I've started noticing how much influence one can accumulate over the years. There are members of Capitalist Paradise with over 400 influence. (Others in other regions have had 500+) which makes it near impossible for any sort of invasion to be feasible in a large region. Because of the insanely high levels of influence, it will become less and less possible for raiders to hold large regions.
From the link:
"While this change could theoretically be applied to player-created regions too at some point in the future, that is not on the agenda at the moment - so please don't discuss it here."
Is it possible to discuss now?
The pros are the same in the link:
- Make influence in game-created regions more accurately reflect the recent state of the region.
- Increase the power of those that are currently engaged with the region relative to those that previously were but are no longer.
- Make changes of direction, including through coups, easier to implement.
- Ensure that communities can still be maintained within these regions
For example, in Capitalist Paradise, one has to be a Vassal to run for Delegate, yet the influence required to become Vassal is about 200 (195) and climbing. Eventually, it will take a year or more for a nation to hit that mark. (Though, the crux of the argument doesn't like with this example. It's just an example) Therefore, I believe we're coming to a point where nothing can ever be done in regions with high influence. We need a more dynamic atmosphere.