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World of Ceaden Ledger [Ceaden]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Ceaden
Chargé d'Affaires
 
Posts: 372
Founded: Dec 18, 2011
Ex-Nation

World of Ceaden Ledger [Ceaden]

Postby Ceaden » Fri Jan 20, 2012 7:02 pm

World of Ceaden Ledger


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This thread is meant for posting national economic information. What you post here is your official information. If you don't update it here it doesn't count. This is so the staff can keep track of everyone's information and provide help where needed. Some key bits of info needed:

-Resources unused
-GDP, PPC, Treasury, Budget, Military Expenditures, tax rate
-List of improvements in your territory
-Population, Military Size
-Spare weapons that are not equipped to any soldiers.


Please be diligent about keeping this up to date as it is important for the fairness and continued enjoyment of the game of Ceaden.

-Achesia
Last edited by Ceaden on Fri Jan 20, 2012 7:05 pm, edited 3 times in total.
Administration for the Ceaden PT Fantasy World

Achesia Not any more! At least for now.

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Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Fri Jan 20, 2012 7:04 pm

Statistics


General Information:
Ceaden “Nation” Name: Kingdom of Acheisa
Demonym: Achesian
Languages: Achari
Religion: Achari Cultus
Government Type: Monarchy
Head of State: King Lennard Daevus
Seat of Power: Fawnnorth
Currency: Achi
Population: 45,849
Military Size: 1,704


Resources:
Stone: 2154.5
Iron:1900
Steel: 280
Carbon:1423
Wood:24,704
Gold: 988.625
Silver:1547
Star Rock:0
Oils: 8139.5
Earth Sweat: 989.5
Mithirl: 38


Improvements:
XL Stone Walled Settlement (Fawnnorth): 500
Large Stone Walled Settlement (Judgestone): 300
Medium Stone Walled Settlement (Bisonmane): 200
Medium Stone Walled Settlement (Greyhand): 200
390 Miles of Stone Road: 390
7 Stone outposts (Marches and Duchy): 150 (25 Each)
Small Stone Fort (Fort Markpath): 50
Small Stone Fort (Fort Fourthland): 50
Small Stone Fort (Noddragon Castle): 50
Wooden Fort (Fort Dragonhead): 100 wood
XL Fortress (Pactguard): 300
2x Costal Trading Ports (Grayhand, Fawnnorth): 4000 Wood
Small Stone Fort (Sunkenhill Castle): 50 Stone
Unfortified Settlement (Bivar): 10 Wood
2x Wooden Outpost (Northern Verge)
Small Stone Fort (Near-In)
Small Stone Fort (Windfast)
Small Stone Fort (Fawnnote)
Mine (capte)
Mine (Aeraek)
Mine (Just Gem)
Medium Stone Fort (Dragon Watch)
Small Stone Walled Settlement (Dragon Shore)
XL Fortress (The Horn)
Large Stone Walled Settlement (Yorickville)
Small Stone Walled Settlement (Lance base)
Medium Stone Fortress (Southwatch)


Economics:
Treasury: 1,727,467.71 Credits
GDP: 4,359,500 Credits
Tax Rate: 35%
Budget: 1,525,825 Credits
Military Upkeep: 1,005,450 Credits
Budget after Expenditures: 520,375 Credits


Spare Weapons:
9x Wooden Spears
2x Iron Sword
80x Wooden Shields
238x Boild Leather
15x Mattocks
10x Iron Plate Armor
4x Apprentice Mage Staff
4x Steel Sword
1x Steel Great Sword
200x Quarter Staffs
Oak Splitter
Sea Drake 
Stag's Fate
1x Steel War Axe
Peace Bane
Blunt Force
Fox Tail
Last edited by Achesia on Mon Jun 04, 2012 2:52 pm, edited 12 times in total.

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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Ex-Nation

Postby Durmatagno » Fri Jan 20, 2012 8:02 pm

Population: 22,072.5
Military Size: 3,200

Mine
3,000 wood
500,000 credits

(Anvill) Capital with a large stone fortress at the center and the walls of a medium stone settlement, prices and costs combined=
400 stone (7,500 people)
700,000 credits

(Bravil) Medium wooden walled settlement (6000 people)
200 wood
300,000 credits

Our 2 small stone walled settlements (2500 each) (Northern is Irlena, and the south one os Arleni)
400 stone
600,000 credits

Roads connecting all the above settlements to the Capital
850 stone
850,000 credits

Large Stone Fortress (Fort Cardi)
200 stone
200,000

White (Darious) (2500 people)
100 wood
200,000 credits

Small wooden walled settlement (Gaoud) (630 people)
100 wood
200,000 credits


Left
# of Stone: 20.5
# of Iron: 700.5
# of Steel: 0
# of Carbon: 2.5
# of Wood: 12,986.8
# of Gold: 909
# of Silver: 909
# of Star Rock: 3.75
# of Oils: 2,320

Regain per turn


# of Stone: 2,050= 20.5
# of Iron: 7350= 73.5
# of Carbon: 250= 2.5
# of Wood: 22,480= 224.8
# of Gold: 900= 9
# of Silver: 900= 9


GDP: 3,695,283
Tax 15%
Raw Total= 398,489.8
Total= 188,931.8
Current Treasury: (1 Rivit=1 Credit just to simplify this part) 63,456

Unused Resource Bonuses:
Stone: +0 Credits
Iron: +1254 Credits
Steel: +0 Credits
Wood: +12,764 Credits
Gold: +18,000 Credits
Silver: +9,000 Credits
Oils: +2,640 Credits
Star Rock: +110 Credits

Total Unused Resource Bonuses: + 43,778 Credits



Stone: +1 credits to GDP for every unit unused.
Iron: +2 credits to GDP for every unit unused.
Carbon: +2 credits to GDP for every unit unused.
Wood: +1 credits to GDP for every unit unused.
Steel: +3 credits to GDP for every unit unused.
Silver: +10 credits to GDP for every unit unused.
Gold: +20 credits to GDP for every unit unused.
Star Rock: +40 credits to GDP for every unit unused.
Oils: +2 credits to GDP for every unit unused.


PPC= 15+24=39+37.5=76.5+17.5=94+2.4= 96.4+8.5=104.9+4=108.9+11.1=120.7
GDP: 3,695,283
Tax 15%
Raw Total= 398,489.8
Total= 188,931.8
(1 Rivit=1 Credit just to simplify this part) Treasury as of 1 Ceaden: 292,176.8 Credits
Last edited by Durmatagno on Fri Jan 27, 2012 3:00 pm, edited 1 time in total.
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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The Ben Boys
Senator
 
Posts: 4286
Founded: Apr 16, 2009
Ex-Nation

Postby The Ben Boys » Sat Jan 21, 2012 1:07 am

PPC:
1 Base PPC
15 PPC (600 Miles of coastline; 6x2.5)
1 PPC (1,000 Square miles of Gray)
2.5 PPC (250 Miles of road; factor is 2.5)
.3 PPC (3 Fortified Settlements; .1 each)
1 PPC (5 Fortifications; .2 each)
1.75 PPC (Commercial Harbor; 1; Port-of-Call: .75)

Total: 21.8 PPC

GDP: 345,000

Taxes: 40%: 138,000

Military Upkeep: 122,000

-----

5,000,000 credits/5,750,000 Krones

Odris-Corvatta--Medium Stone Walled Settlement--200 Stone, 500,000 credits--5,700 people

Kilgara--Extra Large Stone Fortress/Mine--300 Stone, 3,000 wood, 800,000 credits

Virksom-Medium Stone Fortress--200 Stone, 200,000 credits

Keep of Hiris--Stone Outpost--25 Stone, 25,000 credits

Odris-Linos--Medium Stone Walled Settlement/Commercial Harbor--3U,000 wood, 200 stone, 1,500,000 credits--5,800 people

Salos--Medium Wooden Walled Settlement/Port-of-Call--200 wood, 300,000 credits--3,500 people

Vande Lookout--Stone Outpost--25 stone, 25,000 credits

Gora Harbor--Coastal Trade Post--2,000 wood, 150,000 credits

Stone Roads--250 stone, 250,000 credits

Total:
-3,750,000 credits
-1,200 stone
-8,200 wood

Resources (Up-to-date version):
# of Stone: 350
# of Iron: 265
# of Steel: 0
# of Carbon: 259
# of Wood: 3,751
# of Gold: 375
# of Silver: 550
# of Oils: 300
# of Credits: 772,000
# of Krones (1.15 exchange rate): 887,800
Last edited by The Ben Boys on Sun Jan 22, 2012 7:19 pm, edited 1 time in total.


"Both Religion and science require a belief in God. For believers, God is in the beginning, and for physicists He is at the end of all considerations"-Max Planck

Packers Nation

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Aelosia
Senator
 
Posts: 4531
Founded: Antiquity
Ex-Nation

Postby Aelosia » Mon Jan 23, 2012 3:19 am

Population: 19,021
Military Size: 915


Starting resources: (For regeneration purposes).
# of Stone: 1312
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 263
# of Silver: 420
# of Oils: 3150

TOTAL OF RESOURCES REGENERATED PER YEAR:
Stone: +131
Iron: +189
Carbon: +76
Steel: +0
Wood: +1512
Gold: +34
Silver: +55
Oils: +252
Earth Sweat: +36

Current resources:
# of Stone: 1539+262
# of Iron: 1120+378
# of Steel: 94+0
# of Carbon: 49+152
# of Wood: 7735+1512
# of Gold: 449+68
# of Silver: 493+110
# of Star Rock: 0+0
# of Oils: 2488+504
# of Earth Sweat: 211+72

Improvements:
Commercial Harbor: Falasithil
Cost: 1,000,000 VAL, 3000 Wood
Benefit: Generate additional +1 to your PPC, 8% regeneration of five resources.

Port-of-Call Falasanor
Cost: 400,000 VAL, 3,000 Wood
Benefit: Generate additional +.75 to PPC, 3% regeneration of three resources. (Chosen at the end of a game year. Not star rock)

Port-of-Call Estelond
Cost: 400,000 VAL, 3,000 Wood
Benefit: Generate additional +.75 to your PPC, 3% regeneration of three resources. (Chosen at the end of a game year. Not star rock)

Port-of-Call Esgarlond
Cost: 400,000 VAL, 3,000 Wood
Benefit: Generate additional +.75 to your PPC, 3% regeneration of three resources. (Chosen at the end of a game year. Not star rock)

Trade Post: Aeloann
Cost: 300,000 VAL, 1000 Wood
Benefit: Generate additional +.5 to your PPC.

Medium Stone Walled Settlement: Farisel
Resources Needed: 200 Stone, 500,000 credits

Small Wooden Walled Settlement: Gilorodrim
Resources Needed: 100 Wood, 200,000 credits

Small Wooden Walled Settlement: Aeraisaeln
Resources Needed: 100 Wood, 200,000 credits

Mine: Craulnughod
Resources Needed: 3,000 Wood , 500,000 credits
Effects:
+5% regeneration of starting Stone Iron, Carbon ever game year.
+2% regeneration of starting Gold, and Silver ever game year.

Mine: Caerithrid
Resources Needed: 3,000 Wood , 500,000 credits
Effects:
+5% regeneration of starting Stone Iron, Carbon ever game year.
+2% regeneration of starting Gold, and Silver ever game year.

Extra Large Stone Fortress: Thangailesgar
Resources Needed: 300 Stone, 300,000 credits

Extra Large Stone Fortress: Baraduir
Resources Needed: 300 Stone, 300,000 credits

9x Stone Outposts
Resources Needed: 25 stone, 25,000 credits. (225 stone, 225,000 credits)

Stone Roads
Resources Needed: 200 Stone. 200,000 credits for 200 miles of roads.

Treasury: 1,301,818 Credits
PPC: 44,7
GDP: 805,538 Credits
Tax Rate: 35%
Budget: 367,822 Credits
Military Upkeep: 330,650 Credits
Budget after Expenditures: 31,172

Spare Weapons:
Ammunition for the bows and warmachines.
40x Spears
Last edited by Aelosia on Wed May 30, 2012 11:27 am, edited 18 times in total.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

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Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Sabyema Rigskhag

Postby Tuthina » Wed Jan 25, 2012 2:29 am

Population: 10,035
Military Size:

Starting resources:
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150

Current resources:
# of Stone: 3,969.35
# of Iron: 5,101
# of Steel: 0
# of Carbon: 89.05
# of Wood: 31,109.2
# of Gold: 2,703.85
# of Silver: 819.25
# of Star Rock: 0
# of Earth Sweat: 8,211.07
# of Oils: 14,074.66

Improvements:

Small Stone Walled Settlement *7 (700 Stone, 2,100k credits) (Khams*2, Phyang, Rhyod, Byag, Grennob, Marse)
Mine *3 (9,000 Wood, 1,500k credit)
Commercial Harbor * 1 (5k Wood, 1,000k Credit) (Chabla)
Trade Guild Outpost *7 (350 Wood, 210k Credit) (Chuklungcän, Khams, Phyang, Rhyod, Byag, Grennob, Marse)
Grand Bazaar *1 (1,000k credit, 1,500 wood)
Trade Route *3 (60 Wood, 60 Stone) (Numer, Fawnworth, Judgestone)

Treasury: 3,190,255.7 Credits
PPC: 16.49
GDP: 149,006.12 Credits
Tax Rate: 0%
Budget: 0 Credits
Military Upkeep: 138,250 Credits

Spare Weapons:
Iron Sword *30
Steel Sword *10
Throwing Blade *8
Steel War Axe *9
Iron Spear *235
Bow *165
Boiled Leather Armour *280
Steel Chain Mail *9
Steel Plate Armour *9
Wooden Shield *120
Steel Shield *19
Last edited by Tuthina on Wed May 30, 2012 12:00 pm, edited 18 times in total.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Thu Jan 26, 2012 7:33 pm

Current Numbers as of 4 Ceaden:
Population: 11,249
Military Size: 460

# of Stone: 233.72
# of Iron: 746
# of Steel: 26.5
# of Carbon: 94
# of Wood: 4643
# of Gold: 226.2
# of Silver: 397.4
# of Oils: 2829

Improvements:
1x Mine
1x Commercial Harbor
2x Medium Stone Settlement
2x Small Stone Fortresses
x1 Medium Stone Fortress
x7 Wooden Outposts
x3 Small Stone Settlements
520 Miles of Road

Treasury: 600,698.58 Credits
Total PPC= 25.93
Total GDP=279,758.77
Tax=38%
Tax Amount= 1 Credits
Total Budget: 106,308.00
Military Upkeep: 104,000
Budget After Upkeep: 2,308.33

Spare Weapons:
20 Expert Mage Staffs
10 Advanced Mages Robes
10 Basic Mage Robes
10 Advanced Mages Amulets
20 Iron Wistvale Picks
20 Iron Throwing Blades
20 Iron Horse Armor
50 Iron Maces
50 Short Bows
25 Long Bows
16 Steel Plate Armor
18 Steel Maces
19 Steel Shields
23 Steel Great Swords
150 Iron Chain Mail
25 Iron Swords
25 Iron Shields
21 Boiled Leather
300 Wooden Shields
1 Steel Rapier
1 Steel Throwing Blades
1 Superior Mage Amulets
1 Steel Broad Sword
2 Iron Laminar Armor
1 Iron Spear
2 Iron Sword
Last edited by Marzarbul on Tue May 22, 2012 6:56 pm, edited 12 times in total.

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Paddy O Fernature
Postmaster-General
 
Posts: 13791
Founded: Sep 30, 2010
Inoffensive Centrist Democracy

Postby Paddy O Fernature » Thu Feb 02, 2012 10:45 am

Paddy O Fernature wrote:Bonuses:
]Blue (Fishing, trade by water, whales, other sea creatures): Water: +2.5 credit bonus for every 100 miles of coastline.
Grey: Land (Farming, herding, milling, lumbering, other land based productions): +1 credit bonus to PPC
Dark Tan: Land (Farming, herding, milling, lumbering, mining): +.75 credit bonus to PPC
Light Tan: Land/Mountains (Mining, other productions): +.25 credit bonus to PPC
Green: Mountains (Mining): +.2 credit bonus to PPC
Yellow Tan: Desert (Elevation of surrounding terrain): No Bonus


Population:
100x100/4*2=5,000 Population

Base PPC:
5,000x1ppc= 5,000 Credits

Modifiers:
200 Miles Of Coast = +5
Grey: PPC+3.462
Dark Tan: PPC+3.5835
Light Tan: PPC+0.475
Green: PPC+0.2442

Total: PPC+12.7647


Roads (Increases trade between cities, and moving of goods): +1 credits for every 100 miles of road.
Road connections with other realms* (trade between realms): +2 credits for every connection.
Fortifications** (security of trade against bandits): +.2 credits for ever fortification
Fortified Cities (security of goods): +.1 credits for every fortified city


Roads:
200 Miles = +2 Credits

Fortified Cities:
3 Frotified Cities = +.3 Credits

Trade:
Trade Post x2 = +1 Credit
Commercial Harbor = +1 Credit

2+.3+1+1=4.3

+12.7647+4.3=17.0647

Lets round this to 17.1 for easy math.

So, 5,000x17.1=85,500 Credits

Tax Rate: 30%
Total: 25,650 Credits

Resource Bonuses
Stone: +1 credits to GDP for every unit unused.
Iron: +2 credits to GDP for every unit unused.
Carbon: +2 credits to GDP for every unit unused.
Wood: +1 credits to GDP for every unit unused.
Steel: +3 credits to GDP for every unit unused.
Silver: +100 credits to GDP for every unit unused.
Gold: +150 credits to GDP for every unit unused.
Star Rock: +40 credits to GDP for every unit unused.
Oils: +2 credits to GDP for every unit unused.
Earth Sweat: +20 credits to GDP for every unit unused.


Resources Left Over:
# of Stone: 1212.5 = 1,212.5 Credits
# of Iron: 2100 = 4,200 Credits
# of Steel: 0 = O Credits
# of Carbon: 420 = 840 Credits
# of Wood: 5,600 = 5,600 Credits
# of Gold: 262.5 = 39,375 Credits
# of Silver: 420 = 42,000 Credits
# of Oils: 3150 = 6,300 Credits
# of ES: 400 = 8,000 Credits

Total: + 107,527.5 Credits Bonus Per RL Month
Last edited by Paddy O Fernature on Thu Feb 09, 2012 10:59 pm, edited 5 times in total.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*

User avatar
Kesou
Envoy
 
Posts: 310
Founded: Dec 28, 2009
Ex-Nation

Postby Kesou » Wed Feb 08, 2012 11:22 am

Population: 2,500
Military Size: 36

Starting resources: (For regeneration purposes).

# of Stone: 1250
# of Iron: 2000
# of Steel: 0
# of Carbon: 400
# of Wood: 16000
# of Gold: 250
# of Silver: 400
# of Oils: 3000

Current resources:

# of Stone: 745
# of Iron: 1980
# of Steel: 0
# of Carbon: 400
# of Wood: 8868
# of Gold: 239
# of Silver: 400
# of Star Rock: 0
# of Oils: 2942
# of Earth Sweat: 400

Improvements:

Eis-Etal, the Hidden City

Medium Stone Walled Settlement
Description: A medium settlement that is defended by thick walls with a small keep in the center. In an Medium Stone Settlement 7,500 people can be housed within the walls.
Resources Needed: 200 Stone, 500,000 credits

Trade Post
Description: A dedicated site for internal commerce. Merchants travel from a great area to buy and sell their goods.
Cost: 300,000 VAL, 1000 Wood
Benefit: Generate additional +.5 to your PPC.



Aras-Alai, the Black Fort

Large Stone Fortress
Description: A large fortress that can defend against big of armies while holding allot of defenders.
Resources Needed: 200 Stone, 200,000 credits

Port-of-Call
Description: A larger port where international ships will dock.
Cost: 400,000 VAL, 3000 Wood
Benefit: Generate additional +.75 to your PPC, 3% regeneration of three resources. (Chosen at the end of a game year. Not star rock)


Other

Stone Roads (x50)
Description: Stone roads effect the mobility of trade and military throughout a region or realm. The true effects of roads can be seen within the RP’s and battles where they give benefits to movement. 2x speed is given to all units traveling on a road.
Resources Needed: 1 stone unit per mile, 1000 credits per mile.

Mine
Description: Subterranean structure used to draw resources from mountains.
Resources Needed: 3,000 Wood , 500,000 credits
Effects:
+5% regeneration of starting Stone Iron, Carbon ever game year.
+2% regeneration of starting Gold, and Silver ever game year.
Map Marker: Square

Wooden Outpost (x4)
Description: A small fortification, most likely a tower that serves to hold a small detachment of troops to guard a passage or overlook.
Resources Needed: 25 wood, 10,000 credits


Treasury: 3,001,000 Credits
PPC: 6.05
GDP: 15,125 Credits
Tax Rate: 30%
Budget: 4,537 Credits
Military Upkeep: 4,500 Credits
Budget after Expenditures: 37 Credits

Spare Weapons:
None so far.
Last edited by Kesou on Thu Feb 09, 2012 6:57 pm, edited 1 time in total.

User avatar
Joukaai
Envoy
 
Posts: 327
Founded: Nov 24, 2007
Ex-Nation

Postby Joukaai » Thu Feb 09, 2012 7:09 pm

Starting Resources

Starting Natural Resources
# of Stone: 3610
# of Iron: 4670
# of Steel: 1000
# of Carbon: 520 Carbon
# of Wood: 11360
# of Gold: 1260
# of Silver: 1515
# of Star Rock: 7.5 Star Rocks
# of Oils: 3740
#of Earth Sweat: 400 (?)

Improvements

Port-of-Call (Stonemarch)
Description: A larger port where international ships will dock.
Cost: 400,000 VAL, 3000 Wood
Benefit: Generate additional +.75 to your PPC, 3% regeneration of three resources. (Gold, Silver, Wood)
Map Marker: Octagon

XL Stone Fortress x 1: 300
Large Stone Fortress x 2: 400 Stone
Large Stone Walled Settlement x 1: 300
Medium S.W.S x 2: 400
Small S.W.S x 2: 200
410 Miles of Road: 410 Stone
Small stone fort: 50 Stone
x2 stone outposts: 50 stone
410 Miles of road

Current Natural Resources
# of Stone: 1500
# of Iron: 4150
# of Steel: 1520
# of Carbon:0
# of Wood: 11360
# of Gold: 1260
# of Silver: 1515
# of Star Rock: 7.5 Star Rocks
# of Oils: 3740
#of Earth Sweat: 400

[500 Iron, 90 Wood, 60 Steel]
[2000 Iron, 360 Wood, 200 Steel]
[60 Steel, 80 Iron]
[880 Wood, 470 Iron, 71 Gold, 50 Steel, 28 Silver]
[2370 Wood, 105 Iron, 60 Oils]
[108 Steel, 15 Iron]
[2040 Wood, 100 Iron, 80 Oils]
[642 Iron, 98 Steel, 90 Wood]
-----------------
3912 Iron, 576 Steel, 8830 Wood, 140 Oils Currently Used (May Change)

Cumulative House Treasury
Starting: 5,000,000
Current: 72,600

PPC: 33.63
1 + 10 (Coastline) + 2.8 (Grey Land) + 8.85 (Dark Tan) + 3.18 (Light Tan) + 1.25 (Green) + 4.1 (Roads) + 1.2 (Fortifications) + .5 (Cities) + .75 (Port of Call)

GDP: 696,141
Tax Rate: 40%
Taxes Collected: 278,456
Military
- Men Under Arms: 1,214
- Upkeep: 398,200
- Current Value: 942,400
Resource Income Bonus: 381,500
1,500 (Stone) + 8,300 (Iron) + 4,560 (Steel) + 11,360 (Wood) + 189,000 (Gold) + 151,500 (Silver) + 300 (Star Rocks) + 7,480 (Oils) + 8,000 (Earth Sweat)

Budget: 659,956
Surplus: 261,756
Last edited by Joukaai on Fri Feb 10, 2012 12:34 pm, edited 1 time in total.
The Tropican Republic of Joukaai (Factbook) | NSEconomy (I RP only about a third of this) | Cent Jours II (Napoleonic Era RP) (In development at the moment, let me know if you are interested in reviving this via pm!)

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Tue Feb 14, 2012 7:23 pm

Name: The Empire of Numer/The Numerian Empire
Demonym: Numerian
Race: Human
Languages: Numerian
Religion: The Numerian Pantheon
Government Type: Theocratic Economic Succession-Based Monarchy
Head of State: Ensi Resgaal Uran of Sepris
Seat of Power: Sepris
Currency: kaad
Population: 31,500
Military Size: 750
Tax Rate: 25%

Base Resources:
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 300
# of Oils: 3150
# of Earth Sweat: 420

Current Resources:
# of Stone: 1342.5
# of Iron: 1256.6
# of Steel: 0
# of Carbon: 870
# of Wood: 25,500.5
# of Gold: 423
# of Silver: 512
# of Oils: 9278.2
# of Earth Sweat: 1215

Improvements to the Numerian Empire

Large Stone Walled Settlement (Sepris): 300 Stone, 750,000 credits
Large Stone Walled Settlement (Kad): 300 Stone, 750,000 credits
Medium Stone Walled Settlement (Urvarys): 200 Stone, 500,000 credits
Small Stone Walled Settlement (Raegal): 100 Stone, 300,000 credits
Small Stone Walled Settlement (Apesh): 100 Stone, 300,000 credits
Small Stone Walled Settlement (Sadmarrah): 100 Stone, 300,000 credits
Stone Outpost(4): Stone 100, 100,000 credits
Stone Roads(330 miles): 330 Stone, 330,000 credits
Commercial Harbor (Sepris): 1,000,000 credits, 5000 Wood
Local Market(5)(Urvarys, Sepris, Apesh, Raegal, Kad): 150,000 credits, 1000 Wood
Trade Post (Kad): 300,000 credits, 1000 Wood
Trade Guild Headquarter(2)(Sepris, Kad): 150,000 credits, 120 Wood
Mine (Ragur Mine): 500,000 credits, 3,000 Wood
Trade Guild Outpost(2)(Sabyema,Tavok): 30,000 credits, 50 Wood

PPC: 9.25
+1 base
+1 from Commercial Harbor
+1.25 from Local Markets (5)
+.5 from Trade Post
+3.3 from Roads
+.8 from Stone Outposts
+.6 from Fortified Cities
+.8 from Trade Guild Headquarters
=9.25 PPC

GDP=291,375 Credits
Taxes=25%
Original Income=72,844 Credits
Resource Bonus=Calculating
Total Income: Calculating

Military Value: 464,000
Military Budget: 232,000

Trade Goods Max: 5050
Luxury Goods Max: 1050

Current/Overall Budget for 6 Ceaden so far: 902,191 Credits
Last edited by Numer on Wed Jun 06, 2012 7:21 pm, edited 47 times in total.
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Itailian Maifias
Postmaster-General
 
Posts: 10240
Founded: Mar 15, 2010
Left-Leaning College State

Postby Itailian Maifias » Wed Feb 29, 2012 2:48 pm

Demonym: Avalonian
Race: Humans, Centaurs, Fauns
Languages: English, Rhudonian
Religion: None Really, Small practices here there, nothing major
Government Type: Monarchy
Head of State: King Asur Varun I
Seat of Power: Pelesar
Currency: Kir
Population: 5,000
Military: 650

# of Stone: 375
# of Iron: 2000
# of Steel: 0
# of Carbon: 400
# of Wood: 16000
# of Gold: 150
# of Silver: 200
# of Oils: 3000
# of Earth Sweat: 400


Improvements:
XL Stone Walled Settlement(Pelestar): 500 Stone, 1,000,000,000 Credits
Small Stone Walled Settlement(Nordon): 100 Stone, 300,000 Credits
Small Stone Walled Settlement(Vallyn): 100 Stone, 300,000 Credits
Medium Stone Fortress( Fort Terron): 100 Stone, 125,000 Credits
Mine (Deepdigger Shafts) : 3,000 Wood, 500,000 Credits
Stone Roads(75 miles): 75 Stone, 75,000 Credits

Treasury: 5,700,000 Credits
PPC: 25.5
GDP: 113,555,000 Credits
Tax Rate: 20%
Military Upkeep: 104,150 Credits
Last edited by Itailian Maifias on Thu Mar 29, 2012 12:02 pm, edited 1 time in total.
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The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sat Mar 10, 2012 9:25 pm

Ceaden “Nation” Name: Niteris
Demonym: Niterian
Race: Human & Phascionian- While the humans of the island have formed together to create a profitable national business they also have time for a monastic lifestlye. High mountain sanctuaries are home to the society known solely as the circle of Ossus which seems to run the day to day affairs of the country. Though their methods and goals are unclear it is safe to say they intend to fulfill them whatever the cost. The Phascionian people are a race of anthro wolf men having the abilites of man but also fighting ability of beast. They have only come into the unification after a Ossus guard invaded.
Languages: Acheria-(human tongue)
Religion: Ossus (Where the followers hold belief that only through obtaining vast amounts of information on the laws and life of the world can one obtain eternal life.)
Government Type: Absolute monarchy
Head of State: SHE
Seat of Power: City of Caeli
Currency: Gleeban Gloat
Population: 31,000
Military:


# of Stone: 795.5
# of Iron: 1048
# of Steel: 0
# of Carbon: 84.5
# of Wood:9606.5
# of Gold: 163.5
# of Silver: 239
# of Oils: 3080
# of Earth Sweat: 391

Improvements:

(x2)Extra Large Stone Walled Settlement
Description: A very large settlement that is defended by thick walls with a large keep in the center. In an XL Stone Settlement 50,000 within the walls.
Resources Needed: 500 Stone, 1,000,000 credits

(x4)Un-fortified Settlement:
Description: A settlement that is not defended by any fortifications.
Resources Needed: 10 Wood, 100,000 credits

Grand Bazaar
Description: The commercial hub of your nation. Traders from across the land will meet here for business. (May have only one)
Cost: 1,000,000 VAL, 1500 Wood
Benefit: Generate additional +.75 to your PPC, raise base basic tradeable goods by 900, luxury goods by 400.
Map Marker: Triangle


(x2)Trade Post
Description: A dedicated site for internal commerce. Merchants travel from a great area to buy and sell their goods.
Cost: 300,000 VAL, 1000 Wood
Benefit: Generate additional +.5 to your PPC, raise base basic tradebale goods by 400, luxury goods by 100.
Map Marker: Triangle

Local Market
Description: A small area were local merchants go to barter goods, slightly stimulating the economy.
Cost: 150,000 VAL, 1000 Wood
Benefit: Generate additional +.25 to your PPC, raise base basic tradeable goods by 150.
Map Marker: Triangle

Mine (Limit 5 per realm)
Description: Subterranean Resources Needed: 3,000 Wood , 500,000 credits
Effects:
+5% regeneration of starting Stone Iron, Carbon ever game year.
+2% regeneration of starting Gold, and Silver ever game year.
Map Marker: Square

Stone Roads-204 miles of road.

(x3)Stone Outpost
Description: A small fortification, most likely a tower that serves to hold a small detachment of troops to guard a passage or overlook.
Resources Needed: 25 stone, 25,000 credits

(x3) Guild trading post

Treasury: 1,354,414.5 credits
PPC:13.65
GDP: 548,000credits
Tax rate: 40%


Military budget: 83,000

Spare weapons: 374 chain mail
300 wooden clubs
Last edited by The knights of kings on Wed Jun 06, 2012 10:38 am, edited 5 times in total.

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Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Thu May 17, 2012 6:19 pm

Map:
Image


General Information
Name: The Republic of Tavok
Demonym: Tav, Tavokkian
Race: Tav Human
Languages: Tav
Religion: None
Government Type: Republic
Head of State: K'ta Salok
Seat of Power: Tyyrik
Currency: opav (Ф)
Population: 40,450


Base Resources:
# of Stone: 1250
# of Iron: 2,000
# of Steel: 0
# of Carbon: 400
# of Wood: 16,000
# of Gold: 150
# of Silver: 200
# of Oils: 3,000
# of Earth Sweat: 400


Current Resources:
# of Stone: 295
# of Iron: 1,058
# of Steel: 0
# of Carbon: 223.5
# of Wood: 420.5
# of Gold: 184.6
# of Silver: 237.25
# of Oils: 2,572.5
# of Earth Sweat: 508


Improvements:
Extra Large Stone Walled Settlement (Tyyrik): 500 Stone, 1,000,000 credits
Large Stone Walled Settlement (Arval): 300 Stone, 750,000 credits
Commercial Harbor (Tyyrik): 5,000 Wood, 1,000,000 credits
Port-of-Call (Arval): 4,000 Wood, 400,000 credits
Mine (x3): 9,000 Wood, 1,500,000 credits
Stone Roads (350 miles): 350 stone, 350,000 credits
Trade Guild Outpost (Numer): 50 Wood, 30,000 credits
Large Naval Trade Route (Numer): 100 Wood, 30,000 credits
Land Trade Route (Numer): 20 Wood, 20 Stone, 30,000 credits


Economic Information:
GDP: 1,949,500 credits
Tax Rate: 20%
Tax Income: 389,900 credits

Military Value: 270,400 credits
Military Upkeep: 108,200 credits

Treasury: 26,313 credits
Last edited by Tavok on Thu Jun 07, 2012 8:58 pm, edited 7 times in total.

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Kaledoria
Ambassador
 
Posts: 1634
Founded: Jul 06, 2010
Ex-Nation

Postby Kaledoria » Wed May 23, 2012 3:49 am

The Tribal Confederacy of Kaledoria
Ledger


Map:
Image



General Information:

Ceaden Country Name: Kaledoria
Demonym: Kaledorian
Race: Dominant: Ogres. Lesser races: Orcs, Humans, Beastmen, Goblins
Languages: High Kaledorian, Low Kaledorian, Bestial
Religion: Pagan believes (Ogre Pantheon, Animism, The Enigma of Steel)
Government Type: Tribal Confederacy
Head of State: Great Warlord Maraxus
Seat of Power: Yodal (military), Bugofosrun (political), Yomuwum (economical)
Currency: None, small rods of steel are generally accepted, as are most items from metal, barter is dominant.


Improvements:

450 Miles of roads
8 Small Stone Fortresses
4 Stone Outposts
5 Mines
1 Small Stone Walled Settlement
7 Unfortified Settlements


Provinces:

Name:Terrain:Population:
Western YarurunsLow Mountains2000
Eastern YarorunLow Mountains1700
Sumun PeaksHigh Mountains300
Kaledorian LowlandTemperate Plains3600
Western MyvamonsLow Mountains1000
The DalesLow Mountains1000
Mount CayogunHigh Mountains200
Eastern MyvamonsLow Mountains200


Finances:

Treasury: 71,580 Credits
PPC: 18.99
Population: 10000
GDP: 94,950 Credits
Tax Rate: 30%
Tax Income: 28,485 Credits
Military Population: 233
Military Upkeep: 79,585 Credits


Spare Resources:

# of Stone: 20
# of Iron: 0
# of Steel: 0
# of Carbon: 0
# of Wood: 10
# of Gold: 150
# of Silver: 192.5
# of Star Rock: 0
# of Oils: 2667
# of Earth Sweat: 160


Spare Weapons & Equipment:

Ogre-sized:
8 Steel Pole Arm
7 Steel Spear
16 Iron Mace
7 Javelin
8 Cross Bow
7 Iron Shield
16 Iron Tower Shield
16 Iron Laminar Armor
15 Steel Chain Mail

Human-sized:
38 Iron Hatchet
21 Iron Axe
40 Iron Pike
70 Iron Spear
38 Long Bow
36 Iron Shield
129 Boiled Leather (Human/Orc/Beastman)
40 Boiled Leather (Goblin)

Machines and beasts of war:
22 Chariot
20 Wolf
Last edited by Kaledoria on Sat Jun 02, 2012 6:22 am, edited 2 times in total.

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Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Wed May 23, 2012 8:43 am

Covenant of Zelbae Ledger


Demonym: Zelbaen
Race: Vampire, Human, Undead of all races, Shades
Languages: Old tongue (language of the dead), Zel (High language), Baen (Common language)
Religion: Ancestor worship, Gods of the Afterlife, Gods of Death
Government Type: Covenant
Head of State: Archon Markus Udan
Seat of Power: Zelbae, City of the dead (Medium sized ruined city with a decrepit keep at the top of the mountain that the city surrounds. Inside the mountain is the crypts catacombs, and mausoleums)
Currency: Drachma (1 to 1 with Credit)
population 19,779

Treasury before end of 6 Ceaden: 500
Credits

Base GDP for 6 Ceaden: 687,500
Infrastructure Bonuses: (5 stone walled settlements) +0.5 (1 Commercial Harbor) +1 (7 fortifications) +1.4 Credits per person = 2.9*19,700= 57130
True GDP= 744,630
Taxes: 20% (Church's fifth) 148,926 revenue
Military Expenditures: -89,500 Credits
Budget after Expenditures: 59,426 Credits

Unused Resource Bonuses:
11,811x Stone: +11,811 Credits
400x Iron: +800 Credits
28.5x Steel: +85.5 Credits
493.5x Wood: +493.5 Credits
149x Gold: +22,350 Credits
200x Silver: +20,000 Credits
2,468x Oils: +4,936 Credits
42x Earth Sweat: +840 Credits
0 Mithirl: +0 Credits

Total Unused Resource Bonuses: +61,316 Credits
Total remaining in coffers: 500 Credits
New Budget: 59,426 Credits
New Treasury: 121,242 Credits

Resource Regeneration:

5% of the Base Yields of each resource per terrain territory:

Note: You need to keep track of how many of each type of territory you have and how much population is divided into that terrain category.

2x Desert Territories (Total of 3,200 population)
64x Gold Base +3.2 Regen
3200x Oil Base +160 Regen
128x Earth Sweat Base +6.4 Regen

6x Steppe Territories (Total of 13,100 population):
13,100x Stone Base +655 Regen
1,310x Iron Base +65.5 Regen
655x Earth Sweat Base +32.75 Regen

3x Low Mountain Territories (Total of 2,900 population):
2,900x Stone Base +145 Regen
1,180x Iron Base +58 Regen
380x Carbon Base +29 Regen
290x Silver Base +14.5 Regen
145x Gold Base +7.25 Regen
380x Earth Sweat Base +29 Regen
2,900x Wood Base +145 Regen

1x High Mountain Territory (Total of 500 population):
500x Stone Base +25 Regen
Iron Base +25 Regen
Carbon Base +12.5 Regen
Silver Base +10 Regen
Gold Base +5 Regen
Earth Sweat Base +5 Regen
50 Mithirl Base +2.5 Regen

Improvement Bonuses:

1x Commercial Harbor

+8% Regen of starting Mithirl + 4
+8% Regen of starting Iron + 249.48
+8% Regen of starting Carbon + 68.72
+8% Regen of starting Wood + 243.6
+8% Regen of starting Earth Sweat + 122.492

3x Mines (+5% regeneration of starting Stone Iron, Carbon ever game year. +2% regeneration of starting Gold, and Silver ever game year.)
+15% % Regeneration of starting Stone: +2,598.75 Regen
+15% Regeneration of starting Iron: + 467.775 Regen
+15% Regeneration of starting Carbon: +128.85 Regen
+6% Regeneration oF Starting Gold: + 25.267 Regen
+6% Regeneration of Starting Silver: +24.27 Regen

Total Regen:

Stone: 3,423.75
Iron: 859.875
Carbon: 239.07
Wood: 388.6
Gold: 40.717
Silver: 48.77
Oils: 160
Earth Sweat: 195.642
Mithirl: 6.5

Total Resources:
Stone: 15,234.75
Iron: 1,288.375
Carbon: 239.07
Steel: 28.5
Wood: 882.1
Gold: 189.717
Silver: 248.77
Oils: 2,628
Earth Sweat: 237.642
Mithirl: 6.5

Current Population: 19,779
Last edited by Dbrought on Mon Jun 18, 2012 4:07 pm, edited 5 times in total.
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Dungronia
Lobbyist
 
Posts: 15
Founded: May 25, 2012
Ex-Nation

Postby Dungronia » Sun May 27, 2012 1:35 am

Population: 1,000
Military Size: 100

Starting resources:
Stone: 1,250
Iron: 2,000
Carbon: 400
Wood: 16,800
Silver: 200
Gold: 150
Earth Sweat: 430
Oils: 4,200

Current resources:
Stone: 750
Iron: 2,000
Carbon: 400
Wood: 13,800
Gold: 150
Silver: 200
Earth Sweat: 430
Oils: 4,200

Improvements:

Extra Large Stone Walled Settlement (500 Stone, 1,000,000 credits) (Dungronia)
Mine (3,000 Wood , 500,000 credits)

Treasury: 2,031,875 Credits
PPC: 4,1
GDP: 4,100
Tax Rate: 25%
Budget (+ Resource Bonus): 79,875 Credits
Military Upkeep: 32,550 Credits
Budget after Expenditures: 47,325 Credits

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Carpathia and Moldova
Ambassador
 
Posts: 1122
Founded: Apr 28, 2011
Ex-Nation

Postby Carpathia and Moldova » Sun Jun 10, 2012 8:18 am

Image
The Imperial Treasury
The First Empire of Myrtana


Population Statistics
Total Population 8500
Military Strength 0


Starting Resources
GDP/Tax Rate 30% Taxation, 1.275.000 Income
Stone 1250
Iron 2000
Steel 0
Carbon 400
Wood 16000
Gold 150
Silver 200
Oils 3000
Earth Sweat 400
Magic Ore (Mithril) 0
Firestone (Star Rocks) 0


Current Resources
Stone 750
Iron 820
Steel 0
Carbon 270
Wood 15.460
Gold 150
Silver 200
Oils 2980
Earth Sweat 400
Magic Ore (Mithril) 0
Firestone (Star Rocks) 0
Carbon 400
-------
-20
-80
-30
=270

Iron 2000
-------
-40
-500
-300
-160
-60
-80
-40
=820

Wood 16.000
------
-10
-300
-100
-40
-30
-40
-20
=15.460

Oils 3000
------
-20
=2980

1250 Stone
------
-500
=750


Improvements:
Extra-Large Walled Settlement - Vengard (Capital)


Treasury Balance
GDP: 1.275.000
Starting Funds: 5.000.000
-------------
Expenses:
-4000
-20000
-40000
-16000
-4000
-10000
-10000

-1.000.000

-----------
Total Funds: 3.896.000
Last edited by Carpathia and Moldova on Mon Jun 11, 2012 5:34 am, edited 7 times in total.

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Watchfell
Civil Servant
 
Posts: 10
Founded: Jun 17, 2012
Ex-Nation

Postby Watchfell » Mon Jun 18, 2012 9:11 am

Improvements
Small Wooden Walled Settlement - 100 Wood, 200,000 credits (Thrumthede)
Un-fortified Settlement - 10 Wood, 100,000 credits (Middensglade)
Un-fortified Settlement - 10 Wood, 100,000 credits (Durhamswood)
Wooden Fort - 100 wood, 50,000 credits (Fort Hrathmare)
Wooden Fort - 100 wood, 50,000 credits (Fort Lytegian)
Wooden Fort - 100 wood, 50,000 credits (Fort Byldumare)
5 Wooden Outposts - 125 wood, 50,000 credits
100 miles of Stone Roads – 100 Stone, 100,000 credits
Mine - 3,000 Wood , 500,000 credits (Gladdeyge Mine)

Military Units
Prince Amsden = Total Cost: 4000 credits, 7.5 Iron
50 Watchfell Guardians of the Realm (Per Unit Cost: 600 credits, 6 Iron) = Total Cost: 30,000 credits, 300 Iron
250 Watchfell Men-At-Arms (Per Unit Cost: 200 credits, 1.5 Iron, 4.5 Wood, 1 Oil) = Total Cost: 50,000 credits, 375 Iron, 1125 Wood, 250 Oil
100 Watchfell Longbowmen (Per Unit Cost: 200 credits, 3 Wood) = Total Cost: 20,000 credits, 300 Wood
100 Watchfell Mounted Spearmen (Per Unit Cost: 200 credits, 2 Iron, 3 Wood) = 20,000 credits, 200 Iron, 300 Wood

Unused Resource Bonus:
3,676,000 credits
# of Stone: 1150 (+1 credits to GDP for every unit unused) = 1150 credits
# of Iron: 1117.5 (+2 credits to GDP for every unit unused) = 2235 credits
# of Steel: 0 (+3 credits to GDP for every unit unused) = 0 credits
# of Carbon: 400 (+2 credits to GDP for every unit unused) = 800 credits 4185
# of Wood: 13855 (+1 credits to GDP for every unit unused) = 13,855 credits
# of Gold: 150 (+150 credits to GDP for every unit unused) = 22,500 credits
# of Silver: 200 (+100 credits to GDP for every unit unused) = 20,000 credits
# of Oils: 2750 (+2 credits to GDP for every unit unused) = 5500 credits
# of Earth Sweat: 400 (+20 credits to GDP for every unit unused) = 8000 credits

Unused Resource Credits: 74,040 credits
Original Treasury: 3,676,000 credits
New Treasury Total: 3,750,040 credits

Final Resource Ledger
3,750,040 credits
# of Stone: 1150
# of Iron: 1117.5
# of Steel: 0
# of Carbon: 400
# of Wood: 13855
# of Gold: 150
# of Silver: 200
# of Oils: 2750
# of Earth Sweat: 400

User avatar
North Banrodesia
Chargé d'Affaires
 
Posts: 394
Founded: Mar 10, 2012
Ex-Nation

Postby North Banrodesia » Mon Jun 18, 2012 4:37 pm

Military

Blade-Elder Illisatial: 4,000 Credits, 7.5 Iron
400 Clansmen: (200 Per Soldier)80,000 Credits, 800 Wood, 400 Iron, 200 Oils
50 Noblemen: (600 Per Soldier)30,000 Credits, 300 Iron
200 Volleymen: (200 Per Soldier)40,000 Credits, 400 Wood, 200 Oils
200 Grovelen: (200 Per Soldier)40,000 Credits, 300 Iron, 500 Wood
5 Unearthed Aspects: (4000 Per Creature)20,000 Credits
Total Credit Expenditure: 210,000
Total Resource Expenditure: 1,700 Wood, 1,000 Iron, 400 Oils

Improvements

Southnenfahl-Medium Stone Settlement-200 stone
Glensardin-Medium Stone Settlement-200 stone
Nul Kathor-Medium Stone Settlement-200 stone
Farindlen-Medium Stone Settlement-200 stone
Westlight Fort-Wooden Fort-100 Wood
Midlight Fort-Wooden Fort-100 Wood
Haltlight Fort-Wooden Fort-100 Wood
Fhullin Mine-Mine-3,000 Wood
Underlight Watch-Stone Outpost-25 stone
Northlight Watch-Stone Outpost-25 stone
100 Miles Stone Road-100 Stone

Total Expenditure: 2,700,000
Total Resource Expenditure: 950 Stone, 3,300 Wood

Base resources
# of Stone: 1250
# of Iron: 2000
# of Steel: 0
# of Carbon: 400
# of Wood: 16000
# of Gold: 150
# of Silver: 200
# of Oils: 3000
# of Earth Sweat: 400

Remaining Resources

# of Stone: 300
# of Iron: 1,000
# of Steel: 0
# of Carbon: 400
# of Wood: 11,000
# of Gold: 150
# of Silver: 200
# of Oils: 2,600
# of Earth Sweat: 400

# of Stone: 300 (+1 to GDP for every unit spare) 300 Credits
# of Iron: 1,000 (+2 to GDP for every unit spare) 2,000 Credits
# of Steel: 0 (+3)
# of Carbon: 400 (+2) 800 Credits
# of Wood: 11,000 (+1) 11,000 Credits
# of Gold: 150 (+150) 22,500 Credits
# of Silver: 200 (+100) 20,000 Credits 55,300
# of Oils: 2,600 (+2) 5,200 Credits
# of Earth Sweat: 400 (+20) 8,000 Credits

Bonus GDP: 69,600
Treasury: 2,090,000
New Total: 2,159,600


Material Regenaration per Year
In Lanakdor:
800 wood per year
400 oils per year
40 Earth Sweat per year


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