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The M.I.K. of Kommandoria Embassy Program

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Kommandoria
Chargé d'Affaires
 
Posts: 367
Founded: Apr 18, 2011
Inoffensive Centrist Democracy

The M.I.K. of Kommandoria Embassy Program

Postby Kommandoria » Wed Jan 11, 2012 4:19 pm

THE MILITARY-INDUSTRIAL KOMPLEX OF KOMMANDORIA EMBASSY APPLICATION AND INFORMATION

Provided by the Kommandorian Ministry of Foreign Affairs



------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hello, prospective lease-holder, and welcome to the official information page for Kommandorian embassies! I am High Ambassador Konrad Duvalle, Minister of Foreign Affairs. May I first say that I am rather pleased that you have considered an embassy in Kommandoria. We are a prosperous, experienced nation and we welcome virtually all applicants. We have just completed the new Embassy Quarter in our fine kapitol of Konigzspire, and we hope it will soon be the new home of your ambassadors. So, please, submit your applications below. Information will be supplied below. Heil der Kyzar!

Sincerely,
Konrad Duvalle, High Ambassador of Kommandoria, Minister of Foreign Affairs

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RULES AND REGULATIONS:
•No weapons beyond pistols allowed without strict consent of the KPD (Konigzspire Polizia Department)
•Embassy personnel are subject to Kommandorian law in all places but their nation's building, where their own laws and customs may be followed
•No embassy security forces may leave their building with weapons or armor without the consent of the KPD
•No Kommandorian citizen, while within an embassy building, may have his or her Kommandorian rights violated
•Vehicles may be armored, but not armed

LOCATION DETAILS:

CITY:
Konigzspire

SECTION:
Embassy Quarter

COMPLEX: Heart of Fire Complex (two helicopter landing pads, spacious parking garage, security wall and gate checkpoint):
BUILDING NUMBER (only one building per nation):
1.
2.
3.
4.
5.

COMPLEX: Soul of Flame Complex (one helicopter landing pad, large parking garage, security wall)
BUILDING NUMBER (multiple can be taken if necessary):
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

COMPLEX: Mind's Desire Complex (large parking lot, security wall)
BUILDING NUMBER (multiple can be taken if necessary):
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.



APPLICATION


Name of nation:
Head of State:
Head of foreign relations:

Ties to Kommandoria (type of alliance(s)):

Name of ambassador:
Will ambassador's family attend?:
Names of family (if applicable):

Number of embassy personnel:

Number of service personnel:

Name of security chief:
Number of security personnel:
Weapons:
Gear:

Number of other (please specify) personnel:

Vehicles:

Special requests:
Special imports:

Complex:
Building:
Reason for multiple buildings (if applicable):

Other important information necessary:
Last edited by Kommandoria on Wed Jan 11, 2012 4:27 pm, edited 6 times in total.
"I will scorch the very grass from your land in a blaze of glory.
I will salt the soil and destroy all hope of recovery.
I will make your nation into a desolate wasteland, a hellish desert of despair.
I will end you, and your very name will be lost from history
."
--The Most High Royal Kyzar, Leonardo de Vespucci XVI



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Scotia England
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Posts: 3
Founded: Jan 11, 2012
Iron Fist Consumerists

Postby Scotia England » Wed Jan 11, 2012 7:29 pm

Name of nation: The Confederacy of Scotia England
Head of State: Consul of State William Briarhert
Head of foreign relations: Consul of Foreign Relations Giovanni Tokova

Ties to Kommandoria (type of alliance(s)): NONE

Name of ambassador: Consul James Locksevet
Will ambassador's family attend?: N
Names of family (if applicable): NA

Number of embassy personnel: 15

Number of service personnel:10

Name of security chief:
Number of security personnel:
Weapons:
Gear:

Number of other (please specify) personnel: N

Vehicles: EXPECTED TO BE PROVIDED

Special requests: Stated above
Special imports: N

Complex: HOF Complex
Building: #1
Reason for multiple buildings (if applicable):N


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