Name: Jane Urquhart
Age: 18
Personality: Laid back and rather lazy when she's not enjoying something. When she is, she has surprisingly good focus. Procrastinates. Enjoys swimming. Votes Republican, but is only tentatively a member of that party. Likes traps. Likes reading up on history, especially when war is involved. Somewhat anti-nihilistic, though she's a practicing Episcopalian - technically.
Appearance:tadua Frequently wears a dark blue Norfolk Tides jacket in 'cold' weather, or an old German military jacket from the early Sixties. She rarely needs anything more than this.
When transformed [via her Effigy being activated], her clothes automatically shift to a sort of magical-girlish 'battle armor' of sorts. The base article of clothing is a cobalt blue leotard that extends to her wrists and ankles. On her feet, she wears a pair of silver-and red boots, each with a pair of circular mana-propelled thrusters on the sole; one at the heel, one at the ball of her foot. Above these are mounted a pair of silvery greaves, that are little more than curved bits of metal in appearance with rounded corners. Covering her legs are battleship grey boardshort-like pants that reach to just above her knees. Instead of a shirt, she wears an open jacket with velcro fasteners. The 'jacket' is short-sleeved and black, with a red inside. On her back is a red satchel with a grey X-shaped brace made of bars 2 inches wide. These extend all the way around the satchel except for thin slots on the upper two corners. The satchel itself is 2.5 inches thick and 8 inches square. Inside are her two weapons: The upper left slot holds an Atlantean machete, which resembles an ivory-bladed khukuri, the main difference being the back of the blade is much thicker and heavier, making it useful for bludgeoning. The upper right slot, which is closer to her body, features an Atlantean bastard sword, which is single-bladed and roughly P-shaped. These weapons are semi-corporeal, and made entirely out of her soul energy.
Her Effigy is the most important piece of equipment in her arsenal. It is roughly shield-shaped, with a rounded base, pointed top corners and top edges that converge at a point in line with her nose. It has a cross-shaped opening, with the eye bars slightly tilted upwards, looking a bit like an upside-down Oldsmobile logo. There is a large red chevron, an inch and a half thick, running across the mask. Putting it on causes whatever she is wearing at that time to shift into her 'battle armor', removing it herself causes it to shift back. She cannot use
any of her powers with the mask off, and the abilities of her weapons are significantly reduced. It can speak to her [and anyone else wearing an Effigy] telepathically. [The mask is formed from the soul of Thomas Cochrane].
Powers- Hand of Neptune: A specific type of vehicle manipulation. Jane is capable of manipulating any sort of shipwreck, from tiny dinghies to aircraft carriers. The more damaged, or more primitive, it is, the less effort she has to exert in controlling it. Whether the ship is in one piece is irrelevant: The vessels self-repair as much as is needed to enable them to float. Far more importantly, she can order them to open fire on targets she chooses, or fire at will. Or simply have them kamikaze into what she wants. Further, if body armor, tanks, or aircraft sank into the ocean, she can control those too, as if they were being worn/controlled by ghost soldiers.
- Oceanus Procellarum: She can summon storms from the ocean, and control the waves and winds formed by preexisting storms. The large ships she summons won't sink unless severely damaged, such as being broadsided with a rogue wave.
- Jet Propulsion: Jane is is capable of propelling herself through sea and sky by sending out a rapid-fire series of magic-energy pulses behind her. Among other things, it enables her to 'fly' through the water at supersonic speeds. She appears to have greater control over her powers in water, especially salt water, though she is more than capable in the air.
- Overload Burst: In times of duress, Jane can forcibly push more soul energy into her boots than they can handle, causing their limiters to eventually break from the strain. This grants her an explosive boost in speed at the cost of being able to turn while moving. She will also be exhausted upon deactivating it.
- Sonic Masking: Jane is able to reduce the amount of sound she makes while underwater, so as not to be detected by sonar. Very useful because all of the monsters she fights live either in or over the ocean.
- Enhanced Bladesmanship: Jane is pretty damn good with that Atlantean machete. She can even use it to shoot mini-Sword Beams. Among other things.
- Enhanced Strength: Jane, while wearing her Effigy, is strong enough to throw triple-digit-mph punches underwater with ease. This requires an incredible amount of physical strength, considering water is over 800 times denser than air. She can combine this with her soul energy manipulation to boost her strength even further, but only temporarily, and it leaves her exhausted afterwards.
- Soul Energy manipulation: Jane can manipulate the energy produced by her soul, and that contained within the her Effigy and her weapons. She can use this in the form of healing her own wounds, filtering oxygen from the water, surviving in the crushing depths of the deep ocean, and - oh yeah - launching rocket-like projectiles of energy from thin air. Her soul's 'color' is vermilion, so these projectiles are vermilion. Yes, she names her attacks, though she doesn't usually call them out... when fighting smart monsters.
History: Not much to tell, really. Jane was born in central Virginia, and she and her family shortly moved to Virginia Beach. She made a few friends, did decently well in school, became good at swimming and diving, got a job in retail, etc yadda yadda...
And then she and a few of her friends dove the wreck of a medieval Atlantean submarine and found a big chest full of masks and weapons, all an ivory white except for a few markings. Naturally they took them to the surface. Once there, Jane grabbed a random mask and put it on... promptly freaking out when it
spoke to her. The rest of them freaked out harder when a giant sea-beast popped its head out of the water. And no, she wasn't the one who lobbed the fucker's head off with a beam of wind shot from the blade of an eight-foot gunspear. No, that would be her best friend. Jane was the one who transformed first, hiding in the cabin of their little boat as she finally allowed her mask to finish its sentence and the transformation sequence.
And that was her and her friends' first encounter with Atlantean Soul Ossification technology, along with ancient Atlantis's pre-programmed defenders. It would not be their last, as the damn monsters seemed quite a bit cross over the whole affair of them technically stealing Effigies [which was what fully ossified souls were called in mask form.] [What made it even more curious was that the current gov't of Atlantis at the time, located roughly eighty miles into the Bermuda Triangle from the South Carolina coast, didn't give a shit about them taking the Effigies.]