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Medieval and Magical
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Founded: Jan 04, 2013
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Superpower and Magic

Postby Medieval and Magical » Sat Jan 05, 2013 12:17 pm

Does your country have any superpowers or magic in them
Does anybody have schools for magic or superpowers
Last edited by Medieval and Magical on Sat Jan 05, 2013 12:22 pm, edited 1 time in total.

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Kalmarium
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Founded: May 30, 2012
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Postby Kalmarium » Sat Jan 05, 2013 12:40 pm

We dont really have "superpowers" or "Magic", rather the millions, if not billions of men and women with Psykic powers (mind powers drawn from the warp).

Legios Telepathica: Psykers serve within the Imperial Legion and the Staeus Adeptus Chapters, employing their powers in battle as well as for civil duties. Imperial Navigators will use their psychic "third eye" to cross safely through the Immaterium using the faster than light Warp-Drive employed by most Imperial starships. Astropaths provide faster than light communication as their telepathy is not confined to the speed of light since messages travel through the Warp much as starships use the Warp to make interstellar jumps.

Imperial Legion:

Some of the psykers recruited into the Legios Telepathica are trained to serve within the Imperial Legion as Sanctioned Psykers rather than as Astropaths. These psykers may draw upon the power of the Warp, unleashing it upon their enemies as a weapon. They are also called upon to advise high-ranking Imperial Guard officers, though with varying degrees of success. Their limited training and equipment leads them to be more vulnerable to the perils of the Warp than the much more powerful psyker Librarians of the Staeus Adeptus Chapters. Each time a Sanctioned Psyker utilizes their power, they put themselves at considerable risk and are prone to have their minds destroyed in the process. Some Psykers in rare cases have even literally exploded from overloading their bodies with Warp energy, taking out entire Legionary squads nearby. That aside, they are still a potent force when deployed and used properly. On the battlefield, Sanctioned Psykers can advise an officer and guide their command, protect him from psychic attack, or fire bolts of lightning from their hands. Despite their use, Sanctioned Psykers are at best tolerated, and at worst loathed, by their companions. They are never allowed to stray far from the ever-watchful gaze of the regiment's Commissar, who can and will execute the psyker at the slightest sign of Warp taint, "for the psyker's own good!" The fact that many Sanctioned Psykers meet their demise at the end of a Commissar's Bolt Pistol has earned them the dubious nickname of "bolt-magnets" amongst the rank-and-file soldiers of the Legion.
If a Sanctioned Psyker manages to survive a term of service in the Imperial Legion, he will be returned to the care of the Legios Telepathica, who will then test the veteran psyker thoroughly for mental fortitude and psychic might. If the psyker survives those tests, he will be trained to become a Psyker Primaris, and taught how to harness the power of lesser psykers and make it subservient to his own. When he rejoins the Imperial Legion, the Psyker Primaris will be able to form a "circle" or "coven" with other Sanctioned Psykers. With the power of the circle at his disposal, the Psyker Primaris' precognitive predictions will be more accurate, his protective wards and abjurations more potent and his psychic attacks more devastating. And yet, for all his might and utility to the Imperium, even a Psyker Primaris is not spared the suspicious gaze of the Commissar, and he too may one day find himself executed by a Bolt Pistol shot swiftly and surely delivered.


Staeus Adeptus:

Psykers are employed by the Staeus Adeptus in the form of their Chapter Librarians. These individuals are chosen from among the most powerful psykers in the Imperium. Librarians are responsible for maintaining the records of the Chapter they belong to, hence their name, and they can also use their talents to discern which psychic mutants are dangerous and which can be utilized by the Imperium as Sanctioned Psykers, Astropaths, and even new Librarians. Librarians, having much better equipment (a Psychic Hood, etc.), willpower, protection and training, as well as the genetic enhancements of a Staeus Marine, are much less prone to falling prey to the perils of the Warp than other Imperial psykers. On the battlefield, Librarians are fearsome opponents, able to unleash devastating psychic powers and psychically augment their own physical prowess. They are also skilled at defending themselves and their Battle-Brothers from psychic attack.
Last edited by Kalmarium on Sat Jan 05, 2013 12:54 pm, edited 1 time in total.
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Elcric Kcalb
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Postby Elcric Kcalb » Sat Jan 05, 2013 12:41 pm

Why won't you use question marks? Do you not like them?

There are no superpowers or magic in Elcric Kcalb, outside of fiction.

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Medieval and Magical
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Founded: Jan 04, 2013
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Postby Medieval and Magical » Sat Jan 05, 2013 12:46 pm

Elcric Kcalb wrote:Why won't you use question marks? Do you not like them?

There are no superpowers or magic in Elcric Kcalb, outside of fiction.

I make sure the question looks like a question without the question marks and some of my keys dont work

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Kalmarium
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Founded: May 30, 2012
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Postby Kalmarium » Sat Jan 05, 2013 12:46 pm

Medieval and Magical wrote:
Elcric Kcalb wrote:Why won't you use question marks? Do you not like them?

There are no superpowers or magic in Elcric Kcalb, outside of fiction.

I make sure the question looks like a question without the question marks and some of my keys dont work

OOC: Try copying+pasting some

Here: ?
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religious views:
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religions and enforced atheism should be irrelevant in law.
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check it out!

Kalmarium does not go by NS stats. Please refer to my nation's factbook, thanks!
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Medieval and Magical
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Founded: Jan 04, 2013
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Postby Medieval and Magical » Sat Jan 05, 2013 12:48 pm

Kalmarium wrote:
Medieval and Magical wrote:I make sure the question looks like a question without the question marks and some of my keys dont work

OOC: Try copying+pasting some

Here: ?

:rofl:

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Auzkhia
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Postby Auzkhia » Sat Jan 05, 2013 12:54 pm

While not considered to be magic nor superpowers by its users the bending arts are close to magic.
The bending arts is the use of one's energy to control either one of Aristotle's four elements; water, earth, fire, and air. While benders who can control water, earth and air require a medium firebenders generate fire from their own energy which that energy is gained by the sun, the ultimate fire. However only humans use this ability. Ponies have the ability to use magic, but only unicorn ponies can use it directly. Other ponies use it indirectly. Human magicians may combine their bending (if they have it) with the illusions they create. So "magic" and "superpowers" are common in the Holy Roman Empire.
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Ruskarkand
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Postby Ruskarkand » Sat Jan 05, 2013 12:56 pm

Magic is non-existent in Ruskarkand. As are Superpowers. What is this, some sort of fantasy worl-.
Oh, wait. We're Dragons. I guess that sort of rules that out, doesn't it?

Take two
Magic is non-existent in Ruskarkand. As are Superpowers. Surely, something so ludicrous would be considered impossible in reality. Well, we say that, but yet the Monolith still has all of its fancy Psy powers and Emissions. I guess that counts, although we don't have access to this sort of stuff.
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Medieval and Magical
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Postby Medieval and Magical » Sat Jan 05, 2013 12:58 pm

Auzkhia wrote:While not considered to be magic nor superpowers by its users the bending arts are close to magic.
The bending arts is the use of one's energy to control either one of Aristotle's four elements; water, earth, fire, and air. While benders who can control water, earth and air require a medium firebenders generate fire from their own energy which that energy is gained by the sun, the ultimate fire. However only humans use this ability. Ponies have the ability to use magic, but only unicorn ponies can use it directly. Other ponies use it indirectly. Human magicians may combine their bending (if they have it) with the illusions they create. So "magic" and "superpowers" are common in the Holy Roman Empire.

like avatar and legend of korra

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Auzkhia
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Posts: 28887
Founded: Mar 11, 2010
Scandinavian Liberal Paradise

Postby Auzkhia » Sat Jan 05, 2013 1:04 pm

Medieval and Magical wrote:
Auzkhia wrote:While not considered to be magic nor superpowers by its users the bending arts are close to magic.
The bending arts is the use of one's energy to control either one of Aristotle's four elements; water, earth, fire, and air. While benders who can control water, earth and air require a medium firebenders generate fire from their own energy which that energy is gained by the sun, the ultimate fire. However only humans use this ability. Ponies have the ability to use magic, but only unicorn ponies can use it directly. Other ponies use it indirectly. Human magicians may combine their bending (if they have it) with the illusions they create. So "magic" and "superpowers" are common in the Holy Roman Empire.

like avatar and legend of korra

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Olwe
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Postby Olwe » Sat Jan 05, 2013 2:34 pm

Medieval and Magical wrote:Does your country have any superpowers or magic in them
Does anybody have schools for magic or superpowers


As we are a magocracy, naturally magic is a major part of Olwean culture. Currently, 53% of Olweans have some magical ability or other, and another 12% beyond that have superhuman abilities that are not magical in nature (enhanced strength, shapeshifting, etc. that has a biological explanation based on the individual's species rather than a magical cause).

And yes, we do also have schools of magic where people can learn how to control their abilities.
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Grand Britannia
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FT

Postby Grand Britannia » Sat Jan 05, 2013 2:40 pm

New Laurencia is a nation predominantly(or more likely, entirely) composed of female magicians - more commonly referred to a Magical Girls.

The Corporatocracy utilizes the abilities these girls posses for everyday tasks from ship maintenance and construction to medicine.
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United Commerce
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Postby United Commerce » Sat Jan 05, 2013 2:42 pm

What unholy heathenous blasphemy. The only magic is the magic of money and the only god is wealth.

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Phariun
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Postby Phariun » Sat Jan 05, 2013 2:46 pm

If there was any magic, they'd be burned at the stake for using it.
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Medieval and Magical
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Postby Medieval and Magical » Sat Jan 05, 2013 2:47 pm

Olwe wrote:
Medieval and Magical wrote:Does your country have any superpowers or magic in them
Does anybody have schools for magic or superpowers


As we are a magocracy, naturally magic is a major part of Olwean culture. Currently, 53% of Olweans have some magical ability or other, and another 12% beyond that have superhuman abilities that are not magical in nature (enhanced strength, shapeshifting, etc. that has a biological explanation based on the individual's species rather than a magical cause).

And yes, we do also have schools of magic where people can learn how to control their abilities.

Give a description of school of magic.

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Olwe
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Postby Olwe » Sat Jan 05, 2013 2:50 pm

Medieval and Magical wrote:Give a description of school of magic.


OOC: Unfortunately, it's still a work in progress.
Founded: 2480
Current year: 5001
Magic: Non-negotiable
Ponies: Yes, occasionally
Tech levels incompatible? Then kick me out of the thread, because if you RP with me you accept my tech.
Note: Before 2480, Olwe was called Athan. If you see this word in a thread, it's because you mentioned a year incompatible with Olwe in that thread but still made it open to all techs and therefore are allowing Athan's magic.
RP population: 21 billion
Embassy program: https://forum.nationstates.net/viewtopic.php?f=23&t=203258

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New Amerik
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Benevolent Dictatorship

Postby New Amerik » Sat Jan 05, 2013 2:53 pm

Superpowers....*shudders*

The Holy Technocracy of New Amerik knew superpowers once, before we were the Holy Technocracy...back when we were the United States of America. Since the 1940s, superheroes had come into existence through means unknown, spreading throughout the world but concentrated here. They were capable of accomplishing things no other man could do, use their varied and assorted powers to easily outcompete anyone else who tried...and we loved them for it. We sponsered them for our cities. We elected them into positions of power.

But the power grew to their heads, and it was these so-called super'heroes' who led our nation into isolation and eradicated our civil liberties. While superheroes enjoyed the cream of the crop in America solely for their natural ability to do things that ordinary men couldn't no matter how hard they tried or learned, the people were ignored and abandoned. The 'heroes' left our people to die...and when they drove out the Cults that would one day return the favor by nuking our entire nation into dust and ashes, they ensured our deaths.

But we rebuilt...oh yes, we rebuilt. And we eradicated the supers, through death or through exile. We cast out the supposed superheroes and resolved that we would improve and shine where they did not. We would ensure the safety of our people, we would uphold their civil liberties, we would draw upon every power at our disposal to give every man, woman, child, and otherwise the chance to gain such power and use it for themselves!

...

And that is where Imagination comes in.

Some call it magic, even some of our own might. But we prefer not to call it magic, for that implies some lack of understanding. Everything people of the multiverse know as 'magic' must have rules of some kind, even if those rules defy currently known understanding, even if there are multiple kinds of magic! With science and study we can examine and test those rules, look at what we have observed and change our understanding of how the universe and multiverse work in order to incorporate those new rules into the framework of things. And we call our own 'magic' Imagination, for it is exactly that.

With Imagination, one temporarily breaks the laws of reality. Think of it as such, for it is one of the easier comparisons: using magic is like playing a game of...Chicken, with reality. You believe reality works one way, reality believes it works another way. And successfully using Imagination means that you win that game. You temporarily believe in your version of reality so hard that it supercedes and becomes the 'true' reality, at least until reality notices it lost and reverts back - hard, in some cases. No one said it was without risks.

The best thing is of course that technically anyone could use Imagination - and so we do! We prepare to teach it in schools, how to harness Imagination for personal use, how to incorporate it into other sciences and industry and entertainment. Our Kosmos ships partly run on beliefs. Our factories and Halls can create life out of wishes. We have weaponized hopes and dreams.

Anyone has the power to do this in the Holy Technocracy if they take the time to seriously study and learn it. Imagination (or 'magic'), for us, is as much a way of life as chemistry, geometry, physics. We understand it, or some of it. We exploit it for the good of our people. And we are always, always, striving to learn more about it.
Last edited by New Amerik on Sat Jan 05, 2013 2:56 pm, edited 3 times in total.
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Saurisisia
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Postby Saurisisia » Sat Jan 05, 2013 3:00 pm

Magic certainly exists here, for certain Races (i.e. Drakonians, Sslurids, Khalkans, Pterosaurs, etc.) are very adept at magic, others (i.e. Marine Reptiles, Cetaceans, Archeopteryxs, etc.) are moderately so, and others still are not very handy with magic (i.e. Dinosaurs, Dwarves, most Crocodilians, etc.). Of course, there have been a few accounts of Dinosaurs and Crocodilians who have been born with some form of magic adeptness.

An individual must study magic greatly in order to become an expert, or even a master, at magic and it also wears you down. The more powerful the spell, the greater it wears the individual.

Interestingly, there seems to be two kinds of magic here. There is regular magicka, practiced by the magically-adept races and then there is Elemental Magic, which is practiced only by the Drakonians, in particular the Regulus Drakonians. Elemental Magic is basically magic drawn from all elements found in nature and usually comes in the forms of the "breath" of a particular Drakonian, though more powerful individuals can perform other acts with such magic.
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Medieval and Magical
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Postby Medieval and Magical » Sat Jan 05, 2013 3:14 pm

Olwe wrote:
Medieval and Magical wrote:Give a description of school of magic.


OOC: Unfortunately, it's still a work in progress.

When you are finished with it then.

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Cruciland
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Democratic Socialists

Postby Cruciland » Sat Jan 05, 2013 3:52 pm

Cruciland runs on two things- psionics and nanotechnology. They turn everything into a supercharged powerhouse. They even give our race "god-powers." Not super powers, "GOD-POWERS."
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The Celestial Flame
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Postby The Celestial Flame » Sat Jan 05, 2013 5:27 pm

To quote an individual from the primitives.

Arthur C. Clarke wrote:Any sufficiently advanced technology is indistinguishable from magic.


To others it is magic, to us it is the inevitable march of progress.
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Ulvena
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Founded: Jun 02, 2012
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Postby Ulvena » Sat Jan 05, 2013 8:16 pm

Given that we are a nation that has magical talking ponies, of course we have superpowers and magic. Limited to two races so far: Human and Pony. The latter is inherently born with magic and the former can only use magic if blessed by the Harmonist Monks or the various Demigods of the Pantheon. The latter of whom can grant near Godlike powers.

Ponies have an inherent connection to magic. Earth Pony and Pegasi magic are passive abilities such as tending to the soil and walking on clouds respectively. Unicorns however, can bend magical energy around their horn and cast spells of varying degrees of power. Simple spells like moving a pencil can be done by any Unicorn. However, age spells and moving large objects (stone, metal, entire buildings) can only be done by the most gifted and most well trained Unicorns. To this extent, there are several Unicorn only schools, the most famous of which is the Magi College of Unicorns.

Humans can only gain superpowers by being blessed by the Harmonist Monks, an order of Unicorns living in the mountains, an honor they had not bestowed upon anyone since the First Emperor. They can also worship the Pantheon, an organization that has the most colorful characters from Discord, the Spirit of Chaos and Trickery to the Outsider, an enigmatic figure of near infinite power. If a human becomes their Champion or they think the human is interesting, they bestow upon them godlike powers that even Unicorns can't do. No human has been given that honor in 1,000 years.

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Suricato
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Founded: Jan 03, 2013
Ex-Nation

Postby Suricato » Sat Jan 05, 2013 8:19 pm

in Suricato, fantasy books and films are full of superpowers and magic.

In ordinary life, illusionism is banned and all illusionist caught doing tricks are punished with 2 years without the "right to union" (see thread "political parties by popularity")

Suricato wrote:in SURICATO there's only one party, THE NATIONAL PARTY, simply known as THE PARTY. It's ruled by Our Beloved Generalissimo Duke Sandero.

This party however is divided in 7 branches, called "unions" who have the power to make proposals that can be judged by the State Council (24 members handpicked by Duke Sandero) then passed to the Federal Council (7 members of the Royal Family) and, if accefor the final decision, by Duke Sandero himself.

- Armed Forces Union:
(Army, Navy, Marines, Scorpions Special Units)

- Military Workers Union
(professionals working for the Armed Forces: medics, lawyers, mechanics, tech workers, etc.)

- Public Administration Union
(people working for the State such as: judges, teachers, journalists, medics, railway company, flight company)

- Junior Union, known also as the "Junion"
(students, all Suricato nationals aged 0-22 are eligible to join the Junion)

- Entertainment Workers Union
(professionals of the entertainment such as: actors/actresses, directors, light technicians, producers, etc.)

- Security Workers Union
(police, firefighters, financial guard, royal guard)

- Royal Union
(extended family members of The Royal Family can send requests to join, the Federal Council is in charge of acceptances of new unionists)


is STRICTLY FORBIDDEN for all Suricato nationals to be part of two unions at the same time. Controls are done by the Financial Guard and fines and penalties are the following:

- if a Suricato National voluntarily declares to possess or have possessed two or more Union Cards he will be stripped of the "right to union" for 4 years
- if a Suricato National is caught in possess of two or more Union Cards he will be stripped of the "right to union" for 24 years, plus 4 years of jailtime
- if a Suricato National is caught with a false Union Card or bearing a Union Card with false personal data, he will be lifetime banned of the "right to union", charged with "data theft" if the false data match with an existing one, charged with "tempted fraud at the State of Suricato and its Beloved Generalissimo Duke Sandero", charged with "treason of first level (if it's not just tempted fraud it's second level of treason, the highest) plus 48 years of jailtime.
- if a Suricato National is caught with a false Union Card while committing felony, he will immediately be charged and "emergency-processed" (crimes regarding "Threatning of National Security" have the utmost precedence) for "treason of second level" and will face lifetime jail, 10 years of isolation with 2hours maximum of daylight, 20 years of Code 41 (hard prison, no visits allowed - only recorded phone conversations with family members, rationed food)

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The Noble Wolf
Envoy
 
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Founded: Jan 05, 2013
Ex-Nation

Postby The Noble Wolf » Sat Jan 05, 2013 9:43 pm

Cruciland wrote:Cruciland runs on two things- psionics and nanotechnology. They turn everything into a supercharged powerhouse. They even give our race "god-powers." Not super powers, "GOD-POWERS."

Elaborate

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Lazssia
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Founded: Apr 13, 2011
Left-Leaning College State

Postby Lazssia » Sat Jan 05, 2013 10:22 pm

Among the various gifts given to the Lazssian people by the gods, quiet possibly the most celebrated is the gift of Mana, or magic, as it is more commonly known. Mana can be described as a metaphysical "life energy" that can be channeled through a physical form to effect the physical world. Lazssians who can channel the energy through their bodies are known as Maënor, or mages to most foreigners.
The capabilities of the Maënor using Mana includes, but is not limited to:
Telekinesis
Telepathy
Pyrokineses
Hydrokinesis
Aerokinesis
Trasnmutaion of physical matter
Manipulation of the weather

There are numerous academic institutions dedicated to the study and mastery of the Mana Arts, the most prestigious of which is the College of Alúcenor, in the capital of Helvan.
Last edited by Lazssia on Sat Jan 05, 2013 10:34 pm, edited 1 time in total.

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