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Among the Sea of Endless Stars(Sci-Fi Nation)(OOC/Open)

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Dec 08, 2022 1:30 pm

Northern Socialist Council Republics wrote:
Union Princes wrote:I claimed Earth and the Sol System in my wip app. It's called Old Terra due to the collapse of the human space empire

oh, I see

You called it Terra which is why I missed it on my first skim. Alas!

Now I have to squeeze what little creativity my brain has to come up with a different concept. :p


To be fair, a WiP isn't exactly the final word. It is completely conceivable that there is debate over which planet is the 'true' Earth, given we're centuries out from various cataclysms, and that knowledge might have been lost.

As far as mankind itself, the only accepted apps relevant to them are my concept and Nova's Dark Imperium. The Starborn won't likely be relevant to any other human nations intrinsically due to how they came about, but the Dark Imperium as a breakaway faction might play into other histories.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Sao Nova Europa
Minister
 
Posts: 3382
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Thu Dec 08, 2022 8:24 pm

Multiple human factions are allowed, so you could also just slightly modify your idea to work as a breakaway human faction. :)
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"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Thu Dec 08, 2022 10:00 pm

G-Tech Corporation wrote:To be fair, a WiP isn't exactly the final word. It is completely conceivable that there is debate over which planet is the 'true' Earth, given we're centuries out from various cataclysms, and that knowledge might have been lost.

well, in that case, here's what I had before I read that Earth was taken

Nation Name: the Provisional Authority of the United Nations
Government type: Syndicalist technocracy
Government Description:
Capital: Nominally, the Provisional Authority claims to be the legitimate successor of the United Nations, with its legal capital in Geneva, Earth. However, the de-facto centre of administration and governance is located in Tsiolkovsky Base, Callisto.
Population: The population of the United Nations theoretically under the administration of the Provisional Authority is estimated at somewhere between 36 and 37 million inhabitants; the Terrans are so poorly governed and the Spacers so widely dispersed that an exact census is impossible.
Size: The Provisional Authority defines its territory as a sphere ten parsecs in radius with Sol at its centre, but it only meaningfully administers the Sol system, ten colony systems with permanent settlements, and three frontier systems with military bases, for 14 total systems controlled.
Species: Human
Background:(Min two paragraphs)

Economic Info
Economic Ideology: Having little in the way of an economy at all, it is difficult to say that the Provisional Authority has anything that can be called a coherent economic ideology. Even now, 250 years after the Cataclysm, most of United Nations space is run through a largely autarkic survival economy, with only Sol and its larger population having meaningful trade and a more market-based economy.
Economy: Resources are plentiful in space, whereas transport costs are high enough that it rarely pays to specialise. Consequently, the economy of the United Nations is primitive, and most of what trade exists involves larger "core" bases on planets or orbits around planets trading manufactured products for natural resources from smaller, or even entirely automated, mining bases of the "periphery".
Manufacturing: In the aftermath of the Cataclysm, the survivors, both the Terrans stuck on an increasingly uninhabitable Earth and the Spacers scattered across human outposts across United Nations space, had to develop incredibly sophisticated manufacturing supplies simply to survive. The legacy of this effort may now be seen in the largely automated mining and manufacturing outposts scattered across all 14 of the Provisional Authority's settled systems.
Agriculture: With Earth, the only human-habitable planet in United Nations space, having been rendered a radioactive exclusion zone by the Cataclysm, the Provisional Authority does not have access to any arable land except what it builds itself. Consequently, the supply of food is always tight and not easily expanded.

Military Info
Military Population:(no more the 3% of your population)
Branches: The Provisional Authority is not aware of any other polities and effectively controls all of 'known space'. Consequently, the Provisional Authority does not maintain a military and its armed wing, the Department of Peace Operations, is purely an internal security organisation.
Standard infantry:
Standard weapons:
Standard ship:
Ship weapons:
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
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The Serketist Federation
Civil Servant
 
Posts: 9
Founded: Oct 12, 2022
Ex-Nation

Postby The Serketist Federation » Thu Dec 08, 2022 10:32 pm

Just checking--I was rejected right?

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu Dec 08, 2022 11:49 pm

The Serketist Federation wrote:Just checking--I was rejected right?

Actually, I somehow missed your app.

The Serketist Federation wrote:Nation Name: The Serketist Federation
Government type: Theocratic Monarchy with some power to elected repersentives
Government Description: Lead by the archpriestess, with most power consolidated in the church residing in the capital city
Capital: Kanadanall Antair
Population: (No greater than 5 Trillion) 735 million
Size: (How many solar systems are under its control, 200 max) borders not clearly defined, though they overall only control 7-15 systems with power drifting off by distance.
Species: human
Background:(Min two paragraphs)
A radical religous group, referred to as a cult by some, in service of a goddess of insects. They believe that their god manifests through giant insectile beasts that were found on a remote planet and became an invasive species across the human empire.

They were prosecuted on earth, and eventually commisioned several sleeper ships for almost 250 million people. They set out for a jungle planet beyond humanitiy's borders. When they got there they dubbed it Andaskolisk, and landed on the eastern continent, in the future site of their capital.

Their insectile beasts took well to the terrain, and the populations of both humans and insects grew. The church consolidated power and became a state covering several star systems, though they do not have the power to mass-produce spacecraft.
Economic Info
Economic Ideology: socialist
Economy:(How good is it) poor, though most citizens live well due to a strong welfare state
Manufacturing:(how good is it) very poor
Agriculture:(how good is it) medium and growing

Military Info
Military Population:(no more the 3% of your population) 0.5%
Branches: navy, army, space navy
Standard infantry: Please clarify
Standard weapons: middle class laser rifles
Standard ship: SE2 "Dominion" A battleship with landing pods
Ship weapons: underdeveloped torpedos and missiles.


Okay, so how about some more meat to the background and you are going to have to explain how a giant insect spread throughout of all human space. Since it sounds like might be hard to due to the insect's size. For the standard infantry, just list what would be their standard soldier. Like, it is a shocktrooper, guardsman, marine, or army trooper. That help?

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Union Princes
Senator
 
Posts: 3985
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Dec 09, 2022 12:52 am

Alright, my app is done

Im interest in what kind of diplomacy my megacorp would have with the Imperium
Last edited by Union Princes on Fri Dec 09, 2022 12:52 am, edited 1 time in total.
There is no such thing as peace, only truce between wars

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 09, 2022 4:19 pm

Union Princes wrote:
Nation Name: Soldiers Without Borders/The Terran Republic
Government type: Stratocractic Democratic Mega Corporation
Government Description: A system of contradictions in which the virtues of governance are dictated by egalitarianism and acquisition. No real ideology in the nation other than self-determination and free market entrepreneurism. On one hand, the military-industrial complex is completely unrestricted in collaboration with the politicians while political power is highly centralized in the office of the Chancellor. Yet, provided the person does not agitate against the state, the Republic is a beacon of individual liberty and basic rights of sentience.

Policing in the Republic takes the form of what could best be described as a permanent counterinsurgency: the state works expediently, often bending or ignoring the rule of law to maintain stability, but with the constant awareness that they are dependant on the goodwill of the locals to function. There is no culture of revenge, that is for ideologues, not soldiers. The defeated remnants of the insurrectionists and terrorists are often offered a fresh start in the new regime, their past crimes and ideology forgotten. The leaders are often taken out and shot, but there's no malice in it. It's just business.

The right to vote is dependent on military service. Any mercenary that joined the military and swears loyalty to his new home automatically has a vote, and natural-born persons can gain the vote for themselves and their families by enlisting. Service guarantees citizenship. Alien species are offered special status within this megacorp, particularly if they have a tradition of military service. It's another contradiction; limiting the right to vote even as they extend minority protections and rights.
Capital: Old Terra (Sol Invictus system)
Population: 5 Trillion
Size: 56 Systems
Species: Human (Majority)
Background: The Golden Age of Humanity has passed and with it, the collapse of the empire the humans have carved out of the galaxy. No doubt the consequence of too much success. In this absence of a central authority, a power vacuum emerged in the capital world of Terra though it is more commonly known as Old Terra. For several centuries, it was anarchy among the stars as competing warlords fought one another over the ashes of the old imperium. Yet in this Dark Age of Humanity, a glimmer of hope and order was found in the unlikeliest of all unifiers: mercenaries. The leader of the PMC Soldiers Without Borders, General Ivan the Whitebeard, found himself in a unique position to carve his legacy in the galaxy.

Through luck, skill, and a massive network among smugglers in black markets, the Soldiers Without Borders fought to unite Old Terra under a single banner. It seems they could not stop conquering as the neighboring solar systems fell underway. That small part of the galaxy became a new home for exiles and wanderers alike. As the decades wore on and the PMC now became the size of a megacorporation, policy shifted to consolidation and trade rather than expansionism. The period of peace allowed the mercenary company to transition into a more functioning state. Indeed, with the entire realm under one monopoly, subdivisions of the company and branches of government became synonymous.

Economic Info
Economic Ideology: Free Market Capitalism with socialist policies.
Economy: The Republic draws its wealth from two sources: arms dealing and wetwork. It is the largest producer and distributor of small arms, armor, equipment, land vehicles, and small spacecraft. Sometimes, they're willing to sell entire capital ships for the right price. Though the nation will never be as rich as other empires, it will never be poor due to the constant influx of money and resources from the mercenary contracts. Although there are dozens of ecumenopolises dedicated to the production of consumer goods and military hardware, there remain some planets dedicated to agricultural output.
Manufacturing: Due to inheriting the industrial worlds of the human empire, factories and shipyards never cease to produce every piece of war material that is endlessly consumed and traded in the military-industrial complex. This high production output allows its products to maintain a level of affordability and replicability that is seldom seen elsewhere.
Agriculture: Due to the density of the population, the maintenance and modernization of agricultural worlds are a constant priority in order to feed an ever-growing population and the demands of the military. The state enforces a level of uniformity among the agricultural worlds, making sure that output remains consistent.

Military Info
Military Population:150 billion
Branches:
The Astra Exercitus: The primary land forces and mercenary contractors of Soldiers Without Borders. Even though the codex calls for strict uniformity and discipline, the innate nature of the PMC meant that uniforms and equipment often vary between units. As long as the symbols and insignia of the megacorp remain seen and easily identifiable, soldiers can wear practically whatever they want for comfort. However, officers and drill sergeants do insist to wear additional armor and gadgets to increase their life expectancy. Additionally, individual soldiers or companies have the freedom to buy additional equipment and hardware not provided by the state, so long as they could afford them.
  • Special Service Branch: The Commandos. The Stormtroopers. The Glory Boys. The Special Service Branch is a catch-all term for the various army units specialized in direct action, special reconnaissance, counterterrorism, counterproliferation, information operations, and civil affairs. Undoubtedly the most expensive mercenary unit to buy but definitely worth their weight in gold. They are the highest quality soldiers found within the megacorp. The luxuries they could afford from their high paychecks earned them some resentment and awe from the rank-and-file.
  • Planetary Defense Force: Home of third-rate troops of the republic. Composed of retired servicemen and military rejects, they are the first line of defense when a planet comes under attack from a foreign invader. The quality is even more drastic but they compensate for their desire to defend their home and liberties. For practical purposes, they can't be hired as PMCs by the megacorp. It's not uncommon for children to enlist as auxiliary personnel before they become full mercenaries when coming of age.

The Astra Classe: The naval arm of the megacorp. Even though they are eligible for mercenary contracts, their high price meant that clients opted to buy army units instead to get more utility out of their services. As such, Navy traditions are noticeably more strict and loyal to the megacorp with many admirals becoming shareholders and sailor-politicians in government.
Standard infantry:
Recruitment for the Astra Exceritus is for ages between 18 to 45 according to federal law. However, many recruitment stations are willing to lower standards to 16; whether out of negligence or sympathy for the young aspirant is irrelevant. For adventurers and outcasts of alien origin, the only two requirements for joining are shooting a gun or any kind and being able to speak fluent Terran. Other than that, the nation of origin and background checks are secondary concerns. Literally, anyone who wants to join can join if they have the will to fight for pay. The result? What they lack in orthodox military traditions, they make up for in sheer experience and wit.
Standard weapons:
There are two primary firearms in the military: kinetic autoguns and lasrifles. Combat philosophy entails that equipment needs to be as ubiquitous as possible in order to make sure that each soldier is armed and ready at all times, especially when selling to foreign markets. Even though the body armor and guns are lambasted for being much weaker than contemporary designs, the easy manufacturing and distribution costs ensure that the price tag always stays low for rapid replacement and repairs.

The armored vehicles of the megacorp follow the same principle as all designs are derived from three main chassis. The commonality in components allows for quicker repairs, easier logistics, and rapid transportation for the army.

Whatever high-quality gear, such as power armor, is available, it's usually given to the SSB while the surplus is sold off in soldier markets for the common rank and file to bid on.
Standard ship:
Nicknamed "Flying Bricks" due to their thick armor and slow speeds, Soldiers Without Borders starships use FTL engines to travel across the galaxy. The classification includes fighters, bombers, transports, merchantmen, cruisers, and battleships.
Ship weapons:
"If it can go into space, put a torpedo inside it. If it's a torpedo, send it into space." The most common armament in the navy is torpedoes and missiles while kinetic and laser weapons are relegated to point defense. The smallest torpedoes are only 20 ft long while the largest can go 200 feet in length. The fighters themselves have developed only the lines of the "hornet nest" strategy in which they are all built to carry at least one missile or torpedo but have at least 8 autocannons to shoot down enemy spacecraft.


Accepted and now that we have our earth, human nation. I will start working on the IC once I am done with my app, which I have already started to write.

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Reverend Norv
Senator
 
Posts: 3808
Founded: Jun 20, 2014
New York Times Democracy

Postby Reverend Norv » Fri Dec 09, 2022 6:07 pm

Name: Praelians; their name for themselves is the "Gens Libera," the Free People. The Dark Imperium calls them the "Great Blasphemy."

Appearance: Praelians are a human subspecies, genetically engineered for war by the Dark Imperium. Visually, they are easily but not immediately distinguishable from their forebears. What marks them out is their build: all Praelians, male and female, stand about two meters tall and possess superhumanly exaggerated musculature. There is very little sexual dimorphism: men and women are roughly equal in size and strength. There are no fat Praelians; there are no weak Praelians; there are no old Praelians. Their skin varies in color depending on local climatic conditions; melanin levels gradually adjust to environmental radiation levels. They are distinctively barrel-chested, because solid plates of bone - not human ribs - protect their organs. Their blood is so hyperoxygenated that it is magenta in color. Their canines and incisors are visibly razor-sharp, and their eyes have the slitted pupil and filmy secondary eyelid of a cat. The average Praelian's movements are inhumanly swift and fluid. They are predators, and seeing one in the flesh evokes a prey response in the members of most other sentient species.

Height/Weight: Typically about two meters tall, or six and a half feet. Praelians are much heavier than baseline humans of the same size, averaging between 150 and 200 kilos (roughly 350 to 450 pounds); the inhuman density of their bones and muscles makes their weight disproportionate to their size.

Lifespan: As a result of their creation by imperial engineers, all Praelians die before they have the chance to grow old, at some point between 40 and 45 years of age. Their telomeres are deliberately shortened, and after a certain predetermined number of cell cycles, telomere uncapping causes massive tumors in all major organ systems - resulting in agonizing death within a few weeks. Praelian scientists have been unable to alter this biological "kill switch," which was intended to keep the Imperium's slave-soldiers from developing their own leaders or elders. However, Praelian scientists can diagnose exactly how many cell cycles it will take for uncapping to occur. As a result, upon reaching adulthood at the age of five, every Praelian is told the exact date on which his or her natural death will begin. Rather than wait for their bodies to collapse, Praelians typically accept euthanasia on the appointed "death day." This bleak reality informs much of Praelian culture: both its grim fatalism, and its deep commitment to causes and communities that can outlive the individual.

Culture:
Praelian culture is young, for the species has been free to chart its own course for less than two centuries. Their biology and history are tragic, and Praelian culture represents an effort to transcend that tragedy: this race of sterile warrior-clones, bred to kill and doomed to early death, is determined to prove that it can create a society of beauty and gentleness and dignity and wisdom. The most fundamental maxim of Praelian culture is: "We are more than what they made us."

Though they are "born" as biologically adult clones, Praelians are raised communally, with a single parental figure - the "sire" - particularly responsible for each young "aspirant's" welfare. At age five, the average Praelian's mental capacity catches up to his physical capacity, and the individual is "commissioned" as an adult. It is then that the Praelian learns his death day. Though they are unable to reproduce, Praelians do form romantic bonds and sexual partnerships, and they are typically monogamous.

Praelians were created for war, and they remain a universally militarized society: every Praelian is trained for combat, serves for five years in the Republican Legions, and spends the rest of his life enrolled in a reserve legion. But Praelian culture also reflects a deep desire to prove that the species is capable of more than just killing; artists, writers, musicians, and philosophers are held in higher esteem than war heroes. Intra-species violence among Praelians is intensely taboo, and there exist important traditions of democratic and consensual decision-making. Because Praelians live short lives and know the hour of their own deaths, Praelian culture has both a deeply fatalistic and a deeply idealistic cast: for most Praelians, death is never far from one's mind, and the only thing that matters is what one leaves behind. Material goods have little value compared to a lasting legacy. Their sterility means that this legacy can only ever be social, not biological, and most Praelians feel a deep melancholy about this: they keep lots of pets and dote on the young of other species, and "the hollow ache" - the doomed yearning for a child - is the iconic theme of Praelian literature and art.

Finally, Praelian history has engendered a species-wide ideology, which still enjoys broad consensus: slavery is the greatest imaginable evil, and it is the sacred duty of the Praelian species to destroy it wherever it exists. This great irony represents the only possible redemption of the Praelian tragedy. A species created to defend tyrants will be the final doom of tyranny; a species bred as the perfect slaves will put an end to slavery itself.

Biology: Praelians are an artificial, sterile species: they are created by cloning and are incapable of conventional reproduction. They are broadly similar to baseline humans, but possess far denser, stronger bones and muscles; every Praelian is several times stronger and faster than any ordinary man ever to have lived. The species' blood is hyperoxygenated and their hearts are twice the size of a normal human's, resulting in an ordinary body temperature much higher than the human norm. Their ribs are replaced by interlocking plates of solid bone, their reflexes are inhumanly swift, and their senses are far more sensitive than any normal man's; their night vision, in particular, is flawless. Praelian blood clots in seconds, their livers can metabolize most toxins, their diet consists mainly of raw meat, and even serious wounds heal in a matter of days. But they die at about forty years of age, before they can grow old, and they can reproduce only by cloning: Praelians are "born" as biological adults, and require only about five years of emotional and intellectual "childhood" for full maturity. The cloning process is unreliable and extremely resource-intensive, and the species' numbers have dwindled gradually ever since the Praelians won their independence. Unless some breakthrough in cloning technology is made, Praelians are likely to go gradually extinct in about a millennium.

Psionics: Most Praelians exhibit limited psionic ability. This appears to have been an accidental result of the genetic engineering that created them, an outcome that was neither intended nor anticipated by Imperial scientists. Psionic ability also does not appear in every Praelian, which suggests that it is linked to individual irregularities in the cloning process. Control of these abilities seems to be based on emotion, not conscious thought: a Praelian can instinctively influence the mood of a non-psionic individual, for example, but cannot actually "speak" telepathically. Likewise, a frightened or startled Praelian can use a burst of telekinetic force to stagger a foe or deflect a blow, but the same individual could not use this power if he felt calm and safe. While they are suspicious of organized religion - which most Praelians associate with the Luciferan Church - Praelians nevertheless tend to view their psionic abilities as spiritual rather than strictly scientific: these powers are a connection to a mystical principle, a "Great Current" that acts through them without their conscious volition.

Other Info: "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate..."








Image


Nation Name: The Hyadean Republic (official), known more generally as the Praelian Refuge or the Praelian Republic.

Government type: Quasi-stratocratic constitutional republic

Government Description:
When they secured their independence from the Imperium, the Praelian people embarked on an extraordinary experiment: having known nothing but slavery, they decided to try to govern themselves. In this, they had only two guides: their own tradition of military discipline and subsidiarity, forged over a century of war in imperial service - and the few records of humanity's more democratic past that had survived imperial purges. The result is a system that combines a broadly liberal-democratic ethos with the instincts and institutions of a specialized soldier species. The Standing General Order - the Republic's constitutional document - embodies that contradiction.

The basic unit of political organization is the reserve legion. All adult Praelians are enrolled in a reserve legion, even if they simultaneously serve as full-time professionals in an active-duty legion. Each reserve legion is a formation of one million Praelians, and it includes all Praelian adults within a specific geographic area. While the legion is capable of serving as a self-sufficient infantry force when mobilized, it mostly functions as a unit of local government: each reserve legion is responsible for the training of aspirants, for mediation and restorative justice, and for local healthcare and euthanasia systems (since Praelians rarely fall sick before their death days, "deathcare" is more important than "healthcare"). All the reserve legions of a planet, in turn, are subsidiary to that planet's General Headquarters. This is a central administration with responsibility for infrastructure, environmental protection, economic regulation, and other policies that create planet-wide externalities. Each General Headquarters also controls a cloning facility, and decisions about the future of the Praelian species are generally made at this level; in peacetime, a General Headquarters' greatest challenge is the struggle to keep Praelian numbers near replacement rate. Finally, the eleven planetary General Headquarters are all subordinate to High Command. High Command is responsible primarily for foreign affairs and national security: it commands the active-duty Republican Legions, conducts diplomacy, oversees intelligence operations, and so on. High Command also directly owns most of the largest military manufacturers in the Republic, which allows it to ensure that the legions are adequately and uniformly supplied.

The result, in peacetime, is a fairly decentralized federal system: the Standing General Order prohibits interference by one level of government in the duties of another. A General Headquarters, for example, cannot meddle in the educational policy of one of its constituent reserve legions. In wartime, this changes: state-of-emergency provisions allow High Command to assume direct control of any government function necessary for the war effort, even if it is normally assigned to a lower level of government.

In the Republic's "chain of command," political office and military rank are identical. Therefore, political power is contingent both upon democratic legitimacy and upon proper qualifications. Eligibility for an office is determined technocratically: in order to run for legate, for example - the chief executive of a reserve legion - one must have served in the lesser role of centurion for at least two years, and one must pass a challenging exam. All the candidates who meet these qualifications are then entered in an election, and the citizens who will be subject to their authority - i.e., the people of the reserve legion - choose their next legate from among the available, qualified candidates. The same system applies for every public office, from the neighborhood decurion to the Palatine Generals of High Command: a democratic election chooses among a small pool of candidates who meet standards of seniority and expertise. The seniority requirement for each office means that nobody can skip a step in the chain of command; a centurion must have served as a decurion, a legate must have served as a centurion, and so on. This cursus honorem, in which ambitious officers must climb the ladder of power one rung at a time, defines Praelian politics: there are no "outsider candidates," no "mavericks," no "dark horses."

In addition to voting for any officer who has power over them, citizens of the Republic also enjoy numerous individual rights guaranteed by the Standing General Order. These rights reflect the Republic's unique combination of military and liberal values. There is no right not to work, for example, but there is a right to choose how to work - including artistic self-employment. Any kind of work, in turn, triggers a right to basic sustenance; the Republic has a robust welfare state. There is no right of civil disobedience - you cannot simply refuse an order - but there is a right to dissent, either in speech or in writing, and to argue against the legitimacy or morality of government orders. Torture, involuntary servitude, imprisonment, and the death penalty are all prohibited; crime is addressed through efforts at mediation and restorative justice, and if these fail, then the offender is exiled from the Republic. The rights of citizens are defended by tribunes: specialized ombudsman-officers who occupy a parallel chain of command to the normal cursus honorem, and who can block any government policy or official order if it contravenes the Standing General Order. Each level of government, from the reserve legion to High Command, is monitored by an equivalent unit of tribunes.

Capital: Cornellia III is the most populated world of the Republic, and is generally considered its economic and cultural capital. High Command itself is headquartered on the fortress station of Praetorion, in the Aethra System.

Population: Approximately 50 billion Praelians, plus between seven and ten billion non-Praelians - mostly refugees, and primarily humans from the Dark Imperium. The numbers fluctuate as refugees arrive in the Hyades, and depart for other parts of the galaxy. The eight billion citizens of the Avaran Union technically - though secretly - reside within the borders of the Hyadean Republic as well.

Size:
The Republic's territory consists of the eponymous Hyades star cluster, which includes nine habitable systems - accounting for eleven inhabited planets, since the Flavius system and the Cicero system each have two inhabited worlds. Population density is fairly low, and all Hyadean inhabited worlds still include large areas of wilderness - no Hyadean planet even approaches ecumenopolis status. The Republic also controls the remaining thirty-two systems of the Hyades: none of which contain habitable worlds, but which do host a variety of mining stations, small orbital habitats, and military bases. The Hyades are a notably compact star cluster, with many systems fairly close together in a comparatively dense sphere; this makes the region highly defensible, and the borders of the Republic are guarded by perhaps the galaxy's strongest system of fortress stations. The Hyades Cluster is located directly on the border of the Dark Imperium.

The Hyades Cluster also includes one very special system: System 43, a military zone strictly off-limits to all unauthorized ships. System 43 is, in fact, 1 Myrtilus: the home of the Avaran Union. While the Republic's High Command is aware of the Avarans' existence, High Command has kept this a closely guarded secret amid closed-door discussions about how to manage first contact. Some forty years ago, the expanding extra-atmospheric capabilities of the Avaran Union required the evacuation of a small Praelian settlement on Pelops and of observation posts in the system's asteroid belt. Since then, no Praelian ship has entered the system - though it is increasingly clear that the Avarans have detected Praelian broadcast signals anyway.

Species: The Hyadean Republic is, by the terms of the Standing General Order, both the nation-state of the Praelian species and a site of refuge for all the enslaved and persecuted species of the galaxy. It is therefore constitutionally committed to an open-door policy toward all genuine refugees, regardless of species. In practice, it remains more than ninety percent Praelian. The Republic is a young polity, and the exact status of non-Praelians remains contested: there is a naturalization procedure, but it is based on military service, and very few other sapients can survive a military training regimen designed for Praelians. Resolving the status of long-term refugees - who are entitled to full welfare benefits and basic civil rights, but not to political participation - is one of the most pressing (if intractable) domestic issues facing the Republic.

Background:
Praelian history begins in the late twenty-fifth century, on Casilinum, in what was then the Theodosian Kingdom. The Kingdom was locked in the final stages of the internecine struggle that would ultimately create the Imperium, and it required a superweapon that would ensure victory. In those days, before the rise of the Luciferian Church, Theodosian geneticists were the envy of the galaxy. Rather than create some giant laser or next-generation battleship, the Theodosians chose to create a human weapon: a new breed of super-soldiers. They called them the Gens Praelii: the People of Battle. They became known as the Praelians: stronger, faster, tougher, and more deadly than any humans ever to have lived.

The Praelians were never intended to be equal to their creators, or to have a life outside of battle; they were slave-soldiers, living weapons, nothing more. They were sterile clones: born as biological adults, battle-ready within a few years of training, and fated to die before they could develop enough wisdom to question their lot. They were intended to have no families or communities, no parents or children, no bonds that could compromise their loyalty to the state. And the Praelians served their purpose, for a time: legions of superhuman warriors crushed the enemies of the Theodosian dynasty, and forged the Imperium.

But as the great wars of conquest ended, so the life of the Praelians changed. No longer was their existence a brief, ceaseless parade of battles; no longer did they die in combat long before reaching their date of built-in obsolescence. Now, between expeditions to crush revolts, the Praelians had time to think about their nature and their purpose. They observed the imperial officials who ordered them into battle, and they noted how different those lives were from the Praelians' own: the imperial elite had families, children, art, music. Even the right to grow old. Before long, realization dawned on the Praelians: they were not the Imperium's heroes. They were its slaves.

And so, as the twenty-sixth century neared its close, the loyalty of the Praelians faded. Secret societies - the Committees of Inquiry - proliferated within the legions, engaging in all the pursuits forbidden to the slave-soldiers: they honored marriages between fellow warriors, and wrote poetry, and composed music; they met to discuss political philosophy, and traded banned books salvaged from the imperial censors. The Committees of Inquiry engaged in the long, hard work of imagining a way of life different from the authoritarianism and warmongering and growing fanaticism of the Imperium that had created the Praelians. And they bided their time, hoping that some day an opportunity would emerge to make their imaginings a reality.

The spark for the long-awaited Praelian Revolution (2592-2608) - also known as the Praelian Apostasy - came with Imperator Constantius II's declaration of the Luciferian Church as the Imperium's state religion. Many of the Imperium's outlying systems, where the Church was less popular, rebelled - including the sparsely-populated worlds of the Hyades Cluster, far out on the imperial frontier. The Praelian legions were sent to crush the rebellion; instead, they joined it and swiftly absorbed it. The Committees of Inquiry coordinated a simultaneous mutiny in every Praelian legion, deposing their imperial officers and declaring the independence of the new - and now majority-Praelian - Hyadean Republic. A generation of revolutionary leaders - the "Founding Dreamers" - led the new Republican Legions to victory, despite being outnumbered six-to-one by imperial forces. Then they dared to organize a new polity that combined the Praelians' military traditions with the Dreamers' democratic ideals: a Refuge that would open its doors to all the enslaved and persecuted peoples of the galaxy. Ever since, successive generations of Praelians have measured themselves against the Dreamers' courage and idealism.

Nevertheless, the initial decades of the Hyadean Republic were far less prosperous, secure, and stable than many modern Praelians realize. Food shortages were endemic, especially as billions of religious minorities from the Imperium escaped to find refuge in the Hyades. Under constant military threat, the Republic was forced to invest massively in its military-industrial complex, with the result that most Praelians found themselves living in the same sort of dingy barracks that they had known in the Imperium. A feeling of existential threat curbed public debate and dissent, and individual rights were far less well-established than they later became; in the name of preserving "unit cohesion," tribunes often ignored blatant violations of citizens' liberties. Building a nation proved far more difficult than winning a war.

But in time - albeit only after surviving two famines and an attempted coup by junior officers - the Republic began to improve conditions. Taking advantage of their sparsely populated worlds, Praelians - who had previously been accustomed to living in densely packed legionary bases - started to move to the countryside and establish smaller farming communities. The food supply stabilized as a species bred for war remade itself as a nation of yeoman farmers. With technical help and investment from Soldiers Without Borders, High Command built the Republic's military-industrial complex into a stable foundation for the rest of the economy. The Republic decisively defeated an imperial invasion in the Taurus War (2655-2661), and the Republican Legions looted enormous quantities of wealth from imperial worlds that they briefly occupied. That plunder funded the establishment of new universities, art academies, and cultural centers. In the aftermath of the war, a new spirit of confidence and security spread, and the public grew more tolerant of dissent and individual expression. The Dreamers' hope of a truly free and prosperous society moved closer to realization.

The last half-century has brought something of a golden age for the Hyadean Republic - though the short lifespan of Praelians means that few of the Republic's citizens understand how much their country's situation has improved. The First Aldebaran War (2752-2759) convincingly demonstrated Praelian military power: the Republican Legions first easily defeated the forces of the King of Aldebaran, who had attempted to recapture refugees fleeing into Hyadean space. When the Imperial military mobilized to aid the king, the Republican Legions defeated those forces too, and ransacked several ecclesiastical systems before withdrawing back into the Hyades. Soon thereafter, High Command convened the Cicero Tribunal, and put dozens of captured Luciferian Church officials on trial for violations of "the natural and inviolable rights of all sapients": a controversial landmark in the development of galactic international law. Twenty years later, the Republic paid the price for its overconfidence. In the Second Aldebaran War (2780-2787), the Praelians invaded the Imperium in an effort to carve a democratic buffer state out of imperial border systems. Early successes fooled High Command into believing that it might be possible to overthrow the Imperium altogether, and the Republican Legions advanced as far as the Imperial Systems before being defeated at the Battle of Nephelis (2784) - albeit only by an imperial army that outnumbered the Praelians by a factor of fifteen to one. The Republican Legions retreated back to the fortified borders of the Hyades Cluster, where they defeated the Imperium in turn at the Battle of Liniacum IV (2786). The war concluded twelve years ago with a ceasefire, not a formal truce.

Efforts to improve diplomatic ties with nearby powers have made slow but steady progress, though a true alliance remains elusive; few other star nations wish to interfere directly in the centuries-long struggle between the Imperium and its breakaway republic. Likewise, the flow of refugees into the Hyades - primarily from the Imperium, but increasingly from other areas of the galaxy as well - has heightened domestic political tensions: the Republic is committed both to its promise of universal refuge and to institutions premised on Praelian culture and biology, and it is difficult to reconcile those two promises. Finally, High Command's oldest secret - the existence of the Avaran Union in System 43 - seems destined for imminent disclosure; the Avarans' increasing sophistication has made first contact inevitable, and the status of this sovereign government within the Hyades Cluster remains a volatile and unresolved issue.

But though there may be delicate and even dangerous days ahead, the Hyadean Republic will face them as it has always faced such times: with arms open to welcome the oppressed, and fists strong enough to defy all the might of tyrants. The hope of the Founding Dreamers, of slave-soldiers who imagined a life of peace and beauty for all, may yet be fulfilled.



Economic Info

Economic Ideology: Dirigiste welfare capitalism, with strong subsistence elements. Market exchange is the basis of most economic life, but the Republic's largest industry - its military-industrial complex - is primarily state-owned, and government economic planning exercises a decisive influence on the availability of funds and resources to each sector of the economy. The Republic also possesses a robust welfare state in which any form of employment - public or private, practical or artistic - is repaid with a universal basic income from the state. Counterintuitively, however, the Republic combines these institutions with strong traditions of local self-sufficiency: most food is consumed in the same communities where it is produced, and the limited supply of mass-produced consumer goods is supplemented by handicrafts and workshops. While many Praelians work in the service sector or in manufacturing, the bulk of the population remains (in peacetime) yeoman farmers who produce much of their own food, clothes, and household goods.

Economy: The people of the Republic are richer than the poor of the Imperium, and poorer than the rich of the Imperium. Thanks both to Praelian self-sufficiency and to government welfare, very few Praelians are truly poor: even the most destitute citizen is guaranteed an income, and he is likely to maintain a kitchen garden or woodworking shop to supplement his family's needs. On the other hand, few Praelians are truly rich; the Republic's economy - dominated by publicly owned arms companies and by small yeoman farms - is simply not productive enough to support a class of wealthy entrepreneurs. What limited excess wealth the society produces is usually invested not in productive businesses, but instead into the arts or music or universities, which most Praelians consider far more important than mere material wealth. In fact, culture - artwork, music, films, plays, scholarship, literature, and so on - is by far the most important export of the Hyadean Republic. The result is an economy in which first-rate weapons are cheap, food is plentiful, the arts flourish - and many Praelians still wear homespun clothes and build their own furniture at home. The Republic's economy provides security for all, and true wealth for almost nobody.

Manufacturing: The Hyadean Republic maintains a comparatively small but potent military-industrial complex, dominated by state-run companies. When they were established in the 27th century, many of these companies owed their initial existence to investment and production licenses from Soldiers Without Borders. Today, the Terran influence has faded somewhat, but it remains important: Praelian manufacturing owes as much to Terran designs as to Imperial ones. The Republic is not an exporter of military goods, but it produces enough ships and weapons to ensure full supply of its own forces - and, crucially, its equipment is designed to take full advantage of Praelians' superhuman abilities. By contrast, the Republic's consumer-goods sector is starkly underdeveloped: it was a low priority for the first century of Praelian independence, and once the security situation stabilized, most Praelians had already relocated to rural areas and become yeoman farmers. Therefore, a great deal of "civilian" manufacturing in the Hyadean Republic still takes place at home, and Praelians are famously adept at improvising home repairs to technology like solar panels, irrigation pumps, and engines.

Agriculture: The Hyadean Republic is an agricultural powerhouse in a galaxy where many societies struggle to feed themselves. It does not rely upon agri-worlds; rather, the inhabited planets of the Hyades Cluster remain fairly sparsely populated, and most Praelians live as yeoman farmers cultivating their own land around rural villages. Large state-owned corporations produce fertilizer and farming equipment at subsidized prices, allowing countless billions of small farmers to support themselves and their communities on a local basis. Any excess is exported, with transportation costs paid for by the state. Notably, Praelians were gene-engineered to subsist mainly on raw meat - they were originally intended to eat the flesh of their enemies as a form of psychological warfare - and so Praelian agriculture is primarily based on livestock cultivation and aquaculture, supplemented by fruits and vegetables; the Republic produces very little grain. Despite this fact, and somewhat ironically, Praelian cuisine (sushi, ceviche, carpaccio, tartare, etc.) is extremely well-regarded by most other human and humanoid species, and several of the galaxy's most renowned restaurants are located in otherwise unremarkable rural towns on Hyadean planets.



Military Info

Military Population:
In principle, every adult Praelian (ages 5 and up) is a citizen-soldier, enrolled in a reserve legion. And, in fact, every Praelian has undergone years of military training, and has served five years of active duty, and keeps basic infantry equipment in his or her home. Reserve legions, in addition to being the foundation of Praelian local government, are genuinely combat-ready forces capable of mobilizing every single Praelian in a district. There is no dividing line between the military population and the general population.

However, the Hyadean Republic also maintains a standing military: the Republican Legions. These are composed of professional officers and NCOs, who lead young Praelians serving their five years of conscript duty (ages 5-10). The Republican Legions account for 7.5 billion Praelians, organized into seventy-five legions of 100 million legionnaires each.

Branches:
The two main branches of the Republic's military are the reserve legions and the Republican Legions. The reserve legions are local, predominately infantry formations of 1 million Praelians each. They represent the foundation of local self-government in peacetime, and of local self-defense in wartime; every Praelian in a geographic region belongs to that region's reserve legion. However, reserve legions lack integrated spacecraft, and they are therefore purely defensive forces: their function is to defend their planets in case of invasion, and - in wartime - to provide trained replacements for casualties in the Republican Legions.

The Republican Legions, by contrast, are full-time, combined-arms formations designed for offensive operations. Each Legion is composed of professional NCOs and officers, who lead an enlisted force of well-trained conscripts. A legion is a self-contained combined-arms force of 100 million Praelians: it includes a space battlefleet, atmospheric aircraft, armor, infantry, artillery, special forces, intelligence assets, and an enormous logistical apparatus. There is no separation between "army" and "navy" in the Praelian way of war; rather, each legion is an integrated warfighting force capable of managing every stage of a major campaign. For this reason, Praelian strategies emphasize speed, aggression, adaptability, and momentum: because a legion can engage in every possible kind of battle, it should never be caught unprepared, and it should never need to slow down.

Standard infantry: The Praelian Republican Legionary is, warrior-for-warrior, perhaps the finest individual soldier in the galaxy - which is a good thing, because the Legions are almost always heavily outnumbered. A Praelian legionary is several times stronger, faster, and tougher than any ordinary human; he sees perfectly in the dark and can hunt by scent like a hound; he can bite through combat armor with razor-sharp teeth; he is immune to most poisons and he ignores both heat and cold; his combat instincts are hard-wired into his genetic code; he was "born" as a biological adult, and then trained immediately from birth based on the collective experience of a species that has known little but war for three centuries; even his unconscious mind can summon telekinetic shields or blasts of force to protect him. He is, quite simply, what his imperial creators designed him to be: the perfect soldier. But beyond all this, he also knows what he fights for: to end slavery, to free the oppressed, to build a better galaxy of beauty and kindness and dignity. His morale is the envy of all but the most fanatical warriors. Given all of this, it is little wonder that a single Republican legionary is generally thought to be worth a whole fireteam of Imperial Guards.

Standard weapons: Praelian weapons and equipment are designed to enhance the already superhuman abilities of their users, not to compensate for human frailties. Thus, for example, Praelians do not require power armor: they are superhumanly strong and fast even without technological assistance. Instead, legionaries wear medium-weight, void-sealed body armor that provides relatively good protection against kinetic and energy weapons, and that permits short-term survivability in the vacuum of space. Likewise, Praelians already possess night vision and nearly flawless marksmanship, so their helmet optics are quite simple; in atmospheric operations, many legionaries forego helmets altogether in favor of more comfortable caps. The standard infantry weapon is the M21 Lancer, a hard-hitting railgun; a normal man would struggle to lift it, but with a simple variable-zoom optic, a Praelian can fire it accurately from a distance of several kilometers. The Lancer is renowned for its armor-piercing capability. Legionaries also make extensive use of grenades - primarily plasma weapons that are effective against both infantry and armor - and of melee arms: every legionary carries a gladius honed to a monomolecular, magnetically-stabilized edge. Notably, nearly all personal equipment of the Republican Legions is the same simple, field-grey color, with detailing in dark blue and bronze. It is this color scheme that has given the legionaries their nickname in the rest of the galaxy - the "Grey Death."

Standard ship: The Republican Legions' space forces rely heavily on carrier operations: as a fighter pilot, the individual Praelian's superhuman reflexes and combat instincts can prove decisive, whereas those abilities are largely useless in conventional ship-to-ship combat. Each legion includes a dozen carriers, which launch thousands of fighters to overwhelm enemy forces. Heavier warships, like cruisers and destroyers, serve a strictly defensive role in protecting the carriers. The Republic's standard fighter is the S/F-88 Thunderbolt, which may be the most agile, hyper-maneuverable manned spacecraft in human history: it is so agile because it is deliberately unstable, and only a Praelian's enhanced reflexes can keep the fighter from immediately spiraling out of control. This explains the superstition outside the Republic that Thunderbolts are haunted: whenever a non-Praelian tries to fly one, it crashes.

Ship weapons: Praelian fighter doctrine emphasizes tactics similar to dive-bombing: rather than fire missiles from light-seconds away, Thunderbolts should swarm the enemy's ships at point-blank range, depriving him of the ability to use any weapon larger than a point-defense system. At such ranges, the Thunderbolt's maneuverability and the pilot's split-second reflexes have the greatest effect: Praelian pilots are trained that: "the closer you are to danger, the farther you are from harm." Therefore, the Thunderbolt's primary weapons are two close-range, fully automatic railguns - used for dogfighting with other fighters - and a set of plasma torpedoes: designed to be launched from such close range at such low speeds that they simply slip straight through the enemy's shields like so much drifting space junk. The effect of a plasma torpedo detonating inside a warship's shield is as devastating as you would imagine.
Last edited by Reverend Norv on Sun Dec 11, 2022 3:59 pm, edited 10 times in total.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Sao Nova Europa
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Inoffensive Centrist Democracy

Postby Sao Nova Europa » Fri Dec 09, 2022 6:11 pm

I sense heresy. Lucifer is most displeased with the blasphemers. :p

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"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Dec 09, 2022 6:13 pm

The Starborn:

"I've only known the Praelians for a century and a half"

"But if anything happened to them I would kill everyone in this galaxy and then myself"
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Sao Nova Europa
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Inoffensive Centrist Democracy

Postby Sao Nova Europa » Fri Dec 09, 2022 6:16 pm

Union Princes wrote:Alright, my app is done

Im interest in what kind of diplomacy my megacorp would have with the Imperium


The Imperium probably views them the same way the Byzantines viewed the Westerners. Your history mentions an Imperium that collapsed, and the Dark Imperium sees itself as the legitimate successor of the old Imperium and this new Terran polity as a warlord state. Nevertheless, in the interests of realpolitik, the Imperium would maintain diplomatic relations of sort (the same way the Byzantines maintain diplomatic relations with the barbarian West).
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"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Fri Dec 09, 2022 6:32 pm

Buy my guns! Buy my guns!
There is no such thing as peace, only truce between wars

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Reverend Norv
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New York Times Democracy

Postby Reverend Norv » Fri Dec 09, 2022 6:34 pm

G-Tech Corporation wrote:The Starborn:

"I've only known the Praelians for a century and a half"

"But if anything happened to them I would kill everyone in this galaxy and then myself"


I have to admit, I'm really proud of this idea. The "genetically engineered super-soldier" is a classic sci-fi trope, and the Praelians invert that trope in a way I haven't seen before. Sure, you're the perfect killing machine - but your life's passion is poetry, and your greatest sorrow is that you can't have a child. It adds some humanity back into the power fantasy.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Union Princes
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Postby Union Princes » Fri Dec 09, 2022 6:36 pm

The Praelians look scary but since they can shoot guns well, they're always welcome in the Soldiers Without Borders Megacorp
Last edited by Union Princes on Fri Dec 09, 2022 6:36 pm, edited 1 time in total.
There is no such thing as peace, only truce between wars

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Reverend Norv
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Postby Reverend Norv » Fri Dec 09, 2022 7:16 pm

G-Tech Corporation wrote:
Northern Socialist Council Republics wrote:oh, I see

You called it Terra which is why I missed it on my first skim. Alas!

Now I have to squeeze what little creativity my brain has to come up with a different concept. :p


To be fair, a WiP isn't exactly the final word. It is completely conceivable that there is debate over which planet is the 'true' Earth, given we're centuries out from various cataclysms, and that knowledge might have been lost.

As far as mankind itself, the only accepted apps relevant to them are my concept and Nova's Dark Imperium. The Starborn won't likely be relevant to any other human nations intrinsically due to how they came about, but the Dark Imperium as a breakaway faction might play into other histories.


I'd like to second this - I think that a certain amount of genuine ambiguity as to which planet is really humanity's homeworld is very interesting. There are all kinds of mind-bending sci-fi ways to justify it, which could provide a central plotline for the various human and human-derived civilizations. Plus, Plzen is a great player and I want to see where he goes with this concept.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Dec 09, 2022 7:23 pm

Reverend Norv wrote:
G-Tech Corporation wrote:The Starborn:

"I've only known the Praelians for a century and a half"

"But if anything happened to them I would kill everyone in this galaxy and then myself"


I have to admit, I'm really proud of this idea. The "genetically engineered super-soldier" is a classic sci-fi trope, and the Praelians invert that trope in a way I haven't seen before. Sure, you're the perfect killing machine - but your life's passion is poetry, and your greatest sorrow is that you can't have a child. It adds some humanity back into the power fantasy.


You should be proud - it is a genuinely intriguing twist on a classic trope. I myself am going to enjoy the echoing symbolism of the Starborn seeking to return to a mortal form which has been lost to them, and the Praelians making the most of their limited mortality while yearning for a dream they have never achieved.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Theyra
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Democratic Socialists

Postby Theyra » Fri Dec 09, 2022 11:22 pm

Name: Koihirian
Appearance: Koihirian
Height/Weight: 7ft and 300lbs
Lifespan: 140 years
Culture: Koihirian society is based around the clans that make up the nation. Generally, each clan promotes a strong work ethic and is very loyal to their respective clans. It is common for clan members to adorn themselves with their clan's emblems and tattoos. Each clan is specialized in a certain skill set, from mining to warriors though it never stops a clan member from taking a trade outside of their clan's focus. But, the main clans are referred to as the Nine, as they are the most powerful of the many clans that make up the nation.

Koihirians are a religious people who followed a polytheistic religion called the Faith of the Vareal. A pantheon led up by three primordial deities and seven gods. All teachings of the Faith are recorded in Vareal Books of Faith. The Books are sacred to the Koihirians, and several sects and holy orders exist within the Faith. One key tenant of the Faith is a series of meditations and rituals to protect one's mind and soul from corruption. Specifically so they do not fall prey to the influence of the Eternal Enemy. A collective of malevolent beings that are enemies of the Vareal and are said to exist somewhere beyond Koihiri.

Biology: Koihirians, due to evolved on a volcanic world, are capable of surviving extreme hot temperatures, and their natural armor helps to protect against heat and limited protection against kinetic and laser weapons. Along with having four arms and give birth to live young. Koihirians can look similar to each other though there are variations in their appearance, and there is sexual dimorphism. Though mainly limited to size which, females tend to be bigger than the males.

Psionics: Koihirians can be psionic, though limited in number and ability. Most are limited to telekinesis, telepathy, precognition, and pyrokinesis. Which Psionic Koihirians are unusually gifted with pyrokinesis.
Other Info: N/A

Nation Name: United Clans of Koihiri
Government type: Elected monarchy
Government Description: The archon is selected by a council of elders that come from the Nine Clans. The most powerful clans of the nation and leadership rarely leave the Nine Clans. When an archon is chosen from a pool of capable candidates and once chosen. The archon rules for life, and his power is only checked by the clan assembly. A legislative body that is made up of elected members from each of the clans in the nation.
Capital: Araic System, Koihiri, Alson
Population: 1 Trillion
Size: 110 systems
Species: Koihirian
Background: On the volcanic world of Koihiri, the hardy reptilian Koihirians evolved and managed to thrive in the harsh world. Surviving by coming together into small groups for mutual protection and pooling of resources. Eventually, the clans, through ingenuity and persistence, overcame the inherent dangers of the world. Establishing mighty cities and establishing friendly relations with each other as the clans were found. Trading resources and forming alliances with other clans. During this period, two factions were formed among the clans.

The Irous Pact based in the south, led by Clan Aecreh, and The Sirian League, led by Clan Solmana in the north. Only one clan, Clan Xrytahr chose to remain independent of the two powers. While initial relations were warm between groups, tensions became sour after an incident that left a Pact city belonging to Clan Aecreh devastated. Wanting revenge for their city, the Pact declared war on the League, and the first world war between the clans started. Up to this point, any conflict between clans has been limited to small skirmishes, mainly land disputes that are normally settled later by a third neutral clan. The war turned into a brutal conflict that, during one major battle, accidentally caused a volcanic mountain range to erupt on an unprecedented scale. Causing major damage to the surrounding area and to nearby cities on both sides. Few survived the battle, and it marked the highest loss of life of the whole war.

Both sides were left weakened and in shock to the devastation that took place, Clan Xrytahr, after hearing of the disaster, was appalled at the news. More so upon word that the war would still continue regardless and decided to end the war before any more damage could be done. It took the clan major effort to convince the two sides to make peace with each other and make amends. Which The League clan involved with the incident vowed to help rebuild the broken Pact city. Clan Xrytahr later, partly to ensure that another world war would not happen, wanted to unite the clans under one banner. After years of fostering goodwill and cooperation between the Pact and League. The clans agree, and the United Clans of Koihiri were formed, with Clan Xrytahr's head elder being elected the first Archon(Lord of the Clans) of the United Clans.

Since then, the Clans developed at a fast pace under a united government and were finally ready to start colonizing their home system. Established outposts throughout the system, and the Clans thrived as they slowly expanded throughout the stars as they discovered an FTL drive. Now with a new archon being elected Archon Aen'u Xrytahr, it is time to see how the Clans will fare under his rule.

Economic Info
Economic Ideology: Mixed Economy
Economy: Decent
Manufacturing: Great
Agriculture: Weak

Military Info
Military Population: 30 Billion
Branches: Royal Army, Royal Marines, Royal Navy, Royal Home Guard
Standard infantry: Royal Marines who is fitted in power armor that can function in a vacuum with magnetic boots to stick to metal surfaces.
Standard weapons: Laser Rifle and other various Laser weapons.
Standard ship: Resolution class cruiser
Ship weapons: Mainly Lasers weapons with advanced railguns for long range.
Last edited by Theyra on Tue Dec 13, 2022 9:05 pm, edited 1 time in total.

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Theyra
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Democratic Socialists

Postby Theyra » Fri Dec 09, 2022 11:27 pm

So my app is done and the IC will be up sometime this weekend. Also and I have been thinking about this. How would people here feel about a discord?

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Novaya Equestria
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Democratic Socialists

Postby Novaya Equestria » Fri Dec 09, 2022 11:30 pm

Tagging this for interest.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Dec 10, 2022 5:45 am

Theyra wrote:So my app is done and the IC will be up sometime this weekend. Also and I have been thinking about this. How would people here feel about a discord?


Eh, you know me. Despise them with a passion. Fragmentation of the player base, anathema to a good community, etc etc.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Rovaqa
Spokesperson
 
Posts: 150
Founded: Nov 10, 2022
Psychotic Dictatorship

Postby Rovaqa » Sat Dec 10, 2022 7:21 am

No Precursor Nations or Species


what if the precursor nation was a human nation that only exists as a justification for the existence of humans who did not obviously descend from Earth and that has little relevance to the actual story?
Last edited by Rovaqa on Sat Dec 10, 2022 7:22 am, edited 1 time in total.
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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Dec 10, 2022 12:44 pm

G-Tech Corporation wrote:
Theyra wrote:So my app is done and the IC will be up sometime this weekend. Also and I have been thinking about this. How would people here feel about a discord?


Eh, you know me. Despise them with a passion. Fragmentation of the player base, anathema to a good community, etc etc.


Yeah, I know your stance on it, Just wondering though no one has mentioned wanting one yet. Either way, I am fine if the rp does not have a discord.

Rovaqa wrote:
No Precursor Nations or Species


what if the precursor nation was a human nation that only exists as a justification for the existence of humans who did not obviously descend from Earth and that has little relevance to the actual story?


That would still be a precursor nation, how would they be human if they evolved on another planet if that is what you are getting at, and a precursor nation would not have little relevance to the story. They would a nation that has survived for thousands of years and is certainly advanced and powerful. Hard to ignore that.

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Sao Nova Europa
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Posts: 3382
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Sat Dec 10, 2022 12:54 pm

Hey, Reverend Norv, been reading your app and like your history. You do have my approval and I'm alright with it, but I would like a minor change: perhaps make one of the wars between the Praelians and the Imperium a bit less lopsided? Perhaps you could add another conflict in which the Praelians attempted to overthrow the Imperium itself as an entity but failed due to supply issues/something else which caused them to abandon the expedition? Just to make it a bit less lopsided because so many military defeats would A) create the question as to why the Praelians did not go forth with outright conquest, B) would have shaken too much the domestic political situation, C) make my guys look completely incompetent which is something I would rather avoid (having my guys be able to score a victory once in a while would also make any interactions more interesting :p ).

Other than that minor issue, app looks great. :)
Last edited by Sao Nova Europa on Sat Dec 10, 2022 1:28 pm, edited 1 time in total.
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Beutarch
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Posts: 418
Founded: Sep 13, 2016
Ex-Nation

Postby Beutarch » Sat Dec 10, 2022 2:01 pm

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Nation Name: Dominion
Government type: Revolutionary Democracy
Government Description: A nascent parliamentary democracy, the Dominion is guided by the Provisional Congress. Nominally, representation is apportioned based on the population of a world. This system is augmented by representatives who are appointed based upon “revolutionary merit,” a mechanism created to appease those most involved in the founding of the Dominion. The Congress was conceived as a temporary body that would settle the finer points of a constitution and establish a permanent government, however, it has thus far failed to do so. Deeply divided on issues of economic restructuring and foreign policy, the Congress is riven by factionalism. Moreover, various factions within the Provisional Congress command the loyalty of particular units within the Congressional Fleet, leading to a politically treacherous environment and the looming possibility of renewed conflict.

Citizens of the Dominion are more immediately governed by a motley assortment of warlords and people’s councils. These local power structures are responsible for organizing elections and are compelled to comply with the ordinances put in place by the Provisional Congress. Though the legitimacy of the Provisional Congress is as of yet unquestioned, the nonuniform nature of local government makes it difficult for Congress to enact policy.

The Dominion is ideologically diverse, but most schools of thought are firmly anti-corporate, democratic, and embrace human chauvinism. More materialist strands emphasize class struggle as the driving force of the Revolution, while others claim that the Revolution was waged to rid the Dominion of the influence of aliens and Imperial cultists, who had corrupted corporate institutions. Advocates of both interpretations can be found within the Provisional Congress, and throughout the Dominion's systems.

Capital: Pallas
Population: 2.4 Trillion
Size: 128 planets
Species: Human
Background: At the moment that communication between Sol and her colonies ceased, the systems which would later form the Dominion were in the early stages of settlement. Many of the earliest established colonies were created solely to facilitate resource extraction, and as such, were governed as corporate outposts. Determined to continue wringing all the wealth they could out of the systems under their control, a consortium of the dominant corporate interests was formed on the world Pallas in 2540. Though ruling cliques rose and fell with the shifting tides of the markets, the consortium held onto power for over two centuries. The Pallas government prided itself on the fact that each of its citizens lived decently and was paid a wage, unlike the serfs of the Imperium or the non-soldiers of Terra. In 2735, an opportunistic shareholder by the name of Tirin seized control of the consortium’s executive committee. Though Tirin had bought the loyalty of the consortium's security forces and was quietly supported by foreign capital, his rise came at an inopportune time. The emergence of Koihirian merchants in human-inhabited space rapidly destabilized markets, flooding them with high-quality machinery and temperature-insensitive materials. Under Tirin's leadership, the consortium failed to adapt to these new economic conditions. To account for shareholder losses, working hours gradually began to rise, political opponents found themselves forced into indentured servitude, and “termination of employment,” became understood as a euphemism for execution.

Opposition to these new policies steadily mounted, until, in 2770, a coalition of disaffected investors and radicalized laborers demanded that a no-confidence vote of the executive committee be held. The committee refused to hold the vote and lashed out against its organizers. Untold thousands of innocents were caught up in reprisal operations, tortured, and killed by the state on dubious charges. With popular opinion firmly against the regime, opposition groups began to harden into revolutionary cells. After the murder of more than a thousand striking dockworkers by corporate security forces in 2773, nearly four dozen systems embraced open rebellion, expelling corporate lackeys and making war with private security. The war would last nearly 30 years and would take billions of lives, culminating in the Battle of Satyr's Point in 2798. A decisive loss for the regime, the victorious Revolutionary captains immediately proclaimed the creation of "a Dominion to protect those upon whom the boots of Tirin had trod."

After the war, the leading Revolutionary leaders came together in the inaugural meeting of the Dominion's Provisional Congress. Where the old regime was held together by the binding force of capital accumulation, the Provisional Congress had little in common but hatred for the old corporate government. The Congress soon splintered into factionalism and discord. The fact that the revolutionary government has not dissolved into a second civil war is in large part due to the efforts of one woman, Ren Johannes. Johannes and her faction, a disparate alliance of erstwhile consortium shareholders and centralist reformers, drove through legislation establishing the Territorial Militias and ensuring food security for the Dominion's core planets. Formerly a celebrated fighter pilot and now elevated to the position of Head Delegate of the Provisional Congress, Johannes' vision of a vertically organized Dominion has given Congress a new lease on life. Despite this, the centralist faction faces vicious opposition, on one side, by exiled Imperials who wish to spread the revolution beyond the borders of the Dominion, and on the other side, by separatists who see the growing power of the Congress as encroaching on planetary sovereignty.

Economic Info
Economic Ideology: Conflicted. Some powerful corporate institutions have persisted through the war, but most have been dismantled or tarred by their association with the old regime. Many people’s councils have adopted collectivism of some form, but largely on a local basis. Factions within the Provisional Congress have radically divergent views of how the economy should be managed, but have done little more than collect enough taxes to keep the government functioning.
Economy: In the early stages of recovery. Originally an export-focused resource hub, the Dominion’s infrastructure and capacity to produce consumer goods were smashed to pieces by the war. The new government acted quickly to secure war-critical industries and avoid mass famine, but little else was saved. The end of the war has caused growth, but the current economy is still a shadow of its former self.
Manufacturing: Strong. One of the few aspects of the economy preserved by both sides, the Dominion’s heavy industry, particularly of weapons and munitions, is world-class. Innovation caused by the struggle has also caused an explosion of new production methods and technologies, relatively few of which have been realized due to the general disrepair of the rest of the economic system.
Agriculture: Strained. The industry is held up by a small number of undamaged, mechanized agro-worlds which are supplemented by a program of ad-hoc high-density algae farms and aquaculture.

Military Info
Military Population: 30 billion soldiers and sailors report directly to the Provisional Congress, while a further 10 billion personnel serve in some capacity as militiamen.
Branches: The Armed Forces of the Dominion consists of both a professional naval force, the Congressional Fleet, and a collection of volunteer reserve units, the Territorial Militias. The prevailing doctrine among military circles in the Dominion favors orbital bombardment, thus eliminating the need for large-scale ground forces. The Fleet does, however, maintain a small, elite cadre of infantrymen for use primarily in ship-to-ship operations: the Fleet Trooper Corps. The Territorial Militias are largely infantry as well, though their role is to supplement static, on-planet defenses.

Standard infantry: Fleet Troopers are outfitted in lightweight, environment-sealed armor, suitable for extended periods of exposure to the void. Largely composed of ex-guerillas and saboteurs, Fleet Troopers are generally reliable in combat but first-class in infiltration and subversion. Their objective is always to weaken the enemy to a point where they are vulnerable to a bombing run or salvo from a capital ship.
Standard weapons: Since it is expected that the infantry may be deployed in ship-to-ship combat, most small to medium-sized arms are kinetic and make use of magnetic acceleration. Larger, static weapons may employ plasma or directed energy, but the number of such weapons is limited by production cost. Standard artillery shells, guided missiles, and other, less exotic propelled munitions are far more common. Ground-based armored vehicles are relatively rare but are occasionally employed by Territorial Militias.
Standard ship: Arguably the most iconic silhouette of the Revolution, the Hypergiant pattern fighter-bomber is the most common ship in the Congressional Fleet. Barely twenty meters in length, the vessel is capable of reaching speeds on par with Imperial Racers, while carrying payloads sufficient to annihilate a small frigate. On a strategic level, the Hypergiant plays a pivotal role in the largely carrier-focused Congressional Fleet. Congressional doctrine favors decisive small-vessel combat, allowing heavy bombers to augment the relatively sparse ship-to-ship firepower of the Fleet's larger vessels. This practice emerged out of necessity during the Revolution. Since pro-regime forces controlled nearly all major dry docks and large shipbuilding facilities, the use of more replaceable fighters and bombers was essential to military success.
Ship weapons: Munitions for small vessels are highly concentrated, forgoing integrated navigational and targeting systems in favor of a bigger, often plasma-infused, payload. The burden of ensuring that munition land successfully is placed on the pilot, who may be encouraged to sacrifice himself and his vessel to that end. The weapons of larger ships are primarily for use over the horizon, including long-range missile silos and sophisticated electronic warfare suites. Point-defense systems are limited in number and size since it is expected that larger vessels will be protected by swarms of patrolling fighters.
Last edited by Beutarch on Sun Dec 11, 2022 5:50 pm, edited 1 time in total.
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Newne Carriebean7
Negotiator
 
Posts: 6716
Founded: Aug 08, 2015
Inoffensive Centrist Democracy

Postby Newne Carriebean7 » Sat Dec 10, 2022 2:12 pm

I'm all done with my application now.



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Nation Name: Confederation of the Uesugi
Government type: Representative Oligarchy
Government Description:
The Executive and de facto leader of the Confederation is the President, as instructed by the Charter of the Confederation, which serves as the nation's constitution. His powers include being the commander in chief of all military forces and to sign or veto bills passed by Vicarius’s two houses into law. He is also the only person, by the charter, to have the authority to intervene and prevent execution, servitude, illegal acts or natural disasters. The President may also introduce policies towards the Legislative branch, which has the digression to either pass those bills or to reject them. This puts the president in the interesting position where he can propose legislation and accept his own bills into law.


Should the President be incapacitated or removed from office, it is the duty of the Vice President to execute the responsibilities of the President until such time as a special election is held. Besides this continuation of governance, the Vice President of the Confederation also manages the day to day activities of the Cabinet in the absence of the President. The President may be removed from office either by acting “unprofessional and misguiding in upholding the ideals of the Charter” or by “being in contempt of the common people of the Confederation and has lost the loyalty of the armed forces.” More often than not, the military tends to intervene in the executive procedures, frequently overthrowing presidents, instituting military juntas that are dissolved after a transition period to place in a new president with a fair mandate from the people via a freshly held election within the former leader’s term of office.

The Sacred Order of the Harvest Moon holds considerable sway in Confederation politics. Initially a subservient client state of the Confederation, one misunderstanding, one blown up asteroid, and a conflict spanning three entire Bakadatesu lifespans later (around 75 years) has formed these religious monks into a very militant order that now takes orders from the Uesugi. It acts as it's enforcers, being given the green light to pillage and exterminate entire worlds of "non-believers" while allowing Uesugi fleets captained by Isone nobility to pass through it's territories. The Uesugi Confederation see nothing but benefits to their co-operation with the Sacred Order, and so often goes out of it's way to keep them satisfied.

As a result of this sheer power, you might say the man-behind the scenes of Confederation foreign and domestic policies is a shadowy figure known only as the 'Sergeant-At-Arms'. He has strong-armed the government into allowing the Sacred Order it's own private armed forces, although he did concede the point to have a 3:1 minority of military strength in contrast to the Confederation Armed Forces. Although the Sacred Order may be permitted to run candidates for Vicarius and it's three internal legislative chambers, they rarely put up candidates for public office, instead preferring to operate 'behind the scenes'. The aforementioned 'Sergeant-At-Arms' can often circumvent all military, civilian and political authorities with digression to discuss matters directly with the President of the Confederation himself.

Capital: The Confederation holds two main capitals: Vicarius and Echigo.

Vicarius is the capital of the legislature, and quite literally is one of the largest buildings, with the entire planet being the legislature's assembly. Vicarius is sub-divided into three main sections, the Crust, Mantel and Core, with each representing different ideologies (although more often than not different wallet sizes). A total of 3 major political parties, each representing the different races, are present in varying degrees of legislative strength within all three sections. Each Solar system is granted an initial 13 representatives, then are allocated more based on the population of the planet. The Major corporations of the Confederation are also granted 74 representatives per major corporation, with an additional 20 being granted for each trillion yen brought into the Confederation's coffers. The Most powerful Isone families also hold hereditary seats within Vicarius, including enviable roles on the most important Congressional Committees such as Procurement of Labor and Grand Manufacturing.

Echigo is the capital of the executive branch of government, comprised of the Presidency and his local advisors, mostly an irregular band of close political allies with the occasional bureaucrat or politician thrown in, so as to not waste almost 40 years of brown nosing and climbing the ranks of government.


Population: 1,060,000,000,000
1.060 trillion
Size: 106 solar systems
Species:
  • Isone
  • Hattori
  • Testa Stullorum
  • Bakadatesu


Background: The destinies of the Teste start on an Aquatic world, lost to legends and only kept alive by a strong oral tradition, passed down from the generations. Centuries of mismanagement of their home-world's natural resources it is rumored to have led to a split. One faction stayed on-world, these, as the Books of Maa'ri and Noormo proclaim, were the 'forgotten ones'. These forgotten ones grew complacent in their homes, losing their evolutionary talents over the generations to be nothing more than shelled Tortoises. The other faction embarked on a massive quest, traveling around from planet to planet in search of the most habitable standards. The book of Noormo states that they landed on a 'land of glass and of sand, where nothing grew, and they claimed it as their own.' Over the next thousand years these "Isone" as they became known, were shriveled up reptilians that were the dryer and far more intelligent of their amphibian cousins. The Teste Stullorum were cursed to be 'complacent but stupid', or so the tales go.

One day, almost three thousand years ago, one Isone who is only named "Kaaba" stumbled across a massive population of a subserviently workforce then known as the "Baak", named such from the sounds they made, reminding Kaaba of screaming bugs he would consume on a daily basis in an over-indulgence of gluttony. Kaaba returned to his people and told them of the massive discovery he had made. The nearly trillion person population were soon subject to massive colonization of their home-world, their ancient gods and their own society crushed into dust. There were those that resisted, but were subjugated or were dealt with harshly. The "Baak" were captured and turned into a work-force for the Isone. The Isone quickly muscled their way into forming a nation-state, based off of slave labor.

The first three hundred years were rough on many. The Isone found themselves more than happy to sell such creatures to the Teste Stullorum, who would go onto construct vast palaces and were the creatures that had first colonized Vicarius and Echigo. As the Isone expanded, there was increased tension between the Teste Stullorum, who had around this time grown restless throughout their generations, and envious of their younger brother Isone's ruthlessness. They fought a bloody war that had no winners, simply millions of deceased warriors. Both were jaded towards exterminating each other with the fires of warfare, and so begrudgingly agreed to co-exist from one another. The needs of warfare nessciated industry, and industry came with the deaths of untold numbers of slave laborers. The Bakedaistai were the perfect laborers and fighters, being deployed en-mass in a massive war. As a result, the enslaved had become one of the most important cogs within the economies of both sides. An understanding was reached, promoting economic well-being over racial hatred of such cousins. Following the inconclusive Battle of Rantemario in 2500 ( 0 BBR) This cease-fire was broken by another species that had been willing to serve both-sides and were keen negotiators, the Hattori.

By 27 years after the Battle of Rantemario, the first 64 systems came together as the "Confederation of the Uesugi", a government based off of democratic ideals while emphasizing the keen role of slavery within society, tying both interchangeably and forever into each other. For to have society in the Confederation, one must have slavery. That is the guiding principals of government (and of the millions of profits that Isone led companies were happy to promote).


(Min two paragraphs)

Economic Info
Economic Ideology: Factory economy
Economy:
The Uesugi hold a rather large egg in a (at least for the time being) shakily decent basket. That egg being the trading of Bakedatesu slaves either unofficially in ship to ship meetings between fellow Isone slavers or officaly with large convoys of enslaved Bakedaistai moving through Confederation Space under armed guard to different planets.

These slaves are put to work on countless worlds, with entire planets swarmed with tens of millions of beings and being stripped bare of their mineral wealth to be transported to more industrial worlds. These industrial worlds churn out millions of various products ranging from consumer goods to be enjoyed by the wealthiest (The poorest citizens are added almost as an afterthought, with a very shoddily and sub-par consumer goods industry only puffing along even at the economy's strongest points), which are then shipped off and sold to the general public at large with a barrage of advertising and massive corporations. Such corporations enjoy close ties with the government, and their internal board-rooms are basically an Isone only affair, with only Hattori working on the lower levels of management in order to ensure calculations for next solar year aren't off.

Manufacturing:
The Manufacturing Sector of the Uesugi Confederation is mostly controlled by business juggernauts, more occupied in getting all sorts of products out to the general masses (that is, anyone who isn't a slave or is in the need for slave labor) Apart from high-paying jobs in the armed forces, the only real civilian sector employment for the 'general masses who aren't enslaved' you see are in the Transportation/Shipping and finer manufacturing jobs that require vast technological prowess/fine motor skills that is needed immediately rather than within a few orbits around the local star. Time is money, after all.



Agriculture:
If there is an achille's heel to the Confederation, it is our agricultural prowess, or lack there-of.
In spite of having several systems dedicated to the system of growing food, this system is rife with corruption. By far the most important role is to ensure fair harvests so as to feed the billions of beings throughout the Confederation. In order to accomplish this, large slave labor forces are transplanted to these bread-basket worlds in order to assist when harvests are ripe and bellies of the rich politicians hunger for wheat and fresh fruit. However, several disadvantages, such as the infrequent usage of pesticides and the invasiveness of certain species such as the Gumb-lao cricket lead to many of these harvests coming up short.

Chronic lack of innovation within the Farming industry also plays a major role, with agricultural representatives within the "Wheat Circle" of important farming worlds banding together in order to keep the status-quo. These ultraconservatives enjoy protection from the Sacred Order of the Harvest Moon, and, there-fore, are untouchable. Although profits are at an all-time high and farming outputs are skyrocketing, very few of that reaches your average, slim Bakedaistai, simply the bare minimum in order to keep them alive until they are no longer needed or a major project is finished.

Military Info
Military Population:(no more the 3% of your population) 28,620,000,000
Branches:

Confederation Army
The Confederation Army are the land based forces of the Confederation of the Uesugi, and a good number of their tactics boil down to getting far more men (Bakedatesu slave soldiers) onto the field so as to overwhelm the enemy with massed numbers. While casualties in the millions often provokes outrage by the Isone slavers who had provided the soldiers, these tactics have proven effective in conquering sparsely populated worlds. Often you see small supporting equipment such as Spider Tanks which can traverse cliff sides and attach themselves to provide medium-range artillery support for massed infantry assaults.

With most things in the Army, they are built to be as expendable as the rest of their main ground attack infantry. Their Spider Tanks have been prone to breaking down and so are often just left abandoned, relics of large scale battles lost to time.


Confederation Navy

The Confederation Navy is the space-based military forces of the Uesugi. They are tasked with defending both the shipping lanes, the nation in times of total war, and enforcing the laws (and by-laws) of the Confederation in the confines of outer space, and throughout it's many systems. Although it has also been tasked with eliminating piracy, apart from a few well-meaning officers, these pirates are often allowed to leech off of Confederation merchants and Isone slave traders alike, all in exchange for a small "license of privateering", which is renewed every rotation of the smallest planet around the star in a given solar system.
Isone captains would sooner sell out their own countrymen than have to engage in unfavorable odds in battle, and will either retreat and have lesser officers (who often acted correctly in the situation) get the blame, court-martial and summary execution for 'failing their utmost'.

Standard infantry:
The standard infantry of the Confederation Army are the Bakedaistai, herded into massed formations and prodded into advancing against enemy positions. Such a massive wave of "soldiers" if you can even call the Bakedaistai that, are expected to crash like waves of the ocean against the most fortified enemy positions.

There is also the Teste Stullorum Armored Infantry, called such because of the species natural shell, a fact of evolution to defend itself against predators of generations past.


Standard weapons:
The Standard weapon of the Teste Stullorum is the Naginata Carbine. A far bulkier and more put-together weapon, it still holds defects and issues within, such as being ill-tempered to fire properly on humid, hot worlds, forcing Teste Stullorum soldiers to shoulder with them the uncomfortable Katana Rifle when dealing with enemy threats. These weapons also double as close-combat devices, which prove handy in bloody "soldier-on-soldier" engagements where the added muscle mass and height reach of the Teste Stullorum will be enough to overpower an enemy in melee combat.

The Bakedaistai foot-slave-soldier might be equipped with a mass-produced, crude dagger should something happen to their standard issue Yari Rifle, sometimes called the Yari-Spear-Gun by the Bakedaistai themselves when familiarizing themselves with it right before they are thrust unprepared in the millions into combat.

Grenades and other small explosives are also utilized by Teste Stullorum, though it is a standard military policy to not hand out explosives to the Bakedaistai, as sheer numerical superiority will make up for technological inferiority or primitiveness on the battlefield.


Standard ship:
The Navy of the Confederation is comprised of patrol craft, frigates, carriers, battleships
The standard ship of the Confederation is the Malevolent Frigate, designed to engage similar enemy-type ships and overwhelm them with sheer numbers. While ships are equipped with the bare minimum in terms of life-support systems, shielding and propulsion, these are not much in a head to head engagement. Confederation ships are designed to be produced cheaply and often are of poor quality. Sustained enemy fire will be enough to overwhelm shielding, leaving a very thin durasteel armored coating to protect the squishy Teste Stullorum and Bakedaistai crew from enemy fire. Confederation naval doctrine is similar to it's land-based counterparts, with an emphasis on overwhelming firepower and sheer number of ships on the battlefield to overwhelm any enemy force it might encounter.

Confederation fighters are cheaply made with the most readily available materials (often unshielded), with little thought given to replacement parts should a fighter come back to it's carrier damaged. Although promotion based off of merit rather than patronage is more prevalent with the implementation of the "Ace Rewards System", The Confederation still relies heavily on massed numbers of fighters, and rarely is attention paid by the general population of what brave actions Confederation fighter pilots do when engaged with enemy pirates.


Ship weapons: The main weapons of Confederation warships are laser cannons, missile launchers and mass drivers.


Name: Isone
Appearance:
Height/Weight: Generally of average height of 6 feet, and most depiections within Uesugi media portrays such individuals as rather thin, a steryotype that mostly mains true, their weights are generally healthy at around 200 pounds.
Lifespan: 110 to 120 years
Culture: An outright snobbish, arrogant and uptight people, the Isone are known for their cold-heartedness and lack of care for their massive amounts of slaves. To be an Isone is to be steryotyped as a 'black hole where your morals should be' slave trader who only wants a fatter pay-check whenever their shipments are dropped off. Although this holds truth, to an Isone, me and you are simply 'buisness-partners that don't know each other' and can smooth-talk into having you buy almost anything from them, even if it is your own watch he just so happened to 'acquire' when you bumped into each other. The Isone's strengths lend into their muscling into the political arena, with many governors, members of Congress and multiple former Presidents of the Confederation being Isone. Their grip on politics within the Confederation is tight, and they have ensured that their sons and grandsons get cushy jobs sitting behind the desk as one of many "Grand-Admirals" collecting paychecks smoothly from the unassuming Hattori accountants and others that comprise the beauracracy of the Confederation.
Biology: Being blessed in having just got off the same bus just one stop before the Teste Stullorum, the Isone are rather thin looking individuals that hold the distinction of picking up some nasty habits from their great-great-great distant ancestors, in that they cannot pass up consuming flies for a snack or outright meal.
Psionics: (Are they psi capable or not)
Other Info:


Name: Hattori
Appearance:
Height/Weight: Although the generally measure out to around 15 feet, around 7 and a half of their height is dedicated to their lengthy neck which reaches akin to a giraffe. In contrast, these beings are often fairly skinny, clocking in almost always at 150 pounds.
Lifespan: 230 years
Culture: The Hattori are known for their intellectual prowess, with harsh expectations raised upon their children to be as learned and as "know-it-all" as their fathers and grandfathers. As a result, on first contact, a sense of arrogance might come off from a fellow Hattori. These beings have utilized these skills to enter into the scientific and diplomatic fields of the Confederation, being renowned for their negotiating prowess and generally cool heads in times of war. However, for a significant majority of this species, warfare is an abhorrent concept, generally regarded as a means of last resort, and so will attempt negotiations to prevent such an out-come. Their passiveness to military action must not be constructed as a labeling of them as the 'peace species' as one who thinks that would end up on the wrong side of the Confederation Navy barrage. The Hattori, while not taking front-line roles, are generally suited for communications and logistical roles in the military. They preform these roles adequately and play an important role in keeping the Confederation Military well equipped for warfare should the need arise.
Biology: Resembling giraffes and nicknamed the "Tall ones" from their height, their eyes are two black mirrors complete with a small spout for their nasal passages and mouth to speak and breath out of. Brains are generally more dense in contrast to all other species within the Uesugi Confederation, and their brains often provide at least 15 pounds of their average weight of 150. This has also required strong necks to support the weight in their brains, and their lengthy neck are their most venerable aspects of them. Not suited for manual labor, and often recoil at the very idea of working using their bodies.
Psionics: Very rudimentary abilities are capable from all, such as levitating small objects. Although there is the capability of more seasoned members to lift heavy boulders small distances, such powers require large amounts of skill on behalf of the user to do, and so are rarely accomplished.
Other Info:


Name: Teste Stullorum
Appearance:
Height/Weight: Generally, the average Teste sits at 7 feet tall and usually weighs somewhere between 300 to 400 pounds
Lifespan: Being descended from turtles and being biologically built to be as tough as a tank, the Teste Stullorum generally sees lifespans of around two Millennium, with some of the most extereme circumstances finding Teste Stullorum who have lived over nine thousand years, although these claims are somewhat difficult to independently verify their veracity.
Culture: Often the "Heavy foot-soldiers" of the Confederation, they are utilized as "dumb blunt hammers" against enemy lines once they have been exhausted by mass assaults by the mass slave infantry of the Bakadatesu.
Biology: Reptilian in features, the Teste Stullorum more resemble Turtles than they do lizards or snakes. Accordingly, it is a near universal fact that these creatures have massive, thick shells on the back of them. Although this is rumored to be tough enough to prevent enemy laser fire, in reality it can only be a punching bag for so long before it cracks and shatters, breaking whatever cover the Teste foot soldier had in combat.
Psionics: No
Other Info:


Name: Bakadatesu/Bakedaistai (both used interchangably, generally translates to 'stupid thin ones' and 'stupid thin person')
Appearance:
Height/Weight: By far the shortest and lightest of all the species in the Confederation, these frail and thin beings scarecly weigh any-more than 100 pounds, and thanks to massive genetic modification, they have been shriviled over the generations to stand at 5 feet to a hair above 6 feet.
Lifespan:

"To be born a Bakadatesu, is to be born into the lowest ring of Uesugi society, yet be one of the most valuable resources of the entire galaxy"
-attributed to Hanjab Bakku Jafar, famous Isone slave trader.


Expected to work until death, the Bakadatesu are a very expendable race, often utilized in the hundreds of thousands, even millions to conquer entire planets, hoping to overwhelm their enemies through sheer numbers alone. Their tactics are rather crude, yet effective. These same species hold no rights outside of a few privlledged handfuls attached to powerful figures in the military and government. As a result of the reckless concern for their livelihood as the "expendable race", if you were born a Bakadatesu and conscripted into the military, you would get to see your 25th birthday. If you were to toil in the mines or be stuck constructing the vast fleets of the Confederation, you might prolong your suffering enough to make it to 30. If you are the special few which are pampered and loved by the military and government officials that you serve, you'd make it to retirement age at 55.

Unfortunately, it depends on where in the Confederation you are to serve and what duties you are to serve with. However, the general expectation is to have a short and absolutely miserable existence while serving your Isone, and to a lesser extent, Teste Stullorum masters.
Culture: The Bakadatesu see subservience as their "just and natural order" and so do not question when one sees another be whipped brutally. They see themselves as a massive force, comparing their vast numbers to the good they do whenever they are crated off to be sold to different owners of faceless Isone Planetary Governors.
Biology: A very fragile species on first glance, one might expect it to crumble at the daintiest of touches. Yet, this is a little farther from the truth of the matter. These bipedal creatures possess three-digited hands, perfect for holding the mass produced tools and weapons the Confederation requires of them. Their brains are rather soft and squishy, and so require some form of...'protection' in the form of a very thin Nickle-iron skull. It'll prevent you from cracking open like an egg whenever you trip down one of the dark, dark holes in the Quaas Asteroid belt, but I'm afraid that's the best it gets. For any moderately accelerated projectile can penetrate the skull and kill a Bakadatesu.

While one might assume their hunching over when charging en-mass into battle is to prevent covering fire or friendly fire from passing over their heads, being at 5 feet often poses no threats to the aim of the more elite Teste Stullorum troops whenever present on the battlefield. Instead ,it is the weight of the very heavy 75 pound, 6 feet long Yari-Spear gun these troops awkwardly shoot en-mass blindly. The weight of their weapon is enough to drag them down and slow them, with only lady luck providing the needed trigger restraint in managing to get a laser shot off at their enemies. When there are tens of thousands of laser shots going off, there is the hope that some of those will get through, and taken with the massed forces of the Uesugi Army, some is a good enough tactic for them. However, in spite of this, their stamina is known for being rather good, although with no direction on the battlefield, it simply leads to a case of rapid encirclement by enemy forces and the annihilation of thousands (much to the chagrin of their Isone masters).
Psionics: No
Other Info:
Last edited by Newne Carriebean7 on Sat Dec 10, 2022 6:15 pm, edited 1 time in total.
Krugeristan wrote:This is Carrie you're referring to. I'm not going to expect him to do something sane anytime soon. He can take something as simple as a sandwich, and make me never look at sandwiches with a straight face ever again.

Former Carriebeanian president Carol Dartenby sentenced to 4 years hard labor for corruption and mismanagement of state property|Former Carriebeanian president Antrés Depuís sentenced to 3 years in prison for embezzling funds and corruption

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