by Auman » Fri Sep 04, 2009 8:29 am
by Telros » Fri Sep 04, 2009 8:46 am
by Orthodox Gnosticism » Fri Sep 04, 2009 8:53 am
by The Turian Hierarchy » Fri Sep 04, 2009 9:01 am
by Telros » Fri Sep 04, 2009 9:11 am
by The Turian Hierarchy » Fri Sep 04, 2009 9:18 am
by Orthodox Gnosticism » Fri Sep 04, 2009 9:20 am
by Telros » Fri Sep 04, 2009 9:21 am
by Bryn Shander » Fri Sep 04, 2009 9:30 am
by The Turian Hierarchy » Fri Sep 04, 2009 9:36 am
by Bryn Shander » Fri Sep 04, 2009 9:48 am
by The Ctan » Fri Sep 04, 2009 10:06 am
by The Ctan » Fri Sep 04, 2009 10:36 am
by Bryn Shander » Fri Sep 04, 2009 10:53 am
by Rethan » Fri Sep 04, 2009 10:54 am
by The Ctan » Fri Sep 04, 2009 10:58 am
Bryn Shander wrote:Because a drive is going to be designed for a specific power rating, with maybe 150% of that rating attainable to compensate for fluctuations and emergencies. If the energy requirement for punching through is now 300% or 500%, you're going to be boned. It's all a matter of engineering standards and multipliers. The energy required for penetrating the fabric of the universe should be more or less constant depending on location, so it shouldn't be hard to figure out that if drive a requires $energy to do it, drives b and c should be around the same ballpark. At that point the FTLi just has to take that ballpark and make it higher by a few times.
by Midlonia » Fri Sep 04, 2009 11:03 am
by Rethan » Fri Sep 04, 2009 11:08 am
Midlonia wrote:I get around FTLi by... not using FTL to travel about the galaxy. I use a type of time-bending compound which simply means I don't have to go to FTL, I simply manipulate the fourth dimension to shift about.
Only thing is there's only 4 of them at the moment that uses said drive, but the fleet is being retrofitted, and will eventually have it as standard, thus meaning talk of "Tough shit" to FTLi deployment is simply negated.
Blueprints and the necessary materials are available to suitably friendly [and those who want to be friendly] states.
Simples *meerkat squeak*
by Allied Governments » Fri Sep 04, 2009 11:09 am
by Bryn Shander » Fri Sep 04, 2009 11:17 am
The Ctan wrote:Bryn Shander wrote:Because a drive is going to be designed for a specific power rating, with maybe 150% of that rating attainable to compensate for fluctuations and emergencies. If the energy requirement for punching through is now 300% or 500%, you're going to be boned. It's all a matter of engineering standards and multipliers. The energy required for penetrating the fabric of the universe should be more or less constant depending on location, so it shouldn't be hard to figure out that if drive a requires $energy to do it, drives b and c should be around the same ballpark. At that point the FTLi just has to take that ballpark and make it higher by a few times.
So... your FTLi is overcome if someone just over-engineers their drives (which, by the by, certain of us already do - my stardrives are big expensive monstrosities that I make a big fuss over not letting anyone see, and are the major bottleneck on starship production, etc etc) more than you expect?
by The Ctan » Fri Sep 04, 2009 11:36 am
by Bryn Shander » Fri Sep 04, 2009 11:41 am
The Ctan wrote:Mmm. I think we're at least vaguely getting onto the same page.
As an aside, though, the idea that life support should take up masses of power is basically a Star Trek thing. Unless you're going 40K-ish with battles that last hours, you probably wouldn't need to keep air recyling or heating running during a battle - lighting, of course, is an exception. I expect Artifical gravity might use substantially more power than 'life support.'
by Feazanthia » Fri Sep 04, 2009 3:41 pm
by Rethan » Fri Sep 04, 2009 3:50 pm
Feazanthia wrote:As was brought up in the Argument Thread, wouldn't attempting to stop the curvature of local space-time pretty much throw gravity itself out the window?
I wouldn't want to be around any stellar body once that happens.
If your FTLi works in such a way, by keeping space-time from being bent, then you've created both a weapon of mass destruction on an unparalleled scale, and a limitation on your own combat doctrine. Because no ship is going to be able to approach a celestial object planet size or above without shutting down their FTLi, or risk said body drifting apart. And if you do that near a star, well then that drifting apart means instant supernova.
by Feazanthia » Fri Sep 04, 2009 4:03 pm
Rethan wrote:Feazanthia wrote:As was brought up in the Argument Thread, wouldn't attempting to stop the curvature of local space-time pretty much throw gravity itself out the window?
I wouldn't want to be around any stellar body once that happens.
If your FTLi works in such a way, by keeping space-time from being bent, then you've created both a weapon of mass destruction on an unparalleled scale, and a limitation on your own combat doctrine. Because no ship is going to be able to approach a celestial object planet size or above without shutting down their FTLi, or risk said body drifting apart. And if you do that near a star, well then that drifting apart means instant supernova.
.... You have given me an ebil, ebil plan.
On a more related note, I would assume seeing as people tend to ignore reallife physics in bending time/space anyway, that such an occurence could be explained away in some manner. A failsafe which switches off FTLi before that event occurs, or that the FTLi systems are designed to avoid affecting stellar bodies.
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