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Gameplay Advice Thread - We're here to help!

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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Bears Armed
Postmaster of the Fleet
 
Posts: 21475
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Fri Jun 10, 2022 5:10 pm

Anonia wrote:I’m new. How do I increase population?

In addition to what Dexterra said in the preceding post _
Nothing that you do, not even choosing Issue options that look as though they should affect this, changes the rate or causes a reduction.
There's a "Zombie Plague" mini-game that usually runs for a couple of days around Halloween, during which your population appears to get reduced, but it's re-set back to the "proper" level when that ends.
Last edited by Bears Armed on Fri Jun 10, 2022 5:12 pm, edited 1 time in total.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Almonaster Nuevo
Negotiator
 
Posts: 6827
Founded: Mar 11, 2007
Civil Rights Lovefest

Postby Almonaster Nuevo » Fri Jun 10, 2022 10:02 pm

Anonia wrote:I’m new. How do I increase population?
And also, how do I leave a region?


You leave a region by moving to a new one. Your nation is always in one and only one region, it's part of the game structure.
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Free City of Rigia
Lobbyist
 
Posts: 17
Founded: Jan 18, 2016
Ex-Nation

Postby Free City of Rigia » Sun Jun 12, 2022 4:13 pm

I have a question:
Is there a way to see how long a nation has been inactive? I've been trying to track a certain nation, but the in-depth log of gov't activity doesn't load.

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Comfed
Minister
 
Posts: 2254
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Comfed » Sun Jun 12, 2022 4:17 pm

Free City of Rigia wrote:I have a question:
Is there a way to see how long a nation has been inactive? I've been trying to track a certain nation, but the in-depth log of gov't activity doesn't load.

Nations stop gaining influence after seven days of inactivity. If said nation is in a UCR (influence is more complicated in feeders and sinkers) then the day their influence graph plateaued was 7 days after they last logged in.

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Free City of Rigia
Lobbyist
 
Posts: 17
Founded: Jan 18, 2016
Ex-Nation

Postby Free City of Rigia » Sun Jun 12, 2022 4:24 pm

Comfed wrote:
Free City of Rigia wrote:I have a question:
Is there a way to see how long a nation has been inactive? I've been trying to track a certain nation, but the in-depth log of gov't activity doesn't load.

Nations stop gaining influence after seven days of inactivity. If said nation is in a UCR (influence is more complicated in feeders and sinkers) then the day their influence graph plateaued was 7 days after they last logged in.

Thank you, that gets me the info I need. Now its sadly just waiting for another 22 days by the looks of it.

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Almonaster Nuevo
Negotiator
 
Posts: 6827
Founded: Mar 11, 2007
Civil Rights Lovefest

Postby Almonaster Nuevo » Sun Jun 12, 2022 6:27 pm

There should also be a message on their nation page like this...
National Happenings

Most Recent Government Activity: 3 hours ago


I'm not sure if it gets updated if they log in and do nothing, though.
Christian Democrats wrote:Would you mind explaining what's funny? I'm not seeing any humor.
The Blaatschapen wrote:I'll still graze the forums with my presence
Please do not TG me about graphics requests. That's what the threads are there for.

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Comfed
Minister
 
Posts: 2254
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Comfed » Sun Jun 12, 2022 6:58 pm

Almonaster Nuevo wrote:There should also be a message on their nation page like this...
National Happenings

Most Recent Government Activity: 3 hours ago


I'm not sure if it gets updated if they log in and do nothing, though.

I have found that to be generally unreliable, so I think that's the case.

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United Calanworie
Technical Moderator
 
Posts: 3745
Founded: Dec 12, 2018
Democratic Socialists

Postby United Calanworie » Sun Jun 12, 2022 7:12 pm

Comfed wrote:
Almonaster Nuevo wrote:There should also be a message on their nation page like this...


I'm not sure if it gets updated if they log in and do nothing, though.

I have found that to be generally unreliable, so I think that's the case.

There is a LASTLOGIN shard in the Nation API that will return a Unix timestamp for the last login time of that nation.
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Orlesian States
Envoy
 
Posts: 222
Founded: Jun 09, 2022
Ex-Nation

Postby Orlesian States » Sat Jun 25, 2022 9:35 pm

I know this will probably be a stupid question; But, I've constantly lowered my economy over and over, to the point where my economy is now struggling.

Is it possible to raise my economy back up? Or will issue rng not really allow me to raise it? (ie not getting the right issue to obtain meaningful change/issue only marginally raises econ/issue lowers econ even futher)
Last edited by Orlesian States on Sat Jun 25, 2022 9:38 pm, edited 1 time in total.
The Commonwealth of Orlesian States
"Orlesia Orates; The World Listens."
"Through the remnants of a shattered Empire, and the Emperor overthrown, the Commonwealth will rise."
Latest Reports from Ministry of Information - The Commonwealth is "Coming back from a break." -Says Francois S. D'Chautee; In battling Caligula's Legion, The Commonwealth is sending additional supplies and aid to the NSAR; Orlesian Embassy construction temporarily halted; OSIF has reported a known 'black hole' within the borders of the known system;

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Comfed
Minister
 
Posts: 2254
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Comfed » Sat Jun 25, 2022 9:50 pm

Orlesian States wrote:I know this will probably be a stupid question; But, I've constantly lowered my economy over and over, to the point where my economy is now struggling.

Is it possible to raise my economy back up? Or will issue rng not really allow me to raise it? (ie not getting the right issue to obtain meaningful change/issue only marginally raises econ/issue lowers econ even futher)

It's always possible to significantly improve your stats over time. The economy is a special example. PS2 has a good dispatch:
https://www.nationstates.net/page=dispatch/id=1636939

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Orlesian States
Envoy
 
Posts: 222
Founded: Jun 09, 2022
Ex-Nation

Postby Orlesian States » Sun Jun 26, 2022 6:19 am

Comfed wrote:
Orlesian States wrote:I know this will probably be a stupid question; But, I've constantly lowered my economy over and over, to the point where my economy is now struggling.

Is it possible to raise my economy back up? Or will issue rng not really allow me to raise it? (ie not getting the right issue to obtain meaningful change/issue only marginally raises econ/issue lowers econ even futher)

It's always possible to significantly improve your stats over time. The economy is a special example. PS2 has a good dispatch:
https://www.nationstates.net/page=dispatch/id=1636939


Thanks for your reply! I should've figured this myself, but I felt a little dejected after having my economy fall over and over and over, although I kept making choices that I feel would be *right* for my nation based on rp things, I think it's time I just use that guide and start raising economy to simply raise it.

/skipme, help given
The Commonwealth of Orlesian States
"Orlesia Orates; The World Listens."
"Through the remnants of a shattered Empire, and the Emperor overthrown, the Commonwealth will rise."
Latest Reports from Ministry of Information - The Commonwealth is "Coming back from a break." -Says Francois S. D'Chautee; In battling Caligula's Legion, The Commonwealth is sending additional supplies and aid to the NSAR; Orlesian Embassy construction temporarily halted; OSIF has reported a known 'black hole' within the borders of the known system;

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New The Prika
Political Columnist
 
Posts: 2
Founded: Aug 22, 2022
Ex-Nation

New Player

Postby New The Prika » Mon Aug 22, 2022 3:19 pm

Joined for my sociology college class and I'm in a bit over my head. i hope to find more threads like this and learn from others and the more I play. any beginner's advice is appreciated.

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Piehu
Civilian
 
Posts: 1
Founded: Apr 10, 2021
Democratic Socialists

Postby Piehu » Mon Aug 22, 2022 9:29 pm

What effect does removing courts n lawyers have on a nation? Does it lower freedom n rights or adds to them while increasing crime? I've lowered crime in my nation quite a bit over the time I don't wanna increase it but I'm also quite curious about effect removing court would have since I already removed prison and that's worked out fine.

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Dia Palm
Civilian
 
Posts: 1
Founded: Aug 22, 2022
Ex-Nation

Gameplay

Postby Dia Palm » Mon Aug 29, 2022 9:25 am

hey I just started and was looking for some tips for starter players.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21475
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Aug 29, 2022 12:38 pm

Dia Palm wrote:hey I just started and was looking for some tips for starter players.

Tips for any particular aspect of the game?
Here's something that I've just put together...

Some Tips For New Players

Read, and follow, the basic rules.
Be polite. If people are rude to you, or about somebody or something that matters to you, do not respond in kind because that could earn you official 'Warnings': The Mods do not accept "but HE started it" as a justification for bad behaviour. If you think that their rudeness is actually bad enough to be actionable then report them in the Moderation forum, instead (but note that the Mods do not appreciate "frivolous" reports, and making too many of those can also get you warned).
Complaints to the Mods about matters in the game outside the forums should be made by 'Getting Help Request' rather than in the forum.
Remember that the Mods are unpaid volunteers, rather than paid staff, so do not expect immediate responses to posts in Moderation or to GHRs: Also, note that they do not accept Moderation requests & complaints by TG.

Check the stickied threads at the heads of the forum's various sections: These not only tell you what sorts of posts should go in those sections, they also contain advice on the relevant aspects of the game.

If you're writing a long post for the forums, or a factbook or dispatch, it's advisable to do that in Word or some such programme rather than directly in the game, because the game is likely to log you out automatically if you spend too long writing without doing anything else and if it does that before you've posted your work then any writing that exists only on this site will be lost.

If you want your nation to look less like a newbie's, and the default flag isn't especially relevant to your nation's theme anyway, get a customised flag instead: There are threads in this section of the forums where you can get advice on possible designs and ask for help in getting those designs made into flags for use.

When answering an Issue, read the small print of the options and consider carefully what they might do: Some are misleading at first sight. If in doubt, 'Dismiss'.

If answering Issues makes major unforeseen & unwanted changes to your nation, do not panic: All changes due to Issues can be reversed, by answering further issues, sooner or later, Note that effects on new nations are generally proportionately greater than effects (of the same choices) on older & therefore larger nations, and that as you approach either end of the scale progressing further becomes harder.

If you are in the W.A. then the passage of any G.A. resolution, even a 'Repeal' one, will also affect your nation's stats: These effects will be a bit greater than those for most Issue options, but not excessively so.

Do not try to start a new region unless you either (1) intend it to contain only your own nations, (2) have RL friends coming to join you in it, or (3) have been playing for long enough to make a name for yourself so that you have a chance of attracting some already-existing nations to it: Recruitment nowadays is very difficult otherwise. If you do found a region, set it up to keep 'executive authority' for the Founder and deny this to the Delegate, as a precaution against hostile takeovers (which otherwise are, alas, allowed by the game).
If you are in a region that could get invaded (i.e any one that has an executive Delegate, no matter how firmly the current one's hold on that position seems...) then it might be a good idea to keep backup copies of anything there that matters to you (e.g. regional flags, RMB posts, offsite forum urls; maybe even a copy of the current 'World Factbook' entry, & list of current embassies) stored offside as well in case the raiders delete the copies that are in the region itself.


Before becoming more deeply involved in any other aspect of the game, spend some time reading threads in the forum's relevant section to get a better idea of how that aspect works.

If you want to create new Issues, read the guidelines in a stickied thread at the top of the 'Got Issues?' section of the forums. Post drafts of your ideas in that forum too, one thread per potential Issue, so that you can get feedback from more experienced players and even from Issue Editors: This greatly improves your chances of getting those Issues accepted into the game.

If you want to create WA Resolutions, again start by reading the posted rules & guidelines in the relevant sections of the forums too, and post your drafts in those sections (one thread per proposal, generally) so that you can get feedback from more experienced players: This greatly improves your chances of getting those WA proposals ruled as legal & reaching a vote.

If your nation's football ('soccer') team is entering the NS World Cup's qualifiers for the first time, sign up for the preliminary 'Baptism of Fire' contest as well: You're still very unlikely to qualify for the World Cup itself on your first time out, but you can earn some 'KPB Points' that improve your team's chances of winning games in the qualifiers.

Posts in 'Forum 7' are not included in your official post-count, and inactive threads in that section of the forums are automatically deleted seven days after their last post.


Hr'rmm... I think that this is worth posting as a Dispatch, too, and will do so shortly.
EDIT: And have done so.. https://www.nationstates.net/page=dispatch/id=1756582
Last edited by Bears Armed on Mon Aug 29, 2022 7:18 pm, edited 8 times in total.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Sangang
Civilian
 
Posts: 1
Founded: Jan 16, 2022
Liberal Democratic Socialists

RMB and Factbooks

Postby Sangang » Sat Sep 03, 2022 6:45 am

I'm not new, but I do need help. Do you know how to mention factbooks in rmb messages?

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Comfed
Minister
 
Posts: 2254
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Comfed » Sat Sep 03, 2022 7:11 am

Sangang wrote:I'm not new, but I do need help. Do you know how to mention factbooks in rmb messages?

Just post a raw link to them in the message.

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Kingdom of Intermaria
Envoy
 
Posts: 290
Founded: Aug 07, 2022
Ex-Nation

Reply

Postby Kingdom of Intermaria » Tue Sep 06, 2022 3:29 am

Sangang wrote:I'm not new, but I do need help. Do you know how to mention factbooks in rmb messages?

Hi! You can send an url of the dispatch, for example [url]nationstates/dispatch=[random id]/.com[/url]
Last edited by Kingdom of Intermaria on Tue Sep 06, 2022 3:31 am, edited 2 times in total.
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Verdant Field
Lobbyist
 
Posts: 16
Founded: May 31, 2022
New York Times Democracy

Postby Verdant Field » Mon Sep 12, 2022 5:44 pm

Does anyone know how to remove a policy? I accidentaly banned the internet and i want to unban it.

If you know how to remove a policy then please tell me.
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slept for a year... how do i do do this all again?

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Jar Wattinree
Ambassador
 
Posts: 1700
Founded: Dec 14, 2016
Psychotic Dictatorship

Postby Jar Wattinree » Mon Sep 12, 2022 6:24 pm

Verdant Field wrote:Does anyone know how to remove a policy? I accidentaly banned the internet and i want to unban it.

If you know how to remove a policy then please tell me.

You'll have to wait for an issue to come along to remove it. Usually one will come along in a day or seven that'll give you the opportunity to undo the ban.
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From this realm of nuclear chaos, to a world beyond the stars
I will quest forever onwards, so far;
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Verdant Field
Lobbyist
 
Posts: 16
Founded: May 31, 2022
New York Times Democracy

Postby Verdant Field » Mon Sep 12, 2022 6:28 pm

Jar Wattinree wrote:
Verdant Field wrote:Does anyone know how to remove a policy? I accidentaly banned the internet and i want to unban it.

If you know how to remove a policy then please tell me.

You'll have to wait for an issue to come along to remove it. Usually one will come along in a day or seven that'll give you the opportunity to undo the ban.


Thank you, Very appreciated.
Nice Tree
slept for a year... how do i do do this all again?

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Dexterra
Minister
 
Posts: 2328
Founded: May 05, 2021
Civil Rights Lovefest

Postby Dexterra » Mon Sep 12, 2022 6:49 pm

Verdant Field wrote:Does anyone know how to remove a policy? I accidentaly banned the internet and i want to unban it.

If you know how to remove a policy then please tell me.

If you would still like it, there's a list of issues that could remove that policy available here - best of luck
"When the power of love overcomes the love of power, the world will know peace" - Jimi Hendrix (attributed)

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Verdant Field
Lobbyist
 
Posts: 16
Founded: May 31, 2022
New York Times Democracy

Postby Verdant Field » Tue Sep 13, 2022 4:18 pm

Dexterra wrote:
Verdant Field wrote:Does anyone know how to remove a policy? I accidentaly banned the internet and i want to unban it.

If you know how to remove a policy then please tell me.

If you would still like it, there's a list of issues that could remove that policy available here - best of luck


Thanks, that will make it easier to remove the policy.
Nice Tree
slept for a year... how do i do do this all again?

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Il Sonno della Ragione Genera Mostri
Ambassador
 
Posts: 1466
Founded: Jul 26, 2022
Civil Rights Lovefest

Postby Il Sonno della Ragione Genera Mostri » Wed Sep 14, 2022 10:30 pm

Hello.
I just wanted to ask what affects mostly the "Social Policy" in government page.

The other ones are pretty simple to understand:
- Welfare is Welfare,
- Public Transport is Public Transport,
- Law & Order is Law Enforcement,
- Healthcare is Public Healthcare,
- Enviroment is Ecology,
- Education is Public Education,
- Defence is Defence,
- Foreign Aid is Foreign Aid,
- Industry should be mostly affected by Business Subsidization,
- Administration should be mostly affected by Government Size,
- Spirituality, I think there are some issues to unlock it and then if follows Spirituality,
- Social Policy ?

I'm not sure what increases or decreases the Social Policy area. Someone have ideas?
Last edited by Il Sonno della Ragione Genera Mostri on Wed Sep 14, 2022 10:32 pm, edited 2 times in total.

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Nevertopia
Minister
 
Posts: 3159
Founded: May 27, 2020
Ex-Nation

Postby Nevertopia » Wed Sep 14, 2022 10:41 pm

How do I get an ending for the game?
So the CCP won't let me be or let me be me so let me see, they tried to shut me down on CBC but it feels so empty without me.
Communism has failed every time its been tried.
Civilization Index: Class 9.28
Tier 7: Stellar Settler | Level 7: Wonderful Wizard | Type 7: Astro Ambassador
This nation's overview is the primary canon. For more information use NS stats.
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