Humans and non, ladies and barbarians, as you have may noticed everyone and his mother is practically doing this in the Portal to the Multiverse, so I said why not me too? I'm Daniel Mercury, and I'm here to present you a dungeon raiding with dice rules, as you have seen so many times it should not require a presentation.
But I know, what our public wants. Do you want people roaming around rooms filled with weapons to then fight minor creatures? Do you want them easy access to rest and shops?
* No comes from nowhere in the studio *
Yeah, you want them to suffer, to cry and to swear, to not be safe anywhere!!! You want things so random that the only thing sure is that they will swear my name! This is Dungeon Show!
*applauses from nowhere*
So, let's see where this will go, as our contestants will have only one objective: To cross the 10 floors of our dungeon, reach the bottom of it, and then defeat the final boss for the prize of 100 billion NS Dollars in gold bars!!! That's right, but now let's see the rules!
The rules are simple, first compile the module and you will be thrown immediately into where the biggest group in the dungeon is. If equal, I'll throw a dice and see where you end.
- Code: Select all
[b]Name:[/b]
[b]Sex:[/b]
[b]Active Bonus:[/b]
[b]Passive Bonus:[/b]
[b]Initial Object:[/b]
We are so kind, even giving them an initial object...but let's clarify something. Both skill and objects will not be rolled after the selection, but will be influenced by rolls too if they are not simple buff. For example a skill that makes something happen everytime a roll ends on something WILL REQUIRE A ROLL TO SEE THE ACTUAL EFFECT. Even the best thief in the world can stumble sometimes!
Also, let's give a look at our dungeon rules.
Well, this is what I call organization, but I know what you want to know right. You want to know the DICE. Well, guess what, this time we will use a D10 dice, and not only that, but rolls will be publicly made here In GitP, so any complaint will be Immediately NULL AND VOID. Isn't fun when democracy is shunned aside for laughing matters?
As for the dice, it will work in 2 different ways, as normal actions and combat actions:
And I almost forgot, the modifiers!
Remember, to trigger a combat action you must be specific, you have to wish to "Attack" your target. Using something on a target may not be considered a combat action, with the obvious consequences!
And last but not least, if anytime in any of your post, if just for a joke of for serious, you use the word "ESCAPE", you will eliminate your character from the show. Remember this rule, as you can trick annoying opponents to write "ESCAPE" or be tricked.
"ESCAPE" MEANS OUT OF THE SHOW
*whispers between the nowhere audience*
What? This sounds bad? Oh, so I forgot to say it: To finish the adventure, you will probably require as many companions as possible....BUT ONLY ONE AND ONE ONLY WINNER WILL BE ELECTED! No second place, no group win, the best is the best and the rest can die for what we care. And now...let the games begin!
*applauses from nowhere*
EXTRA RULES ABOUT POSTING
To be valid, your post shall contain:
- The name of your PG.
- His actual location, as room.
- At least one line of RP.
- The "Action: ...." at the end of it, as specific and especially short as humanly possible.
Post without this will be considered IDLE action and will count towards the 5 turn emergency escape.
CONTESTANTS
Volo Yksehceb wrote:Active: Can absorb fire or darkness to heal.
Passive: Set random fires with 4 or less, Immune to fire; Can only use darkness and fire; 1 INJURY if holy magic is used near him or holds holy items.
Equipment: Invincible Hammerspace Backpack, Wargslayer (+2 melee, +5 to wolves), Rod of Rain (req. for Rain spell; inactive), 5 shurikens (ranged ammo), 1 upgrade coin, 1 upgrade energy (Dark).
Modifiers: 1 INJURY, Corrupted (1/2 physical damage, x2 magic damage. x4 if Holy).
Arcanus Mecharius wrote:Active: Summon uncontrolled demon; Controls Xanu, +1 melee + elemental bonus of choice between fire, air, water or earth.
Passive: Adds +1 to avoid hit, cannot use weapons except Xanu.
Equipment: Vengeance pendant (If killed, magic attack +6 vs killer), Small Dagger (+1 melee; inactive), Control Scepter (gain control 6+), Shushu Knight tunic (+1 magic defense), 1 upgrade coin.
Modifiers: None.
Yuri Renamon wrote:Active: Adds +2 to the next ranged bow attack, cannot attack same turn.
Passive: Can summon magic, ice or fire arrows for his bows.
Equipment: Ezio's double hidden blades (+3 surprise melee; +1 ranged, +2 if surprised; 8 ammo; Damaged, -1 melee), Elven Bow (+2 ranged).
Modifiers: None.
Simon Havok wrote:Active: Can charm opponents, Can summon draconian familiar.
Passive: Adds +1 to speech actions.
Equipment: Top Hat of the Dead (0/10, can use poll to add bonus, +1 poll every kill), Amulet of Success (Auto 10, USED), Agricultural Scythe (+1 melee), 1 upgrade coin, Wizard bracelet (+1 magic).
Modifiers: +1 air.
Brunnhildah wrote:Active: Can prepare to answer all attacks.
Passive: Adds +2 to unarmed attacks.
Equipment: Ring of protection (+2 magic defense), 1 upgrade coin, Harpy feathers, Earth-Shaker hammer (+3 attack, can use Earth Magic, cannot attack flying).
Modifiers: None.
Silva wrote:Active: Can use Holy magic attack.
Passive: Adds +2 versus undead, +2 to good actions.
Equipment: Navi (NPC, can heal, 10 to hit), 1 upgrade coin, Great Holy mace (+1 melee, +2 if evil, +4 if undead).
Modifiers: +1 healed, +1 speech.
Guy Random wrote:Active: Can try steal attack.
Passive: Adds +2 to good actions, Adds +3 versus females.
Equipment: Halberd (+1 attack), Bow (+1 ranged), 1 upgrade coin.
Modifiers: 1 INJURY, +1 Healing.
Orik Werender wrote:Active: Can enrage himself, obtaining +2 attack and -1 defense; Can hide, taking +2 to his silent actions until spotted or attack.
Passive: Immune to fear.
Equipment: Spiked knuckles of Rage (+2 unarmed attack, +3 if enraged, cannot use weapons), Fairy potion (fully cures automatically, 1 use). Barbarian Bearskin Armor (+2 defense, +1 fear).
Modifiers: Bond of Trust (Given; cannot attack).
Given Runner wrote:Active: Can taunt opponents to call attention.
Passive: Add +2 to defense.
Equipment: Spiked Armor (+2 Defense, +1 Counter), Cursed Ring (-2 defense, cannot use other rings, inactive), 1 upgrade coin, Cleric bracelet (+1 magic defense), Poison Flower, Hall Pass (Skip a Monster Room).
Modifiers: Trapped (cannot move).
Legacy Infinite wrote:Active: Can heal injuries.
Passive: Adds +1 against an injuried enemy.
Equipment: Katana (+2 attack), healing wand (+1 healing), 1 upgrade coin.
Modifiers: +1 Healing.
Shard Stilonid wrote:Active: Can throw 1d6 for jumps, range 5-10.
Passive: Can normally respond to all attacks.
Equipment: 1 upgrade coin, Polymorphic steel (can change form and bonuses; Current form: lance, +2 melee, +1 ranged, -2 defense.).
Modifiers: 1 INJURY, +2 search.
Agent Margin wrote:Active: Can Hide, gaining +3 to sneaking rolls and +1 to surprise attacks.
Passive: Can normally respond to all attacks.
Equipment: Chain Whip (+1 attack, +1 grab, -1 defense)
Modifiers: None.
Hanehah Queen wrote:Active: Can turn into feline animals.
Passive: Adds +2 using and versus Machines or Construct.
Equipment: Spanner (+1 melee,+1 repair).
Modifiers: Boss room device expertise (2-10 pass).
Spirit wrote:Active: Can trasform his Injuries into bonuses, but only for the action: flee from the current room into the previous one.
Passive: Immune to fire, x2 injuries from ice.
Equipment: Double Headed Axe (+2 melee)
Modifiers: Invincibility (1t).
Tychus Errus wrote:Active: Can double attack with the same roll.
Passive: Attacks with less than 3 on him cause an injury.
Equipment: Chainsword (0/10, +1 melee per consecutive attack on same target.)
Modifiers: None.
Mullenian wrote:Active: His next rolls gives the room allies a +2 if odd number.
Passive: Does x2 damages to water, 1/2 to machines.
Equipment: Pickaxe (+1 Melee)
Modifiers: None.
GLOBAL
Pact Room = One equipment/One modifier.
Boss Room = 4 devices: once 3 are pointed to someone, he will get 5 INJURIES and a KO. If hit boss, removes 25% life. Insta-kill everything else. (1 on Legacy, 2 on DA)
LOSERS
Michael Mark - froze in a block of Ice. (Escape)
Evans T - transformed into a formless blob. (killed by contestant "Random Guy")
John 'Kinesis' Whitewolf - turned in metal statue. (Inactive)
Random Guy - trapped in a fire tongue from the ground. (killed by contestant "Volo Yksehceb")
Null - in a thermos for the rest of his existence. (Inactive)
Arthur Sulemann - trapped inside a monolith. (Escape)
Smith Johnson - trapped in a mirror. (Inactive)
Trent Smith - blocked in a pool of acid. (Escape)
Charles Brent - diced but still alive. (killed by extra mini-boss "Alduin")
Kappa Gamnon - chained on a Colosseum wall. (Inactive)
Mitchell Lister - turned into sand for an hourglass. (Inactive)
Derek Vinyard - forever into a burning chamber. (Escape)
Cabadath - transformed into dog food bits. (Doomed)
THE IC:
viewtopic.php?f=31&t=207833
THE ROLLS:
http://www.giantitp.com/forums/showthre ... 999&page=1