IC: viewtopic.php?f=31&t=294718
A New Era
The year is 1914 A.D. The nations of Europe and the world stand at the brink. Peace, it seems, shall not grace those desperate for it. Expansionism inflames the monarchs and other heads of state, as colonies spring up around the world and new, terrible forms of warfare are invented. New industrial and medical technologies have allowed for an explosion in population, and cheap labor, once an alien concept, has become accepted fact in very industrialized nation. Nationalism grips the peoples, even those whom despise the ones in charge. Hatred for perceived rivals accelerates to dangerous proportions, and with the world carved in spheres of influence, there is nowhere left to expand. Resources allow for massive consumer products, and managerial positions have created the first large middle class. Absolute Monarchism is slowly fading out, but in some corners of the world it clings onto its glorious past. New ideologies have sprung up, some accepted, others tolerated, and others still shunned. Empires span the globe, and even small nations will find it difficult to stay neutral in the war everyone has planned for, but does not really desire. The horror of total war has not yet been experienced, and the populations are largely unready. What regimes shall perish? Which ones will crawl out of the wreckage what may be the War to end all Wars?
As a World War 1 RP, there are some things you need to be aware of. Military, technological, medical, and industrial technology shall all be age-appropriate. Mass conscription will be the norm, and even backwards nations will mostly suffer more casualties more because of their poor logistics and organization rather than their tactics. Most every part of the globe is claimed at this point, either held by independent nations or controlled as a colony. Certain countries, such as Canada, will not hold colonies because it is ridiculous for them to do so. Colonies were actually a lot more expensive than they were really worth unless they were over a precious resource like gold, rubber, or oil. Holding them requires extensive navies and colonial regiments to ensure trade and quell dissent. Independent nations where colonies are abundant are few but they will exist, and given the fact they have to have either modernized or been protected by another power, they will be very difficult to invade.
Any land that goes unclaimed will be filled with a NPC nation. As OP, I will deem what their actions are, but if my actions seem biased, you are free to point it out and discuss it. I will not quell criticism.
And of course, because this is an RP and not a history book, you are free to be creative with your countries. Maybe Iberia was unified under one ruler? Maybe Russia never formed? That is up to you, but do not make it too ridiculous. While things may be different, the factors that caused the Industrial Revolution and other critical points in history will still be present.
Alliances
World War 1 was known for its byzantine alliance structures the muddled morality and made both sides of the war as equally in fault as the other. Most of these alliances will be determined before the game starts, as it is supposed to start a few months to a year before the war starts. Countries may defect during the war, but you will had to have been neutral, or on the brink of defeat. If one alliance seems too overpowered I will step in and change things so they are more even. This was the era of balance of power strategy after all.
Stats
I have always despised stats being heavily used in RPs because I feel it removes the fun and makes the RP more work than hobby. However, they necessary if you wish to have nations with different strengths. For this reason, you must allot a certain amount of points into these categories.
- Technological Progress
- Military Organization
- Agriculture
- Stability
- Industry
- Infrastructure
You must fill these out of ten, and you have 30 points to spend.
After the War
Even though this RP is centered around World War 1, I plan on continuing it afterwards if it is successful. The losers will feel the pain of losing, but so will the victors. We will cross that bridge when we come to it.
- Code: Select all
[b]Nationstates Name:[/b]
[b]Country Name:[/b]
[b]Form of Government:[/b]
[b]Head of State:[/b]
[b]Head of Government:[/b]
[b]Population(be realistic):[/b]
[b]Military Population(should be no more than 1% during peace time):[/b]
[b]Naval Ships:[/b]
[b]Claimed territory:[/b]
[b]National Background:[/b]
[u]Stats:[/u]
- Technological Progress (/10)
- Military Organization (/10)
- Agriculture (/10)
- Stability (/10)
- Industry (/10)
- Infrastructure (10)
[b]RP Example(this Is not required, but if you have a poor or otherwise lackluster national background, you will need to have a solid RP history to be accepted):[/b]