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Mass Effect Factions: Sign-ups|OOC|Still Open|

For all of your non-Nationstates related roleplaying needs!
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Elerian
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Mass Effect Factions: Sign-ups|OOC|Still Open|

Postby Elerian » Wed Aug 28, 2013 6:29 pm

We are legion. The time of our return is coming. Our numbers will darken the sky of every world.
-Sovereign

Hey everyone welcome to the Mass Effect Factions RP! You will be able to play as any major faction throughout the Mass effect games we will go into the factions that you can be more later. This RP will be set in the time immediately following the beginning of ME2. So for this RP we will say that the council was sacrificed causing tensions between Humans and other council races. The Thorian is still alive and overran Feros. Rachni queen is still alive and hiding out. Also Wrex succeeded in uniting the Krogan.

Each faction will start with a specified number of credits that they can use to make ships, units and so on. You gain credits every so often so you can further your military and such. There are a number of ways to increase the number of credits you gain such as building certain structures among other things that I will specify later. You can make a small independent faction (i.e. Pirates, Mercs, etc.) or you can choose from the factions already present in the game. The factions include:

Le IC: http://forum.nationstates.net/viewtopic.php?f=31&t=259406
Le Archive: viewtopic.php?f=31&t=259603

Faction: Crimson Imperium
Leader (You decide): Jerick Amerali
Citadel Council member Y/N: N/A
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization.Willing to work with any but also to exploit them. The Marauders have a small but well equipped force mostly revolving around space fighting but they do have a land force. The Tide is based throughout the Rosetta Nebula but primarily on Aeia and Joab. The Crimson Marauders started with Jerick who inherited a fortune from his father Jack Amerali who was a large Element Zero Tycoon. After a few years of running the Corporation Jerick began to grow tired of the extravagant but tiring life. So seeking adventure he hired a small Frigate and and went to explore a near Human area of the Terminus system. All his friends and contacts warned him not to go but he went anyways. Only a short time in his ship was attacked by pirates and they took him and the ship hostage. The pirates sold all of them into slavery. Everyone thinking the worst had happened believed him dead. But after two years he had grown the ranks enough to escape captivity he left but came back a short time later and killed all of the Slavers who had tortured him for two years. He had grown colder during his time as a slave and wanted to make a bigger stake in the Galaxy took the Slaver's ships and started his own organization. Jerick keeps tabs on his Corporation and uses it as a source of money along with his criminal activities he has become rich and even rivals some of the present day superpowers in the world of Vice. But not seeing that as enough he started his own dictatorship on the planet after having set up a large spaceport he now governs over the meager planet of just over 100,000 people. There is a small space station for the ships to large to land but it has a population of only around 5,000.
Ships and such:
2x heavy cruiser
3x Corvettes
1x Fighter Squadron
1x transport
2x landing craft
1x Militia Brigade
3x Gunships
2x Spec Ops team
1x Infantry Brigade
2x Destroyers
1x Frigate


Faction:
Leader (You decide): (No ME2 squadmates as your leaders)
Citadel Council member Y/N or N/A:
Spectre: (Only for Council members)
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:
Military (ships, infantry, etc.):



Human Alliance
Asari Republics (Taken by Shalum)
Turian Hierarchy (Taken by Imperial states)
Batarian Hegemony (Taken by Zeppelin)
Salarian Union (Taken by Eparia)
Krogan Empire
Quarian Flotilla (Taken by Segmentia)
Volus Protectorate
Hanar and Drell Primacy
Elcor Courts
Omega (Taken by Vredlandia)
Vorcha
Rachni (Taken by Lunas Legion)
Geth (Taken by Lietch)
Thorian [TG me if you want to play as the Thorian]
Collectors (Taken by Orson)
Cerberus (Taken by Prumia)
or last but not least an independent faction(No more allowed sorry)


Now you can have just about every ship there is in the games except of course a Reaper ship or whatnot. So here is a list of ships you can attain and their costs and build times:
Carrier (Compliment of 2 dozen fighter squadrons and 3 dozen interceptor squadrons) 35 Credits 6 months
Dreadnought 60 Credits 1 year (All factions that Cannonically start with Dreadnoughts may have those but no more until more are built in game)
Light carrier 15 Credits 4 months
Light Cruiser 10 Credits 3 months
Heavy Cruiser 20 Credits 5 months
Destroyer 8 Credits 2 months
Frigate 5 Credits 1 month
Transport 6 Credits 1 month
Corvette 4 Credits 1 month
Landing craft squadron (Squadron of 3) 3 Credits 1 month
Fast attack squadron (Squadrons of 2) 3 Credits 1 month
Fighter squadron (Squadrons of 7) 3 Credits 1 month
Interceptor squadron (Squadrons of 4) 2 Credits 1 month


You can also have land units so those transports can fly these guys around. Then the Landing craft bring them down to land.
Infantry Division (12,000 men for large factions/3,000 for Paramilitary groups) 5 creds, 4 months
Infantry/marine Brigade 2 creds, 4 months
Heavy infantry unit 5 creds, 3 months
Militia Division 4 creds, 2 month (Anything higher than this smaller factions like Pirates cant attain until later)
Militia Brigade 1 cred, 2 months
Artillery Brigade 3 creds, 4 months
Armored division 15 creds, 5 months
Armored Brigade 5 creds, 5 months
Spec-ops team 3 creds, 6 months
Gunships (Squadron of 2) 4 Credits, 3 months
Air to Ground strike team 5 Credits
Specter 10 creds, 6 months plus feats in posts.


High quality weapons 25% of original cost
Medium quality weapons 10% of original cost
Low quality weapons -10% of original cost
Heavy armor 25% of original cost
Medium armor 10% of original cost
Light armor, no additional cost: light armor, provides most flexibility
Hazardous terrain capability: allows units to land in world comsidered hostile to organic life, excessive heat, cold, radiation, chemical contamination ect.


Stealth systems 75% of original cost: avoid detection by coneing heat and electronic signature, still able to be seen (no invisibility)
Thanix cannons 25% of original cost
Multicore shielding 25% of original cost
Silaris Armor 50% of original cost
Drop ship hangar 5%
Enhanced life support systems 10% of original cost
Enhanced GARDIAN systems 25% of original cost
Enhanced Electronic warfare capabilities 25% of original costs.
Enhanced Sensors 25% of original costs


Ok so here is the building section:
15-Space Defense station lvl. 1 (Can hold up to small attacks and still come out relatively undamaged)
30-Space Defense station lvl. 2 (Can withstand Moderate attacks)
50-Space Defense station lvl. 3 (Can withstand huge attacks)
75-Space Defense station lvl. 4 (The Pinnacle of Planetary defense only a far and few planets boast this kind of serious protection)
These are upgrades on the existing stations (Except the lvl 1 station)
10-Mining Complex (Limit of 5 per planet-Garner 5 extra credits monthly)
25-Extensive Mining complex (Limit of 2 per planet- Garner 15 credits Monthly
15-Industrial Complex (Limit of 3 per planet-Garner 5 credits monthly and reduces local ship construction time by 5%)
25-Massive industrial complex (Limit of 1 per planet- garners 10 credits monthly reduces local ship production by 10%)
15-Planetary Fuel Depot (Ill come up with a nice purpose for this tomorrow.)

Ok so here is for the Initial credits your faction has to spend on ships, ground units and whatever else you can think of. TG me for what your initial units you want to have at the very beginning of the RP.
Human Alliance 850
Asari Republics 950
Turian Hierarchy 1100
Batarian Hegemony 850
Salarian Union 875
Krogan Empire 700
Quarian Flotilla 1400 (They are unique in the fact that they can start with many more ships. However thats all they have as well as they are mostly all old and outdated)
Volus Protectorate 650
Hanar and Drell Primacy 325
Elcor Courts 275
Omega 350
Vorcha 150
Rachni 150
Geth 800
Thorian
Collectors 450
Independent Governments 125
independent organisations 75


Geth- 60 Credits
Crimson Imperium- 20 Credits
Rachni- 25 Credits
Omega- 25 Credits
UIT- 20 Credits
Cerberus- 25 Credits
Voux Dragic- 20 Credits
Salarian Union- 60 Credits
Batarian Hegemony- 40 Credits
Quarian Flotilla- 15 Credits
Hastatim- 15 Credits
Collectors- 25 Credits
Turians- 50
Pirate Guild- 20

Map:
Image


Ok so here is the map it doesnt have the current borders but i will make a list
http://static.tumblr.com/5mkctud/HZPluxkjc/milkywa3.jpg
And here is another map as well
http://oi44.tinypic.com/a5jn20.jpg

I hope you guys enjoy :)
Last edited by Elerian on Thu Sep 12, 2013 2:59 pm, edited 40 times in total.

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Wed Aug 28, 2013 6:40 pm

Apps:

Faction:The salarian union
Leader (You decide):Dalarass Linron
Citadel Council member Y/N:Yes
Spectre:Yes.
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:The Salarians have good relations with all the citadel races especially the Turians. They do have a very cold relation with the Krogans since it was the Salarians who created the Genophage. Their military is always ready to fight since the Salarians believe in striking first and hard at the enemies weak point. They have possibly the best intelligence network in the galaxy.
Military (ships, infantry, etc.):16 dreadnoughts
1 carrier
16 heavy cruisers
10 destroyers
20 frigates
6 tansports
12 landing crafts
8 fighter squadrons
16 intereceptor squadrons
6 infantry divisions
8 infantry brigades
5 Artillery brigades
3 armored divisions
3 air-ground teams
1 spectre
4 spec-ops teams
5 gunships

Special: Legion of one- The Salarians are able to know one faction's movements for one month once per month
Technical Brilliance- All Salarian Ships are equipped with Enhanced Guardian systems.
Disadvantage: Squishy Skeletons- All Salarians are made of mostly cartiladge so they are far less effective in combat than other races.

Faction: The Quarian Flotilla
Leader (You decide): Grand Admiral Lea’Foris vas Aktannay
Citadel Council member Y/N or N/A: N
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Neutral to all, open to trade with all.
Military (ships, infantry, etc.):
Naval
2 Carriers = 70 creds
3 Dreadnoughts = 180 creds
10 Heavy Cruisers = 200 creds
20 Light Cruisers = 200 creds
25 Destroyers = 200 creds
60 Frigates = 300 creds
10 Transports = 60 creds
12 Corvettes = 48 creds

Ground
6 Infantry Divisions = 30 creds
3 Artillery Brigades = 9 creds
2 Armored Divisions = 30 creds
11 Spec-Ops teams = 33 creds
10 Gunship Squadrons = 40 creds

Special: Pilgrimage- Once per month the Quarians receive either a free frigate or an extra 10 credits in revenue
System mooching-When in a civilized system the Quarians receive an extra 10 Credits per month.

Disadvantages: Weak fighters- While this is not the case for many some many Quarians are not able to fight effectively because of their fragile suits. Decreased tactical advantage.

Faction: Rachni
Leader (You decide): The Rachni Queen
Citadel Council member Y/N: N
Spectre: (Add a bio for any non Canon Spectres) None
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:

The Rachni Queen, after escaping Noveria thanks to the kindness of Commander Shepard, fled deep into the Terminus systems to rebuild the Rachni as a Galactic power. Within a few years, the Rachni had regained space travel and began the production of their own spaceships using mineral deposits from their new homeworld. The Rachni are unknown to the vast majority of people, barring Commander Shepard and possibily the Shadow Broker.

Due to their Hive-mind nature, the Rachni are a force that works together highly effectively and could out-produce most other species if they were able to build up similar numbers. Therefore, the Rachni fleet, although not large compared to the Turians and Asari, is still formidable due to their instant hive-mind communications which enable battle plans to be adapted quickly and their speed of production.

Military (ships, infantry, etc.):

5 Heavy Crusiers (75)
5 Light Crusiers (50)
2 Frigates (10)
4 Landing Craft(10)
4 Infantry Divisions(20)
1 Corvette (4)
1 Gunship Squadron (4)
1 Interceptor Squadron (2)

Special: Insect Hives- The Rachni are able to repopulate rapidly once per month and because of this it can rapidly build a new infantry brigade free of cost.
Hive Mind- Because of there being no need for communication buoys they are more efficient. +5 Credits Monthly

Disadvantages: Ignorant- Believeing they can overcome any enemy the Rachni dont build Defensive strustures (i.e. Space stations, etc.)

Faction: Omega
Leader: Anthas Dilirius
Citadel Council member: No
Spectre: /
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Omega is located in the system of Sahrabarik. Since there is no official government, it has no official diplomatic relations either. However, the leader of the strongest faction inofficially rules Omega and often tries to maintain some diplomacy. He also tries to bring some Turian discipline into Omega and to organize the military in order to secure a stabilized society. The military is quite busy with maintaining order, but that also grants them experience in fighting on Omega.
Military (ships, infantry, etc.):

25x Infantry Division (125 Credits)
10x Infantry/Marine Brigade (20 Credits)
5x Heavy Infantry (25 Credits)

30x Interceptor Squadron (60 Credits)
10x Corvette (40 Credits)
5x Destroyer (40 Credits)
2x Heavy Cruiser (40)

Special: Unlikely Guardian- Because of Omega's immense superstructure it is considered a lvl. 4 Defensive Station.
Useful scum- Omega is able to purchase Pirate units (Militia brigades) with no build times.

Disadvantages: Criminal takeover- Omega is constantly beset by criminals who wish to take over the station. Because of this lots of Omega's property is constantly being vandalized or destroyed. -10 Monthly Credits

Faction: Union of Independent Terrans (UIT)
Leader (You decide): President Victor Aetherius
Citadel Council member Y/N or N/A: N
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Location: Voyager Cluster, Yangtze system. Capital located on Binthu. The UIT was founded by a loose coalition of Soldiers, scientists, and political theorists who believe that a single government such as the Systems Alliance cannot embody the political will of the entirety of the human race. In secret, the world of Binthu was settled to prepare it for as it's role as the home of the new government. This was done using funds covertly diverted from SA government projects by sympathetic individuals as well as contributions from corporate backers, hoping to gain a foothold in an emerging market. As the settlement grew, it was eventually named Terra Nova. Still the leaders of this movement chose to bide their time, waiting for an opportune moment to declare their formal independence. That chance came with the Geth attack on the Citadel, and The System Alliance's subsequent seizure of power. With the Systems Alliance military busy patrolling massive swathes of new territory, the decision to act was made. Transports and warships abruptly ceased contact, heading to join the new nation, their sympathetic commanders acting on a plan a decade in the making. In a declaration to the galaxy at large, the separatists declared the formation of the Union of Independent Terrans, and laid claim to the entirety of the Voyager Cluster. (Though their actual control only extended to the Yangtze system) Additionally, they announced that they sought no war with the Systems Alliance, simply the right to elect their own leaders and enact their own laws. The Systems Alliance has responded by declaring the UIT declaration invalid, alternately proclaiming them Rebels, pirates, and terrorists, demanding the return of stolen military property, as well as a recognition of the leadership of the Systems Alliance Parliament. Until now, the Systems Alliance has been incapable of acting against the UIT due to other pressing concerns, but the government of the UIT recognizes that this is only a temporary state of affairs, and as such has requested recognition from other Citadel races, as well as an embassy on the Citadel. The UIT has begun a terraforming initiative on Binthu, aiming to change the carbon dioxide atmosphere to oxygen, and plans to secure their position in the Yangtze system before spreading throughout the Voyager Cluster. The population of Terra Nova is approximately 75,000.
Military: (Former number is number of units, second number is total cost of those units)
1 Light Cruiser 10
2 Destroyers 16
3 Frigates 15
2 Transports 12
2 Landing Craft Squadrons 6
1 Fighter Squadron 3
5 Interceptor Squadrons 10

1 Armored Division 15
1 Artillery Brigade 3
3 Militia Divisions 12
5 Spec Ops Teams 15
2 Gunship Squadrons 8

Total: 125 Credits

Special: Freedom Fighters: Considering bad events happen in Major Nations, such as wars, refugees will flee to the U.I.T increasing it's recruiting ability. Infantry units swell in size. (i.e. Infantry division reg: 12,000 with Freedom Fighters becomes 15,000)
Rebel With a cause- When fighting major nations (i.e. Human Alliance, Turians, etc.) Your tactics gain you the upper hand unless foolishly outnumbered or a dreadnought is present on the enemy's side.

Disadvantage: Political Instability- Your nation is constantly beset by numerous enemies. Because of this not many are willing to trade with you. -10 Monthly Credits.

Faction: Cerberus
Leader (You decide): The Illusive Man
Citadel Council member Y/N or N/A: N/A
Spectre: Ineligible
Brief description of diplomatic relations, military state of readiness, history &
location if custom organization:

Headquartered at the secret Cronos Station with numerous hidden cells spread across the known galaxy, the organization known as "Cerberus" is a human-survivalist paramilitary group led by the enigmatic "Illusive Man." In the years since the First Contact War, with humanity shown the danger of alien races, Cerberus emerged as the self-proclaimed "defenders of humanity." Their core belief is that humans deserve a greater role in intergalactic society, believing the Systems Alliance is too caught up in law and public opinion to stand up effectively to the other Citadel races. They support the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage, and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them.

Military (ships, infantry, etc.): (Special credit-limit exception for Cerberus faction)
Three (3) Light Carriers
Seven (7) Light Cruisers
Four (4) Heavy Cruisers
Thirteen (13) Frigates
Seventeen (15) Transports
Five (5) Landing Craft Squadrons
Three (3) Gunships
Twelve (12) Fighter Squadrons
Fifteen (15) Interceptor Squadrons
Five (5) Artillery Brigades
Two (2) Armored Divisions
Six (6) Heavy Infantry Units
Three (3) Infantry Brigades
Two (2) Special Operations Teams

Specials: Limitless resources- Due to having near infinite resources Cerberus has money for most anything. +15 Credits Monthly
Advanced Equipment- All soldier units come with Medium quality weapons.

Disadvantages: Xenophobia- Cerberus is hated by most everyone so this causes most NPCs to attempt to kill any known Cerberus vessels or units.
Faction: Hastatim
Leader (You decide):Commander.Nyree Victus
Citadel Council member Y/N or N/A:NO
Spectre: na
Brief description of diplomatic relations- Very strong with members of turian high government. Nyrees father and the turian councilor are regular drinking partners
military state of readiness-Always high alert, we have the best training in the galaxy.
history & location if custom organization:STAGING OPERATIONS FROM THE CARRIER "Reminaus"

Military (ships, infantry, etc.):
Army-
The mainstay of the turian infantry is the Phaeston assault rifle, a light, accurate, and versatile weapon that nonetheless packs more punch than other rifles of its size. Other turian weapons include the Krysae anti-materiel sniper rifle, and the ML-77 Missile Launcher, manufactured by Armax Arsenal, one of the turian military's main suppliers.

Turians adhere to a strict moral code: "The needs of the group outweigh that of the individual." Discipline is the foundation of turian society. A turian line never collapses; its troops fall back in order, setting ambushes as they go. You will only see a turian's back when they're dead.
Infantry Division-1
Infantry/marine Brigade-5
Air to Ground strike team-5



Navy-Consists of 1 carrier fully outfitted for almost all operations by hastatim soldiers- it is also the HQ of the faction.
Carrier 1

2 dozen fighter squadrons and 3 dozen interceptor squadrons

Special: Elitist Society- Because of the intense training that the soldiers go threw any new ground units trained must also have decent weapons and armor to compliment their skill. All new units receive high quality weapons and medium armor.
Efficient space- You have learned to make the most of the space on your carrier. Your carrier or any additional carriers are able to hold an extra 6 squadrons of either fighters or interceptor.

Disadvantages: Expensive Care- Because of your military doctrine ground forces require you to pay double to train and maintain your units.

Faction:275th Voux Dragic Regiment
Leader (You decide):General Myles Bennet Dyson
Citadel Council member Y/N or N/A:N
Spectre: N
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: During ME1, the Council sent military regiments to the Terminus Systems in order to try and fight the Geth or any rebellions so that the will of the Council was met. The 275th Voux Dragic Regiment was one such as it was sent to the planet of Voux Dragic, which was plagued by pirates instead of anything else. The Regiment was far away from the Council and instead of fighting them, they decided to absorb the pirates and take over the planet. It was fairly easy and they turned the planet from a outward Council colony, into a thriving smuggler and pirate haven as the planet has a population of 85,000 and is ruled under the Regiment that has become very corrupt and also very wealthy as they have turned to massive smuggling, pirating, raiding, and illegal modifications of bionics and omnitools that allowed them to have a navy of their own uses.
Military (ships, infantry, etc.):
3 Frigates
1 transport
4 corvettes
3 landing crafts
2 light cruisers
2 fast attack squadrons
2 militia divisions
2 gunships
1 armored division
3 heavy infantry units
2 spec-ops teams
1 militia brigade

Specials: Criminal wealth- Beacause of your practices you gain more monthly income. +10 Credits monthly.
Magnetic shield- System magnetic activity hides your planet from prying eyes so that you are hidden and sensors cannot detect movement within.

Disadvantages: Rebel Scum!- You are beset by a rebel uprising once every two months because of your extremly corrupt government and they want reform. (I will roll on the size with a D6 but even if it gets to 6 it wont be too crippling)

Faction: The Geth Consensus
Leader: No leader, all decisions are made by the Geth acting as one in the Consensus.
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The Geth have no diplomatic relations. However, due to no being peace made, they are still technically at war with their creators. The Geth military is always vigilant, it's fleet numbers are unrecorded and their ground forces number in their billions.
Military (ships, infantry, etc.):
14 Dreadnaughts and the Geth Dreadnaught that appears in ME3. (This was decided via Steam between me and Elerian. As we did not know the correct Geth fleet numbers, we estimated with the Dreadnaughts whilst keeping it low)
9 Heavy Cruisers=180
3 Carriers=105
8 Destroyers=64
10 Frigates=50
8 Transports=48

12 Infantry Divisions=50
5 Artillery Brigades=15
6 Armoured Divisions=90
5 Gunships=20
2 Air to Ground strike teams=10
5 Spec-Ops Teams=15
5 Heavy Infantry=25
Total= 682 Credits Spent. (Not including those Dreadnaughts)

Specials: The Machine Legion- When Geth train units, they cost half the Credit price. (due to having to feed them, wash them, etc.)
Weapon Masters- Each Geth unit is equipped with High Quality Weapons.

Disadvantage: Unit.exe has stopped working- Geth units, being Synthetics are highly effected by tech attacks.

Faction: The Batarian Hegemony
Leader (You decide): Hegemon Jella Ran'perah
Citadel Council member Y/N or N/A: No
Spectre: None
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Established Batarian Hegemony, female leader
Military (ships, infantry, etc.): 830
Navy:
-4 Dreadnoughts
-2 Carriers
-5 Light cruisers
-8 Heavy cruisers
-5 Frigates
-5 Transports
-5 Landing craft squadrons
-20 Fighter Squadrons

Army-
-20 Infantry Division
-10 Artillery Brigades
-9 Armored divisions
-2 Gunship squadrons
-9 Spec-ops teams


Yes Turians canon wise had 39 but heres my app

Leader - Alexan Vaikar

Turian Heiarchy

x3 Carriers -105

x22 heavy cruisers -440( math alright ?)

x57 Frigates -285
x10 transports 60
x10 Lansing craft - 30

x10 infantry divisions 30 (10k men )
x6 spec ops teams 18
x4 armored divisions - 60
x10 gunships -40
x4 artillery brigades

Dossier -
Open for trade and negotiations -- no negotiations with extremist cells

Specials: Tactically Minded- Able to place 3 free lvl. 1 space stations on any of their planets.
High Quality Soldiers- All ground units start with medium armor.

Disadvantages: -Economically challenged- They are unable to set down a decent infrastructure resulting in loss of Credits. -15 Credits monthly.

Faction: The Pirate Guild /The Invisible Empire

Leader (You decide): (No ME2 squadmates as your leaders) Dermund Haliat (Recognize the Surname ME Fans? :P )

Citadel Council member Y/N or N/A: N

Spectre: (Only for Council members) N/A

Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The invisible Empire is an old Independent Space Entity within the Milkway Galaxy; While it has existed for hundreds of Stellar Years it was not until Era of Humanity when it reached its Apex. Formed from groups it absorbed, bought or conquered it formed from the Defunct Ranks of Dozens of Mercenaries organizations, Pirates, Raiders and Slavers groups. The Pirate Guild Also known as the Invisible Empire rose to prominence during the early days of Humanities expansion into the galaxy; However after the disaster at Elysium and then Torfan just a short while later the Organization faded into the background of the galaxy. However over the decades it has carefully been rebuilding its power base through out the Terminus Systems and beyond. While it no longer boasts the massive organization of its forebears it still remains a constant and loaming shadow in the galaxy.

While it has been compared to a “Rogue” State and a Guild at the same time it is in truth an Independent Nation and Entity driven by thoughts of expansion and wealth, It is still however referred to as a Guild as a reminder of the organizations long and glorious history.

While it is an outlawed and vilified Organization within Citadel Space it is a Celebrated and often joined Organization within the Turbulent and Violent Terminus Systems. It also has many ties with other organizations based through it such as The Blue Suns and Blood Pack Mercenaries.

It is currently based through out the Terminus Systems with several ports and Anchorages in the Titan Nebula and The Shrike Abyssal. Its current capital however is located within the Haskin’s System of the Titan Nebula upon the Rocky World of Capek. The World while inhabitable has never the less been transformed into a veritable fortress and collection of mining industries and other illegal or frowned upon operations that bolster the organizations wealth.

Military (ships, infantry, etc.):
The Invisible Empire/ Pirate Guilds Army is made up of: 5 Militia Brigades, 2 Infantry Divisions, 1 Heavy Infantry Division, 2 Armored Brigades and 2 Artillery Brigades

The Naval Forces of the Invisible Empire/ Pirate Guild Consist of :1 Heavy Cruiser, 2 Frigates, 1 Transport, 3 Fighter Squadrons, 1 Interceptor Squadron, 1 Light Carrier, 1 Fast Attack Squadron, 1 Landing Craft Squadron

The Invisible Empire/ Pirate Guilds Home Fortress contains within it: 1 Extensive Mining Complex , an Extensive series of Drug Production and Refinement plants also dot uninhabitable surface while even more of the facilities extend beneath the fortress along with the fortress.

Specials: Drug Wealth- Because of the great amounts of wealth produced by the Drugs there is a steady income. +10 Credits
Fortress of solitude- The Guild's fortress acts as a Tier three Space station.

Disadvantages:
Right place at the wrong time- Because of the fierce sun occasional solar flares or increased sun activity the surface is bombarded with heat and radiation. This causes some of your electronics to fry. (If your random event roll goes below 2 you must replace electronics in ships and on equipment. -20 Credits)

My stuff is as follows:
Specials: Element Zero Corporation- Jerick's Corporation supplies him with a stead amount of money. +10 Credits monthly.
Excellent Piracy- Every two Month I will receive one of any type of ship up too a Carrier (Based on a roll D12)

Disadvantage: Industrialism is for Noobs- The Imperium is not able to create any Industrial complexes on Aeia for fear the ultra environmentalists will demolish it by the next day.
Last edited by Elerian on Sat Aug 31, 2013 7:02 pm, edited 8 times in total.

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Wed Aug 28, 2013 7:35 pm

Bump yet again

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Segmentia
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Posts: 8322
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Wed Aug 28, 2013 7:52 pm

Interesting. I'll look it over.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Wed Aug 28, 2013 9:13 pm

Bumpity bump

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Epraria
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Posts: 20382
Founded: Oct 06, 2012
Ex-Nation

Postby Epraria » Wed Aug 28, 2013 10:41 pm

I reserve the salarians.
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

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Vredlandia
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Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Thu Aug 29, 2013 11:41 am

I'd reserve the Krogan Empire for the case this kicks off.

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 11:54 am

Vredlandia wrote:I'd reserve the Krogan Empire for the case this kicks off.

Well if you guys would make apps then we could actually get somewhere.

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Epraria
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Posts: 20382
Founded: Oct 06, 2012
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Postby Epraria » Thu Aug 29, 2013 12:03 pm

Faction:The salarian union
Leader (You decide):Dalarass Linron
Citadel Council member Y/N:Yes
Spectre:Yes.
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:The Salarians have good relations with all the citadel races especially the Turians. They do have a very cold relation with the Krogans since it was the Salarians who created the Genophage. Their military is always ready to fight since the Salarians believe in striking first and hard at the enemies weak point. They have possibly the best intelligence network in the galaxy.
Military (ships, infantry, etc.):13 dreadnoughts
16 heavy cruisers
20 frigates
6 tansports
12 landing crafts
8 fighter squadrons
8 bomber squadrons
6 infantry divisions
8 infantry brigades
4 Artillery brigades
3 armored divisions
1 spectre
4 spec-ops teams
5 gunships
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

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Vredlandia
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Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Thu Aug 29, 2013 12:12 pm

Elerian wrote:
Vredlandia wrote:I'd reserve the Krogan Empire for the case this kicks off.

Well if you guys would make apps then we could actually get somewhere.


Am I right in assuming Wrex is already dead?

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Segmentia
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Posts: 8322
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Thu Aug 29, 2013 12:13 pm

Erm,

'Also Wrex succeeded in uniting the Krogan'

In the OP.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:15 pm

Epraria wrote:Faction:The salarian union
Leader (You decide):Dalarass Linron
Citadel Council member Y/N:Yes
Spectre:Yes.
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:The Salarians have good relations with all the citadel races especially the Turians. They do have a very cold relation with the Krogans since it was the Salarians who created the Genophage. Their military is always ready to fight since the Salarians believe in striking first and hard at the enemies weak point. They have possibly the best intelligence network in the galaxy.
Military (ships, infantry, etc.):13 dreadnoughts
16 heavy cruisers
20 frigates
6 tansports
12 landing crafts
8 fighter squadrons
8 bomber squadrons
6 infantry divisions
8 infantry brigades
4 Artillery brigades
3 armored divisions
1 spectre
4 spec-ops teams
5 gunships

Your unit count goes well over 875 so denied.

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Epraria
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Posts: 20382
Founded: Oct 06, 2012
Ex-Nation

Postby Epraria » Thu Aug 29, 2013 12:16 pm

Elerian wrote:
Epraria wrote:Faction:The salarian union
Leader (You decide):Dalarass Linron
Citadel Council member Y/N:Yes
Spectre:Yes.
Brief description of diplomatic relations, military state of readiness, history & location if custom organization:The Salarians have good relations with all the citadel races especially the Turians. They do have a very cold relation with the Krogans since it was the Salarians who created the Genophage. Their military is always ready to fight since the Salarians believe in striking first and hard at the enemies weak point. They have possibly the best intelligence network in the galaxy.
Military (ships, infantry, etc.):13 dreadnoughts
16 heavy cruisers
20 frigates
6 tansports
12 landing crafts
8 fighter squadrons
8 bomber squadrons
6 infantry divisions
8 infantry brigades
4 Artillery brigades
3 armored divisions
1 spectre
4 spec-ops teams
5 gunships

Your unit count goes well over 875 so denied.

Oh great. Now i guess the reservation is gone.
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

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Vredlandia
Negotiator
 
Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Thu Aug 29, 2013 12:16 pm

Segmentia wrote:Erm,

'Also Wrex succeeded in uniting the Krogan'

In the OP.


That doesn't mean he's still alive :P

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:17 pm

Vredlandia wrote:
Segmentia wrote:Erm,

'Also Wrex succeeded in uniting the Krogan'

In the OP.


That doesn't mean he's still alive :P

If you dont want to use him as your leader then you can make someone up.

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Vredlandia
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Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Thu Aug 29, 2013 12:18 pm

Elerian wrote:
Vredlandia wrote:
That doesn't mean he's still alive :P

If you dont want to use him as your leader then you can make someone up.


I'd actually like to use him, that's why I asked. ;)

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Segmentia
Powerbroker
 
Posts: 8322
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Thu Aug 29, 2013 12:18 pm

Faction: The Quarian Flotilla
Leader (You decide): Grand Admiral Lea’Foris vas Aktannay
Citadel Council member Y/N or N/A: N
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Neutral to all, open to trade with all.
Military (ships, infantry, etc.):
Naval
2 Carriers = 70 creds
3 Dreadnoughts = 180 creds
10 Heavy Cruisers = 200 creds
20 Light Cruisers = 200 creds
25 Destroyers = 200 creds
60 Frigates = 300 creds
10 Transports = 60 creds
12 Corvettes = 48 creds

Ground
6 Infantry Divisions = 30 creds
3 Artillery Brigades = 9 creds
2 Armored Divisions = 30 creds
11 Spec-Ops teams = 33 creds
10 Gunship Squadrons = 40 creds
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:18 pm

Vredlandia wrote:
Elerian wrote:If you dont want to use him as your leader then you can make someone up.


I'd actually like to use him, that's why I asked. ;)

Then go ahead you can use him.

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Elerian
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Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:19 pm

Oh great. Now i guess the reservation is gone.

You can still be them just fix up your military units and your golden.
Last edited by Elerian on Thu Aug 29, 2013 12:19 pm, edited 1 time in total.

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Elerian
Postmaster-General
 
Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:20 pm

Segmentia wrote:Faction: The Quarian Flotilla
Leader (You decide): Grand Admiral Lea’Foris vas Aktannay
Citadel Council member Y/N or N/A: N
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Neutral to all, open to trade with all.
Military (ships, infantry, etc.):
Naval
2 Carriers = 70 creds
3 Dreadnoughts = 180 creds
10 Heavy Cruisers = 200 creds
20 Light Cruisers = 200 creds
25 Destroyers = 200 creds
60 Frigates = 300 creds
10 Transports = 60 creds
12 Corvettes = 48 creds

Ground
6 Infantry Divisions = 30 creds
3 Artillery Brigades = 9 creds
2 Armored Divisions = 30 creds
11 Spec-Ops teams = 33 creds
10 Gunship Squadrons = 40 creds

Accepted. Very nice I might add.

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Epraria
Postmaster of the Fleet
 
Posts: 20382
Founded: Oct 06, 2012
Ex-Nation

Postby Epraria » Thu Aug 29, 2013 12:21 pm

Elerian wrote:
Oh great. Now i guess the reservation is gone.

You can still be them just fix up your military units and your golden.

the problem is that the salarians cannonically have about 13 dreadnoughts :?
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

User avatar
Elerian
Postmaster-General
 
Posts: 11282
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Aug 29, 2013 12:23 pm

Epraria wrote:
Elerian wrote:You can still be them just fix up your military units and your golden.

the problem is that the salarians cannonically have about 13 dreadnoughts :?

Correct.

Hows about I allow all races that actually have dreadnoughts in the game to have them. However you can not add extra to your app beyond those. But that means you can still make them in the game its just you can only have the canon start amount.

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Vredlandia
Negotiator
 
Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Thu Aug 29, 2013 12:32 pm

Scrap the Krogan idea, I don't like to be that important. :P I'll reserve Omega and am working on my app now.

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Epraria
Postmaster of the Fleet
 
Posts: 20382
Founded: Oct 06, 2012
Ex-Nation

Postby Epraria » Thu Aug 29, 2013 12:37 pm

Elerian wrote:
Epraria wrote:the problem is that the salarians cannonically have about 13 dreadnoughts :?

Correct.

Hows about I allow all races that actually have dreadnoughts in the game to have them. However you can not add extra to your app beyond those. But that means you can still make them in the game its just you can only have the canon start amount.

what do you mean with extra?
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

User avatar
Epraria
Postmaster of the Fleet
 
Posts: 20382
Founded: Oct 06, 2012
Ex-Nation

Postby Epraria » Thu Aug 29, 2013 12:40 pm

Actually after some more research i found out the salarians have 16 dreadnoughts.....
You can call me Easy-E or Eppie if you want but you can if you are really lazy call me Ep.
I am Spanish so don't ever expect me to have anything close to perfect grammar.
Economic Left/Right: -1.00
Social Libertarian/Authoritarian: -2.97
98% of all Internet users would cry if Facebook broke down. If you are part of that 2% who simply would sit back and laugh, copy and paste this into your sig.
Myansaland wrote:
HorusLand wrote:How's the revolution going?



I will not pay my taxes this year :p

After all, I recieved a letter from the City of Warsaw recognizing me as an indepedent apartment.


Founding Member of LAVMEO
My proud anthem: http://www.youtube.com/watch?v=YQ5dSdxUGLc

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