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population growth

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Dark templars
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Founded: Feb 16, 2012
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population growth

Postby Dark templars » Tue Feb 21, 2012 1:53 pm

it shouldnt just be a number, it should be affected by issues or should be exponential. it would be much more interesting for issues to pop up related to over-population or maybe even a nation creating laws to promote large families. its just food for thought! feel free to add to it and what not! :lol:

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Fallout Rebels
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Ex-Nation

Postby Fallout Rebels » Tue Feb 21, 2012 1:58 pm

What about decreases? If I massacre a few stadiums full of people my population would drop... It would probably make me think twice about doing it. Good idea
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Povos do Mar
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Founded: Nov 17, 2011
Ex-Nation

Postby Povos do Mar » Tue Feb 21, 2012 2:00 pm

Oh, I already thought that this was the case. I agree. :)

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Luna Amore
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Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Tue Feb 21, 2012 2:03 pm

Population is the only stat that isn't affected by anything other than existing. It is the Constant That Must Never Be Changed. It's been brought up many times before. Answer isn't gonna change. Sorry.

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Deistic Tendencies
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Founded: Dec 15, 2011
Ex-Nation

Postby Deistic Tendencies » Tue Feb 21, 2012 2:16 pm

I think it would be a great idea if you had an extremely large amount of your population dying by unnatural means or things that would effect their fitness (dying before reproducing). I mean since when is the last time going all genocidal been a grower of a population overall? Or accepting more immigrants has a larger growth would be another thing. If you were to govern the country in a way that kills most everybody it would seem the population would at the very least stall for a little bit.

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Frisbeeteria
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Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Tue Feb 21, 2012 2:31 pm

I'm not sure why this isn't first on the list in .:The BIG Collaborative List of Suggested NS Improvements:. under "Never gonna happen", but it should be.

Luna Amore wrote:Population is the only stat that isn't affected by anything other than existing. It is the Constant That Must Never Be Changed. It's been brought up many times before. Answer isn't gonna change. Sorry.


This is entirely accurate. There is no more need for discussion.

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Dark templars
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Founded: Feb 16, 2012
Ex-Nation

Postby Dark templars » Thu Feb 23, 2012 6:34 am

well the thought can be continued to bounce around for you negative Nancy's.

I think that certain causes of death should have a great effect on population. old age would allow the greatest growth and malnourishment should cause it to go down if not decrease

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Frisbeeteria
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Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Thu Feb 23, 2012 6:49 am

Dark templars wrote:well the thought can be continued to bounce around for you negative Nancy's.

No, not really. Once you've heard from site staff that the answer is 'no', the discussion is pretty much over.

Frisbeeteria wrote:I'm not sure why this isn't first on the list in .:The BIG Collaborative List of Suggested NS Improvements:. under "Never gonna happen", but it should be.

And now it has been added1, along with a link to the definitive ruling from our site's administrator:

[violet] wrote:You would think so, but somehow we started with no population-modifying issues, and then because of that, population became a status symbol. So we're going to leave it that way.


1 Thanks, Unibot II

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Dark templars
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Founded: Feb 16, 2012
Ex-Nation

Postby Dark templars » Fri Feb 24, 2012 12:41 pm

wow, so no free thought? try me bro.

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Riemstagrad
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Founded: Antiquity
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Postby Riemstagrad » Fri Feb 24, 2012 1:17 pm

Dark templars wrote:wow, so no free thought? try me bro.



your suggestion is made once a weak on average.

don't blame the moderators for giving only a short answer on this.

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Crushing Our Enemies
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Corporate Police State

Postby Crushing Our Enemies » Fri Feb 24, 2012 1:48 pm

Dark templars wrote:wow, so no free thought? try me bro.

This issue has been talked to death already. Forgive us all for our impatience. In summary, population is a sign of how much active game life a nation has, which is itself a symbol of status, savvy, and influence. Monkeying around with population mechanics would screw that up. It's the only stat that can't be affected by issues, WA resolutions, etc, and pretty much everyone would like to keep it that way. You can think freely all you like, but this one isn't going to change, ever.
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The Murtunian Tribes
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Founded: Oct 17, 2010
Ex-Nation

Postby The Murtunian Tribes » Fri Feb 24, 2012 1:52 pm

Dark templars wrote:wow, so no free thought? try me bro.

You're free to think whatever you like. No one's under any obligation to pay attention to you though. The MOST you can ask for is the polite responses as to why this is not going to be changed you've already gotten.

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Unibot II
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Founded: Jan 10, 2011
Ex-Nation

Postby Unibot II » Fri Feb 24, 2012 2:05 pm

Frisbeeteria wrote:1 Thanks, Unibot II


No problem, call me Uni ;)

I actually wouldn't mind if people were allowed to cap their populations for the purposes of roleplaying, since that's the choice of the player; it seems like a deliberate op-out of the more gameplayer-influenced position that population = status and allows roleplayers to have a nation that more resembles the nation they're trying to roleplay.

I do think though that issues affecting population wouldn't be a good idea.
Last edited by Unibot II on Fri Feb 24, 2012 2:09 pm, edited 2 times in total.
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Dark templars
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Founded: Feb 16, 2012
Ex-Nation

Postby Dark templars » Fri Feb 24, 2012 8:58 pm

the fact is the thought is still there.

anyways, i guess issues affecting it would be problematic, but it would be neat if it at least showed your growth rate over time with how your country has been maybe if things are well then population rises by a lot. and if things are heading downhill then the growth decreases. apparently a nation was getting condemned for genocide or something like that. how would you do that in the first place if the closest thing to genocide would be in an issue? it wouldnt make much sense. it would add a fun dynamic to the game though. in todays world, every country is in every other country's business and one thing they all look for is mass murders and such. i mean look at the debatable stuff that happens like in sudan(we all know it really is, but this isnt the place to discuss it). imagine that aspect involved

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Syrkania
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Founded: Jan 06, 2012
Ex-Nation

Postby Syrkania » Fri Feb 24, 2012 10:38 pm

To answer your question concerning genocides, that was via Roleplay.

And just because you've come up with an idea you are sure will make the game more interesting, doesn't necessarily mean it hasn't been debated to death already. The game is, after all, neaqring 10 years online. Yes, there have been many changes to the game in those years, but Population is one of the constants.
Wandering around here since 13 January 2004

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Ballotonia
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Founded: Antiquity
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Postby Ballotonia » Sat Feb 25, 2012 1:29 am

How about this idea then:

Next to the current ever-increasing population, the game also calculates what population size your nation would have. This allows for speedy growth, population decreases, etc... Then the player gets to decide (in settings) which of the two is going to be displayed on the nation's front page. The text on the page could distinguish between the two by saying either "population of an estimated 19.925 billion" or population of 19.925 billion (a new historic record)". Well, the estimated value probably would never get that high, I think, the idea is to have some sort of 'realistic' value. At least one that goes up or down depending on how one runs ones nation.

Just my 2 cents in helping to keep Admin busy ;)

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

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The Murtunian Tribes
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Founded: Oct 17, 2010
Ex-Nation

Postby The Murtunian Tribes » Sat Feb 25, 2012 1:07 pm

Ballotonia wrote:How about this idea then:

Next to the current ever-increasing population, the game also calculates what population size your nation would have. This allows for speedy growth, population decreases, etc... Then the player gets to decide (in settings) which of the two is going to be displayed on the nation's front page. The text on the page could distinguish between the two by saying either "population of an estimated 19.925 billion" or population of 19.925 billion (a new historic record)". Well, the estimated value probably would never get that high, I think, the idea is to have some sort of 'realistic' value. At least one that goes up or down depending on how one runs ones nation.

Just my 2 cents in helping to keep Admin busy ;)

Ballotonia

That just seems like it would be confusing.

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The Republic of Lanos
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Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Sat Feb 25, 2012 1:30 pm

NS2 (yes, that game) had it to where you could actually decrease your population. I once managed that by getting it down to 1 million before it continued to go up from there. However, such an idea would be codework for our admins since they have no access to NS2 now.

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Flibbleites
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Founded: Jan 02, 2004
Ex-Nation

Postby Flibbleites » Sat Feb 25, 2012 10:58 pm

The Republic of Lanos wrote:NS2 (yes, that game) had it to where you could actually decrease your population. I once managed that by getting it down to 1 million before it continued to go up from there. However, such an idea would be codework for our admins since they have no access to NS2 now.

Actually, I don't believe our admin ever had access to NS2's code.

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Dark templars
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Founded: Feb 16, 2012
Ex-Nation

Postby Dark templars » Mon Feb 27, 2012 3:55 pm

honestly, i highly doubt they'd ever make this a change anyways. but none the less it would be a neat innovation. it would be cool to make population more than a stat as well. the more people there are the bigger the impacts issues could have(it could be argued that there could be a smaller impact). populations of countries actually has a place in international politics as well. bigger nations tend to have a bigger say and influence over things. sooooo consider it(dont expect it to change though)

for everyone complaining about this being talked to death, its very unecessary actually. why waste your energy and space posting a complaint when you could be contributing to a conversation somewhere else?

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Crushing Our Enemies
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Founded: Nov 16, 2004
Corporate Police State

Postby Crushing Our Enemies » Mon Feb 27, 2012 4:06 pm

Dark templars wrote:honestly, i highly doubt they'd ever make this a change anyways. but none the less it would be a neat innovation. it would be cool to make population more than a stat as well. the more people there are the bigger the impacts issues could have(it could be argued that there could be a smaller impact).

They already have a smaller impact, generally. The more issues you have answered, the more difficult it becomes to change your statistics.

Dark templars wrote:populations of countries actually has a place in international politics as well. bigger nations tend to have a bigger say and influence over things.

Population only has a place in interregional politics because it reflects the age of the nation. Nations that have been around longer generally have more important things to say (like in this thread, for example...) If you divorced population from age, it would lose its impact.

Dark templars wrote: sooooo consider it(dont expect it to change though)

for everyone complaining about this being talked to death, its very unecessary actually. why waste your energy and space posting a complaint when you could be contributing to a conversation somewhere else?

We're letting you know the reasons that have been discussed in previous conversations. It's not like everyone's just coming in telling you to shut up; we're trying to explain why this won't go anywhere, and why, in fact, it's a good idea for it to die here.
[violet] wrote:You are definitely not genial.
[violet] wrote:Congratulations to Crushing Our Enemies for making the first ever purchase. :)

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Luna Amore
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Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Mon Feb 27, 2012 4:08 pm

Dark templars wrote:honestly, i highly doubt they'd ever make this a change anyways. but none the less it would be a neat innovation. it would be cool to make population more than a stat as well. the more people there are the bigger the impacts issues could have(it could be argued that there could be a smaller impact).
Issues already have less of an effect on older nations, if that's what you're talking about.

Dark_templars wrote:populations of countries actually has a place in international politics as well. bigger nations tend to have a bigger say and influence over things.
That'd bias the game toward older nations.

Dark_templars wrote:for everyone complaining about this being talked to death, its very unecessary actually. why waste your energy and space posting a complaint when you could be contributing to a conversation somewhere else?

The same argument could be made for your request. You know it ain't happening, why continue the thread?

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Rzeczpospolita Polska IV
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Founded: Dec 01, 2011
Ex-Nation

Interesting.

Postby Rzeczpospolita Polska IV » Mon Feb 27, 2012 4:58 pm

I recently got an issue about population growth. It was about "abortion". Since I am a social conservative and didn't want population control by way of "abortion". I voted against it completely. It's was a great issue and considering its "real-life-ness", I pick life. Great idea, btw,

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The Murtunian Tribes
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Founded: Oct 17, 2010
Ex-Nation

Postby The Murtunian Tribes » Tue Feb 28, 2012 2:26 pm

Luna Amore wrote:
Dark_templars wrote:populations of countries actually has a place in international politics as well. bigger nations tend to have a bigger say and influence over things.
That'd bias the game toward older nations.

Yea, it's biased enough toward older players as it is.


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