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2174 and the world burns under neon lights, rain swept streets, and the only relief is the quiet solitude of the Wastelands in between urban conglomerations. The world, united, and yet without peace. Across the Earth and the Settled Worlds Humanity is beset from dangers within as much as it is without. But whereas the dangers without are able to me met with bullet and missile. The dangers within are not always so conventional. The seven Psionic Orders are the watchmen of Mankind. Striking the Terrorist, the Xeno, the Aberrant. Possessing powers, claimed to be natural evolution, of the mind able to manipulate the world around them. Psychokinesis, Vitakinesis, Teleportation and more. Their resources are numerous and vast. Their jurisdiction is Humanity. Their judgement bound only by each other and the aegis of the Aeon Trinity. The organization watching the watchmen. The secrets of Aeon are numerous and known to but a few. To the public it is a benevolent organization and a critical power across of Settled space. From sponsoring a variety of projects like charity efforts in wasteland Europe and the Federated States of America to being the primary interface, intermediary, and supervisory body of the Psionic Orders to the rest of Humanity. The truth of the matter is far more complex.
The truth of the matter is that Humanity is not guided by Trinity, it is controlled and manipulated by it. The Psionic Orders, founded in 2103 and embedded in various regions around the world, operate with extra-judicial authority and seldom are held accountable for their actions as a result. Acting more as judges and self-appointed juries than a vigilant watchman protecting those who cannot help themselves against unconventional threats. Not nefarious by intent, by deceitful in goals. Their missions are redacted with the blackest ink, covered in the reddest of tape, and collateral is weighed for the good of the many.
The truth is that the Psionics are not natural evolutionary specimens hinting to Humanity's future. Not that Humanity would know with the redaction and censorship of the Human genome for over a century. In reality the Psionic Orders are the product of alien intervention and compromise. Eight Humans were gifted unique powers and devices in which to replicate said power in baseline humans. Prometheus Chambers. These original eight Humans would go to be known as the 'Proxies'. The Grand Masters of their orders and through them they selected more from the ranks of Humanity, people they view as 'Latents', to be placed within the Chambers. There the complex nano-organisms inside the tanks altered DNA to produce Humans of normal physicality, but of Psionic powers of unique aptitudes. Psionics are artificial, and their greatest foes are in fact the natural evolution. The Novas, now known as Aberrant.
The Nova originated in the 2031 after the catastrophic explosion of the orbital space station Galatea. Galatea, having used an experimental Zero-Point energy generator known only as the 'Telluric Engine' failed in an unforeseen meltdown. Destroying the station and sending a pulse of quantum energy around the Earth. Within days very rare, seemingly random, individuals whose only connection was going through a traumatic event the day of the Galatea disaster began to display extraordinary powers. Their brains forcefully evolved, compressing thousands of years into hours, with the manifestation of the Mazarin-Rashoud node between the frontal lobes. Humans of great durability, physical strength, speed, and sensory fortitude. Wielding power of one of the four quantum states, channeling it through their bodies, as living superhumans.
Overnight these new Homo Sapiens Novus became celebrity tier icons for Humanity. Many adopted terms like 'superhero' or some other grand standing place. And the following years saw Humanity enter a golden age under the watch of such individuals. Underneath all of this glamor and might there was rot, just slowly spreading. For just over a decade later a peculiar affliction began to occur in various Nova. The Taint. Their humanity ebbing slowly, giving over to an antagonistic, psychopathic mindset. Where there were superheroes there became supervillains. Thus, the Aberrant War commenced in 2050. Lasting nearly twelve long years. The most devastating conflict in world history. Europe was devastated and turned into a wasteland of ruined cities following the orbital drop of the geosynchronous Esperanza colony. While in 2054, at the height of the war, the FBI and US Military instigated a raid on a nova cult leader in Hastings, Nebraska which went awry. The cult leader committed suicide in a massive quantum explosion that took most of Nebraska with him; while a second follow on blast killed or mutated everything within a thousand kilometers beyond all recognition. But that was not the worst of it. The fallout of this event affected the soy and wheat, staples of American agriculture, and the plants refused to germinate. Leading to continent wide famine ending in a military coup to re-establish order. Creating the Federated States of America. A Fascist police state.
The war would continue until 2061 when the enigmatic figure known as Divis Mal breached the UN Assembly, killed the Secretary General in a plasma incineration by merely grabbing his arm, and pronounced that 'Your Legacy is Our future.' What Divis Mal meant is unclear, only that the Nova, using ships built in secret, evacuated from Earth into deep space. Where they haven't been seen since. At least, until now. Where disturbing reports of Nova appearing on Earth and other Settled worlds matching the descriptions of those that evacuated over a hundred-year prior are cropping up. Further, the offspring and descendants of the Nova, children or unborn as of 2061, passed on the Nova gene, and despite it becoming diluted, pose a recurrent threat. As such the Psionic Orders are ever on the hunt for the descendants of the Nova and any returnees. Even if the ones returning seem to be amnesiac or confused as to the nature of their return.
Humanity in 2174 is advanced and spread throughout over a hundred worlds and while Earth still bears the scars of the Aberrant War the species as a whole has grown. Its population is at approximately five billion while frontier worlds dot the Orion Arm and beyond. Ranging from sparsely populated agricultural communities to burgeoning colonies of several million citizens. While faster-than-light travel is allowed through quantum tunneling. Human technology and alliance with the biotech advanced Qin species of sluglike lifeforms from a faraway star cluster has allowed Mars to be mostly terraformed with a breathable atmosphere. Cybernetics are common and the average human life span for the middle and upper class has surpassed 125 years. For the poor, the contrast of life has become more apparent, and beneath the glittering lights and neon strips there is a whole underworld of crime and squalor. Powerful interplanetary drug cartels, gun smuggling syndicates, and illegal organ harvesting triads thrive.
Earth is dominated by five main powers with the UN as a still existing if largely mediacy body. Primarily acting as liaison between the Settled Worlds and Earth herself. Austronesia (Australia and Oceania), Brazil, China, Japan, and Africa (a united confederacy) dominate world affairs. Holding great influence across Settled space as a result. While the Federated States of America and the isolated city-states of Europe play second fiddle.
And that's just Earth, the Settled Worlds beyond are a whole Wild West. A frontier where the law is often decided on the back of a loaded gun...
Players are members of the Psionic Orders. Homo Sapiens Mentis. As part of a strike team drawn from all extant Orders that will receive missions on Earth and across Settled space. The Psionic Orders are seven, formerly eight, were founded in 2103 and listed below:
- The Æsculapian Order, practitioners of vitakinesis.
The Chitra Bhanu, the forsaken dark psions, practitioners of quantakinesis.(members purged or absorbed into other Orders, Prometheus Chamber destroyed by other Orders for treason)- The Interplanetary School of Research and Advancement, practitioners of clairsentience.
- The Legions, practitioners of psychokinesis.
- The Ministry of Noetic Affairs, practitioners of telepathy.
- The Nova Fôrça de Nacionales, practitioners of biokinesis.
- Orgotek, practitioners of electrokinesis.
- The Upeo wa Macho, prodigal practitioners of teleportation.
The Aesculapians or 'docs' for short, are based in Montressor Clinic, Basel, Switzerland. The Interplanetary School of Research and Advancement (ISRA) are based out of Olympic Base on Luna. The Legions, known affectionally as the 'Boys in Blue' are the closest Humanity has to a dedicated warrior Psionic Order. Being primarily a militant group subdivided into seven legions internally, with each specializing in a task from administration to logistics too combat and are the most in public light. The Ministry of Noetic Affairs, based out of Beijing, China, operates 'tels' or agent's adept at telepathic communication and coordination, with primary task in censorship of public knowledge. The Nova Forca de Nacionales or 'Norca' are an order that considers itself the spiritual successors to the Italian Mafia, The LATAM drug cartels, and the Russian Secret Service in their trademark efficiency and brutality against their targets; from covert operations to managing black sites for the Aeon Trinity's kill lists; and designate South America as their core jurisdiction. Orgotek is an order modeled after a mega-corporation with a presence across Settled space and a finger in just about every technological pie the public is aware of; based out of New York City Arcology. The Upeo wa Macho or 'jumpers' designate Africa as their home jurisdiction and are based out of eponymous Upeo wa Macho spaceport in Nigeria.
Psionic abilities are manifested as one primary and one or two secondary abilities with typically only one able to be used at a time. Secondary Abilities are subsets of the primary power. For example, a Psychokinetic primary can have two secondary abilities that are further specializations of Psychokinesis such as Cryokinesis or Pyrokinesis. Stats are ranged from 1 through 6 with 1 being rookie/very weak such as moving a small object like a chair across the floor with your mind and 6 is causing a localized earthquake in a city block capable of causing structural damage to buildings in the area.
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Character Name:
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Primary Ability Stat: (This will change throughout the RP to reflect mastery and ranges from 1 through 6; at start is capped at 2 for characters under 40 years of age, and 3 at characters above 40).
Secondary Ability(ies): (Only allowed 2 points at start across one or two secondary abilities).
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[Do not delete: NUCLEAR]