This would be similar. It's coinciding with my attempting to flesh out the supernatural aspects of the Federation, so the creation of the unit would tie into that. Other RP's might nor might not emerge relating to the general goings-on in the Federation, though.
This is to feel for interest; if you're interested, please submit a potential character info sheet. If I'm not familiar with your RPing, I would like an RP sample, preferably linked so I can see the context. Or, y'know, don't, and just tag in saying your interested. Either way. Also, please note that we will need cases...
There are a few characters from the Allamunnic end, complementing or running the organization (still as yet unnamed). Some of them, and the organization's backstory...
The Organization: A Brief History
The Organization that has taken up some of the burden of paranormal dealings in the wake of the PIT isn't exactly shiny and new, nor is it an old, long-standing institution. The Organization's roots lay in the predecessor Organization of Stephen Varricer, who, along with his allies, skirted the line between black magic and white magic to apprehend threats to the balance of power and security within the Federation. Due to the use of black magic to accomplish their aims, several members became corrupt, and the Organization as a whole became a greater instrument of oppression and violence rather than one of security.
Enter Varricer's disillusioned son, Lucian. Following a realization of his father's hand in the violence epidemic in the paranormal community in the Federation, Lucian ran away from home, gathered his own allies, and soon all but declared war on the Organization in 1986. The conflict between Lucian's allies and his father's Organization lasted for eight years, with Lucian apprehending and imprisoning his father in 1993, and with most of the more dangerous remaining operatives being aprehended or killed within the following year; Varricer's Organization had ceased to exist in any real sense by October of 1994.
Unfortunately, problems immediately began presenting themselves to Lucian and his allies. Among them being that, whatever bad the Organization had done, it had also kept some of the nastier things from the paranormal side of the aisle from operating in the open and causing further damage. With the disbanding of the original Organization, vampires stepped back into the open, ghouls prowled dark streets, and necromancy, along with other black magic disciplines, enjoyed a resurgence.
The problems had become so great that in 1998, Varricer was forced to refound the Organization, with notable differences. Black magic would no longer be permissible to operatives, with rare exceptions made in cases of dire need, with those permitted to use it placed under long-term observation. With the dilligent work of Varricer's operatives, and the skill and determination of Artus Milvian, his top lieutenant and new head of the Organization, the situation in the country was brought back under control. Today, the Organization continues its work of suppressing the most dangerous aspects of the paranormal world from interfering with that of the mortal world, and maintaining the balance of power.
Enter Varricer's disillusioned son, Lucian. Following a realization of his father's hand in the violence epidemic in the paranormal community in the Federation, Lucian ran away from home, gathered his own allies, and soon all but declared war on the Organization in 1986. The conflict between Lucian's allies and his father's Organization lasted for eight years, with Lucian apprehending and imprisoning his father in 1993, and with most of the more dangerous remaining operatives being aprehended or killed within the following year; Varricer's Organization had ceased to exist in any real sense by October of 1994.
Unfortunately, problems immediately began presenting themselves to Lucian and his allies. Among them being that, whatever bad the Organization had done, it had also kept some of the nastier things from the paranormal side of the aisle from operating in the open and causing further damage. With the disbanding of the original Organization, vampires stepped back into the open, ghouls prowled dark streets, and necromancy, along with other black magic disciplines, enjoyed a resurgence.
The problems had become so great that in 1998, Varricer was forced to refound the Organization, with notable differences. Black magic would no longer be permissible to operatives, with rare exceptions made in cases of dire need, with those permitted to use it placed under long-term observation. With the dilligent work of Varricer's operatives, and the skill and determination of Artus Milvian, his top lieutenant and new head of the Organization, the situation in the country was brought back under control. Today, the Organization continues its work of suppressing the most dangerous aspects of the paranormal world from interfering with that of the mortal world, and maintaining the balance of power.
Name: Lucian Varricer
Age: 42
Profession/Skill-Set: Wizard (Generalist); Member of the Blue Circle (governing body of Allamunnic wizardry), unofficial head of the Organization.
Physical Description:
Height: 6'1"
Weight: 165 lbs
Other: Neck-length black hair, green eyes, lighter build. Gives off a very strong aura of power. Quite healthy. Usually wears a dark cloak, dark clothes underneath. A life of combat experience means he's got good stamina, speed, and strength, physically and mentally.
Characteristics:
Skills: Magic; generally very talented at both evocation and thaumaturgy, offensive, defensive, warding, or other general use. One of the most powerful wizards in the Federation today, in fact. Not exactly stupid, either.
Traits: Utter devotion to his cause, a no-nonsense attitude. Very focused, intelligent. Balanced in terms of risk-taking behavior. Posesses a high level of tact and diplomatic know-how, which is good, because he's had to deal in politics a lot, lately.
Background: It's anyone's guess as to why Lucian is as absurdly powerful as he is, but whatever the cause, it makes him one of the foremost paranormal figures in the Federation today, and sort of a celebrity in those circles. That said, he's done quite a bit to earn that reputation; starting from the tender age of seventeen, he's run away from home, dismantled an organization of dark magic, formed his own to combat danger and enemies of humanity from the paranormal angle, and arrested his own father, as well as single-handedly capturing or killing several other powerful warlocks. God help you if you become an enemy of his cause.
Profession/Skill-Set: Wizard (Generalist); Member of the Blue Circle (governing body of Allamunnic wizardry), unofficial head of the Organization.
Physical Description:
Height: 6'1"
Weight: 165 lbs
Other: Neck-length black hair, green eyes, lighter build. Gives off a very strong aura of power. Quite healthy. Usually wears a dark cloak, dark clothes underneath. A life of combat experience means he's got good stamina, speed, and strength, physically and mentally.
Characteristics:
Skills: Magic; generally very talented at both evocation and thaumaturgy, offensive, defensive, warding, or other general use. One of the most powerful wizards in the Federation today, in fact. Not exactly stupid, either.
Traits: Utter devotion to his cause, a no-nonsense attitude. Very focused, intelligent. Balanced in terms of risk-taking behavior. Posesses a high level of tact and diplomatic know-how, which is good, because he's had to deal in politics a lot, lately.
Background: It's anyone's guess as to why Lucian is as absurdly powerful as he is, but whatever the cause, it makes him one of the foremost paranormal figures in the Federation today, and sort of a celebrity in those circles. That said, he's done quite a bit to earn that reputation; starting from the tender age of seventeen, he's run away from home, dismantled an organization of dark magic, formed his own to combat danger and enemies of humanity from the paranormal angle, and arrested his own father, as well as single-handedly capturing or killing several other powerful warlocks. God help you if you become an enemy of his cause.
Name: Artus Milvian
Age: 43
Profession: Wizard (Evocation); Official Head of the Organization; official title is Commander.
Physical Description:
Height: 6'4"
Weight: 194lbs
Other: Light brown hair, kept short, moderate build, hazel eyes. Similar experiences to Lucian have left him fairly fit, as well.
Characteristics:
Skills: Skill with magic, mostly with evocation, not so hot at defensive magic or thaumaturgy. Has interrogative skills, and is good at reading people, in terms of ascertaining intent, emotion, and such.
Traits: Milvian borders on fanatical when it comes to the elimination of black magic and dark forces in the world; having come from a family of dark wizards and having witnessed his father, uncle, and cousins do some rather twisted things, he's not prone to compromise or relenting.
Background: Milvian comes from a family of dark wizards who worked in Stephen Varricer's Organization, and went about as bad as it was possible to go. Milvian, like Lucian, left home at the age of seventeen in an act of rebellion, and the two became close friends and led the fight against the old Organization. When the Organization had to be refounded a few years later, it was clear that there was nobody better for the job and ensuring that the Organization remained an instrument of good than Artus, who was made the official head.
Profession: Wizard (Evocation); Official Head of the Organization; official title is Commander.
Physical Description:
Height: 6'4"
Weight: 194lbs
Other: Light brown hair, kept short, moderate build, hazel eyes. Similar experiences to Lucian have left him fairly fit, as well.
Characteristics:
Skills: Skill with magic, mostly with evocation, not so hot at defensive magic or thaumaturgy. Has interrogative skills, and is good at reading people, in terms of ascertaining intent, emotion, and such.
Traits: Milvian borders on fanatical when it comes to the elimination of black magic and dark forces in the world; having come from a family of dark wizards and having witnessed his father, uncle, and cousins do some rather twisted things, he's not prone to compromise or relenting.
Background: Milvian comes from a family of dark wizards who worked in Stephen Varricer's Organization, and went about as bad as it was possible to go. Milvian, like Lucian, left home at the age of seventeen in an act of rebellion, and the two became close friends and led the fight against the old Organization. When the Organization had to be refounded a few years later, it was clear that there was nobody better for the job and ensuring that the Organization remained an instrument of good than Artus, who was made the official head.
Name: Ryan Guinness
Age: 66
Profession/Skill-Set: Wizard (Evocation); Team Leader
Physical Description:
Height: 6'2"
Weight: 177lbs
Other: Blue eyes, iron-grey hair. Moderate build. Not naturally athletic, but healthy and fit due to life of dangerous profession. Usually wearing a great-coat, light boots, jeans, and a fairly-light shirt. Carries a staff.
Characteristics:
Skills: Magic; skilled at evocation (on the spot, generally combat magic), especially defensive spells. Life of combat experience means he's got plenty of endurance and stamina, physically, mentally, and thaumaturgically, and is rather focused.
Traits: Wry sense of humor, with a devotion to his job and a tendency to ignore danger. His disapproval for politics and tact means that it's anyone's guess as to how he became a team leader. A belief in the use of overwhelming force means he approaches jobs in ways that might seem inadvisable, in general.
Background: Ryan Guinness is one of the more skilled wizards currently active in the Federation in this line of work; most of the older, more experienced ones are in study, or involved in Blue Circle politics.
Guinness got his start with Lucian Verricer roughly twelve years ago, in the fight against Lucian's father, Arthur Verricer, and his organization (with it's original purpose to keep the peace and control black magic more or less falling by the wayside). Guinness was one of the first mages to join Verricer's crusade, and put his knowledge of supernatural beasts and combat to good use, both in helping to train his new leader and in occasionally bailing his new companions out of trouble. By the time Arthur was placed into confinement and his organization disbanded, Guinness was one of Verricer's top lieutenants. Following the end of hostilities, he requested Verricer's second-in-command, Artus Milvian, to create a team to investigate supernatural troubles in the jurisdiction of the Blue Circle and other willing bodies.
Since then (over the last six years), Guinness, along with several other wizards and concerned citizens, has led the push to keep the supernatural and mundane worlds from intersecting too much, and to ensure general safety.
Profession/Skill-Set: Wizard (Evocation); Team Leader
Physical Description:
Height: 6'2"
Weight: 177lbs
Other: Blue eyes, iron-grey hair. Moderate build. Not naturally athletic, but healthy and fit due to life of dangerous profession. Usually wearing a great-coat, light boots, jeans, and a fairly-light shirt. Carries a staff.
Characteristics:
Skills: Magic; skilled at evocation (on the spot, generally combat magic), especially defensive spells. Life of combat experience means he's got plenty of endurance and stamina, physically, mentally, and thaumaturgically, and is rather focused.
Traits: Wry sense of humor, with a devotion to his job and a tendency to ignore danger. His disapproval for politics and tact means that it's anyone's guess as to how he became a team leader. A belief in the use of overwhelming force means he approaches jobs in ways that might seem inadvisable, in general.
Background: Ryan Guinness is one of the more skilled wizards currently active in the Federation in this line of work; most of the older, more experienced ones are in study, or involved in Blue Circle politics.
Guinness got his start with Lucian Verricer roughly twelve years ago, in the fight against Lucian's father, Arthur Verricer, and his organization (with it's original purpose to keep the peace and control black magic more or less falling by the wayside). Guinness was one of the first mages to join Verricer's crusade, and put his knowledge of supernatural beasts and combat to good use, both in helping to train his new leader and in occasionally bailing his new companions out of trouble. By the time Arthur was placed into confinement and his organization disbanded, Guinness was one of Verricer's top lieutenants. Following the end of hostilities, he requested Verricer's second-in-command, Artus Milvian, to create a team to investigate supernatural troubles in the jurisdiction of the Blue Circle and other willing bodies.
Since then (over the last six years), Guinness, along with several other wizards and concerned citizens, has led the push to keep the supernatural and mundane worlds from intersecting too much, and to ensure general safety.
Name: John McNair
Age: 46
Profession/Skill-Set: Wizard (Generalist); Striker
Physical Description:
Height: 6'0"
Weight: 184lbs
Other: Black hair (usually combed over), brown eyes, light beard and mustache. Lean faced. More naturally athletic than Guinness. More muscular.
Characteristics:
Skills: Skills in magic; moderately skilled at evocation and thaumaturgy, and more precise in his spell-work. Prefers wind spells.
Traits: Very much complementary and similar to Guinness. A dry sense of humor is shared between the two, but he is more subtle than the team leader.
Background: McNair, like Guinness, got his start with Verricer's crusade against his father, although his personal history before that point is somewhat hazy. McNair, lacking Guinness's leadership skills and desire to lead a team at all, has been placed into the Organization as a Striker, one of those trained to deal with paranormal threats once the investigation teams have identified them. McNair's specialty happens to be dark magic and its practitioners.
Profession/Skill-Set: Wizard (Generalist); Striker
Physical Description:
Height: 6'0"
Weight: 184lbs
Other: Black hair (usually combed over), brown eyes, light beard and mustache. Lean faced. More naturally athletic than Guinness. More muscular.
Characteristics:
Skills: Skills in magic; moderately skilled at evocation and thaumaturgy, and more precise in his spell-work. Prefers wind spells.
Traits: Very much complementary and similar to Guinness. A dry sense of humor is shared between the two, but he is more subtle than the team leader.
Background: McNair, like Guinness, got his start with Verricer's crusade against his father, although his personal history before that point is somewhat hazy. McNair, lacking Guinness's leadership skills and desire to lead a team at all, has been placed into the Organization as a Striker, one of those trained to deal with paranormal threats once the investigation teams have identified them. McNair's specialty happens to be dark magic and its practitioners.
Name: Haanryk Waalturs
Age: 27
Profession/Skill-Set: Wizard (Generalist); Ally of the Organization, Striker
Physical Description:
Height: 6'0"
Weight: 214lbs
Other: Brown shaggy hair, brown eyes. Stocky, more muscular build, but not as much naturally athletic.
Characteristics:
Skills: Skills in magic; moderately skilled at evocation and thaumaturgy, more raw power with less precision. Prefers spells that revolve around kinetic energy or are defensive in nature. Elemental specialties are earth, lightning, and force-based magics. His greatest specialty, however, is his ability to conjure shields.
Traits: Much more independent in nature than either Guinness or McNair; Waalturs is only a sometimes-member of the team, who is at times maintaining a practice as a consultant with the Dunnmaar Police Department. Guinness sees something of himself in the young wizard, though, in his relative lack of subtlety or tact.
Background: Waalturs is a rather young wizard, only recently graduated from his apprenticeship. That said, Waalturs happens to have a certain knack for dealing with inhuman creatures, and a rather unique loathing of ghouls. Due to his lack of official membership in the Organization, Waalturs only joins in at specific times, generally working an investigation business out of an office in Dunnmaar.
Profession/Skill-Set: Wizard (Generalist); Ally of the Organization, Striker
Physical Description:
Height: 6'0"
Weight: 214lbs
Other: Brown shaggy hair, brown eyes. Stocky, more muscular build, but not as much naturally athletic.
Characteristics:
Skills: Skills in magic; moderately skilled at evocation and thaumaturgy, more raw power with less precision. Prefers spells that revolve around kinetic energy or are defensive in nature. Elemental specialties are earth, lightning, and force-based magics. His greatest specialty, however, is his ability to conjure shields.
Traits: Much more independent in nature than either Guinness or McNair; Waalturs is only a sometimes-member of the team, who is at times maintaining a practice as a consultant with the Dunnmaar Police Department. Guinness sees something of himself in the young wizard, though, in his relative lack of subtlety or tact.
Background: Waalturs is a rather young wizard, only recently graduated from his apprenticeship. That said, Waalturs happens to have a certain knack for dealing with inhuman creatures, and a rather unique loathing of ghouls. Due to his lack of official membership in the Organization, Waalturs only joins in at specific times, generally working an investigation business out of an office in Dunnmaar.
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Case List:
Mean Streets CLOSED
Brutal Dawn IN-PROGRESS
Going Down to Dunwich IN-PROGRESS