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Among the Sea of Endless Stars(Sci-Fi Nation)(OOC/Open)

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Wed Dec 21, 2022 5:58 pm

The National Dominion of Hungary wrote:If anyone wants to I don't know, rescue, abduct, something the crew of that stricken ship, let's discuss interaction 8)

A water planet with breathable atmosphere? That doesn't sound like anywhere within known space. Are you sure it's a planet and not an O'Neill cylinder hab or something? ;p

Intriguing opening post. Well, not that I can blame you for starting your opening post in media res, since I opened my first post straight into Asterion instead of taking the time to establish the setting like I usually do. :D
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
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Bovad
Minister
 
Posts: 2364
Founded: Mar 16, 2022
Scandinavian Liberal Paradise

Postby Bovad » Wed Dec 21, 2022 6:28 pm

Bovad wrote:Name: Averthi Appearance: When not inside a host, appear as large, blue blobby creatures with a pair of tendrils on one end and no discernable shape Height/Weight: about two inches from farthest tips, with tendrils an average of about six inches Lifespan: survives as long as the host does. Cannot be removed safely, but newborn are documented surviving about three weeks without implantation. Culture: They do carry ancesteral knowledge, not including culture. This means that their empire is a hodgepodge of cultures from nearby regions. The core of the empire is a largely technocratic and meritocratic place where the sciences thrive. Biology: Sentient symbiotes that can live in just about any creature with a cortical structure. In humans they take a place to the aft of the brain. They can be surgically implanted--the most common method--or have a method of implamtation through the skin. Once implanted the tendrils extend to encapsulate the brain and allow for mental communication. The two lifeforms do maintain seperate mental faculties, but can mentallt communicate and view each others thoughts. Psionics: yes Other Info:


And now the nation

Nation Name: The Averthi Republic
Government type: Democratic
Government Description:
Capital: Andemanius
Population: (No greater than 5 Trillion) 314 billion
Size: (How many solar systems are under its control, 200 max) 163 systems, scattered and connected by wormholes. Usually form clusters of about 10 systems
Species: Averthi, in a variety of hosts.
Background:(Min two paragraphs) The Averthi were created on their jungle homeworld by an anchient species that has long left this section of the galaxy as an experiment--to allow the normally nonpsionic species to use psionic power. This was done by creating a biological implant acting as a "second brain" which was given some basic memories to allow for a lack of training. After awhile of this, those memories allowed for the development of conciousness in the symbiotes. Their creators, suprised at this, hurriedly closed down the base. Some million or two years later the reactor finally gave out, exploding and creating a blast of radiation which was noticed by a ship.

That ship managed to arrive before the last battery banks gave out and found several hundred frozen Averthi. Those attached to several of them. Once they returned home, the symbionts slowly spread across the planet they returned to.

That planet eventually declared independance and peacefully seceded from it's parent empire. The scientists on that world made a breakthrough allowing for the creation of wormhole technology. Averthi are regularly seen in other nations due to their trade leaving them highly interlinked with the rest of the galaxy.

Economic Info

Economic Ideology: Social Democracy
Economy:(How good is it) Very strong. Rare wormhole technology allows for trade, which can be taxed.
Manufacturing:(how good is it) Medium. Most goods are imported.
Agriculture:(how good is it) Very strong. Mainly made up of high-density automated farms.

Military Info

Military Population:(no more than 3% of your population) 1.2%
Branches: Army, Navy, Star Navy.
Standard infantry: Large Scale regiments of ground infantry.
Standard weapons: Longarm laser cannons
Standard ship: Small fighters carried in massive carriers
Ship weapons: energy weapons
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Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Wed Dec 21, 2022 7:08 pm

The National Dominion of Hungary wrote:Finally got a little post up, whew!

If anyone wants to I don't know, rescue, abduct, something the crew of that stricken ship, let's discuss interaction 8)

The Explorators would like to... make friends. ;)
Protestant ~ RPer ~ House of RepresentaThieves ~ Worldbuilder ~ Filipino ~ Centrist ~ Pro-Life ~ Agent of Chaos ~ Discord: derangedtroglodyte ~ No Ani Anquietas, hic qua videum
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Dec 22, 2022 6:30 am

Northern Socialist Council Republics wrote:
The National Dominion of Hungary wrote:If anyone wants to I don't know, rescue, abduct, something the crew of that stricken ship, let's discuss interaction 8)

A water planet with breathable atmosphere? That doesn't sound like anywhere within known space. Are you sure it's a planet and not an O'Neill cylinder hab or something? ;p

Intriguing opening post. Well, not that I can blame you for starting your opening post in media res, since I opened my first post straight into Asterion instead of taking the time to establish the setting like I usually do. :D


Water world? I meant that it had surface water not like it was an ocean world, sorry I worded it wierdly. I imagined the planet as relatively rocky and arid. :p
Last edited by The National Dominion of Hungary on Thu Dec 22, 2022 6:31 am, edited 1 time in total.

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Atakowi propagandy stawiaj czoło dzielnie,
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Mass Effect Andromeda is a solid 7/10. Deal with it.

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Thai Sweet Billy
Spokesperson
 
Posts: 195
Founded: Dec 20, 2021
Inoffensive Centrist Democracy

Postby Thai Sweet Billy » Thu Dec 22, 2022 11:55 am

Gonna try to quickly get a second post up.
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Newne Carriebean7
Negotiator
 
Posts: 6716
Founded: Aug 08, 2015
Inoffensive Centrist Democracy

Postby Newne Carriebean7 » Thu Dec 22, 2022 5:59 pm

Northern Socialist Council Republics wrote:That last post of NC's was... mmh, interesting.

Not as over the top comic relief as some of their near-future work, though. :p

Ohhh you, I'm flattered. :p

Time for some dry legislative finessing and time to introduce some more Harvester characters.
Krugeristan wrote:This is Carrie you're referring to. I'm not going to expect him to do something sane anytime soon. He can take something as simple as a sandwich, and make me never look at sandwiches with a straight face ever again.

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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Dec 22, 2022 6:52 pm

Name: Qorei (Plural: Qorei'a; Possessive: Qorei'i)
Appearance: The appearance of a given Qorei individual varies due to their nature as an eusocial species. Workers (left) and Soldiers (Right) can be somewhat interchangeable due to their similarities physiologically, and can shift as needed to suit the purposes of a given Qorei'i hive. They also have the appropriate vocal chords to serve as pseudo-diplomats.

Builders are capable of digging through solid metal and stone via their acid-resistant shells and extremely potent acid pseudo-sweat they use to construct hives/create sturdy subterranean structures for a hive.

They can also act as impromptu tanks or Soldier-carriers, due to having hollow spaces within and the ability to spit their extremely potent acid pretty decent distances. The acid has a pH that is able to quickly digest most inorganic materials, and is very reactive against organic materials aside from the organ that produces it and the shell of a Builder.

Stalkers are Qorei built for speed and stealth, able to use psionic tentacles that protrude from their backs to cause minor disruption to gravitons to maneuver through any environment at extreme speeds but in simultaneous near-silence, and even float/fly or else withstand the vacuum of space to act as fighters/boarding-attack units.

Their bodies have extremely sharp blades and poisonous spikes to maximize lethality in close-quarters combat, and their claws are capable of shearing into many metals in order to dig into ships or else allow them to slash at engines of ships they are harassing. Graviton distortions around Stalkers make them difficult to hit with kinetic weaponry, as well as able to cause enemy fighters' shields to be distorted/disrupted by bubbles of “odd” graviton shapes.

Between this and their exoskeleton's tendency to shift into colors/shapes that mirror their surrounding environment, including the black of space, and Stalkers are by far the deadliest elite unit in the arsenal of the Qorei.

Queens also take on a vaguely humanoid shape, usually, and are able to fly at similar speeds to Stalkers due to their wings and internal psionic organs of intense power. These psionic organs allow them something resembling “telekinesis” within a limited range (10 feet), but allows them to turn essentially any object they're holding into a weapon by throwing them at immense speeds. Queens can also serve as diplomats more directly, if needed.

Queens often lay clutches of eggs, anywhere from 15-90, within a given day and can use their more telepathic abilities to trigger certain coding within each egg to grow and hatch into needed units. Genetic variety/material is harvested from other Queens via physical contact, or else from other species/subspecies as needed to allow units to be genetically distinct enough to increase the difficulty of bioweapons being effective.

Queens have genetic-memory and can, when their body is getting too old or too damaged to be effective, trigger an egg to hatch into a new Queen; upon the new Queen's birth and growth into adult phase, the old body “dies” after sharing genetic material to share said genetic memory. Queens are able to boost other Queens' psionic abilities in close contact; this allows for near-instantaneous communication between larger Hives / Hiveworlds across a given planet, and to some extent within the same system. In return for this, however, their psionic organs weaken in terms of telekinetic ability.

This allows Qorei'i “hiveworlds” to run almost seamlessly and allows inter-Queen cooperation to be as effective as it is. Otherwise, individual Queens on Hiveships must rely on natural eusociality and biotech psi-boosters to control their respective Hiveship's units, giving them an amazing level of planet-based and space-based coordination.
Height/Weight: Varies. Workers/Soldiers are around 130 kilos (~287 lbs) and 2 meters (6.5 feet) tall. Builders are around 800 kilos (~1764 lbs, or ~0.9 tons) and 4 meters (13 feet) tall/6.1 meters (20 feet) wide/long. Stalkers are nearly weightless in spite of their size due to graviton-manipulation but are 2.4 meters (~7.9 feet) tall/1.4 meters (~4.6 feet) wide/10 meters (~33 feet) long (includes psionic tentacle length). Queens are 95 kilos (~210 lbs) and 2.8 meters (~9.2 feet) tall.
Lifespan: Qorei'a lifespans also vary; Soldiers/Workers mature to Adult Stage within a few weeks, and then live for up to 100-115 years (unless Rejuvenated) after that. Builders mature to Adult Stage within a year, and then live for up to 400 years after that. Stalkers mature to Adult Stage within a half-year, and then live up to 400 years after that. Queens mature to Adult Stage within 1-3 months, and then live for up to 500 years after that.
Culture: Qorei'i culture, due to its eusociality, is rather homogenous and often reflects a given Queen's sensibilities in terms of any deviations from standard unit designs/Hive or Hiveship constructions more than anything else. Unique units can also occasionally be generated by specific Queens for specific purposes based on their more individual needs, or if they are specialist Queens that “evolve” specifically hatched units beyond standard.
Biology: Insectoid; often, all units have a thick exoskeleton and an internal structure that is semi-fluid with specialized organs and structures to help hold everything together. Mutagenic DNA within Soldier/Worker Units allow them to shift their internal structure as needed to compensate more Soldiers or Workers for a given Hive, as needed.
Psionics: See above, but yes.
Other Info: The Qorei'a are often able to live in far more hostile conditions than other species, due to their adaptable DNA and biotechnology.


Nation Name: The Qorei'a Pleometropolei
Government Type: Eusocial Pleometropolei
Government Description: The Qorei'a are eusocial, as expected of an insectoid race descended from similar such organisms. This eusociality means they are a society of individual Queens who have full autonomy over their own Hives, particularly for Hiveships; though on Hiveworlds, generally, most Queens coordinate and cooperate to allow the Collective better efficiency. There is no true government, as such; each Queen, or set of Queens on a Hiveworld, rules their Hiveship, Hive, or for multiple Hives on a Hiveworld, their Hives all together as single unit; everything above that comes based on consensus and what is best for all Qorei'a, collectively.

Pleometrosis is the phenomenon in which multiple ant queens, specifically, work together in a super-colony. -polis or -polei are taken from the singular and plural for metropolis and ecumenopolis. Thus, Pleometropolei is likely an exonym (probably from a human or human-adjacent nation, if the language works) for the civilization that the Qorei'a have: one in which it is a pleometrosistic system of civilized/organized hives cooperating to expand as one civilization. The Qorei'a Queens probably just refer to themselves by their species name, or else as “the Collective.”
Capital: Qor, Qor'i System.
Population: Technically, there are only 25 Million Hiveworld Queens (and a few thousand per Hiveworld) and 500,000 Hiveship Queens (each Hiveship Queen having a Hiveship, and being assigned to cooperate with other Hiveship Queens in variably sized fleets). Overall, however, there are 5 Trillion Qorei'a when including those same Queens.
Size: 140.
Species: Qorei
Background: The Qorei'a had their start on their homeworld, Qor, on which they naturally evolved over the course of millions of years. Achieving sapience due to their capability for psionics, the earliest Queens of the Qorei'a ended up forming the first Communion/Collective; it was after this point that exponential growth was... inevitable.

Perfecting biotechnology/biomanipulation as well as minimizing units required for Hive maintenance, defense, and continuance of the species, the Qorei'a have come to dominate the surrounding systems to the Qor'i home system. They have probably made first contact with numerous species in that time, and are very conservative with expansion in order to maximize resource extraction in territories they already have as well as to ensure preparedness for the next wave of expansion...

Economic Info
Economic Ideology: N/A. The Qorei'i economy more or less does not exist; everything goes to the good of the Collective or to an individual Queen's Hive, depending on needs of the overall Collective or an individual Queen at the time. The Qorei'a are willing to trade resources they extract, however, in return for exotic biomaterials for experimentation or else for unique genetic material for integration. Money/credits mean nothing to them due to their unique needs.
Economy: N/A see above.
Manufacturing: Builders are also able to shape/construct specialized biomatter into Hiveships or other biotechnology as needed. Between this and other biotech that naturally “grows” and can be symbiotically integrated into units or into the creation of Hive structures or Hiveships, suffice to say it is very efficient/good.
Agriculture: See above.

Military Info
Military Population: There are 500,000 dedicated Hiveship Queens whose units are primarily Soldiers and Stalkers, alongside the weaponized Hiveships. Hiveships act as means to create new Hives/Hiveworlds, defend the Collective, conduct trade negotiations, etc. and can be modified as needed. Given that there are around ~180,000 units per Hive on average, this means the Hiveship Queens control a collective 90 Billion Units that are predominantly Soldiers/Stalkers (1.8%).
Branches: N/A.
Standard infantry: Soldiers; see species app.
Standard weapons: Built-in stingers, bioplasma staffs, psionics.
Standard ship: Standard Hiveship. Hiveships can come in slightly different shapes or sizes, but generally have a biosolar sail alongside graviton psi-engines controlled by modified Stalker collections. They all have protruding sphincter like organs for Stalkers to slip into or out of the Hiveship, as needed.
Ship weapons: Variable; usually, though, Hiveships utilize psi-shields and graviton-based weapons/graviton-powered kinetic weapons.


Hi, Theyra and everyone! Been a while, ain't it?
Last edited by The V O I D on Thu Dec 29, 2022 7:16 pm, edited 1 time in total.

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Thu Dec 22, 2022 6:57 pm

Hivemind insectoids?

...

Savannah where are the flamethrowers?
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Dec 22, 2022 7:05 pm

Northern Socialist Council Republics wrote:Hivemind insectoids?

...

Savannah where are the flamethrowers?


There is nothing to fear. Do not mind how some Queens have strangely-shaped Workers/Soldiers after genetic integration/assimilation of new genetic information. It is... experimentation, expansion. Curiosity of that Queen making her hive more... individualized.

The Collective (or the Pleometropolei, depending on who you may ask) means you no harm.

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Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Thu Dec 22, 2022 7:39 pm

Seeing the Hive would trigger some PTSD responses from the Kul'Zarrah, as they were almost annihilated by something like it.

After all, some of them remember the war pretty well...
Protestant ~ RPer ~ House of RepresentaThieves ~ Worldbuilder ~ Filipino ~ Centrist ~ Pro-Life ~ Agent of Chaos ~ Discord: derangedtroglodyte ~ No Ani Anquietas, hic qua videum
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Thu Dec 22, 2022 7:46 pm

Europa Undivided wrote:Seeing the Hive would trigger some PTSD responses from the Kul'Zarrah, as they were almost annihilated by something like it.

After all, some of them remember the war pretty well...

We still have all these void warship blueprints from Dagrenning still lying around... and the anti-FTL jammers are still operational.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
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Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Thu Dec 22, 2022 8:05 pm

Northern Socialist Council Republics wrote:
Europa Undivided wrote:Seeing the Hive would trigger some PTSD responses from the Kul'Zarrah, as they were almost annihilated by something like it.

After all, some of them remember the war pretty well...

We still have all these void warship blueprints from Dagrenning still lying around... and the anti-FTL jammers are still operational.

How many credits for those? :D
Protestant ~ RPer ~ House of RepresentaThieves ~ Worldbuilder ~ Filipino ~ Centrist ~ Pro-Life ~ Agent of Chaos ~ Discord: derangedtroglodyte ~ No Ani Anquietas, hic qua videum
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Dec 22, 2022 10:22 pm

Bovad wrote:Snip


Okay, so you have to explain why the people that discovered them were suddenly okay with having alien symbiotes in their bodies. Also, a species that is millions of years old? Not a fan of that and wouldn't the race that made them just destroy the Averthi due to the troubling developments and not just leave them for millions of years in a base? The base would not have lasted millions of years before it finally failed. You are going to have to give some info about the race that discovered them and the empire they came from. Along with how they became a nation led by the symbiotes. Plus, you have to explain what they can do with their psionics. Also, your Government Description is empty, please fill that out.

The V O I D wrote:
Name: Qorei (Plural: Qorei'a; Possessive: Qorei'i)
Appearance: The appearance of a given Qorei individual varies due to their nature as an eusocial species. Workers (left) and Soldiers (Right) can be somewhat interchangeable due to their similarities physiologically, and can shift as needed to suit the purposes of a given Qorei'i hive. They also have the appropriate vocal chords to serve as pseudo-diplomats.

Builders are capable of digging through solid metal and stone via their acid-resistant shells and extremely potent acid pseudo-sweat they use to construct hives/create sturdy subterranean structures for a hive.

They can also act as impromptu tanks or Soldier-carriers, due to having hollow spaces within and the ability to spit their extremely potent acid pretty decent distances. The acid has a pH that is able to quickly digest most inorganic materials, and is very reactive against organic materials aside from the organ that produces it and the shell of a Builder.

Stalkers are Qorei built for speed and stealth, able to use psionic tentacles that protrude from their backs to cause minor disruption to gravitons to maneuver through any environment at extreme speeds but in simultaneous near-silence, and even float/fly or else withstand the vacuum of space to act as fighters/boarding-attack units.

Their bodies have extremely sharp blades and poisonous spikes to maximize lethality in close-quarters combat, and their claws are capable of shearing into many metals in order to dig into ships or else allow them to slash at engines of ships they are harassing. Graviton distortions around Stalkers make them difficult to hit with kinetic weaponry, as well as able to cause enemy fighters' shields to be distorted/disrupted by bubbles of “odd” graviton shapes.

Between this and their exoskeleton's tendency to shift into colors/shapes that mirror their surrounding environment, including the black of space, and Stalkers are by far the deadliest elite unit in the arsenal of the Qorei.

Queens also take on a vaguely humanoid shape, usually, and are able to fly at similar speeds to Stalkers due to their wings and internal psionic organs of intense power. These psionic organs allow them something resembling “telekinesis” within a limited range (10 feet), but allows them to turn essentially any object they're holding into a weapon by throwing them at immense speeds. Queens can also serve as diplomats more directly, if needed.

Queens often lay clutches of eggs, anywhere from 15-90, within a given day and can use their more telepathic abilities to trigger certain coding within each egg to grow and hatch into needed units. Genetic variety/material is harvested from other Queens via physical contact, or else from other species/subspecies as needed to allow units to be genetically distinct enough to increase the difficulty of bioweapons being effective.

Queens have genetic-memory and can, when their body is getting too old or too damaged to be effective, trigger an egg to hatch into a new Queen; upon the new Queen's birth and growth into adult phase, the old body “dies” after sharing genetic material to share said genetic memory. Queens are able to boost other Queens' psionic abilities in close contact, constructing a “hivemind” of sorts at the cost of lessening their telekinetic abilities to focus on telepathy.

This allows Qorei'i “hiveworlds” to run seamlessly and allows inter-Queen cooperation to be as effective as it is. Otherwise, individual Queens on Hiveships must rely on natural eusociality and biotech psi-boosters to control their respective Hiveship's units, giving them uncanny planet-based and space-based coordination.
Height/Weight: Varies. Workers/Soldiers are around 130 kilos (~287 lbs) and 2 meters (6.5 feet) tall. Builders are around 800 kilos (~1764 lbs, or ~0.9 tons) and 4 meters (13 feet) tall/6.1 meters (20 feet) wide/long. Stalkers are nearly weightless in spite of their size due to graviton-manipulation but are 2.4 meters (~7.9 feet) tall/1.4 meters (~4.6 feet) wide/10 meters (~33 feet) long (includes psionic tentacle length). Queens are 95 kilos (~210 lbs) and 2.8 meters (~9.2 feet) tall.
Lifespan: Qorei'a lifespans also vary; Soldiers/Workers mature to Adult Stage within a few weeks, and then live for up to 100-115 years (unless Rejuvenated) after that. Builders mature to Adult Stage within a year, and then live for up to 400 years after that. Stalkers mature to Adult Stage within a half-year, and then live up to 400 years after that. Queens mature to Adult Stage within 1-3 months, and then live for up to 500 years after that.
Culture: Qorei'i culture, due to its eusociality/hivemind capability, is rather homogenous and often reflects a given Queen's sensibilities in terms of any deviations from standard unit designs/Hive or Hiveship constructions more than anything else. Unique units can also occasionally be generated by specific Queens for specific purposes based on their more individual needs, or if they are specialist Queens that “evolve” specifically hatched units beyond standard.
Biology: Insectoid; often, all units have a thick exoskeleton and an internal structure that is semi-fluid with specialized organs and structures to help hold everything together. Mutagenic DNA within Soldier/Worker Units allow them to shift their internal structure as needed to compensate more Soldiers or Workers for a given Hive, as needed.
Psionics: See above, but yes.
Other Info: The Qorei'a are often able to live in far more hostile conditions than other species, due to their adaptable DNA and biotechnology.


Nation Name: The Qorei'a Pleometropolei
Government Type: Eusocial Semi-Hivemind Pleometropolei
Government Description: The Qorei'a are occasionally hiveminded, especially on Hiveworlds wherein there are enough Queens/Hives to ensure total synchronicity and total hivemind control wherein the Queens cooperate in perfect communion. Hiveship Queens are also able to utilize biotech to ensure they coordinate their ship and its units perfectly. They are also eusocial, as expected of an insectoid race descended from such.

Pleometrosis is the phenomenon in which multiple ant queens, specifically, work together in a super-colony. -polis or -polei are taken from the singular and plural for metropolis and ecumenopolis. Thus, Pleometropolei is likely an exonym (probably from a human or human-adjacent nation, if the language works) for the civilization that the Qorei'a have: one in which it is a pleometrosistic system of civilized/organized hives cooperating to expand as one civilization. The Qorei'a probably just refer to themselves by their species name, or else as “the Collective.”
Capital: Qor, Qor'i System.
Population: Technically, there are only 25 Million Hiveworld Queens (and a few thousand per Hiveworld) and 500,000 Hiveship Queens (each Hiveship Queen having a Hiveship, and being assigned to cooperate with other Hiveship Queens in variably sized fleets). Overall, however, there are 5 Trillion Qorei'a when including those same Queens.
Size: 140.
Species: Qorei
Background: The Qorei'a had their start on their homeworld, Qor, on which they naturally evolved over the course of millions of years. Achieving sapience due to their capability for psionics, the earliest Queens of the Qorei'a ended up forming the first Communion/Collective; it was after this point that exponential growth was... inevitable.

Perfecting biotechnology/biomanipulation as well as minimizing units required for Hive maintenance, defense, and continuance of the species, the Qorei'a have come to dominate the surrounding systems to the Qor'i home system. They have probably made first contact with numerous species in that time, and are very conservative with expansion in order to maximize resource extraction in territories they already have as well as to ensure preparedness for the next wave of expansion...

Economic Info
Economic Ideology: N/A. The Qorei'i economy more or less does not exist; everything goes to the good of the Collective or to an individual Queen's Hive, depending on needs of the overall Collective or an individual Queen at the time. The Qorei'a are willing to trade resources they extract, however, in return for exotic biomaterials for experimentation or else for unique genetic material for integration. Money/credits mean nothing to them due to their unique needs.
Economy: N/A see above.
Manufacturing: Builders are also able to shape/construct specialized biomatter into Hiveships or other biotechnology as needed. Between this and other biotech that naturally “grows” and can be symbiotically integrated into units or into the creation of Hive structures or Hiveships, suffice to say it is very efficient/good.
Agriculture: See above.

Military Info
Military Population: There are 500,000 dedicated Hiveship Queens whose units are primarily Soldiers and Stalkers, alongside the weaponized Hiveships. Hiveships act as means to create new Hives/Hiveworlds, defend the Collective, conduct trade negotiations, etc. and can be modified as needed. Given that there are around ~180,000 units per Hive on average, this means the Hiveship Queens control a collective 90 Billion Units that are predominantly Soldiers/Stalkers (1.8%).
Branches: N/A.
Standard infantry: Soldiers; see species app.
Standard weapons: Built-in stingers, bioplasma staffs, psionics.
Standard ship: Standard Hiveship. Hiveships can come in slightly different shapes or sizes, but generally have a biosolar sail alongside graviton psi-engines controlled by modified Stalker collections. They all have protruding sphincter like organs for Stalkers to slip into or out of the Hiveship, as needed.
Ship weapons: Variable; usually, though, Hiveships utilize psi-shields and graviton-based weapons/graviton-powered kinetic weapons.


Hi, Theyra and everyone! Been a while, ain't it?


No Hiveminds of any kind allowed, that is in the rules. So denied
Last edited by Theyra on Fri Dec 23, 2022 2:04 pm, edited 1 time in total.

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Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Sat Dec 24, 2022 7:58 pm

The National Dominion of Hungary wrote:
Northern Socialist Council Republics wrote:A water planet with breathable atmosphere? That doesn't sound like anywhere within known space. Are you sure it's a planet and not an O'Neill cylinder hab or something? ;p

Intriguing opening post. Well, not that I can blame you for starting your opening post in media res, since I opened my first post straight into Asterion instead of taking the time to establish the setting like I usually do. :D


Water world? I meant that it had surface water not like it was an ocean world, sorry I worded it wierdly. I imagined the planet as relatively rocky and arid. :p

I've posted for you, by the way.

NS gameside isn't working so I can't TG you lol
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Thai Sweet Billy
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Posts: 195
Founded: Dec 20, 2021
Inoffensive Centrist Democracy

Postby Thai Sweet Billy » Sat Dec 24, 2022 8:32 pm

Yeah NS is fucked

Anyone else waiting on the Avarans?
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Northern Socialist Council Republics
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Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Sun Dec 25, 2022 12:18 am

I'm mostly waiting on Norv at this point.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sun Dec 25, 2022 4:24 pm

Theyra wrote:-snip-

No Hiveminds of any kind allowed, that is in the rules. So denied


If I made them eusocial as a species / removed the hivemind and made them more psionic communicators, would that be okay?

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Dec 29, 2022 3:43 pm

The V O I D wrote:
Theyra wrote:-snip-

No Hiveminds of any kind allowed, that is in the rules. So denied


If I made them eusocial as a species / removed the hivemind and made them more psionic communicators, would that be okay?


That would work yes.

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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Dec 29, 2022 7:16 pm

Removed all mentions of “hivemind” and adjusted some sentences etc. to add flavor due to pure eusociality.

The V O I D wrote:
Name: Qorei (Plural: Qorei'a; Possessive: Qorei'i)
Appearance: The appearance of a given Qorei individual varies due to their nature as an eusocial species. Workers (left) and Soldiers (Right) can be somewhat interchangeable due to their similarities physiologically, and can shift as needed to suit the purposes of a given Qorei'i hive. They also have the appropriate vocal chords to serve as pseudo-diplomats.

Builders are capable of digging through solid metal and stone via their acid-resistant shells and extremely potent acid pseudo-sweat they use to construct hives/create sturdy subterranean structures for a hive.

They can also act as impromptu tanks or Soldier-carriers, due to having hollow spaces within and the ability to spit their extremely potent acid pretty decent distances. The acid has a pH that is able to quickly digest most inorganic materials, and is very reactive against organic materials aside from the organ that produces it and the shell of a Builder.

Stalkers are Qorei built for speed and stealth, able to use psionic tentacles that protrude from their backs to cause minor disruption to gravitons to maneuver through any environment at extreme speeds but in simultaneous near-silence, and even float/fly or else withstand the vacuum of space to act as fighters/boarding-attack units.

Their bodies have extremely sharp blades and poisonous spikes to maximize lethality in close-quarters combat, and their claws are capable of shearing into many metals in order to dig into ships or else allow them to slash at engines of ships they are harassing. Graviton distortions around Stalkers make them difficult to hit with kinetic weaponry, as well as able to cause enemy fighters' shields to be distorted/disrupted by bubbles of “odd” graviton shapes.

Between this and their exoskeleton's tendency to shift into colors/shapes that mirror their surrounding environment, including the black of space, and Stalkers are by far the deadliest elite unit in the arsenal of the Qorei.

Queens also take on a vaguely humanoid shape, usually, and are able to fly at similar speeds to Stalkers due to their wings and internal psionic organs of intense power. These psionic organs allow them something resembling “telekinesis” within a limited range (10 feet), but allows them to turn essentially any object they're holding into a weapon by throwing them at immense speeds. Queens can also serve as diplomats more directly, if needed.

Queens often lay clutches of eggs, anywhere from 15-90, within a given day and can use their more telepathic abilities to trigger certain coding within each egg to grow and hatch into needed units. Genetic variety/material is harvested from other Queens via physical contact, or else from other species/subspecies as needed to allow units to be genetically distinct enough to increase the difficulty of bioweapons being effective.

Queens have genetic-memory and can, when their body is getting too old or too damaged to be effective, trigger an egg to hatch into a new Queen; upon the new Queen's birth and growth into adult phase, the old body “dies” after sharing genetic material to share said genetic memory. Queens are able to boost other Queens' psionic abilities in close contact; this allows for near-instantaneous communication between larger Hives / Hiveworlds across a given planet, and to some extent within the same system. In return for this, however, their psionic organs weaken in terms of telekinetic ability.

This allows Qorei'i “hiveworlds” to run almost seamlessly and allows inter-Queen cooperation to be as effective as it is. Otherwise, individual Queens on Hiveships must rely on natural eusociality and biotech psi-boosters to control their respective Hiveship's units, giving them an amazing level of planet-based and space-based coordination.
Height/Weight: Varies. Workers/Soldiers are around 130 kilos (~287 lbs) and 2 meters (6.5 feet) tall. Builders are around 800 kilos (~1764 lbs, or ~0.9 tons) and 4 meters (13 feet) tall/6.1 meters (20 feet) wide/long. Stalkers are nearly weightless in spite of their size due to graviton-manipulation but are 2.4 meters (~7.9 feet) tall/1.4 meters (~4.6 feet) wide/10 meters (~33 feet) long (includes psionic tentacle length). Queens are 95 kilos (~210 lbs) and 2.8 meters (~9.2 feet) tall.
Lifespan: Qorei'a lifespans also vary; Soldiers/Workers mature to Adult Stage within a few weeks, and then live for up to 100-115 years (unless Rejuvenated) after that. Builders mature to Adult Stage within a year, and then live for up to 400 years after that. Stalkers mature to Adult Stage within a half-year, and then live up to 400 years after that. Queens mature to Adult Stage within 1-3 months, and then live for up to 500 years after that.
Culture: Qorei'i culture, due to its eusociality, is rather homogenous and often reflects a given Queen's sensibilities in terms of any deviations from standard unit designs/Hive or Hiveship constructions more than anything else. Unique units can also occasionally be generated by specific Queens for specific purposes based on their more individual needs, or if they are specialist Queens that “evolve” specifically hatched units beyond standard.
Biology: Insectoid; often, all units have a thick exoskeleton and an internal structure that is semi-fluid with specialized organs and structures to help hold everything together. Mutagenic DNA within Soldier/Worker Units allow them to shift their internal structure as needed to compensate more Soldiers or Workers for a given Hive, as needed.
Psionics: See above, but yes.
Other Info: The Qorei'a are often able to live in far more hostile conditions than other species, due to their adaptable DNA and biotechnology.


Nation Name: The Qorei'a Pleometropolei
Government Type: Eusocial Pleometropolei
Government Description: The Qorei'a are eusocial, as expected of an insectoid race descended from similar such organisms. This eusociality means they are a society of individual Queens who have full autonomy over their own Hives, particularly for Hiveships; though on Hiveworlds, generally, most Queens coordinate and cooperate to allow the Collective better efficiency. There is no true government, as such; each Queen, or set of Queens on a Hiveworld, rules their Hiveship, Hive, or for multiple Hives on a Hiveworld, their Hives all together as single unit; everything above that comes based on consensus and what is best for all Qorei'a, collectively.

Pleometrosis is the phenomenon in which multiple ant queens, specifically, work together in a super-colony. -polis or -polei are taken from the singular and plural for metropolis and ecumenopolis. Thus, Pleometropolei is likely an exonym (probably from a human or human-adjacent nation, if the language works) for the civilization that the Qorei'a have: one in which it is a pleometrosistic system of civilized/organized hives cooperating to expand as one civilization. The Qorei'a Queens probably just refer to themselves by their species name, or else as “the Collective.”
Capital: Qor, Qor'i System.
Population: Technically, there are only 25 Million Hiveworld Queens (and a few thousand per Hiveworld) and 500,000 Hiveship Queens (each Hiveship Queen having a Hiveship, and being assigned to cooperate with other Hiveship Queens in variably sized fleets). Overall, however, there are 5 Trillion Qorei'a when including those same Queens.
Size: 140.
Species: Qorei
Background: The Qorei'a had their start on their homeworld, Qor, on which they naturally evolved over the course of millions of years. Achieving sapience due to their capability for psionics, the earliest Queens of the Qorei'a ended up forming the first Communion/Collective; it was after this point that exponential growth was... inevitable.

Perfecting biotechnology/biomanipulation as well as minimizing units required for Hive maintenance, defense, and continuance of the species, the Qorei'a have come to dominate the surrounding systems to the Qor'i home system. They have probably made first contact with numerous species in that time, and are very conservative with expansion in order to maximize resource extraction in territories they already have as well as to ensure preparedness for the next wave of expansion...

Economic Info
Economic Ideology: N/A. The Qorei'i economy more or less does not exist; everything goes to the good of the Collective or to an individual Queen's Hive, depending on needs of the overall Collective or an individual Queen at the time. The Qorei'a are willing to trade resources they extract, however, in return for exotic biomaterials for experimentation or else for unique genetic material for integration. Money/credits mean nothing to them due to their unique needs.
Economy: N/A see above.
Manufacturing: Builders are also able to shape/construct specialized biomatter into Hiveships or other biotechnology as needed. Between this and other biotech that naturally “grows” and can be symbiotically integrated into units or into the creation of Hive structures or Hiveships, suffice to say it is very efficient/good.
Agriculture: See above.

Military Info
Military Population: There are 500,000 dedicated Hiveship Queens whose units are primarily Soldiers and Stalkers, alongside the weaponized Hiveships. Hiveships act as means to create new Hives/Hiveworlds, defend the Collective, conduct trade negotiations, etc. and can be modified as needed. Given that there are around ~180,000 units per Hive on average, this means the Hiveship Queens control a collective 90 Billion Units that are predominantly Soldiers/Stalkers (1.8%).
Branches: N/A.
Standard infantry: Soldiers; see species app.
Standard weapons: Built-in stingers, bioplasma staffs, psionics.
Standard ship: Standard Hiveship. Hiveships can come in slightly different shapes or sizes, but generally have a biosolar sail alongside graviton psi-engines controlled by modified Stalker collections. They all have protruding sphincter like organs for Stalkers to slip into or out of the Hiveship, as needed.
Ship weapons: Variable; usually, though, Hiveships utilize psi-shields and graviton-based weapons/graviton-powered kinetic weapons.


Hi, Theyra and everyone! Been a while, ain't it?

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Thu Dec 29, 2022 8:12 pm

Oh, so this RP lives, after all. :D

I have... a post in the works. Might be a while before I can finish it, though. It's New Years weekend and I intend to visit my family.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Dec 29, 2022 8:16 pm

Northern Socialist Council Republics wrote:Oh, so this RP lives, after all. :D

I have... a post in the works. Might be a while before I can finish it, though. It's New Years weekend and I intend to visit my family.


I have no excuses. New Civs has leapt to new life, and my creativity along with it, but I should finish up the post I've stuffed on the backburner... ah, one day.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 30, 2022 6:24 pm

The V O I D wrote:
Name: Qorei (Plural: Qorei'a; Possessive: Qorei'i)
Appearance: The appearance of a given Qorei individual varies due to their nature as an eusocial species. Workers (left) and Soldiers (Right) can be somewhat interchangeable due to their similarities physiologically, and can shift as needed to suit the purposes of a given Qorei'i hive. They also have the appropriate vocal chords to serve as pseudo-diplomats.

Builders are capable of digging through solid metal and stone via their acid-resistant shells and extremely potent acid pseudo-sweat they use to construct hives/create sturdy subterranean structures for a hive.

They can also act as impromptu tanks or Soldier-carriers, due to having hollow spaces within and the ability to spit their extremely potent acid pretty decent distances. The acid has a pH that is able to quickly digest most inorganic materials, and is very reactive against organic materials aside from the organ that produces it and the shell of a Builder.

Stalkers are Qorei built for speed and stealth, able to use psionic tentacles that protrude from their backs to cause minor disruption to gravitons to maneuver through any environment at extreme speeds but in simultaneous near-silence, and even float/fly or else withstand the vacuum of space to act as fighters/boarding-attack units.

Their bodies have extremely sharp blades and poisonous spikes to maximize lethality in close-quarters combat, and their claws are capable of shearing into many metals in order to dig into ships or else allow them to slash at engines of ships they are harassing. Graviton distortions around Stalkers make them difficult to hit with kinetic weaponry, as well as able to cause enemy fighters' shields to be distorted/disrupted by bubbles of “odd” graviton shapes.

Between this and their exoskeleton's tendency to shift into colors/shapes that mirror their surrounding environment, including the black of space, and Stalkers are by far the deadliest elite unit in the arsenal of the Qorei.

Queens also take on a vaguely humanoid shape, usually, and are able to fly at similar speeds to Stalkers due to their wings and internal psionic organs of intense power. These psionic organs allow them something resembling “telekinesis” within a limited range (10 feet), but allows them to turn essentially any object they're holding into a weapon by throwing them at immense speeds. Queens can also serve as diplomats more directly, if needed.

Queens often lay clutches of eggs, anywhere from 15-90, within a given day and can use their more telepathic abilities to trigger certain coding within each egg to grow and hatch into needed units. Genetic variety/material is harvested from other Queens via physical contact, or else from other species/subspecies as needed to allow units to be genetically distinct enough to increase the difficulty of bioweapons being effective.

Queens have genetic-memory and can, when their body is getting too old or too damaged to be effective, trigger an egg to hatch into a new Queen; upon the new Queen's birth and growth into adult phase, the old body “dies” after sharing genetic material to share said genetic memory. Queens are able to boost other Queens' psionic abilities in close contact; this allows for near-instantaneous communication between larger Hives / Hiveworlds across a given planet, and to some extent within the same system. In return for this, however, their psionic organs weaken in terms of telekinetic ability.

This allows Qorei'i “hiveworlds” to run almost seamlessly and allows inter-Queen cooperation to be as effective as it is. Otherwise, individual Queens on Hiveships must rely on natural eusociality and biotech psi-boosters to control their respective Hiveship's units, giving them an amazing level of planet-based and space-based coordination.
Height/Weight: Varies. Workers/Soldiers are around 130 kilos (~287 lbs) and 2 meters (6.5 feet) tall. Builders are around 800 kilos (~1764 lbs, or ~0.9 tons) and 4 meters (13 feet) tall/6.1 meters (20 feet) wide/long. Stalkers are nearly weightless in spite of their size due to graviton-manipulation but are 2.4 meters (~7.9 feet) tall/1.4 meters (~4.6 feet) wide/10 meters (~33 feet) long (includes psionic tentacle length). Queens are 95 kilos (~210 lbs) and 2.8 meters (~9.2 feet) tall.
Lifespan: Qorei'a lifespans also vary; Soldiers/Workers mature to Adult Stage within a few weeks, and then live for up to 100-115 years (unless Rejuvenated) after that. Builders mature to Adult Stage within a year, and then live for up to 400 years after that. Stalkers mature to Adult Stage within a half-year, and then live up to 400 years after that. Queens mature to Adult Stage within 1-3 months, and then live for up to 500 years after that.
Culture: Qorei'i culture, due to its eusociality, is rather homogenous and often reflects a given Queen's sensibilities in terms of any deviations from standard unit designs/Hive or Hiveship constructions more than anything else. Unique units can also occasionally be generated by specific Queens for specific purposes based on their more individual needs, or if they are specialist Queens that “evolve” specifically hatched units beyond standard.
Biology: Insectoid; often, all units have a thick exoskeleton and an internal structure that is semi-fluid with specialized organs and structures to help hold everything together. Mutagenic DNA within Soldier/Worker Units allow them to shift their internal structure as needed to compensate more Soldiers or Workers for a given Hive, as needed.
Psionics: See above, but yes.
Other Info: The Qorei'a are often able to live in far more hostile conditions than other species, due to their adaptable DNA and biotechnology.


Nation Name: The Qorei'a Pleometropolei
Government Type: Eusocial Pleometropolei
Government Description: The Qorei'a are eusocial, as expected of an insectoid race descended from similar such organisms. This eusociality means they are a society of individual Queens who have full autonomy over their own Hives, particularly for Hiveships; though on Hiveworlds, generally, most Queens coordinate and cooperate to allow the Collective better efficiency. There is no true government, as such; each Queen, or set of Queens on a Hiveworld, rules their Hiveship, Hive, or for multiple Hives on a Hiveworld, their Hives all together as single unit; everything above that comes based on consensus and what is best for all Qorei'a, collectively.

Pleometrosis is the phenomenon in which multiple ant queens, specifically, work together in a super-colony. -polis or -polei are taken from the singular and plural for metropolis and ecumenopolis. Thus, Pleometropolei is likely an exonym (probably from a human or human-adjacent nation, if the language works) for the civilization that the Qorei'a have: one in which it is a pleometrosistic system of civilized/organized hives cooperating to expand as one civilization. The Qorei'a Queens probably just refer to themselves by their species name, or else as “the Collective.”
Capital: Qor, Qor'i System.
Population: Technically, there are only 25 Million Hiveworld Queens (and a few thousand per Hiveworld) and 500,000 Hiveship Queens (each Hiveship Queen having a Hiveship, and being assigned to cooperate with other Hiveship Queens in variably sized fleets). Overall, however, there are 5 Trillion Qorei'a when including those same Queens.
Size: 140.
Species: Qorei
Background: The Qorei'a had their start on their homeworld, Qor, on which they naturally evolved over the course of millions of years. Achieving sapience due to their capability for psionics, the earliest Queens of the Qorei'a ended up forming the first Communion/Collective; it was after this point that exponential growth was... inevitable.

Perfecting biotechnology/biomanipulation as well as minimizing units required for Hive maintenance, defense, and continuance of the species, the Qorei'a have come to dominate the surrounding systems to the Qor'i home system. They have probably made first contact with numerous species in that time, and are very conservative with expansion in order to maximize resource extraction in territories they already have as well as to ensure preparedness for the next wave of expansion...

Economic Info
Economic Ideology: N/A. The Qorei'i economy more or less does not exist; everything goes to the good of the Collective or to an individual Queen's Hive, depending on needs of the overall Collective or an individual Queen at the time. The Qorei'a are willing to trade resources they extract, however, in return for exotic biomaterials for experimentation or else for unique genetic material for integration. Money/credits mean nothing to them due to their unique needs.
Economy: N/A see above.
Manufacturing: Builders are also able to shape/construct specialized biomatter into Hiveships or other biotechnology as needed. Between this and other biotech that naturally “grows” and can be symbiotically integrated into units or into the creation of Hive structures or Hiveships, suffice to say it is very efficient/good.
Agriculture: See above.

Military Info
Military Population: There are 500,000 dedicated Hiveship Queens whose units are primarily Soldiers and Stalkers, alongside the weaponized Hiveships. Hiveships act as means to create new Hives/Hiveworlds, defend the Collective, conduct trade negotiations, etc. and can be modified as needed. Given that there are around ~180,000 units per Hive on average, this means the Hiveship Queens control a collective 90 Billion Units that are predominantly Soldiers/Stalkers (1.8%).
Branches: N/A.
Standard infantry: Soldiers; see species app.
Standard weapons: Built-in stingers, bioplasma staffs, psionics.
Standard ship: Standard Hiveship. Hiveships can come in slightly different shapes or sizes, but generally have a biosolar sail alongside graviton psi-engines controlled by modified Stalker collections. They all have protruding sphincter like organs for Stalkers to slip into or out of the Hiveship, as needed.
Ship weapons: Variable; usually, though, Hiveships utilize psi-shields and graviton-based weapons/graviton-powered kinetic weapons.


Hi, Theyra and everyone! Been a while, ain't it?


Accepted

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Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Fri Dec 30, 2022 9:28 pm

NC naming a senator Diaumb Falk is so damn hilarious lmao
Protestant ~ RPer ~ House of RepresentaThieves ~ Worldbuilder ~ Filipino ~ Centrist ~ Pro-Life ~ Agent of Chaos ~ Discord: derangedtroglodyte ~ No Ani Anquietas, hic qua videum
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace

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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Dec 31, 2022 9:15 am

So, as I work on my first IC post, who wants to interact with the bug people? :p

User avatar
Europa Undivided
Minister
 
Posts: 2391
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Sat Dec 31, 2022 9:32 am

The V O I D wrote:So, as I work on my first IC post, who wants to interact with the bug people? :p

You could interact with the mechanical bird people, some of whom have serious mental issues.
Protestant ~ RPer ~ House of RepresentaThieves ~ Worldbuilder ~ Filipino ~ Centrist ~ Pro-Life ~ Agent of Chaos ~ Discord: derangedtroglodyte ~ No Ani Anquietas, hic qua videum
“Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend." - C.S. Lewis
“War is cringe." - Moon Tzu, the Art of Peace

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