Advanced Arcane Armaments DG-1/DG-1A
Image by Rhictor Valkiir
[i]Lineup of Advanced Arcane Armaments grenades - image by Imeriata
When forces around the world are confronted with various mystical, arcane, or thaumaturgical forces, whether a demonic incursion, an attack by the Deep Ones, or whatever other sanity-shattering danger with which the multiverse sometimes chooses to challenge use, it is often necessary for the forces of law and order (or your local citizens' militia) to be equipped with some means to – quite literally – dispel evil's machinations.
Advanced Arcane Armaments LLC [or simply, A3], a private corporation spun off from some recent DREAD developments and run by several former staffers at DREAD, is hereby offering you the first generation in its Dispel Grenades.
Originally, the Armed Forces of the Free Kingdom had deployed a range of ordinary high-explosive-fragmentation munitions, on which a suspended Dispel Magic or Mordenkainen's Disjunction had been cast, with the munition's detonation also triggering this spell. This proved suboptimal, in situations where curses needed to be lifted from civilian installations, and thus the DG-1 was born.
The DG-1 operates on the same principle as above, except the underlying grenade is either entirely inert, or a less-lethal munition of the user's choice (typically, a flash-bang grenade). It is utilizes in the same way as a regular grenade equipped with an UZRGM-2 or similar fuze – pull the ring, throw the grenade, in about three and a half seconds there is a flash of radiant blue light, and spells within about a six-meter radius from the grenade are at risk of being dispelled.
Two significant subtypes of DG-1 are available – the DG-1 and DG-1A. The DG-1 carries the regular dispel capability. However, for situations where important, high-power enchantments, artefacts, etc. are used, the DG-1A (Advanced) is recommended. That grenade triggers infamous Mordenkainen's Disjunction spell, subjecting anything and everything magical within 12 meters of the impact to a risk of detonation.
It is worth noting that the core technology that allows to enter DG-1 into mass-production (the Sykes Transformer, and the Hestian towers, two distinct means for harvesting thaumaturgical energy from the environment) is classified, and not available to DPR. As such your organization or nation will not be able to save money by producing DG-1 grenades domestically, unless it already has a similar technology.
DG-1A grenades are manually enchanted by senior, highly-professional, thaumaturgists, and as such available only at the highest price.
Should your organization be interested in enchanting other objects (missiles, bombs, submunitions, etc.) please contact us for a more detailed discussion).
Advanced Arcane Armaments LLC [or simply, A3], a private corporation spun off from some recent DREAD developments and run by several former staffers at DREAD, is hereby offering you the first generation in its Dispel Grenades.
Originally, the Armed Forces of the Free Kingdom had deployed a range of ordinary high-explosive-fragmentation munitions, on which a suspended Dispel Magic or Mordenkainen's Disjunction had been cast, with the munition's detonation also triggering this spell. This proved suboptimal, in situations where curses needed to be lifted from civilian installations, and thus the DG-1 was born.
The DG-1 operates on the same principle as above, except the underlying grenade is either entirely inert, or a less-lethal munition of the user's choice (typically, a flash-bang grenade). It is utilizes in the same way as a regular grenade equipped with an UZRGM-2 or similar fuze – pull the ring, throw the grenade, in about three and a half seconds there is a flash of radiant blue light, and spells within about a six-meter radius from the grenade are at risk of being dispelled.
Two significant subtypes of DG-1 are available – the DG-1 and DG-1A. The DG-1 carries the regular dispel capability. However, for situations where important, high-power enchantments, artefacts, etc. are used, the DG-1A (Advanced) is recommended. That grenade triggers infamous Mordenkainen's Disjunction spell, subjecting anything and everything magical within 12 meters of the impact to a risk of detonation.
It is worth noting that the core technology that allows to enter DG-1 into mass-production (the Sykes Transformer, and the Hestian towers, two distinct means for harvesting thaumaturgical energy from the environment) is classified, and not available to DPR. As such your organization or nation will not be able to save money by producing DG-1 grenades domestically, unless it already has a similar technology.
DG-1A grenades are manually enchanted by senior, highly-professional, thaumaturgists, and as such available only at the highest price.
Should your organization be interested in enchanting other objects (missiles, bombs, submunitions, etc.) please contact us for a more detailed discussion).
Cost: $1500 [DG-1] and $162,000 [DG-1A].
Weight:
DPR: $100,000,000 (DG-1A) and [DG-1A]
PLEASE MAKE ALL YOUR ORDERS AT ALLANEAN DEFENSE EXPORTS
(OOC note: For those of you into D&D, the DG-1 essentially triggers a Dispel Magic spell, as if cast by a 10th-level caster, centered on its location), whereas the DG-1A is comparable with Mage's Disjunction.)