late teens or to age very slowly. Second, she inherited the ability to manipulate spirits from her 'mother' even though she can't cast spells like her. But her real strength lies in her abilities to enter the thoughts and dreams of others, which was why the League created her.

Bio: Tylee was assigned to a foster family in France at a very young age by the League, for the purpose of seeing if her abilities worked right. She had somewhat of a normal childhood but then began working for international corporations as a corporate saboteur, one who entered the dreams of rival CEOs and engineers to steal their ideas. She never had true friends growing up because of this, because of how much she had to move around, but she was able to live mostly in luxury because of how much they paid her. Last year, she slipped up and got caught, causing her to be locked up in England, and the League has decided to bring her home now.

Personality: Maybe as a result of the genetic experimentation, Tylee can be a true sociopath at times. She's out for herself at all times, and she doesn't trust anyone else because the times where she did trust others didn't end well for her. That's not to say she doesn't care; She'll go to the ends of the earth for those she does care about, it's just that almost nobody is able to make themselves that important to her.

Preferred Class(Optional): Eta

MBTI(Optional): Maybe ENTJ

Academy of Villains Application

Name:Larissa Ivanovitch

Age: 14

Gender:Female

Appearance: In normal form, a short, anthropomorphic grey fox, feminine. Has a burn mark on cheek, almost hidden. Black eyes, tall ears. Can also turn into a normal grey fox, of normal size, or take on the appearance of another person. (But stays the same size as she normally is.)

Nationality:Russian.

Hometown: Ranches in Siberia.

Abilities: Faster than normal humans, can teleport short distances, (within 40 feet), really quick learner, nigh-photographic memory. Amazing shot with a gun, good at combat with bladed weapons, Valerya has made her two special weapons, a pair of blade claws and a heavy quarterstaff. Unfortunately, has a lung illness that causes her to get tired quickly, and has medicine to combat that. Has issues with low blood pressure due to the medicine she has to take.

Bio: See Valerya's bio, it covers everything, really.

Personality: Intense, emotional, and really dependent on Valerya. Only recently has started interacting with people much. Mostly likes books, and really misses the Firebird dimension. Quick to anger and stays angry for a long time, but is the same with other emotions.

Preferred Class: Eta

MBTI:

Academy of Villains Application

Name:Nyctan Zwiesylf

Age:16

Gender:Agender

Appearance:Humanoid: Elfen, feathers growing out of zwie skin, with more white ones on the back, some with slight speckling, and tawny feathers around zwie face. Think barn owl patterning. Around five feet tall. Has a beak. There is scarring on his throat, barely visible under the feathers. Owl: 5 feet tall, giant barn owl, a pretty average 5 foot tall barn owl.

Nationality: Zwiesylf Fey

Hometown: Wilderness, not really any towns in Fey dimension.

Abilities:
Light bones, really easy to pick up/knock back/break bones, but can also jump ten feet in the air and move a whole lot faster than most people.
Illusion magic, can make things feel, smell, look, taste, or sound different, but it costs power, which is gainable by making sacrifices.
Bondbreaker, can break oaths, curses, suchlike things, with serious effort. It helps if the person is nearby, if is moved, the whole process is destroyed, and Nyctan suffers from a minor version of the same curse for a couple of weeks.
Runic Magic, can cast spells of bonding, healing, dazzling, ect, but the victim/benefactor has to read the runes for the spell to take effect, and the runes take a long time to draw/prepare. Also, can enchant weapons.
Wereowl, can shift into an owl, gripping strength strong enough to pierce and rip inch thick metal sheets off. Can fly like a normal owl.
Throat and mouth differences, cannot speak, but can make two noises, a normal owl call, or something sounding like pipe tones.

Bio:Born to the greatest Zwiesylf leader, Erlking Lyothen, Nyctan was supposed to be a new leader, hailed from zwie birth as bringing a new age of glory to the people, but Nyctan failed, getting a bad cut on zwie throat in a duel between siblings. Cursed to leave and never return, Nyctan managed to cross the border between the fey world and the human world. Corrupting people on accident, just by looking at them too long, Nyctan was jailed for a killing zwie did not commit. Breaking out of the prison by killing half the guards, zwie was noticed by the Academy, and managed to get in after two years.

Personality: Arrogant, full of zwieself. Doesn't take rejection easily. Will take your stuff just because zwie wants to, usually gives it back.

Preferred Class: Eta

MBTI:

Academy of Villains Application

Name: Captain Cassandra Sinclair, or Cassie by her friends

Age: 17

Gender: Female

Appearance:Image

Nationality: N/A

Hometown: N/A

Abilities(If any): Cassie is a jack of all trades, master of two. Her alien physiology makes her nearly superhuman in every respect physically, with special emphasis on her speed and agility. Although she'd much rather use her silver tongue to get her out of dangerous situations, she's willing to hold her ground, frequently using the environment and her uncanny dodging abilities to outmaneuver her opponents.

In a fight, she relies on her twin pistols. Made special by her ships mechanic, they possess the ability to fire multiple different types of ammunition, including incendiary, cryogenic, electric, gas, and frictionless gel pellets. She has a vibrocutlass, a sword made of very durable metal which vibrates so that even a scratch can cut most body armor, as well as a dagger for more personal attacks. Her outfit is lined with a material that can react to temperature changes and kinetic force, offering her decent protection from the elements and battle. Her boots have jump jets in them that provide limited flight, and also have knee braces to protect her from the force of launching and landing at blazing speeds.

She has a few neutral skills, ones that don't quiet have a place in combat. She's fair adept at explaining her way out of situation, being a master liar with complete control over her facial expressions and body language. She's an excellent pilot, and can do repairs on the fly if necessary. She can hotwire most vehicles and open most locks, electronic or otherwise. She's a fairly good dice player, loving the game called Liar's Dice, and she keeps a bag of dice on her at all times. She has a fairly good singing voice, and can play the violin.

She also has access to the Azure Rose, a star fighter with advanced cloaking technologies, four guns in the front, assorted missile launchers, and a turret up top. She tries not use it too much so that she doesn't give away her position.

Bio: I'll reveal more in the IC. Basically, she's lived her life as a space pirate captain, and is now laying low on Earth to hide from the authorities. Currently enrolled in the school because she believes outlaws should stick together. She's also looking for crew mates who are interested in a life of adventure among the stars.

Personality: She is fairly charismatic, willing to put herself out there in shy situations. She is rather passionate, caring deeply about those she views as friends and crew mates, but if you stab her in the back, expect revenge. She is candid, willing to answer any question about her feelings and is able to speak her mind. Any reservations she has to speak stems not from her unwillingness to speak, but from her wish to keep the information from you.

Preferred Class(Optional): Eta? She's no slouch in a fight, and she's willing to help get things done, but she's not a chess master.

MBTI(Optional): N/A

Academy of Villains Application

Name: Malik *Newton (and others)

Age(Between 14 and 19): He doesn't know (dimensional time)

Gender: Male

Appearance:

Nationality: British

Hometown: Cardiff

Abilities(If any):

Bio: Malik was born in Cardiff, lived a normal life, aside from the fact that his parents worked for an insane company named Dimensional Travels Corp. (DTC), which was funded by various European governments as a way for humanity to transcend the boundaries of their universe and cross into others. The DTC had intended to colonize realms they had entered, using their resources and life for human benefit and research. His parents were the first to discover a realm, the lush realm of Eden (they named). The beauty of the realm had captivated them, and they hid it before someone found out. The DTC formally requested their research, which they declined, and brute force was used. In the dead of night, private mercenaries were dispatched to retrieve them, and in the line of fire, his parents were killed. And at this moment, his dimensional manipulation powers had sprouted, and he tore a rift in the fabric of reality and teleported himself unfortunately not to Eden, but to Hell.

Of course, he was...six, so he was scared shitless. He didn't know how to control his powers just yet...but his intelligence had allowed him to survive at least a few hours before he was found by an elderly wolf demon. He was apparently sympathetic and adopted Malik as his own. The demon had the powers of stealth and extreme combat potential, and Malik lived with the demon for another twelve years, honing his creations, intelligence, research, and dimensional manipulation. Being under the demon had also allowed him to meet some others. And on one fateful day, an apparently noble demon by then name of Lance had arrived to 'talk' to the Wolf clan of demons. Malik was in his adobe at the time, taking notes on the tribal society when the bloodcurdling screams of demons was heard outside. When he stepped outside of his room, he saw his adopted father being choked by the Lance figure. His father's eyes, or what Malik saw it as, told him to GTFO and leave him. Which he did (after gathering his things, he's not the best son) and probably crying, he teleported. But not back to Earth. He wasn't going back yet.

*Cue dimensional adventures of research before his return*

Personality: He's inquisitive about other dimensions. He has many different devices that assist him in his research. Uh, he's slightly extroverted but would rather keep to himself. Good outlook on life, losing three figures (and maybe more) close to him doesn't really let him down. But that doesn't mean he can't hate.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name:: Morgan

Age(Between 14 and 19):: 17

Gender:: Male

Appearance::
Image


Nationality:: French

Hometown:: Paris

Abilities(If any):: Morgan is extremely skilled at stealth especially with his power of cloaking shield generation, which creates a shield that makes him completely invisible to all but the kennest eyes and cameras. But, this ability has limitations. Although he can move while having the shield on, if it is too sudden or too quick, the shield is broken and exposed. Also, the shield is quite fragile and if given a direct hit will most likely shatter, leaving Morgan exposed. In case stealth fails though, Morgan is extremely skilled with using small pistols, knives, and other assorted weapons though he prefers to keep a low profile

Bio:: Morgan was initially a lonely, odd, and somewhat reclusive kid. That is until he met a friend who taught him to be outgoing, friendly and social, especially to females. Unfortunately, this also led to the side effect of him being extremely perverted, with him getting kicked out of many schools in many different countries. In addition, as he happened to make people angry all the time with his inappropriate acts and almost childlike demeanor, he was forced to hide and escape quite a bit. Regardless of this, Morgan has never toned down or stopped his actions, and still always kept a cheerful attitude. His powers manifested when he was tinkering with an experimental invisibility generator and it exploded, causing him to obtain his powers. After getting expelled, kicked out, and generally ran out of numerous places, James decided to go to the only place that might accept him and his skills, the Academy of Villains

Personality:: Morgan is a sweet, cheerful and enthusiastic person who is also extremely perverted. He often overestimates his own abilities in attracting women and often gets rejected and come out looking creepy as a result. In addition, Morgan often uses his powers for acts of pervesion, and somehow gets caught and escapes almost every time from certain doom.

Preferred Class(Optional):: Beta or Delta.

MBTI(Optional):

Academy of Villains Application

Name: Luna Yelyra

Age(Between 14 and 19): Visibly 16

Gender: Female

Appearance: She's never in the woods though.

Nationality: Elven, from a realm called Yggdrasil

Hometown: N/A

Abilities(If any):

Bio: Luna has no real memory of her elven past, knowing that she was born to two elves on the alternate elven realm of Yggdrasil.

She does remember the day she was captured. Playing in the woods at the human age of six, two human scientists that had managed to enter their realm through a trans-dimensional teleporter had found her. They kidnapped her, subduing her in a variety of nets, and teleporting her back, albeit with much difficulty, to their lab in Siberia. Subject to much experimentation and torture at such a young age, she became socially introverted. She was let out on some occasions, and this was how she associated with the human world, but she was always discriminated on basis of her elven characteristics.

Her life in a laboratory, constantly measured and experimented on would end when she was 15. Trusting her to remain by herself, the scientists had teleported back into Yggdrasil to collect more data. Another experiment there, a human boy named Rob, had convinced her to try to escape. He helped her fight the guards, and she managed to get to the control room, releasing the restraints that prevented her and Rob from leaving the lab. On the way out, Rob was shot in the back of the head by one of the guards, and not knowing what to do, she fled without being able to grieve for her friend.

Released into human society, she was an introvert. She doesn't understand human concepts and technology, and is timid around humans.

Personality: A year has allowed her to become less shy, but she is still relatively clueless around human constructs. She is very timid and shy, and becomes easily attached to those who she can perceive as friends. She will protect her friends dutifully, and her mate with her life.

Preferred Class(Optional): No idea

MBTI(Optional):

Academy of Villains Application

Name: Rena Essex

Age(Between 14 and 19): 18

Gender: Female

Appearance: http://postimg.org/image/5bz4fwiq5/

Dimension:

Nationality: Australian

Hometown: Darwin, Australia

Abilities(If any): Telekinesis, telekinetic sense (blindsight), light manipulation (she does not know she has this, and it has not manifested yet)

Bio: Rena has had a bit of a rough childhood, to say the least. Born and raised in a rather sheltered neighborhood, she was very ill prepared for her parents to abandon her at the very young age of 10. She didn’t know why they left her, but she awoke to an empty house and not an idea of what to do. She took to the streets as she had very little knowledge of the world around her. On the streets, she was adopted in a way by another urchin, Thomas. Thomas had superpowers; a technokinetic who was making his own devices out of scraps he scavenged, or stole. She helped him in exchange for food and money, not questioning when he asked her to steal from people, as she did not know better.

After a couple of years, Thomas recommended she go to school, seemingly to be looking out for her. Though she was not dumb, she was far from a prodigy, scraping by for a few years, sneaking out some money from pockets, not that the people would need that money. She was sociable, but lacked real friends for the most part given her questionable activities. It was by age 15 that she found herself able to gesture things to her hands, gaining a sort of extrasensory touch and ability to physically exert herself to move objects. With light objects, such as wallets, she found herself putting almost no effort, whereas trying to lift a car just an inch required amounts of physical exertion and mental focus that she lacked, knocking herself out multiple times trying to exert herself.

Once she developed her abilities, she started focusing on it in private, not wanting to tell her adoptive older brother figure that she had powers, and hiding it as much as possible. He started getting suspicious as she spent more time alone and her grades were slipping to where she was set to drop out of high school. He started his own surveillance of her, and quickly learned of her abilities and confronted her. She lashed out impulsively, running away, but she could not hide, and he restrained her quickly and easily. He tried speaking softly, confessing a sort of strange love for her that quickly crossed all sorts of lines. Then he started to approach her, then a knife went into his side, stabbed in telepathically as she was released from his grasp.

She ran and lived on her own for a couple years before learning of and entering the Academy of Villains.

Personality: Rena is a very wary individual. She puts her trust in very tentatively, but is more than happy to have a distant relationship with people in a mutual benefit sort of relation. She enjoys reading, and though she sometimes writes, she’s not very artistically inclined. She has a very bubbly personality when she is comfortable, but is usually defensive, despite desiring attention and friends deep down inside. She has a kleptomaniacal streak a mile wide, to the point where she has become subconsciously stealing from people. She may not be ready to kill someone, and it is questionable if her heart is really dark enough to make sure she is quality villain material.

Preferred Class(Optional): Eta

MBTI(Optional): ENTP
Last edited by Kractero on Sun Apr 03, 2016 4:27 am, edited 21 times in total.

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Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Feb 27, 2016 5:46 pm

Inquisitors
Academy of Villains Application

Name: Gela Tinous

Age(Between 14 and 19): Unknown

Gender: Usually takes a female form

Appearance:
A common form
http://i2.kym-cdn.com/photos/images/original/000/982/376/7d0.jpg
Nationality: None

Hometown: A test chamber

Abilities(If any):

Bio: Gela was created out in space in order to be used as a shapeshifting weapon in wars on the planet Earth. She was subjected to some amount of violence and labor, but one day, the laboratory found itself under siege by space pirates. She watched nervously in a different form, a blonde girl. The captain of the ship, who introduced himself as Cameron, caught her eye and it was like 'love at first sight', but she was too timid to ask him to take her with him (due to her slime nature) and was left behind as he left.

She would freefall down towards Earth in the form of an asteroid, and she materialized into a skydiver as she glided down towards Earth.

Personality: A bit shy at first, due to slimey form. Is bisexual, protective, and mischievous.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Student Application

Name: Zalae

Age: 17

Gender: Male

Appearance:
Image

Dimension: Earth

Nationality and Hometown: I am unsure.

Abilities:

Bio: I will not disclose this.

Personality: This hardly matters.

Class: Could become a recruiter for the school, but probably an eta.

Academy of Villains Application

Name: Derek Jovanovic

Age(Between 14 and 19): 18

Gender: Male

Appearance:
Image


Nationality: It's assumed that he's from a Balkan country.

Hometown: Somewhere in the Balkans...

Abilities(If any): None that are visible. Derek has enhanced physical abilities that allow him to match the strength of his opponent in hand to hand combat through absorbing their momentum and using it against them. Derek can also manipulate physics in other subtle ways, such as slightly changing gravity to jump further and changing the properties of walls to be able to run on them. Also has enhanced intelligence and mental capabilities.

Bio: Derek came from another dimension where he knew that he was a hero, but he doesn't know a whole lot else about what happened in that dimension. He was recruited by the League early and excelled at the school, leading to him being assigned to Kyrgyzstan for field operations at an earlier than normal age, specifically to investigate the capture of the agents formerly there. He was the reassigned to Pakistan for an unknown operation involving recruiting and possibly acting as an informant.

Personality: A big risk taker, Derek believes in action. He's impatient and sometimes unpredictable, but an outside the box thinker and someone who does things his way, even if that's not necessarily what the orders say to do. Tries to keep an outward appearance of being composed at all times, but it's not hard to see that something is different, 'off', maybe, about him.

Preferred Class(Optional): Alpha

MBTI(Optional): ESTP

Engineer
Last edited by Kractero on Sun Apr 03, 2016 4:18 am, edited 18 times in total.

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Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Tue Mar 01, 2016 3:34 pm


Teachers/Officials

Academy of Villains Teacher Application

Name: Atrus Erden

Alias: Enchanter

Age: 793

Gender: Male

Dimension Earth

Appearance: Image too big

Subjects Taught A General History of the Supernatural, AP Supernatural History, Science & the Supernatural, AP Supernatural Sciences, Intro to Magic, Intermediate Magic, AP Magic. Anything supernatural can be taught by him, really. He takes classes that fit in his schedule.

Nationality: British

Hometown: Essex

Abilities/Equipment: Enchanting: Like the rest of his family, he is a skilled Enchanter. Hence his alias.
Crystal Staff For enchanting.
Infinity Tome A book that carries all knowledge of the Multiverse. Sentient.

Bio: I'm going to be revealing this through a series of flashbacks, if that's OK. If not just lemme know.

Position within the League of Villains: Honored Archmage

Personality: Rather self-centered, but kind to his family and family friends. Everyone else? They'd better watch out.

MBTI(Optional):

Academy of Villains Teacher Application

Name:Zamiel

Alias:The Ex-Vampire General

Age:590

Gender:Male

DimensionBA Earth

Appearance:
Image


Subjects TaughtHistory and Defence Against the Supernatural

Nationality:German

Hometown:Unkown

Abilities/Equipment:
  • Ultimate Regeneration- Zamiel's ability to regenerate is considerably greater than any other vampire's. When damaged to an extreme extent, his body turns into a mist-like state and goes into reconstruction mode that last 2 hours. Exceedingly holy weapons have been shown to incapacitate him for a longer time period.
  • Superhuman Accuracy: Zamiel has been known to hit targets at great range using handguns while looking the other way.
  • Superhuman Strength- Can lift objects weighing over 3 tons with ease.
  • Superhuman Speed- Can move faster than the eye can see.
  • Superhuman Reflexes- Can catch speeding bullets
  • Superhuman Agility- The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces. He also has the ability to levitate.
  • Intangibility- Can walk through walls
  • Hypnosis
  • Slight Immunity to Vampire Weaknesses- Unaffected by sunlight and only delayed by silver weapons. Heavily delayed by Holy weapons and magic.
  • Shapeshifting- Can shapeshift into any creature of the night.
  • Weapon Proficiency
  • Neigh-Immortality- If one could destroy all the lives that Zamiel has absorbed over the years then one could kill his prime form. Otherwise he has to be incapacitated and kept away from any blood for over one hundred years. However there are certain exceptionally powerful holy weapons that only need to kill him a total of three combined to kill him completely.

Equipment: Zamiel can figure out and practically master any weapon he picks up but he prefers to use his two high powered, semi-automatic handguns, Hawkmoon and Fatebringer. The ammunition consist of high impact, hollow point rounds.

Bio: Zamiel was just an average boy when a vampire army attacked his town. The ransacked his town and converted every male they could find and killed all the women. He was turned into a vampire and forced to kill his own mother and sister. Doing this created a sadistic vampire side of him that turns him a cold-blooded killing machine. He spent most of his life in this vampire state, all the while going up through the ranks of the vampire army he was forced to join. Every now and then however his human side takes control and he's a lot less sadistic and murderous. He later found that his monster side lets him take control more often when he's calm and almost refuse to when he is enraged.

Naturally his higher-ups didn't like that Zamiel would switch between human and monster so they tried to kill him, only to get killed themselves by Zamiel's monster side. After that encounter, Zamiel realized his monster side had a sense of self preservation and a personality all to itself. Instead of hating this monster for what it has done, he starts relying on it to become stronger and move forward. After killing off all his ranking officers, Zamiel became the general of what was left of the vampire army. He spent some time doing what they used to do until a thought struck Zamiel. What's better than an army of vampires? One vampire with the power of an army. So he killed off the rest of the army and absorbed their essence through their blood becoming the unstoppable killing machine he is now. With nothing else to turn to and nowhere else to go, the human side of Zamiel deiced that join the Academy as an instructor and use his vampire powers against the monsters. While working there he agreed to let the Headmaster put in an alchemical chip in his brain to prevent the Overlord from controlling him while in his monster form. It will also release blessed silver into Zamiel's brain if he goes rouge, incapacitating him for 24 hours.

Weakness:
  • Needs blood of others to survive.
  • Can be incapacitate by Holy weapons or magic for a period of time.
  • If killed three times by any extremely powerful holy weapons, or Sacred Weapons, then he dies permanently.
  • Depending on the damage done to him, needs time to regenerate.

Position within the League of Villains: N/A

Personality: Zamiel's human side is tactic and a heavy thinker. He's a good strategist and tends to calculate the odds. However he is nothing if not honorable, loyal, mostly merciful, and generally nice. His monster side however is incredibly proud of himself and cocky to an extreme. He gets this from the fact that not many people can even challenge him and he considers anyone who can to be his rival. He's sadistic and brutal, choosing to prolong a challenger’s death to inflect the maximum amount of pain, torture, fear, and humiliation possible.

MBTI(Optional):N/A

Academy of Villains Teacher Application

Name: Charon

Alias: Charon (he truly is an alchemist, warlock, sorcerer, necromancer, plague doctor, healer, shaman, dimensional traveler, and far seer)

Age: Unknown

Gender: Male

Appearance: (transpose to black hair)

Subjects Taught None really, a part of security.

Nationality: Human

Hometown: Somewhere in Greece

Abilities/Equipment:
Bio: Charon was born to Nyx and Erebus of Greek Mythology, where he was bullied as the weakest of the two God's kids. His talents were certainly not weak, as he was particularly adept in various kinds of "darker" magics and death. These talents would attract the attention of the Lord of the Dead, Hades, who was in need of a ferryman. In the Underworld, he self-ran a corrupt boating operation (somewhat supervised) where he took deceased spirits on his ferry-boat between the two prominent undead rivers. As technology improved and he had gained the trust of Hades, he went back to the Overworld to join the most prominent Villain operation, all while maintaining his role as the main judge of the deceased.

Position within the League of Villains: Unknown

Personality: ...

MBTI(Optional):

Academy of Villains Teacher Application

Name: Themis

Alias: None

Age: Physically 19

Gender: Female

Appearance:
Subjects Taught:

Nationality: Ameri-None

Hometown: None

Abilities/Equipment: Sadly, since she isn't exiled, she is far stronger than her brother and would woop his ass in any fight.
Standard Powers of a Deity
InnateManipulations
Bio: Themis was created with her brother in an alternate dimension's own version of the Big Bang. The instant she was born, she grew to a mature size and argued with Azazel on how to organize the Universe. She believed that it should have order, refinement, and every action methodical, while he thought it should've been chaotic, crude, and lawless. They divided the universe among themselves west to east, with Themis being the representation of order, and respected her brother's side of the universe. She and her brother would sometimes make peace to travel to other dimensions, the most notable of which was Lucifer's realm, where she became real friendly with Samael, the Archangel and grew to resent his "four sluts," as she called them.

Soon, a lesser god of whistleblowing had alerted her to their oncoming invasion. Themis was not surprised, the strange movements of unknown beasts and apparitions had been detected within his territory, and he had always voiced opinion of invading her domain in their monthly Celestial missions. Revealed, Azazel organized a meeting to make a bet with her.

"I'll beat you, Themis, and the entire universe will be mine!" he boldy proclaimed.

She smirked. "And if you can't, I exile you. To another dimension."

"Likewise," he replied, a large nefarious grin on his face.

To her lack of surprise, Themis annihilated her brother. Her force was united, acted as one, and had a sense of order that Azazel's forces lacked. Themis cursed Azazel in the fight, limiting his physical and magical capabilities. Of course, he wasn't about to let his sister win. He exiled himself to the realm of Earth, after picking a mortal form. He vowed to his sister that he would return, different. She was given the ability to watch through his eyes, which she does on some occasion, annoying him at inconvenient times. However, their realm had gotten too boring without anyone to fight against, the world acting in constant balance and order under the Council of 12 Orders. Bored, she decided to follow her brother into the planet of Earth, billions of years later.

Position within the League of Villains: Not Applicable

Personality: Themis is a playful extrovert most of the time, but sometimes she can be uptight and commanding. She can be lustful, as proven with her relationship with Samael.

MBTI(Optional): ENFJ

Academy of Villains Teacher Application

Name: Azazel

Alias: The Dark One, the Fire God

Age: Appears physically between 18-22

Gender: Male

Appearance:
Human, the same as his deity form. He becomes his deity form when he sprouts his wings.
Elemental Form
Subjects Taught: Chief of the Infirmary and Secondary Head of Security

Nationality: Not Available

Hometown: Not Available

Abilities/Equipment:



Weakness: He's significantly weaker than he would be before, and I mean MUCH weaker, but he would still crush 1-3 students on his own. He is a teacher, after all.

Bio: Azazel had been created from the Big Bang in an alternate dimension, along with his sister, Themis. Once they were born, Azazel and Themis immediately argued with each other on how to deal with the universe, with him believing it should be chaotic, crude, and lawless, while his sister believed in order, refinement, and mechanical. They eventually divided up their universe among themselves west to east. Azazel, being the representation of chaos and destruction, despised his sister's intentions, mustering up an army of the various apparitions and horrors on his side of the universe.

A lesser god in their universe had alerted Themis of his impending invasion. He met with his sister in the center of the Universe.

"I'll beat you, Themis, and the entire universe will be mine!" he boldy proclaimed.

She smirked. "And if you can't, I exile you. To another dimension."

"Likewise," he replied, a large nefarious grin on his face.

To his horror, he was utterly defeated. His group of apparitions were unorganized, quick to disperse, and their individual strength could not defeat the unity of Themis's force. He himself was cursed by Themsis, lowering his endurance and power capacity. Of course, he wasn't about to let his sister win. He exiled himself to the realm of Earth, after picking a mortal form. He vowed to his sister that he would return, different. He initially lived on the streets until he began to start trouble again, and was soon recruited into the League of Villains, on the Jupiter.

Position within the League of Villains: None.

Personality: Varies. He can sometimes be reserved and quiet, sometimes is easily angered, and is sometimes playful. Themis can speak to him telepathically across dimensions.

MBTI(Optional): ESTP

Academy of Villains Teacher Application

Name: Wendy Shepard

Alias: Wendy

Age: 27

Gender: Female

Appearance:
Image


Subjects Taught Anything to do with Legacies/Namesakes, you can find it out from her. Wendy's a specialist in them.

Nationality: British

Hometown: Oxford

Abilities/Equipment: The ability to generate stardust, also known as pixie dust, giving her the ability to fly, increased strength and speed, and incredible healing. Can travel to the Never dimension, known to most of the world as the fictional Neverland, or Never-Never-Land. She's never quite figured out that last one. Also possesses Captain Hook's sword.

Bio: Born to a family in Oxford, Wendy Shepard grew up quite well-off. Learning about her Legacy at a young age, she began researching to find out more about them, and often used her regular visits to the Never dimension to pry information out of Tinkerbell, a quite knowledgeable fairy. Graduating with top honors from Oxford, Wendy was a very intelligent girl, and was soon picked up by the League as a specialist in Legacy or Namesake histories.

Position within the League of Villains: Again, she's the resident Legacy/Namesake specialist. She's dedicated her life to finding out more about the uncommon lines, and has learned much. She knows everything there is to know about them, and if she doesn't know something, no one does.

Personality: Strict, but has a definite sense of fun. Doesn't like to see children upset or afraid.

MBTI: ENFJ

Academy of Villains Application

Name: Samael, "Venom of God" or "Poison of God"

Age(Between 14 and 19): Unknown, physically 19.

Gender: Male

Appearance:
Image

Nationality: Unknown.

Hometown: Heaven..?

Abilities(If any):

Bio:
After observing humanity for several millennia, he grew bored of heaven. The lack of sin was tiresome, especially for an angel such as him. So, that is exactly what he did. He left the spiritual realm and entered the mortal world. For the first time in so many thousands of years, he was actually enjoying himself.

The crime was thrilling and the death was pleasurable. Instead of killing when it was commanded by God, he killed for his own enjoyment. It was only a matter of time until he detected the resurrection if demons from the underworld, so he followed them. This brought him to the Academy of Villains.

Personality: His personality is highly dependent on his mood.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Teacher Application

Name: Narantsetseg Muunokhoi

Alias: Jazz

Age: 30

Gender: Female

Appearance: Image

Subjects Taught: Close Combat, Tactics(with Ruse)

Nationality: Mongolian

Hometown: Darkhan

Abilities/Equipment: Extreme regeneration, some control over trajectories also, which mainly influences shooting. She carries double pistols, one of them being a real pistol and the other being a sonic one that stuns and disorients. She's proficient with most weapons though and will use a staff when expecting close combat.

Bio: Jazz was born in Darkhan, Mongolia, to a very poor family that struggled just to put food on the table and to keep a steady source of income. She grew up without having much, envying what the other children and the families from the capital had, but she realized at a young age that the smuggling business running through Mongolia to China and Russia was a way to both make some money and gain power. When she was 14, she joined a smuggling ring that ran guns and people through Central Asia into China, and for awhile this led to her leaving home and traveling with them both to China and to other locations such as Russia and Kazakhstan. When she was fifteen, her group were caught by Chinese soldiers and got into a firefight. She took some machine gun rounds to the chest but somehow survived, which is when she really discovered her ability of regeneration.

The word about this spread through the Chinese underworld and at 17, Jazz left smuggling to join a more profitable business, drug production and dealing. She joined one of Hong Kong's largest triads, acting as an enforcer to them, which she was very good at. It wasn't that she was the strongest or the one with the best weapon skills, but the fact that she healed quickly kept her from being killed if she messed up a mission. She met her match, however, when she was 19, and near the top of the triad in the power structure. She was working as a leader and not an assassin, but she returned to her old ways to take out a high value target, a man who was running a rival triad that was expanding into their turf. This man went by Question. Jazz nearly killed him, or at least she thought she did. His traps were more elaborate than any that she had encountered before, and she found herself trapped in his apartment when she broke in. He gave her an offer, which was to come to his side and work for his organization for more money and power than petty crime and drug dealing could provide.

She accepted, which brought her to Scandinavia, where she began to work for the League of Villains, which was at the time working on a top secret cloning project that she helped to steal the technology for.

Position within the League of Villains: Right hand (wo)man to Question. Top assassin and Head of Security for the Academy.

Personality: Jazz got to where she is now by being ruthlessly competitive and having a general hunger for success that was unmatched by others in her profession. She prides herself in being the one who does the dirty work of the League and does what others don't want to do, such as assassinations and black ops. Depending on how she's feeling, she can either be calm and always in control, or very irritable, in which case she's prone to dishing out disproportionate punishments for small errors and becoming very controlling and bossy. Honor's death shifted her personality more towards this side, since even though she never showed it, she cared about Honor as a daughter since Honor was a clone largely created with her genes.

MBTI(Optional): Not sure
Last edited by Kractero on Sun Apr 03, 2016 4:20 am, edited 11 times in total.

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Kractero
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Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Mon Mar 21, 2016 7:08 pm

The Multiverse

Earths
  • Earth- Our little home
  • Badass Academy Earth- Our home with a different history
Deceased Locations
  • Hell- HELL!
  • Hell 2- ?
  • The Underworld- Land of the Deceased
  • The Villain Underworld- An inverse as the above is for good
Others
  • Yggrdrasil- Elven fantasy land
  • Asgard- Land of Nordic Gods
  • Eden- Rainforest paradise
  • Thessia- Technological Wonder
  • Unnamed Realm where Themis and Azazel come from
  • Namesake Dimensions
  • Theoretical Mythological Dimensions
  • A Dimension with Eldritch Horrors holding some Fountain on it
Pocket Dimensions
  • Malik's bag
  • Reia's dimension
Last edited by Kractero on Sat Mar 26, 2016 7:54 pm, edited 6 times in total.

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Kractero
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Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Apr 02, 2016 9:11 pm

Needs Class Confirmation
Academy of Villains Application

Name: Millosm "Milo" Lepida

Age: 17

Gender: Male

Appearance: https://gyazo.com/b59469b95074d4eba9e5d5889fff682a 5'9" 180lbs

Nationality: American

Dimension: Earth

Hometown: The slums of Oklahoma City. What he used to call home:

Abilities: He has a healing factor that he calls "self cleansing." The rate at which his wounds heal depend on the type of wound. Also, the wounds heal faster the more he receives them. How his healing factor works:
Small scraps and bruises: Healed within seconds due to how often he is constantly getting them. Cuts deep enough to normally require a bandage: Healed within half a minute. Small, deep cuts that would require a small amount of stitches: One or two minutes. Bone fractures: About five minutes. Big, deep cuts that would require many stitches: roughly fifteen minutes. Large gashes: Half an hour to about forty-five minutes as he does not get these often. Broken bones: An hour or an hour and a half as he is normally careful not to break anything, therefore he does not break his bones often. Removal of a limb: About six hours as this only happens around once every six months when he does something very stupid. The destruction of many organs in unison or something that would require him to heal more than fifty percent of his body: About a week as this has never happened before. (Note: healing times may change if he is injured in a certain way often enough. I.E. He breaks multiple bones every day over the course of two weeks, the time is decreased to half an hour.)


He has enhanced reflexes. Enhanced enough to easily dodge or block a punch or swing from the average human, but not near enhanced enough to be able to dodge a bullet. He is, however, enhanced enough for his muscles to instinctively brace themselves for the impact of a bullet fired from a medium caliber handgun from about ten feet away.

A side effect from his healing factor is enhanced strength. Explanation:
The body builds muscle from the tearing and rebuilding of muscle. Muscles tear from average usage and weightlifting, and they are rebuilt, causing the muscle to become "stronger." When Millosm tears muscle, instead of taking about a day of soreness to rebuild, the muscle is rebuilt within an hour or two depending on the size of the tear. Millosm enjoys weightlifting in his spare time, hence the greater strength.
I wouldn't call this super strength, but he would be able to lift twice his body weight with ease.

He also had built up a high pain tolerance from the beatings he used to receive when he was a child, along with the trouble he gets into nowadays.

Due to his schizophrenia, he has somewhat of a duel perspective on everything, allowing him to think of two different things at the same time without causing confusion. Granted, he has no choice on what his other voice is thinking of and does not know until the voice speaks up.

(May or may not begin to show signs of pyrokinesis eventually)

Bio: Short version:
Millosm Lepida grew up in a very poor household. His mother was unemployed and stayed at home while his father earned the little income they had by doing very questionable and very illegal activities. A good portion of this income was spent at the local bar every Tuesday night. These were the nights Millosm had feared when he was young; his father would come home roaring drunk and beat both Millosm and his mother. His mother was too dependent on her husband to leave him, and she always made sure to comfort Millosm after his father fell into a drunken sleep. This, and along with his mother homeschooling him, had made him and his mother very close, and is what eventually led to something he refers to as "The Event." One Tuesday night, when Millosm was eleven, he awoke to the sound of his father yelling at his mother. Millosm had had enough of this and went downstairs to confront him. This led into a screaming match, which in turn led to a strong fist slamming against Millosm's face. Millosm retaliated with a kick to his father's loins. In a drunken rage, his father pulled a pocket knife from his jeans and slammed the blade into Millosm's throat. After realizing what he had done, his father fled and his mother called 911, but to her demise, Millosm was pronounced dead at the scene.

After an unknown amount of time passing, Millosm woke up with a gasp of air. He viewed his surroundings; body after body lay upon cold, metal tables. He was in a morgue. He felt his neck to find a clean patch of skin where his scar should have been. He tied a bed sheet around his waist to cover his indecency, then quietly left the building without being seen. When he made it to his house he found, to his horror, his mother hanging from the old ceiling fan; a noose tied around her neck. Enraged, he ran into what was once his room and just started beating everything he could get his hands on. He screamed at the top of his lungs as he punched wall after wall. After his knuckles were nothing but a bloody red, he left his house and never returned. After a few hours of wandering the street while quietly whispering to himself, he noticed that his knuckles just didn't hurt anymore. He look down, and where bruises, blood, and cuts should have been was nothing but smooth skin. After a few moments of deep thought, he began to laugh hysterically at his realization, and a plan began to form inside of his head..

He eventually found himself outside of his father's favorite bar on a Tuesday night. After several hours of waiting, he eventually saw his father walking out and began to follow him. A few minutes of walking passed and eventually Millosm was looking at a run down house that was somewhat nicer than the one he grew up in. This small detail just pissed him off even more. He ran into the house and was greeted by his father kissing some unknown woman. Before his drunken father could register the woman's scream, Millosm grabbed the nearest thing he could find, a bottle of booze of course, and slammed it against his father's knee. The bottle shattered, and his father fell to the ground screaming. He attempted to grab at Millosm's ankle, but for Millosm time seemed to slow down enough for him to pick up his foot and slam it down onto the hand; a wet crunch could have been heard had his father and his father's lover not been screaming. While his father gripped his hand in pain, Millosm began to walk toward the woman with a wicked small planted on his face and a maniacal laugh leaving his mouth. The woman was petrified of fear, and by the time she made any hint of running a away, a large piece of the bottle's glass had been shoved into her neck. Millosm went back to finishing off his father, then promptly left the house. He began to think of his mother, but before he began to sob, he heard something in his head. It told him to forget about the weak woman, and focus on the joy of vengeance he had just felt. Millosm began to laugh wildly, then started to converse with the new voice; it told him that it was called Zant.

Over the years, Millosm found Zant to be quite the loyal companion. Zant would give Millosm advice as to which house to rob, which woman's purse looked heaviest, and which homeless beggar would be the least missed should Millosm need to release some anger. He learned to keep Zant a secret to strangers after Millosm had been admitted to a mental home when he was 13. He of course escaped, and went on to discover what else he could get away with. He never stayed in the same place for too long, no longer than two days, and always made sure to set up camp where he would least likely be disturbed. He has also learned that when he doesn't listen to Zant, sometimes he will black out and wake up in new locations. When confronting Zant, Zant merely states that "You fell asleep." Millosm has learned that along with what he calls "self cleansing," he has heightened reflexes, a somewhat high tolerance to pain, and due to his healing factor he gains muscle much easier than an average person. He enjoys using the latter to his advantage in weight lifting competitions and arm wrestling tournaments; he makes money off of the bets.

After six years of living on the road, he caught word of the academy and decided that it may be useful for him visit such a place. Zant didn't protest, so Millosm began to pack his things. His things being a deck of cards, the dirt clothes on his back, and the backpack he would keep his loot in. He thought for a moment, and looked down at his soiled clothes. This wouldn't do; he had always preferred a more professional look. After a few visits to a mall, he "acquired" a much nicer pair of clothes, some new shoes, and some jewelry he could trade off for some easy money later on.


Personality: Millosm mostly keeps to himself when around strangers and is very slow to open up to the few people he trusts. He is normally very calm and collected, yet he tends to only think of the "now," and he doesn't think about what could happen in the future. He is a poor planner because of this and normally makes things up as he goes. Despite what he would have you believe, he deeply longs companionship. When he finally deems someone a friend, he can become fiercely loyal and protective of them. He has a rather dark sense of humor, and is not surprised by the occasional slap to the face after he cracks a joke. He can be very sarcastic and over confident in himself and his plans, and he is easily angered when things don't go how they are suppose to.

Current Mental Afflictions:Schizophrenia:
He has a voice in his head that he views as a "partner" of sorts. Zant is the name of the voice he currently has, more voices may be added in the future as the rp progresses.

Occasionally his Schizophrenia causes him to hallucinate vividly.

Occasionally his Schizophrenia causes him to have panic attacks. During these panic attacks he will become very paranoid, emotional, claustrophobic, and sometimes highly aggressive. The panic attacks can sometimes trigger a switch in personalities, the personality matching that of Zant. (More personalities will be added as voices are added.)
Dissociative identity disorder:
(I will add a description after his first public personality switch occurs)


Preferred Class: No Preference!

MBTI:ISFP

Academy of Villains Application

Name: Iscalis Morrigan

Age: 15

Gender: Usually female

Appearance: Varying, true form is this:Image

Dimension: Fey

Nationality: Unseelie Fey

Hometown: Unseelie Court

Abilities: Shapeshifting/partial shapeshifting into anything she's killed, can control creatures through her blood and her will, but can also be controlled through it if the person she's trying to gain dominion over has a stronger will. Dreamwalking, can manipulate other people's dreams, and tell the future of a person through that (in the way of a fortune teller, I would describe what she sees and pattern recognition and personal significance would determine the outcome, it would a very vague and misinterpretable thing.)

Bio: Considered too weak to bother controlling by most in the Unseelie court, Iscalis accidently re-opened a changeling-portal to the mortal lands thought dead, getting sucked through it in the process. Losing a lot of strength in the transition, she was too weak to return. Trapped here, her memories slowly disappeared, even as her powers were regained. Losing her mind slowly, she started taking objects, thinking that they could hold her memories. At one point she was wounded, and upon seeing her shadowy blood, regained some of her memories. From there she started building up a small army of grackles, finding her ability to shift forms, and still searching for something to

Personality: Distracted, often seemingly random, and with no regard for personal space or belongings. She often thinks that she's in one of her dreams.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name: She was never given an actual name. Before her escape, many had called her "Dolly."

Age(Between 14 and 19): 18.

Gender: Female.

Appearance:
Image

Nationality: Skyline United.

Hometown: Skytopia.

Abilities(If any):

Bio: She was created within a subterranean research facility in Skyline United. She had been genetically engineered and trained from infancy to become one of the greatest aircraft pilots that her nation has ever seen. The training, however, was too intense for her to handle. At the age of 17, just weeks away from her 18th "birthday," she escaped by stealing a prototype for a new fighter jet. Ever since then, she has done whatever was necessary to survive. It was only a matter of time until she found herself joining the academy.

(Bio is subject to change)

Personality: She is usually a bright and cheery person, but she is quite a bit more aggressive and serious during a battle. At the instant she feels threatened, her personality can change completely.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name: Authentically does not know his name, but the parrot calls him Rigatoni. Goes by Tony.

Age(Between 14 and 19): 19

Gender: Male

Appearance:
https://lh3.googleusercontent.com/-gEPjAotkU9o/VGbrdH04RXI/AAAAAAAALQ8/1RCXzR5KTGM/w600-h422/3dfabb139b1b9603e91402882c760bd5.jpg

Take away the facial hair, the hair style (make it black, and the clothing.

Dimension: Earth

Nationality: Italian-Tunisian

Hometown: Tunis, Tunisia

Abilities(If any):

Bio: Tony grew up on the streets, alone, after the death of his father. He always had his parrot, Ali, with him. Tony had no special characteristics except an innate ability of combat, which could hardly be considered a power, considering the strength of villains and heroes around him. However, it was useful in surviving on the streets. He mainly got his villain-y traits from robbing an influential bank in Venice, Italy, by having Ali disable the guards and cameras with sound and punching through the vault door. After years, this landed him a spot in the Academy for Villains.

Personality: Insecure over his powers and the fact that he has none. Wants to make friends, which is hard for him, but after he makes one he typically sticks with them and avoids friendships with others (because of his past). Also doesn't like not knowing his name.

Preferred Class(Optional):

MBTI(Optional):

Academy of Villains Application

Name: AS model Katherine McDamus

Age(Between 14 and 19): 14 physiologically, just created soul-wise

Gender: F

Appearance: She looked like Katherine, I'll snag that

Nationality: British.... If one an artificial soul can have a nationality

Hometown: N/A

Abilities(If any):Super afford, only mach 12 at the highest. The club's reject her.
Bio:WI9
Personality:
Cute, confused, easily excited, confused, bouncy.... Did I mention confused?
Preferred Class(Optional):
ETA?
MBTI(Optional):
Last edited by Kractero on Sun Apr 03, 2016 4:28 am, edited 2 times in total.

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Kractero
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Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Apr 02, 2016 9:11 pm

-Reserved-

User avatar
Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Apr 02, 2016 9:11 pm

Reserved

User avatar
Kractero
Negotiator
 
Posts: 5173
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sat Apr 02, 2016 9:12 pm

Reserved

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Doughertania
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Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Sun Apr 03, 2016 5:28 pm

The School's Navy, as of March 22


Smooth Sailing - It's confirmed, they're in a relationship
Foggy Seas - There's some evidence, but it's too early to tell
Contested Waters - It's possible, but there are others
Rough Seas - There's problems that threaten the ship
Ghost Ship - There's no obvious evidence that the ship exists, but someone wants it be true.


Characters - Status
Smooth Sailing
  • Avia x Benson
  • Iris x Derek
  • Justice x Oliver
  • Kadus x Niko
  • Luna x James
  • Marissa x Karl
  • Saira x Poppy
  • Slyth x Meire
  • Themis x Samael
Contested Waters
  • Alice (Charli) x Loki
  • Alice (Charli) x Matt Hat
  • Alice (Charli) x Nightshade
  • Lucy x Azazel
  • Lucy x Nightshade
  • Mel x Coilin
  • Pierce x Anton
  • Raven (Charli) x Coilin
  • Valerie x Anton
  • Violet x Anton
Rough Seas
  • Rachel x Tylee
Foggy Seas and Ghost Ships (Ghost Ships don't move people out of being unpaired)
  • Aelia x Tyler
  • Alice (Sky) x Morgan
  • Caddie x Lance
  • Cassie x Cameron
  • Katherine x Charon
  • Tempest x Albert
  • Wendy x Azazel


Unpaired
Female
  • Alice (Sky)
  • Amelia
  • Ananias
  • Aurora
  • Cassie
  • Iscalis
  • Jen
  • Juniper
  • Larissa
  • Lilith
  • Mercury
  • Neytiri
  • Raven (FLH)
  • Sorrow
  • Tempest
  • Triss
  • Valerya
  • Venus
  • Zakiti
Male
  • Albert
  • Cameron
  • Charon (is a teacher)
  • Dagon
  • Davenport
  • Desmond
  • Makya
  • Malik
  • Mattie
  • Malik
  • Millosm
  • Morgan
  • Pat
  • Sal
  • Will
  • Xenon
  • Zayne
  • Zalae
  • Zamiel (is a teacher)
Other
  • Nyctan


Total Fade to Black Moments: 9
Total Torture Scenes: 6
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.


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