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Morskoh Independence War-Info

A staging-point for declarations of war and other major diplomatic events. [In character]
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Morskoh
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Morskoh Independence War-Info

Postby Morskoh » Sun Jul 03, 2011 2:40 pm

I am looking for an empire like nation to fight a war of Independence with. The war will take place in the 80's and I will change my flag to the mother nation if they are using one of the default flags.
I will also change my nation name to the Colony of Morskoh. The nation that takes the role can give me as much hell in the conflict as they want but the rebels will win in the end. We can work out how later. So who is in?

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Wolfmanne
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Postby Wolfmanne » Sun Jul 03, 2011 2:45 pm

My nation wouldn't be an Imperial nation at the time but would had previously been one. Therefore I would see still holding onto colonies, although maybe make this a vital one, with lots of oil, naturals resources etc since we would had let go of less important ones.
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.

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Morskoh
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Postby Morskoh » Sun Jul 03, 2011 2:49 pm

Well I am planning for my nation to be of modest size but rich in natural resources. And also a modest population. Things like oil and coal and other mineral resources will be abundant.

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Wolfmanne
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Postby Wolfmanne » Sun Jul 03, 2011 2:51 pm

Morskoh wrote:Well I am planning for my nation to be of modest size but rich in natural resources. And also a modest population. Things like oil and coal and other mineral resources will be abundant.

Then it will work. We should wait for other nations to get involved as well, maybe we can start a RP thread tomorrow?
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.

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Morskoh
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Postby Morskoh » Sun Jul 03, 2011 2:53 pm

I plan to start it in the next couple of days. I moving to LA. so I need time to move everything in.

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Wolfmanne
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Postby Wolfmanne » Sun Jul 03, 2011 2:54 pm

Morskoh wrote:I plan to start it in the next couple of days. I moving to LA. so I need time to move everything in.

That'll be fine. Telegram me when the thread is up.
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.

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Amboss
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Postby Amboss » Sun Jul 03, 2011 2:54 pm

Well, I've got nothing better going on and feel like actually getting involved on the forums for a change. Though if Wolfmanne is the intended 'imperial nation', my nation can simply end up providing aid towards the revolution. Whatever you need works for me. /shrug

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Morskoh
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Postby Morskoh » Sun Jul 03, 2011 2:57 pm

Well I have not actually decided yet but Wolfmanne is a definite contender.

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Amboss
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Postby Amboss » Sun Jul 03, 2011 2:58 pm

Morskoh wrote:Well I have not actually decided yet but Wolfmanne is a definite contender.


I'd much rather be a support of the revolution in the first place. On a side note, I've been a member of Nationstates since 2007... and this is my second forum post. FML.
Last edited by Amboss on Sun Jul 03, 2011 2:59 pm, edited 1 time in total.

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Morskoh
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Postby Morskoh » Mon Jul 04, 2011 1:39 pm

So Wolfmanne will be my Imperial oppressors and Amboss will support our revolution. Now any ideas on the trigger of the war? I was thinking a peaceful protest gone south...and the rebel faction will be the Morskovian Liberation Army. To give an idea of the geography Morskoh will be an island nation the capital city Ostrov. Any other ideas for the roleplay are welcome. And I have no map for the nation yet.

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Wolfmanne
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Postby Wolfmanne » Mon Jul 04, 2011 3:02 pm

Morskoh wrote:So Wolfmanne will be my Imperial oppressors and Amboss will support our revolution. Now any ideas on the trigger of the war? I was thinking a peaceful protest gone south...and the rebel faction will be the Morskovian Liberation Army. To give an idea of the geography Morskoh will be an island nation the capital city Ostrov. Any other ideas for the roleplay are welcome. And I have no map for the nation yet.

I was thinking of something a bit different. Morskoh has already protested for more freedoms prior to the Revolution and therefore is granted the status of Autonomous republic; a territory of Wolfmanne which is given a devolved government and largely independence from Wolfmanne, although Wolfmanne can intervene when required and officially it remains in Wolfmanni territory. This is after massive demand from the Morskovian Liberation Army and Morskovian natives, who believed that they'll be able to gain more rights for themselves, as they're oppressed by the Wolfmanni colonialists in several ways.

A devolved government is set up, however is dominated by Wolfmanni colonisers, who only compose of around 37% of the population at the time; there are three bodies of legislature, one to represent the Wolfmanni, called the Colonial Senate of Morskoh, which is elected and represented by the Wolfmanni population, with 120 seats the other for the Morskovian, called the Morskoh Republican Parliament, with 60 seats elected and represented by the native population and the Executive Board, with 28 seats, which is supposed to be represented by people of both populations, however only consists of Wolfmannis due to the fact that only Wolfmannis can vote for Executive Board members. The executive branch consists of a strong cabinet and First Minister (Head of Government) and a weak Governor-General, an official elected by the Wolfmanni population and approved by the President of Wolfmanne to represent the President. General elections are where the members of the Colonial Senate of Morskoh and the Executive Board are elected; majorities by a party in both houses allows them to take power. Morskoh Republican Parliament elections happen 2 years later and make no difference what so ever. Since only 2/3 of the houses have to agree to a law, it means that the MRP are often underrepresented and weak in power.

The other reason is segregation; a law proposed by the ruling right-wing party, a pro-Wolfmanne party, the Unionist Conservative Party, strips the Morskovians of citizenship ad passports of both Wolfmanne and Morskoh; instead they cede about 5% of the island to the Morskovians and form 6 nations within Morskoh's juristriction. However shanty towns develop due and very little employment (93.4% are unemployed in these areas) is available, many are forced to make long commutes (and considering the fact that no public transport exist in these 6 nations, not to mention very few have cars) into other areas of the island for work. However they now require visas to travel into Wolfmanni territory; out of those 93.4% who attempted to enter, only 52%, a small majority, make it through with visas, leaving the 48% without employment to starve. When they are in, very strict segregation laws apply; Wolfmannis get priority over work, giving the 37% of colonialists full employment, at the expense of the Morskohvians, not to mention other segregation laws such as not allowed to enter most shops, etc.

Finally the other problem is the Big Businesses; mining and oil companies, usually Wolfmanni based, operate oil rigs and mines around Morskoh, where the majority of the population of employed. For the Morskohvians who work there, there are no labour laws protecting them and maximum wage is put in place for them. Therefore the companies can exploit them as much as they like. The other major sector is manufacturing, where factories manufacturing products from toys to computers and there too Morskohvians are exploited. Others Morskohvians work on agricultural farms, where the Wolfmanni owning them are usually have more hospitality, however this is a very small amount.

Protests by the Morskohvians begin, lead peacefully by the MLA. The main police presence on the island, the Colonial Morskoh Constabulary, assisted by a small Wolfmanne Gendarmerie pressence, who are largely oblivious to the abuses since they usually deal with crimes in the Colonial areas of the island, attempt to deal with the riots in a normal manner but miscommunications lead them to believe that they were actually armed. Despite warnings from the Gendarmes, the CMC police officers switch from rubber bullets to proper ones and kill 7 protesters, along with injuring 47.

The Morskohvians saw this an act of war on their nations, since that's what they consider them. The MLA orders a strike, despite the fact that the Morskohvians have no trade unions to protect them. It take a toll on the economy, however it is declared illegal and the CMC and the Gendarmes arrest the majority of those striking, with the rest driven into Morskoh territory. As a punishment for what they did, the government strips them of limited parliamentary power and orders the Morskoh Island Militia, the only military presence on the island, which even then, is only formed of an organised militia and a very small naval militia to establish a blockade around Morskohvian territory, effectively separating it from Colonial territory.

Meanwhile, the Commonwealth Navy of Wolfmanne has been engaging Amboss' navy in short skirmishes by some islands, which are ignored by the Wolfmanni government, since no ships have been sunk. Amboss decides to aid in the Revolution and at night, airdrops a supply of weapons to the Morskohvian natives, effectively allowing the Morskoh Liberation Army to form an insurrection. To protect their interests, the companies quickly draft in a private military contractor, Atlantis Global, to send in contractors to guard their rigs, mines and factories, along with bolstering the Gendarmes, the Morskoh Island Militia, which now operates a conscription policy and the Colonial Morskoh Constabulary, which has been integrated into the Morskoh Island Militia and has been renamed the Morskohvian Gendamerie.

Amboss and full Wolfmanni intervention comes in later in the war, although as main nations, the two will eventually escalate to full conflict over each other.
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.

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Morskoh
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Postby Morskoh » Mon Jul 04, 2011 3:22 pm

That is very detailed. I accept. As soon as we get to Amboss agree with the history I will set up the roleplay in international incidents under the title The Morskovian Revolution. This will be interesting. On another note do any of you know anybody who can help me with my flag and map?

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Wolfmanne
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Postby Wolfmanne » Mon Jul 04, 2011 3:34 pm

Morskoh wrote:That is very detailed. I accept. As soon as we get to Amboss agree with the history I will set up the roleplay in international incidents under the title The Morskovian Revolution. This will be interesting. On another note do any of you know anybody who can help me with my flag and map?

One more thing; don't make it The Morskovian Revolution, make it the Morskovian Revolution - IC/PT. IC means in-character, PT means past tech, referencing that we're using 80s tech.
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.

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Morskoh
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Founded: Jul 03, 2011
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Postby Morskoh » Mon Jul 04, 2011 8:11 pm

Sorry my internet is being cut off this weekend... :palm: So I will not be able to participate in this thread...
Last edited by Morskoh on Sun Jul 24, 2011 3:04 pm, edited 1 time in total.

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Wolfmanne
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Postby Wolfmanne » Tue Jul 05, 2011 9:03 am

Don't worry, I'll RP as this one. Also what is the IC population of Morskoh at this time (doesn't have to be your population at your nation page) and how big is the island (is it the size of Ireland or is it as big as Greenland?).
Last edited by Wolfmanne on Tue Jul 05, 2011 9:51 am, edited 1 time in total.
Cicero thinks I'm Rome's Helen of Troy and Octavian thinks he'll get his money, the stupid fools.


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