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Gods & Generals OOC [Civil War Era RP]

For all of your non-Nationstates related roleplaying needs!
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Christstan
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Posts: 523
Founded: May 14, 2006
Ex-Nation

Gods & Generals OOC [Civil War Era RP]

Postby Christstan » Fri Oct 10, 2014 6:51 pm

Image
- An American Civil War Rp
All Corps Commander spots taken - Ask to be put on the waitlist for dropouts or ask one of the Corps commanders to become one of his Divisional commanders. When a Corps opens up, Divisional commanders will have first pick. Divisional commanders will give a strong edge to Corps!

Union Theme Music | Confederate Theme Music

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Threads: Battle Thread | Civilian IC

Current Battles
Battle in Central Kentucky (Christstan Mod)
Battle in Northern Virginia (Christstan Mod)

Concluded Battles
Battle of Poplar Bluff, Missouri, Summer 1861 - CSA Minor Victory!
Day 1 | Battle Summary


Brief Summary: Welcome to 1861, the United States has been torn asunder and brother fights brother, father fights his son. There will be two elements to this RP. The internal faction RP and the battle threads. The goal is to create an all encompassing Civil War Era thread that captures both the battlefield and the home front. Choose a historical person/ general or invent your own, it won't affect the game. It is up to the players to determine the outcome of the war.

In this RP players will take command of an entire corps on either the side of the Union or the Confederacy or become one of the citizens on either side. The Corps is a combined arms force designed to operate independently, therefore player Corps could band together for larger battles, or operate alone. This RP will focus on battles but also paying close attention to resources and manpower on each side. My hope is to set the framework for a style of war-focused rp that could be exported to other conflicts, especially the Napoleonic. Players will be able to design their Corps from the ground up. If necessary, they may take players to be their Divisional commanders etc. Players will decide the fate of the war based on cooperation, strategic planning, and rping. The rp will use a mixture of stats and rp to determine outcomes.

OP Board
- OP - Christstan [Confederate Aligned]
- Vice-OP - Open
- Co-OPs/Battle Moderators - Paketo [Confederate Aligned] (Spots Open)
- Battle Moderators - Lunas Legion [Union Aligned]

Accepting Applications!



Map: Starting Map 1861

How it Works:

Civilian Sign Up

Players signup as civilians of either the USA or the CSA. In G&G Civilians may be able to have a direct impact on the war itself or simply live through it.

Civilian Classes:
Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]

Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.

Civilian Skills:
  • Wealthy (Begin the game with $100,000)
  • Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
  • Well Connected (Strategic actions are 10% more successful)
  • Influential (War weariness actions 15% more successful)
  • Green Thumb (Supply investments are 15% more successful)
  • Industrial Tycoon (Arms investments are 15% more successful)
  • Cloak and Dagger (Espionage actions are 15% more successful)
  • Plantation (Supply output increased to 1000 instead of 200)
  • Major Factory (Arms output increased to 1000 instead of 200)

Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Description:[/b]
[b]Class:[/b]
[b]Starting Wealth:[/b]
[b]Income:[/b] (For Citizens, Spies, Journalists and Politicians)
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]


Example Signup

Name: William Jonson
Age: 37
Birthplace: Savannah, Georgia
Description: 6'1" devilishly handsome man with brown hair and a fantastic handlebar mustache and carefully trimmed goatee. He had green eyes and is decently built.
Class: Industrialist
Starting Wealth: 1,000,000
Income: 3,300 Arms
Current State: Georgia
Civilian Skills: Wealthy, Elite Family
Biography:
Starting Purchases:
  • Luxury Estate: $25,000 (Located outside Savannah, Georgia)
  • Factory x 50: $500,000 (Located in Savannah, Georgia) [+2500 Arms]
  • Slave x 300: $300,000 [+600 Arms]

Remaining Wealth: $175,000


Strategic Actions:
  • Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
  • Business Investment: Develop your wealth (Investment yield 5% increase each time)
  • Sell Equipment (1 Supply = $20, 1 Arms = $50)
  • Donate Equipment (Send equipment to your boys at the front)
  • Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
  • Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
  • Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
  • Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
  • Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
  • Work - Produce an income for yourself

  • Farm (Produces 50 Supply for strategic action): $4,000
  • Factory (Produces 50 Arms for strategic action): $10,000
  • Horse: $150
  • Shanty House: $400 [Rental Income of $5]
  • House: $800 [Rental Income of $15]
  • Modest House: $1,600 [Rental Income of $30]
  • Mansion: $10,000 [Rental Income of $100]
  • Luxury Estate: $25,000
  • Slave: $1000 (Increases Supply or Arms production by 2)



Commander Sign Up

Players signup as corps commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them.

Command Skills:
  • Offensive Doctrine (Bonus when conducting assault)
  • Defensive Doctrine (Bonus when defending stationary positions)
  • Gunnery School (Bonus to artillery under your command)
  • Quartermaster (Armies consume Supplies and Arms at a 75% rate)
  • Inspiring Presence (Units begin with higher morale)
  • Cavalier (Cavalry provides better intelligence and performs better in combat)
  • Veteran Officer (Slight overall improved performance) [May be earned through the RP]
  • Legendary Officer (improved overall performance) [Must be earned in game]
  • Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
  • Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]

Negative Traits: You make take up to 2 negative traits. Every negative trait taken unlocks a command skill slot.
  • Poor Attacker (Disadvantaged when conducting assault)
  • Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
  • Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
  • Loose with the books (Armies consume Supplies and Arms at a 125% rate)
  • Hated Among the Men (Units begin with lower morale)
  • Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
  • Incompetent Subordinates (Slight overall disadvantaged performance)
  • Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
  • Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)

Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]


Utilizing a point system players may generate a corps of quality, quantity, or a mixture of the two. For example, players are given 18 points to spend. Infantry brigades (3,000 men in 3 regiments) cost 1 point, Artillery/ Horse Artillery battalions (30 guns, 400 men) cost 3 points, and Cavalry brigades (3,000 horsemen) 3. Any unit may be declared as "Elite" for an additional 2 points for Union forces and 1 for Confederate. Cavalry costs so much because cavalry became organized as independent organizations and players shouldn't fall into the trap of using cavalry too much in combat. Cavalry had great strategic and operational value for scouting and harassing, but not as much tactical value. Engineering Companies may be purchased for 1 point. They can assist greatly in border & river crossings, fortifications, etc. Maximum 10 Infantry units per corps. Remember, larger forces are harder to supply. Confederates are recommended to go for quality and the Union for quantity.

Example Confederate Corps - "Jackson's First Corps"
3 Artillery Battalions (9), 3 Infantry brigades (3), 3 Elite Brigades (6)

Example Signup

Name: Thomas J. Jackson
Age: 37
Birth State: Virginia
Description: A tall man, with a large black beard and short hair on his head.
Allegiance: CSA
History: Graduated from West Point in 1846 and immediately went to fight in the Mexican-American War. He distinguished himself during the assault on Chapultepec Castle. When the Confederacy seceded, he faithfully joined the CSA. [This is heavily paraphrased and not to be used as an example, more of a placeholder.]
Command Skills: Veteran Officer, Inspiring Presence
Corps: I. Corps CSA

Jackson's Corps ORBAT
  • A.P. Hill's Division
    • Heath's Infantry Brigade (Elite)
    • McDowel's Infantry Brigade (Elite)
    • Harriot's Infantry Brigade
    • Jameson's Artillery Battalion
  • Jonston's Dvision
    • William's Infantry Brigade (Elite)
    • Lofton's Brigade
    • Beauregard's Infantry Brigade
    • Pollock's Artillery Battalion
  • O'Hanson's Artillery Reserve Battalion

Strength: 18,000 Infantry, 90 guns


The Battle

Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be equal Confederate and Union players.To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.

The Campaign

Strategic Positions Map
US Map*

Strategic Points
1. Washington, D.C.: Confederate Capture (+40% Union War Weariness)
2. Richmond, VA: Union capture (+25% Confederate War Weariness, -2000 Corps Campaign Arms).
3. Eastern Kentucky: Confederate Capture (+20% Union War Weariness, -3,000 Corps Campaign Arms & Supplies)
4. Ohio: Confederate Capture (+30% Union War Weariness, -3000 Corps Campaign Arms & Supplies)
5. Tennessee: Union capture would decrease Confederate War Weariness + supplies (+20% Confederate War Weariness, -1000 Corps Campaign Supplies).
6. New Orleans: Union Capture (+15% Confederate War Weariness, -2000 Corps Campaign Supplies, -1000 Corps Campaign Arms)
7. Western Mississippi: Union Capture (+15% Confederate War Weariness, -2000 Corps Campaign Supplies, -1000 Corps Arms Supplies).
8. Georgia: Union Capture (+25% Confederate War Weariness, -3000 Corps Campaign Supplies).
9. San Francisco: Confederate Capture (+10% Union War Weariness, -1000 Corps Campaign Arms, +1000 Corps Campaign Arms for the Confederacy)
10. Pennsylvania: Confederate Capture (+30% Union War Weariness, -2000 Corps Campaign Arms & Supplies).
11. New York: Confederate capture (+30% Union War Weariness, -1000 Corps Campaign Supplies, -3000 Corps Campaign Arms).
12. Missouri: Confederate Capture (-10% Confederate War Weariness, +2000 Corps Campaign Arms & Supplies).

*Union Territories do not factor into contributions to either side

Theaters of War
The East (East Coast States)
The Center (Kentucky, Tennessee, Ohio, etc. line of states)
The West (California to Mississippi)

Generally, player corps will be placed into one of three "Theaters".

The game will revolve around trying to defend or capture key strategic points. Up to six players may band together to form an Army. Because people's schedules may change and activity may fluctuate, Who is the Army's overall commander will be decided on before a battle or permanently appointed by the OPs . NPC corps will fill in needed gaps but NPC corps will perform considerably worse than PC commanded Corps. Players will designate where their corps will begin. Once there, the players may begin to operate independently or together. If a corps go on campaign but its player does not submit orders, the corps is treated as an NPC corps for that battle.

Supplies and Arms will be two major factors in this game. At the start of a campaign, each corps is given its factions basic Corps Campaign Equipment. How much they are resupplied is dependent on the territories their side controls and from foraging/ raiding conducted on campaign. Armies may not "conquer" the other side's territories and collect supplies from it, but rather by doing so, they deny their opponents those resources. Foraging produces additional supplies (but not arms). Raiding produces a much greater amount of supplies.

The next statistic to be viewed is "War Weariness". When war weariness reaches zero that side is considered to have been defeated and the game ends. Defeats in battle, foraging, raiding, and lost territory.

Foraging by either side in a territory causes negative war weariness for the territory's owner. Raiding creates major war weariness for the territory's owner and slight war weariness for the raiding party ("The horrors of war"). Raiding also makes that territory effectively dead for a year, not providing any bonus to the territory's owner.

Each side begins with 0% War Weariness

The objective is to increase your opponent's war weariness to 100%.

At the end of a campaign, the OP board will distribute Unit Points and Commander Points. Unit Points may be used to replenish depleted units or make current units elite.

Unit Points
- Replenish depleted units at a cost of % of unit lost divided by 100. A unit at 50% casualties would therefore cost .5 Unit Points
- Elite units (Costs 1 for Confederacy and 2 for Union)
- Raise unit (same as initial costs)

Commander Points
- Every 100 points unlocks a new Commander Skill.

Supplies & Arms

It is vital to remember that an army marches on its stomach. Guns and ammo are not free. Supply lines and ammunition were of the utmost importance to the Civil War commander. There are numerous items and categories that could be considered as "supplies" and "arms". However, for ease, all supplies (food, clothing, equipment) are grouped into "supplies" and all things that soldiers fire are grouped into "arms". Depending on Strategic positions held and territories foraged or raided, each corps will be allocated a set amount of supplies and arms before every campaign, representing their side's ability to sustain war. Supplies decrease over time on a campaign depending on days in battle, territories crossed, number of units and time on campaign. Arms decrease at the end of each battle day. Supplies may only be restored while on campaign by a new corps joining the campaign, or through foraging or raiding. Arms may be replenished, however at a lower rate. Units fighting on their own territories only lose 75% of supply costs.

Foraging, raiding, and the year of the war will all decrease from the starting campaign equipment stats for each side reflecting the ravages of war.

A campaign is declared once one force begins an offensive action against the other, usually inside the attacked's territory. A campaign will end and supplies and arms restored when one side retreats from the campaign either due to casualties or lack of supplies. Once this is done, war weariness will be calculated and applied to each side. The "loser" of the campaign's side receives a larger penalty, while significant victories will actually restore some war weariness for the victor. The victor will also take control of territories captured during campaign and receive any bonuses to strategic positions captured.


Union Corps Starting Campaign Equipment
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Confederate Corps Starting Campaign Equipment
Supplies: 10,000 Supplies
Arms: 10,000 Arms

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Infantry Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400

Arms Decreases
Applied - Each day of battle
Each Infantry Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 1 in game year

Capturing Territories
Applies 5% War Weariness for each territory captured at the end of a campaign
Reduces Corps Campaign Equipment by 2% for each territory captured

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two months IC. Moderators will determine when that is completed based on current IC events.
- Generate 2 Unit Points
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


General Civil War Army organization

Regiment - 1,000 Men of a single unit type (Infantry or Cavalry). The Basic formation used here. Regiments are the ones that were named "7th Kentucky Infantry Regiment" etc.

Brigade - 3,000 men of a single unit type (Infantry or Cavalry). Brigade's were not named by numerals or states. In the Union, brigades received numbers based on their place in the division "1st Brigade, 2nd Brigade, etc." There would be numerous "1st Brigades" in the Union because every division had its own numbering independent of the others. In the Confederacy, Brigades were named after their commanders "Kershaw's Brigade".

Division - Organization of multiple brigades, may also begin to use combined arms (i.e. Infantry and Artillery and/or Cavalry). In the Union divisions were named based on the places in the Corps on numbering "1st Division". In the Confederacy, Divisions were named after their commanders.

So to unite these -

Union
I. Corps
  • 1st Division
    • 1st Brigade
      • 3rd Connecticut Infantry
      • 5th New York Infantry
      • 9th Pennsylvania
    • 2nd Brigade
    • 3rd Brigade
  • 2nd Division
    • 1st Brigade
    • 2nd Brigade

Confederacy
Jame's Corps
  • McLaw's Division
    • Jame's Brigade
      • 3rd Mississippi Infantry
      • 5th South Carolina Infantry
      • 9th Georgia
    • Hanfield's Brigade
    • Kershaw's Brigade

Edit: See the actual ORBATs of Gettysburg

Union | Confederacy





The Union

Image


http://us19.chatzy.com/87460037209442 - IRC chat for Union forces. All Union Commanders who wish to join are welcome to send TG to Carathon for PW.

Civilians

  • James Robertson (Lunas Legion) - Industrialist - Detroit, Michigan
  • Zacharias Winternitz (Yitzchak Winternitz) - Industrialist - New York, New York
  • Alexander Mueller (Pimps Inc) - Politician (Senator from Maryland) - Washington, D.C.
  • Alan Weneger (The Almighty Bob) - Agriculturalist - Cleveland, Ohio
  • George Q. Brown (Raphesus) - Journalist - New York City, New York

Generals

NPC Corps Composition - 9 Infantry Brigades (9), 3 Artillery Battalions (9) - 27,000 Infantry, 90 Guns

Eastern Theater "Army of the Potomac"
I. Corps - Maj. Gen. Jacob C. Buchanan (Snovatgatovia) - 3 Infantry Brigades, 3 Artillery Battalions (1 Elite) and 2 Engineering Companies (1 Elite) - Washington, D.C.
II. Corps - Maj. Gen. Johna Cornelius (The Orson Empire) - 7 Infantry Brigades (1 Elite), 2 Artillery Battalions, 1 Cavalry Brigade - Washingron, D.C.
III. Corps - Maj. Gen. James Dowling (Atanatos) - 4 Infantry Brigades (1 Elite), 3 Artillery Battalions, 1 Cavalry Brigade Washington, D.C. - Washington, D.C.
IV. Corps - Maj. Gen. Ignacio Gonzalez (Lyncanestria) - 6 Infantry Brigades (1 Elite), 2 Artillery Battalions, 1 Engineer Company, 1 Cavalry Brigade - Washington, D.C.
V. Corps - Maj. Gen. Isaiah Parden (Military Lands of the Scottish People) - 6 Infantry Brigades (3 Elite), 1 Artillery Battalion, 1 Cavalry Brigade - Washington, D.C.

NPC Units Strength: N/A
Total Player Unit Strength: 78,000 Infantry, 330 Guns, 300 Engineers, 12,000 Cavalry
- 26 Infantry Brigades (6 Elite), 11 Artillery Battalions (1 Elite), 3 Engineer Companies (1 Elite), 4 Cavalry Brigades

Total Strength: 78,000 Infantry, 330 Guns, 300 Engineers, 12,000 Cavalry

Central Theater "Army of the Ohio"
VI. Corps - Maj. Gen. Anthony Cecil Melchett (The Grim Reaper) - 8 Infantry Brigades, 1 Artillery Battalion, 1 Engineer Company, 2 Cavalry Brigades - Southern Kentucky
VII. Corps - Maj. Gen. Louis-Napoléon Bonaparte (Carathon) - 6 Infantry Brigades, 2 Artillery Battalions, 2 Cavalry Brigades - Southern Ohio
VIII. Corps - Maj. Gen. Karl Zant (Emilio Aguinaldo) - 6 Infantry Brigades, 2 Artillery Batteries, 2 Cavalry Brigade - Southern Kentucky
IX. Corps - Maj. Gen. Isaiah Rawles (Ilearu) - 7 Infantry brigades, 2 Engineer Companies, 1 Horse Artillery Battalion, 2 Cavalry Brigades - Southern Kentucky

Total Player Unit Strength: 81,000 Infantry, 180 Guns, 300 Engineers, 24,000 Cavalry
-27 Infantry Brigades, 6 Artillery Battalions, 3 Engineer Companies, 8 Cavalry Brigades

Total Strength: 81,000 Infantry, 180 Guns, 300 Engineers, 24,000 Cavalry

Western Theater "Army of the Mississippi"
X. Corps - Maj. Gen. Matt Robertson (Lunas Legion) - 7 Infantry Brigades, 3 Artillery Batteries, 2 Engineering Companies, - Sante Fe, New Mexico
XI. Corps -Allan T. Fitzpatrick (San Mazer) - 8 Infantry Brigades, 2 Engineer Companies, 2 Artillery Battalions - Southern Missouri

NPC Unit Strength:
Total Player Unit Strength: 75,000 Infantry, 150 Guns, 200 Engineers, 0 Cavalry
- 25 Infantry Brigades, 5 Artillery Battalions, 4 Engineer Companies, 0 Cavalry Brigades

Total Strength: 75,000 Infantry, 150 Guns, 200 Engineers, 0 Cavalry


War Weariness: +5%

+1% Raid on South-East Virginia Penalty
-1% Donations
+5% Minor loss in Missouri


Current Corps Campaign Equipment:
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Senator Alexander Mueller - Push for reforms +1% - Summer 1861
Donated to Date [3000 Arms]
Donated to Date [3200 Supply]





The Confederacy

Image


Confederate IRC - http://us19.chatzy.com/79943947247112 PM Christstan or Versail for PW

Civilians

  • Cyril Lyon Durant (Neros) - Journalist - New Orleans
  • Ron Walker (Republic of Coldwater) - Politician (South Carolina Senator) - Charleston, South Carolina
  • Isaiah Kendrick (Rostogovia) - Journalist - Montgomery, Alabama

Generals

NPC Corps Composition - 3 Artillery Battalions (9), 3 Infantry brigades (3), 3 Elite Brigades (6) - 18,000 Infantry, 90 Guns

Eastern Theater "Army of Northern Virginia"
I. Corps "Jonathan's Corps" - Lt. Gen. Drake Jonathan (Saarth) - 6 Infantry Brigades (1 Elite), 1 Horse Artillery Battalion (elite), 2 Cavalry Brigades (1 Elite)
II. Corps "Hill's Corps" - Lt. Gen. Daniel Harvey Hill (Paketo) - 5 Infantry Brigades (2 Elite) , 2 Artillery Battalions (1 Elite), 1 Elite Cavalry Brigade - South Eastern Virginia (Ftt. Monroe, Virginia)
III. Corps "Macauley's Corps" - Walter Macauley (The Republic of Coldwater) - 6 Infantry Brigades (5 Elite), 2 Artillery Battalions, 1 Engineering Company - Eastern Virginia (Fredricksburg, Virginia)
IV. Corps - Lt. Gen. Theodore Pendleton (Rostogovia) - 4 Infantry Brigades (3 Elite), 1 Artillery Battalions, 1 Engineer Company, 2 Cavalry Brigades (1 Elite)- Eastern Virginia
V. Corps - Lt. Gen. Samuel Brown (Glovania) - 6 Infantry Brigades (4 Elite), 2 Artillery Battalions, 2 Engineer Companies - Eastern Virginia [DC's: Peter Valentine Foland]

NPC Unit Strength:
Total Player Unit Strength: 81,000 Infantry, 300 Guns, 400 Engineers, 15,000 Cavalry
- 27 Infantry Brigades (15 Elite), 9 Artillery Battalions, 1 Horse Artillery Battalion (Elite), 4 Engineer Companies, 5 Cavalry Brigades (2 elite)

Total Strength: 81,000 Infantry, 300 Guns, 400 Engineers, 15,000 Cavalry

Central Theater "Army of Tennessee"
VI. Corps (Reserved)
VII. Corps "Parke's Corps" - Lt. Gen. William Parkes (Alderann) - 5 Infantry Brigades (3 Elite), 2 Artillery Battalions, 1 Elite Cavalry Brigade - Central Tennessee
VIII. Corps "Lewis's Corps" - Lieutenant General Mathias Lewis, III (Burkia) - 6 Infantry Brigades (2 Elite), 3 Artillery Battalions, 1 Engineer Company - Central Tennessee
IX. Corps "Archer's Corps"- Lt. Gen. James J Archer - 6 Infantry brigades, 1 Engineer Companies, 1 Horse Artillery Battalion (Elite), 2 Cavalry Brigades ( 1 Elite) - Central Tennessee

NPC Unit Strength: -
Total Player Unit Strength: 66,000 Infantry, 210 Guns, 200 Engineers, 12,000 Cavalry
- 22 Infantry Brigades, 7 Artillery Battalions, 2 Engineer Companies, 4 Cavalry Brigades

Total Strength: 66,000 Infantry, 210 Guns, 200 Engineers, 12,000 Cavalry

Western Theater "Army of the West" & "Army of New Mexico"
X. Corps "Army of the West" - Lt. Gen. Patrick Cleburne (Christstan) - 6 Infantry Brigades (3 Elite), 2 Artillery Battalions, 1 Cavalry Brigade - Theater Commander "Army of the West"- Northern Arkansas
XI. Corps "Army of New Mexico" - Lt. Gen. Henry Hopkins Sibley (Paketo) - 3 Infantry Brigades (2 Elite), 1 Elite Horse Artillery, 1 Engineering Company, 2 Elite Cavalry Brigades - Army of New Mexico Commander - Western Texas

Total Player Unit Strength: 27,000 Infantry, 90 Guns, 100 Engineers, 9,000 Cavalry
- 9 Infantry Brigades, 3 Artillery Battalions, 1 Engineer Companies, 3 Cavalry Brigades


War Weariness: +7%

-2% Victory @ Ft. Monroe, Summer 1861
+3% Raid on South-Western Virginia, Summer 1861
-1% Senator Ron Walker Rally the Populace Summer 1861
-2% Minor Victory @ Missouri, Summer 1861
+9% Raids By French Legion, Summer 1861


Current Corps Campaign Equipment:
Supplies: 9,900 Supplies
Arms: 9,900 Arms

-100 Raid on South-Western Virginia, Summer 1861
Senator Alexander Mueller - Push for reforms +1% - Summer 1861
Senator Alexander Mueller - Push for reforms +1% - Summer 1861
-100 Raid on North-East Tennessee, Summer 1861
-100 Raid on Western North Carolina, Summer 1861


+2% Equipment
Last edited by Christstan on Fri Oct 24, 2014 7:07 pm, edited 69 times in total.

User avatar
Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 6:56 pm

Reserved for now!

User avatar
Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 7:35 pm

Patrick Cleburne

Age: 33
Birth State: Ireland
Description:

Patrick Cleburne

Allegiance: CSA
History: Born in Ireland, Cleburne grew up to a family of decent means. He was orphaned by the age of 15 and after failing his medical entrance exams to Trinity College in Ireland, he joined the British Army as a private soldier. Three years later he immigrated to the United States. Once in the US, he settled in Arkansas. He began doing business in the South as a pharmacist, newspaperman, and a lawyer. When the war broke out, Cleburne joined the South due to his love of his new community, not out of any love of slavery. As a prominent member of the community, Cleburne helped raise several regiments in his new home area, being first appointed Colonel, then General when he was able to help coordinate the forces in the west.
Command Skills: Offensive Doctrine, Quartermaster
Corps: 2 Artillery Battalions (6), 3 Infantry brigades (3), 3 Elite Brigades (6), 1 Cavalry Brigade (3)

Battle Flag of the Army of the West

Image


  • Earl Van Dorn's Division
    • Williamson's Brigade (Elite)
      • 3rd Mississippi Infantry Regiment
      • 12th Texas Infantry Regiment
      • 9th Louisiana Infantry Regiment
    • Price's Brigade (Elite)
      • 8th Arkansas Infantry Regiment
      • 9th Arkansas Infantry Regiment
      • 6th Mississippi
    • Maury's Brigade
      • 16th Georgia Infantry Regiment
      • 12th Tennessee Infantry Regiment
      • 5th Georgia Infantry Regiment
  • Mansfield Lovell's Division
    • McArthur's Brigade (Elite)
      • 7th Arkansas Infantry Regiment
      • 5th Louisiana Infantry Regiment
      • 17th Mississippi Infantry Regiment
    • Moore's Brigade "The Volunteer Brigade"
      • 2nd Missouri Volunteer Infantry Regiment
      • 4th Kentucky Volunteer Infantry Regiment
      • 5th Missouri Volunteer Infantry Regiment
    • Gate's Brigade
      • 15th Alabama Infantry Regiment
      • 8th Texas Infantry Regiment
      • 1st Louisiana Zouaves Infantry Regiment

  • 1st Mississippi Artillery Battalion
  • 3rd Texas Artillery Battalion
  • Ramirez's Cavalry Brigade [Coldharbor PC Commander]
    • 3rd Texas Volunteer Cavalry Regiment
    • 2nd Mississippi Cavalry Regiment
    • 4th Tennessee Volunteer Cavalry

Strength: 18,000 Infantry,3,000 Cavalry, 60 guns
Last edited by Christstan on Wed Oct 22, 2014 5:08 am, edited 4 times in total.

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Fri Oct 10, 2014 7:41 pm

Civilian Application

Name: Cyril Lyon Durant
Age: 30
Birthplace: New Orleans, Louisiana
Description:
Image

Class: Journalist
Starting Wealth: $100,000 (Skill+Income)
Income: $2,000 [+$180 Rental Income]
Current State: Louisiana
Civilian Skills: Wealthy, Influential
Biography: Though his family originally hailed the Bayous of Southern Louisiana, Cyril's clan was elevated from poverty by some interesting, and somewhat illegal, circumstances regarding the selling and gambling upon land investments and the land bubble that was the Indian Removal Act. Nevertheless, Cyril was born in relatively modest conditions while the family lived in New Orleans. There, his father was able to acquire a vast sum of wealth, and afforded his son Cyril, as well as his brothers and sisters, a decent education. Though by no means an extravagant one, it was where Cyril first became interested in writing. He left the family business' operations to his older brothers while he struck out on his own as a newspaper writer, essayist, novelist, and the like, with some relative acclaim regionally.
Starting Purchases:
  • Luxury Estate: $25,000 (Located in New Orleans)
  • Farm x 5: $20,000 [+250 Supply]
  • Horse x 10: $1,500
  • House x 12: $9,600 [+$180 Income]
  • Remaining Wealth: $43,900


Commander Application


Name: [Matthias] Van Zant
Age: 40
Birth State: Kentucky
Description:
Image

Allegiance: Confederacy
History: WIP
Command Skills: Offensive Doctrine, Inspiring Presence
Corps: 1 Elite Horse Artillery Battalion (4), 1 Elite Cavalry Brigade (4), 4 Elite Infantry Brigades (8), 1 Infantry Brigade, 1 Engineer Company

  • Jeremiah Sterling's Division
    • Coombs' Brigade (Elite H/A)
    • Rayner's Brigade (Elite Inf)
    • Rutherfurd's Brigade (Elite Inf)
  • Bud Sawyer's Division
    • Miller's Brigade (Elite Inf)
    • Donald's Brigade (Elite Inf)
    • Rodney's Riders (Elite Cav)
    • Adrian Brooks' Special Division
    • Martin Waltz's Engineer and Support Battalion(Eng. Com.)
    • Wehner's Volunteer Brigade (Inf.)

Total Strength: 15,000 Infantrymen, 3,000 Cavalrymen, 400 Artillerymen, 200 Engineers, 30 Guns


Regarding my Commander, his personal name is Van (and for some reason not the German interjection "van" or "von"), and it is the name he usually goes by (when he is not a commanding officer, of course).
Last edited by Neros on Sat Oct 11, 2014 8:46 pm, edited 3 times in total.

User avatar
Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 7:46 pm

Neros wrote:
Civilian Application

Name: Cyril Lyon Durant
Age: 30
Birthplace: New Orleans, Louisiana
Description:
Class: Journalist
Starting Wealth: $102,000 (Skill+Income)
Income: $2,000
Current State: Louisiana
Civilian Skills: Wealthy, Influential
Biography: Though his family originally hailed the Bayous of Southern Louisiana, Cyril's clan was elevated from poverty by some interesting, and somewhat illegal, circumstances regarding the selling and gambling upon land investments and the land bubble that was the Indian Removal Act. Nevertheless, Cyril was born in relatively modest conditions while the family lived in New Orleans. There, his father was able to acquire a vast sum of wealth, and afforded his son Cyril, as well as his brothers and sisters, a decent education. Though by no means an extravagant one, it was where Cyril first became interested in writing. He left the family business' operations to his older brothers while he struck out on his own as a newspaper writer, essayist, novelist, and the like, with some relative acclaim regionally.
Starting Purchases:
  • Luxury Estate: $25,000 (Located in New Orleans)
  • Farm x 5: $20,000 [+250 Supply]
  • Horse x 10: $1,500
  • Shanty House x 25: $10,000 [Additional Income via Rent, perhaps?]
  • Remaining Wealth: $45,500


Commander Application


Name: [Matthias] Van Zant
Age: 40
Birth State: Kentucky
Description:
Allegiance: Confederacy
History: WIP
Command Skills: Offensive Doctrine, Inspiring Presence
Corps: WIP


Regarding my Commander, his personal name is Van (and for some reason not the German interjection "van" or "von"), and it is the name he usually goes by (when he is not a commanding officer, of course).


:clap: Civilian App accepted! Commander App pending. I hadn't considered rent but I definitely will now. Could I persuade you to Co-Op with me and bring that Bolivar passion of yours to this RP? :clap:

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Fri Oct 10, 2014 8:09 pm

Christstan wrote:
Neros wrote:
Civilian Application

Name: Cyril Lyon Durant
Age: 30
Birthplace: New Orleans, Louisiana
Description:
Class: Journalist
Starting Wealth: $102,000 (Skill+Income)
Income: $2,000
Current State: Louisiana
Civilian Skills: Wealthy, Influential
Biography: Though his family originally hailed the Bayous of Southern Louisiana, Cyril's clan was elevated from poverty by some interesting, and somewhat illegal, circumstances regarding the selling and gambling upon land investments and the land bubble that was the Indian Removal Act. Nevertheless, Cyril was born in relatively modest conditions while the family lived in New Orleans. There, his father was able to acquire a vast sum of wealth, and afforded his son Cyril, as well as his brothers and sisters, a decent education. Though by no means an extravagant one, it was where Cyril first became interested in writing. He left the family business' operations to his older brothers while he struck out on his own as a newspaper writer, essayist, novelist, and the like, with some relative acclaim regionally.
Starting Purchases:
  • Luxury Estate: $25,000 (Located in New Orleans)
  • Farm x 5: $20,000 [+250 Supply]
  • Horse x 10: $1,500
  • Shanty House x 25: $10,000 [Additional Income via Rent, perhaps?]
  • Remaining Wealth: $45,500


Commander Application


Name: [Matthias] Van Zant
Age: 40
Birth State: Kentucky
Description:
Allegiance: Confederacy
History: WIP
Command Skills: Offensive Doctrine, Inspiring Presence
Corps: WIP


Regarding my Commander, his personal name is Van (and for some reason not the German interjection "van" or "von"), and it is the name he usually goes by (when he is not a commanding officer, of course).


:clap: Civilian App accepted! Commander App pending. I hadn't considered rent but I definitely will now. Could I persuade you to Co-Op with me and bring that Bolivar passion of yours to this RP? :clap:

I shall accept the position of Co-OP, though I shall be a bit more interested in playing than moderating, haha!

Commander Application is finished and ready for approval.

As for the whole rent concept, it doesn't have to be too much. Perhaps each house adds a little bit of Supply and some Income. My suggestion would be to have these rates increase exponentially as one possesses houses, say for example, a Shanty House will produce +10 Supply and +100 Income, whereas a Luxury Mansion (should someone decide to rent one out) produces +100 Supply and +1,000 Income (subject to change), and the rest of the housing denominations falling in between those numbers. I may be the only use to even use this rent system, haha.

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
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Postby Paketo » Fri Oct 10, 2014 8:11 pm

tag, app will be up in a hour or two. i will reserve the second corps in the ANV
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

User avatar
Neros
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Posts: 7595
Founded: Dec 22, 2011
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Postby Neros » Fri Oct 10, 2014 8:18 pm

Paketo wrote:tag, app will be up in a hour or two. i will reserve the second corps in the ANV

Speaking of, I'll have my Commander assume the I Corps of the Army of Tennessee.

Great to see you here!

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Christstan
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Posts: 523
Founded: May 14, 2006
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Postby Christstan » Fri Oct 10, 2014 8:19 pm

Neros wrote:Commander Application is finished and ready for approval.

As for the whole rent concept, it doesn't have to be too much. Perhaps each house adds a little bit of Supply and some Income. My suggestion would be to have these rates increase exponentially as one possesses houses, say for example, a Shanty House will produce +10 Supply and +100 Income, whereas a Luxury Mansion (should someone decide to rent one out) produces +100 Supply and +1,000 Income (subject to change), and the rest of the housing denominations falling in between those numbers. I may be the only use to even use this rent system, haha.


Fantastic!!

I included the rent bonuses from houses. You can collect them once a week when you do civilian actions. People didn't really rent out luxury estates for use as far as I know. Commander app accepted! I'm going to guess H/A means Horse Artillery and that the Horse Artillery is attached to the infantry brigade or is your Horse Artillery attached to your Engineer Battalion?

Edit: We can worry about where exactly each corps is located when we get a few more apps in.
Last edited by Christstan on Fri Oct 10, 2014 8:22 pm, edited 1 time in total.


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Neros
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Posts: 7595
Founded: Dec 22, 2011
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Postby Neros » Fri Oct 10, 2014 8:35 pm

Christstan wrote:
Neros wrote:Commander Application is finished and ready for approval.

As for the whole rent concept, it doesn't have to be too much. Perhaps each house adds a little bit of Supply and some Income. My suggestion would be to have these rates increase exponentially as one possesses houses, say for example, a Shanty House will produce +10 Supply and +100 Income, whereas a Luxury Mansion (should someone decide to rent one out) produces +100 Supply and +1,000 Income (subject to change), and the rest of the housing denominations falling in between those numbers. I may be the only use to even use this rent system, haha.


Fantastic!!

I included the rent bonuses from houses. You can collect them once a week when you do civilian actions. People didn't really rent out luxury estates for use as far as I know. Commander app accepted! I'm going to guess H/A means Horse Artillery and that the Horse Artillery is attached to the infantry brigade or is your Horse Artillery attached to your Engineer Battalion?

Edit: We can worry about where exactly each corps is located when we get a few more apps in.

Haha, thanks. It seems we're making some waves and getting tags, so all sounds good!

Yes, H/A is Horse Artillery. It's attached to an Infantry Brigade (within the over-arching Division) while my Engineer Battalion is more of a free-floating unit that can be relied upon in either Division, depending on their placement, actions, supply, and another host of factors. Corps really doesn't matter after all, haha.

As for Rent, thanks for implementing it! It would be strange to be able to afford Luxury Rent yet not able to afford the house itself, so I see what you're getting at. It may be a rather overlooked system, but who knows, it may gain some popularity sometime.

User avatar
Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 8:41 pm

Neros wrote:
Christstan wrote:
Fantastic!!

I included the rent bonuses from houses. You can collect them once a week when you do civilian actions. People didn't really rent out luxury estates for use as far as I know. Commander app accepted! I'm going to guess H/A means Horse Artillery and that the Horse Artillery is attached to the infantry brigade or is your Horse Artillery attached to your Engineer Battalion?

Edit: We can worry about where exactly each corps is located when we get a few more apps in.

Haha, thanks. It seems we're making some waves and getting tags, so all sounds good!

Yes, H/A is Horse Artillery. It's attached to an Infantry Brigade (within the over-arching Division) while my Engineer Battalion is more of a free-floating unit that can be relied upon in either Division, depending on their placement, actions, supply, and another host of factors. Corps really doesn't matter after all, haha.

As for Rent, thanks for implementing it! It would be strange to be able to afford Luxury Rent yet not able to afford the house itself, so I see what you're getting at. It may be a rather overlooked system, but who knows, it may gain some popularity sometime.


Let's hope so. As of now I haven't implemented true engineering battalions yet so for now they will be for flavor (unless we make a unit cost for it) only the units with costs have direct battle impact. I detached all artillery from divisions and kept them at the Corps level so I could apply them in force where needed. If I had three artillery battalions like in the example, I would have done it like that with one detached artillery so that each division has their own batteries and the corps has one as well, but with me taking a minor role in the western theater so I can mod the two main ones in the center and the east, I felt I would need some cavalry for long range operations and so I could have my own scouts.

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Neros
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Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Fri Oct 10, 2014 8:45 pm

Christstan wrote:
Neros wrote:Haha, thanks. It seems we're making some waves and getting tags, so all sounds good!

Yes, H/A is Horse Artillery. It's attached to an Infantry Brigade (within the over-arching Division) while my Engineer Battalion is more of a free-floating unit that can be relied upon in either Division, depending on their placement, actions, supply, and another host of factors. Corps really doesn't matter after all, haha.

As for Rent, thanks for implementing it! It would be strange to be able to afford Luxury Rent yet not able to afford the house itself, so I see what you're getting at. It may be a rather overlooked system, but who knows, it may gain some popularity sometime.


Let's hope so. As of now I haven't implemented true engineering battalions yet so for now they will be for flavor (unless we make a unit cost for it) only the units with costs have direct battle impact. I detached all artillery from divisions and kept them at the Corps level so I could apply them in force where needed. If I had three artillery battalions like in the example, I would have done it like that with one detached artillery so that each division has their own batteries and the corps has one as well, but with me taking a minor role in the western theater so I can mod the two main ones in the center and the east, I felt I would need some cavalry for long range operations and so I could have my own scouts.

Jesus Christ, such grand strategy and micromanagement! I love it!

In all honesty, I had a leftover Infantry Brigade and decided to use it as an Engineer unit. We could have an Engineer Upgrade (cost at 1 Military Point) that is specific for the Infantry so that people can create these regiments without much hassle, and no unit can be both an Engineer and Elite - it's one or the other.

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
Ex-Nation

Postby Paketo » Fri Oct 10, 2014 8:54 pm

Name: Daniel Harvey Hill (D H Hill)
Age: 40
Birth State: South Carolina
Description:
Image

Allegiance: CSA
History: Basic summary is that he was born in south carolina and went to college at the West point. He then joined the army and commanded the artillery with distinction earning him the rank of captain. In 1849, he resigned his commision and became an instructor at Washington and lee. In 1854 he joined the staff of davidson college and finally in 1859, he was made superintendent of the charlotte military academy. Now, he answers the call to arms of the Confederacy in commanded of several North Carolinain units.
Command Skills: Gunnery school, veteran officer, defensive doctrine
Negative: unpopular with superiors
Corps: II Corp NVA, CSA. 5 Infantry Brigades (2 elite) (7) , 1 elite Cavalry (4) , 2 artillery (1 elite) (7)

Hill's Corps ORBAT
  • Stephen Lee's Division
    • 1st North Carolina Infantry (elite)
    • 2nd North Carolina Infantry
    • 1st Charlotte artillery
  • Charles C. Lee's division
    • Brooks' Brigade (Elite)
    • Whitney's Brigade
    • Jackson's Artillery Brigade (elite)

  • Lane's Cavalry (elite)
  • Tsiyi Elohi's Reserve Infantry brigade

Strength: 15,000 infantry, 3,000 horsemen, 60 guns and 800 artillerymen

*Tsiyi Elohi's is a cherokee and his name means copper earth, i just wanted a cherokee commander :p
Last edited by Paketo on Sat Oct 11, 2014 6:07 pm, edited 3 times in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Christstan
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Posts: 523
Founded: May 14, 2006
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Postby Christstan » Fri Oct 10, 2014 8:54 pm

I suppose we could allow engineering unitss, although in the war the Army Corps of Engineers (at least for the union) was small. This is AH though and engineers are useful for building bridges and fortifications so I believe a 1 point engineering unit would be incredibly small, certainly not the size of a Brigade. Perhaps an Engineering company, but justify its value by arguing they can assist in border crossing, fortifications, etc. much easier.

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
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Postby Paketo » Fri Oct 10, 2014 8:56 pm

Christstan wrote:I suppose we could allow engineering unitss, although in the war the Army Corps of Engineers (at least for the union) was small. This is AH though and engineers are useful for building bridges and fortifications so I believe a 1 point engineering unit would be incredibly small, certainly not the size of a Brigade. Perhaps an Engineering company, but justify its value by arguing they can assist in border crossing, fortifications, etc. much easier.


we could make it so that a unit could be a designated as engineer and be in charge of demolitions, fortifications and such
Last edited by Paketo on Fri Oct 10, 2014 8:56 pm, edited 1 time in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

User avatar
Neros
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Posts: 7595
Founded: Dec 22, 2011
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Postby Neros » Fri Oct 10, 2014 9:00 pm

Paketo wrote:
Christstan wrote:I suppose we could allow engineering unitss, although in the war the Army Corps of Engineers (at least for the union) was small. This is AH though and engineers are useful for building bridges and fortifications so I believe a 1 point engineering unit would be incredibly small, certainly not the size of a Brigade. Perhaps an Engineering company, but justify its value by arguing they can assist in border crossing, fortifications, etc. much easier.


we could make it so that a unit could be a designated as engineer and be in charge of demolitions, fortifications and such

Indeed.

Plus, all Engineers are trained as Infantrymen historically. It could work similar to how the Artillery class is set up, with some actual Engineers being present and the rest being regular infantrymen. Something like, 100 Engineers and 900 Infantrymen into an upgraded Engineer Brigade, or along that scale, could work. Gives the engineers some combat effectiveness and laborers to carry out their tasks.
Last edited by Neros on Fri Oct 10, 2014 9:00 pm, edited 1 time in total.

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Christstan
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Posts: 523
Founded: May 14, 2006
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Postby Christstan » Fri Oct 10, 2014 9:01 pm

Paketo wrote:Name: Daniel Harvey Hill (D H Hill)
Age: 40
Birth State: South Carolina
Description:
Allegiance: CSA
History: Basic summary is that he was born in south carolina and went to college at the West point. He then joined the army and commanded the artillery with distinction earning him the rank of captain. In 1849, he resigned his commision and became an instructor at Washington and lee. In 1854 he joined the staff of davidson college and finally in 1859, he was made superintendent of the charlotte military academy. Now, he answers the call to arms of the Confederacy in commanded of several North Carolinain units.
Command Skills: Gunnery school, veteran officer
Corps: II Corp NVA, CSA. 5 Infantry Brigades (2 elite), 1 elite Cavalry, 2 artillery (1 elite)

Hill's Corps ORBAT
  • Stephen Lee's Division
    • 1st North Carolina Infantry (elite)
    • 2nd North Carolina Infantry
    • 1st Charlotte artillery
  • Charles C. Lee's division
    • Brooks' Brigade (Elite)
    • Whitney's Brigade
    • Jackson's Artillery Brigade (elite)

  • Lane's Cavalry (elite)
  • Tsiyi Elohi's Reserve Infantry brigade

Strength: 15,000 infantry, 3,000 horsemen, 60 guns and 800 artillerymen

*Tsiyi Elohi's is a cherokee and his name means copper earth, i just wanted a cherokee commander :p


Accepted, but future engineering attachments will cost players an additional Unit Point!

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
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Postby Paketo » Fri Oct 10, 2014 9:03 pm

Neros wrote:
Paketo wrote:
we could make it so that a unit could be a designated as engineer and be in charge of demolitions, fortifications and such

Indeed.

Plus, all Engineers are trained as Infantrymen historically. It could work similar to how the Artillery class is set up, with some actual Engineers being present and the rest being regular infantrymen. Something like, 100 Engineers and 900 Infantrymen into an upgraded Engineer Brigade, or along that scale, could work. Gives the engineers some combat effectiveness and laborers to carry out their tasks.


so 300 engineers to 2700 infantry in a brigade, it is a fair ratio to me

Christstan wrote:Accepted, but future engineering attachments will cost players an additional Unit Point!


ok but will it be an independent unit or a upgrade?
Last edited by Paketo on Fri Oct 10, 2014 9:04 pm, edited 1 time in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

User avatar
Pimps Inc
Powerbroker
 
Posts: 9762
Founded: Jul 08, 2013
New York Times Democracy

Postby Pimps Inc » Fri Oct 10, 2014 9:07 pm

Name:Alexander Mueller
Age:34
Birthplace:Washington DC(Officially)/Königsberg,Prussia(Actual)
Description:
Image

Class:Politician
Starting Wealth:1,000,000
Income:100-300$
Current State:Virginia
Civilian Skills:Wealthy,Elite family
Biography:(No idea how to start this so from the beginning.)
Born on October 24,1929,Alexander Mueller was born to the widow of Joachim Mueller,Carmen Himmler.Joachim Mueller had died 4 months prior in a freak accident in his arms factory in New York.Joachim had been a very successful who no one knew where he had appeared from yet managed to make his financial empire of Muelller and Associates.After having only moderate success in Europe,he moved a part of his empire to the Americas.There,his arms manufacturing really took off and gained him and his associate millions.His associate Joseph had become greedy however to the point that he cared for only money and himself.He had also had been having an affair with Carmen.He killed Joachim in his office and made it look like an accident so that he could keep the company and forged a fake testament to make sure.Carmen would later confess of the knowledge of this on her deathbed.Back to Alexander,Alex had been raised by his mother as best as possible and attended decent education.He had always been told his father was on a business trip.As the years went by and Alexander grew,he began to research his father and began to realize that his father would never come back.When he finished high school,he impregnated a girl by the name of Elizabeth Klose.He left her and the baby and finished his studies so he could become a politician in America.There,he retraced his father's steps and found out of Joachim.Joachim Klose.He found him and asked of his father to which Joachim refused to answer.While in America,he began to take part in early politics as a senator for a few months before going back to Prussia to care for his sick mother.There she confessed to Joachim's crime.When she died,Alex returned to America only to have Joachim gone off the face of the Earth.He also found Elizabeth and his 8 year old daughter.He settled down and continued his career.Until the Civil War began.Now,he must survive the challanges ahead.
Starting Purchases:
-Luxury Estate:25,000(Located outside Washington DC
-Factory x50:$500,000 (Located in Washington DC ) [+2500 Arms]
-Slave x 300: $300,000 [+600 Arms]
-Horse x1:$150(No idea what it does but screw it.)

Remaining Wealth:$174,850
Last edited by Pimps Inc on Sat Oct 11, 2014 4:13 pm, edited 6 times in total.
Roleplay Information
2024: The Long Peace - United Mexican States


Risottia wrote:
United States of White America wrote:Although Nietzsche was a god-fearing atheist and his quote is positive, I believe it is negative. I think God has died because of our corrupt, open society, where there is no objective sense of right and wrong. Instead, I propose to resurrect God and avenge him.


No way.

When we meet aliens from outer space, we'll yell:

We poison our air and water to weed out the weak!
We set off fission bombs in our only biosphere!
We nailed our god to a stick!
Don't fuck with the human race!

Kanye West 2024

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Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 9:08 pm

Paketo wrote:
Neros wrote:Indeed.

Plus, all Engineers are trained as Infantrymen historically. It could work similar to how the Artillery class is set up, with some actual Engineers being present and the rest being regular infantrymen. Something like, 100 Engineers and 900 Infantrymen into an upgraded Engineer Brigade, or along that scale, could work. Gives the engineers some combat effectiveness and laborers to carry out their tasks.


so 300 engineers to 2700 infantry in a brigade, it is a fair ratio to me

Christstan wrote:Accepted, but future engineering attachments will cost players an additional Unit Point!


ok but will it be an independent unit or a upgrade?


It will be an independent unit in the future because I wanted to make any effective forces have a cost to picking them up, forcing players to tailor their Corps to their fighting styles. You can attach that unit to whatever force you like or keep them independent at the Corps level.

User avatar
Paketo
Postmaster-General
 
Posts: 12281
Founded: Jul 31, 2010
Ex-Nation

Postby Paketo » Fri Oct 10, 2014 9:09 pm

Pimps Inc wrote:Name:Alexander Mueller
Age:32
Birthplace:Washington DC(Officially)/Amsterdam,Germany(Unofficial)
Description:
Class:Politician
Starting Wealth:
Income:100-300$
Current State:
Civilian Skills:
Biography:
Starting Purchases:

WIP


uh, Amsterdam is in the netherlands

Christstan wrote:
Paketo wrote:
so 300 engineers to 2700 infantry in a brigade, it is a fair ratio to me



ok but will it be an independent unit or a upgrade?


It will be an independent unit in the future because I wanted to make any effective forces have a cost to picking them up, forcing players to tailor their Corps to their fighting styles. You can attach that unit to whatever force you like or keep them independent at the Corps level.


very well thought out
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

User avatar
Pimps Inc
Powerbroker
 
Posts: 9762
Founded: Jul 08, 2013
New York Times Democracy

Postby Pimps Inc » Fri Oct 10, 2014 9:12 pm

Paketo wrote:
Pimps Inc wrote:Name:Alexander Mueller
Age:32
Birthplace:Washington DC(Officially)/Amsterdam,Germany(Unofficial)
Description:
Class:Politician
Starting Wealth:
Income:100-300$
Current State:
Civilian Skills:
Biography:
Starting Purchases:

WIP


uh, Amsterdam is in the netherlands

Christstan wrote:
It will be an independent unit in the future because I wanted to make any effective forces have a cost to picking them up, forcing players to tailor their Corps to their fighting styles. You can attach that unit to whatever force you like or keep them independent at the Corps level.


very well thought out

Damn it! listen its late and I'm tired and sore.Ill change it later.
Roleplay Information
2024: The Long Peace - United Mexican States


Risottia wrote:
United States of White America wrote:Although Nietzsche was a god-fearing atheist and his quote is positive, I believe it is negative. I think God has died because of our corrupt, open society, where there is no objective sense of right and wrong. Instead, I propose to resurrect God and avenge him.


No way.

When we meet aliens from outer space, we'll yell:

We poison our air and water to weed out the weak!
We set off fission bombs in our only biosphere!
We nailed our god to a stick!
Don't fuck with the human race!

Kanye West 2024

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Paketo
Postmaster-General
 
Posts: 12281
Founded: Jul 31, 2010
Ex-Nation

Postby Paketo » Fri Oct 10, 2014 9:14 pm

Pimps Inc wrote:
Paketo wrote:
uh, Amsterdam is in the netherlands



very well thought out

Damn it! listen its late and I'm tired and sore.Ill change it later.
:p

also, Christ, you mind if i make a second app for Henry Hopkins Sibley. he lead the new mexico campaign and if he had succeeded, the confederacy would have had pacific ports effectively killing the blockade and what is the exact month we are starting in
Last edited by Paketo on Fri Oct 10, 2014 9:15 pm, edited 1 time in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Christstan
Diplomat
 
Posts: 523
Founded: May 14, 2006
Ex-Nation

Postby Christstan » Fri Oct 10, 2014 9:16 pm

For now, no objections to two Corps, as long as they are in different armies. I am guessing you'd be joining my character out west?

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