
by General Halcones » Sun Oct 13, 2013 12:04 pm

by King Topid » Sun Oct 13, 2013 12:14 pm

by General Halcones » Sun Oct 13, 2013 12:42 pm

by King Topid » Sun Oct 13, 2013 12:56 pm

by Andacantra » Sun Oct 13, 2013 1:49 pm

by South Pacific Belschaft » Sun Oct 13, 2013 2:12 pm
THE FEDERAL REPUBLIC OF BELSCHAFT
GUARDIAN OF THE SOUTH PACIFIC

by Vakolic » Sun Oct 13, 2013 2:40 pm
The greater Vakolicci Haven

by Cerb » Sun Oct 13, 2013 3:27 pm
Welcome to The Pacific, <anonymous>! I realize that you've probably received a lot of telegrams already, so I've tried to keep this telegram's content limited to information that is relevant to you. You'll only receive this telegram once.
Your nation has been lucky enough to have been founded in The Pacific, which is the oldest and most storied region in the game. Many other regions will approach you about leaving your home region in favor of them, but it's my personal hope that you'll stay with us in your home region: you're already a Pacifican, and we want you here. I myself was a new nation at one point and left my region thinking that there were better places for me elsewhere, but at the end of the day, I realized that The Pacific offers the full NationStates experience, that it was where I was meant to be, and that it had a welcoming community. I ended up coming back, but in retrospect I wish I hadn't bothered leaving in the first place; I'm sending you this telegram because I'd like to save you from the trouble.
Anyway, The Pacific's government was founded in 2003 after an inactive and lethargic tyrant was overthrown by a group of revolutionaries. The revolutionaries, who then created the government that we call the "New Pacific Order" (NPO), established institutions in our region that stand to this day and that YOU can get involved in if you want to do more on NS than simply answer issues. These institutions are listed and described below.
• The Praetorian Guard: The Praetorian Guard is the elite security team of The Pacific. As a Praetorian, you protect the region by upholding the regional Civil Code and by reporting violations (i.e. inappropriate nation names/mottos, spam on the regional message board, people with a lot of endorsements) to the Guard's headquarters. You can learn more about this by contacting Senator Laws and Bylaws if you think you might enjoy it.
• The Pacific Expeditionary Forces: The Pacific's military is known as The Pacific Expeditionary Force (PEF). It is tasked with protecting our region from invaders and userite usurpers, protecting our allies abroad, and attacking our enemies. Participating in the PEF is one of the most fulfilling and enjoyable activities you can do in The Pacific, and if you think it might suit you, you should ask me about it via telegram.
• The Pacific News Network: The Pacific News Network (PNN) reports regional and international happenings of importance to the region and the world. As a PNN staff writer, you get to practice your writing while also acting as a trusted source of news for many NationStates users. You can learn more about PNN from A mean old man.
• Community Chatroom: The Pacific also has a live, instant messaging chatroom that you can get involved in if you'd like. It's a place to communicate with your fellow Pacificans and talk about anything you want. You can also receive advice about playing NationStates there from our more experienced players. If you have a Skype account, feel free to add na.polzin (Feux), who will then add you to the membership list for our main room.
Any Pacifican can participate in these aspects of our region, and those who work the hardest and show the most skill rise can and will be trusted with the torch that is leading Pacifica. You can be the next person to take on that torch, and the first step on that path is to introduce yourself on our regional message board and register for our forums. Our forum can be found here: http://ns.npowned.net/forum/index.php?showforum=15 . All you have to do to start is put that URL in your web address bar and introduce yourself on our boards.
Lastly, nations are also encouraged to help protect the region by joining the World Assembly, which is yet another way to expand your NationStates experience past answering issues. If you are wondering how you can participate in the WA, Senator Feux can assist you.
I hope you'll stay here, <anonymous>. Feel free to ask me any questions that you may have about getting started. I'm more than happy to personally help you. Good luck!
Yours,
Krulltopia

by Andacantra » Sun Oct 13, 2013 4:01 pm

by Communist Eraser » Sun Oct 13, 2013 4:22 pm

by Frisbeeteria » Sun Oct 13, 2013 4:36 pm
Communist Eraser wrote:We should be able to bid how much $ we want to send each recruitment. Tg for.

by Cerb » Sun Oct 13, 2013 4:42 pm

by [violet] » Sun Oct 13, 2013 4:55 pm
[violet] wrote:The way I see it, the structural bias is that new nations get placed into Feeders. Other regions have to prise them out; Feeders don't. That's a huge advantage, recruitment for free, but it's always existed. It's the blessing and curse of being a Feeder.
I don't see the Welcome TG as recruitment. No doubt it can be used to combat recruitment from outside, but you can't recruit somebody you already have. It's common for Delegates & Founders in both game-created and player-created regions to TG their residents to combat recruitment, and I don't think Feeders should be denied the same opportunity.
Also, from a practical point of view, Feeders can send TGs to newly founded residents via the API, with or without the Welcome TG feature, and these will usually arrive ahead of any recruitment TGs. It's easier and faster with Welcome TGs, but only by degrees.
Bottom-line, while I accept that the Welcome TG helps Feeders to the detriment of recruiters, I don't think it's a large difference, and it doesn't change anything fundamental. The fact is that Feeders get nations for free.

by Afforess » Sun Oct 13, 2013 5:29 pm
[violet] wrote:Previous discussion is here (mainly on page 2):
viewtopic.php?f=15&t=257817[violet] wrote:The way I see it, the structural bias is that new nations get placed into Feeders. Other regions have to prise them out; Feeders don't. That's a huge advantage, recruitment for free, but it's always existed. It's the blessing and curse of being a Feeder.
I don't see the Welcome TG as recruitment. No doubt it can be used to combat recruitment from outside, but you can't recruit somebody you already have. It's common for Delegates & Founders in both game-created and player-created regions to TG their residents to combat recruitment, and I don't think Feeders should be denied the same opportunity.
Also, from a practical point of view, Feeders can send TGs to newly founded residents via the API, with or without the Welcome TG feature, and these will usually arrive ahead of any recruitment TGs. It's easier and faster with Welcome TGs, but only by degrees.
Bottom-line, while I accept that the Welcome TG helps Feeders to the detriment of recruiters, I don't think it's a large difference, and it doesn't change anything fundamental. The fact is that Feeders get nations for free.
Thus far I haven't seen evidence that Feeders are retaining a significantly more new nations than they used to. If they were, though, I would be inclined to change something.

by [violet] » Sun Oct 13, 2013 6:21 pm
Afforess wrote:Please note that all GCR's have grown, or remain at a constant population. The entire population of NS, at the same time, has declined by about 8000 nations.

by Afforess » Sun Oct 13, 2013 6:38 pm

by Vakolic » Sun Oct 13, 2013 11:50 pm
The greater Vakolicci Haven

by Afforess » Mon Oct 14, 2013 12:20 am

by Sedgistan » Mon Oct 14, 2013 1:37 am
King Topid wrote:Secondly, feeders can't, for political reasons, use the same recruitment scripts as other nations. It is a major disrespect for one feeder to recruit from another.

by Sovreignry » Mon Oct 14, 2013 1:59 am

by Vakolic » Mon Oct 14, 2013 2:01 am
The greater Vakolicci Haven

by Eist » Mon Oct 14, 2013 2:04 am
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

by Mad Jack » Mon Oct 14, 2013 4:32 am
Cerb wrote:The user created regions get.... wait, they don't get anything do they?

by The Most Glorious Hack » Mon Oct 14, 2013 5:34 am
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