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Dude, Where's My RP? (OPEN- Planning, Multi-Genre RP, OOC,)

For all of your non-NationStates related roleplaying needs!
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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Dude, Where's My RP? (OPEN- Planning, Multi-Genre RP, OOC,)

Postby Islamic Republic e Jariri » Wed Mar 05, 2014 6:08 pm

DUDE...

Image Image

WHERE [in the world] Image

Image
Image

























IS MY RP?

Image
The Power of Imagination

IC Thread





Introduction

Greetings everyone, this is your humble host and OP, Jariri [feel free to call be Jar] and welcome to Dude, Where's My RP? an RP with no set genre, giving you the player to be just about anyone you like, from a straight average joe, to a vampire, Cthulhu freak, robot/cyborg and et cetra.

But we do have a plot structure set out, the initial focal point being the the independent but small nation state of Xthveuir [yes, its supposed to be tricky to pronounce], perhaps more specifically inside its National Museum.

The plot is fueled by your imagination, so be creative, but don't spam. The possibilities are endless, from acting as a lowly museum janitor to time travelling to the past to kill Hitler, its all in your hands.

Appearance:

Name:

Age:

Personality:

Occupation:

Powers (Optional):

Power Drawbacks (Applies to above):

Short Bio (Optional):
Last edited by Islamic Republic e Jariri on Thu Mar 06, 2014 10:28 am, edited 2 times in total.

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SaintB
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Founded: Apr 18, 2007
Ex-Nation

Postby SaintB » Wed Mar 05, 2014 6:15 pm

I like the concept but fear I don't have time to join this :(

So I'm going to lurk and read this like I did The Dungeon Show.
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Wed Mar 05, 2014 6:33 pm

Special thanks to Angelfire for this:


Character creation guide [for reference]:
Image


Name- Believe it or not, this is probably the most important aspect of your character. And that simply because it is the first, and often only, thing that other players see when they meet you. Your face, hair, height, sex- none of these are readily visible to anyone unless they take the time to look at you or talk to you, and most won't, at least not at first.

You may want to leave this decision to last, after you have a better idea of what kind of person your character is, or you may already know what name would fit the kind of role you want to play. But bear in mind that, just as physical appearance has such a strong influence on the prejudices of others in the real world, so your name will tend to define how others perceive your character in TEC. It is, after all, the first thing they see when they meet you.

Consider, among other things, the way your character's name sounds. For example, a name like Cratticus would probably better fit a warrior than a healer, while the reverse would likely hold true for the name Nueres. Names with a sinister edge to them, like Skelos, would fit well with a thief character (unless your thief is one that projects an air of kindness and congeniality when not ripping people off). Maybe your character is a strong leader named Leonida, or a humble locksmith named Barnibus.

A major consideration in choosing your character's name is a rather easy one to overlook. Your character's sex. Most people are so used to people simply knowing what sex they are just by the most casual glance that it never occurs to them, until it is too late, that fellow players might not know when they meet their character. I can't tell you how many times I have referred to one character or another on think-net as "he" or "she" only to be quickly corrected and have to backpedal with a quick apology. Names do tend to have either a feminine or masculine ring to them. Keep this in mind when you name your character or you may well spend the rest of your days in the game correcting the assumptions of others.

A simple way around this issue, and a rather popular one, is the use of the suffixes -a and -us. The -a suffix typically denotes a feminine quality, while -us is normally a very masculine one. Other such common suffixes such as -um, -es and os can really go either way, so you may have to just rely on how the name sounds. For those of you who are real bears for this kind of thing, even the most cursory research in Latin and/or Greek can help you find just the right name.

Mannerisms - For an idea of what I mean by "mannerisms", check "the social skills" list under the "town and country" section of this site's index page. Consider also what a versatile tool the emote (or : ) command can be. Make a list of such social commands that appeal to you and best fit your character. Of you could simply let these things develop naturally. If you are playing true to your character you will find that you naturally use some commands and command strings more often than others. For example, Vino can often be seen blush-ing (he blushes easily) or drink-ing wine. And he often :snores softly (just before he logs out in front of other characters) and backslap-s people he likes quite frequently (even though it can be quite irritating)..

Perhaps your character has a habit of mumble-ing to him/herself. Or curse-ing, grunt-ing or even roar-ing. Maybe your character sneer-s, stare-s or glare-s often. Is he/she more likely to bow, wave or just smile? To consider or ponder? To shudder or tremble? Simple questions, it may seem. But these are the things that make an impression on people. These are the things that make a character, well, real.

Vernacular - Vernacular refers to figures of speech, slang and general modes of speech that are often unique to individuals or groups (such as nations or races). Vino usually speaks rather clearly and intelligently ("Ave, citizens! What glorious adventure awaits us today in Iridine?"), but when drunk or excited he tends to slip into the gutter-speak and street slang of his younger days ("Wha' ye lookin' at?, Ye got a bug up yer bung 'bout somethin'?!") Maybe your character is not as intelligent as others, or maybe more so. Your speech should reflect these things.

Know the intricacies of the nation that your character hails from, too. Altenes will often use some of the more commonly known Altene words in their speech, such as "sifaro". Parcines would referred to burying a dead person, while Iridinians would refer to cremating them. Iridine citizens would have at least a passing familiarity with the laws and society of the city, while Aestivans might not. Your character's profession matters, too. Outdoorsmen might think a fancy inn room a bit silly, while a locksmith would probably find it quite an enjoyable experience, when he could afford it.

Consider also drafting a rough outline of your character's personality. Filling in the blanks in a few areas could help to solidify your character in a real way.
Background - A note about where your character comes from, family and the level of comfort (wealth) he enjoyed in his/her youth says a lot.
History - What has your character done before he arrived in Iridine? Anything of interest or did was he/she live a sheltered life until now?

Description - Eye and hair color, height, weight, physical characteristics.

Loves - What are the things and people that your character enjoys? Does he/she have a real passion for someone or
something?

Hates- Things that boil your character's blood. Does your character despise injustice? Is he/she have a hatred for the people of a particular nation or profession? Does he/she have a phobia about snakes (a real problem in some hunting areas)?

Quirks - Is your character a drunkard? Is there something in your character's personality that might cause them trouble in dealing with others (pride, paranoia, insecurity)?

Short term goals - Goals that you can reasonably expect your character to achieve within the next few weeks or months (real time). Do you want to become a constable? Legionairre? Become grandmaster in your weapon skill? Buy an iron gladius?
Form your own guild or take over leadership of one? Perhaps you are a Parcine come to Iridine to learn Armed Combat


Long term goals - Goals that may take your character's lifetime to achieve (and may never be achieved). Perhaps you wish to become a patrician or senator? To retire wealthy and raise a family? To form your own mercenary company? To build a merchant empire?

Violence - How your character feels about and reacts towards violence. How prone to violence is your character? Is he/she a pacifist or tavern brawler? Is violence merely a professional necessity or is it a social evil that must be eradicated?

Emotion - Your character's emotional state. Is your character a cold fish, selfish and unconcerned with the feelings of others? Or a real bleeding heart? Is he/she in love? Is he/she a patriot of their homeland, willing to fight for it's honor against any opponent who dares to criticize it? Is he/she lonely and meek or the life of the party with dozens of friends?

Wealth - Your character's materialism. Is your character's family more or less wealthy than most? Is he/she greedy?

Generous? Stingy? Does he/she have a good head for business and trade? Or a dreadful lack of concern for monetary value? Does he/she collect valuable items as a hobby? Do they love jewelry and fancy clothing?
Ambition - Does your character aspire to a position of power? Or is he/she content to hunt and sleep in the streets?

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Rupudska
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Posts: 20695
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Mar 05, 2014 6:34 pm

[plants flag on thread]

Ah, hello.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Rhodevus
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Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Rhodevus » Wed Mar 05, 2014 6:39 pm

must...tag...thread... of awesome!
She/Her
IATA Member Embassy Character Creation 101
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Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Wed Mar 05, 2014 6:40 pm

Rupudska wrote:[plants flag on thread]

Ah, hello.


Hiya!

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Arabic Spain
Diplomat
 
Posts: 833
Founded: Aug 31, 2013
Ex-Nation

Postby Arabic Spain » Wed Mar 05, 2014 7:11 pm

Tag.
Not a Theocracy , Sunni, Anti-Islamic Militant , Cheesy,and Pacifist
http://www.islamondemand.com/30_facts.html Also,My nation is now called Al-Andulasia thank you.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Wed Mar 05, 2014 7:16 pm

ImageISTORY Is Important


☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃


Xthveuir National Museum

Image


Rather medium sized on the outside, it was built using transdimenional engineering making it a LOT bigger on the inside, so big no one even knows how much is really there. The last guy sent to chart the museum died of old age 107 years later and barely even finished the first five floors:

Image


Image


Image


Image
#

Image
Last edited by Islamic Republic e Jariri on Mon Dec 22, 2014 12:18 pm, edited 2 times in total.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Wed Mar 05, 2014 7:33 pm

So its much more than a museum. The transdimensional feature will allow a player to appear in any environment they like of their imagination's choosing (in space, the desert, in an actual museum, bathroom, library, Cthulhu's liar etc) and they have free access to travel to any other locations of other players or new ones they come up of, via teleportation pod/elavator maybe (whatever the player can conjure up), all the while technically being inside the national museum.
Last edited by Islamic Republic e Jariri on Wed Mar 05, 2014 7:53 pm, edited 2 times in total.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 10:27 am

The IC thread is now open:

viewtopic.php?ns=1&f=31&t=286371

Let your imagination go wild!

Apps not necessary for quick play, but recommended.
Last edited by Islamic Republic e Jariri on Thu Mar 06, 2014 11:02 am, edited 1 time in total.

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Hlerop
Civil Servant
 
Posts: 8
Founded: Mar 06, 2014
Ex-Nation

Postby Hlerop » Thu Mar 06, 2014 11:21 am

Appearance: Face
Big Caelondian (Scottish) man. Wears standard Roman Legionnaire equipment.
Name: Balronus Tacitus

Age: 28

Personality: Above all, calm. Very little shakes him. Utterly professional, and always tries to go as much good as he can. However, he is rather slow (not dumb, slow) and can be misled rather easily. Very loyal. Odd fondness for anything fried.

Occupation: Roman Legionanaire

Powers (Optional): Damn good fighter with his standard-issue sword and shield. Above-average tactician.

Power Drawbacks (Applies to above): Kinda book-dumb.

Short Bio (Optional): Balronus's grandfather was a Caelondian chief when the Romans invaded. Quickly realizing that his countrymen were doomed, he turned cloak and fought for the Romans, earning his citizenship along the way. His son became a reasonably successful merchant, owning a series of inns along the road that ran from the front lines to London. His son, Balronus, was a big guy growing up, and caught the eye of several legions that passed through his father's inns (not to mention a few tavern wenches). Finally, at the age of 23, he caved in and joined the legion.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 11:32 am

Hlerop wrote:Appearance: Face
Big Caelondian (Scottish) man. Wears standard Roman Legionnaire equipment.
Name: Balronus Tacitus

Age: 28

Personality: Above all, calm. Very little shakes him. Utterly professional, and always tries to go as much good as he can. However, he is rather slow (not dumb, slow) and can be misled rather easily. Very loyal. Odd fondness for anything fried.

Occupation: Roman Legionanaire

Powers (Optional): Damn good fighter with his standard-issue sword and shield. Above-average tactician.

Power Drawbacks (Applies to above): Kinda book-dumb.

Short Bio (Optional): Balronus's grandfather was a Caelondian chief when the Romans invaded. Quickly realizing that his countrymen were doomed, he turned cloak and fought for the Romans, earning his citizenship along the way. His son became a reasonably successful merchant, owning a series of inns along the road that ran from the front lines to London. His son, Balronus, was a big guy growing up, and caught the eye of several legions that passed through his father's inns (not to mention a few tavern wenches). Finally, at the age of 23, he caved in and joined the legion.


Accepted

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Hlerop
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Founded: Mar 06, 2014
Ex-Nation

Postby Hlerop » Thu Mar 06, 2014 11:43 am

So, what would be the best way to introduce my character?

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 11:49 am

Hlerop wrote:So, what would be the best way to introduce my character?


Lets see...inside the Roman Exhibit? Or you can lead a cavalry charging inside the main entrance of the museum.

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Islamic Republic e Jariri
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Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 1:42 pm

Lord Voldemort in the house!

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Rupudska
Postmaster of the Fleet
 
Posts: 20695
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Thu Mar 06, 2014 2:03 pm

Sod it, just dumping an app from another RP, since there doesn't seem to be anything against it.

Name: Jane Urquhart

Age: 18

Personality: Laid back and rather lazy when she's not enjoying something. When she is, she has surprisingly good focus. Procrastinates. Enjoys swimming. Votes Republican, but is only tentatively a member of that party. Likes traps. Likes reading up on history, especially when war is involved. Somewhat anti-nihilistic, though she's a practicing Episcopalian - technically.

Appearance:tadua Frequently wears a dark blue Norfolk Tides jacket in 'cold' weather, or an old German military jacket from the early Sixties. She rarely needs anything more than this.

When transformed [via her Effigy being activated], her clothes automatically shift to a sort of magical-girlish 'battle armor' of sorts. The base article of clothing is a cobalt blue leotard that extends to her wrists and ankles. On her feet, she wears a pair of silver-and red boots, each with a pair of circular mana-propelled thrusters on the sole; one at the heel, one at the ball of her foot. Above these are mounted a pair of silvery greaves, that are little more than curved bits of metal in appearance with rounded corners. Covering her legs are battleship grey boardshort-like pants that reach to just above her knees. Instead of a shirt, she wears an open jacket with velcro fasteners. The 'jacket' is short-sleeved and black, with a red inside. On her back is a red satchel with a grey X-shaped brace made of bars 2 inches wide. These extend all the way around the satchel except for thin slots on the upper two corners. The satchel itself is 2.5 inches thick and 8 inches square. Inside are her two weapons: The upper left slot holds an Atlantean machete, which resembles an ivory-bladed khukuri, the main difference being the back of the blade is much thicker and heavier, making it useful for bludgeoning. The upper right slot, which is closer to her body, features an Atlantean bastard sword, which is single-bladed and roughly P-shaped. These weapons are semi-corporeal, and made entirely out of her soul energy.

Her Effigy is the most important piece of equipment in her arsenal. It is roughly shield-shaped, with a rounded base, pointed top corners and top edges that converge at a point in line with her nose. It has a cross-shaped opening, with the eye bars slightly tilted upwards, looking a bit like an upside-down Oldsmobile logo. There is a large red chevron, an inch and a half thick, running across the mask. Putting it on causes whatever she is wearing at that time to shift into her 'battle armor', removing it herself causes it to shift back. She cannot use any of her powers with the mask off, and the abilities of her weapons are significantly reduced. It can speak to her [and anyone else wearing an Effigy] telepathically. [The mask is formed from the soul of Thomas Cochrane].

Powers
  • Hand of Neptune: A specific type of vehicle manipulation. Jane is capable of manipulating any sort of shipwreck, from tiny dinghies to aircraft carriers. The more damaged, or more primitive, it is, the less effort she has to exert in controlling it. Whether the ship is in one piece is irrelevant: The vessels self-repair as much as is needed to enable them to float. Far more importantly, she can order them to open fire on targets she chooses, or fire at will. Or simply have them kamikaze into what she wants. Further, if body armor, tanks, or aircraft sank into the ocean, she can control those too, as if they were being worn/controlled by ghost soldiers.
  • Oceanus Procellarum: She can summon storms from the ocean, and control the waves and winds formed by preexisting storms. The large ships she summons won't sink unless severely damaged, such as being broadsided with a rogue wave.
  • Jet Propulsion: Jane is is capable of propelling herself through sea and sky by sending out a rapid-fire series of magic-energy pulses behind her. Among other things, it enables her to 'fly' through the water at supersonic speeds. She appears to have greater control over her powers in water, especially salt water, though she is more than capable in the air.
    • Overload Burst: In times of duress, Jane can forcibly push more soul energy into her boots than they can handle, causing their limiters to eventually break from the strain. This grants her an explosive boost in speed at the cost of being able to turn while moving. She will also be exhausted upon deactivating it.
    • Sonic Masking: Jane is able to reduce the amount of sound she makes while underwater, so as not to be detected by sonar. Very useful because all of the monsters she fights live either in or over the ocean.
  • Enhanced Bladesmanship: Jane is pretty damn good with that Atlantean machete. She can even use it to shoot mini-Sword Beams. Among other things.
  • Enhanced Strength: Jane, while wearing her Effigy, is strong enough to throw triple-digit-mph punches underwater with ease. This requires an incredible amount of physical strength, considering water is over 800 times denser than air. She can combine this with her soul energy manipulation to boost her strength even further, but only temporarily, and it leaves her exhausted afterwards.
  • Soul Energy manipulation: Jane can manipulate the energy produced by her soul, and that contained within the her Effigy and her weapons. She can use this in the form of healing her own wounds, filtering oxygen from the water, surviving in the crushing depths of the deep ocean, and - oh yeah - launching rocket-like projectiles of energy from thin air. Her soul's 'color' is vermilion, so these projectiles are vermilion. Yes, she names her attacks, though she doesn't usually call them out... when fighting smart monsters.

History: Not much to tell, really. Jane was born in central Virginia, and she and her family shortly moved to Virginia Beach. She made a few friends, did decently well in school, became good at swimming and diving, got a job in retail, etc yadda yadda...

And then she and a few of her friends dove the wreck of a medieval Atlantean submarine and found a big chest full of masks and weapons, all an ivory white except for a few markings. Naturally they took them to the surface. Once there, Jane grabbed a random mask and put it on... promptly freaking out when it spoke to her. The rest of them freaked out harder when a giant sea-beast popped its head out of the water. And no, she wasn't the one who lobbed the fucker's head off with a beam of wind shot from the blade of an eight-foot gunspear. No, that would be her best friend. Jane was the one who transformed first, hiding in the cabin of their little boat as she finally allowed her mask to finish its sentence and the transformation sequence.

And that was her and her friends' first encounter with Atlantean Soul Ossification technology, along with ancient Atlantis's pre-programmed defenders. It would not be their last, as the damn monsters seemed quite a bit cross over the whole affair of them technically stealing Effigies [which was what fully ossified souls were called in mask form.] [What made it even more curious was that the current gov't of Atlantis at the time, located roughly eighty miles into the Bermuda Triangle from the South Carolina coast, didn't give a shit about them taking the Effigies.]
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState
Best thread ever.|Ace Combat!
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Legatia
Minister
 
Posts: 2609
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Thu Mar 06, 2014 2:20 pm

Hlerop wrote:Appearance: Face
Big Caelondian (Scottish) man. Wears standard Roman Legionnaire equipment.
Name: Balronus Tacitus

Age: 28

Personality: Above all, calm. Very little shakes him. Utterly professional, and always tries to go as much good as he can. However, he is rather slow (not dumb, slow) and can be misled rather easily. Very loyal. Odd fondness for anything fried.

Occupation: Roman Legionanaire

Powers (Optional): Damn good fighter with his standard-issue sword and shield. Above-average tactician.

Power Drawbacks (Applies to above): Kinda book-dumb.

Short Bio (Optional): Balronus's grandfather was a Caelondian chief when the Romans invaded. Quickly realizing that his countrymen were doomed, he turned cloak and fought for the Romans, earning his citizenship along the way. His son became a reasonably successful merchant, owning a series of inns along the road that ran from the front lines to London. His son, Balronus, was a big guy growing up, and caught the eye of several legions that passed through his father's inns (not to mention a few tavern wenches). Finally, at the age of 23, he caved in and joined the legion.


I'm debating whether I should do a Roman-style thing now, too.

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Islamic Republic e Jariri
Postmaster-General
 
Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 2:31 pm

Rupudska wrote:Sod it, just dumping an app from another RP, since there doesn't seem to be anything against it.

Name: Jane Urquhart

Age: 18

Personality: Laid back and rather lazy when she's not enjoying something. When she is, she has surprisingly good focus. Procrastinates. Enjoys swimming. Votes Republican, but is only tentatively a member of that party. Likes traps. Likes reading up on history, especially when war is involved. Somewhat anti-nihilistic, though she's a practicing Episcopalian - technically.

Appearance:tadua Frequently wears a dark blue Norfolk Tides jacket in 'cold' weather, or an old German military jacket from the early Sixties. She rarely needs anything more than this.

When transformed [via her Effigy being activated], her clothes automatically shift to a sort of magical-girlish 'battle armor' of sorts. The base article of clothing is a cobalt blue leotard that extends to her wrists and ankles. On her feet, she wears a pair of silver-and red boots, each with a pair of circular mana-propelled thrusters on the sole; one at the heel, one at the ball of her foot. Above these are mounted a pair of silvery greaves, that are little more than curved bits of metal in appearance with rounded corners. Covering her legs are battleship grey boardshort-like pants that reach to just above her knees. Instead of a shirt, she wears an open jacket with velcro fasteners. The 'jacket' is short-sleeved and black, with a red inside. On her back is a red satchel with a grey X-shaped brace made of bars 2 inches wide. These extend all the way around the satchel except for thin slots on the upper two corners. The satchel itself is 2.5 inches thick and 8 inches square. Inside are her two weapons: The upper left slot holds an Atlantean machete, which resembles an ivory-bladed khukuri, the main difference being the back of the blade is much thicker and heavier, making it useful for bludgeoning. The upper right slot, which is closer to her body, features an Atlantean bastard sword, which is single-bladed and roughly P-shaped. These weapons are semi-corporeal, and made entirely out of her soul energy.

Her Effigy is the most important piece of equipment in her arsenal. It is roughly shield-shaped, with a rounded base, pointed top corners and top edges that converge at a point in line with her nose. It has a cross-shaped opening, with the eye bars slightly tilted upwards, looking a bit like an upside-down Oldsmobile logo. There is a large red chevron, an inch and a half thick, running across the mask. Putting it on causes whatever she is wearing at that time to shift into her 'battle armor', removing it herself causes it to shift back. She cannot use any of her powers with the mask off, and the abilities of her weapons are significantly reduced. It can speak to her [and anyone else wearing an Effigy] telepathically. [The mask is formed from the soul of Thomas Cochrane].

Powers
  • Hand of Neptune: A specific type of vehicle manipulation. Jane is capable of manipulating any sort of shipwreck, from tiny dinghies to aircraft carriers. The more damaged, or more primitive, it is, the less effort she has to exert in controlling it. Whether the ship is in one piece is irrelevant: The vessels self-repair as much as is needed to enable them to float. Far more importantly, she can order them to open fire on targets she chooses, or fire at will. Or simply have them kamikaze into what she wants. Further, if body armor, tanks, or aircraft sank into the ocean, she can control those too, as if they were being worn/controlled by ghost soldiers.
  • Oceanus Procellarum: She can summon storms from the ocean, and control the waves and winds formed by preexisting storms. The large ships she summons won't sink unless severely damaged, such as being broadsided with a rogue wave.
  • Jet Propulsion: Jane is is capable of propelling herself through sea and sky by sending out a rapid-fire series of magic-energy pulses behind her. Among other things, it enables her to 'fly' through the water at supersonic speeds. She appears to have greater control over her powers in water, especially salt water, though she is more than capable in the air.
    • Overload Burst: In times of duress, Jane can forcibly push more soul energy into her boots than they can handle, causing their limiters to eventually break from the strain. This grants her an explosive boost in speed at the cost of being able to turn while moving. She will also be exhausted upon deactivating it.
    • Sonic Masking: Jane is able to reduce the amount of sound she makes while underwater, so as not to be detected by sonar. Very useful because all of the monsters she fights live either in or over the ocean.
  • Enhanced Bladesmanship: Jane is pretty damn good with that Atlantean machete. She can even use it to shoot mini-Sword Beams. Among other things.
  • Enhanced Strength: Jane, while wearing her Effigy, is strong enough to throw triple-digit-mph punches underwater with ease. This requires an incredible amount of physical strength, considering water is over 800 times denser than air. She can combine this with her soul energy manipulation to boost her strength even further, but only temporarily, and it leaves her exhausted afterwards.
  • Soul Energy manipulation: Jane can manipulate the energy produced by her soul, and that contained within the her Effigy and her weapons. She can use this in the form of healing her own wounds, filtering oxygen from the water, surviving in the crushing depths of the deep ocean, and - oh yeah - launching rocket-like projectiles of energy from thin air. Her soul's 'color' is vermilion, so these projectiles are vermilion. Yes, she names her attacks, though she doesn't usually call them out... when fighting smart monsters.

History: Not much to tell, really. Jane was born in central Virginia, and she and her family shortly moved to Virginia Beach. She made a few friends, did decently well in school, became good at swimming and diving, got a job in retail, etc yadda yadda...

And then she and a few of her friends dove the wreck of a medieval Atlantean submarine and found a big chest full of masks and weapons, all an ivory white except for a few markings. Naturally they took them to the surface. Once there, Jane grabbed a random mask and put it on... promptly freaking out when it spoke to her. The rest of them freaked out harder when a giant sea-beast popped its head out of the water. And no, she wasn't the one who lobbed the fucker's head off with a beam of wind shot from the blade of an eight-foot gunspear. No, that would be her best friend. Jane was the one who transformed first, hiding in the cabin of their little boat as she finally allowed her mask to finish its sentence and the transformation sequence.

And that was her and her friends' first encounter with Atlantean Soul Ossification technology, along with ancient Atlantis's pre-programmed defenders. It would not be their last, as the damn monsters seemed quite a bit cross over the whole affair of them technically stealing Effigies [which was what fully ossified souls were called in mask form.] [What made it even more curious was that the current gov't of Atlantis at the time, located roughly eighty miles into the Bermuda Triangle from the South Carolina coast, didn't give a shit about them taking the Effigies.]


Accepted.

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Islamic Republic e Jariri
Postmaster-General
 
Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 3:17 pm

SaintB wrote:I like the concept but fear I don't have time to join this :(

So I'm going to lurk and read this like I did The Dungeon Show.


You're welcome to join whenever you have the free time.

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Hlerop
Civil Servant
 
Posts: 8
Founded: Mar 06, 2014
Ex-Nation

Postby Hlerop » Thu Mar 06, 2014 4:38 pm

Legatia wrote:
Hlerop wrote:Appearance: Face
Big Caelondian (Scottish) man. Wears standard Roman Legionnaire equipment.
Name: Balronus Tacitus

Age: 28

Personality: Above all, calm. Very little shakes him. Utterly professional, and always tries to go as much good as he can. However, he is rather slow (not dumb, slow) and can be misled rather easily. Very loyal. Odd fondness for anything fried.

Occupation: Roman Legionanaire

Powers (Optional): Damn good fighter with his standard-issue sword and shield. Above-average tactician.

Power Drawbacks (Applies to above): Kinda book-dumb.

Short Bio (Optional): Balronus's grandfather was a Caelondian chief when the Romans invaded. Quickly realizing that his countrymen were doomed, he turned cloak and fought for the Romans, earning his citizenship along the way. His son became a reasonably successful merchant, owning a series of inns along the road that ran from the front lines to London. His son, Balronus, was a big guy growing up, and caught the eye of several legions that passed through his father's inns (not to mention a few tavern wenches). Finally, at the age of 23, he caved in and joined the legion.


I'm debating whether I should do a Roman-style thing now, too.

Ooh! You could be the commander of the legion "stationed" in the Museum!

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Rhodevus
Powerbroker
 
Posts: 7640
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Rhodevus » Thu Mar 06, 2014 4:48 pm

Appearance: Looks like an old man wearing Robin Hood clothing. He has a canister of 10 arrows o his back, that never seems to run out.

Name: Leonidus Artemis (just call him Leo)

Age: 3,134

Personality: Quiet and cold when you first meet him, and very calculating and cunning. Once you get to know him, he is very loyal. But above all else, he has no funny bone in his entire bone

Occupation: Mage-Archer

Powers (Optional): The arrowheads he shoots can be spelled to affect the target

Power Drawbacks (Applies to above): can only use 10 of these arrows at a time, before he needs to 'recharge'. The magic that the arrow is tipped with, Leo needs to see someone else use that magic or power. (example: Harry Potter casts avada kedavra, the next arrow Leo fires will have the killing curse on it. Example 2: A spartan throws a spear and misses his target, the next arrow Leo fires will make his enemy miss their target)

Short Bio (Optional): Leonidus Artemis was born in the late Athenian Empire. It wasn't until he was 15, when he learned that he possessed magic. And coming from a family who hated witches, he was forced to run away, not learning to control it properly. In hiding among the Macedonian Tribes, Leo learnt archery and came to discover his very confusing ability. He was an expert archer, and even helped the Macedonian Tribes fight Persia.

When a prophet learned of Leo's power, he created a curse that Leo will die, only when a infinite floor museum is completed.
Last edited by Rhodevus on Thu Mar 06, 2014 4:48 pm, edited 1 time in total.
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Islamic Republic e Jariri
Postmaster-General
 
Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 4:56 pm

Rhodevus wrote:Appearance: Looks like an old man wearing Robin Hood clothing. He has a canister of 10 arrows o his back, that never seems to run out.

Name: Leonidus Artemis (just call him Leo)

Age: 3,134

Personality: Quiet and cold when you first meet him, and very calculating and cunning. Once you get to know him, he is very loyal. But above all else, he has no funny bone in his entire bone

Occupation: Mage-Archer

Powers (Optional): The arrowheads he shoots can be spelled to affect the target

Power Drawbacks (Applies to above): can only use 10 of these arrows at a time, before he needs to 'recharge'. The magic that the arrow is tipped with, Leo needs to see someone else use that magic or power. (example: Harry Potter casts avada kedavra, the next arrow Leo fires will have the killing curse on it. Example 2: A spartan throws a spear and misses his target, the next arrow Leo fires will make his enemy miss their target)

Short Bio (Optional): Leonidus Artemis was born in the late Athenian Empire. It wasn't until he was 15, when he learned that he possessed magic. And coming from a family who hated witches, he was forced to run away, not learning to control it properly. In hiding among the Macedonian Tribes, Leo learnt archery and came to discover his very confusing ability. He was an expert archer, and even helped the Macedonian Tribes fight Persia.

When a prophet learned of Leo's power, he created a curse that Leo will die, only when a infinite floor museum is completed.


Cool....accepted!

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Islamic Republic e Jariri
Postmaster-General
 
Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 5:13 pm

We're having an awesome crossover: Romans vs Death Eaters.

Image

VS.

Image
Last edited by Islamic Republic e Jariri on Thu Mar 06, 2014 5:17 pm, edited 2 times in total.

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Islamic Republic e Jariri
Postmaster-General
 
Posts: 10838
Founded: Apr 19, 2013
Liberal Democratic Socialists

Postby Islamic Republic e Jariri » Thu Mar 06, 2014 5:40 pm

Doctor Who is in town!

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Hlerop
Civil Servant
 
Posts: 8
Founded: Mar 06, 2014
Ex-Nation

Postby Hlerop » Thu Mar 06, 2014 5:44 pm

Islamic Republic e Jariri wrote:Doctor Who is in town!

The Roman Legion, Voldemort, and Doctor Who.

I swear I had an acid trip like that once.

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