I do understand the reason why TCALS was removed, yes, In the end it there were way too many pull-events.
However, while the removal of TCALS seemed a logical move to combat the abuse, this decision led to some big changes in the card-game:
- It encouraged the inflation-game, where players inflate common and uncommon CTE cards with only a few owners to insane market values (up to 10000 bank), to artificially increase their deck value and storm the rankings.
- While TCALS abuse caused distortions in the rankings, the inflation game that emerged after the removal of TCALS is far worse.
- The abundance of highly inflated commons and uncommons makes it very hard for a collector to complete a collection. If you need a card that's heavily inflated, you will have to pay a rediculous price to get the card, or face troubles to transfer such a card to a collector-puppet.
- This unlimited inflation is an additional blow for collectors, after the blow of losing the TCALS-mechanism as a way to obtain difficult cards.
- People who don't like inflation have no way to retalliate: Inflating can be done without any danger. And even if you later pull an inflated card, trying to deflate it again is simply not feasible: difficult to pull off, requires a lot of trades back and forth, might cost you bank while the reward is zero.
- Pull-events were a great thing for the cohesion of the cards-community. They were fun, required coöperation and sparked activity.
The ideal solution would be of course to tweak the TCALS mechanism in order to reduce the disadvantages of it, but in a non-ideal world, the simple restoration of TCALS seems better then what we have now.