by Floating Tire » Sun Aug 30, 2009 5:58 pm
by Naivetry » Mon Aug 31, 2009 2:41 am
by Darkesia » Mon Aug 31, 2009 5:44 am
Naivetry wrote:
Defenders fight only because they wish to defend the helpless, the innocent, the ignorant.
by Mandalore Boba Fett » Mon Aug 31, 2009 6:20 am
by Naivetry » Mon Aug 31, 2009 7:52 am
by Darkesia » Mon Aug 31, 2009 8:22 am
by Ryno III » Mon Aug 31, 2009 2:33 pm
by The Sedge » Mon Aug 31, 2009 2:45 pm
Darkesia wrote:...defend the helpless, the innocent, the ignorant? Come on, Nai. No one, not even Biyah or Tres could believe that.
You see, what I find incredible, is that you really seem to believe this.
I once witnessed one of those mentioned above admit that he thought invaders deserved off site forum destruction. I thought he was joking. But I learned afterward he wasn't. This is one example of what I see over and over again in the gameplay world: Defenders take themselves so seriously and speak so self-righteously while behaving in the most unrighteous manner.
Raiders, for the most part just want to have a good time. The result is that they are often younger players with a maturity level to match and very loose or non-existent discipline. But unlike their defender counterparts, they do not preach righteousness while reveling in stomach turning "sin."
by Havensky » Mon Aug 31, 2009 6:23 pm
by Reploid Productions » Mon Aug 31, 2009 6:28 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Neasmyrna » Mon Aug 31, 2009 7:09 pm
by Nord Osterland » Mon Aug 31, 2009 9:46 pm
by Floating Tire » Mon Aug 31, 2009 10:55 pm
Naivetry wrote: Like real life, NS gameplay is not just a joke, it's not just a game, it forces you to make real and difficult decisions to ensure the safety and survival of your region - and that's the only reason why we care enough to play.
Nord Osterland wrote:I remember the Farkers, and yes, there was some issues with that wave of invading. The issue with setting raiders in their own little world is two fold. Firstly, how do you eliminate the mechanics that permit raiding in the first place? You can't without fundamentally changing the workings of the WA. Secondly, I doubt raiders will use War-World, take a look at the Warzones, completely ignored by all major raiding orgs and defenders.
by Naivetry » Mon Aug 31, 2009 11:46 pm
Darkesia wrote:...defend the helpless, the innocent, the ignorant? Come on, Nai. No one, not even Biyah or Tres could believe that.
You see, what I find incredible, is that you really seem to believe this.
Floating Tire wrote:The way the game is now set up, even the smallest and most apathetic regions are guaranteed survival thanks to WA liberation and other measures taken to quell imperialism by raider orgs.
Floating Tire wrote:Will defenders follow? Yes, because without raiders they have nothing to do.
by Floating Tire » Tue Sep 01, 2009 12:30 am
Naivetry wrote:Floating Tire wrote:The way the game is now set up, even the smallest and most apathetic regions are guaranteed survival thanks to WA liberation and other measures taken to quell imperialism by raider orgs.
Nonsense. It takes an incredible amount of dedication just to keep a region afloat. When I talk about existence and survival, I don't mean the on-site existence of little regions of RL friends who chat on the RMB or who drift into a region because they like the name; I mean the whole offsite forum-based political world built on that shaky foundation, invisible to people who aren't in Gameplay, which has steadily crumbled in the face of ever diminishing returns on recruitment, the impossibility of the learning curve, and the resulting sheer lack of manpower.
by Naivetry » Tue Sep 01, 2009 1:38 am
Floating Tire wrote:Declining Recruitment? People leaving the game? Difficulty getting newer players interested in what you think the game should be? Maybe because NS as a game currently sucks? Maybe it needs to change if it is to expand and evolve as opposed to shrink and stagnate?
by Floating Tire » Tue Sep 01, 2009 3:19 am
by Disposablepuppetland » Tue Sep 01, 2009 7:56 am
by Zombielandes » Tue Sep 01, 2009 8:33 pm
by Neasmyrna » Tue Sep 01, 2009 10:56 pm
Disposablepuppetland wrote:I agree, the only way keep the game interesting as a game is to ensure new things keep happening.
Raiding is a necessary part of the game, but it has much less influence now than it used to. A few years ago almost every region maintained a defence/intelligence force, and the Minister of Defence was an important role. Nowadays, if you've got an active founder defence is irrelevant.
I would strip the founders of some of their power. Remove everything other than their ability to password/unpassword the region. That way a region is still protected from permanent destruction, but if they get raided, they have to work to be liberated.
Likewise, raiders will have to work to maintain control of a region, they can't just shut it down.
by Disposablepuppetland » Wed Sep 02, 2009 8:31 am
Neasmyrna wrote:As a founder... I have mixed feelings on this... I think that if you invest so much time into something... you should know its safe... and can't end in a twinkling of an eye... but again... that's part of life...
by Bears Armed » Wed Sep 02, 2009 9:49 am
Disposablepuppetland wrote:Raiding is a necessary part of the game,
by Disposablepuppetland » Wed Sep 02, 2009 10:39 am
Bears Armed wrote:Disposablepuppetland wrote:Raiding is a necessary part of the game,
Only to raiders, and to those defenders who defend more because they enjoy the conflict than because they believe raiding is an abuse of the system that should be stopped. The rest of us (which one actual raider estimated, in a thread earlier this year about changes in the game, to be about 90% of the players) could and would get along with our other aspects of the game perfectly well if there was no raiding at all... and I strongly suspect that most players who aren't raiders/defenders would prefer it if there was no raiding at all.
I've seen plenty of posts by raiders calling for raiding to be made easier; I've seen some posts by defenders calling for raiding to be made harder, and others calling for both defending and raiding to be made easier; I've seen plenty of posts by players who aren't involved in that side of the game asking for raiding to be made harder...
What I have not seen is any posts at all by players from outside of raider or defender circles asking for raiding to be made easier...
by Evil Wolf » Wed Sep 02, 2009 8:00 pm
Neasmyrna wrote:Wow...
Hypothetical situation:
Get 10-12 people. Do an update attack on a region...
even if it takes you 3 minutes to get everyone in... you'll win...
The person you're attacking can hardly be expecting anything... you win...
simple as that...
Defenders can get more people than that into a region in 45 seconds... and we can still lose...
now... who has the harder job?
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by Neasmyrna » Wed Sep 02, 2009 11:28 pm
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