CRY HAVOC AND LET LOOSE THE DOGS OF WAR
Fears of total pandemonium grip the known galaxy like a starved beast! For twenty years peace has reigned over the ruined remains of the Sol Empire after the regency council promised deliberations on the election of a new Emperor to unite the galaxy after the initial chaos of the warlord era but year after year talks and negations stalled much to the frustration of humanity. In what appeared to be the beginning of another boring year of talks among the council, a strange cloud enveloped the Sol system nigh instantaneously, shocking humanity for its otherworldly terror. The cloud proved unscannable and any scouting probe or ship disappeared into its noxious fumes never to be seen or heard from again. Now a year later in 3480 AD, humanity lies at a crossroads as there exists no legitimate continuation to the empire and the breakaway states that had been holding their breath the past thirty years must face the reality that the Empire may truly be dead and their destiny is now in their own hands.
History
Your Place in the Galaxy
Your role will be to design and lead your own fledgling star nation that emerged during the Anarchy and has since developed some form of self-sufficiency. Whether some mundane republic, a military dictatorship, some alliance of nobles, the vision of your nation in your hands. Forming alliances and rivalries can shape your foreign policy for the better but may also lead you into ruin and under the heel of a stronger neighbor if you play the wrong hand. Internal disputes within the empire aren't the only danger as in the far reaches of the galaxy foreign empires, ravenous hive-minds, and savage looter fleets all present a knife at humanity's throat. Throughout the RP a series of periodic crisis will unfold and it will be up to you to survive or meet your demise at them. Your planets and people may face their ultimate destruction or perhaps they will be the nucleus of a second empire for humanity their ultimate fate will be up to you.
Background
The Sol Empire: The Sol Empire occupies the lower corner of the Milky Way Galaxy and extends out in a rough circular shape when it comes to political borders and is divided into 4 nigh equal sized quadrants. The Alpha quadrant is the lowermost section and contains the Sol system itself as well as the rest of the first settled systems, it is colloquially called 'The Old World'. To the east is the Beta quadrant and is composed majorly of the Moloch empire's remains, it is colloquially called 'The Fortress'. The Gamma quadrant is to the northeast and borders most of the Empire's vassals, it is colloquially called 'Lemuria'. The Delta quadrant is to the northwest and is the most sparsely populated and only borders a few vassals, it is colloquially called 'Kamchatka'.
Power Ranks The different subdivisions of the Empire found themselves lost in the vacuum of power with the highest state of quadrant governates disintegrating to irrelevancy.
Regional Power: A star nation that has managed to control a sizeable portion of a quadrant but still not enough enough to be considered the undisputed master.
Minor Power: A star nation type that makes up the bulk of the Empire's remains, these nations hold a decent amount of systems but not a threat to anyone that isn't a immediate neighbor.
Micro Power: A star nation that only controls a single system to their name or less, such a single moon, space station, or colony.
Starborn: Once humanity made its first steps into the stars a mysterious phenomenon began blossoming among humanity wherein they would manifest strange and exotic psychic powers. These people would be dubbed "Starborn" and would be an object of both fear and envy among humanity for their great powers and mysterious potential. From telekinesis, telepathy, illusions, to far more complex ones, these powers would play a crucial role in many a intergalactic drama.
Space Fleets
Battleships: Titans of destruction that are the nightmare of any planet or underequipped fleet. Extremely costly to build and maintain and their days may be numbered with the end of the Empire.
Carrier: Giant specialized ships meant to host and maintain a swarm of starfighters.
Cruiser: The work horse of any fleet providing a flexible middle ground between firepower and maneuverability.
Destroyer: The smallest main battlefleet ship that provides crucial screening operations during battle.
Corvette: Not much use in the intensity of the frontlines but is the smallest ship type possessing enough firepower to act independently.