Scores :: Roleplays :: Rosters :: Discussion
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Roster Information
You will earn Roleplay Bonus points for submitting a roster, and a more detailed and well-presented roster can be worth more points. Detail can include Player Bios, Graphical Depiction of Team Kits, Historical Records and Team Background (Such as a nickname). A Standard roster should include 11 Players as starters and a series of substitutes for a total of 23-26 players. There is, however, no limit to the number of players and some nations will use a "player pool" approach while naming specific starters for each match in their RPs. Other useful information includes information about the coaching staff, set pieces takers, likely scorers and at least one home field for where your home qualifying matches will be played. Check out the Roster Thread from Last Cycle for some examples.
If you are copying a roster from a previous World Cup this is a reminder to update the edition # to reflect the current cycle which is World Cup 90.
Style Modifiers
You may provide a Style Modifier, any number between -5.00 and +5.00, with your roster that determines how defensively or aggressively your team plays. A -5.00 team is ultra-defensive, a 0.00 team is balanced, and a +5.00 team is hyper-aggressive. All nations are entitled to ASK to change their style modifier 1 (One) time throughout the duration of the tournament, by communicating said change via RP and by TGing both host nations [ Vilita & Commonwealth of Baker Park ] to confirm.
RP Permissions
Best practice includes the following permissions box that gives other competitors guidelines for how to roleplay your matches. We also request you stick your Style Modifier at the bottom of this box for ease of reference (even if it also exists elsewhere)
- Code: Select all
[pre]
My opponent, if they RP first, may do the following:
Godmod scoring events: Y/N
RP injuries to my players: Y/N
Godmod injuries to my players: Y/N
Give red cards to my players: Y/N
Godmod other events: Y/N
Style Modifier: +/-
[/pre]
Other options you can consider are setting per-game maximums for injuries and cards, listing which of your players are most likely to score a goal/get injured/earn a card, or any information you think would be useful for your groupmates.