SherpDaWerp wrote:Well, considering you're aspiring to be an issues author, I recommend you read up on that. There are multiple threads maintained by various people that detail NPC nations, religions, and recurring speakers' general character with tips on how to write them.Kiddian States wrote:Funny, I’ve never seen any npc nations have the things you mentionedYeah. But when does an IC nation make more sense? How do you know that an IC nation makes more sense without dragging in their characterisation? You'd end up having to have such specific requirements on which nations get used ("@@nation(religious, no abortion, open emigration, open tourism)@@ doesn't like their citizens going to @@name@@ for abortions!" - at that point just make a new NPC) that it would be pointless.Kiddian States wrote:When an ic nation makes more sense, then we’d use that, and vice versa
The only way this works is if it's a meaningless name-drop once in every 20 issues, where some speaker from within your nation says "C'mon, we need to boost manufacturing, we're worse than @@nation(high manufacturing)@@", which would quickly become gimmicky anyway. I know I'd get very sick of the umpteenth issue where someone on a science-boosting option says "I can't believe we're worse than @@nation(high science)@@!"
You'd also have to have a backup version for nations that don't have region-mates fitting the criteria, which would be an NPC nation, and at that point... just give everyone the backup anyway. Either you have @@nation(high economic freedom) || United Federation@@ (so just say "United Federation"), or you have to make doppelganger options that leave that whole sentence out (so more unnecessary work statting and editing two options for a tiny difference).That sounds like a fantastic idea for Sedge & the editing/admin team in the Issues/Nation Management tech dev thread.Wintermoot wrote:What if there was something like this for a new type of interactive issue chain involving multiple nations?
An ic nation makes more sense, for example, with region-related events (like the World Cup issue)
If that level of specificity is required, then we’d just use an npc nation
I think you’re downplaying the applicability of this feature. The example Sarangtus brought up is just a very simple example. So much more is possible
I think that part of the feature should be that if no proper replacement is found, the macro is instead replaced by an npc nation