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The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

interested in joining

Postby The corporate states of Astavar » Fri May 26, 2023 9:46 am

Hello i haven't been on this forum in years and i played in one of these mass effect games in the past and i thought i would give it a go.
if you guys don't mind a noob asking dumb questions and just playing for the fun of it i would like to claim a faction.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 9:59 am

The Epic Notepad of GrangerAirstrike wrote:
G-Tech Corporation wrote:Possible, sure. You can send as much or as little as you like off to explore. In your case, I wouldn't really recommend it - if your Habitation Ships and Mining Ships are off exploring, they won't be able to conduct the scavenging and prospecting you need to fuel your economy.


Yeah fair. Thanks for the answer
Though actually, how does the mechanic of exploration differ from... You know, just having ships/a fleet in the system and cluster?


So, you can always just toss a fleet into a given 'known' system and cluster. Exploration, on the other hand, does her best to chart unknown or explored systems and clusters, potentially expanding the space your faction has access to for settlement and construction.

Generally speaking, you won't need expansion unless you are hemmed in by other factions, or for some reason want to be extremely isolationistic. But it'll be useful as we go on and claims become more hotly contested.

Also, for the lads, the IC is being written as we speak. Prepare your butts.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
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Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 10:03 am

The corporate states of Astavar wrote:Hello i haven't been on this forum in years and i played in one of these mass effect games in the past and i thought i would give it a go.
if you guys don't mind a noob asking dumb questions and just playing for the fun of it i would like to claim a faction.


Hey Astavar, I remember you. Welcome back; what faction were you thinking of putting your hat in for?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
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Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 10:07 am

G-Tech Corporation wrote:So, you can always just toss a fleet into a given 'known' system and cluster. Exploration, on the other hand, does her best to chart unknown or explored systems and clusters, potentially expanding the space your faction has access to for settlement and construction.

Generally speaking, you won't need expansion unless you are hemmed in by other factions, or for some reason want to be extremely isolationistic. But it'll be useful as we go on and claims become more hotly contested.


Aha, right you are! Thanks for the answer as always G-tec!
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

Postby The corporate states of Astavar » Fri May 26, 2023 10:08 am

G-Tech Corporation wrote:
The corporate states of Astavar wrote:Hello i haven't been on this forum in years and i played in one of these mass effect games in the past and i thought i would give it a go.
if you guys don't mind a noob asking dumb questions and just playing for the fun of it i would like to claim a faction.


Hey Astavar, I remember you. Welcome back; what faction were you thinking of putting your hat in for?


Hello!
the Krogan clans were always my jam but would if possible would it be fine if i started the faction during a mass exodus to the terminus systems i always found tuchanka to be extremely limiting because i was basically always trapped there by every council player.

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Ovstylap
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Posts: 1133
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Fri May 26, 2023 10:32 am

Bentus wrote:
Segmentia wrote:

I would be fine swapping back to the Asari and allowing you to get to work on a Turian app, no problems there. There was someone else interested with the Asari but they aren't sold on them yet and would be happy to take a smaller faction, from what I understand when speaking to them.


Can confirm! I'm happy to go for Illium or Noveria instead of the Asari.


Thank you very much to both of you for your amenability, in that case I shall reserve the Turians please OP!

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 10:36 am

The corporate states of Astavar wrote:
G-Tech Corporation wrote:
Hey Astavar, I remember you. Welcome back; what faction were you thinking of putting your hat in for?


Hello!
the Krogan clans were always my jam but would if possible would it be fine if i started the faction during a mass exodus to the terminus systems i always found tuchanka to be extremely limiting because i was basically always trapped there by every council player.


Hmm. Well, we already have one lad aimed for Tuchanka, but you could definitely get a Krogan faction who are their own splinter and headed to the Terminus.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

Postby The corporate states of Astavar » Fri May 26, 2023 10:42 am

G-Tech Corporation wrote:
The corporate states of Astavar wrote:
Hello!
the Krogan clans were always my jam but would if possible would it be fine if i started the faction during a mass exodus to the terminus systems i always found tuchanka to be extremely limiting because i was basically always trapped there by every council player.


Hmm. Well, we already have one lad aimed for Tuchanka, but you could definitely get a Krogan faction who are their own splinter and headed to the Terminus.


ah my bad didn't see that, I was looking through the wiki and i'll make an independent council Turian colony on the garden world of altakiril that survived the reapers.
Last edited by The corporate states of Astavar on Fri May 26, 2023 10:43 am, edited 1 time in total.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 10:55 am

Alrighty folks: the IC is now live. No worries if you are still working on things, or planning out your plots - I'll try to give everyone ample time to get their first posts in before I wrap up the first month. But if you are champing at the bit to start posting, by all means, go right ahead.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri May 26, 2023 11:38 am

So while writing out this first post.. I came to realize something mildly terrible and horribly funny.

Hanar refer to Protheans as 'the Enkindlers'

Protheans ate Hanar as appetizers. Specifically boiled or fried.

Protheans 'enkindled' Hanar. Thus, are the Enkindlers of the Hanar.
National Information: http://kutath.weebly.com/

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The corporate states of Astavar
Diplomat
 
Posts: 777
Founded: Dec 01, 2013
Ex-Nation

application

Postby The corporate states of Astavar » Fri May 26, 2023 12:57 pm

Faction: The Terminus Hierarchy
Leader: Primarch Theron Volaris

Diplomatic Relations Summary:
The Turians of Altakiril feel estranged from their brethren on Palaven and have focused on their own survival. They have been isolated from the rest of the galaxy for some time, avoiding contact to prevent attracting Reaper attention. However, their isolation has only deepened the divide between the Turians of Altakiril and the rest of the galaxy.
Now that Primarch Volaris has confirmed that the Reapers are no longer a threat to the Hierarchy, everything has changed, and new relations can be established for the benefit of all.

Military Summary:
The Turians have always been renowned as formidable soldiers, and the Turians of Altakiril are no exception. However, instead of maintaining a standing army for external conflicts, most of the soldiers were trained to handle internal unrest such as food riots and civil disturbances. Given the limited resources of the bunker colonies, it was not feasible to invest in a massive military force to combat a superpower like the Reapers. If discovered, every Turian, man, woman, and child knew they would be in grave danger.
The only "elite" forces within the colony are the combat engineers, whose expertise in underground construction and demolition has been and continues to be vital for the survival of the colony.

History:
After enduring the devastating orbital bombardment by the Reapers, the Turian colony on Altakiril was left in ruins. The once-thriving streets and towering skyscrapers of the capital, Estivus Erax, were reduced to mere bomb craters.
However, unbeknownst to the Reapers, the majority of the population sought refuge in well-equipped fallout shelters strategically scattered across the colony. These shelters were designed to withstand even the most catastrophic events, and the Turians spared no expense in ensuring they were fully stocked with supplies and resources.
For ten long years, the survivors lived underground, enduring cramped quarters, limited resources, and constant fear of Reaper detection. Draconian measures were implemented to maintain control and ensure the preservation of their resources.
Under the leadership of Primarch Theron Volaris, the survivors managed to persevere. Volaris, a respected and charismatic Turian commander, implemented strict survival protocols and organized the population into specialized teams to maintain order and prepare for the day they could reclaim Altakiril. Even in the darkest of times, Volaris remained a beacon of hope for the survivors-

During their isolation underground, the survivors of Altakiril expanded their bunker complexes to accommodate the growing population. This expansion included the establishment of manufacturing and mining sectors within the bunkers, ensuring a self-sufficient supply of resources. The survivors also implemented a rigorous recycling program to conserve resources, allowing them to maintain a certain level of comfort and quality of life.
As the years turned into a decade, the survivors of Altakiril patiently awaited their moment to emerge from the safety of their shelters and reclaim their home. They knew the road ahead would be long and difficult, but they were determined to reclaim what was rightfully theirs. With Volaris at the helm, they had the leadership necessary for success, and their hope burned brighter than ever.

Infrastructure and Claimed Worlds:

Local Cluster - Thal System


Altakiril - Garden World (735/750)
1 Urban Area (150P)
7 Mining Complexes (105P)
1 Major Mining Complex (50P)
4 Industrial Complexes (60P)
2 Fuel Depots (40P)
1 Small Spaceport (120P)
1 Marshaling Center (60P)
2 Gambling Dens (150P)


Military:
Terestrial forces
2x Combat Engineers (2000) (14P)


b) Space Fleets:
NIL

RP Example:

I really don't have any examples, but I hope this can be my first. :)

Questions and Suggestions:
If possible i would like to have a discussion about the pros and cons of the faction with you.

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri May 26, 2023 1:25 pm

G-Tech Corporation wrote:
Hmm. Definitely an interesting idea. The RP will start with the first few repaired relays coming online though, so the Commonwealth essentially wouldn't exist at the moment aside from a colony ship and whatever forces Kakan has scraped together. That might be a bit of an issue just from a timeline perspective.


Okay, so I made some edits that the Commonwealth settled on Namakli and was founded before the Reaper War, and was attacked during the war during Shepard's mission dealing with the Leviathans. But they managed to survive and now are rebuilding as the Mass Relay heals. That work?

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 2:08 pm

The corporate states of Astavar wrote:Faction: The Terminus Hierarchy
Leader: Primarch Theron Volaris

Diplomatic Relations Summary:
The Turians of Altakiril feel estranged from their brethren on Palaven and have focused on their own survival. They have been isolated from the rest of the galaxy for some time, avoiding contact to prevent attracting Reaper attention. However, their isolation has only deepened the divide between the Turians of Altakiril and the rest of the galaxy.
Now that Primarch Volaris has confirmed that the Reapers are no longer a threat to the Hierarchy, everything has changed, and new relations can be established for the benefit of all.

Military Summary:
The Turians have always been renowned as formidable soldiers, and the Turians of Altakiril are no exception. However, instead of maintaining a standing army for external conflicts, most of the soldiers were trained to handle internal unrest such as food riots and civil disturbances. Given the limited resources of the bunker colonies, it was not feasible to invest in a massive military force to combat a superpower like the Reapers. If discovered, every Turian, man, woman, and child knew they would be in grave danger.
The only "elite" forces within the colony are the combat engineers, whose expertise in underground construction and demolition has been and continues to be vital for the survival of the colony.

History:
After enduring the devastating orbital bombardment by the Reapers, the Turian colony on Altakiril was left in ruins. The once-thriving streets and towering skyscrapers of the capital, Estivus Erax, were reduced to mere bomb craters.
However, unbeknownst to the Reapers, the majority of the population sought refuge in well-equipped fallout shelters strategically scattered across the colony. These shelters were designed to withstand even the most catastrophic events, and the Turians spared no expense in ensuring they were fully stocked with supplies and resources.
For ten long years, the survivors lived underground, enduring cramped quarters, limited resources, and constant fear of Reaper detection. Draconian measures were implemented to maintain control and ensure the preservation of their resources.
Under the leadership of Primarch Theron Volaris, the survivors managed to persevere. Volaris, a respected and charismatic Turian commander, implemented strict survival protocols and organized the population into specialized teams to maintain order and prepare for the day they could reclaim Altakiril. Even in the darkest of times, Volaris remained a beacon of hope for the survivors-

During their isolation underground, the survivors of Altakiril expanded their bunker complexes to accommodate the growing population. This expansion included the establishment of manufacturing and mining sectors within the bunkers, ensuring a self-sufficient supply of resources. The survivors also implemented a rigorous recycling program to conserve resources, allowing them to maintain a certain level of comfort and quality of life.
As the years turned into a decade, the survivors of Altakiril patiently awaited their moment to emerge from the safety of their shelters and reclaim their home. They knew the road ahead would be long and difficult, but they were determined to reclaim what was rightfully theirs. With Volaris at the helm, they had the leadership necessary for success, and their hope burned brighter than ever.

Infrastructure and Claimed Worlds:

Local Cluster - Thal System


Altakiril - Garden World (735/750)
1 Urban Area (150P)
7 Mining Complexes (105P)
1 Major Mining Complex (50P)
4 Industrial Complexes (60P)
2 Fuel Depots (40P)
1 Small Spaceport (120P)
1 Marshaling Center (60P)
2 Gambling Dens (150P)


Military:
Terestrial forces
2x Combat Engineers (2000) (14P)


b) Space Fleets:
NIL

RP Example:

I really don't have any examples, but I hope this can be my first. :)

Questions and Suggestions:
If possible i would like to have a discussion about the pros and cons of the faction with you.


This looks like good fun to me. Since everything is in order here, I'm happy to accept you. Swing me over your thoughts for perks - I can't guarantee I'll onboard them, but I'm always happy to listen. Welcome to the RP!
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 2:11 pm

Theyra wrote:Faction: Drell Commonwealth
Leader: Archon Kakan Niol
Diplomatic Relations Summary: Somewhat Isolationists but have good relations with most council races, excluding the Hanar who the Commonwealth has strained relations. Limited relations with non-Council races but somewhat warm with the Quarians.
Military Summary: The Commonwealth military, while small, is made up of veterans from the Reaper War who are committed to the defense of their new home and nation. Though the ground forces have more experience than the fleet, and the ground forces are mainly preoccupied with dealing with hostile Vorcha packs that remain on Namakli at the moment.

History: The Drell Commonwealth has existed before as an idea from a Drell group that was formed before the Reaper war. The group was formed by Kakan Niol, and its goal was an independent Drell Nation. Kakan always had respect for the Hanar due to them saving their race but always wanted the Drell to form their nation rather than permanently serve the Hanar. This idea was reinforced after seeing how Drell traditions were starting to die off in favor of Hanar traditions and feared that the Drell culture would die off. Plus, the humid nature of Kahje forces the Drell to live in climate-controlled dome cities or eventually get Kepral's Syndrome. He started to share his ideas with others, and slowly over time, he managed to gain followers. This continued despite resistance from both the Hanar and other Drell who believed that the Drell should not give up the Compact.

By the time of the Reaper War, he had a significant amount of credits and followers and had settled on the abandoned arid world of Namakli in the Pylos Nebula. The young nation has mostly left alone during the Reaper War until the planet was attacked during Shepard's mission to uncover the Leviathans. Which the Commonwealth had to resort to guerrilla warfare and hiding in the wastelands to survive. This would continue until the end of the Reaper War and after the loss of the Mass Relays. The isolated Drells, not knowing the state of the rest of the galaxy, tried to rebuild the best they could, and they did start to notice that the cluster's Mass Relay was somehow healing itself. They eagerly await for the Mass Relay to heal to see what is the state of the galaxy and continued to rebuild and deal with the lingering Vorcha packs that still dwell on Namakli.

Infrastructure and Claimed Worlds: TBA
Military: TBA
a) Terrestrial Forces: TBA
b) Space Fleets: TBA

RP Example: Ghosts of Nueva Iberia
Questions and Suggestions: TBA
S14


This looks perfectly fine to me, with the edits. There's a starting budget in the OP for Independent Citadel Colonies, if you want to start thinking about your spending. I'll pull you together your pros/cons after some supper.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 2:33 pm

Christ, that was a LONG post on my front, hah
I might need to tone down how much I put into one if I don't want to burn myself out! But oh well, at least I have a format now for calculating "turns", so that should help at later dates

And welcome Theyra, The corporate states of Astavar to the RP as well!

G-tec please let me know if you have any issues regarding my post, especially on the calculations side of it. I'm decently sure I've done everything right, but I'm not 100% either way
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 3:01 pm

The Epic Notepad of GrangerAirstrike wrote:Christ, that was a LONG post on my front, hah
I might need to tone down how much I put into one if I don't want to burn myself out! But oh well, at least I have a format now for calculating "turns", so that should help at later dates

And welcome Theyra, The corporate states of Astavar to the RP as well!

G-tec please let me know if you have any issues regarding my post, especially on the calculations side of it. I'm decently sure I've done everything right, but I'm not 100% either way


Ah, an immediate catch - the Band's Habitation Ships produce the resources listed in the Band's Perk, not the normal output of Habitation Ships with a bonus tacked on.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 3:04 pm

G-Tech Corporation wrote:Ah, an immediate catch - the Band's Habitation Ships produce the resources listed in the Band's Perk, not the normal output of Habitation Ships with a bonus tacked on.


Hmm, very well then
I didn't catch that before, so that's good to establish

EDIT:
Aaaaalright, I believe I've changed it correctly...
And... Well, that's quite the downgrade, but honestly it makes sense. I won't be jaded because of it, I'm here to have fun, not to have/do the very best after all!
Last edited by The Epic Notepad of GrangerAirstrike on Fri May 26, 2023 3:08 pm, edited 2 times in total.
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 3:12 pm

The Epic Notepad of GrangerAirstrike wrote:
G-Tech Corporation wrote:Ah, an immediate catch - the Band's Habitation Ships produce the resources listed in the Band's Perk, not the normal output of Habitation Ships with a bonus tacked on.


Hmm, very well then
I didn't catch that before, so that's good to establish

EDIT:
Aaaaalright, I believe I've changed it correctly...
And... Well, that's quite the downgrade, but honestly it makes sense. I won't be jaded because of it, I'm here to have fun, not to have/do the very best after all!


Aye, hah, that would have been very strong to combine the two. But the Band doesn't have the same drawbacks as the usual wielders of the Habitation Ships, the Quarians, so combining the ability to settle with a free Research Station and that income would be a bit bonkers.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
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Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 3:17 pm

G-Tech Corporation wrote:Aye, hah, that would have been very strong to combine the two. But the Band doesn't have the same drawbacks as the usual wielders of the Habitation Ships, the Quarians, so combining the ability to settle with a free Research Station and that income would be a bit bonkers.


No kidding!
From an IC point of view, I see the deficits as... You know, actually feeding and maintaining the ships without anything to assist (like a planet with facilities, for instance) that, hehe

So yeah, I genuinely don't have any problems. Means I'll have to be more strategic and conservative with credits at least for now, though
Last edited by The Epic Notepad of GrangerAirstrike on Fri May 26, 2023 3:20 pm, edited 2 times in total.
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 4:28 pm

I'll get around to your gubbins in the morning, Theyra, but everyone else should be good to go, pound for pound.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri May 26, 2023 5:55 pm

I did my infrastructure and claimed stuff, so that is now done.

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Ovstylap
Ambassador
 
Posts: 1133
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Sat May 27, 2023 12:19 am

Moving(/Moved depending when you look at this) my App to most recent page
Last edited by Ovstylap on Mon May 29, 2023 1:20 pm, edited 4 times in total.

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Ovstylap
Ambassador
 
Posts: 1133
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Sat May 27, 2023 1:51 am

Some wider questions regarding my app as well as broader aspects of gameplay.

Questions about infrastructure

1) Where infrastructure lists requirement for a fuel depot, e.g. an Urban area or small spaceport, does this mean that each one requires a separate fuel depot?
2) Regarding Spaceports, can you have major and small spaceports on the same planet? Is there a limit to how many you can have in a system and on a planet?
3) Regarding the Major Spaceport, am I correct in saying that say you had 5 Mining complexes only on a planet, and a major spaceport, you would get 75 (5x 15) credits from that planet simply due to the Major Spaceport? Likewise if you had a Small Spaceport, which has its income doubled from 5 to 10, you would then have 125 credits from that planet due to getting the extra 50 credits from each?
4) If there are multiple major spaceports in a system, do each of these double minor spaceports? This seems like it could stack incredibly strongly??
5) Mobile stations come with the 2 Urban Areas, 2 Industrial Complexes, 2 Fuel Depot, 1 Small Spaceport already built right?
6) Regarding bonuses to income, in what order are they done. Say for instance I have a planet with a heavy ship overhead, for me that increases that planets credit income by 10%. Let's say my system income is 95, and with that ship overhead, it goes up to 100. Does the system bonus income, say from a major spaceport, come after this (i.e 130 now), or is it the other way around. (95 x 1.3, then add the 5= 128.5=129)?

Regarding Exemptions from the Economic Disinterest Perk
Economic Disinterest - The Turians themselves are not very business savvy - the galactic isolationism of the past few decades has hit them hard. They simply are disinterested in allocating funds to anything except military assets. Infrastructure aside from Industrial, Mining, and Shipyards cost 15% more.

So to confirm this means that all military, industrial, mining, and shipyards exempt from the cost increase- that makes sense, but is my following understanding correct?

Outposts, Defences, Shipyards, Military Shipyards, Marshalling Centres, and Aerostadts all count as Military and therefore do not have a cost increase.

Civilian shipyards, despite being shipyards, are civilian and so do have a cost increase.

Spacestations also have the increased cost?

Regarding Turian Astrography

If anybody can suggest any particular claims that they think I should have, that would be much appreciated. Currently the Apien Cluster does not have its planets and such described, so I am thinking of attempting a categorisation for approval by you OP, but of course if you want to design one or amend this, please do so, I'll need these for my app! Thank you!

Apien Cluster

Two Asteroid Belts (unsure of location)

Carborix (Barren World)
Due to being a tiny planet with a thin reducing atmosphere

Nios (Hostile World)
Due to having a pressure-cooker atmosphere of Argon and Carbon Dioxide.

Digeris (Terran World)
The Turians repelled the light Reaper forces sent here since the latter were focused on Palaven.

Fiax (Barren World)
Not sure on this one, it presented major engineering challenges for the Turians, as it has a high-G, and a thin nitrogen atmosphere.

Iritum (Gas Giant)
Self-Explanatory


Gemmae (Gas Giant)
The system is named after it

Pheiros (Barren World)
This Asteroid is notable for it having many underground particle accelerators which generated antiprotons for starship protons and was successfully defended during the Reaper War (perhaps it should start with a free mining complex?)


Aventen (Hostile World)
Already thoroughly mined, it is a small and hot world with an atmosphere of methane and helium.

Caelax (Barren/Hostile World)
Cooler than Aventen, this world too has been thoroughly mined during the early Turian space age.

Impera (Barren World)
Already mined to the point that most resources are behind cost-effective means, this is a small, hot planet with a helium and argon atmosphere.

Palaven (Post-Garden World)
Palaven's ecology has not recovered from the Reaper War in full, though it is in best state since that war began following vast clean up and recovery operations. It has a weak magnetic field resulting in strong solar radiation.

Menae (Terran Moon)
Mass effect field generators in subterranean tunnels have long enabled this moon, which had to be taken by meticulous Reaper ground operations, to retain heat and an atmosphere to the point that personnel can walk around without protective suits.

Nanus (Terran Moon)
Similar to above, Nanus is the sister moon to Menae.

Essenssu (Gas Giant)
A hydrogen-helium gas giant, once more a part of the system's fuel infrastructure- with antiproton fuel distribution centres, as well as helium 3 collectors.

Datriux (Terran)
A small rock and ice planet with a long history of mining operations, which was little touched by the Reapers, it has a thin nitrogen atmosphere.


If acceptable some of this information comes from the Mass Effect Continuation- it is essentially just an extra system which can help flesh out the Cluster. It has one asteroid belt.

Solvit (Gas Giant)
Solvit possesses plentiful Helium-3, as well as large amounts of metals on its 64 minor moons.

Aethus (Terran World)
One of the first Turian colonies, Aethus has a long-history, though was not well-defended against the Reapers, and was not a priority for reconstruction and clean up, hence it is not the garden world that it once was. It is well known for its shipyard (free shipyard/discounted?)

Gerens (Barren World)
This atmosphere-less world is essentially under military control to facilitate fleet operations.

Ratis (Barren World)
Known to be very rich in resources, these are exploited and often used immediately by the shipyard over Aethus (free/discounted mining complex etc?)


Minos Wasteland.
This cluster has a history of being dominated by predominantly Turian mining interests, and lies in Outer Council Space. It contains the Arrae, Caestus, and Fortis Systems.

Erros (Barren World)
With extensive hematite deposits and almost no atmosphere, this is a world exploited by second-rate mining corporations.

Gellix (Garden World for levo-amino acid based species, Terran for Turians)
Essentially forgotten by the galaxy save for a very few who know of it, the Turians conquered this world during the Krogan rebellions, and kept it despite being unable to inhabit it.

Nirrus (Gas Giant)
Known for unexpetedly high levels of carbon monoxide and ethylene instead of methane

Antinax (Hostile World)
Possessing Sulfur and Iron, alongside other basic elements, the planet has a thick atmosphere of nitrogen, methane, and ethane.


Invictus (Near-Garden World)
Suitable for dextro-amino-acid based lifeforms, but with many hostile species, this planet has long been an area criminals and various illegal migrants have surged to.

Temeraeus (Barren World)
Boiling hot, the surface is mostly composed of Boron.


Vir (Barren World)
A pressure cooker planet with an abundance of Nickel and scorched Carbon, and with Palladium (high amounts), Platinum, and Iridium deposits.

Pietas (Terran World- Terraformable)
Though colonisation was delayed by Council Courts, with cyanobacteria introduced, which produce oxygen, this planet could be terraformed. It has an abundance of silicates and carbon, as well as similar deposits to Vir. It has a comfortable temperature and a mild atmosphere of nitrogen and argon.

Aequitas (Terran World)
Home to the famous Iron Canyon, and a research lab funded by selling water from the hot springs at a polar cap, as having medicinal properties.


I haven't found all of the information on this cluster which was the first the Turians went to after leaving the Apien Crest. I only have information currently on three of the systems, though these are the other five: Cameram, Cetre, Gramen, Pistrix, and Ursantra.

Laudate System
I only have data for Magna. I would propose we go Barren, Hostile, Terran, Hostile, Gas Giant, Hostile, Asteroid Belt, Barren, Barren
Arobor
Lutum
Magna (Terran)
A world which was renowned for its shipbuilding industry (perhaps the NPC here has a shipyard or substantial fleet)
Petram
Iuto
Lapellam
Asteroid Belt
Caerulus
Dilatelux

Sabulum System
The gateway to the rest of the Proditore Cluster, this system contains four planets, three of which are rocky and without an atmosphere.

Edessan (Terran)
A very arid world with high gravity and atmospheric pressure. Locals consider themselves resilient and sturdy, though offworlders can see them as dense.

Caustes (Barren)

Jactatum (Barren

Vastus (Barren)


Spinam System
Vassulun (Barren World)

Syglar (Terran World)
Syglar features many jungles and rainforests, and the colonists there focus on raising local fauna and flora


Other Assorted Claims

If the Thal system, containing independent Altakirl, can take it's place within the Hierarchy once more, this will be a major boon to the legitimacy of the Hierarchy.

Maitrum-Terran World
Located in the Calestron Rift, this planet housed the Turian military's maximum security detention and interrogation centres, and prior to the Reaper War had over 500,000 prisoners. Perhaps there are some personnel, or descendants of them, left?

Triginta Petra- Terran World
Located in the Lenal system in Sigurd's Cradle, to reclaim this world is simply a matter of prestige. Colonized by less than three dozen thousand Turians, this planet was deemed too insignificant for processing by the Reapers, and was bombarded instead in order to destroy the limited food chain.
Last edited by Ovstylap on Sat May 27, 2023 11:27 pm, edited 5 times in total.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sat May 27, 2023 4:11 am

I'm seeing pros, cons, and mentions of Battalion sized units, but nothing other than the LOKI mechs and Artillery are at battalion strength, unless I've missed something?
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat May 27, 2023 6:25 am

Segmentia wrote:I'm seeing pros, cons, and mentions of Battalion sized units, but nothing other than the LOKI mechs and Artillery are at battalion strength, unless I've missed something?


References to ground units should usually be to Division weight - though it is entirely possible I missed a few.

@ Ovs: Saw your post, but on mobile, so will respond in a bit. I added some more explanations to structures this morning, so roll through those if you get the chance.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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