The Embassies and Diplomatic Program of the Sanian Confederacy
National Emblem of the Incorporated States of the Sanian Confederacy”Ex Pertinacia Virtus”
(Virtue Through Determination)
Introduction
The Sanian Confederacy, officially the Incorporated States of the Sanian Confederacy is a parliamentary-federal republic situated on the western coast of the Ponylands eastern most continental landmass. The political state was formed as a result of independent ‘rebel’ territories surrounding the Sani river joining together after the Intolerable War to form a single political state (while still preserving a great deal of national autonomy for its member states). Following the widespread warfare and destruction across Sani and the Northern Himmaneighan Mountains, the Confederacy was one of the most powerful and stable states in Sani. And after the first few years of securing its own survival the Confederacy would then go on to help stabilize the surrounding territories and bring them under normalized control. Eventually this alliance between the Confederacy and the surrounding territories would be strengthened and a single united federal republic was formed.
The political state was founded on the ideals of social democracy, federalism, civic republicanism, pan-sanianism as well as ponyist revival. Today the Confederacy is one of the strongest political states in military and economic terms in the Eastern Ponylands and is a minor but pivotal power in the larger Ponylands Region. It is also a secular state. The Confederacy has a long history of armed neutrality—it has not been officially in a state of war internationally since it's conception—and is notably not a member of the Coalition of Ponyist States. It pursues, however, an active foreign policy and is frequently involved in peace-building processes around the world.
Culture and People
Sanians are technically transhumans and the term itself is used as a catch all for the diaspora of human-like beings that inhabit the Sanian Confederacy. Which while capable of inter-breeding prefer to treat themselves and the rest of wider humankind as two separate races. All are bipedal, two-armed beings, with smooth skin texture of varying tones, and almost exact human facial and body features and behaviors. Though they all resemble humans, marks of Sani upon each of them set them apart in unique ways, notably in the form of prominent birthmarks and other visible faculties. These changes attest to the magical power nestled within each. Though Sanians come in a variety of ethnicities and groups, like humans did before them, physical differences are hardly a problem for them. They are drawn together by much stronger nationalist ties – it is more often one will see two Sanians bickering over their hometowns than over their physical features, or arguing with a Pegasi or Unicorn about their bodies.
Sanian Culture (specifically that of Vermillion Sands, where the Blue Palace itself is located) is a pragmatic melting pot of the various contrasting cultures of the territories, unified by the strong politically active Council, it's figurehead Elect, and its bureaucracy, the rule of law, a professional army, and tolerance of disparate polytheistic worship. Education and wealth is broadly distributed through all social classes where Sanian culture has flourished. The vast majority of citizens are literate and protected under Sanian Law. Persons of all races and creeds can advance in wealth and status in commerce, the bureaucracy, and the military.
The Blue Palace, Presidium Embassies
Strategically located at the junction of a number of major overland and naval trade routes leading to various parts of the wider Confederacy, the costal town of Vermillion Sands quickly became a hub of national activity even in it’s earliest of days and today serves as the modern day capital city of the Confederacy. Vermillion’s climate is tropical, with lush rainforests, warm and wet weather and bountiful land. With the city's provincial island playing host to the Blue Palace, thereby cementing its importance in the national community. It is accepted to be the political and cultural heart of Sanian Territory, the unofficial name given to all territories that fall under the Confederacy's control.
The island upon which the Blue Palace itself rests is both a massive construct similar in shape to a pentagram and known as the Presidium to the general public. It consists of a central ring 7.2 kilometers in diameter and is home to the various government offices of the High Council, as well as embassies for all of the species and territories represented in the Confederacy. While Vermillion Sands itself is home to most of the city's population and is considered more lively, the Presidium is considered to be the province of the Confederacy's most elite and powerful individuals.
The Blue Palace, located centrally atop the Presidium
The interior of the Presidium is landscaped to resemble a lush parkland in any environmentally stunning nation. No detail was overlooked, boasting a large freshwater lake, verdant fields of grass, trees, and clouds, as well as ensuring construction allowed for every level to have access to natural sunlight and gentle sea breezes. The lakes on the Presidium act as reservoirs, independent from the water storage tanks in the rest of the city. The water is purified to prevent bacteria from one species infecting another, due to the potential risk that various bacteria could prove fatal if ingested. The buildings themselves are built along the curving walls of the Presidium's fortress like ring, and are meant to blend in unobtrusively with the surroundings. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. Located in the very heart of all this is the immense Blue Palace, where the High Council itself meets and holds audience with ambassadors from the various governments.[b]
Nations With Embassies on the Presidium
1. The Trve Kvlt Saiyan Homeland of Wellboneland
2. The Republic of Alternate Universe 912
3. The Pony Republic of Equestrian States
4. The Draconid Monarchy of Dyste
5. The Federal Republic of Nordengrund
6. The Grand Holy Empire of Minroz
7. The People's Democracy of Zebulor
8. The Greater Pony Herd of Urmanian
9. The Democratic Republic of The Imperial Terran Republic
10. The People's Republic of Falsea
11. The Confederacy of Ahlabush
12.
13.
14.
15.
Important Application Information
Subject May be arrested or detained Residence may be entered subject to ordinary procedures May be issued traffic ticket May be subpoenaed as witness May be prosecuted Ambassador or equivalent No No Yes No No Member of embassy administrative or technical staff No No Yes No No Member of embassy service staff Yes Yes Yes Yes No for official acts. Otherwise, yes Career consular officers Yes, if for a felony and pursuant to a warrant. Yes Yes No, for official acts. Testimony may not be compelled in any case. No for official acts. Otherwise, yes Honorary consular officers Yes Yes Yes No, for official acts. Yes, in all other cases No for official acts. Otherwise, yes Consular employees Yes Yes Yes No, for official acts. Yes, in all other cases No for official acts. Otherwise, yes
1. Please limit your staff to a maximum of twenty (20) members of staff. If your Embassy needs more staff than this, please provide a reason for this extra staff; each exception will treated on a per-case basis.
2. All Embassies will be provided a three-car motorcade for official business by the Confederacy. Any other vehicles required by the Embassy must be stated in the application. Each Embassy is limited to (5) vehicles, excluding the provided motorcade.
3. Owing to airspace laws, the Blue Palace does not have its own airstrip. Any aircraft required by the Embassy will be kept at Vermillion Sands International Airport. Each Embassy is limited to two (2) aircraft, which must be listed on the application.
4. No military vehicles are allowed to accompany the Embassy. If any nation needs access to military vehicles, applications must be made to the Diplomatic Requisitions Officer in writing the day before it is required. Vehicles will only be provided per use.
5. Please limit any weapons required on Embassy grounds to small arms, blades and non-lethal weapons. All other weapons, as well as any weapons for which in-house security cannot be provided, will be forfeited to the Diplomatic Requisitions Officer.
6. Any additional requests will be considered on a per-case basis. The Diplomatic Requisitions Officer has the right to refuse any requests given in the application without reason.
7. Please remember that any area within the Blue Palace that is outside individual embassy grounds is considered neutral ground, and must be treated as such. Any nation who doesn't observe this implied armistice will be promptly ejected from the Blue Palace, and disallowed from returning for two (2) years pending revaluation.
Embassy Application
- Code: Select all
[b]Full Name of Nation:[/b]
[b]Demonym of Nation:[/b]
[b]Form of Government:[/b]
[b]Name of National Leader:[/b]
[b]Head of Foreign Relations:[/b]
[b]Your Nation’s View on the Sanian Confederacy:[/b]
[b]Do ponies have equal rights in your nation?:[/b]
[b]Name of Ambassador:[/b]
[b]Ambassador's Family:[/b]
[b]Health or Security Concerns:[/b]
[b]Diplomatic Personnel (Limit 20):[/b]
[b]Security Personnel (Limit 5):[/b]
[b]Other Personnel:[/b]
[b]Weaponry (Quantity and Types):[/b]
[b]Vehicles (Quantity and Types):[/b]
[b]Is the Confederacy welcome to establish an embassy in your nation? (if so, please provide a link):[/b]
[b]Questions or Concerns:[/b]