NATION

PASSWORD

[Change #5] Reformation SC proposal [ON HOLD]

For structured discussion and debate about the future of "raider/defender" gameplay.

Advertisement

Remove ads

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Sat Nov 02, 2013 3:27 pm

Cerian Quilor wrote:A week is an age in this game, though. If I can't banjcect you except in those handful of seconds pre-update, then you'll be able to stick people in in large numbers very easily, very quickly and overtake my numbers by the end of the week.


You're forgetting that we would only be able to send people in as updaters. That would greatly limit how many people we could get into the region each day. Especially since weekdays are pretty poor for getting updaters.

I'm not sure whether we would be successful or you would be successful.

I know that running liberation after liberation actually hurts defender organizations, because response rates from casual members go down. So attrition tactics are both tiring for officers, but a serious organizational challenge.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Silver Seas
Attaché
 
Posts: 69
Founded: Jun 25, 2013
Ex-Nation

Postby Silver Seas » Sat Nov 02, 2013 9:25 pm

True enough, but once they actually get in, you can easily swap you those updater puppets to non-updater members of the UDL. Boom, done.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Tue Nov 05, 2013 2:18 pm

Silver Seas wrote:True enough, but once they actually get in, you can easily swap you those updater puppets to non-updater members of the UDL. Boom, done.


I'm not sure how legal that is... we do trade like non-WA puppets with non-updaters, but we usually tell them to keep them and we're very careful about all of that because the legality of it isn't clear.

If we were to do it the mods would have to be clear that was legal -- at the moment, we don't share updater puppets in such situations. If you get in the region with your updater nation, you're stuck there in the pile -- which is what makes attrition tactics so hard because we run out of updaters eventually. :P
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Wed Nov 06, 2013 1:15 pm

There's no reason why it would have to be illegal. You can even resign them from WA first, then pass them off to someone else, since they're safely in the region anyway. Then the new owner can (maybe wait a day or two) change the e-mail and boom, in the WA.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Wed Nov 06, 2013 3:29 pm

Cerian Quilor wrote:There's no reason why it would have to be illegal. You can even resign them from WA first, then pass them off to someone else, since they're safely in the region anyway. Then the new owner can (maybe wait a day or two) change the e-mail and boom, in the WA.


It's just unclear with the rules what counts as multing as how it would be perceived by the moderators. I opened up a topic in Moderation on the matter and got back a response saying pretty much "we don't want to clarify that rule".

There's a lot of theories about what it means to "inherit another's rulings" and not a whole lot of clarity over how that rule will be used. In the meantime, the attrition tactics, which defenders have been forced to use to try to respond to piling, encourage nation sharing.
Last edited by Unibot III on Thu Nov 07, 2013 3:04 pm, edited 2 times in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Astarial
Chargé d'Affaires
 
Posts: 442
Founded: Jul 12, 2004
Ex-Nation

Postby Astarial » Thu Nov 07, 2013 2:46 pm

As I understand it, multying isn't really the concern - there's no need to use a WA puppet for insertion because non-WAs gain influence too. The issue is more what the implications of nation-sharing are for things like warning records - if Unibot gets a puppet in, and hands that to another UDLer, does that UDLer now become insta-ban for any future offense? If that UDLer uses that puppet in the future to multy, does Unibot get DOS? The risks are uncertain, and that's dangerous.

Edit: Grammerz
Last edited by Astarial on Thu Nov 07, 2013 2:47 pm, edited 1 time in total.
Ballotonia: Astarial already phrased an answer very well. Hence I'll just say: "Me too."1
Purriest Kitteh, 2012

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Mon Nov 11, 2013 10:03 am

Exactly. Once they're in, if I can never eject them, then its just a matter of time until you sneak enough people by me.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Mon Nov 11, 2013 9:33 pm

Cerian Quilor wrote:Exactly. Once they're in, if I can never eject them, then its just a matter of time until you sneak enough people by me.


A matter of time and effort and skill on the part of the defenders. Any matter of time is limited by a window for a Reformation proposal.

I also think its unlikely raiders would actually stay in a region once reformed. Many Macedon-like invaders, but TBH/TBR? They're naturally anti-competitive. They're leave at the first sign of trouble (as soon as the resolution is passed) and turn it into a big joke that defenders went through the WA process.

But at the end of the day, admins can't code invaders to want to compete, they can only code a structure that forces them more into competitive situations.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Mallorea and Riva
Game Moderator
 
Posts: 10000
Founded: Sep 29, 2010
Benevolent Dictatorship

Postby Mallorea and Riva » Mon Nov 11, 2013 9:38 pm

Unibot III wrote:
Cerian Quilor wrote:Exactly. Once they're in, if I can never eject them, then its just a matter of time until you sneak enough people by me.


A matter of time and effort and skill on the part of the defenders. Any matter of time is limited by a window for a Reformation proposal.

I also think its unlikely raiders would actually stay in a region once reformed. Many Macedon-like invaders, but TBH/TBR? They're naturally anti-competitive. They're leave at the first sign of trouble (as soon as the resolution is passed) and turn it into a big joke that defenders went through the WA process.

But at the end of the day, admins can't code invaders to want to compete, they can only code a structure that forces them more into competitive situations.

They can't code you to want to compete either, and frankly you haven't been competitive as a collective whole. I held Sapphire during the midst of four simultaneous Raider or Imperialist operations. If you're telling me that all of the defender groups working together couldn't overthrow any one of those (due to user error in the case of the UIAF attempt and simply missing one more person in the attempt against me), then I don't know what you expect admin to do. If you aren't willing to get updaters to make legitimate attempts then I don't see why admin should reward you with neat tools to allow you to pile in, reducing any potential for dynamic gameplay.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
Frattastan quote of the month: Mall is following those weird beef-only diets now.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Mon Nov 11, 2013 10:17 pm

Mallorea and Riva wrote:
Unibot III wrote:
A matter of time and effort and skill on the part of the defenders. Any matter of time is limited by a window for a Reformation proposal.

I also think its unlikely raiders would actually stay in a region once reformed. Many Macedon-like invaders, but TBH/TBR? They're naturally anti-competitive. They're leave at the first sign of trouble (as soon as the resolution is passed) and turn it into a big joke that defenders went through the WA process.

But at the end of the day, admins can't code invaders to want to compete, they can only code a structure that forces them more into competitive situations.

They can't code you to want to compete either, and frankly you haven't been competitive as a collective whole. I held Sapphire during the midst of four simultaneous Raider or Imperialist operations. If you're telling me that all of the defender groups working together couldn't overthrow any one of those (due to user error in the case of the UIAF attempt and simply missing one more person in the attempt against me), then I don't know what you expect admin to do. If you aren't willing to get updaters to make legitimate attempts then I don't see why admin should reward you with neat tools to allow you to pile in, reducing any potential for dynamic gameplay.


Sapphire was piled to the gunnels. We would have been able to have stopped the initial invasion (we in fact had enough people online to do that) but..................... you invaded a region with a password on it -- so we couldn't defend it, we were forced to liberate. Why would you attack a region you knew defenders couldn't defend? Anti-competitiveness.

We, in fact, had to sit and watch the bloody raid from the bleachers.

The attrition tactics broke down over three updates, the influence growth is too quick. It happens every time with pile raids.
Last edited by Unibot III on Mon Nov 11, 2013 10:18 pm, edited 1 time in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Mallorea and Riva
Game Moderator
 
Posts: 10000
Founded: Sep 29, 2010
Benevolent Dictatorship

Postby Mallorea and Riva » Mon Nov 11, 2013 10:37 pm

Unibot III wrote:
Mallorea and Riva wrote:They can't code you to want to compete either, and frankly you haven't been competitive as a collective whole. I held Sapphire during the midst of four simultaneous Raider or Imperialist operations. If you're telling me that all of the defender groups working together couldn't overthrow any one of those (due to user error in the case of the UIAF attempt and simply missing one more person in the attempt against me), then I don't know what you expect admin to do. If you aren't willing to get updaters to make legitimate attempts then I don't see why admin should reward you with neat tools to allow you to pile in, reducing any potential for dynamic gameplay.


Sapphire was piled to the gunnels.

You came within one, established a beachhead, and never tried again :roll:
Unibot III wrote:We would have been able to have stopped the initial invasion (we in fact had enough people online to do that) but..................... you invaded a region with a password on it -- so we couldn't defend it, we were forced to liberate. Why would you attack a region you knew defenders couldn't defend? Anti-competitiveness.

Because raiding passworded regions is fucking hilarious and awesome. The consternation of defenders is a part of that of course, but I certainly didn't pick Sapphire because you couldn't defend it. I picked Sapphire because everyone thought Sapphire didn't need defending until I moved in.

Unibot III wrote:We, in fact, had to sit and watch the bloody raid from the bleachers.

It was glorious by all accounts.

Unibot III wrote:The attrition tactics broke down over three updates, the influence growth is too quick. It happens every time with pile raids.
Yeah you stopped trying.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
Frattastan quote of the month: Mall is following those weird beef-only diets now.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Mon Nov 11, 2013 11:52 pm

Mallorea and Riva wrote: Yeah you stopped trying.


Yeah, we did. The endo's twiddled away, the piled margin got bigger. It got out of hand. At some point, something has got to give. Attrition tactics are a pipe-dream that defenders sell themselves because its better than thinking they're helpless against pile raids -- but they basically are, minus helping to blow the invader's influence so they can't grief and burn a region quicker.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
South Pacific Belschaft
Diplomat
 
Posts: 576
Founded: Jun 04, 2011
Ex-Nation

Postby South Pacific Belschaft » Wed Nov 13, 2013 7:17 am

Mallorea and Riva wrote:
Unibot III wrote:The attrition tactics broke down over three updates, the influence growth is too quick. It happens every time with pile raids.
Yeah you stopped trying.

You have to consider the effect of fatigue on defenders in that situation, especially in terms of the commanders. You can usually expect peak troop turnout for the first liberation effort, but after that it declines exponentially for each subsequent atrritional attempt. At the same time as defenders are having less troops turn out, the commanders are getting physically exhausted from the effort (as unless you live in a couple of really convenient times zones you can't sleep properly and make every update). At some point we have to stop trying - when we run out of troops and our commanders fall asleep at the computer.
THE FEDERAL REPUBLIC OF BELSCHAFT
GUARDIAN OF THE SOUTH PACIFIC

With the cooperation of Federation Forces, all of your bases now belong to us.

User avatar
Shadow Afforess
Ambassador
 
Posts: 1270
Founded: Nov 06, 2013
Ex-Nation

Postby Shadow Afforess » Wed Nov 13, 2013 10:35 am

Mathematically speaking, once the invading force represents the majority of influence in the region, it is their region to lose. With a theoretically perfect raid commander and troops, it will be impossible to lose the region to defenders.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

User avatar
Mallorea and Riva
Game Moderator
 
Posts: 10000
Founded: Sep 29, 2010
Benevolent Dictatorship

Postby Mallorea and Riva » Thu Nov 14, 2013 9:15 pm

Shadow Afforess wrote:Mathematically speaking, once the invading force represents the majority of influence in the region, it is their region to lose. With a theoretically perfect raid commander and troops, it will be impossible to lose the region to defenders.

... That's the most useless point that has been made thus far. There aren't enough of me to go around to make the perfect raid commander point valid in enough circumstances to matter.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
Frattastan quote of the month: Mall is following those weird beef-only diets now.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Sat Nov 16, 2013 11:10 am

South Pacific Belschaft wrote:
Mallorea and Riva wrote: Yeah you stopped trying.

You have to consider the effect of fatigue on defenders in that situation, especially in terms of the commanders. You can usually expect peak troop turnout for the first liberation effort, but after that it declines exponentially for each subsequent atrritional attempt. At the same time as defenders are having less troops turn out, the commanders are getting physically exhausted from the effort (as unless you live in a couple of really convenient times zones you can't sleep properly and make every update). At some point we have to stop trying - when we run out of troops and our commanders fall asleep at the computer.


This. I hadn't slept for three days when we got ITALIA on the Friday. There was a lot of recruitment involved. It's the back-to-back liberation nights that generally cause defenders to burnout completely and resign or turn to not sleeping entirely using pharmaceuticals.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Tue Nov 19, 2013 10:31 am

TBR and TBH have been known to ask people to leave their occupations (such as in Italia) explicitly so that the UDL/etc will attempt to lib because the numbers will be less daunting (I know this for a fact because, when I was still with TNIAF, someone from TBH (pretty sure it was CoE, but I'd have to check my Windows Live logs) asked me to ask Onder to pull TNIAF forces out of Italia (Because I was on and Onder was not)
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Mallorea and Riva
Game Moderator
 
Posts: 10000
Founded: Sep 29, 2010
Benevolent Dictatorship

Postby Mallorea and Riva » Tue Nov 19, 2013 8:26 pm

Cerian Quilor wrote:TBR and TBH have been known to ask people to leave their occupations (such as in Italia) explicitly so that the UDL/etc will attempt to lib because the numbers will be less daunting (I know this for a fact because, when I was still with TNIAF, someone from TBH (pretty sure it was CoE, but I'd have to check my Windows Live logs) asked me to ask Onder to pull TNIAF forces out of Italia (Because I was on and Onder was not)

This is correct. I also prevented further reinforcements from entering Sapphire in order to prevent the UDL from using the piling excuse. It's happened multiple times that we have sought to make it competitive, and through technical mishaps or lack of training the defender forces failed.
Ideological Bulwark #253
Retired Major of The Black Hawks
Retired Charter Nation: Political Affairs in Antarctic Oasis
Retired Colonel of DEN Central Command, now defunct
Former Delegate of The South Pacific, winner of TSP's "Best Dali" Award
Retired Secretary of Defense of Stargate
Terror of The Joint Systems Alliance
Mall Isaraider, son of Tram and Spartz, Brother of Tal and apparently Sev the treacherous bastard.
Frattastan quote of the month: Mall is following those weird beef-only diets now.

User avatar
Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Thu Nov 21, 2013 2:16 pm

Shadow Afforess wrote:Mathematically speaking, once the invading force represents the majority of influence in the region, it is their region to lose. With a theoretically perfect raid commander and troops, it will be impossible to lose the region to defenders.


...

You're joking right? We're really going to pull out the "in a perfect world" argument? Do you know how many times that's already been done by Defenders whenever they try to argue that defending is so much harder *whine* than raiding? I lost count years ago.

The effective counterpoint here I've learned over years of hearing this false logic is twofold:
-First, humans are not perfect machines and raiders lose raids all the time so your argument is already invalid.
-Second, flip the argument, "With a theoretically perfect Defender commander and troops, it will be impossible to lose a liberation". It's an equally ridiculous statement and just as false as saying the opposite. Don't insult the intelligence of the readers by bringing up old and tired Defender propaganda.
It's ok! You can trust me! I've been Commended!

Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

Mallorea and Riva should be a Game Moderator Game Administrator.

User avatar
Unibot III
Negotiator
 
Posts: 7114
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Mon Nov 25, 2013 12:28 pm

Mallorea and Riva wrote:
Cerian Quilor wrote:TBR and TBH have been known to ask people to leave their occupations (such as in Italia) explicitly so that the UDL/etc will attempt to lib because the numbers will be less daunting (I know this for a fact because, when I was still with TNIAF, someone from TBH (pretty sure it was CoE, but I'd have to check my Windows Live logs) asked me to ask Onder to pull TNIAF forces out of Italia (Because I was on and Onder was not)

This is correct. I also prevented further reinforcements from entering Sapphire in order to prevent the UDL from using the piling excuse. It's happened multiple times that we have sought to make it competitive, and through technical mishaps or lack of training the defender forces failed.


Sapphire was already piled quite high. It's not really much of a game when the invaders get to decide whether they have competition or not. :P
Last edited by Unibot III on Mon Nov 25, 2013 12:29 pm, edited 1 time in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

User avatar
Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Mon Nov 25, 2013 7:58 pm

Unibot III wrote:Sapphire was already piled quite high. It's not really much of a game when the invaders get to decide whether they have competition or not. :P


Oh was it now? And how many nations exactly is it to be considered "high"? I can only assume high enough that defenders can't win on their first attempt. How many nations is that exactly? 10? 15? 20? It doesn't really matter, it's whatever defenders say it is, and that number usually depends on if they can win the first try or not. Funny, because I remember a time when defenders, at the update, could easily overcome numbers like the ones we saw in Sapphire.

Maybe, just maybe, the way raiders have been operating hasn't changed much over the last decade and it's the defender community itself thats changed, fracturing into squabbling parties that never work with each other and are at each others throats more than they are the throats of Invaders. Perhaps it's this internal problem that has made defenders weak in both numbers and skill.

Instead of feeling entitled and privileged, asking ADMIN to hand defenders InstaWins against the hard work that the Raider Community has put in over the past few years, maybe defenders should cowboy up and put forth the same effort and cooperation we saw of historical groups like ADN and RLA, who had much larger armies than defenders of today and absolutely wiped the floor with most Crasher groups without much change in battlefield tactics from what we see today.

Of course, that's just my opinion.
It's ok! You can trust me! I've been Commended!

Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

Mallorea and Riva should be a Game Moderator Game Administrator.

User avatar
Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Mon Dec 02, 2013 7:23 pm

There are better ways to address Piling than rendering the raiding WAD powerless.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

User avatar
Sedgistan
Site Director
 
Posts: 35536
Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Sat Jan 04, 2014 12:21 pm

For the record, this change is somewhat "on hold" at the moment, due to concerns that it may further reduce the incentive for invaders to hold regions. That's not to say it is abandoned - rather that it's effectively "bottom of the list" of Summit changes, so we can consider the impact of the others before deciding whether to continue with this.

User avatar
Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Sun Jan 05, 2014 8:23 am

Hallelujah.
It's ok! You can trust me! I've been Commended!

Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

Mallorea and Riva should be a Game Moderator Game Administrator.

User avatar
Improving Wordiness
Diplomat
 
Posts: 641
Founded: Dec 05, 2009
Ex-Nation

Postby Improving Wordiness » Wed Mar 05, 2014 5:31 am

Sedgistan wrote:For the record, this change is somewhat "on hold" at the moment, due to concerns that it may further reduce the incentive for invaders to hold regions. That's not to say it is abandoned - rather that it's effectively "bottom of the list" of Summit changes, so we can consider the impact of the others before deciding whether to continue with this.


I do not mind that this has been abandoned for now....I can see how it could have been quite a weapon. There was no mention on if it could be used against regions with founders but I assume it could?
Klaus Devestatorie wrote:I'm a massive tool. ;)

PreviousNext

Advertisement

Remove ads

Return to Gameplay "R/D" Summit

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads