I would like to clarify that I believe changes to the system, could be more than capable of finding a way of picking a founder who easily isn't a invader, and certainly more capable so than the present system (where WA Delegates are for a finite period of time piked) is of preventing outside invaders gaining unlimited power. In the End I'm not sure anything will actually really change as a result of these discussions; it is a very hard issue, but maybe I will be proved wrong.
Got to page but I am sorry, unable to sit and read further. I feel PWs are useful, and can in the rules clearly be used both ways (Defence,Destruction). I am about to make a off-topic suggestion, and make it because I believe the subject is something that has not got these two sides in the rules, therefore please don't kill me, lets just discuss it elsewhere (not here), say at the link I provide.
At the moment we have founders. They Found the region and always have all the powers,including the power to set passwords.That is the case in all regions except the few which don't have founders (you could say these regions were founded by the mods, inaccurate I know but they wouldn't be like it without them) and for the sake of this suggestion I'll forget to mention them again.
The Problem with greifing always was that it was hard to work out who had the right to stay, who owned the region in fairness, compared to who owned it in reality. Now we are all working on the assumed model that a region is its members, its members the region. I believe thats true in all cases yes, even raider regions (sending invaders) are owned by invaders , but for the purposes of this huge time consuming problem facing mods this truth is too hard to pin down specifically and easily. Once a region is founded, the next inhabitant moves in, it is assumed that region is owned by the two within, who have the right to reside but for the purposes of this huge problem I propose this is not the case. That region,like all player created regions, was created by a founder, just as NS was created by the figure Max. That founder (both senses) in our system, has always had the power to welcome and the power to eject nations, they may choose to delegate powers, share powers; but in the end, in the code, they can always choose not to. Therefore clearly that region is the founders whether it is passworded or not. That power of the Founder goes on and is insurmountable by Defenders and Invaders alike, while invasions are still possible, with a founder, they do end when the founder notices and decides who they want in the region; this reduces the damage of the invasion to negligible and makes it unlikely people will leave the game in disgrace of its influence system. The founder is not affected by Influence, I do not think that should change.
The only real problem for mods if they want to decide this arises when a founder falls off the radar, becoming in-contactable or apathetic. They (the founder)still own the region in the sense I laid out, but are not utilising their ownership rights. The only nation left with 'ownership rights to act' in the code is a WA Delegate, and there ownership is not infinite, as we know founders to be, and is hard to specifically define between the two sides for the mods should anyone contest it. Therefore the code means that if we don't have a founder, we do not have someone in the region with ultimately distinguishable ownership rights at the unpredicted point in the future when the mods time is involved, despite the fact we know we all do, we won't be able to prove ownership at a blink of the eye using the current code as our god. I suggest the only means in the current code to ensure "ultimately distinguishable ownership rights" is to have a founder, and therefore suggest that if you don't have a founder, but do want these rights, ultimately you need a founder. Now there is refounding. I know. And that solves the basic problem. But the issue is defenders don't expect to defend a night, but invaders do, and so leaves the founder, (or the mods) as the only person who can solve the problem after it happens. If there's no founder, there's no one to solve the problem, because Mods can't have the resources to do it. That is the reason for this suggestion