Observation Post 13 wrote:Name: Derp Daxon
Race: Elven
Age: 69
Gender: Male
Origins/Background: Exiled Mage
Class: Wizard
Vitals (55 Pts. or GM can Roll for you)
-Strength: 7 (+1)
-Charisma: 7
-Dexterity: 14 (+1)
-Intelligence: 15
-Wisdom: 12
Total Wounds: 2 (AHHHHH DAXON'S GONNA DIE)
Melee Weapons: 10 fingers
Ranged Weapons: Big Black Wand
Firearms: None
Armor: None.
Spells Known:Spell Name: Negation Bolt
Function: Attack
Description of Effect: "A tendril of energy snakes its way to your fingertips; you point, and a purple bolt arcs towards your target."
Roll d20, Each creature in the blast radius must make a Dexterity saving throw. A target takes 2d6 burn damage on a failed save, or half as much damage on a successful one. The explosion leaves behind a cloud of residue, and any creature that remains in the area gets a debuff to atk/def.
Scales with level.
Mode of Action: Ranged, Area of Effect
Cost: 1 Cast Point
Skill Level: Novice
Spell Name: Dispel Magic
Function: Alteration
Description of Effect: "You attempt to convince whatever magical thing in the area, that it doesn't exist."
Choose any creature, object, or magical effect within range. Any spell lower than the caster(up until 3rd level) automatically ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
Mode of Action: Ranged, Area of Effect(on single? AOE spells)
Cost: 3 Cast Points
Skill Level:
Spell Name: Counter Spell
Function: Alteration
Description of Effect: "You wiggle your fingers; the enemy caster suddenly gets a bad case of head-hurtitis and a tickly throat."
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell lower than the caster(up until 3rd level), its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.
Mode of Action: Ranged
Cost: 3 Cast Points
Skill Level:
Introduction:
Daxon always thought he was the smartest(he's not).
Graduate of an obscure mage academy run by demons, Daxon obtained a major in Negation(1) and minors in Automation(2) and Abjuration(3). Daxon then worked as an intern(corporate slave) for the Magistarian Research Institute until he realized the people there were trying to manufacture 'telum gloriosum', self-propelled missiles carrying 10-kilo negation warheads. Cool.
A few months later, a mysterious explosion leveled half of the institute, covering the area around with a thick layer of toxic fallout. This forced everyone to relocate.
Sometime later, Daxon was promoted to Assistant and worked under the tutelage of a senior researcher. As the days pass, the truth became abundantly clear: SR is working on a way to preserve consciousness forever. The exact details are fuzzy, but somehow it involves stuffing the mind of a creature inside a body of pure Negation - Immortality - achieved through complicated rituals, ancient machinery, and a whole lot of funding.
OHMYGOD(Daxon is an atheist).
Elfs can live for a long time, but Daxon always viewed it as a slow and painful decline to decrepitude. If he... can live forever, even as a specter made of weird purplish energy, then there'd be so much more things Daxon can experience from the world. The knowledge, the joy. So, Daxon could not resist the urge. Unfortunately, he was caught red-handed and had to make his escape via an unstable portal.
----
(1) Negation blasts things, counterspells, and is an unstable power source, but leaves behind toxic fallout. Often mistaken as 'dark' magic. Draws from the Dark Sun, which rests in the mantle of the world.
(2) Automation lets the user create things like golems, bigger magical wands, and airships(magical fabrication) by drawing power from lighting(not to be confused with a storm/lighting mage). This, in turn, pollutes the environment. Draws from the Storm.
(3) The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. Daxon understands, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. (Straight out of the DND article)
Hey there Post! Couple of things right off the bat…
1. Big black wand? I don’t think that would qualify as a ranged weapon. A ranged weapon is more of a regular medieval weapon ie crossbow, bow, javelin, etc. If the wand is a magical artifact focus for the character to cast spells through, it’s fine to stay where it is, but it wouldn’t affect your attack rolls as it would just be an extension of your casting ability.
2. Magisterium Reasearch Institute? Can you give me a quick rundown on organization, and location? Who's been funding their research? Usually mad scientists in this world work alone, pushed out by normal society.
3. Atheist? Completely okay with that. Just know that in this world, whether or not your character would consider them as "gods", there are incredibly powerful entities that work for good, evil, and themselves.
4. I know this RP is based on DnD, but is mostly created by me. Negation and Abjuration would fall under Chaos magic.
5. Mage academy run by demons? Not going to allow that for this world. I’m fine with it being run by devil worshippers, “horned ones”. But demons in this world are animalistic killing machines, seeing mortals as cattle for food and slaves as manual labor.
Lastly: RP tone. While not intended to be an extremely serious roleplay, I do intend for everyone to be mature, and keep with the overall tone in each adventure. The are going to be moments of hilarity (no doubt going to be caused by unintended dice rolls) and moments of emotional depth, as everyone digs into their characters backstory and motivations. Please keep this in mind, for everyone else's quality of play
Other than that, I would have no problem in accepting your character as soon as you make the necessary changes/answers in the above points. Welcome aboard Post!