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Machina Haruspex Factbook

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Machina Haruspex
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Machina Haruspex Factbook

Postby Machina Haruspex » Sun Aug 09, 2009 7:19 am

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Welcome to the factbook dossier on The Sovereign Imperium of Machina Haruspex. We hope you will find all information you would like to know about our country here, and otherwise you can always send a communique through proper channels to that of the Ministry of Foreign Affairs.

The flag of the Haruspex is to portray what has happened and what will happen. The red shows the blood of the Haru that died protecting the Imperium. The black arrows and outline mean death of enemies that will spread like a plague. And the white outlines show the Haru spirit and honor. Another meaning for the white colors outlining the black arrows mean that the Haru are responsible for their enemies's death.

First we start with a simple basic list on the country. It will continue with an overview of how our Government works. From houses to the advisory council and that of the Emperor.

Ministry of Foreign Affairs & Tourism Brochure:
Machina Haruspex

Region:
Eurth

NPC Holdings:
Greater Kaldana Territories
North Korinon
Last edited by Machina Haruspex on Mon Jun 05, 2023 5:01 pm, edited 24 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



User avatar
Machina Haruspex
Minister
 
Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Sun Aug 09, 2009 4:09 pm

The Sovereign Imperium has been allowed to grow and harvest contracts and embassies of foreign nations the world over via it's marketing outlets, often times simply a front for the nation itself.

Major corporations in The Fatherland are those of:

HIA - Haruspex International Armaments
HIA Storefront v.2
HIA is arguably the largest of the corporations within The Sovereign Imperium. Often times offering sales of product that are created by others on this list. With a wide range of merchandise, the company also operates embassies and consulates on behalf of the Imperial Government to further aid in the marketing of product on the international scene.

HIA is also a member of the GLOMC - Global League of Major Corporations

VCI - Verlaine Corporate Industries
Verlaine Corporate Industries
VCI produces a wide range of products. Everything from synthetic oil to weaponry. Most notably, VCI is a major contributor to the biological/chemical weapons research program of The Sovereign Imperium and in the international markets.

BSMW-Black Star Machina Works
Black Star is a massive force behind the creation and production of heavy vehicles, engines, and other accessories geared towards modern warfare. Everything from tanks to missiles are manufactured by them.

HWRL-Haruspex Weapons Research Labratories Inc
HWRL was once a military subsidary of the House Renor Xukuth before the civil war. During the confusion of the time, a large portion of the house broke away, and declared themselves that of the Vlos Renor. The house has since then become more of a corporation in it's function. It deals with nearly every other corporation large and small in development of both practical and theoretical technologies.

Their current achievement is the Ki-24 II VTOL aerocraft gunship co-created with the Imperial Aeroforce of the Houses Tagnik Zun, Renor Elemmiire, Vlos Zun, and Sargtlin Velven.
Last edited by Machina Haruspex on Sat Jun 05, 2010 1:06 pm, edited 7 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



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Machina Haruspex
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Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Tue Aug 11, 2009 9:40 am

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Military Legions for The Sovereign Imperium of Machina Haruspex


Military Age: 16 years of age
Fit for military service annually: Age 16-49: 4,988,030
Reaching military age annually: 5,500,000
Active troops: 72,037,000
Combat: 34, 037,000
Reserve Troops: 20,000,000
Total troops: 126,796,100

(Note this is using 1.5% of total population.)

Mzil Velven The Mzil Velven focus on counter terrorist activities and detering guerrilla-style attacks on Haruspex land and colonial territories.

Buki Elghinn The primary role of the Buki Elghinn is to be the nation’s main offensive force in time of conflict or emergencies.Legionaries are trained in demolition techniques, special operations, combat in forests, mountain and ice, and helicopter-transported operations. On land, it operates its normal ways, which include tanks, field artillery, anti-aircraft artillery, combat engineering, communications and electronic warfare.

Bel'la Kyorl Two primary roles, reconnaissance and counter-terrorism. They also are responsible for surgical direct-action missions. In the reconnaissance role the Bel'la Kyorl typically operates in small patrols which have the task of infiltrating enemy-held territory and providing intelligence on enemy troop movements. In this role the Bel'la Kyorl generally seeks to avoid directly engaging enemy units, though Bel'la Kyorl soldiers will call in air and other support to destroy enemy units whenever possible. Reconnaissance patrols can be inserted by air, land or sea (including by submarine) and have proven capable of covering large distances in jungle and desert terrain.

Sargtlin Velven SOF. Formation of elite Haru light infantry and special operations forces. Tasked with recovery and medical treatment of personnel in humanitarian and combat environments. They are the only members of the SOF specifically organised, trained and equipped to conduct personnel recovery operations in hostile or denied areas as a primary mission.

Renor Elemmiire SOF. Primary special forces unit of the Haru Legions. Globally, they train and operate with many international special operations units. Primary duties include long range reconnaissance patrolling, surveillance, intelligence gathering, search tactics, and ambush organisation. The Renor Elemmiire are generally found on infiltration/insertion behind enemy lines missions (usually well before hostilities were scheduled to begin) and, once in place, are to commit acts of sabotage and the assassination of key government leaders and military officers.

Tagnik Zun Shock-troops. The Tagnik zun are specially trained as weapons expert, medic, combat engineer or communications expert respectively. They are trained and modified to have exceptional endurance, stamina, and enhanced reflexes. Utilizing the above classifications as secondary skills to the prior which involves shock and awe tactics to infiltrate and or breach enemy lines and or points of resistance.
Last edited by Machina Haruspex on Thu Jul 19, 2018 4:04 am, edited 10 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



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Machina Haruspex
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Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Tue Aug 11, 2009 9:45 am

Naval Forces as of Current:
Most vessels of the Haruspex Imperial Navy is not only built for itself but many of it's protectorates and patrons of it's international military armaments program, HIA.

Submarines

* SSBN:
o 121 - 942 Fetuf (Widow) class submarine
o 133 - 941 Dobruuh (Typhoon) class submarine
* 15 - 941 Dobruuh (Typhoon) class submarine's VTOL carrier (Conversion kit by Hypersphere Technologies Ltd.
o 123 Freda Cryng (White Shark) class submarine
* SSCN
o 2 Tatum I-Class SSCN(Submersible Nuclear-powered Cruiser) Hypersphere Technologies Ltd.

* SSGN: 118 Freb (Whip) class submarine

* SSN:
o 44 Tyng Sudran (Dark Mother) class submarine
o 51 Crehehk Cuh (Shining Son) class submarine
o 34 Binevean (Purifier) class submarine
o 55 Felgat (Wicked) class submarine

* SSK:
o 49 Lydvecr (Catfish) class submarine
o 21 Cyht Dekan (Sand Tiger) class submarine

* Auxiliary Submarines: 17

Major surface combatants

* Aircraft Carrier: (42) Nybdun Class (Raptor)
* Aircraft Carrier: (45) Elory Class The Strathan Naval Engineering Group
* Aircraft Carrier: (25) 245 'Battle' Class Consolidated Naval Construction
* Aircraft Carrier: (20) 270 'Ark Royal' Class Consolidated Naval Construction

Total Carrier Based-
HAD S40-N: 3060
HAD S39-N: 3100
HAD S34-N: 3560
HAD S38-D: 4426
XFA-27B: 500 (Constructed by): Auremena Flight Dynamics
Ki-24 II MASC VTOL: 2225
Ki-24 II ASR VTOL: 2200
HAD TR-02 'Aykma' (Eagle): 2126
HK-01 " Darkstar " UAV: 960


* Dreadnoughts (124) : Cbayn (Spear) class

* Foreign Dreadnoughts (4) : North Carolina-Class BBGN Hypersphere Technologies Ltd

* Indigenous Cruisers (365) : 125 Pmyta (Blade) Class, 135 Jelduno (Victory) Class, 105 Yjahkan (Avenger) Class
* Foreign Cruisers (8) : Alaska-Class CGN Hypersphere Technologies Ltd

* Destroyers (391) : 130 Cdaam Vecd (Steel Fist) class destroyer, 130 Enuh Femm (Iron Will) class, 131 Cylnevela (Sacrifice) class destroyer

* Indigenous Frigates (823) : 140 Makahtyno (Legendary) class frigate I, 130 Jymeyhd (Valiant) class frigate, 140 Cfunt (Sword) class frigate, 120 Maynhan (Learner) class training vessels, 165 208 Ryssan (Hammer) Class, 128 210 Dekan (Tiger)Class
* Foreign Frigates (12) : Leftwich-Class Guided Missile Frigate (FFG) Hypersphere Technologies Ltd

* Corvettes (928) : 140 Cdnyhkma (Strangle) class corvette, 130 Fetufan (Widower) class corvette, 120 Ruhunat (Honored) class corvette, 120 Taydr Tayman (Death Dealer) class corvette, 130 Vino (Fury) class corvette, 140 Vena Pmuccus (Fire Blossom) Class, 148 205 Ymekydun (Aligator) Class

Patrol ships
* Patrol Boats (PCF): 521 203 Tumbreh (Dolphin) Class
* Patrol Boats (PCF): 580 204 Cenah (Siren)Class
* Patrol hydrofoils (PTF): 525 Nybet Cdnega (Rapid Strike) Class

Hovercraft
* Missile Hovercraft: 1232 Xielg Cdnega (Quick Strike) Class


Amphibious ships
* Landing ship dock (LSD): 2101 Fryma (Whale) Class LSD
* Landing ship tank (LST): 2118 Amabryhd (Elephant) Class LST
* Landing ship hovercraft: 1178 Vycd Sujan (Fast Mover) Class LCAC
* Landing ship hovercraft: 1210 Ghekrd (Knight) Class LCAC

Mine warfare
* Minesweeper: 140 Clyjyhkan (Scavanger) class minesweeper
* Minesweeper: 117 Caagan (Seeker) class minesweeper

Support ships
* Fleet oilers (AOR): 5255
* Surveillance ships: 1106
* Logistic support: 5229

Luycd kiynt (Coast Guard)
* Frigates (FFG): 1106 (1 reserve)
* Light Frigates (FFL): 1112
* Offshore Patrol Vessels: 1127
* Patrol Icebreakers: 166
* Patrol boats (PCF): 196
* River craft: 1122
Last edited by Machina Haruspex on Sat Aug 20, 2011 4:04 pm, edited 12 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



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Machina Haruspex
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Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Re:The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Tue Aug 11, 2009 10:04 am

This is the Jesshc d' Thalack, The Exterior Defensive Line bordering The Greater Holy Empire of Tagmatium, and wrapping about the exterior of the Haruspex Territories facing that of the bandit infested badlands and others. Keep in mind, that it is adding to existing defensive positions of the interor region. Constant updating for defensive and offensive systems keeps a steady workforce of several million alongst the borders which has created small townships and outposts within reach.

The most recent update after the Hamaii incursion was to NBC proof the line, of which this is currently underway and looks to a 2011 completion of task.

Jesshc d' Thalack
Exterior Defensive Line

Purposes of the line
The Jesshc d' Thalack Line was built to fulfill several purposes:

To avoid a surprise attack and to give alarm.
To cover the mobilization of the House Military legions that are stationed nearby.
To protect the border from military incursion.
To be used as a basis for a counter-offensive.
To push the enemy to circumvent it while passing by and within range of the artillery and line's own defensive weaponry.

Organization of the line
the Line is/will be quite deep, varying in depth from between 20 to 25 kilometers deep. It will is composed of an intricate system of strongpoints, fortifications, and military facilities such as border guardposts, communications centers, infantry shelters, barricades, artillery, machine gun, and anti-tank gun emplacements, supply depots, infrastructure facilities, observation posts, etc. These various structures reinforce a principal line of resistance, made up of the most heavily armed and fortified "ouvrages", which can be roughly translated as forts or major defensive works.

From the front and proceeding to the rear, the Line will is composed of:

Border Post line (1): This consists of blockhouses and stronghouses which are often camouflaged to look like the desolate wasteland terrain, built within a few meters of the border, and manned by troops so as to give alarm in the event of sneak or surprise attack as well as delay enemy tanks with prepared explosives and barricades.

Outpost and Support Point line (2): Approximately 5 kilometers (~2.5-3 miles) behind the border, a line of anti-tank blockhouses are intended to provide resistance to armored assault sufficient to delay the enemy so as provide sufficient time to allow the weapon crews to be ready at their battle stations. These outposts cover major passages within the principal line.

Principal line of resistance (3): This line begins 10 kilometers (~6 miles) behind the border. It is preceded by anti-tank obstacles which are metal rails planted vertically in 6 rows with heights varying from 0.70 to 1.40 m (2-4 feet) and buried to a depth of two meters (6-7 feet). These anti-tank obstacles extend from end to end in front of the major works across hundreds of kilometers, interrupted only by extremely dense forests, rivers, or other nearly-impassable terrain.
The anti-tank obstacle system is immediately followed by an anti-personnel obstacle system made primarily of very dense barbed wire. Anti-tank road barriers also make it possible to block roads at necessary points of passage through the tank obstacles.

The frontage Infantry Casemates (4): These fortifications are armed with twin machine-guns and anti-tank guns of 88mm-155mm. They range from single (with only one firing room in only one direction) or double (two firing rooms, in 2 opposite directions). These generally have 2 floors, with a firing level and a support/infrastructure level that provided the troops with rest and services (power generating units, reserves of water, fuel, food, ventilation equipment, etc…). The infantry casemates often have 1 or 2 turrets located on top of them. These cupolas sometimes are used to emplace machine guns or observation periscopes. Their crews 15-25 legionnaires.

Towers(5): These small fortifications reinforce the line of infantry casemates. These are generally made up of several infantry casemates connected by an underground tunnel network to which are attached various buried facilities, such as barracks, electric generators, ventilation systems, mess halls, infirmaries, and supply caches (of water, fuel, food, ammunition, etc…). Their crew consists of between 100-150 Legionnaires.

Keeps(6): These fortresses are the most important fortifications on the Jesshc d' Thalack Line, having the sturdiest construction and also the strongest armament (artillery). These are composed of at least six "forward bunker systems" or "blocks of combat", as well as two entrances, and are interconnected via a network of underground tunnels that often feature narrow gauge electric railways for transport between bunker systems. The various blocks contain necessary infrastructure such as power stations with generating units, independent ventilating systems, barracks and mess halls, kitchens, "feeder systems?", water storage and distribution systems, hoists, ammunition stores, workshops, and stores of spare parts, food, etc… Their crews range from from 500 to more than 1000 legionnaires.

Observation Posts(7) Are located on hills that provided a good view of the surrounding area. Their purpose is to locate the enemy and direct and correct the indirect fire of artillery from the artillery fortifications as well as to report on the progress and position of key enemy units. These are large reinforced buried concrete bunkers, equipped with armored turrets containing high-precision optics that are connected with the other fortifications by field telephone, wireless transmitters and a closed server networking system.

Network (8): This system connects every fortification in the Jesshc d' Thalack Line, including casemates, infantry and artillery fortifications, observation posts, and shelters. There is a closed server system that is also apart of this and fields command authorizations and orders on a rouine basis. If it is compromised, wireless transmitters and the field phones will be used.

Legion Reserve Shelters (9): These are found between 500 and 1000 meters (~.3-.6 miles) behind of the principal line of resistance. These are buried concrete bunkers designed to house and shelter up to a company of legionnaires (200 to 250), and has such features as electric generators, ventilation systems, water supplies, kitchens, heating, which allow their occupants to hold out in the event of an attack. They can also be used as a local headquarters and as a base to carry out counter-attacks from.

Flood Zones (10): Are traps that spout a high volume of water from lakes or rivers, so that an area could be flooded on demand and thus constitute an additional obstacle in the event of an enemy offensive.

Anti-Tank Bunkers(11): Are built near the major fortifications in order to make it possible for weapon crews to reach their battle stations within the shortest possible timetime in the event of a surprise or sneak attack during peacetime.

Supply
60 cm (~24 inch) Narrow Gauge Railway System (14): A network of narrow-gauge railways is being built so as to rearm and resupply the major fortresses from supply depots up to 50 kilometers (35 miles) away. Electric(with petrol engines for backup)-powered armored locomotives pull supply trains along these narrow-gauge lines.

High-voltage Transmission Lines (15): Initially above-ground but then buried, and connected to the local power grid, providing electric power to the many fortifications and fortresses.

Heavy rail artillery (16): Hauled in by locomotives to predesignated locations so as to support the fortress artillery, which is intentionally limited in range to 10-12 kilometers.

--------------------------------------

Inventory
There are 5450 Towers, 5252 casemates, 878 shelters, 417 observatories and 55,000 blockhouses over all of the Jesshc d' Thalack Line.

Light Armoured Turrets
There are several kinds of armoured turret.
The most widespread are the anti-infantry turrets. They are composed of 3 to 4 openings. These are next equipped by differents hoppers: Rifle machine-gun, direct vision block, binoculars block or mortar of 50 mm. Sometimes, the turret is topped by a periscope. There will be a total of 21,118 turrets on the line. Almost every block, casemate and shelter is topped by one or two turrets.

Light Pillbox
The light pillboxes have one opening equipped with a pair of machine-guns. There are 8174 light pillboxes as support for the light turrets.

Medium Armoured Turret
There will be 4572 on the line and are equipped with a pair of co-axel machine guns at the base and in the turret, two 65mm anti-armour cannons.

Medium Armored Anti-Aircraft Turret
These are mounted near the Towers and some of the other standard turrets. Housed in the turret section, eight 35mm flak cannon reside. For secondary defense against light armor and infantry, side mounted ball turrets mount three 25mm auocannons.

Eclipsable turrets
There is the inventory of turrets.

3221 turrets of 75mm
3212 turrets of 75mm
2671 turret of 75mm
2617 turrets of 135mm
1621 turrets of 81mm
6712 turrets for mixed weapons
4587 turrets for mixed weapons + mortar of 50mm
2361 turrets of machine-guns

Artillery
The casemates are supplemented by a variety of weaponry so that a wide range of fire can be delivered to hostile forces.

Types:
65mm Mortar
80mm Mortar
120mm Mortar

75mm Howitzer
135mm Howitzer
155mm Howitzer
175mm Howitzer
220mm Howitzer

75mm Self Propelled
108mm Self Propelled
175mm Self Propelled

MLRS Rocketry Support Systems

Air Support Elements:
545 HAD 36 Aerofighters on 22 VTOL Air Bases alongst the border as immediate response aircraft.
1244 Ki-24 IIA Gunship/Troop Transport VTOL's
378 HAD 37 Rattler Aerofighters from 20 Airbases
329 HAD S39 Viper Aerofighters from 20 Airbases
121 HAD 8 LRADO from 9 Strategic Point Airbases
Last edited by Machina Haruspex on Thu Nov 12, 2009 6:42 pm, edited 2 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



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Machina Haruspex
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Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Wed Aug 26, 2009 11:52 am

Ground Based

Terrain in The Sovereign Imperium is vast expanses of flatlands, though these are tempered by various enviroments consisting of semi-tropical, deserts, and heavy wooded areas buffered by mountain ranges at the exterior. Urban combat is also expected as The Sovereign Imperium has vast city state's that dot the landscape and thus must be accounted in the territory of terrain of theoretical combat areas.

Our general tactics involve a modern approach to " Blitzkrieg " and utilizes " vulym buehd " (focal point) in the planning of operations; it is a center of gravity towards which was made the point of maximum effort, in an attempt to seek a decisive action. Ground, mechanized and tactical air forces are concentrated at this point of maximum effort whenever possible. By local success at the vulym buehd, a small force can achieve a breakthrough and gain advantages by fighting in the enemy's rear. as “Tuh'd vettma, csycr!” (Don't fiddle, smash!)

To achieve a breakout, armored forces attack the enemy's defensive line directly, supported by motorized infantry, artillery fire and aerial bombardment in order to create a breach in the enemy's line. Through this breach the tanks can break through without the traditional encumbrance of the slow logistics of infantry on foot. The breaching forces never lose time by “stabilizing its flanks” or by regrouping; rather it continues the assault in towards the interior of the enemy's lines, sometimes diagonally across them. This point of breakout has been labeled a “hinge”, but only because a change in direction of the defender's lines is naturally weak and therefore a natural target for assault.

---
Naval Strategy

The Sovereign Imperium maintains a sizable naval force, and said force is split into four main fleets and twelve strike fleets that act in accordance with each other when deployed. At the core of the fleets are strike aircraft embarked on carriers and large-deck amphibious ships. Carrier strike groups and expeditionary strike groups often will operate together in theater, although they generally will steam independently to spread capabilities widely. Balancing the presence of carrier strike groups and expeditionary strike groups, as well as forming them into expeditionary strike forces on occasion, are key to achieving operational effectiveness and efficiency.

Providing sea-based security while concurrently waging a highly focused and agile offensive campaign, emphasizing the role of actionable intelligence, integrated allied forces if present, speed, maneuver, and deception. Much of this activity can be grouped under “maritime security operations,” reflecting a wide band of operational activities designed to secure and protect use of the seas from hostile threat.

The Imperial Navy also has the capabilities to accomplish a wide array of military operations. Such capabilities include wide-area sensing; communications and command and control; compliant and noncompliant boardings; precision strike; and self-defense.

The resultant constellation of widely dispersed, netted naval power integrated with PIN and alliedforces across a unified battle space will operationalize the Imperial Navy's vision. Such forces will be well positioned and equipped to take the fight to the enemy. Attributes of their evolving operational role will include:

* Patience and dwell. Current Imperium military doctrine calls for overwhelming force and rapid maneuver, but the global war will require additional qualities. In many situations, naval forces will wait weeks, months, perhaps even years before striking. Such operations will involve patiently observing the environment to cultivate a rich understanding of sea and air traffic patterns, prepositioning ships to intercept terrorists at sea, and loitering offshore awaiting the proper time to strike key targets.

* Speed and precision. We also will need the ability to “sprint” when necessary to take out fleeting targets. This is best illustrated by strikes to kill hostile forces, or destroy hostile infrastructure and targeting mechanisms. The continuous networking of engagement-quality information will be critical to generating such speed, not only to guide weapons but also to allow real-time collaborative planning that generates the right amount of force at the optimal time and place.

* Timely intelligence and rapid analysis. The most important requirement of the global war setting is actionable intelligence. Our ability to find, fix, and kill hostiles from the sea is dependent on quality intelligence. To achieve it, we must integrate databases, streamline analysis, and develop information-routing aids that push vital information to the user when needed.

* Managing uncertainty. Successful warriors always have been skilled at operating effectively despite uncertainty. That ability will be especially important in the wars to come, in which we will have difficulty discerning adversary forces, methods, and intentions. We must use every tool at our disposal to minimize uncertainty, including human reporting and advanced technical intelligence collection techniques. We also must understand that the desire for “perfect” information is the enemy of “good enough” when fighting an adversary who will be visible to only one sensor or another for short periods of time. We must expect that some boardings and strikes will be unsuccessful in the narrow sense of the word. That is acceptable, even good, because such actions will keep the enemy on the defensive.

* Creating uncertainty. We must create uncertainty in the minds of our opponents. The greater the uncertainty in the minds of our opponents, the more difficult it is for them to generate a coherent defense, much less an effective offense. The Imperial Navy’s new fleet response plan helps achieve that goal by generating less predictable operating patterns, complicating enemy planning efforts.

* Preempting the enemy. The Sovereign Imperium's Strategic Command prescribes the selective use of preemption. Toward that end, maritime forces provide the Emperor with valuable options, ranging from long-range precision strike to the landing of ground forces. Best of all, maritime preemption options provide the speed so vital to success in the global conflicts to come, without dependence on foreign basing or permission.

* Enhancing economic security and stability. Because a primary goal of our enemies is economic dislocation leading to political collapse, maritime forces must provide security to offshore economic infrastructure and trade. Defeat of seaborne enemy forces, is central to that effort. Embracing this mission will lead to important changes in how naval forces train and operate. In many ways, the capabilities and operating patterns we must adopt in the global conflicts to come, will reflect the sea control lessons of the Battle of the Ranke Sea, in our home region of Europa. In the long-term struggle to enhance maritime security, small numbers of widely dispersed forces will dominate the battle space in their immediate vicinity, protecting vital assets and destroying those who would attack them.

Operational Initiatives

* Distributing netted striking power widely. The best defense remains a good offense, and in the war against enemy forces, that requires on-station forces capable of delivering swift and precise attacks. The Navy’s recent shift toward streamlined carrier strike groups and highly capable expeditionary strike groups is on target in this regard. The new fleet taking shape today is designed specifically to operate widely and efficiently while prepositioning unprecedented firepower from the sea.

* Protecting critical maritime infrastructure. Increasingly, global economic growth and prosperity rely on secure sea spaces. In the Ranke Sea, for example, the security of offshore oil platforms is critical to the economic health of coastal states. Protecting key economic assets from attack will be a growing role for military forces in every theater.

* Protecting sea-lanes. Defending shipping—large and small—extends the “Sea Shield” over thousands of individuals whose economic well-being is critical to winning any global conflict. Protection of critical straits in concert with allied partners is central to this effort, as well, as piracy is on the increase in many parts of the world. Reported attacks on ships were nearly 40% higher in the first half of 2003 than in the previous year, approaching 6 attacks per 1,000 ships.

* Employing sea bases. Minimizing the permanent presence of ground forces outside the Principality has long-term advantages, particularly in the Ranke region. Consequently, the importance of mobile, sovereign, and secure sea bases will grow in the years ahead. Such sea bases will allow us to preposition strike and shield forces, as well as serve as staging points for logistics that draw on high-speed transportation vehicles to provide timely support around the world.

* Sustaining readiness. The nature of unconventional enemies and the Navy’s new fleet response plan demand sustained readiness to surge and strike quickly. To meet that challenge, carrier and expeditionary strike groups should implement Strike Group Readiness Teams—trained senior officer groups within the lifelines of the strike groups—to fully leverage training investment opportunities whenever and wherever they arise.

* Expanding international military education and training. Military leaders play important roles in shaping national policies. Sharing Haruspex values with foreign naval officers early in their careers, and maintaining contact with them as they gain seniority, is a wise investment that will cultivate allies in our long-term effort to integrate all nations into the international community.

* Establishing naval liaison elements. Enhancing security in littoral areas is a coalition effort best achieved with local authorities in an integrated and sustained manner. Successful littoral defense requires an intimate knowledge of operating areas, cultures, and languages. The presence of naval liaison officers at key ports will serve that end, increasing situational awareness, intelligence, and trust.

* Maximizing boarding capabilities. Successful counterterrorism efforts rely on speed of execution and continual readiness to seize the initiative. To strengthen those capabilities, we should integrate training efforts with our coalition partners to ensure boarding teams are highly interoperable and optimally prepared for any contingency. Exciting synergies also exist with the House Legions communities to provide enhanced firepower when the situation requires.

* Investing in unmanned surveillance assets. Terrorism relies on stealth. Consequently, defense against terrorism requires continual vigilance. Yet, sustaining effective and comprehensive surveillance is tremendously expensive and asset intensive. The time is ripe to invest in unmanned surveillance platforms that operate on, over, and below the surface of the sea, to augment intelligence collection currently accomplished by manned naval platforms such as submarines and maritime patrol and reconnaissance aircraft. The recent forward testing of the Ferret, an unmanned surface vehicle with infrared and electro-optical capability, is a step in the right direction.

* Strengthening joint and coalition interoperability. The timely sharing of information between joint and coalition forces is fundamental to coordinating effective operations. Pursuant to that goal, ongoing initiatives to expand and standardize Principality information-sharing tools such as Knowledge Web and the allied shared Battlenet system will pay big dividends in combat effectiveness.
Last edited by Machina Haruspex on Thu Nov 12, 2009 6:44 pm, edited 1 time in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



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Machina Haruspex
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Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Wed Sep 02, 2009 2:21 am

Land Based Military Legions Equipment
The entire military legions would take months to move enmasse, but smaller legions would take anywhere from forty-eight hours to a week or so to mobilize depending on their operational and battle readiness.

Main Battle Tanks: 4,232,800
The Sovereign Imperium MBT's consist of the following vehicle types:
MCA-7L a foreign produced vehicle of Nineveh International Land Systems
All other vehicles are produced within the Imperium and sold by Haruspex International Armaments:
S-94a

Light Tanks: 2,151,000
Cbetan Light Tank

Military Utility Vehicles: 3,100,234
H14 5-Ton Cargo Truck
H18 10-Ton Cargo Truck
H20 Heavy Transport Hauler 8x8
FS 42 Tank Transporter
Dnylgan (Tracker) Light Multirole Vehicle
Rihdan (Hunter) Light Multirole Vehicle

Infantry Fighting Vehicles: 2,175,000
LAV-25 MGS " Jeban " (Viper)
AT-110 8x8

Anti-Infantry Vehicles 1,750,000
S-17 APV

Armoured Personnel Carriers: 2,225,000
Bumalyd (Polecat) 8x8

Anti-Tank Vehicles 1,050,000
LAV-AT " Muhk Naylr "

Towed Artillery: 4,212,765
155mm 45-calibre, towed gun howitzer " TAC-12 "

Self Propelled Artillery: 2,172,000
Muhk Cdnega (Long Strike) 122mm SPG
Pnidym Cdnega (Brutal Strike) 155mm SPG

Multiple Rocket Launchers: 2,144,500
Valkirie MARS
Tajem (Devil) HMARS

Mobile Anti-Aircraft Systems: 1,789,345
Pylg Cdyp (Back Stab) MMLS
Vino (Fury) Type 3 SPAAG

Self-Propelled Surface to Air Missiles: 5,412,500
9M-Zylgym (Jackal) MPS

Frontal Air Force
HAD S34 Venom: 2500
HAD S38 Mamba: 4135
HAD S38 Mamba-C: 4453
HAD S39 Viper: 7230
HAD S39 Viper-B: 6400
HAD S40 Asp: 1075

Ground Attack
HAD S30 Sylrada: 10,200
HAD S37 Rattler-D: 14,890

Air Defense
HAD S39 Viper-E: 8302
HAD S34 Venom-B: 4050

Strategic Bomber
HAD S8 Suuca (Moose)-C: 4425

Reconnaisance
HAD S39 ViperRB-E: 3125

Transport
HAD HT-02 'Ciban Ryiman': 5540
HAD HT-01 'Vycd Muytan': 8770

Refueling Tanker
HAD HT-01R 'Vycd Muytan': 1330

Helicopters/VTOL
Ryfg AH-01Attack Helicopter: 7340
Bnatydun (Predator) Gunship Helicopter Model Series 01-A: 11615
Bnatydun (Predator) Gunship Helicopter Model Series 01-N (Naval Variant): 7568
Albatross HLH-03 Heavy Lift Helicopter: 7200
Goose HLH-02 Heavy Lift Helicopter: 14600
Kondor HLH-01Heavy Lift Helicopter: 25300

Training
Bnatydun (Predator) Gunship Helicopter Model Series 01-T: 5408
Last edited by Machina Haruspex on Sun Jul 22, 2018 2:23 am, edited 9 times in total.
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Re: The Sovereign Imperium of Machina Haruspex Factbook

Postby Machina Haruspex » Fri Sep 04, 2009 2:18 pm

-----------
Ranks
-----------

Fleet Lord - They are nobles from the upper echelon and veteran officers. They command entire Houses, and may initiate combat if it serves the needs of the Council of the Nine.

Vice Lord - Second in command of the fleets as well as a noble from the upper echelon bloodlines.

General - Most of these veteran officers are from the main house lines and or the royal court. They are more then usually handpicked by the Fleet Lords and or the Council of the Nine, attesting to their abilities.

Sengar d'isto - A noble rank. They also are the head of the Prata Khan's for any one fleet or ground force.

Prata Khan - They are highly trained, professional soldiers from usually honoured houses or direct from the common citizenry. Prata Khan's are in charge of infantry, aerogroups, and so on. Consider them to be the middle rankings similar to a Captain.

Siet Khan - Second to the Prata's. Seasoned cleric, or soldier that has survived enough battles, and is well versed in leadership to inspire those around them.

Ji - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well.

Liet - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well. Highest position unless other circumstances permit, that a citizen not of honoured line can achieve.

Kenyet - Meaning " Brave ", the Kenyet is a seasoned non commissioned officer, and more then likely found as bodyguards and or pilots though infantry are also to be found. They have also recently been spotted as apart of the clerical units.

Yeyinde - Seasoned non commissioned officer. Most of the Yeyinde are in second in command of company's or aerowings.

Setg'in - Seasoned warrior, though not an officer. Has small leadership and just enough attained honour to hold command of a platoon.

Hult'ah - Soldier. Seasoned, seen a few battles, survived. Is proficient in several areas. Akin to a specialist or such in another army.

Aseigan - Your basic grunt. New to the ranks of the Haruspex legions, they are the those who are commanded and look upon the Hult'ah's for guidance.
Last edited by Machina Haruspex on Thu Jul 19, 2018 4:06 am, edited 2 times in total.
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Postby Machina Haruspex » Fri Sep 25, 2009 10:04 am

Domestic Statistics
Government Category: Father Knows Best State
Government Priority: Defence
Economic Rating: Frightening
Civil Rights Rating: Some
Political Freedoms: Few
Income Tax Rate: 100%
Major Industry: Arms Manufacturing
National Animal: Tbe
National Currency: Credit
Total Population: 12,173,000,000

Machina Haruspex Economic Statistics
Exchange Rate: 1 Credit = $1.5514
Gross Domestic Product: $338,199,279,695,631.94
GDP Per Capita: $27,782.74
Unemployment Rate: 2.72%
Consumption: $0.00
Government Budget: $363,436,296,633,270.06
Government Expenditures: $334,361,392,902,608.50
Goverment Waste: $29,074,903,730,661.56
Exports: $44,813,547,687,950.93
Imports: $40,975,660,894,927.51
Trade Surplus: $3,837,886,793,023.42

Government Budget Details
Administration: $23,405,297,503,182.60 7%
Social Welfare: $0.00 0%
Healthcare: $3,343,613,929,026.09 1%
Education: $3,343,613,929,026.09 1%
Religion & Spirituality: $0.00 0%
Defence: $140,431,785,019,095.56 42%
Law & Order: $137,088,171,090,069.48 41%
Commerce: $26,748,911,432,208.68 8%
Public Transport: $0.00 0%
The Environment: $0.00 0%
Social Equality: $0.00 0%
Last edited by Machina Haruspex on Sun Aug 22, 2010 5:26 pm, edited 8 times in total.
Ranked 100th in the world for Economic Output
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Postby Machina Haruspex » Sun Sep 27, 2009 2:08 am

kahanym Bumelehk Canjelac(kBC - "General Policing Services")
Serves as the Imperum's through a variety of security apparatus's and is tasked with maintaining order in Imperium city-states, wards, and districts accordingly. The following services are also further divided into the following:
* Sihelebym Bumela ("Municipal Police") - the uniformed police officers who patrol the streets and respond to emergency calls etc.
* Ehjacdekydeja Canjelac ("Investigative Services") - the plain clothes detective branch, responsible for investigations. For instance, if a car is broken into, the Sihelebym Bumela will respond, secure the car, notify the owner etc, and then hand the case over to Ehjacdekydeja Canjela for investigation.
* Neud Luhdnum ("Riot Control") - Uniformed units of the Sihelebym Bumela used when additional manpower is required, for example during political demonstrations.
* Ledo-Cdyda Ehjacdekydeuh Pinayi ("City-State Investigation Bureau") - The City-State Investigation Bureau is directly subordinate to the Ministry of the Interior, supervises police operations aimed at preventing and investigating criminal offences, and coordinates investigations involving more than one person.
* Fydan Calinedo Vunla (FCV) - The river police for patrolling rivers, lakes and harbours.
* Cbaleym Vunlac Nacbuhtanc (CVN) - The SWAT teams of the municipal police.
* Yidusudeja Calinedo Canjelac ("Automotive Security Services") - The highway patrol or motorway police in the Imperium, often time denoted by their city-state representations.

Esbaneis Calinedo Canjelac (ECC - "Imperium Security Services")

The ECC is tasked with the detection of actual or potential enemies of the Imperium's leadership and the neutralization of this opposition. To fulfill this task, the ECC has created an organization of agents and informants throughout the Imperium and throughout occupied territories. The organization consists of nearly a hundred-thousand full-time agents and an unknown number of informants. The ECC is mainly an information-gathering agency.

The ECC is divided into two offices, the Ehdaneun-ECC and Aqdaneun-ECC.

The Ehdaneun-ECC is responsible for intelligence and security within Imperium and is divided into the following sub-offices:

* Department A (Law and Legal Structures)
* Department B (Race and Ethnic Matters)
* Department C (Cultural and Religious Matters)
* Department D (Industry and Commerce)
* Department E (High Society)

The Aqdaneun-ECC is the civilian foreign intelligence agency of the Imperium and is divided into the following sub-offices:

*Department A (Organization and Administration)
*Department B (Espionage in the Occidental Region)
*Department C (Anti-Espionage Matters)
*Department D (Foreign Neutralization)
*Department E (Logistics)
*Department F (Technical Matters)
Last edited by Machina Haruspex on Thu Oct 07, 2010 5:49 pm, edited 13 times in total.
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Postby Machina Haruspex » Sun Sep 27, 2009 7:20 pm

TBA
Last edited by Machina Haruspex on Thu Jul 19, 2018 4:09 am, edited 4 times in total.
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Postby Machina Haruspex » Wed Sep 30, 2009 12:02 pm

The Sovereign Imperium's primary language is Haru-Dakat. English is a required second. This is a basic guide on responses and so forth for a would be traveller.

Hello = Rammu
Good day = kuut tyo
Good evening = kuut ajahehk
Good night = kuut hekrd
Hi = Re
Good bye = kuut poa
Bye = Poa
See you soon = Caa oui cuuh

Where? = Frana?
When? = Frah?
Why? = Fro?
What? = Fryd?
Who? = Fru?
How? = Ruf?
How much/many? = Ruf silr/syho?
Is/are there? = Ec/yna drana?

Please = Bmayca
Thank you = Dryhg oui
I'm sorry, but... = E's cunno, pid...
Excuse me = Aqlica sa
That's a shame = Dryd'c y crysa
May I...? = Syo E...?

Yes = Oac
No = Hu
That depends = Dryd tabahtc
I don't know = E tuh'd ghuf
I don't think so = E tuh'd drehg cu
I suppose so = E cibbuca cu
I think so = E drehg cu
It doesn't matter = Ed tuach'd syddan
I don't mind = E tuh'd seht
Of course = Uv luinca
True = Dnia
With pleasure = Fedr bmaycina

Congratulations! = Luhknydimydeuhc!
Happy birthday = Rybbo pendrtyo
Happy New Year = Rybbo Haf Oayn
Good luck! = kuut milg!
Enjoy the meal = Ahzuo dra saym
Have a safe journey! = Ryja y cyva zuinhao!
Have a good holiday! = Ryja y kuut rumetyo!
Take care! = Dyga lyna!
Have a nice day! = Ryja y hela tyo!
Last edited by Machina Haruspex on Tue Jan 19, 2010 2:38 pm, edited 2 times in total.
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Postby Machina Haruspex » Wed Sep 30, 2009 12:12 pm

Within the region of Europa, it is generally accepted that the lands of the The Sovereign Imperium are mostly covered by vast cities, industrial areas, and military bases. The landscape is considered barren and hostile to one's health.

That the people of the The Sovereign Imperium wear their respirators not out of a need to look scarey, but out of a need to survive within their own lands. Smog and soot blanket the sky, and the bursts of flame from derricks and chemical planet exhaust ports turn the mix into violent orange at night and day alike. A poison upon the very earth.

Travel is highly restricted. Not merely for the health reasons, but for the moral reasons as well. Drug use, especially opiates is legal. Brothels, prostitution, sex clubs, fetish establishments and more are also legal. As with a people driven by decadence, the arena fighting is a huge draw, as is kumati, and other sorts of full contact possibility of death in the ring sports. The slave trade is alive and well within the Imperium and they account for nearly 70% of the White Slavery in Europa. Dissidents and prisoners of longer then short services are generally exploited for this as are conquered nations.

Factories and corporations have agreements with the government on longer serving prisoners, who become indentured unpaid servants within their facilities, thus allowing the Imperium's major corporations to undercut other companies prices.

The Sovereign Imperium of Machina Haruspex is micro managed due to it's size of population, a traditional government would be overrun. As such, the many wards are in themselves overseen by a minor lord of the court, usually a Duke or Baron, and in turn each ward has a district which is overseen by either a high ranking House Minor Lord which is usually equivlent to a Count or a senior military officer.

Each Ward comprises a hundred districts, and generally a city state has ten wards. While the city thusly looks whole it is actually split into individual sections with each adding to the flow with their own agencies all working as one for the appearance and function of one entity.

(Districts are numbered after specific ward, so if one were to visit. Their family or friend would say, I live in Chel de'Yorn Ward Hattusa, District 9 and then a numbered address within.)

Wards of Chel de'Yorn
1. Hattusa
2. Nemrut Dağı
3. Pamukkale
4. Xanthos
5. Letoon
6. Hierapolis
7. Merv
8. Urgench
9. Kunya
10. Nisa

Wards of Horus
1. Khiva
2. Samar
3. Parth
4. Kala
5. Hué
6. Nha-Ke
7. Khaeng
8. Huai Kha
9. Ayutthaya
10. Khao

Wards of Perya
1. Polon
2. Naruwa
3. Sigi
4. Riya
5. Anurad
6. Hapura
7. Altai
8. Baikal
9. Alin
10. Vigan

Wards of Prathen
1. Miag
2. Thatta
3. Uvs Nuur
4. Orkhon
5. Yasavi
6. Nikkō
7. Nara
8. Svaneti
9. Dja (pronounced Daa-sha)
10.

Wards of Osiris
1. Tso (pronounced Tssh-o)
2. Comoé
3. Tai
4. Kahuzi
5. Biega
6. Okapi
7. Salong
8. Virun
9. Aksum
10. Fasil

Wards of Ninas Terath
1. Amhar
2. Harar
3. Omo
4. Tiya
5. Okand
6. Volta
7. Accra
8. Central
9. d'Ivoire
10. Djenné

Wards of Asunyani
1. Askia
2. Ghat
3. Aapravasi
4. Mauritius
5. Twyfel
6. Aïr
7. Ténéré
8. Osun
9. Ossus
10. Osog

Wards of Na'Kem
1. Djoud
2. Gorée
3. Niok
4. Koba
5. Kuro
6. Saleria
7. Vymsa
8. Cdnega
9. Narius
10. Nious

Wards of Nal'Chek
1. Kara
2. Nain
3. Syious
4. Lanias
5. Hallas
6. Daist
7. Balon
8. Kos
9. Ekatrina
10. Kero

Wards of Hades
1. Aldabra
2. Sterk
3. Swartkr
4. Krom
5. Draai
6. Klasies River
7. Richter
8. Sveld
9. Draken
10. Vredefort

Wards of Khurba
1. Kili
2. Kondoa
3. Ngor
4. Selous
5. Seren
6. Zanz
7. Kouta
8. Bwindi (literally Be Windy)
9. Ruwen
10. Zori

Wards of Komsomolsk-na-Amure
1. Tunya
2. Mosi
3. Trint
4. Kastra
5. Perafita Valley
6. Madriu
7. Claror
8. Sanahin
9. Hallstatt
10. Dacht

Wards of Harkon
1. Salzka
2. Graz
3. Wach
4. Lake Neus
5. Mir
6. Nias
7. Vizh
8. Struve
9. Solvay
10. Mons

Wards of Tver
1. Mostar
2. Mehmed
3. Pasa
4. Višegrad
5. Madara
6. Boyan
7. Nese
8. Kazanlak
9. Pirin
10. Rila

Wards of Taganrog
1. Svesh
2. Tari
3. Dioc
4. Tian
5. Dubro
6. Rovnik
7. Basilica
8. Trogir
9. Siben
10. Trogna

Wards of Yaris
1. Choiro
2. Koitia
3. Paphos
4. Krumlov
5. Telč
6. Kutná
7. Kroměříž
8. Litomyšl
9. Olomouc
10. Runic

Wards of Ulan-Ude
1. Rosk
2. Ilide
3. Kron
4. Helsa
5. Tallinn
6. Linnen
7. Suomen
8. De'Wyren
9. Shade
10. Schellsea

Wards of Tambov
1. Yorn
2. Scara
3. Aiikon
4. Kelbast
5. Joor
6. Petaja
7. Verla
8. Jaala
9. Kvarke
10. Amiens

Wards of Belaya
1. Arles
2. Arc'et'Senans
3. Stanislas
4. Carrière
5. Tau
6. Lyon
7. Provins
8. Perret
9. Skheta
10. Skekzi

Wards of Tiksi

1. Svaneti
2. Aachen
3. Speye
4. Delphi
5. Athos
6. Delos
7. Mystra
8. Hosios
9. Nea Moni
10. Aegean
Last edited by Machina Haruspex on Mon Aug 16, 2010 1:04 am, edited 3 times in total.
Ranked 100th in the world for Economic Output
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Marshite Military Assessment: VI



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Postby Machina Haruspex » Mon Oct 05, 2009 9:10 pm

The House legions are trained in their specific houses for most military needs, however a general training regime is utilized before this and includes training in the following martial arts.

Krav Maga:
Unlike most martial arts, Krav Maga is essentially a tactical defense skill. Its philosophy emphasizes threat neutralization, simultaneous defensive and offensive maneuvers, and aggressive endurance in a 'him-or-me' context. There are no rules for Krav Maga fighting, and no built-in distinctions in training between men and women. Techniques generally focus on training combatants in conditions approximating real-life scenarios. Krav Maga trains combatants for situations where losing would be potentially fatal. Its attack and defense maneuvers aim to neutralize the threat and facilitate rapid and safe escape. These include a variety of fast and fluid crippling attacks to vulnerable body parts through various efficient and often brutal strikes. The improvised use of any available aids is encouraged - maximizing personal safety in a fight is emphasized.

Kapap:
The main focus is to upgrade the Physical endurance, elevate and strengthen the spirit, developing a defensive and offensive skill set when needed. It included physical training and endurance, cold weapon practical usage, Boxing and jujutsu, and knife and stick fighting.

Pradal serey:
Is a style of martial art. It is visually similar and evolved from the same martial arts tree of sibling arts such as Muay Thai. While most well-known for its kicking technique, which generates power from hip rotation rather than snapping the leg, pradal serey consists of four types of strikes: punches, kicks, elbows and knee strikes. Pradal serey tends to emphasize more elusive and shifty fighting stances when compared to our asian fighting styles.

These styles are trained extensively upon, until the legionnaire is capable of switching fluidly between styles. Ultimately, it depends on the legionnaires condition that these will be effective.
Last edited by Machina Haruspex on Tue Jan 19, 2010 2:39 pm, edited 1 time in total.
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Postby Machina Haruspex » Fri Oct 23, 2009 12:50 pm

Industry Overview

Labor force - by occupation:
Agriculture: 10.2%
Industry: 27.4%
Services: 62.4% (2007 est.)

Agriculture - products: Grain, sugar beets, sunflower seed, vegetables, fruits; beef, milk

Industries: Complete range of mining and extractive industries producing coal, oil, gas, chemicals, and metals; all forms of machine building from rolling mills to high-performance aircraft and space vehicles; defense industries including radar, missile production, and advanced electronic components, shipbuilding; road and rail transportation equipment; communications equipment; agricultural machinery, tractors, and construction equipment; electric power generating and transmitting equipment; medical and scientific instruments; consumer durables, textiles, foodstuffs, handicrafts

Industrial production growth rate: 9.3% (2008 est.)

Electricity - production: 3.256 trillion kWh (2007)
Electricity - exports: 14.56 billion kWh (2007 est.)

Oil - production: 3.725 million bbl/day (2008 est.)
Oil - exports: 399,000 bbl/day (2007)

Natural gas - production: 69.27 billion cu m (2007 est.)
Natural gas - exports: 5.36 billion cu m (2007 est.)

Exports: Electrical, data processing equipment, apparel, optical and medical equipment, Petroleum and petroleum products, natural gas, wood and wood products, metals, nuclear technologies, HPPC chemicals, cryogenic technologies, armaments, textiles, food stuffs, agriculture, meat products(Beef, lamb, fish), automotive, plastics, medicine, iron, steel, and a wide variety of civilian and military manufactures.

Imports: Consumer goods, meat(usually chicken, and others that are not common), fruits and nuts, semifinished metal products, and armaments.
Ranked 100th in the world for Economic Output
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Postby Machina Haruspex » Fri Nov 06, 2009 10:18 pm

------------------------------------------
Start Haruspex International Armaments Organization Profile
------------------------------------------

Haruspex International Armaments is not only a manufacturing source of weaponry, it is also a private military consulting firm founded in Hades, initially existing as a private security agency but quickly expanding into private military contracting and weapons research & development.

The particular details of the company's origin are unclear, as well as the specifics of how they managed to quickly gain a foothold in the military consulting business. Corporate headquarters are located in the ward of Sveld. Current industry estimates place the total value of HIA's current contracts at several hundred billion credits.

The company has consulting, training & procurement contracts with state-owned and privately-owned military and law enforcement agencies in the Principality, the territory protectorate of Kaldana, Greater Swedenn, Renor Xukuth, and Oryctolagus cuniculus. Also in some of the Principality's military alliances, nations such as Ser Di Haruk, and Korrodos.

Haruspex International Armaments Is composed of three divisions:

- ARS (Armaments Research Systems): involved in original & acquired weapons research, development, and sales
- Executive Enterprises: a civil-military operations (CMO) consulting firm, provides specialized legal, financial & public relations services to client military, law enforcement & security organizations
- HIA-MPS: military operations division, providing highly-qualified professional military operators for a variety of functions including, but not limited to: executive protective services, advising client governments & organizations in armed forces training, and sensitive site security

List 1.1 Corporate rank structure (in decreasing order of seniority):
Senior Executive Pay Grades
CE-6
CE-5
CE-4
Executive Pay Grades
CE-3
CE-2
CE-1
Senior Management Pay Grades
CM-6
CM-5
CM-4
Management Pay Grades
CM-3
CM-2
CM-1
Standard Employee Pay Grades
CS-3
CS-2
CS-1

List 1.2 HIA Executives:
CE-6 Su Nal Valk Sargtlin (Chairman & Chief Global Strategist)
CE-6 Fas ri Valk Zun (President & Chief Executive Officer)
CE-5 Dimar Vek Zun (Vice-President & Chief Operating Officer)
CE-5 Jin Ka Me Sargtlin (Chief Procurement Officer & Director of the Armaments Research Systems Division)
CE-4 Tiyu Havsu Bel'la Kyorl (Chief Information Officer)
CE-4 Atra Vek Elemmiire (Chief Financial Officer & co-Director of the CMO Consulting Division)
CE-4 Nimak Vlos Renor (Chief Legal Officer & co-Director of the CMO Consulting Division)
CE-4 Tsari Ri Mzil Velven (Director, Military Operations Division)
CE-4 Huran Vek Elemmiire (Chief Technology Officer & Director of Special Projects)
CE-3 Saade Tagnik Zun (Chief Information Security Officer)
CE-3 Medra Vlos Zun (Chief Accounting Officer)
CE-3 Faya Huat Jargo (Chief Medical Officer)
CE-3 Toran Buki Elghinn (Behavioral Sciences Consultant)
CE-3 Lanias Hallas Zun (Lead Engineer, Armaments Research Systems Division)
CE-3 Lidra Masai Elemmiire (Lead Tactical Officer, MIlitary Operations Division)
CE-3 Hura'Ni Hallas Zun (Lead Training Officer, Military Operations Division)
CE-3 Zan Hallas Zun (Littoral Operations Officer, Military Operations Division)
CE-3 Nizan Grail Zun (Target Interdiction Instructor, Military Operations Division)
CE-3 Horus'Ni Renor Vlos (Fixed-wing pilot & Military Operations Division Aerial Warfare Consultant)
CM-4 to CE-2 Jeban Officers (senior managers & junior executives within the CMO Consulting Division)
CM-4 to CE-2 Jeban Field Commanders (squad & platoon leaders within the Military Operations Division)
CS-1 to CM-3 Jeban Regulars (riflemen, automatic riflemen, grenadiers, marksmen, frogmen, combat medics, and tactical communications operators within the Military Operations Division)

------------------------------------------
End HIA Organization Profile
------------------------------------------
Last edited by Machina Haruspex on Fri Nov 12, 2010 1:08 am, edited 1 time in total.
Ranked 100th in the world for Economic Output
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Marshite Military Assessment: VI



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Machina Haruspex
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Inoffensive Centrist Democracy

Postby Machina Haruspex » Thu Nov 12, 2009 7:12 pm

Image


Name:
Tiyu Havsu Bel'la Kyorl

Day of Birth
January 15, 1973.

Religion:
Tyng Sudran

Status:
Married to Rina Masai Bel'la Kyorl age 38 with a single child. Daughter Tanya Masai Bel'la Kyorl age 22

Political Party:
Supporter of the Imperial Bloodline of Vlos Elemmiire.

Policy:
Imperialist

Education & Career:
Attended the Imperial Naval Acadamy of Perya, Graduated with honors.
Attended the Imperial Officers Naval School, Graduated with honors.

After a five year stint as a Prata Khan (Captain), aboard the Raptor Class strike carrier 'Jelduno' (Victory), was offered the chance to utilize his training in Linquistics and Diplomacy as such was studied during his acadamic portion of life. Upon acception into the 9th Legion's Diplomacy Corps, was promoted to the status of Sengar d'Isto (Major-Noble Standing Rank)

On hand for the parlay between the Tagmatium government and that of the Imperium during the Hamaii War (2007)

Also serving upon the Advisory Council, youngest member to do so of the nobles, to that of the Emperor. (2008-Current)

Is on the executive list for Haruspex International Armaments as Chief Information Officer. (2009-Current)

Acting Liason between the Sovereign Imperium of Machina Haruspex and the G-20. (2010-Current)
Last edited by Machina Haruspex on Thu Jul 19, 2018 4:08 am, edited 7 times in total.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI



User avatar
Machina Haruspex
Minister
 
Posts: 3150
Founded: Jan 13, 2005
Inoffensive Centrist Democracy

Postby Machina Haruspex » Thu Dec 24, 2009 6:45 pm

In your nation, are you allowed to...
Eat anything you want? Yes
Murder others? No, felony or major crime
Kill sea-life? Yes, fishery until quota has been reached.
Kill animals? Yes, until quota has been reached
Operate machinery? Yes
Own a weapon? Only law enforcement, para-military and military may own a weapon.
Speak Freely? Yes, to a point.
Smoke tobacco-related products? Yes
Use marijuana? Yes, in the privacy of your own home.
Consume alcohol? Yes
Drive? Yes
Drink and Drive? No, Missdemeanor up to felony charges.
View pornographic material? Yes
Have extramarital intercourse? Yes
Wear nothing in public? No, punishable under the writs of conduct.
Wear nothing? Yes, in privacy of own home.
Wear anything you want? Yes, to a point.
Vote? No.
Own a business? Yes
Worship anything, regardless of church? No.
Have children without licences? Yes
Gamble under X age? No, gambling is an illegal activity and is punishable by hard labor.
Marry freely? Yes
Retain land, ignoring eminent domain? No.
Avoid conscription into the army? No. All who wish to live in the lands of the Haru must serve four years within the military legions.
Ranked 100th in the world for Economic Output
Ranked 115th in the world for Safety
Marshite Military Assessment: VI




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